Primitive nodes do not create their widgets until their
`onAfterGraphConfigured` method is called. Previously, when a
subgraphNode contains a linked widget, any proxyWidgets that do not
resolve to a real widget are pruned at time of configure. Since this
occurs prior to initialization of the primitive, the primitive value
would be de-promoted before the widget could initialize
This is resolved by the minimally disruptive change of allowing proxied
promotions to primitive nodes to be kept so long as the node itself can
be found.
## Summary
Restores required-input validation highlighting on Vue node input slots.
## Changes
- **What**: Passes validation error state from `NodeSlots` to
`InputSlot` using node locator IDs, including subgraph and nested
subgraph execution IDs.
- **What**: Adds unit coverage for root, one-level subgraph, and nested
subgraph slot error mapping.
- **What**: Adds a Vue Nodes screenshot regression test that asserts the
missing required input slot itself receives the error highlight.
- **Dependencies**: None.
## Review Focus
- Required input errors on Vue-rendered node's slots.
- The new Playwright screenshot expectation will need the `New Browser
Test Expectation` label for Linux baseline generation.
## Screenshots (if applicable)
Before
<img width="499" height="324" alt="스크린샷 2026-05-05 오후 3 00 44"
src="https://github.com/user-attachments/assets/285fdf91-6d7e-480b-99b9-715705f78914"
/>
After
<img width="482" height="356" alt="스크린샷 2026-05-05 오후 3 01 11"
src="https://github.com/user-attachments/assets/51b8db49-eb9c-4155-8aa5-109c0bd7699b"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11950-fix-highlight-missing-input-slots-on-Vue-nodes-3576d73d365081bd85bfd1ea149d45c5)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixes the Cloud-only nested subgraph missing-model false positive
covered by the stacked regression test in #11907.
When returning from an outer subgraph to the root graph, the Vue graph
node manager replays `onNodeAdded` for existing graph nodes. The
realtime error-clearing hook handled a subgraph container by recursively
scanning all interior nodes. For nested subgraphs, that also scanned the
nested subgraph container itself.
Nested subgraph container widgets are promoted synthetic views of
interior widgets. Scanning them as real model-loader nodes is wrong: the
container node type is the subgraph UUID, not `UNETLoader`, so Cloud
asset resolution can classify an installed promoted model as missing.
## Changes
- Skip nested subgraph container nodes during parent subgraph replay
scans.
- Keep scanning real active interior leaf nodes.
- Add unit coverage proving the replay scan visits the `UNETLoader` leaf
but not the nested subgraph container.
- Remove the `test.fail()` annotation from the Cloud E2E regression test
added in #11907.
## Stacked PR
This PR is stacked on #11907. After #11907 lands, this branch should be
rebased or retargeted onto `main`.
## Verification
- `pnpm exec vitest run
src/composables/graph/useErrorClearingHooks.test.ts -t "skips nested
subgraph containers during parent subgraph replay scan"`
- `pnpm exec oxfmt --check
src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec eslint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm typecheck`
- `pnpm typecheck:browser`
- `pnpm build:cloud`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--project=cloud`
- commit hook: `pnpm typecheck`, `pnpm typecheck:browser`
- push hook: `pnpm knip`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11908-fix-skip-nested-subgraph-containers-in-replay-scan-3566d73d3650819c8687d6ab74add1b9)
by [Unito](https://www.unito.io)
## Summary
Adds a Cloud Playwright regression test for the nested subgraph case
where an installed Lotus diffusion model is incorrectly surfaced as
missing after returning to the root graph.
The fixture keeps the reproduction small: root graph -> subgraph node ->
nested subgraph node -> `UNETLoader` using
`lotus-depth-d-v1-1.safetensors`. The test stubs `/api/assets` through
the shared asset API fixture so that model is explicitly present as a
`diffusion_models` asset.
This test is intentionally written as an XFAIL regression guard. Its
setup and precondition checks are outside the XFAIL section: initial
workflow load must not show the error overlay, the Errors tab must
initially stay hidden, subgraph entry must succeed, root return must
succeed, and the replay scan must run. Only the final `Errors` tab
visibility assertion is expected to fail on current Cloud behavior.
## What a green run means
A green CI run for this PR means the Cloud-only bug was reproduced at
the intended point. The test reaches the root-return replay scan,
verifies that the replay scan ran, and then current Cloud behavior makes
the Errors tab visible even though the Lotus model exists in
`/api/assets`.
If any earlier setup or navigation step fails, or if the root-return
replay scan does not run, the test fails normally because those checks
happen before `test.fail()` is applied.
Locally, removing `test.fail()` produces the expected red result after
the replay-scan precondition passes, with `panel-tab-errors` visible.
The intended post-fix contract is that the replay scan still runs, but
the Errors tab remains hidden.
## Why this is XFAIL
This PR intentionally ships only the regression test, not the production
fix. The final behavioral assertion is annotated with `test.fail()`
because the current Cloud replay path still treats the nested subgraph
promoted model widget as missing.
When the follow-up fix lands, Playwright will report this test as an
unexpected pass until the `test.fail()` annotation is removed. That is
the handoff point for converting this regression guard into a normal
passing E2E test.
## Follow-up
The stacked fix PR is #11908. It updates the replay scan so nested
subgraph container nodes are skipped, then removes the `test.fail()`
annotation from this test.
## Verification
- `pnpm exec oxfmt --check browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm exec eslint browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/cloud-asset-default.spec.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm typecheck:browser`
- `pnpm typecheck`
- `pnpm lint`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
browser_tests/tests/cloud-asset-default.spec.ts --project=cloud`
- Temporarily removed `test.fail()` locally and verified the test fails
only after the replay-scan precondition passes, with `panel-tab-errors`
visible
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11907-test-add-Playwright-regression-test-for-nested-subgraph-Cloud-missing-model-3566d73d3650810b86d4de916c2852f9)
by [Unito](https://www.unito.io)
## Summary
Add a typed Playwright jobs API mock and migrate the floating queue
overlay browser spec onto it.
## Changes
- replace the backend/seed terminology with `JobsApiMock`,
`jobsApiMockFixture`, `mockJobs()`, and `MockJobRecord`
- keep the mock at the network boundary with `page.route()` for
`/api/jobs`, `/api/jobs/{id}`, and `/api/history`
- remove backend-like query behavior that these browser tests do not
use, including sort handling, workflow filtering, and strict limit
validation
## Why
This keeps jobs coverage fast and profile-independent while avoiding
backend architecture changes for test setup. The fixture now serves only
the response shapes the UI consumes instead of pretending to be a
general in-memory backend.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11280-test-add-in-memory-jobs-backend-fixture-3436d73d365081bb87e8c9771654496c)
by [Unito](https://www.unito.io)
## Summary
Use ShadCN-style Reka popover primitives for the live queue job list
after the unused legacy queue row implementation is removed in #11621.
This is the first step in migrating popovers toward the ShadCN UI
pattern: local design-system wrappers over Reka UI, rather than ad hoc
direct Reka or PrimeVue popovers at each call site.
## Changes
- **What**: Added the minimal ShadCN-style popover primitives needed by
this fix: `Popover`, `PopoverAnchor`, and `PopoverContent`.
- **What**: Migrated `JobAssetsList` job details from manual fixed
positioning to these popover primitives with viewport collision
handling.
- **What**: Removed the obsolete manual hover-position helper after
`JobAssetsList` stopped using it.
- **Dependencies**: No new dependencies; the primitives wrap the
existing `reka-ui` package.
- Added browser coverage for bottom-row job details clipping in the
queue overlay.
## Review Focus
- This PR is stacked on #11621.
- The live queue surfaces are `JobAssetsList` consumers: expanded queue
progress overlay and job history sidebar.
- The new `src/components/ui/popover` files intentionally seed the
ShadCN-style migration path, but only include the pieces used here to
keep the first PR small.
- Follow-up PRs can add `PopoverTrigger` and migrate existing
PrimeVue/direct-Reka popovers once there is an actual caller.
## Summary
Preview 3D and Animation nodes were stuck at the LOD from initial page
load because CSS `scale3d` transforms don't affect
`clientWidth`/`clientHeight` — `handleResize()` always received
layout-space dimensions regardless of zoom level. This fix passes
`ds.scale` as the renderer pixel ratio so the 3D scene renders at the
correct visual resolution when the graph is zoomed in or out.
## Changes
- **What**: In `Load3d.handleResize()`, call
`renderer.setPixelRatio(ds.scale)` before `setSize` so pixel density
scales with canvas zoom. A `getZoomScale` callback is threaded through
`Load3DOptions` → `Load3d` constructor → `handleResize`. In `useLoad3d`,
a watcher on `canvasStore.appScalePercentage` triggers `handleResize`
whenever the zoom level changes.
- **What**: Fix `SceneManager.captureScene()` to save and restore the
renderer's logical size and pixel ratio around capture, so exact-pixel
output is unaffected by the current zoom state.
## Review Focus
- `handleResize` now calls `setPixelRatio` before `setSize`. Three.js
renders at `logicalWidth × pixelRatio` physical pixels while CSS
displays it at `logicalWidth` CSS pixels — this is the standard pattern
for HiDPI but here used to match the visual zoom level.
- `captureScene` must reset `pixelRatio` to 1 so `setSize(w, h)`
produces exactly `w×h` pixel output. It saves and restores both logical
size and pixel ratio via `renderer.getSize()` /
`renderer.getPixelRatio()`.
- The zoom watcher is guarded with `getActivePinia()` to avoid errors in
unit tests and non-Pinia contexts.
## Test
before
https://github.com/user-attachments/assets/9778ad54-7cb2-4fdc-b200-65a683ee8e4d
after
https://github.com/user-attachments/assets/acfaaf7a-43c7-495f-b352-5dd2cdaa94db
## Analysis Report
https://linear.app/comfyorg/issue/FE-401/bug-preview-3d-and-animation-nodes-lod-stuck-at-initial-page-load
## More
- Add `debounce` and pixel ratio limit
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Medium risk because it changes core `Load3d.handleResize()` rendering
behavior (pixel ratio/LOD) and adds a debounced zoom-driven resize
watcher, which could affect performance or visual output across all
Load3D nodes. Capture logic is also refactored to manipulate renderer
size/pixel ratio and camera params, so regressions would show up in
thumbnails/exports.
>
> **Overview**
> Fixes Load3D LOD/render sharpness when the graph canvas is zoomed by
threading a new `getZoomScale` option from `useLoad3d` into `Load3d` and
using it to call `renderer.setPixelRatio()` (clamped) during
`handleResize()`.
>
> Adds a debounced watcher on `canvasStore.appScalePercentage` to
trigger `handleResize()` on zoom changes, and updates
`SceneManager.captureScene()` to temporarily force pixel ratio 1 and
restore renderer size/pixel ratio and camera settings after capture.
Coverage is expanded with new Playwright smoke coverage plus unit tests
for zoom propagation, debouncing, pixel ratio behavior, and capture
state restoration.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
261940d111. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11734-fix-load3d-update-renderer-pixel-ratio-on-canvas-zoom-to-fix-LOD-resolution-3516d73d365081e6b3d4cdd05f516489)
by [Unito](https://www.unito.io)
## Summary
Add Playwright e2e tests for the node replacement feature (swap nodes UI
in the errors tab).
## Changes
- **What**: 6 e2e test cases across two describe blocks covering single
and multi-type node replacement flows. Tests verify swap nodes group
visibility, in-place replacement, widget value preservation, Replace All
across multiple types, output connection preservation, and success toast
display. Includes typed mock data for `/api/node_replacements` and two
workflow fixture files with fake missing node types mapped to real core
nodes.
## Review Focus
- Mock setup pattern in `setupNodeReplacement` — enables feature flag
via `page.evaluate` and routes the API endpoint
- Workflow fixture design — uses fake node types (E2E_OldSampler,
E2E_OldUpscaler) that map to real registered types (KSampler,
ImageScaleBy)
- Assertion coverage for link preservation after replacement
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11242-test-add-e2e-tests-for-node-replacement-flows-3426d73d3650811e87d7f0d96fd66433)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Connor Byrne <c.byrne@comfy.org>
## Summary
Refactor E2E tests added in #11210 that repeated full prior-test bodies
as setup, combining duplicate pairs into single tests with named
`test.step()` blocks.
## Changes
- **What**: In
[`browser_tests/tests/keyboardShortcutActions.spec.ts`](../blob/batch-dispatch/cr-11556/browser_tests/tests/keyboardShortcutActions.spec.ts):
- Merge `Ctrl+Z undoes` + `Ctrl+Shift+Z redoes` → single test with two
`test.step()` blocks.
- Merge `Ctrl+, opens settings dialog` + `Escape closes settings dialog`
→ single test with two `test.step()` blocks.
- **What**: In
[`browser_tests/tests/topbarMenuCommands.spec.ts`](../blob/batch-dispatch/cr-11556/browser_tests/tests/topbarMenuCommands.spec.ts):
- Merge `Edit > Undo` + `Edit > Redo` → single test with two
`test.step()` blocks.
The redo step now reuses the post-undo state from its preceding step
instead of re-creating and re-undoing the node, removing the duplicated
setup the reviewer flagged.
## Review Focus
- Naming of combined tests and `test.step()` labels.
- Note: per @AustinMroz's [comment
thread](https://github.com/Comfy-Org/ComfyUI_frontend/pull/11210#discussion_r3113526265),
location 2 in the issue refers to the `Escape closes settings dialog`
test (which duplicated the `Ctrl+,` test body), not the `Delete` test
(which has unique logic). Treated accordingly.
Fixes#11556
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11835-test-combine-duplicated-undo-redo-and-settings-dialog-E2E-tests-with-test-step-3546d73d365081689df3c56bfbb6f4e4)
by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
- Adds `browser_tests/tests/queueNotificationBanners.spec.ts` covering
`useQueueNotificationBanners` composable E2E behavior
- Adds `data-testid="queue-notification-banner"` to
`QueueNotificationBannerHost.vue` for stable test targeting
- Registers the new test ID in `TestIds.queue.notificationBanner`
### Test coverage added (7 tests)
| Group | Tests | Behavior |
|---|---|---|
| Queuing lifecycle | 4 | `promptQueueing` → banner appears,
`promptQueued` upgrades to queued, batch plural text, requestId mismatch
doesn't upgrade |
| Auto-dismiss | 1 | Banner disappears after 4s timeout |
| FIFO queue | 1 | Second notification shows after first auto-dismisses
|
| Direct queued | 1 | `promptQueued` without prior `promptQueueing`
shows banner directly |
### Approach
Tests dispatch `promptQueueing`/`promptQueued` custom events directly
via `window.app.api.dispatchCustomEvent()` inside `page.evaluate()`,
matching how `app.ts` triggers these events during real queue
operations. This avoids needing a running execution pipeline while
exercising the full composable → component → DOM rendering chain.
### Verification
- TypeScript: zero errors
- ESLint: clean
- oxlint: clean
- oxfmt: formatted
- Playwright execution requires running ComfyUI backend (not available
in sandbox)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11366-test-add-queue-notification-banners-lifecycle-browser-tests-3466d73d36508172a7ffd3fe3b4fd925)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
## Summary
- Adds `silentOnNotFound` option to `LoadModelOptions` interface,
threaded through `Load3d.loadModel` → `LoaderManager.loadModel`
- 404 errors (detected via message text or `response.status`) are
silently swallowed when `silentOnNotFound: true`; all other errors still
surface a toast
- Sets `silentOnNotFound: true` for output-folder loads in `load3d.ts`
and `saveMesh.ts` — covers shared workflows opened on a machine that
never ran them
## Test plan
- [x] `LoaderManager.test.ts` — 40 unit tests covering 404 suppression,
non-404 still toasts, stale load handling
- [x] `Load3DConfiguration.test.ts` — 4 unit tests verifying
`silentOnNotFound` propagates correctly through `configureForSaveMesh`
and `configure`
- [x] `load3d.spec.ts` — 2 E2E tests: 404 → no toast, 500 → toast
appears
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Changes error-handling behavior in the 3D model loading pipeline and
extends method signatures/options; risk is mainly missed call sites or
incorrectly classifying non-404 errors as 404 and hiding real failures.
>
> **Overview**
> Prevents noisy user-facing toasts when an *output* 3D model referenced
by `Preview3D`/`SaveGLB` is missing locally by adding a
`silentOnNotFound` flag and suppressing the "Error loading model" toast
specifically for HTTP 404 failures.
>
> Threads the new `LoadModelOptions` through `Load3d.loadModel` →
`LoaderManager.loadModel` and updates `Load3DConfiguration`/callers to
opt in for output-folder loads, with new unit + Playwright coverage (404
stays silent, non-404 still toasts).
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
049f75ef60. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11807-fix-load3d-suppress-error-toast-on-404-when-loading-output-model-file-3536d73d36508129ac0de1d5b081dcf0)
by [Unito](https://www.unito.io)
## Summary
Reverts #10849 (per-instance promoted widget value storage) and its
companion test-pinning PR #11697. The fix in #10849 caused regressions
in promoted-widget serialization (notably the Z-Image-Turbo template,
see #10146 follow-up). A replacement fix is being developed on
`fix/subgraph-promoted-widget-inline-state` and will land separately.
## Changes
- **Revert #11697** — drops the `it.fails`-marked tests that pin the
#10849 corruption symptom. With #10849 reverted, those markers would
falsely flip to passing.
- **Revert #10849** — removes per-instance `_instanceWidgetValues` map,
`_pendingWidgetsValues` configure-time hydration, the `widgets_values`
write path in `SubgraphNode.serialize()`, the `sourceSerialize` field on
`PromotedWidgetView`, the multi-instance Vitest suite, and the
multi-instance E2E test + asset.
- **Conflict resolution** in
`browser_tests/tests/subgraph/subgraphSerialization.spec.ts`: kept the
restored test coverage from #11579 (which is post-#10849 on main) and
removed only the now-unreachable multi-instance test, its helper, and
its workflow constant. Auto-merge with #11698 (`incrementVersion`) and
#11699 (ID type aliases) was clean.
## Review Focus
- Confirm no other on-main code path has come to depend on
`PromotedWidgetView.sourceSerialize` or
`SubgraphNode._instanceWidgetValues` since #10849 (grep is clean
locally).
- Confirm we want to land this revert before the replacement fix on
`fix/subgraph-promoted-widget-inline-state` is ready — this leaves the
original #10146 (multi-instance widget value collision) unfixed in the
meantime.
- The retained #11579 test coverage now exercises pre-#10849 behavior;
some of those assertions were written expecting the #10849 code path. CI
will surface any that need adjustment.
┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11790-revert-roll-back-10849-11697-per-instance-promoted-widget-values-3536d73d3650814094abd58b6b712d8d)
by [Unito](https://www.unito.io)
## Summary
Fix part of the
#https://github.com/Comfy-Org/ComfyUI_frontend/issues/11092
A total of 4 `// @ts-expect-error` directives were removed across 3
files — all caused by PrimeVue's legacy `$el` access pattern (`const
inputElement = inputRef.value.$el`) — by replacing PrimeVue with
Reka-based UI components. 1 corresponding unit test file was added.
## Changes
### `src/components/ui/input/Input.vue`
- **Exposed APIs**: Extended `defineExpose` to include `blur()` and
`setSelectionRange()`. This allows parent components to programmatically
control input behavior without direct DOM manipulation.
### `src/components/ui/textarea/Textarea.vue`
- **Exposed APIs**: Added `focus()` via `defineExpose`.
- **Cleanup**: Removed redundant attribute spreading (`...restAttrs`) to
lean on Vue’s default `$attrs` inheritance, making the component more
predictable.
---
## Refactored Feature Components
### `WidgetMarkdown.vue` (Note/Markdown Widgets)
- **Dependency Swap**: Replaced `primevue/textarea` with local
`Textarea.vue`.
- **Logic Simplification**: Simplified focus logic from
`textareaRef.value?.$el?.focus()` to a typed
`textareaRef.value?.focus()`.
- **Code Style**: Converted arrow functions to function declarations and
removed redundant section comments.
### `PromptDialogContent.vue` (Generic Prompt Dialogs)
- **Component Update**: Replaced PrimeVue `FloatLabel` and `InputText`
with a native `<label>` and local `Input.vue`.
- **Vue 3.5 Adoption**: Implemented **Reactive Destructuring** for
props.
- **Conflict Resolution**: Renamed internal `onConfirm` handler to
`handleConfirm` to prevent collision with destructured props.
### `EditableText.vue` (Node Titles & Sidebar Items)
- **Style Modernization**: Removed `<style scoped>` block in favor of
**Tailwind CSS** utility classes (e.g., `inline`, `w-full`).
- **Clean Implementation**: Replaced PrimeVue PassThrough (`:pt`) logic
with standard `@blur` and `v-bind` attributes.
---
## Testing & Quality Assurance
### Updated Tests
- **Redundancy Removal**: Cleaned up `EditableText.test.ts` and
`WidgetMarkdown.test.ts` by removing unused PrimeVue global
registrations. All 34 existing behavioral tests remain passing.
### New Coverage
- **`PromptDialogContent.test.ts`**: Added 3 new tests to verify:
1. Correct initialization with `defaultValue`.
2. Value persistence when clicking the Confirm button.
3. Form submission via the `Enter` key.
---
## Manual Test Screenshot
All functions have passed testing.
<img width="594" height="530" alt="test5"
src="https://github.com/user-attachments/assets/46a6b3b2-1855-414e-ac78-65668052ce50"
/>
<img width="1190" height="1074" alt="test4"
src="https://github.com/user-attachments/assets/89aa61ab-9401-44c2-9eae-9ca8761df675"
/>
<img width="1154" height="1028" alt="test3"
src="https://github.com/user-attachments/assets/3f63cfdf-8fbd-4dd3-9e42-dbebe4d8d421"
/>
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Moderate risk because it swaps underlying input/textarea components
and ref handling (focus/blur/selection) in interactive UI paths
(editable labels, prompt dialogs, markdown editor), which could subtly
change keyboard/blur behavior.
>
> **Overview**
> Refactors several Vue components to stop using PrimeVue
`InputText`/`Textarea` (and `$el` access) in favor of the project’s
`Input`/`Textarea` components, updating bindings/events and Tailwind
classes accordingly.
>
> Extends the shared `Input` to expose `blur`, `setSelectionRange`, and
`selectAll`, and updates `Textarea` to expose `focus`, enabling callers
to manage focus/selection without DOM internals.
>
> Adds a new unit test suite for `PromptDialogContent` and simplifies
existing tests by removing PrimeVue plugin/component setup; the groups
e2e test replaces a screenshot assertion with a functional visibility
check for the new title input.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
9c97314d59. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
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┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
Adds new `plum` and `ink` color scales for Comfy Hub branding and
standardizes existing tokens to align with current Figma design system.
### Changes
**Phase 1 — New primitives** (`_palette.css`)
- Added `plum-300/400/500/600` and `ink-100` through `ink-900`
**Phase 2 — Token cleanup** (`style.css`)
- Removed deprecated `slate-100/200/300` primitives (cool blue-grey,
removed from Figma)
- Removed duplicate `graphite-400` (identical hex to slate-100)
- Dark mode: migrated 6 slate/graphite references to muted-foreground,
smoke-700, smoke-800, charcoal-200
- Light mode: replaced 3 `ash-500` references with `smoke-800` per
designer alignment
### Token migration detail
| Dark mode token | Old value | New value | Rationale |
|---|---|---|---|
| `--node-component-header-icon` | slate-300 (#5b5e7d) |
muted-foreground (smoke-800) | Figma `node/foreground-secondary` |
| `--node-component-slot-text` | slate-200 (#9fa2bd) | smoke-700
(#a0a0a0) | Lighter neutral for text contrast |
| `--node-component-surface-highlight` | slate-100 (#9c9eab) | smoke-800
(#8a8a8a) | Neutral grey highlight |
| `--node-component-tooltip-border` | slate-300 (#5b5e7d) | charcoal-200
(#494a50) | Consistent with dark border tokens |
| `--text-secondary` | slate-100 (#9c9eab) | smoke-700 (#a0a0a0) |
Adequate contrast on dark surfaces |
| `--widget-background-highlighted` | graphite-400 (#9c9eab) | smoke-800
(#8a8a8a) | Removed duplicate, neutral replacement |
### Visual note
These changes shift some dark mode colors from cool blue-grey to neutral
grey. This is intentional per the design team. The
`--node-component-surface-highlight` and
`--node-component-tooltip-border` tokens should be QA'd as the designer
noted.
### Not included (Phase 3)
Hub Dark overlay theme will ship separately once the Hub UI work is
ready to validate against.
## Screenshots


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---------
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Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Amp <amp@ampcode.com>
When in app mode, widgets can be drawn with size different from the size
of the parent node. Mouse events on legacy canvas widgets require that
the client code query the current state of the node and widget to
determine if any elements are being interacted with. This PR sets the
`widget.width` property when a legacy canvas widget draw operation
occurs so that custom nodes can properly resolve subsequent mouse
events.
At current, no core nodes exist that utilize legacy widgets. As a result
the setup code to test this bug fix is slightly involved.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
When an output is dragged from the assets panel onto a node, outputs
were being reuploaded. This logic has been simplified to instead
reference the existing asset by resolving the annotated path.
As part of this change, async drop handlers on nodes are also fixed.
Rather than placing obligation of event handling on client code, not
respecting async handlers, or completely ignoring return types, the vue
drop handler will now simply set `app.dragOverNode` and allow the
`document` drop handler to resolve node drag/drop operations without any
of the difficulty from propagation.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
- Add E2E tests for the `ActionBarButtons` toolbar component (FE-111)
- Add `data-testid="action-bar-buttons"` to the container div for stable
test targeting
- Register `TestIds.topbar.actionBarButtons` in `selectors.ts`
## Changes
- `browser_tests/tests/actionBarButtons.spec.ts` — 6 tests across 5
scenarios: empty state, button rendering, icon rendering, multiple
buttons, click handler, mobile label hiding
- `src/components/topbar/ActionBarButtons.vue` — adds `data-testid` to
container
- `browser_tests/fixtures/selectors.ts` — registers new test ID
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Primarily adds Playwright coverage and a `data-testid` attribute;
runtime behavior is unchanged aside from an extra DOM attribute.
>
> **Overview**
> Adds a new Playwright spec (`actionBarButtons.spec.ts`) that verifies
the ActionBarButtons container empty state, rendering (label/icon),
multiple buttons, click handler execution, and mobile label-hiding
behavior by registering buttons via `window.app!.registerExtension`.
>
> Updates the UI and test selector plumbing by adding
`data-testid="action-bar-buttons"` to `ActionBarButtons.vue` and
exposing it as `TestIds.topbar.actionBarButtons` for stable E2E
targeting.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
80f90d1f1d. Bugbot is set up for automated
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<!-- /CURSOR_SUMMARY -->
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by [Unito](https://www.unito.io)
## Summary
<!-- One sentence describing what changed and why. -->
## Changes
- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
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by [Unito](https://www.unito.io)
## Summary
- Add E2E tests for the `LoginButton` toolbar component (FE-109)
- Add `data-testid="login-button"` to `LoginButton.vue` for stable
targeting
- Register `TestIds.topbar.loginButton` in `selectors.ts`
## Changes
- `browser_tests/tests/loginButton.spec.ts` — 7 tests covering:
visibility toggled by `show_signin_button` server feature flag, ARIA
label, click → sign-in dialog, hover popover content, popover dismissal
- `src/components/topbar/LoginButton.vue` — adds `data-testid`
- `browser_tests/fixtures/selectors.ts` — registers new test ID
## Notes
`LoginButton` is rendered in `WorkflowTabs` when `flags.showSignInButton
?? isDesktop` is true. Since `isDesktop = false` in the OSS test build
(`DISTRIBUTION=localhost`), tests enable the button by setting
`window.app.api.serverFeatureFlags.value.show_signin_button = true` —
the established pattern used throughout the test suite (e.g.
`nodeLibraryEssentials.spec.ts`, `shareWorkflowDialog.spec.ts`).
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to adding stable `data-testid` hooks
plus new Playwright E2E coverage, with only a minor adjustment to a
unit-test performance threshold.
>
> **Overview**
> Adds Playwright E2E coverage for the topbar `LoginButton`, including
feature-flag-driven visibility, ARIA labeling, click-to-open sign-in
dialog, and hover popover behavior (including the *Learn more* link and
dismissal).
>
> To make the tests stable, `LoginButton.vue` now exposes `data-testid`
attributes for the button and popover elements, and `selectors.ts`
registers new `TestIds.topbar.*` entries.
>
> Relaxes the `useModelToNodeStore.getCategoryForNodeType` performance
test threshold (from 10ms to 100ms) while clarifying the intent of the
check.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
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by [Unito](https://www.unito.io)
## Summary
Implemented E2E test coverage for Levels 6-12 of the Painter Widget
## Changes
Adds the following coverage to complete the test plan:
Level 6 - Input image connection (3 tests, @slow):
- Width/height/bg-color controls hide when input is linked
- Canvas resizes to match input image dimensions after execution
- Drawing over input image produces canvas content
Level 7 - Clear on empty canvas is harmless
Level 8 - Unchanged canvas does not re-upload on second serialization
Level 9 - Settings persistence:
- Tool selection saved to node.properties.painterTool
- Brush size change saved to node.properties.painterBrushSize
Level 10 - Compact layout collapses to grid-cols-1 when node width <
350px
Level 12 - Rapid drawing accumulates all strokes (checks 3 y-positions)
Supporting changes:
- Add data-testid="painter-controls" to controls grid in
WidgetPainter.vue (needed for compact mode class assertion)
- Add browser_tests/assets/widgets/painter_with_input.json workflow
fixture (LoadImage connected to Painter input slot 0)
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Mostly adds/adjusts Playwright and unit test coverage; the only
runtime change is wrapping pointer-capture calls in `try/catch`, which
is low-risk but touches input-handling paths.
>
> **Overview**
> Completes and expands Painter widget browser test coverage, including
new scenarios for clearing an empty canvas, preventing redundant uploads
when serializing an unchanged canvas, persisting tool/brush-size
settings to node properties, compact layout behavior, multi-stroke
accumulation checks, and an input-image-connected workflow (new
`painter_with_input.json`) with execution/resizing/draw-over-image
assertions.
>
> Hardens `usePainter` pointer handling by tolerating
`setPointerCapture`/`releasePointerCapture` failures (e.g., synthetic
events), with corresponding unit tests updated/added to validate the
behavior and serialization expectations.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
056d4a9f0c. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
- Add Playwright E2E test coverage for the ComfyHub publish workflow
dialog
- Create `PublishDialog` page object fixture with programmatic dialog
opening via Vite dynamic imports
- Create `PublishApiHelper` for mocking all publish flow API endpoints
(`/hub/profiles/me`, `/hub/labels`, `/hub/workflows`,
`/userdata/*/publish`, `/assets/from-workflow`,
`/hub/assets/upload-url`)
- Add `data-testid` attributes to 6 publish flow components for stable
E2E locators
- 17 test scenarios across 7 describe blocks covering wizard navigation,
form interactions, profile gate, save prompt, and publish submission
## Test plan
- [ ] Run `pnpm test:browser:local -- --grep "Publish dialog"` against
local dev server
- [ ] Verify wizard navigation through Describe → Examples → Finish
steps
- [ ] Verify profile gate flow (with/without profile)
- [ ] Verify save prompt for unsaved workflows
- [ ] Verify publish success/failure scenarios
Fixes#9079
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: dante <dante@danteui-MacStudio.local>
Co-authored-by: GitHub Action <action@github.com>
*PR Created by the Glary-Bot Agent*
---
## Summary
#10759 removed ~12 E2E tests from `subgraphSerialization.spec.ts` during
a reorganization that shifted semantic coverage to Vitest. Several of
the removed tests covered the exact `serialize() → JSON → configure()`
round-trip that #10849's positional `_instanceWidgetValues` path later
regressed on Main — promoted widget values binding to the wrong slots
when loading templates whose `widgets_values` ordering doesn't match
current `proxyWidgets`.
This restores the pre-reorg E2E coverage so future regressions in
promoted-widget serialization are caught at the browser level.
## Restored tests
From `subgraphSerialization.spec.ts` (pre-#10759):
- **Deterministic proxyWidgets Hydrate** (3 tests) — round-trip
stability and compressed `target_slot` resolution.
- **Legacy And Round-Trip Coverage** (5 tests) — includes the most
directly-relevant restorations:
- `Promoted widgets survive serialize -> loadGraphData round-trip`
- `Multi-link input representative stays stable through save/reload`
- `Cloning a subgraph node keeps promoted widget entries on original and
clone`
- **Duplicate ID Remapping** (5 tests) — includes `Promoted widget
tuples are stable after full page reload boot path`.
The 4 tests that already existed on Main (added by #10849 and the
Vue-nodes legacy-prefixed block) are kept as-is.
## Adaptations to current APIs
- Imports reworked for the post-`@e2e/*` alias layout.
- Redundant `comfyPage.nextFrame()` calls dropped — `loadWorkflow` /
`loadGraphData` / `serializeAndReload` already wait internally (#11264).
- Alt-drag clone block wrapped in `try/finally` around
`keyboard.up('Alt')` to match the current `subgraphCrud.spec.ts`
pattern.
- `PromotedWidgetEntry` is now exported from
`browser_tests/helpers/promotedWidgets.ts` so the restored
`expectPromotedWidgetsToResolveToInteriorNodes` helper can type its
argument.
## Review follow-ups applied
- Use `expect.poll()` instead of `expect(async () => …).toPass()` for
the single-value snapshot comparison, per `browser_tests/AGENTS.md`.
- Capture and call `dispose()` from
`SubgraphHelper.collectConsoleWarnings()` inside a `try/finally` so the
console listener is unregistered after the test.
## Verification
- `pnpm typecheck:browser` — clean.
- `pnpm exec eslint` + `pnpm exec oxlint` on changed files — 0 warnings,
0 errors.
- `pnpm exec oxfmt` on changed files — applied (no diff).
- Ran 2 key restored tests against local ComfyUI + dev server:
- `Promoted widgets survive serialize -> loadGraphData round-trip` —
PASS (3.9s)
- `Multi-link input representative stays stable through save/reload` —
PASS (2.9s)
- Full-suite runs in this sandbox are blocked by the existing
`comfyPage` fixture's `createUser` path failing on repeat runs against
persistent backend state — unrelated to this PR. CI will exercise the
full suite.
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---------
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## Summary
Use `group_by_job_time` for exports spanning multiple jobs while keeping
single-job exports on `preserve`, and add regression coverage for the
new naming-strategy behavior.
## Changes
- **What**: updated the asset export payload and request typing for the
new naming-strategy values, added unit coverage for single-job vs
multi-job export requests, added `@cloud` sidebar browser coverage for
export payloads, and adjusted the cloud Playwright setup helpers so
setup API calls can hit the backend directly and Firebase auth is seeded
on the app origin
- **Breaking**: none
- **Dependencies**: none
## Review Focus
Please sanity-check the cloud Playwright harness changes in `ComfyPage`
and `CloudAuthHelper`, plus the single-job vs multi-job export
naming-strategy assertions in the new browser tests.
## Screenshots (if applicable)
N/A
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Follow-up to the closed earlier attempt in #11646. This PR keeps the
same user-facing goal, but changes the implementation to reuse the
existing missing model pipeline for refresh instead of maintaining a
separate candidate-only recheck path.
Adds a missing model refresh action in the Errors tab by reusing the
existing missing model pipeline, so users can re-check models after
downloading or manually placing files without reloading the workflow.
## Changes
- **What**:
- Adds `app.refreshMissingModels()` as a reusable refresh entry point
for the current root graph.
- Splits node definition reloading into `app.reloadNodeDefs()` so
missing-model refresh can pull fresh `object_info` without showing the
generic combo refresh success flow.
- Reuses the existing missing model pipeline instead of adding a
separate candidate-only checker. The refresh path serializes the current
graph, reuses active workflow model metadata when available, falls back
to current missing-model metadata, and then reruns the same candidate
discovery/enrichment/surfacing flow used during workflow load.
- Adds missing model refresh state and error handling to
`missingModelStore`.
- Adds a Refresh button next to Download all in the missing model card
action bar.
- Moves Download all from the Errors tab header into the missing model
card, so the Download all and Refresh actions render or hide together.
- Changes Download all visibility from “more than one downloadable
model” to “at least one downloadable model.”
- Keeps the action bar hidden when there are no downloadable missing
models; Cloud still does not render this action area.
- Normalizes active workflow `pendingWarnings` updates so resolved
missing model warnings do not get revived by stale empty warning
objects.
- Adds test IDs and coverage for the new action bar, refresh state,
refresh delegation, pending warning sync, and E2E refresh behavior.
- **Breaking**: None.
- **Dependencies**: None.
## Review Focus
The main design choice is intentionally reusing the missing model
pipeline for refresh instead of implementing a smaller candidate-only
recheck.
The earlier candidate-only approach was cheaper, but it created a
separate source of truth for missing-model resolution and made edge
cases harder to reason about. In particular, it could diverge from the
behavior used when a workflow is loaded, and it did not naturally handle
the case where a model becomes missing after the workflow is already
open. This version pays the cost of refreshing node definitions and
rerunning the missing-model scan for the current graph, but keeps the
refresh behavior aligned with workflow load semantics.
Expected behavior by environment:
- OSS browser:
- The action bar appears when at least one missing model has a
downloadable URL and directory.
- Download all uses the existing browser download path.
- Refresh reloads `object_info`, refreshes node definitions/combo
values, reruns missing-model detection for the current graph, and clears
the error if the selected model is now available.
- OSS desktop:
- The same action bar appears under the same downloadable-model
condition.
- Download all uses the existing Electron DownloadManager path.
- Refresh uses the same missing-model pipeline as browser, so manually
placed files or desktop-downloaded files can be rechecked without
reloading the workflow.
- Cloud:
- The action bar remains hidden because model download/import is not
supported in this section for Cloud.
A few boundaries are intentional:
- This PR does not add automatic filesystem watching. Browser OSS cannot
reliably observe local model folder changes, so the user-triggered
Refresh button remains the cross-environment mechanism.
- This PR does not redesign the public `refreshComboInNodes` API beyond
extracting `reloadNodeDefs()` for reuse. Further cleanup of toast
behavior or a more explicit object-info reload API can be follow-up
work.
- This PR keeps refresh scoped to missing-model validation; missing
media and missing nodes continue to use their existing flows.
Linear: FE-417
## Screenshots (if applicable)
https://github.com/user-attachments/assets/2e02799f-1374-4377-b7b3-172241517772
## Validation
- `pnpm format`
- `pnpm lint` (passes; existing unrelated warning remains in
`src/platform/workspace/composables/useWorkspaceBilling.test.ts`)
- `pnpm typecheck`
- `pnpm test:unit`
- `pnpm test:browser:local -- --project=chromium
browser_tests/tests/propertiesPanel/errorsTabMissingModels.spec.ts`
- `pnpm build`
- `NX_SKIP_NX_CACHE=true DISTRIBUTION=desktop USE_PROD_CONFIG=true
NODE_OPTIONS='--max-old-space-size=8192' pnpm exec nx build`
- Manual desktop verification through `~/Projects/desktop` after copying
the desktop build into `assets/ComfyUI/web_custom_versions/desktop_app`:
- confirmed the FE bundle is built with `DISTRIBUTION = "desktop"`
- confirmed missing model Download uses the desktop download path
instead of browser download
- confirmed Refresh can clear the missing model error after the model is
available
- Push hook: `pnpm knip --cache`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Addresses feedback from the initial v2 node search implementation for
improved UI and UX
## Changes
- **What**:
- add root filter buttons
- remove all extra tree categories leaving only "Most relevant"
- replace input/output selection with popover
- replace price badge with one from node header
- add chevrons and additional styling to category tree
- hide empty categories
- fix bug with hovering selecting item under mouse automatically
- fix tailwind merge with custom sizes removing them
- keyboard navigation
- general tidy/refactor/test
## Screenshots (if applicable)
https://github.com/user-attachments/assets/db798dfa-e248-4b48-bb56-2fa7b6c5f65f
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds 6 @cloud-tagged Playwright tests covering the assets sidebar sort
menu (newest/oldest/longest/fastest). Phase 4 of the assets-test plan.
**Stacked on #11632** — base will retarget to \`main\` once the
foundation PR merges. Independent of #11633 (filter E2E) and can be
reviewed in parallel.
## Changes
- **What**: New file `browser_tests/tests/sidebar/assets-sort.spec.ts`.
Uses the `createJobsWithExecutionTimes()` factory and the
`sortLongestFirst` / `sortFastestFirst` locators added in #11632.
- **Coverage**:
- Settings menu exposes all four sort options in cloud mode
- Default order is newest first (descending `create_time`)
- "Oldest first" reverses the order
- "Longest first" puts the slowest execution at the top
- "Fastest first" puts the quickest execution at the top
- Sort persists across search-input edits
- **Breaking**: none
## Review Focus
- **Misaligned (create_time, duration) axes**: fixture data is
deliberately constructed so newest/oldest and longest/fastest produce
distinct orderings — no test can false-pass by satisfying a different
sort. See the table comment at the top of the spec.
- **`@cloud` tag is required**: sort options are gated behind
`:show-sort-options="isCloud"`, which depends on the compile-time
`__DISTRIBUTION__` flag. Tests run only against the `cloud` Playwright
project.
- **Local verification needed**: maintainer should verify with `pnpm
dev:cloud` + `pnpm test:browser:local --project cloud --grep "sort
options"` before merging — I could not run the cloud dev server
end-to-end in my environment.
Fixes#10779
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Lays the test foundation for the two open assets-testing issues — Phase
1 (fixtures + page object) and Phase 2 (unit tests). Phase 3/4 (the
actual E2E specs) follow in stacked PRs.
## Changes
- **What**: 27 new unit tests covering `useMediaAssetFiltering`,
`MediaAssetFilterMenu`, and `MediaAssetSettingsMenu`; reusable
Playwright fixture factories for diverse media kinds and execution-time
specs; new locators + helpers on `AssetsSidebarTab` for the filter menu
and longest/fastest sort options. No production code touched.
- **Breaking**: none
### New files
- `src/platform/assets/composables/useMediaAssetFiltering.test.ts` — 11
cases: single/multi-OR media-type filter, `'3D'` → `'3d'` filename
normalization, exclusion of unsupported kinds, all four sort modes,
`created_at` fallback when `user_metadata.create_time` is absent,
filter+sort composition.
- `src/platform/assets/components/MediaAssetFilterMenu.test.ts` — 6
cases: checkbox rendering, prop-driven `aria-checked`, click toggling
(add/remove/append), keyboard activation (Enter/Space).
- `src/platform/assets/components/MediaAssetSettingsMenu.test.ts` — 10
cases: view-mode v-model, `showSortOptions` and `showGenerationTimeSort`
visibility gates, `v-model:sortBy` round-trip for
newest/oldest/longest/fastest.
### Extended files
- `browser_tests/fixtures/helpers/AssetsHelper.ts` — added
`MediaKindFixture` type, optional `mediaKind` shorthand on
`createMockJob` (sets both filename extension and
`preview_output.mediaType`), plus `createMixedMediaJobs(kinds)` and
`createJobsWithExecutionTimes(specs)` factories for unambiguous
filter/sort assertions.
- `browser_tests/fixtures/components/SidebarTab.ts` — added
`filterButton`, per-type checkbox locators
(`filterImage/Video/Audio/3DCheckbox`), `sortLongestFirst`,
`sortFastestFirst`, plus `openFilterMenu()`, `filterCheckbox(kind)`,
`toggleMediaTypeFilter(kind)`, and `getAssetCardOrder()` helpers.
## Review Focus
- **Naming of `MediaKindFixture` values** — `'images'` is plural to
match existing API conventions emitted by the backend /
`useMediaAssetGalleryStore`; `'video' | 'audio' | '3D'` follow the
singular `MediaKind` type. Open to renaming if a unified shape is
preferred.
- **Filter button locator strategy** — `MediaAssetFilterButton` has no
`aria-label`, so the page object targets it via the
`icon-[lucide--list-filter]` class. Happy to add a `data-testid` or
`aria-label` to the source component if reviewers prefer a more durable
hook (would be a one-line source change in a follow-up).
## Follow-up PRs
- Phase 3 (E2E for media-type filter) → closes#10780
- Phase 4 (E2E for asset sort) → closes#10779
Both are stacked on this branch and can be reviewed/merged in either
order once this lands.
References #10779, #10780.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11632-test-assets-add-unit-tests-and-E2E-fixture-groundwork-for-sidebar-filter-sort-34e6d73d3650815c9900e5fd7cc7eab0)
by [Unito](https://www.unito.io)
## Summary
Add Playwright E2E tests for media type filter in assets sidebar.
## Changes
- Add `filterButton`, `filterCheckbox(label)`, `openFilterMenu()` to
`AssetsSidebarTab` fixture
- New `Assets sidebar - media type filter` describe block with 3 tests:
- Filter menu shows all 4 media type checkboxes (Image, Video, Audio,
3D)
- Unchecking image filter hides image assets
- Re-enabling filter restores hidden assets
- Mock jobs use distinct file extensions (.png, .mp4, .mp3) since
filtering is extension-based
## Review Focus
Tests tagged `@cloud` — filter button is gated behind `isCloud` in
`MediaAssetFilterBar.vue`.
Fixes#10780
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10784-test-assets-add-E2E-tests-for-media-type-filter-3356d73d3650810a8ecdd102e9f5b47e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds 12 Playwright E2E tests for the `ImageCropV2` widget covering
aspect ratio selection, lock/unlock behavior, constrained resize, and
BoundingBox numeric input — all of which had zero test coverage.
## Changes
**Level 4 — Aspect Ratio Selection** (`with source image after
execution`)
- Selecting 16:9 preset adjusts crop height proportionally via
`applyLockedRatio`
- Selecting Custom unlocks the ratio and restores all 8 resize handles
**Level 5 — Lock/Unlock** (`without source image` + `with source image
after execution`)
- Selecting a preset auto-enables the lock (aria-label changes to
"Unlock aspect ratio")
- Unlocking after a preset reverts the dropdown display to "Custom"
- Full lock→unlock round-trip verifies handle count (4 → 8) and
aria-label on both transitions
**Level 6 — Constrained Resize** (`with source image after execution`)
- NW corner drag grows origin (x, y decrease) and dimensions while
maintaining ratio
- SE corner drag beyond image edge clamps to boundary
- NW corner drag beyond (0, 0) clamps x/y to image boundary
- Inward SE corner drag enforces `MIN_CROP_SIZE` (16px minimum)
**Level 7 — BoundingBox Numeric Input** (`with source image after
execution`)
- X increment button increments crop x by 1
- Width increment button increments crop width by 1
- BoundingBox inputs reflect updated position after a drag
No source code was modified.
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright E2E coverage plus adding
`data-testid` attributes to BoundingBox inputs, with no behavioral logic
changes expected.
>
> **Overview**
> **Expands E2E coverage for the `ImageCropV2` widget** by adding new
Playwright tests for ratio preset selection, lock/unlock behavior,
constrained resizing (including boundary clamping and min size), and
BoundingBox numeric input updates.
>
> **Improves testability of BoundingBox controls** by adding
`data-testid` attributes to the `WidgetBoundingBox.vue`
`ScrubableNumberInput` fields (`x`, `y`, `width`, `height`) so E2E tests
can target increment/input elements reliably.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
b008f42942. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11571-test-add-E2E-tests-for-image-crop-widget-Levels-4-7-34b6d73d365081c79118ca9ae08f291c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>