mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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117448fba4adb4ff6035fd8b9dcf29c359620c0d
36 Commits
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9fb93a5b0a |
App mode - more updates & fixes (#9137)
## Summary - fix sizing of sidebars in app mode - update feedback button to match design - update job queue notification - clickable queue spinner item to allow clear queue - refactor mode out of store to specific workflow instance - support different saved vs active mode - other styling/layout tweaks ## Changes - **What**: Changes the store to a composable and moves the mode state to the workflow. - This enables switching between tabs and maintaining the mode they were in ## Screenshots (if applicable) <img width="1866" height="1455" alt="image" src="https://github.com/user-attachments/assets/f9a8cd36-181f-4948-b48c-dd27bd9127cf" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-9137-App-mode-more-updates-fixes-3106d73d365081a18ccff6ffe24fdec7) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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c25f9a0e93 |
feat: synthetic widgets getter for SubgraphNode (proxy-widget-v2) (#8856)
## Summary Replace the Proxy-based proxy widget system with a store-driven architecture where `promotionStore` and `widgetValueStore` are the single sources of truth for subgraph widget promotion and widget values, and `SubgraphNode.widgets` is a synthetic getter composing lightweight `PromotedWidgetView` objects from store state. ## Motivation The subgraph widget promotion system previously scattered state across multiple unsynchronized layers: - **Persistence**: `node.properties.proxyWidgets` (tuples on the LiteGraph node) - **Runtime**: Proxy-based `proxyWidget.ts` with `Overlay` objects, `DisconnectedWidget` singleton, and `isProxyWidget` type guards - **UI**: Each Vue component independently calling `parseProxyWidgets()` via `customRef` hacks - **Mutation flags**: Imperative `widget.promoted = true/false` set on `subgraph-opened` events This led to 4+ independent parsings of the same data, complex cache invalidation, and no reactive contract between the promotion state and the rendering layer. Widget values were similarly owned by LiteGraph with no Vue-reactive backing. The core principle driving these changes: **Vue owns truth**. Pinia stores are the canonical source; LiteGraph objects delegate to stores via getters/setters; Vue components react to store state directly. ## Changes ### New stores (single sources of truth) - **`promotionStore`** — Reactive `Map<NodeId, PromotionEntry[]>` tracking which interior widgets are promoted on which SubgraphNode instances. Graph-scoped by root graph ID to prevent cross-workflow state collision. Replaces `properties.proxyWidgets` parsing, `customRef` hacks, `widget.promoted` mutation, and the `subgraph-opened` event listener. - **`widgetValueStore`** — Graph-scoped `Map<WidgetKey, WidgetState>` that is the canonical owner of widget values. `BaseWidget.value` delegates to this store via getter/setter when a node ID is assigned. Eliminates the need for Proxy-based value forwarding. ### Synthetic widgets getter (SubgraphNode) `SubgraphNode.widgets` is now a getter that reads `promotionStore.getPromotions(rootGraphId, nodeId)` and returns cached `PromotedWidgetView` objects. No stubs, no Proxies, no fake widgets persisted in the array. The setter is a no-op — mutations go through `promotionStore`. ### PromotedWidgetView A class behind a `createPromotedWidgetView` factory, implementing the `PromotedWidgetView` interface. Delegates value/type/options/drawing to the resolved interior widget and stores. Owns positional state (`y`, `computedHeight`) for canvas layout. Cached by `PromotedWidgetViewManager` for object-identity stability across frames. ### DOM widget promotion Promoted DOM widgets (textarea, image upload, etc.) render on the SubgraphNode surface via `positionOverride` in `domWidgetStore`. `DomWidgets.vue` checks for overrides and uses the SubgraphNode's coordinates instead of the interior node's. ### Promoted previews New `usePromotedPreviews` composable resolves image/audio/video preview widgets from promoted entries, enabling SubgraphNodes to display previews of interior preview nodes. ### Deleted - `proxyWidget.ts` (257 lines) — Proxy handler, `Overlay`, `newProxyWidget`, `isProxyWidget` - `DisconnectedWidget.ts` (39 lines) — Singleton Proxy target - `useValueTransform.ts` (32 lines) — Replaced by store delegation ### Key architectural changes - `BaseWidget.value` getter/setter delegates to `widgetValueStore` when node ID is set - `LGraph.add()` reordered: `node.graph` assigned before widget `setNodeId` (enables store registration) - `LGraph.clear()` cleans up graph-scoped stores to prevent stale entries across workflow switches - `promotionStore` and `widgetValueStore` state nested under root graph UUID for multi-workflow isolation - `SubgraphNode.serialize()` writes promotions back to `properties.proxyWidgets` for persistence compatibility - Legacy `-1` promotion entries resolved and migrated on first load with dev warning ## Test coverage - **3,700+ lines of new/updated tests** across 36 test files - **Unit**: `promotionStore.test.ts`, `widgetValueStore.test.ts`, `promotedWidgetView.test.ts` (921 lines), `subgraphNodePromotion.test.ts`, `proxyWidgetUtils.test.ts`, `DomWidgets.test.ts`, `PromotedWidgetViewManager.test.ts`, `usePromotedPreviews.test.ts`, `resolvePromotedWidget.test.ts`, `subgraphPseudoWidgetCache.test.ts` - **E2E**: `subgraphPromotion.spec.ts` (622 lines) — promote/demote, manual/auto promotion, paste preservation, seed control augmentation, image preview promotion; `imagePreview.spec.ts` extended with multi-promoted-preview coverage - **Fixtures**: 2 new subgraph workflow fixtures for preview promotion scenarios ## Review focus - Graph-scoped store keying (`rootGraphId`) — verify isolation across workflows/tabs and cleanup on `LGraph.clear()` - `PromotedWidgetView` positional stability — `_arrangeWidgets` writes to `y`/`computedHeight` on cached objects; getter returns fresh array but stable object references - DOM widget position override lifecycle — overrides set on promote, cleared on demote/removal/subgraph navigation - Legacy `-1` entry migration — resolved and written back on first load; unresolvable entries dropped with dev warning - Serialization round-trip — `promotionStore` state → `properties.proxyWidgets` on serialize, hydrated back on configure ## Diff breakdown (excluding lockfile) - 153 files changed, ~7,500 insertions, ~1,900 deletions (excluding pnpm-lock.yaml churn) - ~3,700 lines are tests - ~300 lines deleted (proxyWidget.ts, DisconnectedWidget.ts, useValueTransform.ts) <!-- Fixes #ISSUE_NUMBER --> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-8856-feat-synthetic-widgets-getter-for-SubgraphNode-proxy-widget-v2-3076d73d365081c7b517f5ec7cb514f3) by [Unito](https://www.unito.io) --------- Co-authored-by: Amp <amp@ampcode.com> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: GitHub Action <action@github.com> |
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d7546e68ef |
Add functionality to quickly disconnect moved input links (#7459)
Disconnections are frequently performed by dragging a link from an input slot and dropping it on the canvas, but needing to wait for the searchbox to pop up, and then needing to manually close out of this can make it feel slow. Sometimes, this will even result in users disabling the link release action for more responsive graph building. Instead, this PR introduces new functionality where a link which is moved only a short distance from a node input and dropped will be immediately disconnected instead of performing the default link release action.  ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-7459-Add-functionality-to-quickly-disconnect-moved-input-links-2c86d73d365081919052f3856db8e672) by [Unito](https://www.unito.io) |
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d6c902187d |
App mode - store - 1 (#9022)
## Summary Adds a store to control the mode the app is in (app, graph, builder) Changes the existing linearMode in canvasStore to update new store ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-9022-App-mode-store-1-30d6d73d365081498df1c1192c9860f0) by [Unito](https://www.unito.io) |
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02e926471f |
fix: replace as-unknown-as casts with safer patterns (#9107)
## Summary - Replace 83 `as unknown as` double casts with safer alternatives across 33 files - Use `as Partial<X> as X` pattern where TypeScript allows it - Create/reuse factory functions from `litegraphTestUtils.ts` for mock objects - Widen `getWorkflowDataFromFile` return type to include `ComfyMetadata` directly - Reduce total `as unknown as` count from ~153 to 71 The remaining 71 occurrences are genuinely necessary due to cross-schema casts, generic variance, missing index signatures, Float64Array-to-tuple conversions, and DOM type incompatibilities. ## Test plan - [x] `pnpm typecheck` passes - [x] `pnpm lint` passes - [x] All affected unit tests pass ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-9107-fix-replace-as-unknown-as-casts-with-safer-patterns-3106d73d3650815cb5bcd613ad635bd7) by [Unito](https://www.unito.io) |
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adcb663b3e |
fix: link dragging offset on external monitors in Vue nodes mode (#8809)
## Summary Fix link dragging offset when using Vue nodes mode on external monitors with different DPI than the primary display. ## Changes - **What**: Derive overlay canvas scale from actual canvas dimensions (`canvas.width / canvas.clientWidth`) instead of `window.devicePixelRatio`, fixing DPR mismatch. Map `LinkDirection.NONE` to `'none'` in `convertDirection()` instead of falling through to `'right'`. ## Before https://github.com/user-attachments/assets/f5d04617-369f-4649-af60-11d31e27a75c ## After https://github.com/user-attachments/assets/76434d2b-d485-43de-94f6-202a91f73edf ## Review Focus The overlay canvas copies dimensions from the main canvas (which includes DPR scaling from `resizeCanvas`). When the page loads on a monitor whose DPR differs from what `resizeCanvas` used, `window.devicePixelRatio` no longer matches the canvas's internal-to-CSS ratio, causing all drawn link positions to be offset. The fix derives scale directly from the canvas itself. `LinkDirection.NONE = 0` is falsy, so it was caught by the `default` case in `convertDirection()`, adding an unwanted directional curve to moved input links. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-8809-fix-link-dragging-offset-on-external-monitors-in-Vue-nodes-mode-3046d73d36508143b600f23f5fe07044) by [Unito](https://www.unito.io) |
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4e20b7522b |
Forward scroll unless focused (#6597)
## Summary Forward wheel events to the canvas unless a wheel-capturing element is focused, and ensure the Load3D scene becomes focusable on pointer interaction so its wheel zoom/pan works after the user clicks into it. ## Changes - **What**: gate wheel forwarding on focused capture elements; focus the Load3D scene container on pointerdown to opt into wheel capture. - **Dependencies**: none ## Review Focus - Validate wheel forwarding behavior across focusable inputs vs. non-focusable capture zones. - Confirm Load3D zoom/pan only captures wheel after a user click (canvas pan should still work when merely hovering). ## Screenshots (if applicable) N/A --------- Co-authored-by: Christian Byrne <cbyrne@comfy.org> Co-authored-by: Subagent 5 <subagent@example.com> Co-authored-by: Amp <amp@ampcode.com> |
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ebca0cb1e0 |
Fix vue node slot position calculation (#7877)
## Summary Fix slot position for Vue nodes using LiteGraph calculation Fixes #7446 ## Changes - Updated getInput/OutputPos to call getSlotPosition which handles positions for both LiteGraph & Vue nodes correctly - Add regression test ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-7877-Fix-vue-node-slot-position-calculation-2e16d73d365081219afef0e4ebfb0620) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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10feb1fd5b |
chore: migrate tests from tests-ui/ to colocate with source files (#7811)
## Summary Migrates all unit tests from `tests-ui/` to colocate with their source files in `src/`, improving discoverability and maintainability. ## Changes - **What**: Relocated all unit tests to be adjacent to the code they test, following the `<source>.test.ts` naming convention - **Config**: Updated `vitest.config.ts` to remove `tests-ui` include pattern and `@tests-ui` alias - **Docs**: Moved testing documentation to `docs/testing/` with updated paths and patterns ## Review Focus - Migration patterns documented in `temp/plans/migrate-tests-ui-to-src.md` - Tests use `@/` path aliases instead of relative imports - Shared fixtures placed in `__fixtures__/` directories ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-7811-chore-migrate-tests-from-tests-ui-to-colocate-with-source-files-2da6d73d36508147a4cce85365dee614) by [Unito](https://www.unito.io) --------- Co-authored-by: Amp <amp@ampcode.com> Co-authored-by: GitHub Action <action@github.com> |
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bb51a5aa76 |
Add linear mode (#6670)
 See also: #6642 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6670-Add-linear-mode-2aa6d73d365081d08887e4a6db3a8fa0) by [Unito](https://www.unito.io) |
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7c2a768d83 |
More forgiving connections in vue (#6565)
The previous link connection code uses [closest](https://developer.mozilla.org/en-US/docs/Web/API/Element/closest) to find a slot. Closest only checks parents, not siblings. Since the sought element has no children, this meant connection to a slot required the mouse be directly over the slot. This is changed by finding the closest (parent) widget or slot, and then querying for the slot. For simplicity, this means introducing an `lg-node-widget` class. As a result, connections can be made by hovering anywhere over a valid widget.  Resolves #6488 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6565-More-forgiving-connections-in-vue-2a16d73d365081e1bf46f5d54ec382d6) by [Unito](https://www.unito.io) |
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e606ff34ec |
Feat: Vue Node Slot Improvements (#6359)
## Summary Several fixes and improvements to the slot behavior on Vue nodes. ## Changes - **What**: Restore the pseudo-slots, if there are slots being hidden by collapse - **What**: Connections while collapsed - **What**: Display the links in a more reasonable location - **What**: Fixes styling of linked widgets - **What**: [~Fix reconnecting logic to prioritize newly disconnected and now empty slots~](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6370) ## Review Focus <!-- Critical design decisions or edge cases that need attention --> <!-- If this PR fixes an issue, uncomment and update the line below --> <!-- Fixes #ISSUE_NUMBER --> ## Screenshots (if applicable) https://github.com/user-attachments/assets/913cfb8f-acdd-4f3d-b619-c280cc11cce5 <!-- Add screenshots or video recording to help explain your changes --> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6359-WIP-Collapsed-nodes-multislots-29b6d73d3650817289d5f0a8efdade84) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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8108aaa2d4 |
Allow connection to subgraphIOs in vue mode (#6016)
Adds support for link connections from nodes to subgraphInputs and subgraphOutputs when in vue mode.  Resolves #5706 Known Issues - Creating a connection from a widget does not trigger an update of the widget to the disabled state ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-6016-Allow-connection-to-subgraphIOs-in-vue-mode-2896d73d3650816cbd88f645dced87df) by [Unito](https://www.unito.io) |
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4404c0461d |
Implement drop-on-canvas + linkconnectoradapter consolidation (#5898)
Implements droponcanvas functionality and a linkconnectoradapter refactor. - Drop on canvas (Shift and default) integrated via LinkConnector ‘dropped-on-canvas’ with proper CanvasPointerEvent. - LinkConnector adapter: now wraps the live canvas linkConnector (no duplicate state); added dropOnCanvas() helper. - Tests: Playwright scenarios for Shift-drop context menu/searchbox, pinned endpoint, type prefilter, and post-selection auto-connect (browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts). There are some followup PRs that will fix/refactor some more noncritical things, like the terrible slotid, the number/string nodeid confusion, etc. https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <-- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas + linkconnectoradapter refactor) <-- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute snapping) --------- Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: Christian Byrne <cbyrne@comfy.org> Co-authored-by: GitHub Action <action@github.com> |
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874ef3ba0c |
Lint: Add eslint import plugin (#5955)
## Summary Adds the linter, turns on the recommended and a few extra rules, fixes existing violations. Doesn't prohibit `../../...` imports yet, that'll be it's own PR. ## Changes - **What**: Consistent and fixable imports - **Dependencies**: The plugin and parser ## Review Focus How do you feel about the recommended rules? What about the extra ones? [Any more](https://github.com/un-ts/eslint-plugin-import-x?tab=readme-ov-file#rules) you'd want to turn on? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5955-Lint-Add-eslint-import-plugin-2856d73d3650819985c0fb9ca3fa94b0) by [Unito](https://www.unito.io) |
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2cb078cd9e |
fix mmb navigation when click starts on Vue nodes (#5921)
## Summary Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5860 by updating Vue node pointer interactions to forward middle mouse button events to canvas instead of handling them locally. ## Review Focus Middle mouse button event detection logic using both `button` property and `buttons` bitmask for cross-browser compatibility. Test coverage for pointer event forwarding behavior. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5921-fix-mmb-navigation-when-click-starts-on-Vue-nodes-2826d73d3650819688eec4600666755d) by [Unito](https://www.unito.io) --------- Co-authored-by: DrJKL <DrJKL@users.noreply.github.com> |
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cd7310cb8c |
feat(vue-nodes): snap link preview; connect on drop (#5780)
## Summary Snap link preview to the nearest compatible slot while dragging in Vue Nodes mode, and complete the connection on drop using the snapped target. Mirrors LiteGraph’s first-compatible-slot logic for node-level snapping and reuses the computed candidate for performance. ## Changes - Snap preview end to compatible slot - slot under cursor via `data-slot-key` fast-path - node under cursor via `findInputByType` / `findOutputByType` - Render path - `slotLinkPreviewRenderer.ts` now renders to `state.candidate.layout.position` - Complete on drop - Prefer `state.candidate` (no re-hit-testing) - Fallbacks: DOM slot → node first-compatible → reroute - Disconnects moving input link when dropped on canvas ## Review Focus - UX feel of snapping and drop completion (both directions) - Performance on large graphs (mousemove path is O(1) with dataset + single validation) - Edge cases: reroutes, moving existing links, collapsed nodes ## Screenshots (if applicable) https://github.com/user-attachments/assets/fbed0ae2-2231-473b-a05a-9aaf68e3f820 https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <-- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas + linkconnectoradapter refactor) <-- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute snapping) ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5780-feat-vue-nodes-snap-link-preview-connect-on-drop-27a6d73d365081d89c8cf570e2049c89) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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4b1c165d43 |
Cleanup/Perf: Float32Array/Float64Array removal (#5877)
## Summary Redoing https://github.com/Comfy-Org/ComfyUI_frontend/pull/5567, without the link rendering changes. ## Changes - **What**: Standardizing the Point/Size/Rect logic around numeric tuples instead of typed arrays. ## Review Focus Cutting here and going to continue in a second PR. Do the simpler types make sense? Do we want to keep the behavior of Rectangle as it is now? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5877-WIP-Float32Array-Float64Array-removal-27f6d73d36508169a39eff1e4a87a61c) by [Unito](https://www.unito.io) --------- Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com> Co-authored-by: github-actions <github-actions@github.com> |
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28a779d41a |
Check if the wheel event is from an element that wants to capture wheel events (#5821)
## Summary Add generic wheel event capture mechanism for interactive widgets in vueNodes system to prevent event bubbling to canvas. ## Changes - What: Add event handling logic in LGraphNode.vue and GraphCanvas.vue that checks for data-capture-wheel attribute to determine whether wheel events should be forwarded to the canvas - How it works: Components that need to capture wheel events (like Three.js scenes) can add data-capture-wheel="true" attribute to prevent wheel events from bubbling up to the canvas zoom handler prerequirist for https://github.com/Comfy-Org/ComfyUI_frontend/pull/5765 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5821-Check-if-the-wheel-event-is-from-an-element-that-wants-to-capture-wheel-events-27b6d73d3650812493b5f13849147e6c) by [Unito](https://www.unito.io) |
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5d0aee59a6 |
Increase vue slot/link functionality (#5710)
## Summary Increase functionality for slots and links, covered with playwright tests. ## Features - Allow for reroute anchors to work when dragging from input slot - Allow for dragging existing links from input slot - Allow for ctrl/command + alt to create new link from input slot - Allow shift to drag all connected links on output slot - Connect links with reroutes (only when dragged from vue slot) ## Tests Added ### Playwright - Dragging input to input drags existing link - Dropping an input link back on its slot restores the original connection - Ctrl+alt drag from an input starts a fresh link - Should reuse the existing origin when dragging an input link - Shift-dragging an output with multiple links should drag all links - Rerouted input drag preview remains anchored to reroute - Rerouted output shift-drag preview remains anchored to reroute ## Notes The double rendering system for links being dragged, it works right now, maybe they can be coalesced later. Edit: As in the adapter, can be removed in a followup PR Also, it's known that more features will arrive in smaller PRs, this PR actually should've been much smaller. The next ones coming up are drop on canvas support, snap to node, type compatibility highlighting, and working with subgraphs. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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840f7f04fa |
Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary Cleanup and fixes to the existing syncing logic. ## Review Focus This is probably enough to review and test now. Main things that should still work: - moving nodes around - adding new ones - switching back and forth between Vue and Litegraph Let me know if you find any bugs that weren't already present there. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e) by [Unito](https://www.unito.io) |
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856eb446a5 |
Add node pinning functionality to Vue nodes (#5772)
## Summary Added pinning functionality to Vue nodes with hotkey support and visual indicators. ## Changes - **What**: Added node pinning feature with 'p' hotkey toggle and pin icon indicator - **Components**: Updated `LGraphNode.vue` and `NodeHeader.vue` with pin state tracking - **State Management**: Extended `useGraphNodeManager` to sync pinned flag with Vue components - **Tests**: Added E2E tests for single and multi-node pin toggling ## Review Focus Pin state persistence in graph serialization and visual indicator positioning in node header layout. Verify hotkey doesn't conflict with existing shortcuts. ## Technical Details - Pin state tracked via `flags.pinned` property in `LGraphNode` - Uses [Vue memoization](https://vuejs.org/api/reactivity-advanced.html#v-memo) for efficient header re-rendering - Integrates with existing node property change detection system - Visual indicator uses Lucide pin icon with theme-aware styling ## Screenshots (if applicable) <img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-21" src="https://github.com/user-attachments/assets/51d46cea-08f0-44fb-8b07-56d1b939338f" /> <img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-10" src="https://github.com/user-attachments/assets/ce247426-1e39-48c0-924b-658b65c24f52" /> ## Related - https://github.com/Comfy-Org/ComfyUI_frontend/pull/5715 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5772-Add-node-pinning-functionality-to-Vue-nodes-2796d73d36508195914bcfc986aa66b5) by [Unito](https://www.unito.io) --------- Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com> |
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c4c0e52e64 |
Refactor: Let LGraphNode handle more events itself (#5709)
## Summary Don't route events up through GraphCanvas if the component itself can handle the changes ## Changes - **What**: Reduce the indirect access or action dispatch to composables/stores. ## Review Focus The behavior should be either equivalent or a little snappier than before. Also, the local state in LGraphNode has (almost) all been removed in favor of reacting to the nodeData prop. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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8133bd4b7b |
Refactor: Composable disentangling (#5695)
## Summary Prerequisite refactor/cleanup to use a global store instead of having nodes throw up events to a parent component that stores a reference to a singleton service that itself bootstraps and synchronizes with a separate service to maintain a partially reactive but not fully reactive set of states that describe some but not all aspects of the nodes on either the litegraph, the vue side, or both. ## Changes - **What**: Refactoring, the behavior should not change. - **Dependencies**: A type utility to help with Vue component props ## Review Focus Is there something about the current structure that this could affect that would not be caught by our tests or using the application? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36) by [Unito](https://www.unito.io) |
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0801778f60 |
feat: Add Vue node subgraph title button and fix subgraph navigation with vue nodes (#5572)
## Summary - Adds subgraph title button to Vue node headers (matching LiteGraph behavior) - Fixes Vue node lifecycle issues during subgraph navigation and tab switching - Extracts reusable `useSubgraphNavigation` composable with callback-based API - Adds comprehensive tests for subgraph functionality - Ensures proper graph context restoration during tab switches https://github.com/user-attachments/assets/fd4ff16a-4071-4da6-903f-b2be8dd6e672 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5572-feat-Add-Vue-node-subgraph-title-button-with-lifecycle-management-26f6d73d365081bfbd9cfd7d2775e1ef) by [Unito](https://www.unito.io) --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: DrJKL <DrJKL@users.noreply.github.com> |
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2ff0d951ed |
Slot functionality for vue nodes (#5628)
Allows for simple slot functionality in vue nodes mode. Has: - Drag new link from slot - Connect new link from dropping on slot Now: - Tests After: - Drop on reroute - Correct link color on connect - Drop on node - Hover effects ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5628-Slot-functionality-for-vue-nodes-2716d73d365081c59a3cef7c8a5e539e) by [Unito](https://www.unito.io) --------- Co-authored-by: bymyself <cbyrne@comfy.org> Co-authored-by: AustinMroz <austin@comfy.org> Co-authored-by: Claude <noreply@anthropic.com> |
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bc85d4e87b |
Make Vue nodes read-only when in panning mode (#5574)
## Summary Integrated Vue node components with canvas panning mode to prevent UI interference during navigation. ## Changes - **What**: Added [canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes) computed property to `useCanvasInteractions` composable that checks canvas read-only state - **What**: Modified Vue node components (LGraphNode, NodeWidgets) to conditionally handle pointer events based on canvas navigation mode - **What**: Updated node event handlers to respect panning mode and forward events to canvas when appropriate ## Review Focus Event forwarding logic in panning mode and pointer event capture state management across Vue node hierarchy. ```mermaid graph TD A[User Interaction] --> B{Canvas in Panning Mode?} B -->|Yes| C[Forward to Canvas] B -->|No| D[Handle in Vue Component] C --> E[Canvas Navigation] D --> F[Node Selection/Widget Interaction] G[canCapturePointerEvents] --> H{read_only === false} H -->|Yes| I[Allow Vue Events] H -->|No| J[Block Vue Events] style A fill:#f9f9f9,stroke:#333,color:#000 style E fill:#f9f9f9,stroke:#333,color:#000 style F fill:#f9f9f9,stroke:#333,color:#000 style I fill:#e1f5fe,stroke:#01579b,color:#000 style J fill:#ffebee,stroke:#c62828,color:#000 ``` ## Screenshots https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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08220d50d9 |
Lint: Turn on rules that should allow for verbatimModuleSyntax (#5616)
* lint: turn on type import rules setting up for verbatimModuleSyntax * lint: --fix for type imports |
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6349ceee6c |
[refactor] Improve renderer domain organization (#5552)
* [refactor] Improve renderer architecture organization Building on PR #5388, this refines the renderer domain structure: **Key improvements:** - Group all transform utilities in `transform/` subdirectory for better cohesion - Move canvas state to dedicated `renderer/core/canvas/` domain - Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities) **File organization:** - `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`) - `renderer/core/layout/transform/` contains all coordinate system utilities - Transform sync utilities co-located with core transform logic This creates clearer domain boundaries and groups related functionality while building on the foundation established in PR #5388. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: Clean up linter-modified files * Fix import paths and clean up unused imports after rebase - Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore - Remove unused imports from selection toolbox components - All tests pass, only reka-ui upstream issue remains in typecheck 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [auto-fix] Apply ESLint and Prettier fixes --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: GitHub Action <action@github.com> |
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d146a7896a |
Add progress bars on Vue Nodes (#5469)
* track execution progress in vue nodes * add test * remove pointless execution state test The test was mocking everything including the provide/inject mechanism, so it wasn't testing real behavior. The execution progress feature works correctly as verified through manual testing. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * remove accidentally committed PR_TEMPLATE.md 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [refactor] address PR review feedback from @DrJKL - Replace hardcoded #0B8CE9 color with blue-100 class for consistency - Replace magic number 56px with top-14 class for progress bar positioning - Use storeToRefs() for better Pinia reactivity - Reduce heavy commenting per maintainer preference * fix: update LGraphNode test to mock useNodeExecutionState properly The test was failing because it passed executing as a prop, but the component uses the useNodeExecutionState composable. Added proper mock for the composable to test the animate-pulse class application during execution. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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29ad47d20f |
fix(links): remove drag-end offset in straight/linear modes by honoring CENTER/NONE as no-offset (#5520)
- Add 'none' direction to path renderer - Map CENTER/NONE to 'none' in adapter - Keep start-end offset intentional; end follows cursor exactly - Preserve spline behavior and arrow rendering Verified with typecheck; no visual changes outside dragging behavior. |
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aa7f8912a7 |
[refactor] Use getSlotPosition for Vue nodes in link rendering (#5400)
* Remove COMFY_VUE_NODE_DIMENSIONS * [refactor] Use getSlotPosition for Vue nodes in link rendering Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * Fix getSlotPosition readonly return value (#5433) * Update accordingly to new type * Fix canvas/screen conversion formulas in useTransformState (#5406) * Fix conversion formulas * update test expectations * Remove unused type import --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com> |
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0e44a4a354 |
Remove COMFY_VUE_NODE_DIMENSIONS constant (#5398)
* Remove COMFY_VUE_NODE_DIMENSIONS * Update litegraph snapshot test |
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713ad134cf |
Implement selection state management in Vue Nodes (#5421)
* let canvas continue to own selection state management * fix merge error * refactor: use computed instead of watcher for selectedNodeIds Replace watcher pattern with computed for better Vue idioms: - More reactive and efficient - Automatically recomputes when dependencies change - Simpler, more declarative code 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: improve injection error handling for selectedNodeIds Replace silent fallback with explicit error when SelectedNodeIds is not provided: - Fail fast instead of silently using empty Set - Clear error message for debugging - Prevents nodes appearing unselected due to missing provider Addresses DrJKL's concern about injection default behavior. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * test: improve mocking patterns using vi.mockObject Replace manual mock interfaces with vi.mockObject for better type safety: - Use Vitest's built-in mocking utilities instead of manual interfaces - Properly configure mock return values - Remove unnecessary type assertions Addresses DrJKL's feedback on test mocking patterns. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * test: extract repeated nodeData for clarity Extract common test nodeData object to reduce duplication: - Move repeated VueNodeData object to describe scope - Replace 6 instances of identical nodeData declarations - Maintain different nodeData for specific test cases Addresses DrJKL's suggestion to extract repeated test data. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * add type safety to mocks --------- Co-authored-by: Claude <noreply@anthropic.com> |
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f6405e9125 |
Knip: More Pruning (#5374)
* knip: Don't ignore exports that are only used within a given file * knip: More pruning after rebase * knip: Vite plugin config fix * knip: vitest plugin config * knip: Playwright config, remove unnecessary ignores. * knip: Simplify project file enumeration. * knip: simplify the config file patterns ?(.optional_segment) * knip: tailwind v4 fix * knip: A little more, explain some of the deps. Should be good for this PR. * knip: remove unused disabling of classMembers. It's opt-in, which we should probably do. * knip: floating comments We should probably delete _one_ of these parallell trees, right? * knip: Add additional entrypoints * knip: Restore UserData that's exposed via the types for now. * knip: Add as an entry file even though knip says it's not necessary. * knip: re-export functions used by nodes (h/t @christian-byrne) |
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006e6bd57c |
[feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure - SimplifiedWidget interface for Vue-based node widgets - widgetPropFilter utility with component-specific exclusion lists - Removes DOM manipulation and positioning concerns - Provides clean API for value binding and prop filtering * [feat] Add Vue widget registry system - Complete widget type enum with all 15 widget types - Component mapping registry for dynamic widget rendering - Helper function for type-safe widget component resolution * [feat] Add Vue input widgets - WidgetInputText: Single-line text input with InputText component - WidgetTextarea: Multi-line text input with Textarea component - WidgetSlider: Numeric range input with Slider component - WidgetToggleSwitch: Boolean toggle with ToggleSwitch component * [feat] Add Vue selection widgets - WidgetSelect: Dropdown selection with Select component - WidgetMultiSelect: Multiple selection with MultiSelect component - WidgetSelectButton: Button group selection with SelectButton component - WidgetTreeSelect: Hierarchical selection with TreeSelect component * [feat] Add Vue visual widgets - WidgetColorPicker: Color selection with ColorPicker component - WidgetImage: Single image display with Image component - WidgetImageCompare: Before/after comparison with ImageCompare component - WidgetGalleria: Image gallery/carousel with Galleria component - WidgetChart: Data visualization with Chart component * [feat] Add Vue action widgets - WidgetButton: Action button with Button component and callback handling - WidgetFileUpload: File upload interface with FileUpload component * [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304) Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: github-actions <github-actions@github.com> * Update locales [skip ci] * Fix TransformPane pos/size (#4826) * Update locales [skip ci] * refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink. * Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink." This reverts commit |