## Summary
Use `group_by_job_time` for exports spanning multiple jobs while keeping
single-job exports on `preserve`, and add regression coverage for the
new naming-strategy behavior.
## Changes
- **What**: updated the asset export payload and request typing for the
new naming-strategy values, added unit coverage for single-job vs
multi-job export requests, added `@cloud` sidebar browser coverage for
export payloads, and adjusted the cloud Playwright setup helpers so
setup API calls can hit the backend directly and Firebase auth is seeded
on the app origin
- **Breaking**: none
- **Dependencies**: none
## Review Focus
Please sanity-check the cloud Playwright harness changes in `ComfyPage`
and `CloudAuthHelper`, plus the single-job vs multi-job export
naming-strategy assertions in the new browser tests.
## Screenshots (if applicable)
N/A
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11610-Fix-naming-strategy-for-multi-job-asset-exports-34c6d73d365081a68a88ea38d897578f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Follow-up to the closed earlier attempt in #11646. This PR keeps the
same user-facing goal, but changes the implementation to reuse the
existing missing model pipeline for refresh instead of maintaining a
separate candidate-only recheck path.
Adds a missing model refresh action in the Errors tab by reusing the
existing missing model pipeline, so users can re-check models after
downloading or manually placing files without reloading the workflow.
## Changes
- **What**:
- Adds `app.refreshMissingModels()` as a reusable refresh entry point
for the current root graph.
- Splits node definition reloading into `app.reloadNodeDefs()` so
missing-model refresh can pull fresh `object_info` without showing the
generic combo refresh success flow.
- Reuses the existing missing model pipeline instead of adding a
separate candidate-only checker. The refresh path serializes the current
graph, reuses active workflow model metadata when available, falls back
to current missing-model metadata, and then reruns the same candidate
discovery/enrichment/surfacing flow used during workflow load.
- Adds missing model refresh state and error handling to
`missingModelStore`.
- Adds a Refresh button next to Download all in the missing model card
action bar.
- Moves Download all from the Errors tab header into the missing model
card, so the Download all and Refresh actions render or hide together.
- Changes Download all visibility from “more than one downloadable
model” to “at least one downloadable model.”
- Keeps the action bar hidden when there are no downloadable missing
models; Cloud still does not render this action area.
- Normalizes active workflow `pendingWarnings` updates so resolved
missing model warnings do not get revived by stale empty warning
objects.
- Adds test IDs and coverage for the new action bar, refresh state,
refresh delegation, pending warning sync, and E2E refresh behavior.
- **Breaking**: None.
- **Dependencies**: None.
## Review Focus
The main design choice is intentionally reusing the missing model
pipeline for refresh instead of implementing a smaller candidate-only
recheck.
The earlier candidate-only approach was cheaper, but it created a
separate source of truth for missing-model resolution and made edge
cases harder to reason about. In particular, it could diverge from the
behavior used when a workflow is loaded, and it did not naturally handle
the case where a model becomes missing after the workflow is already
open. This version pays the cost of refreshing node definitions and
rerunning the missing-model scan for the current graph, but keeps the
refresh behavior aligned with workflow load semantics.
Expected behavior by environment:
- OSS browser:
- The action bar appears when at least one missing model has a
downloadable URL and directory.
- Download all uses the existing browser download path.
- Refresh reloads `object_info`, refreshes node definitions/combo
values, reruns missing-model detection for the current graph, and clears
the error if the selected model is now available.
- OSS desktop:
- The same action bar appears under the same downloadable-model
condition.
- Download all uses the existing Electron DownloadManager path.
- Refresh uses the same missing-model pipeline as browser, so manually
placed files or desktop-downloaded files can be rechecked without
reloading the workflow.
- Cloud:
- The action bar remains hidden because model download/import is not
supported in this section for Cloud.
A few boundaries are intentional:
- This PR does not add automatic filesystem watching. Browser OSS cannot
reliably observe local model folder changes, so the user-triggered
Refresh button remains the cross-environment mechanism.
- This PR does not redesign the public `refreshComboInNodes` API beyond
extracting `reloadNodeDefs()` for reuse. Further cleanup of toast
behavior or a more explicit object-info reload API can be follow-up
work.
- This PR keeps refresh scoped to missing-model validation; missing
media and missing nodes continue to use their existing flows.
Linear: FE-417
## Screenshots (if applicable)
https://github.com/user-attachments/assets/2e02799f-1374-4377-b7b3-172241517772
## Validation
- `pnpm format`
- `pnpm lint` (passes; existing unrelated warning remains in
`src/platform/workspace/composables/useWorkspaceBilling.test.ts`)
- `pnpm typecheck`
- `pnpm test:unit`
- `pnpm test:browser:local -- --project=chromium
browser_tests/tests/propertiesPanel/errorsTabMissingModels.spec.ts`
- `pnpm build`
- `NX_SKIP_NX_CACHE=true DISTRIBUTION=desktop USE_PROD_CONFIG=true
NODE_OPTIONS='--max-old-space-size=8192' pnpm exec nx build`
- Manual desktop verification through `~/Projects/desktop` after copying
the desktop build into `assets/ComfyUI/web_custom_versions/desktop_app`:
- confirmed the FE bundle is built with `DISTRIBUTION = "desktop"`
- confirmed missing model Download uses the desktop download path
instead of browser download
- confirmed Refresh can clear the missing model error after the model is
available
- Push hook: `pnpm knip --cache`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Addresses feedback from the initial v2 node search implementation for
improved UI and UX
## Changes
- **What**:
- add root filter buttons
- remove all extra tree categories leaving only "Most relevant"
- replace input/output selection with popover
- replace price badge with one from node header
- add chevrons and additional styling to category tree
- hide empty categories
- fix bug with hovering selecting item under mouse automatically
- fix tailwind merge with custom sizes removing them
- keyboard navigation
- general tidy/refactor/test
## Screenshots (if applicable)
https://github.com/user-attachments/assets/db798dfa-e248-4b48-bb56-2fa7b6c5f65f
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9714-feat-Node-search-UX-updates-31f6d73d365081cebd96c4253ad1ca53)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds 6 @cloud-tagged Playwright tests covering the assets sidebar sort
menu (newest/oldest/longest/fastest). Phase 4 of the assets-test plan.
**Stacked on #11632** — base will retarget to \`main\` once the
foundation PR merges. Independent of #11633 (filter E2E) and can be
reviewed in parallel.
## Changes
- **What**: New file `browser_tests/tests/sidebar/assets-sort.spec.ts`.
Uses the `createJobsWithExecutionTimes()` factory and the
`sortLongestFirst` / `sortFastestFirst` locators added in #11632.
- **Coverage**:
- Settings menu exposes all four sort options in cloud mode
- Default order is newest first (descending `create_time`)
- "Oldest first" reverses the order
- "Longest first" puts the slowest execution at the top
- "Fastest first" puts the quickest execution at the top
- Sort persists across search-input edits
- **Breaking**: none
## Review Focus
- **Misaligned (create_time, duration) axes**: fixture data is
deliberately constructed so newest/oldest and longest/fastest produce
distinct orderings — no test can false-pass by satisfying a different
sort. See the table comment at the top of the spec.
- **`@cloud` tag is required**: sort options are gated behind
`:show-sort-options="isCloud"`, which depends on the compile-time
`__DISTRIBUTION__` flag. Tests run only against the `cloud` Playwright
project.
- **Local verification needed**: maintainer should verify with `pnpm
dev:cloud` + `pnpm test:browser:local --project cloud --grep "sort
options"` before merging — I could not run the cloud dev server
end-to-end in my environment.
Fixes#10779
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Lays the test foundation for the two open assets-testing issues — Phase
1 (fixtures + page object) and Phase 2 (unit tests). Phase 3/4 (the
actual E2E specs) follow in stacked PRs.
## Changes
- **What**: 27 new unit tests covering `useMediaAssetFiltering`,
`MediaAssetFilterMenu`, and `MediaAssetSettingsMenu`; reusable
Playwright fixture factories for diverse media kinds and execution-time
specs; new locators + helpers on `AssetsSidebarTab` for the filter menu
and longest/fastest sort options. No production code touched.
- **Breaking**: none
### New files
- `src/platform/assets/composables/useMediaAssetFiltering.test.ts` — 11
cases: single/multi-OR media-type filter, `'3D'` → `'3d'` filename
normalization, exclusion of unsupported kinds, all four sort modes,
`created_at` fallback when `user_metadata.create_time` is absent,
filter+sort composition.
- `src/platform/assets/components/MediaAssetFilterMenu.test.ts` — 6
cases: checkbox rendering, prop-driven `aria-checked`, click toggling
(add/remove/append), keyboard activation (Enter/Space).
- `src/platform/assets/components/MediaAssetSettingsMenu.test.ts` — 10
cases: view-mode v-model, `showSortOptions` and `showGenerationTimeSort`
visibility gates, `v-model:sortBy` round-trip for
newest/oldest/longest/fastest.
### Extended files
- `browser_tests/fixtures/helpers/AssetsHelper.ts` — added
`MediaKindFixture` type, optional `mediaKind` shorthand on
`createMockJob` (sets both filename extension and
`preview_output.mediaType`), plus `createMixedMediaJobs(kinds)` and
`createJobsWithExecutionTimes(specs)` factories for unambiguous
filter/sort assertions.
- `browser_tests/fixtures/components/SidebarTab.ts` — added
`filterButton`, per-type checkbox locators
(`filterImage/Video/Audio/3DCheckbox`), `sortLongestFirst`,
`sortFastestFirst`, plus `openFilterMenu()`, `filterCheckbox(kind)`,
`toggleMediaTypeFilter(kind)`, and `getAssetCardOrder()` helpers.
## Review Focus
- **Naming of `MediaKindFixture` values** — `'images'` is plural to
match existing API conventions emitted by the backend /
`useMediaAssetGalleryStore`; `'video' | 'audio' | '3D'` follow the
singular `MediaKind` type. Open to renaming if a unified shape is
preferred.
- **Filter button locator strategy** — `MediaAssetFilterButton` has no
`aria-label`, so the page object targets it via the
`icon-[lucide--list-filter]` class. Happy to add a `data-testid` or
`aria-label` to the source component if reviewers prefer a more durable
hook (would be a one-line source change in a follow-up).
## Follow-up PRs
- Phase 3 (E2E for media-type filter) → closes#10780
- Phase 4 (E2E for asset sort) → closes#10779
Both are stacked on this branch and can be reviewed/merged in either
order once this lands.
References #10779, #10780.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Add Playwright E2E tests for media type filter in assets sidebar.
## Changes
- Add `filterButton`, `filterCheckbox(label)`, `openFilterMenu()` to
`AssetsSidebarTab` fixture
- New `Assets sidebar - media type filter` describe block with 3 tests:
- Filter menu shows all 4 media type checkboxes (Image, Video, Audio,
3D)
- Unchecking image filter hides image assets
- Re-enabling filter restores hidden assets
- Mock jobs use distinct file extensions (.png, .mp4, .mp3) since
filtering is extension-based
## Review Focus
Tests tagged `@cloud` — filter button is gated behind `isCloud` in
`MediaAssetFilterBar.vue`.
Fixes#10780
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds Playwright coverage for minimap **Level 1** gaps and **Level 4**
drag-to-pan behavior (`browser_tests/tests/minimap.spec.ts`).
## Changes
- [x] **Level 1.1** — After closing the minimap with the X button,
assert `Comfy.Minimap.Visible` is `false` (in addition to minimap hidden
and toolbar toggle still visible).
- [x] **Level 1.2** — New `@mobile` + `@canvas` suite: on a narrow
viewport (Pixel 5 project), assert default `Comfy.Minimap.Visible` is
`false`, minimap container is absent (`toHaveCount(0)`), and the toolbar
minimap toggle remains visible.
- [x] **Level 1.3** — New test: close via X, re-open via toolbar toggle;
assert minimap and viewport are visible and `Comfy.Minimap.Visible` is
`true`.
- [x] **Level 4.1** — Pointer drag on `minimap-interaction-overlay`
(`pointerdown` / `pointermove` / `pointerup`); use `expect.poll` on main
canvas offset so each move step updates pan; assert meaningful total pan
distance after drag.
- [x] **Level 4.2** — Same drag pattern; assert `.minimap-viewport`
`style.transform` updates mid-drag via `expect.poll` between move steps.
- [x] **Helpers** — `clientPointOnMinimapOverlay`,
`readMainCanvasOffset`, shared `MINIMAP_POINTER_OPTS` (no
`waitForTimeout`).
## Notes
- [x] Desktop minimap tests unchanged in intent; mobile-only cases live
in a separate `test.describe` so `beforeEach` does not force
`Comfy.Minimap.Visible` on small screens.
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright e2e tests and shared test
utilities, with no production logic modifications. Main risk is
increased test flakiness due to pointer-event simulation and
timing/polling on canvas state.
>
> **Overview**
> Expands minimap Playwright coverage by adding shared helpers
(`minimapUtils.ts`) for overlay-relative pointer coordinates, consistent
pointer event options, and reading the main canvas offset.
>
> Updates `minimap.spec.ts` to assert the `Comfy.Minimap.Visible`
setting toggles correctly when closing/reopening, adds
FitView+minimap-center regression coverage, and replaces mouse-drag with
explicit `pointerdown`/`pointermove`/`pointerup` overlay interactions
that assert progressive canvas panning and viewport `transform` updates.
Adds a new `@mobile` suite verifying the minimap is hidden by default on
small viewports while the toolbar toggle remains visible.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
7fad2a7dd3. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
*PR Created by the Glary-Bot Agent*
---
## Summary
- Moves distribution-based template filtering from a CSS-level `v-show`
gate into the `useTemplateFiltering` composable's data pipeline,
guaranteeing that templates not meant for the current distribution never
reach the view layer
- Fixes "Showing 19 of 419" count mismatch when only 2 templates are
visible on Cloud with "Wan 2.2" filter active
- Derives `availableModels` and `availableUseCases` from
distribution-visible templates so filter dropdowns don't show options
that only exist on other distributions
- Always prunes `activeModels`/`activeUseCases` against available
options to prevent stale persisted selections from causing zero-result
filtering
## Root Cause
The template selector dialog used
`v-show="isTemplateVisibleOnDistribution(template)"` to hide templates
that don't match the current distribution (cloud/desktop/local). But
`filteredCount` and `totalCount` were computed upstream in the pipeline
before this visual filter, so the count text showed all matching
templates regardless of distribution visibility.
## Changes
- **`useTemplateFiltering.ts`**: Added `visibleTemplates` computed that
applies distribution filter at the top of the pipeline. All downstream
computeds (`fuse`, `availableModels`, `availableUseCases`,
`filteredBySearch`, counts) now operate on this distribution-filtered
set. `activeModels`/`activeUseCases` always prune against available
options.
- **`WorkflowTemplateSelectorDialog.vue`**: Passes `distributions` ref
to composable, removes `v-show` gate and
`isTemplateVisibleOnDistribution` function.
- **`useTemplateFiltering.test.ts`**: 10 new unit tests covering
distribution filtering, filter composition (search + model + use case +
runsOn), stale persisted selections, multi-distribution templates, and
Mac distribution.
- **`templateFilteringCount.spec.ts`**: 5 new `@cloud` e2e tests
verifying count/card consistency, DOM leak prevention, and filter reset
behavior with mocked template data.
## Verification
- 22 unit tests passing (12 existing + 10 new)
- `pnpm typecheck` clean
- `pnpm typecheck:browser` clean
- `oxlint` + `eslint` clean on all changed files
- E2E tests tagged `@cloud` — designed for CI cloud build execution
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
*PR Created by the Glary-Bot Agent*
---
## Summary
- Excludes `src/scripts/ui/**` (legacy DOM component library) from
Playwright e2e coverage reports — this code is kept solely for extension
backwards-compatibility and shouldn't count toward coverage metrics
- Extracts Monocart coverage config (`outputDir`, `sourceFilter`) into
`browser_tests/coverageConfig.ts` so coverage exclusions are
discoverable and centralized instead of buried in `globalTeardown.ts`
## Details
Monocart does support external config files (`mcr.config.ts`
auto-discovery), but since MCR is instantiated in two places with
different configs (per-worker collection in `ComfyPage.ts` vs final
report in `globalTeardown.ts`), auto-discovery would affect both
instances. A shared TypeScript constant is safer and more explicit.
## Changes
- **New**: `browser_tests/coverageConfig.ts` — shared
`COVERAGE_OUTPUT_DIR` and `coverageSourceFilter`
- **Modified**: `browser_tests/globalTeardown.ts` — imports from shared
config
- **Modified**: `browser_tests/fixtures/ComfyPage.ts` — imports
`COVERAGE_OUTPUT_DIR`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Adds tests for the vue audio preview widget and vue video previews
(which are not widgets).
Also
- Fixes a bug where muted audio previews would incorrectly display a
'low volume' indicator instead of a muted indicator.
- Add test helper for deleting uploaded files after a test completes
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11523-Add-audio-preview-tests-3496d73d365081be8630ede6dae1726a)
by [Unito](https://www.unito.io)
## Summary
Adds two Playwright specs extending
\`browser_tests/tests/vueNodes/widgets/\` to cover float and combo value
types, following the existing \`integerWidget.spec.ts\` /
\`multilineStringWidget.spec.ts\` pattern. Part of a
widget-test-coverage sequence.
## Changes
- **What**:
- \`browser_tests/tests/vueNodes/widgets/float/floatWidget.spec.ts\` (3)
— number-input value change, increment/decrement on \`denoise\`, and
persistence through litegraph widget state after user edit.
- \`browser_tests/tests/vueNodes/widgets/combo/comboWidget.spec.ts\` (3)
— dropdown lists known sampler options, combo value updates on select,
\`scheduler\` value persists.
Reuses the existing \`vueNodes/linked-int-widget.json\` fixture
(KSampler exposes \`cfg\` / \`denoise\` floats and \`sampler_name\` /
\`scheduler\` combos). No new fixture files.
## Review Focus
- Specs tagged \`@vue-nodes\`, consistent with the sibling suites.
- Persistence assertions read widget state via
\`window.graph._nodes_by_id[...].widgets\` (typed through
\`TestGraphAccess\` from \`@e2e/types/globals\`) rather than
JSON-serializing the whole graph — avoids \`unknown\` typing on
\`window.graph.serialize()\`.
- Boolean and color e2e specs are intentionally NOT in this PR — they'd
need new workflow fixtures, which I'd prefer to design with you before
writing.
- \`pnpm typecheck:browser\` is clean locally; CI run needed to validate
the Playwright behaviour since I couldn't run the full e2e suite
locally.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Follow-up to #10828. Addresses all deferred review nits from @DrJKL
tracked in #10932.
- Remove YAGNI `timeout` parameter from `waitForDraftPersisted` —
default 5s from `waitForFunction` is sufficient
- Extract `reloadAndWaitForApp()` into `WorkflowHelper` — preserves
localStorage (drafts) and URL hash (subgraph navigation), unlike
`ComfyPage.setup()` which clears storage and navigates to base URL
- Replace programmatic `canvas.setGraph()` with
`vueNodes.enterSubgraph()` for real UI-based subgraph entry
- Add `@vue-nodes` tag required for `enterSubgraph()` button rendering
- Extract `getSubgraphNodePositions` to deduplicate three identical
inline `page.evaluate` calls
- Fix vacuous pass: capture `positionsBefore` inside `expect.poll` to
ensure the array is non-empty before the verification loop
- Remove inline comments, relying on descriptive helper method names
## Test plan
- [x] `pnpm typecheck:browser` passes
- [x] `pnpm lint` passes
- [x] `pnpm test:browser:local --
browser_tests/tests/subgraph/subgraphDraftPositions.spec.ts` passes
locally
Fixes#10932
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
## Summary
- Add Playwright E2E tests for `CancelSubscriptionDialogContent` and
`TopUpCreditsDialogContentLegacy`
- CancelSubscription tests: dialog display with date formatting, keep
subscription dismiss, confirm cancel with mocked API, error handling on
API failure
- TopUpCredits tests: dialog display with preset amounts, insufficient
credits variant, preset selection, close button dismiss, pricing link
visibility
Part of the FixIt Burndown test coverage initiative (Untested Dialogs).
## Test plan
- [ ] Verify tests pass in CI against OSS build
- [ ] `pnpm test:browser:local --
browser_tests/tests/dialogs/cancelSubscriptionDialog.spec.ts`
- [ ] `pnpm test:browser:local --
browser_tests/tests/dialogs/topUpCreditsDialog.spec.ts`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Move asset API mocking off `ComfyPage` and into a standalone Playwright
fixture.
## Changes
- add `assetApiFixture` for browser tests that need asset API mocking
- remove `assetApi` from `ComfyPage`
- migrate `browser_tests/tests/assetHelper.spec.ts` to use the
standalone fixture
## Why
This is the first slice of the browser-fixture split. It reduces global
fixture surface area without changing test behavior.
## Validation
- `pnpm typecheck:browser`
- `pnpm exec oxlint browser_tests/fixtures/ComfyPage.ts
browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/assetHelper.spec.ts --type-aware`
- repo hooks during commit/push: `pnpm typecheck`, `pnpm
typecheck:browser`, `pnpm knip`
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Remove `--listen 0.0.0.0` from mock `argv` in E2E test fixtures to avoid
normalizing a flag that exposes the server to all network interfaces.
## Changes
- **What**: Removed `--listen` and `0.0.0.0` from
`mockSystemStats.system.argv` in
`browser_tests/fixtures/data/systemStats.ts` (shared fixture) and the
ManagerDialog-specific override in
`browser_tests/tests/dialogs/managerDialog.spec.ts`. Neither value is
required for any test assertion.
Fixes#11008
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Refactor node footer from absolute overlay to inline flow layout, fixing
the selection bounding box not encompassing footer buttons and collapsed
node dimensions.
## Background
The node footer (Enter Subgraph, Advanced, Error buttons) was rendered
as an absolute overlay (`absolute top-full`) outside the node body. This
caused:
1. **Selection bounding box** did not include footer height — the dashed
multi-select border cut through footer buttons
2. **Footer offset compensation** required 3 hardcoded computed classes
(`footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`) with magic pixel values (31px, 35px,
etc.) that had to stay in sync with CSS
## Solution: Inline Footer with `isolate -z-1`
The footer is moved into normal document flow (no longer `absolute
top-full`). The key challenge was keeping the footer visually behind the
body's rounded bottom edge (the "tuck under" effect) without adding
`z-index` to the body — because adding `z-index` to the body creates a
stacking context that traps slot connection dots, making them appear
behind overlay borders.
The solution uses CSS `isolation: isolate` combined with `-z-1` on the
footer wrapper:
- **`isolate`** creates an independent stacking context for the footer,
so internal z-index (Error button `z-10` above Enter button) does not
leak to the parent
- **`-z-1`** places the entire footer behind the body (`z-index: auto`),
achieving the visual overlap without touching the body's stacking
behavior
- **Slot dots remain free** — the body has no explicit z-index, so slots
participate in the root stacking context and are never trapped behind
overlay borders
This eliminates all 3 footer offset computed classes and their hardcoded
pixel values.
## Selection Box: `min-height` on root + unified size path
Moving `min-h-(--node-height)` from the body (`node-inner-wrapper`) to
the root element makes the footer height naturally included in
`node.size` via ResizeObserver → layoutStore → litegraph sync. This
means `boundingRect` is automatically correct for expanded nodes — no
callbacks or overrides needed.
For collapsed nodes, a pre-existing issue (since v1.40) caused
`_collapsed_width` to fall back to `NODE_COLLAPSED_WIDTH = 80px` because
Vue nodes lack a canvas context for text measurement.
The fix lets collapsed dimensions flow through the **same**
`batchUpdateNodeBounds` path as expanded nodes — no parallel data
structure, no separate accessor, no cache:
1. ResizeObserver writes the collapsed DOM dimensions to
`layoutStore.size` via `batchUpdateNodeBounds`
2. `useLayoutSync` syncs `layoutStore.size` → `liteNode.size` as it does
for any other size change
3. The expanded size survives the collapse→expand round trip via CSS
custom properties — the `isCollapsed` watcher in `LGraphNode.vue` swaps
`--node-width` to `--node-width-x` on collapse and restores it on expand
4. `measure()` reads `this.size` directly for Vue collapsed nodes via a
one-line gate: `if (!this.flags?.collapsed || LiteGraph.vueNodesMode)`.
Legacy behavior is unchanged.
## Changes
- **NodeFooter.vue**: `absolute top-full` overlay → inline flow with
`isolate -z-1` wrappers, Error/Enter button layering via `-mr-5` + DOM
order, reactive props destructuring, static `RADIUS_CLASS` lookup for
Tailwind scanning, Vue 3.3+ `defineEmits` property syntax
- **LGraphNode.vue**: Move `min-h-(--node-height)` from body to root;
remove `footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`, `hasFooter` computed; replace dynamic
`beforeShapeClass` interpolation with static
`bypassOverlayClass`/`mutedOverlayClass` computeds for Tailwind scanning
- **LGraphNode.ts**: `measure()` collapsed branch gated by `||
LiteGraph.vueNodesMode` — Vue mode defers to `this.size`; legacy path
unchanged
- **useVueNodeResizeTracking.ts**: Collapsed and expanded nodes both
flow through `batchUpdateNodeBounds`; narrowed `useVueElementTracking`
parameter from `MaybeRefOrGetter<string>` to `string`;
`deferredElements.delete(element)` on unmount to prevent memory
retention
- **selectionBorder.ts**: Unchanged — `createBounds` just works because
`boundingRect` is now correct
- **12 parameterized E2E tests**: Vue mode (subgraph/regular ×
expanded/collapsed × bottom-left/bottom-right) + legacy mode
(expanded/collapsed × bottom-left/bottom-right), driven by
`keyboard.collapse()` (Alt+C)
- **Unit tests**: `measure()` branching (legacy fallback, Vue
`this.size` usage, expanded parity)
- **Shared test helpers**: `repositionNodes`, `KeyboardHelper.collapse`,
`measureSelectionBounds`, `assertSelectionEncompassesNodes`
## Review Focus
- `isolate -z-1` CSS layering pattern — is this acceptable long-term?
- `measure()` collapsed branch gated on `LiteGraph.vueNodesMode` —
one-line gate to avoid the canvas-ctx-less fallback in Vue mode
- Footer button overlap design (`-mr-5` with DOM order for painting)
## Screenshots
<img width="1392" height="800" alt="image"
src="https://github.com/user-attachments/assets/abaebff5-bb8c-4b5b-8734-8d44fdee4cb9"
/>
<img width="1493" height="872" alt="image"
src="https://github.com/user-attachments/assets/6b9c77f9-e3ae-4d4e-81dc-acfa9a24c768"
/>
<img width="813" height="515" alt="image"
src="https://github.com/user-attachments/assets/ce15bafb-e157-408c-971b-a650088f316a"
/>
<img width="1031" height="669" alt="image"
src="https://github.com/user-attachments/assets/20fdc336-4bc2-4d47-ab7e-c0cbcee0d150"
/>
<img width="753" height="525" alt="image"
src="https://github.com/user-attachments/assets/2dccbe31-7d18-49bc-9ed4-158b1659fddf"
/>
<img width="730" height="370" alt="image"
src="https://github.com/user-attachments/assets/ab87edfa-a4b4-46f7-86ae-4965a4509b42"
/>
<img width="1132" height="465" alt="image"
src="https://github.com/user-attachments/assets/54643f5b-4a31-4c3d-9475-c433f87aedb0"
/>
<img width="1102" height="449" alt="image"
src="https://github.com/user-attachments/assets/9c045df3-e1f5-481e-b1cb-ead1db1626f5"
/>
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Adds Playwright coverage for `Preview3D execution` and persistence :
real queue execution against a `Load3D → Preview3D` workflow, plus `save
/ full reload / reopen` from the sidebar.
## What these tests do
**Fixture** (every test)
Turns on Vue Nodes, uses the sidebar for workflows, loads a Load3D →
Preview3D workflow, waits for nodes, then clears saved workflows after
the test so runs stay isolated.
**Test 1 — execution updates Preview3D**
Uploads `cube.obj`(the existing test file in the merged version) to
Load3D, runs `Queue Prompt`, then checks that Preview3D’s model_file and
Last Time Model File match and the canvas has non-zero size. No 3D
screenshots (GPU flakiness).
**Test 2 — persistence after reload**
Same upload + queue, then saves the workflow, reloads the page,
re-applies the same UI settings, opens the saved workflow, and checks
the same model path and camera state (with a small numeric tolerance).
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Medium Risk**
> Adds new slow, WebGL-dependent E2E tests and fixtures, which can
increase CI runtime and introduce flakiness due to timing/graphics
variability, but does not change production logic.
>
> **Overview**
> Adds a new `Load3D → Preview3D` workflow asset and a dedicated
Playwright fixture (`Preview3DPipelineFixture`) to drive real queue
execution, upload a 3D model, and interact with the 3D canvases (orbit
drags) while asserting `model_file`/`Last Time Model File` and camera
state via node properties.
>
> Introduces camera-state comparison helpers with explicit numeric
tolerances, and adds a new `preview3dExecution.spec.ts` suite that
validates (1) Preview3D updates from execution output and (2) model +
camera persistence across save, full page reload, and reopening the
workflow from the sidebar.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
5f54b0f650. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11014-test-add-Preview3D-execution-flow-E2E-tests-33e6d73d3650811fa298c364ae196606)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Terry Jia <terryjia88@gmail.com>
## Summary
Replace two hardcoded blank-canvas click positions in
`copyPaste.spec.ts` with the existing
`comfyPage.canvasOps.clickEmptySpace()` helper.
## Changes
- **What**: Both `{ x: 50, y: 500 }` click literals in the `Copy paste
node, image paste onto LoadImage, image paste on empty canvas` test now
use `canvasOps.clickEmptySpace()` (which wraps
`DefaultGraphPositions.emptySpaceClick = { x: 35, y: 31 }`). Redundant
`await nextFrame()` calls dropped — the helper already awaits a frame
internally.
## Review Focus
Draft PR — need CI to confirm `(35, 31)` is a valid blank-canvas click
for the `load_image_with_ksampler` workflow used by this test. The
workflow places `LoadImage` at `[50, 50]` and `KSampler` at `[500, 50]`,
so `(35, 31)` should be clear of both. Locally the test was already
failing on `main` (pre-existing, unrelated), so CI is the source of
truth here. If CI fails, the fallback is to add a dedicated named
constant `emptyCanvasClick: { x: 50, y: 500 }` to
`DefaultGraphPositions` as originally proposed in the issue.
Fixes#10330
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10991-refactor-test-use-canvasOps-clickEmptySpace-in-copyPaste-spec-33d6d73d3650817aa3ccea44cb48c0ae)
by [Unito](https://www.unito.io)
## Summary
Internalize `nextFrame()` calls into fixture/helper methods so spec
authors don't need to remember to call it after common operations.
`nextFrame()` waits for one `requestAnimationFrame` (~16ms) — an extra
call is always safe, making this a low-risk refactor.
## Changes
### Phase 1: `SettingsHelper.setSetting()`
`setSetting()` now calls `nextFrame()` internally. Removed 15 redundant
calls across 7 files.
### Phase 2: `CommandHelper.executeCommand()`
`executeCommand()` now calls `nextFrame()` internally. Removed 15
redundant calls across 7 files, including the now-redundant call in
`AppModeHelper.toggleAppMode()`.
### Phase 3: `WorkflowHelper.loadGraphData()`
New helper wraps `page.evaluate(loadGraphData)` + `nextFrame()`.
Migrated `SubgraphHelper.serializeAndReload()` and `groupNode.spec.ts`.
### Phase 4: `NodeReference` cleanup
Removed redundant `nextFrame()` from `copy()`, `convertToGroupNode()`,
`resizeNode()`, `dragTextEncodeNode2()`, and
`convertDefaultKSamplerToSubgraph()`. Removed 6 spec-level calls after
`node.click('title')`.
### Phase 5: `KeyboardHelper.press()` and `delete()`
New convenience methods that press a key and wait one frame. Converted
40 `canvas.press(key)` + `nextFrame()` pairs across 13 spec files.
### Phase 6: `ComfyPage.expectScreenshot()`
New helper combines `nextFrame()` + `toHaveScreenshot()`. Converted 45
pairs across 12 spec files.
## Total impact
- **~130 redundant `nextFrame()` calls eliminated** across ~35
spec/helper files
- **3 new helper methods** added (`loadGraphData`, `press`/`delete`,
`expectScreenshot`)
- **2 existing methods** enhanced (`setSetting`, `executeCommand`)
## What was NOT changed
- `performance.spec.ts` frame-counting loops (intentional)
- `ComfyMouse.ts` / `CanvasHelper.ts` (already internalized)
- `SubgraphHelper.packAllInteriorNodes()` (deliberate orchestration)
- Builder helpers (already internalized)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11166-refactor-internalize-nextFrame-into-fixture-helper-methods-33f6d73d3650817bb5f6fb46e396085e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
A follow-up PR of #11196.
| # | Nit | Action | Reason |
| :--- | :--- | :--- | :--- |
| 1 | Replace `page.on('pageerror')` with request-wait | **Left as-is**
| The `pageErrors` array is an accumulator checked at the end via
`expect(pageErrors).toHaveLength(0)` – the goal is to assert that broken
image URLs don't surface as uncaught JS exceptions during the test run.
A request-wait can't substitute for that behavioral assertion, so the
listener pattern is intentional here. |
| 2 | Move helpers to a `vueNodes.getImageCompareHelper()` subclass |
**Left as-is** | Helpers such as `setImageCompareValue` and
`moveToPercentage` are only used in this file, making local
encapsulation enough. Extracting them to a page object would increase
the file/interface surface area and violate YAGNI; additionally,
`AGENTS.md` clearly states to "minimize the exported values of each
module. |
| 3 | Use `TestIds` enum for test ID strings | **Fixed** – added
`imageCompare` section to `TestIds` in `selectors.ts`; replaced all 8
inline string IDs in `imageCompare.spec.ts` with
`TestIds.imageCompare.*` references | The project already has a
`TestIds` convention for centralizing test IDs. Inline strings create
drift risk between the Vue component and the test file. |
| 4 | Move `expect.poll` bounding box check to helper/page object |
**Left as-is** | This logic already lives inside `moveToPercentage`,
which is a local helper. Moving it further to a page object is the same
refactor as #2 above. |
| 5 | Remove `// ---` style section header comments | **Fixed** –
removed all 8 divider blocks from `imageCompare.spec.ts` | Consistent
with project guidelines and your explicit preference. Test names already
describe what each block does. |
| 6 | Name magic numbers `400` and `350` | **Fixed** – introduced
`minWidth = 400` and `minHeight = 350` constants in the test |
Descriptive names make the constraint self-documenting and easier to
update if the workflow asset changes. |
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright E2E test code and shared
selector constants, with no production logic impacted.
>
> **Overview**
> **E2E Image Compare tests now use centralized selectors.** Adds an
`imageCompare` section to `TestIds` and updates `imageCompare.spec.ts`
to reference `TestIds.imageCompare.*` instead of inline `data-testid`
strings.
>
> Cleans up the spec by removing divider comments and naming the minimum
size magic numbers (`minWidth`, `minHeight`) used in the node sizing
assertion.
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
ece25be5cc. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11260-test-address-review-nits-for-image-compare-E2E-3436d73d365081a69cacc1fff390035a)
by [Unito](https://www.unito.io)
## Summary
Adds a GitHub Actions workflow + TypeScript script that posts to Slack
when a merged PR improves unit or E2E test coverage.
## Changes
- **What**: New `coverage-slack-notify.yaml` workflow triggered on push
to main. Compares current coverage against previous baselines, generates
Slack Block Kit payload with progress bars and milestone celebrations,
posts to `#p-frontend-automated-testing`.
- **Script**: `scripts/coverage-slack-notify.ts` — parses lcov files,
computes deltas, detects milestone crossings (every 5%), builds Slack
payload. Pure functions exported for testability.
- **Tests**: 26 unit tests in `scripts/coverage-slack-notify.test.ts`
covering all pure functions including edge cases (malformed lcov, exact
boundaries, zero coverage).
### Security hardening
- All `${{ }}` expressions moved from `run:` blocks to `env:` variables
- `SLACK_BOT_TOKEN` passed via env var, not inline
- Unique heredoc delimiter (timestamp-based) prevents payload injection
- `parseInt` fallback (`|| 0`) guards against malformed lcov
- PR regex anchored to first line of commit message
### Robustness
- `continue-on-error: true` on Slack post step (outage does not fail the
job)
- Baseline save guarded by `steps.unit-tests.outcome == success`
(prevents corrupt baselines on test failure)
- Channel ID commented for maintainability
- Top-level `text` field added for Slack mobile push notifications
- Author linked to GitHub profile instead of bare `@username`
## Review Focus
- Workflow step ordering and conditional logic
- Security of expression handling and secret management
- Slack payload structure and Block Kit formatting
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10977-feat-add-Slack-notification-workflow-for-coverage-improvements-33d6d73d3650819c8950f483c83f297c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
- Add `browser_tests/tests/bottomPanel.spec.ts` with tests for behaviors
not covered by existing `bottomPanelLogs` and `bottomPanelShortcuts`
specs
- Tests cover: close button (X), tab persistence on re-open, resize
gutter visibility and drag, canvas interaction when panel is closed,
cross-panel switching (terminal <-> shortcuts), and registered tab
enumeration
- Extend `BottomPanel` fixture with `closeButton` and `resizeGutter`
locators
## Test plan
- [ ] `pnpm test:browser:local` passes all new tests in
`bottomPanel.spec.ts`
- [ ] Existing `bottomPanelLogs.spec.ts` and
`bottomPanelShortcuts.spec.ts` are unaffected
- [ ] `pnpm typecheck:browser` passes
- [ ] `pnpm lint` passes
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10814-test-add-E2E-tests-for-bottom-panel-core-behaviors-3366d73d365081ea9b90c643897845fa)
by [Unito](https://www.unito.io)
---------
Co-authored-by: dante <dante@danteui-MacStudio.local>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
- Adds `selectionToolboxMoreActions.spec.ts` with E2E coverage for
previously untested toolbox actions
- Covers: pin/unpin, minimize/expand, adjust size, copy, duplicate,
refresh button, align (top/left), distribute (horizontal/vertical),
alignment options hidden for single selection, multi-node bypass toggle
- Part of the FixIt Burndown test coverage initiative (toolbox actions)
## Test plan
- [ ] All new tests pass in CI
- [ ] No regressions in existing selectionToolbox tests
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10968-test-expand-E2E-coverage-for-toolbox-actions-33c6d73d3650811286cefdd0eb4f5242)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Leveraging the fancy coverage functionality of #10930, this PR aims to
add coverage to missing dialogue models.
This has proven quite constructive as many of the dialogues have since
been shown to be bugged.
- The APINodes sign in dialog that displays when attempting to run a
workflow containing Partner nodes while not logged in was intended to
display a list of nodes required to execute the workflow. The import for
this component was forgotten in the original commit (#3532) and the
backing component was later knipped
- Error dialogs resulting are intended to display the file responsible
for the error, but the prop was accidentally left out during the
refactoring of #3265
- ~~The node library migration (#8548) failed to include the 'Edit
Blueprint' button, and had incorrect sizing and color on the 'Delete
Blueprint' button.~~
- On request, the library button changes were spun out to a separate PR
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11133-Add-missing-dialog-tests-33e6d73d3650812cb142d610461adcd4)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Fix tests failing lint
## Changes
- **What**:
- Fix relative imports
- Fix test not using comfyPage
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11182-refactor-fix-lint-errors-in-tests-3416d73d3650812fbf1bc88554c57de2)
by [Unito](https://www.unito.io)
## Summary
Muted and bypassed nodes are excluded from execution but were still
triggering missing model/media/node warnings. This PR makes the error
system mode-aware: muted/bypassed nodes no longer produce missing asset
errors, and all error lifecycle events (mode toggle, deletion, paste,
undo, tab switch) are handled consistently.
- Fixes Comfy-Org/ComfyUI#13256
## Behavioral notes
- **Tab switch overlay suppression (intentional)**: Switching back to a
workflow with missing assets no longer re-shows the error overlay. This
reverses the behavior introduced in #10190. The error state is still
restored silently in the errors tab — users can access it via the
properties panel without being interrupted by the overlay on every tab
switch.
## Changes
### 1. Scan filtering
- `scanAllModelCandidates`, `scanAllMediaCandidates`,
`scanMissingNodes`: skip nodes with `mode === NEVER || BYPASS`
- `collectMissingNodes` (serialized data): skip error reporting for
muted/bypassed nodes while still calling `sanitizeNodeName` for safe
`configure()`
- `collectEmbeddedModelsWithSource`: skip muted/bypassed nodes;
workflow-level `graphData.models` only create candidates when active
nodes exist
- `enrichWithEmbeddedMetadata`: filter unmatched workflow-level models
when all referencing nodes are inactive
### 2. Realtime mode change handling
- `useErrorClearingHooks.ts` chains `graph.onTrigger` to detect
`node:property:changed` (mode)
- Deactivation (active → muted/bypassed): remove missing
model/media/node errors for the node
- Activation (muted/bypassed → active): scan the node and add confirmed
errors, show overlay
- Subgraph container deactivation: remove all interior node errors
(execution ID prefix match)
- Subgraph container activation: scan all active interior nodes
recursively
- Subgraph interior mode change: resolve node via
`localGraph.getNodeById()` then compute execution ID from root graph
### 3. Node deletion
- `graph.onNodeRemoved`: remove missing model/media/node errors for the
deleted node
- Handle `node.graph === null` at callback time by using
`String(node.id)` for root-level nodes
### 4. Node paste/duplicate
- `graph.onNodeAdded`: scan via `queueMicrotask` (deferred until after
`node.configure()` restores widget values)
- Guard: skip during `ChangeTracker.isLoadingGraph` (undo/redo/tab
switch handled by pipeline)
- Guard: skip muted/bypassed nodes
### 5. Workflow tab switch optimization
- `skipAssetScans` option in `loadGraphData`: skip full pipeline on tab
switch
- Cache missing model/media/node state per workflow via
`PendingWarnings`
- `beforeLoadNewGraph`: save current store state to outgoing workflow's
`pendingWarnings`
- `showPendingWarnings`: restore cached errors silently (no overlay),
always sync missing nodes store (even when null)
- Preserve UI state (`fileSizes`, `urlInputs`) on tab switch by using
`setMissingModels([])` instead of `clearMissingModels()`
- `MissingModelRow.vue`: fetch file size on mount via
`fetchModelMetadata` memory cache
### 6. Undo/redo overlay suppression
- `silentAssetErrors` option propagated through pipeline →
`surfaceMissingModels`/`surfaceMissingMedia` `{ silent }` option
- `showPendingWarnings` `{ silent }` option for missing nodes overlay
- `changeTracker.ts`: pass `silentAssetErrors: true` on undo/redo
### 7. Error tab node filtering
- Selected node filters missing model/media card contents (not just
group visibility)
- `isAssetErrorInSelection`: resolve execution ID → graph node for
selection matching
- Missing nodes intentionally unfiltered (pack-level scope)
- `hasMissingMediaSelected` added to `RightSidePanel.vue` error tab
visibility
- Download All button: show only when 2+ downloadable models exist
### 8. New store functions
- `missingModelStore`: `addMissingModels`, `removeMissingModelsByNodeId`
- `missingMediaStore`: `addMissingMedia`, `removeMissingMediaByNodeId`
- `missingNodesErrorStore`: `removeMissingNodesByNodeId`
- `missingModelScan`: `scanNodeModelCandidates` (extracted single-node
scan)
- `missingMediaScan`: `scanNodeMediaCandidates` (extracted single-node
scan)
### 9. Test infrastructure improvements
- `data-testid` on `RightSidePanel.vue` tabs (`panel-tab-{value}`)
- Error-related TestIds moved from `dialogs` to `errorsTab` namespace in
`selectors.ts`
- Removed unused `TestIdValue` type
- Extracted `cleanupFakeModel` to shared `ErrorsTabHelper.ts`
- Renamed `openErrorsTabViaSeeErrors` → `loadWorkflowAndOpenErrorsTab`
- Added `aria-label` to pencil edit button and subgraph toggle button
## Test plan
### Unit tests (41 new)
- Store functions: `addMissing*`, `removeMissing*ByNodeId`
- `executionErrorStore`: `surfaceMissing*` silent option
- Scan functions: muted/bypassed filtering, `scanNodeModelCandidates`,
`scanNodeMediaCandidates`
- `workflowService`: `showPendingWarnings` silent, `beforeLoadNewGraph`
caching
### E2E tests (17 new in `errorsTabModeAware.spec.ts`)
**Missing nodes**
- [x] Deleting a missing node removes its error from the errors tab
- [x] Undo after bypass restores error without showing overlay
**Missing models**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Deleting a node with missing model removes its error
- [x] Undo after bypass restores error without showing overlay
- [x] Pasting a node with missing model increases referencing node count
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node
**Missing media**
- [x] Loading a workflow with all nodes bypassed shows no errors
- [x] Bypassing a node hides its error, un-bypassing restores it
- [x] Pasting a bypassed node does not add a new error
- [x] Selecting a node filters errors tab to only that node
**Subgraph**
- [x] Bypassing a subgraph hides interior errors, un-bypassing restores
them
- [x] Bypassing a node inside a subgraph hides its error, un-bypassing
restores it
**Workflow switching**
- [x] Does not resurface error overlay when switching back to workflow
with missing nodes
- [x] Restores missing nodes in errors tab when switching back to
workflow
# Screenshots
https://github.com/user-attachments/assets/e0a5bcb8-69ba-4120-ab7f-5c83e4cfc3c5
## Follow-up work
- Extract error-detection computed properties from `RightSidePanel.vue`
into a composable (e.g. `useErrorsTabVisibility`)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds Playwright E2E tests verifying that
1. the minimap canvas renders node content
2. clears when the graph is empty
3. correctly navigates the main canvas on click
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10738-test-add-minimap-E2E-tests-for-graph-content-and-click-to-navigate-3336d73d365081eb955ce711b3efc57f)
by [Unito](https://www.unito.io)
<!-- CURSOR_SUMMARY -->
---
> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to adding `data-testid` attributes to
the minimap UI and expanding Playwright E2E assertions, with no
production behavior changes expected.
>
> **Overview**
> Strengthens minimap E2E coverage by switching existing assertions from
CSS selectors to new `data-testid`-based selectors and adding helper
utilities for canvas/overlay interactions.
>
> Adds new Playwright tests that verify the minimap canvas renders
content when nodes exist, clears when the graph is emptied, and that
clicking the minimap pans the main canvas (including a
post-`fitViewToSelectionAnimated` tolerance check).
>
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
06e7542af1. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Alexander Brown <DrJKL0424@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enable the previously disabled `playwright/no-force-option` lint rule at
error level and resolve all 29 violations across 10 files.
## Changes
### Lint rule
- `.oxlintrc.json`: `playwright/no-force-option` changed from `off` to
`error`
### Shared utility
- `CanvasHelper.ts`: Add `mouseClickAt()` and `mouseDblclickAt()`
methods that convert canvas-element-relative positions to absolute page
coordinates and use `page.mouse` APIs, avoiding Playwright's locator
actionability checks that fail when Vue DOM overlays sit above the
`<canvas>` element
### Force removal (20 violations)
- `selectionToolboxActions.spec.ts`: Remove `force: true` from 8 toolbox
button clicks (the `pointer-events: none` splitter overlay does not
intercept `elementFromPoint()`)
- `selectionToolboxSubmenus.spec.ts`: Remove `force: true` from 2
popover menu item clicks
- `BuilderSelectHelper.ts`: Remove `force: true` from 2 widget/node
clicks (builder mode does not disable pointer events)
- `linkInteraction.spec.ts`: Remove `force: true` from 3 slot `dragTo()`
calls (`::after` pseudo-elements do not intercept `elementFromPoint()`)
- `SidebarTab.ts`: Remove `force: true` from toast dismissal (`.catch()`
already handles failures)
- `nodeHelp.spec.ts`: Remove `force: true` from info button click
(preceding `toBeVisible()` assertion is sufficient)
### Rewrites (3 violations)
- `integerWidget.spec.ts`: Replace force-clicking disabled buttons with
`toBeDisabled()` assertions
- `Topbar.ts`: Replace force-click with `waitFor({ state: 'visible' })`
after hover
### Canvas coordinate clicks (9 violations)
- `litegraphUtils.ts`: Convert `NodeReference.click()` and
`navigateIntoSubgraph()` to use
`canvasOps.mouseClickAt()`/`mouseDblclickAt()`
- `subgraphPromotion.spec.ts`: Convert 3 right-click canvas calls to
`canvasOps.mouseClickAt()`
- `selectionToolboxSubmenus.spec.ts`: Convert 1 canvas dismiss-click to
`canvasOps.mouseClickAt()`
## Rationale
The original `force: true` usages were added defensively based on
incorrect assumptions about the `z-999 pointer-events: none` splitter
overlay intercepting Playwright's actionability checks. In reality,
`elementFromPoint()` skips elements with `pointer-events: none`, so the
overlay is transparent to Playwright's hit-test.
For canvas coordinate clicks, `force: true` on a locator does not tunnel
through DOM overlays — it only skips Playwright's preflight checks.
`page.mouse.click()` is the correct API for coordinate-based canvas
interactions.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11164-fix-enable-playwright-no-force-option-lint-rule-33f6d73d365081e78601c6114121d272)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
Add eslint-plugin-playwright as an oxlint JS plugin scoped to
browser_tests/, enforcing Playwright best practices at lint time.
## Changes
- **What**: Configure eslint-plugin-playwright@2.10.1 via oxlint's alpha
`jsPlugins` field (`.oxlintrc.json` override scoped to
`browser_tests/**/*.ts`). 18 recommended rules +
`prefer-native-locators` + `require-to-pass-timeout` at error severity.
All 173 initial violations resolved (config, auto-fix, manual fixes).
`no-force-option` set to off — 28 violations need triage (canvas overlay
workarounds vs unnecessary force) in a dedicated PR.
- **Dependencies**: `eslint-plugin-playwright@^2.10.1` (devDependency,
required by oxlint jsPlugins at runtime)
## Review Focus
- `.oxlintrc.json` override structure — this is the first use of
oxlint's JS plugins alpha feature in this repo
- Manual fixes in spec files: `waitForSelector` → `locator.waitFor`,
deprecated page methods → locator equivalents, `toPass()` timeout
additions
- Compound CSS selectors replaced with `.and()` (Playwright native
locator composition) to avoid `prefer-native-locators` suppressions
- Lint script changes in `package.json` to include `browser_tests/` in
oxlint targets
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Adds tests that simulate the execution flow and output feed
## Changes
- **What**:
- Add ExecutionHelper for mocking network activity
- Refactor ws fixture to use Playwright websocket helper instead of
patching window
-
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10801-test-App-mode-Execution-tests-3356d73d365081e4acf0c34378600031)
by [Unito](https://www.unito.io)
## Summary
Alright, alright, alright. These e2e tests have been runnin' around like
they're late for somethin', settin' tight little timeouts like the
world's gonna end in 250 milliseconds. Man, you gotta *breathe*. Let the
framework do its thing. Go slow to go fast, that's what I always say.
## Changes
- **What**: Removed ~120 redundant timeout overrides from auto-retrying
Playwright assertions (`toBeVisible`, `toBeHidden`, `toHaveCount`,
`toBeEnabled`, `toHaveAttribute`, `toContainText`, `expect.poll`) where
5000ms is already the default. Also removed sub-5s timeouts (1s, 2s, 3s)
that were just *begging* for flaky failures — like wearin' a belt and
suspenders and also holdin' your pants up with both hands. Raised the
absurdly short timeouts in `customMatchers.ts` (250ms `toPass` → 5000ms,
256ms poll → default). Kept `timeout: 5000` on `.toPass()` calls
(defaults to 0), `.waitFor()`, `waitForRequest`, `waitForFunction`,
intentionally-short timeouts inside retry loops, and conditional
`.isVisible()/.catch()` checks — those fellas actually need the help.
## Review Focus
Every remaining timeout in the diff is there for a *reason*. The ones on
`.toPass()` stay because that API defaults to zero — it won't retry at
all without one. The ones on `.waitFor()` and `waitForRequest` stay
because those are locator actions, not auto-retrying assertions. The
intentionally-short ones inside `toPass` retry loops
(`interaction.spec.ts`) and the negative assertions (`actionbar.spec.ts`
confirming no response arrives) — those are *supposed* to be tight.
The short timeouts on regular assertions were actively *encouragin'*
flaky failures. That's like settin' your alarm for 4 AM and then gettin'
mad you're tired. Just... don't do that, man. Let things take the time
they need.
38 files, net -115 lines. Less code, more chill. That's livin'.
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
Adds Playwright E2E tests for the ShareWorkflow dialog component and its
various states.
## Tests added
- Dialog opens and shows unsaved state for new workflows (save prompt)
- Ready state shows create link button for saved but unpublished
workflows
- Shared state shows copy URL field with share link after publishing
- Stale state shows update link button when workflow modified after
publishing
- Close button dismisses dialog
- Create link transitions dialog from ready to shared state
- Tab switching between share link and publish to hub (when
comfyHubUploadEnabled)
- Tab aria-selected states update correctly on switch
## Approach
- Share dialog is gated behind `isCloud` (compile-time constant), so
tests invoke it directly via `page.evaluate()` importing
`useShareDialog`
- Share service API calls (`/api/userdata/*/publish`,
`/api/assets/from-workflow`) mocked via `page.route()` for deterministic
state testing
- Dialog state (loading → unsaved → ready → shared → stale) controlled
by mock responses
- Feature flags set via `serverFeatureFlags.value` for tab visibility
testing
## Notes
- All pre-existing TS2307 errors are `.vue` module resolution — no new
type errors
- Tests cover the 5 dialog states: loading, unsaved, ready, shared,
stale
## Task
Part of Test Coverage Q2 Overhaul (DLG-05).
## Conventions
- Uses Vue nodes with new menu enabled
- Tests read as user stories
- No full-page screenshots
- Proper waits, no sleeps
- All API calls mocked
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10588-test-add-ShareWorkflow-dialog-E2E-tests-DLG-05-3306d73d365081a0ab15f333707e493b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Complete the @e2e/ path alias migration started in #10735 by converting
all 354 remaining relative imports and adding a lint rule to prevent
backsliding.
## Changes
- **What**: Migrate all relative imports in browser_tests/ to use
`@e2e/` (intra-directory) and `@/` (src/ imports) path aliases. Add
`no-restricted-imports` ESLint rule banning `./` and `../` imports in
`browser_tests/**/*.ts`. Suppress pre-existing oxlint `no-eval` and
`no-console` warnings exposed by touching those files.
## Review Focus
- ESLint flat-config merging: the `@playwright/test` ban and
relative-import ban are in two separate blocks to avoid last-match-wins
collision with the `useI18n`/`useVirtualList` blocks higher in the
config.
- The `['./**', '../**']` glob patterns (not `['./*', '../*']`) are
needed to catch multi-level relative paths like `../../../src/foo`.
Follows up on #10735
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10958-test-migrate-browser_tests-to-e2e-path-alias-and-add-lint-rule-33c6d73d365081649d1be771eac986fd)
by [Unito](https://www.unito.io)
Co-authored-by: Amp <amp@ampcode.com>