Commit Graph

9 Commits

Author SHA1 Message Date
pythongosssss
a6c3ff1a54 fix: load3d used wrong i18n key, add test (#11546)
## Summary

Toast for Load3D initialization failure was using the wrong key and so
showed an untranslated key to the user.

## Changes

- **What**: 
- Update to use correct existing key
- Add test that forces init failure

## Screenshots (if applicable)
Fixed
<img width="482" height="121" alt="image"
src="https://github.com/user-attachments/assets/f89eef99-c1a6-463a-a711-7e9c16d0e89a"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11546-fix-load3d-used-wrong-i18n-key-add-test-34a6d73d36508159aab9f042d3e9c4f0)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-23 11:52:42 -04:00
pythongosssss
9522f68ae6 test: additional load3d e2e coverage (#11521)
## Summary

Expands the e2e coverage for the load3d node

## Changes

- **What**: 
- test recording, grid and background upload

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11521-test-additional-load3d-e2e-coverage-3496d73d3650814595e1eabe97448993)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-22 20:03:37 -04:00
Terry Jia
deba72e7a0 gizmo controls (#11274)
## Summary
Add Gizmo transform controls to load3d

- Remove automatic model normalization (scale + center) on load; models
now appear at their original transform. The previous auto-normalization
conflicted with gizmo controls — applying scale/position on load made it
impossible to track and reset the user's intentional transform edits vs.
the system's normalization
- Add a manual Fit to Viewer button that performs the same normalization
on demand, giving users explicit control
- Add Gizmo Controls (translate/rotate) for interactive model
manipulation with full state persistence across node properties, viewer
dialog, and model reloads
- Gizmo transform state is excluded from scene capture and recording to
keep outputs clean

## Motivation
The gizmo system is a prerequisite for these potential features:
- Custom cameras — user-placed cameras in the scene need transform
gizmos for precise positioning and orientation
- Custom lights — scene lighting setup requires the ability to
interactively position and aim light sources
- Multi-object scene composition — positioning multiple models relative
to each other requires per-object transform controls
- Pose editor — skeletal pose editing depends on the same transform
infrastructure to manipulate individual bones/joints

Auto-normalization was removed because it silently mutated model
transforms on load, making it impossible to distinguish between the
original model pose and user edits. This broke gizmo reset (which needs
to know the "clean" state) and would corrupt round-trip transform
persistence.

## Screenshots (if applicable)

https://github.com/user-attachments/assets/621ea559-d7c8-4c5a-a727-98e6a4130b66

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11274-gizmo-controls-3436d73d365081c38357c2d58e49c558)
by [Unito](https://www.unito.io)
2026-04-18 22:45:06 -04:00
Kelly Yang
29d6263fb9 test: add Preview3D execution flow E2E tests (#11014)
## Summary
Adds Playwright coverage for `Preview3D execution` and persistence :
real queue execution against a `Load3D → Preview3D` workflow, plus `save
/ full reload / reopen` from the sidebar.

## What these tests do
**Fixture** (every test)
Turns on Vue Nodes, uses the sidebar for workflows, loads a Load3D →
Preview3D workflow, waits for nodes, then clears saved workflows after
the test so runs stay isolated.

**Test 1 — execution updates Preview3D**
Uploads `cube.obj`(the existing test file in the merged version) to
Load3D, runs `Queue Prompt`, then checks that Preview3D’s model_file and
Last Time Model File match and the canvas has non-zero size. No 3D
screenshots (GPU flakiness).

**Test 2 — persistence after reload**
Same upload + queue, then saves the workflow, reloads the page,
re-applies the same UI settings, opens the saved workflow, and checks
the same model path and camera state (with a small numeric tolerance).

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adds new slow, WebGL-dependent E2E tests and fixtures, which can
increase CI runtime and introduce flakiness due to timing/graphics
variability, but does not change production logic.
> 
> **Overview**
> Adds a new `Load3D → Preview3D` workflow asset and a dedicated
Playwright fixture (`Preview3DPipelineFixture`) to drive real queue
execution, upload a 3D model, and interact with the 3D canvases (orbit
drags) while asserting `model_file`/`Last Time Model File` and camera
state via node properties.
> 
> Introduces camera-state comparison helpers with explicit numeric
tolerances, and adds a new `preview3dExecution.spec.ts` suite that
validates (1) Preview3D updates from execution output and (2) model +
camera persistence across save, full page reload, and reopening the
workflow from the sidebar.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
5f54b0f650. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11014-test-add-Preview3D-execution-flow-E2E-tests-33e6d73d3650811fa298c364ae196606)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-04-16 18:08:04 -04:00
Alexander Brown
52ccd9ed1a refactor: internalize nextFrame() into fixture/helper methods (#11166)
## Summary

Internalize `nextFrame()` calls into fixture/helper methods so spec
authors don't need to remember to call it after common operations.
`nextFrame()` waits for one `requestAnimationFrame` (~16ms) — an extra
call is always safe, making this a low-risk refactor.

## Changes

### Phase 1: `SettingsHelper.setSetting()`
`setSetting()` now calls `nextFrame()` internally. Removed 15 redundant
calls across 7 files.

### Phase 2: `CommandHelper.executeCommand()`
`executeCommand()` now calls `nextFrame()` internally. Removed 15
redundant calls across 7 files, including the now-redundant call in
`AppModeHelper.toggleAppMode()`.

### Phase 3: `WorkflowHelper.loadGraphData()`
New helper wraps `page.evaluate(loadGraphData)` + `nextFrame()`.
Migrated `SubgraphHelper.serializeAndReload()` and `groupNode.spec.ts`.

### Phase 4: `NodeReference` cleanup
Removed redundant `nextFrame()` from `copy()`, `convertToGroupNode()`,
`resizeNode()`, `dragTextEncodeNode2()`, and
`convertDefaultKSamplerToSubgraph()`. Removed 6 spec-level calls after
`node.click('title')`.

### Phase 5: `KeyboardHelper.press()` and `delete()`
New convenience methods that press a key and wait one frame. Converted
40 `canvas.press(key)` + `nextFrame()` pairs across 13 spec files.

### Phase 6: `ComfyPage.expectScreenshot()`
New helper combines `nextFrame()` + `toHaveScreenshot()`. Converted 45
pairs across 12 spec files.

## Total impact
- **~130 redundant `nextFrame()` calls eliminated** across ~35
spec/helper files
- **3 new helper methods** added (`loadGraphData`, `press`/`delete`,
`expectScreenshot`)
- **2 existing methods** enhanced (`setSetting`, `executeCommand`)

## What was NOT changed
- `performance.spec.ts` frame-counting loops (intentional)
- `ComfyMouse.ts` / `CanvasHelper.ts` (already internalized)
- `SubgraphHelper.packAllInteriorNodes()` (deliberate orchestration)
- Builder helpers (already internalized)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11166-refactor-internalize-nextFrame-into-fixture-helper-methods-33f6d73d3650817bb5f6fb46e396085e)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-15 15:25:47 +00:00
Alexander Brown
f1bb756929 fix: remove redundant and counterproductive e2e timeout overrides (#11110)
## Summary

Alright, alright, alright. These e2e tests have been runnin' around like
they're late for somethin', settin' tight little timeouts like the
world's gonna end in 250 milliseconds. Man, you gotta *breathe*. Let the
framework do its thing. Go slow to go fast, that's what I always say.

## Changes

- **What**: Removed ~120 redundant timeout overrides from auto-retrying
Playwright assertions (`toBeVisible`, `toBeHidden`, `toHaveCount`,
`toBeEnabled`, `toHaveAttribute`, `toContainText`, `expect.poll`) where
5000ms is already the default. Also removed sub-5s timeouts (1s, 2s, 3s)
that were just *begging* for flaky failures — like wearin' a belt and
suspenders and also holdin' your pants up with both hands. Raised the
absurdly short timeouts in `customMatchers.ts` (250ms `toPass` → 5000ms,
256ms poll → default). Kept `timeout: 5000` on `.toPass()` calls
(defaults to 0), `.waitFor()`, `waitForRequest`, `waitForFunction`,
intentionally-short timeouts inside retry loops, and conditional
`.isVisible()/.catch()` checks — those fellas actually need the help.

## Review Focus

Every remaining timeout in the diff is there for a *reason*. The ones on
`.toPass()` stay because that API defaults to zero — it won't retry at
all without one. The ones on `.waitFor()` and `waitForRequest` stay
because those are locator actions, not auto-retrying assertions. The
intentionally-short ones inside `toPass` retry loops
(`interaction.spec.ts`) and the negative assertions (`actionbar.spec.ts`
confirming no response arrives) — those are *supposed* to be tight.

The short timeouts on regular assertions were actively *encouragin'*
flaky failures. That's like settin' your alarm for 4 AM and then gettin'
mad you're tired. Just... don't do that, man. Let things take the time
they need.

38 files, net -115 lines. Less code, more chill. That's livin'.

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-10 19:47:20 +00:00
Alexander Brown
0132c77c7d test: harden 82 Playwright specs for deterministic CI runs (#10967)
## Summary

Harden 98 E2E spec files and 8 fixtures/helpers for deterministic CI
runs by replacing race-prone patterns with retry-safe alternatives.

No source code changes -- only `browser_tests/` is touched.

## Changes

- **E2E spec hardening** (98 spec files, 6 fixtures, 2 helpers):

  | Fix class | Sites | Examples |
  |-----------|-------|---------:|
| `expect(await ...)` -> `expect.poll()` | ~153 | interaction,
defaultKeybindings, workflows, featureFlags |
| `const x = await loc.count(); expect(x)` -> `toHaveCount()` | ~19 |
menu, linkInteraction, assets, bottomPanelShortcuts |
| `nextFrame()` -> `waitForHidden()` after menu clicks | ~22 |
contextMenu, rightClickMenu, subgraphHelper |
| Redundant `nextFrame()` removed | many | defaultKeybindings, minimap,
builderSaveFlow |
| `expect(async () => { ... }).toPass()` retry blocks | 5 | interaction
(graphdialog dismiss guard) |
| `force:true` removed from `BaseDialog.close()` | 1 | BaseDialog
fixture |
| ContextMenu `waitForHidden` simplified (check-then-act race removed) |
1 | ContextMenu fixture |
| Non-deterministic node order -> proximity-based selection | 1 |
interaction (toggle dom widget) |
  | Tight poll timeout (250ms) -> >=2000ms | 2 | templates |

- **Helper improvements**: Exposed locator getters on
`ComfyPage.domWidgets`, `ToastHelper.toastErrors`, and
`WorkflowsSidebarTab.activeWorkflowLabel` so callers can use retrying
assertions (`toHaveCount()`, `toHaveText()`) directly.

- **Flake pattern catalog**: Added section 7 table to
`browser_tests/FLAKE_PREVENTION_RULES.md` documenting 8 pattern classes
for reviewers and future authors.

- **Docs**: Fixed bad examples in `browser_tests/README.md` to use
`expect.poll()`.

- **Breaking**: None
- **Dependencies**: None

## Review Focus

- All fixes follow the rules in
`browser_tests/FLAKE_PREVENTION_RULES.md`
- No behavioral changes to tests -- only timing/retry strategy is
updated
- The `ContextMenu.waitForHidden` simplification removes a
swallowed-error anti-pattern; both locators now use direct `waitFor({
state: 'hidden' })`

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-04-09 20:50:56 -07:00
Terry Jia
277ee5c32e test: add E2E tests for Load3D model upload and drag-drop and basic e2e for 3d viewer (#10957)
## Summary
Add tests verifying real model loading:
- Upload cube.obj via file chooser button
- Drag-and-drop cube.obj onto the 3D canvas
- Add data-testid to LoadingOverlay for stable test selectors.
Add tests verifying 3d viewer openning:
- Open viewer from Load3D node via expand button, verify canvas and
controls sidebar
- Cancel button closes the viewer dialog

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10957-test-add-E2E-tests-for-Load3D-model-upload-and-drag-drop-and-basic-e2e-for-3d-viewer-33c6d73d3650810c8ff8ed656a5164a6)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-09 21:36:07 -04:00
Terry Jia
d73c4406ed test: add basic E2E tests for Load3D node (#10731)
## Summary
Add Playwright tests covering widget rendering, controls menu
interaction, background color change, and recording controls visibility.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10731-test-add-basic-E2E-tests-for-Load3D-node-3336d73d36508194bff9eb2a7c9356b9)
by [Unito](https://www.unito.io)
2026-04-07 22:41:12 -04:00