## Summary
Add generation time-based sorting options to the Media Asset Panel
## Changes
- **New sorting options**:
- Generation time (longest first) - Sort by longest execution time
- Generation time (fastest first) - Sort by shortest execution time
- **Show only in Generated tab**:
- Generation time sorting is only meaningful for output assets with
`executionTimeInSeconds` metadata
- Implemented conditional rendering via `showGenerationTimeSort` prop
## Technical Details
- `useMediaAssetFiltering.ts`:
- Added `'longest'` and `'fastest'` to `SortOption` type
- Added `getAssetExecutionTime` helper function
- Implemented sorting logic using switch-case pattern
- `MediaAssetSortMenu.vue`:
- Added `showGenerationTimeSort` prop
- Generation time sort buttons placed inside `<template
v-if="showGenerationTimeSort">`
- `MediaAssetFilterBar.vue`:
- Receives `showGenerationTimeSort` prop and passes it to
`MediaAssetSortMenu`
- `AssetsSidebarTab.vue`:
- Passes `showGenerationTimeSort` prop based on `activeTab === 'output'`
- `src/locales/en/main.json`:
- Added `sortLongestFirst`: "Generation time (longest first)"
- Added `sortFastestFirst`: "Generation time (fastest first)"
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Fix delete button visibility for input assets in OSS environment and
resolve 404 error when downloading assets in cloud.
## Changes
### 1. Improved Delete Button Visibility Logic
- **Problem**: In OSS environment, input files are sourced from local
folders and cannot be deleted
- **Solution**: Added `shouldShowDeleteButton` computed property to
conditionally hide delete buttons
- **Impact**:
- Input tab + Cloud: Delete button shown ✅
- Input tab + OSS: Delete button hidden ❌
- Output tab (all environments): Delete button shown ✅
### 2. Fixed Cloud Download 404 Error
- **Problem**: Downloading files from imported tab in cloud returned 404
error for `/api/view` endpoint
- **Root Cause**: In cloud environment, files are stored in external
storage (e.g., GCS) and `/api/view` endpoint is not available
- **Solution**:
- Cloud: Use `preview_url` directly for downloads
- OSS/localhost: Continue using `/api/view` endpoint as before
- Applied the same logic to both single and bulk download operations
## Test Plan
- [ ] Verify delete button is hidden in input tab on OSS environment
- [ ] Verify delete button is shown in input tab on cloud environment
- [ ] Verify file downloads work correctly in cloud for both input and
output tabs
- [ ] Verify file downloads work correctly in OSS for output tab
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
## Overview
Adds sort functionality to the Media Asset Panel. Users can sort assets
by creation time in Cloud environments.
## Key Changes
### 1. Sort Functionality (Cloud Only)
- "Newest first" (most recent)
- "Oldest first" (oldest)
- Sorting based on `create_time` field (output assets)
- Sorting based on `created_at` field (input assets)
- Sort button is only displayed in Cloud environments
### 2. create_time Field Integration
**Related PR**: #6092
Implemented sort functionality using the `create_time` field introduced
in PR #6092. Applied the code from that PR directly to the following
files:
- `src/schemas/apiSchema.ts`: Added `create_time` field to `zExtraData`
- `src/stores/queueStore.ts`: Added `createTime` getter to
`TaskItemImpl`
- `src/platform/remote/comfyui/history/types/historyV2Types.ts`: Added
`create_time` to History V2 API response types
- `src/platform/remote/comfyui/history/adapters/v2ToV1Adapter.ts`: Pass
through `create_time` in V2→V1 adapter
- `src/platform/assets/composables/media/assetMappers.ts`: Include
`create_time` in asset metadata
### 3. Component Structure Improvements
Created new components following existing component styles for
consistency:
- **`MediaAssetSearchBar.vue`**: Component combining existing SearchBox
with sort button
- **`AssetSortButton.vue`**: Same structure as `MoreButton.vue`
(IconButton + Popover)
- **`MediaAssetSortMenu.vue`**: Same style as `MediaAssetMoreMenu.vue`
(using IconTextButton)
- **`AssetsSidebarTab.vue`**: Refactored to use `MediaAssetSearchBar`
### 4. Utility Usage
- Improved sort logic using `es-toolkit`'s `sortBy`
- Follows project guidelines (CLAUDE.md)
## Technical Details
### History V2 API's create_time
- Cloud backend provides `create_time` (in milliseconds) through History
V2 API
- Enables accurate sorting by creation time
- For input assets, uses existing `created_at` (ISO string)
### Sort Implementation
Uses `es-toolkit`'s `sortBy` in `useMediaAssetFiltering` composable:
```typescript
// Get timestamp from asset (either create_time or created_at)
const getAssetTime = (asset: AssetItem): number => {
return (
(asset.user_metadata?.create_time as number) ??
(asset.created_at ? new Date(asset.created_at).getTime() : 0)
)
}
// Sort by time
if (sortBy.value === 'oldest') {
return sortByUtil(searchFiltered.value, [getAssetTime])
} else {
return sortByUtil(searchFiltered.value, [(asset) => -getAssetTime(asset)])
}
```
## Testing
- ✅ Typecheck passed
- ✅ Lint passed
- ✅ Format passed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6695-feat-Add-sort-functionality-to-Media-Asset-Panel-2ab6d73d3650818c818ff3559875d869)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Implement pagination for media assets history to handle large datasets
efficiently
- Add infinite scroll support with approach-end event handler
- Support offset parameter in history API for both V1 and V2 endpoints
## Changes
- Add offset parameter support to `api.getHistory()` method
- Update history fetchers (V1/V2) to include offset in API requests
- Implement `loadMoreHistory()` in assetsStore with pagination state
management
- Add `loadMore`, `hasMore`, and `isLoadingMore` to IAssetsProvider
interface
- Add approach-end handler in AssetsSidebarTab for infinite scroll
- Set BATCH_SIZE to 200 for efficient loading
## Implementation Improvements
Simplified offset-based pagination by removing unnecessary
reconciliation logic:
- Remove `reconcileHistory`, `taskItemsMap`, `lastKnownQueueIndex`
(offset is sufficient)
- Replace `assetItemsByPromptId` Map → `loadedIds` Set (store IDs only)
- Replace `findInsertionIndex` binary search → push + sort (faster for
batch operations)
- Replace `loadingPromise` → `isLoadingMore` boolean (simpler state
management)
- Fix memory leak by cleaning up Set together with array slice
## Test Plan
- [x] TypeScript compilation passes
- [x] ESLint and Prettier formatting applied
- [x] Test infinite scroll in media assets tab
- [x] Verify network requests include correct offset parameter
- [x] Confirm no duplicate items when loading more
🤖 Generated with [Claude Code](https://claude.ai/code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Reorganized media asset card layout for improved UX
- Moved duration/format chips to top-left (visible in default state)
- Replaced multiple action buttons with zoom + more menu pattern
- Repositioned output count to top-right for better visibility
## Changes
1. **Duration & format chips**: Moved from bottom-left to top-left,
shown when card is not hovered and media is not playing
2. **Media actions**: Simplified to zoom button + more menu (contains
delete, download options), shown on hover or during playback
3. **Output count**: Relocated from bottom-right to top-right for
consistent positioning
## Test plan
- [x] Verify duration/format chips appear in top-left when card is idle
- [x] Confirm action buttons (zoom + more) appear on hover
- [x] Check output count displays correctly in top-right
- [x] Test transitions between hover/non-hover states
- [x] Verify media playback doesn't interfere with UI elements
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6541-UI-Redesign-media-asset-card-layout-29f6d73d365081eb8614d5dc9b2dc214)
by [Unito](https://www.unito.io)
## Summary
Implements file explorer-style multi-selection functionality for media
assets in the AssetsSidebarTab component.
## Changes
### Multi-Selection Interactions
- **Normal click**: Single selection (clears previous, selects new)
- **Shift + click**: Range selection (from last selected to current)
- **Ctrl/Cmd + click**: Toggle individual selection
### State Management
- Added `assetSelectionStore` to manage selected asset IDs using Set
- Created `useAssetSelection` composable for selection logic and
keyboard state
### UI Enhancements
- Display selection count in footer (output tab only)
- Interactive selection count that shows "Deselect all" on hover
- Added bulk action buttons for download/delete (UI only)
### Translation Keys
Added new keys under `mediaAsset.selection`:
- `selectedCount`: "{count} selected"
- `deselectAll`: "Deselect all"
- `downloadSelected`: "Download"
- `deleteSelected`: "Delete"
## Test Plan
- [x] Open Assets sidebar tab
- [x] Switch to Generated tab
- [x] Test single selection with normal click
- [x] Test range selection with Shift + click
- [x] Test toggle selection with Ctrl/Cmd + click
- [x] Verify selection count updates correctly
- [x] Test hover interaction on selection count
- [x] Click "Deselect all" to clear selection
- [x] Test bulk action buttons (UI only)
## Notes
- Bulk download/delete functionality to be implemented in separate PR
- Selection UI currently only shows in output (Generated) tab
[screen-capture.webm](https://github.com/user-attachments/assets/740315bd-9254-4af3-a0be-10846d810d65)
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
This PR fixes all @intlify/vue-i18n/no-raw-text linting errors
identified in #5625 by replacing raw text strings with proper i18n
translation function calls.
## Changes
Fixed i18n linting errors in the following files:
- `src/components/widget/SampleModelSelector.vue` - "Upload Model" →
`$t('g.upload')`
- `src/components/topbar/CurrentUserButton.vue` - "user profile" →
`$t('g.currentUser')`
- `src/components/sidebar/tabs/nodeLibrary/NodeHelpPage.vue` - "Loading
help" → `$t('g.loading')`
- `src/components/sidebar/SidebarShortcutsToggleButton.vue` -
"shortcuts.shortcuts" → `$t('shortcuts.shortcuts')`
- `src/components/sidebar/SidebarLogoutIcon.vue` - "sideToolbar.logout"
→ `$t('sideToolbar.logout')`
- `src/components/sidebar/SidebarHelpCenterIcon.vue` - "menu.help" →
`$t('menu.help')`
- `src/components/sidebar/SidebarBottomPanelToggleButton.vue` -
"sideToolbar.labels.console" → `$t('sideToolbar.labels.console')`
- `src/components/load3d/controls/viewer/ViewerCameraControls.vue` -
"fov" → `t('load3d.fov')`
- `src/components/helpcenter/HelpCenterMenuContent.vue` - "Help Center
Menu" and "Recent releases" → `$t()` calls
All raw text strings have been replaced with appropriate i18n
translation keys that already exist in `src/locales/en/main.json`.
## Related Issue
Fixes errors reported in CI job:
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18705105609/job/53341658467?pr=5625
This PR aims to help #5625 pass CI/CD checks.
## Test Plan
- All i18n linting errors should be resolved
- No functionality changes - only proper use of i18n system
- Existing translation keys are used from the locale files
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6280-bugfix-fix-intlify-vue-i18n-no-raw-text-linting-errors-2976d73d365081369b43de01486fb409)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enforced test file naming conventions with ESLint rules and renamed 26
test files from `.spec.ts` to `.test.ts`.
## Changes
- **What**: Added ESLint rules to enforce `.spec.ts` files only in
`browser_tests/tests/` and `.test.ts` files only in `src/`
- **What**: Renamed 26 component/unit test files from `.spec.ts` to
`.test.ts` to comply with new convention
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5820-enforce-test-file-naming-rule-27b6d73d365081269b32ddcc9d3a5048)
by [Unito](https://www.unito.io)
* refactor: move settingStore to platform/settings
Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.
Updates all import references across ~70 files to maintain compatibility.
* fix: update remaining settingStore imports after rebase
* fix: complete remaining settingStore import updates
* fix: update vi.mock paths for settingStore in tests
Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore
* fix: resolve remaining settingStore imports and unused imports after rebase
* fix: update settingStore mock path in SelectionToolbox test
Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.
* refactor: complete comprehensive settings migration to platform layer
This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.
- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)
- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts
- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue
- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue
```
src/platform/settings/
├── components/ # All settings UI components
├── composables/ # Settings-related composables
├── constants/ # Core settings definitions
├── types.ts # Settings type definitions
└── settingStore.ts # Central settings state management
```
✅ TypeScript compilation successful
✅ All tests passing (settings store, search functionality, UI components)
✅ Production build successful
✅ Domain boundaries properly established
This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: format and lint after rebase conflict resolution
* fix: update remaining import paths to platform settings
- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] move workflow domain to its own folder
* [refactor] Fix workflow platform architecture organization
- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure
Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)
This ensures proper separation of concerns and domain boundaries.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] Resolve circular dependency between nodeDefStore and subgraphStore
* [fix] Update browser test imports to use new workflow platform paths
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Implement subgraph publishing
* Add missing null check
* Fix subgraph blueprint display in workflows tab
* Fix demotion of subgraph blueprints on reload
* Update locales [skip ci]
* Update blueprint def on save, cleanup
* Fix skipped tracking on subgraph publish
When a subgraph is first published, it previously was not added to the
subgraphCache. This would cause deletion to fail until a reload occurred.
* Fix failing vite tests
A couple of tests that were mocking classes broke SubgraphBlueprint
inheritance. Since they aren't testing anythign related to subgraph
blueprints, the subgraph store is mocked as well.
* Make blueprint breadcrumb badge clickable
* Add confirmation for overwrite on publish
* Simplify blueprint badge naming
* Swap to promise.allSettled when fetching subgraphs
* Navigate into subgraph on blueprint edit
* Revert mission of value in blueprint breadcrumb
This was causing the blueprint badge to always display
* Misc code quality fixes
* Set subgraphNode title on blueprint add.
When a subgraph blueprint is added to the graph, the title of the
subgraphNode is now set to be the title of the blueprint.
NOTE: The name of the subgraph node when a blueprint is edited is left
unchanged. This may cause minor user confusion.
* Add "Delete Blueprint" option to breadcrumb
When editing a blueprint, the options provided for the root graph of the
breadcrumb included a Delete Workflow option. This still functioned for
deleting the current blueprint when selected, but didn't make sense. It
has been updated to instead describe that it deletes the current
blueprint
* Extract subgraph load code as function
* Fix subgraphs appearing in library after refresh
Subgraph nodes were hidden from the node library and context menu by
setting skip_list to true. Unfortunately, this causes them to be
mistakenly be caught and registered as vue nodes when a refresh is
performed. This is fixed by adding a check for skip_list.
* Add delete button and confirmation for deletion
* Use more specific warning for blueprint deletion
* At success toast on subgraph publish
Will return later to potentially add a node library link to the toast
* Don't apply subgraph context menu to normal nodes
Subgraph blueprints have a right click -> delete option in the node
library. This was incorrectly being dislplayed on non blueprint nodes.
* Remove hardcoded subgraphs path
Rather happy with this change. Rather than trying to introduce a
recursive import to pass a magic string, this solution is both
sufficient AND allows potential future extensions with less breakage.
* Fix nodeDef update on save
Wait to update the node def cache until after a blueprint has been
saved. Before, changes to links weren't actually being made visisble.
* Fix SaveAs with subgraph blueprints
* Remove ugly serialize/deserialize
Thought I had already tested this, and found that the mere existence of
proxies was causing issues, but simply adding a correct annotation is
sufficient now.
* Improve error specificity
* Framework for user defined blueprint descriptions
BlueprintDescription can be added to a workflows extra field to provide
more useful information about a blueprint's purpose
Actually hooking this up in a way that is user accessible is out of
scope for right now, but this will simplify future implementation.
* Cleanup breadcrumb dropdown options
Removes Dupliate for blueprints, adds a publish subgraph option.
The publish subgraph button currently routes through the save as logic.
Unforunately, this results in the prompt for name referencing workflows.
The cleanest way to resolve this is still being considered
* Move blueprint renaming into blueprint load
Blueprints should automatically set the name of the added node to the
filename when added. This mostly worked, but created uglier edgecases:
The subgraph itself wasn't renamed, and it would need to be
reimplemented to apply when editing a blueprint.
Instead, this is now applied when a subgraphBlueprint is first loaded.
This keeps all the logic routed through a single point
* Move saveAs prompt into workflow class
Ensures that the correct publish text is displayed when editing
blueprints without making an awful mess of imports
* Fix tests by making subgraphBlueprint internal
This has the added benefit of forcing better organization.
Reverts the useWorkflowThumbnail patch as it is no longer required.
* Add tests for subgraph blueprints
* Rewrite confirmation dialog
* Fix overwrite on publish new subgraph
1 is used as a placeholder size as -1 indicates the baking userFile is
temporary, not persisted, and therefore, not able to overwrite when
saved.
* When editing blueprint, tint background blue
* Fix blueprint tint at low LOD
* Set node source for blueprints to Blueprint
* Fix publish test
Making subgraph blueprints non temporary on publish made it so the
following load actually occurs. A mock has been added for this load.
* Fix multiple nits
* Further cleanup: error handling, and comments
* Fixing failing test cases
This also moves the bg tinting to a property of the workflow,
which makes things more extensible in the future.
* Fix temporary marking on publish.
The prior fix to allow overwrite of an existing blueprint on publish was
misguided. By marking a not-yet-loaded file as non-temporary, the load
performed prior to saving was actually fetching the file off disk and
discarding the existing changes. This additionally entirely prevented
publishing when a blueprint did not already exist with the current name.
To fix this, the blueprint is not marked as non-temporary until after
the load occurs. Note that this load is still required as it initializes
the change tracker state required for saving.
* Block unloading subgraph blueprints
Will need to be revisited if lazy loading is implemented, but this
requires solving some ugly sync/async issues.
---------
Co-authored-by: github-actions <github-actions@github.com>
* temp: move tailwind calls out of the layer
* temp: ts tailwind config
* upgrade: Tailwind v4
This got a little out of hand.
Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly.
* upgrade: bg-opacity is now a modifier
* fix: Classic menu buttons assume a border
* Update test expectations [skip ci]
* fix: New preflight removal pattern
* fix: Skeletons don't have skin
* Update test expectations [skip ci]
* fix: Missing @reference
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
* Restructures the application menu
- rename Workflow to File
- move new & template items to top level
- add View menu and related sub items
Commands
- add "active" state getter shown as checkmark in the menu
Node side panel
- add refresh node defs
- change reset view icon
Help center
- change to use store for visibility
Fixes
- Fix bug with mouse down where if you drag mouse out, mouse up wasn't caught
- Fix issue with canvas info setting not triggering a redraw on change
* Fix missing translation warnings
* Add separator under new
* tidy
* Update locales [skip ci]
* fix some tests
* fix
* Hide icon if there is an active state within the menu item group
* Update locales [skip ci]
* Fix tests
* Implement feedback
- Remove queue, node lib, model lib, workflows, manager, help center
- Add minimap, link visibility
* Update locales [skip ci]
* Add plus icon on "New" menu item
* Update locales [skip ci]
* Fix test
* Fix translations
* Update locales [skip ci]
* Update locales [skip ci]
---------
Co-authored-by: github-actions <github-actions@github.com>