# Canvas Rotation and Mirroring
## Overview
Adds rotation (90° left/right) and mirroring (horizontal/vertical)
capabilities to the mask editor canvas. All three layers (image, mask,
RGB) transform together. Redo and Undo respect transformations as new
states. Keyboard shortcuts also added for all four functions in
Keybinding settings.
Additionally, fixed the issue of ctrl+z and ctrl+y keyboard commands not
restricting to the mask editor canvas while opened.
https://github.com/user-attachments/assets/fb8d5347-b357-4a3a-840a-721cdf8a6125
## What Changed
### New Files
- **`src/composables/maskeditor/useCanvasTransform.ts`**
- Core transformation logic for rotation and mirroring
- GPU texture recreation after transformations
### Modified Files
#### **`src/composables/useCoreCommands.ts`**
- Added check to see if Mask Editor is opened for undo and redo commands
#### **`src/stores/maskEditorStore.ts`**
- Added GPU texture recreation signals
#### **`src/composables/maskeditor/useBrushDrawing.ts`**
- Added watcher for `gpuTexturesNeedRecreation` signal
- Handles GPU texture recreation when canvas dimensions change
- Recreates textures with new dimensions after rotation
- Updates preview canvas and readback buffers accordingly
- Ensures proper ArrayBuffer backing for WebGPU compatibility
#### **`src/components/maskeditor/TopBarHeader.vue`**
- Added 4 new transform buttons with icons:
- Rotate Left (counter-clockwise)
- Rotate Right (clockwise)
- Mirror Horizontal
- Mirror Vertical
- Added visual separators between button groups
#### **`src/extensions/core/maskEditor.ts`**
- Added keyboard shortcut settings for rotate and mirror
#### **Translation Files** (e.g., `src/locales/en.json`)
- Added i18n keys:
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7841-Added-MaskEditor-Rotate-and-Mirror-Functions-2de6d73d365081bc9b84ea4919a3c6a1)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
Refactored BrushSettingsPanel layout to stack labels and number inputs
above sliders, and fixed brush size keybinding limits to match the
updated 1-250 range.
## Changes
- **What**:
- Reorganized BrushSettingsPanel UI to display labels and number inputs
in a row above each slider (instead of side-by-side), creating a cleaner
vertical layout with better visual hierarchy.
- Updated brush size increase/decrease keybindings to clamp between
1-250 (previously 1-100) to match the refactored slider limits.
- Added setting for color picker keybinding
- **Breaking**: None
## Review Focus
- Verify the stacked layout (label + number input above slider) works
well across different panel widths
- Confirm all slider controls properly sync with their corresponding
number inputs
- Test brush size keybindings (increase/decrease) respect the new 1-250
limits
## Screenshot
<img width="1713" height="848" alt="image"
src="https://github.com/user-attachments/assets/22a26ad2-61be-4031-92d0-b4577a003552"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7783-Fixed-Brush-Settings-Port-Refactor-and-Added-Numeric-Control-2d76d73d365081bda7a8e12d3c649085)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Removes the legacy mask editor. May also want to remove the "Beta" tags
on all the current mask editor components/mentions in the app now as
well.
## Context
Telemetry data shows zero users using the legacy mask editor. It has
been considerable time since we switched to the new one, and there
really is no reason to use the legacy version given how lacking it is.
In https://github.com/Comfy-Org/ComfyUI_frontend/pull/7332 (v1.35.2 -
Dec 11, 2025), we added a final warning that the legacy mask editor is
being removed.
On 1.36, this PR can be merged, as more than enough warning will have
been given.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7370-cleanup-remove-the-legacy-mask-editor-and-all-related-code-2c66d73d365081d58fbed0f3c84bcb0d)
by [Unito](https://www.unito.io)
## Summary
This PR refactors the mask editor from a vanilla JavaScript
implementation to Vue 3 + Composition API, aligning it with the ComfyUI
frontend's modern architecture. This is a structural refactor without UI
changes - all visual appearances and user interactions remain identical.
Net change: +1,700 lines (mostly tests)
## Changes
- Converted from class-based managers to Vue 3 Composition API
- Migrated state management to Pinia stores (maskEditorStore,
maskEditorDataStore)
- Split monolithic managers into focused composables:
- useBrushDrawing - Brush rendering and drawing logic
- useCanvasManager - Canvas lifecycle and operations
- useCanvasTools - Tool-specific canvas operations
- usePanAndZoom - Pan and zoom functionality
- useToolManager - Tool selection and coordination
- useKeyboard - Keyboard shortcuts
- useMaskEditorLoader/Saver - Data loading and saving
- useCoordinateTransform - Coordinate system transformations
- Replaced imperative DOM manipulation with Vue components
- Added comprehensive test coverage
## What This PR Does NOT Change
Preserved Original Styling:
- Original CSS retained in packages/design-system/src/css/style.css
- Some generic controls (DropdownControl, SliderControl, ToggleControl)
preserved as-is
- Future migration to Tailwind and PrimeVue components is planned but
out of scope for this PR
Preserved Core Functionality:
- Drawing algorithms and brush rendering logic remain unchanged
- Pan/zoom calculations preserved
- Canvas operations (composite modes, image processing) unchanged
- Tool behaviors (brush, color select, paint bucket) identical
- No changes to mask generation or export logic
DO NOT Review:
- CSS styling choices (preserved from original)
- Drawing algorithm implementations (unchanged)
- Canvas rendering logic (ported as-is)
- UI/UX changes (none exist)
- Component library choices (future work)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6629-fully-refactor-mask-editor-into-vue-based-2a46d73d36508114ab8bd2984b4b54e4)
by [Unito](https://www.unito.io)
## Summary
Split mask editor structure into smaller files
## Changes
This PR is a prerequisite step for [the issue - refactoring the mask
editor using
Vue](https://github.com/Comfy-Org/ComfyUI_frontend/issues/5956). It
splits the current monolithic maskeditor.ts (about 5700 lines) into
separate files; otherwise, the original single file would be very
difficult to analyze or maintain.
This PR itself does not introduce any Vue, nor should it have any
functional changes or modifications. It's purely a code-level split,
with all related files placed in the maskeditor folder.
The original maskeditor.ts has been renamed to maskeditor.ts.backup for
future reference.
## Review Focus
Since this PR is only for splitting purposes, all logic remains
consistent with the original. Therefore, for any reviewer: any code
logic improvements should happen in the subsequent Vue-based
refactoring, not in this PR.
Following this PR, I will perform a Vue-based refactoring of the mask
editor to align with the frontend's overall Vue architecture and provide
better cloud-related support.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6308-refactor-Split-mask-editor-into-smaller-files-2986d73d36508131937dd43e465a47bd)
by [Unito](https://www.unito.io)
* temp: move tailwind calls out of the layer
* temp: ts tailwind config
* upgrade: Tailwind v4
This got a little out of hand.
Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly.
* upgrade: bg-opacity is now a modifier
* fix: Classic menu buttons assume a border
* Update test expectations [skip ci]
* fix: New preflight removal pattern
* fix: Skeletons don't have skin
* Update test expectations [skip ci]
* fix: Missing @reference
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
* Fixed square brush with hardness <1; improved the effect of hardness, improved the effect of smoothing precision
* Improved square hardness and code quality with performance optimizations
* Fix brush rendering anti-aliasing and optimized square brushes using texture caching
* Switched to QuickLRU for brush cache
* Cleaned up exports from testing
* Removed SOFT_BRUSH_STEPS unused variable
* implmentation of new mask editor
* fixed some problems, added some new ones
* Refactor: Split implementation into classes, fix multiple bugs -> all initial features work, more testing required
* first release - fixed all known issues, tested, added color select tool and settings toggle
* fix: vite primevue/treenode import error
* refactor: remove useless @ts-ignore and replace with @ts-expect-error
* build(tsconfig): enable incremental to speed up secondary time type check