Commit Graph

64 Commits

Author SHA1 Message Date
Simula_r
ec1a7f1da4 fix: vue nodes image preview widget, better multi image gallery support (#7178)
## Summary

Fix image preview to better handle multiple images, switching between
them, and showing the skeleton correctly.

## Changes

- **What**: ImagePreview.vue

## Screenshots (if applicable)

Old (broken)


https://github.com/user-attachments/assets/e4997569-bdf5-4015-a83c-bbaabeac96d6

New (fixed)


https://github.com/user-attachments/assets/19dda841-c909-4fcb-b4d4-99aa1372843b

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by [Unito](https://www.unito.io)

---------

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2025-12-05 13:52:18 -08:00
Alexander Brown
c263111eeb Feat: Add preview as plaintext toggle for Preview As Text (#7102)
## Summary

Adds a toggle to conditionally render the text as Markdown.

## Also...

Fixes some type issues across our myriad Widget types. We should
probably clean those up.

## Example


https://github.com/user-attachments/assets/24fed943-1e79-4ea4-a962-826b06d68761



This could be a good minimal testcase for dynamic widgets @AustinMroz

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2025-12-02 14:37:57 -08:00
Christian Byrne
d76c59cb14 [refactor] Simplify Vue node resize to bottom-right corner only (#7063)
## Summary

Temporarily simplifies the resize logic to only work on bottom right
corner and eliminates edge cases where corner resizing caused position
drift issues.

- Remove multi-corner resize handles in favor of bottom-right only
- Delete resizeMath.ts and its tests (no longer needed)
- Simplify useNodeResize to only handle bottom-right resize
- Remove position tracking from resize callback

---------

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2025-11-30 18:27:37 -08:00
Christian Byrne
29dbfa3f60 fix: Vue Node <-> Litegraph node height offset normalization (#6966)
## Summary

Changes the layout store to treat node sizes as body-only measurements
while LiteGraph continues to reason about full heights. DOM-driven
updates are tagged with `LayoutSource.DOM`, which lets the store strip
the title height exactly once before persisting. That classification (a
new mutation source - `LayoutSource.DOM`) is accurate because those
mutations are triggered by the browser’s layout engine via
ResizeObserver, rather than by direct calls into the layout APIs (e.g.,
`moveNodeTo`, `useNodeDrag`). So all sources are:

- `LayoutSource.DOM`: browser layout/ResizeObserver measurements that
include the title bar
- `LayoutSource.Vue`: direct Vue-driven mutations routed through the
layout store
- `LayoutSource.Canvas`: legacy LiteGraph/canvas updates that will be
phased out over time
- `LayoutSource.External`: for multiplayer or syncing with a when going
online after making changes offline (in teams/workspace)

When layout state flows back into LiteGraph we add the title height just
in time for `liteNode.setSize`, so LiteGraph’s rendering stays
unchanged. This makes Vue node resizing and workflow persistence
deterministic - multiline widgets hold their dimensions across reloads
because every path that crosses the layout/LiteGraph boundary performs
the same normalization.

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2025-11-26 17:37:24 -07:00
Simula_r
4b87b1fdc5 fix: remove LOD from vue nodes (#6950)
## Summary

Refactor to remove LOD from vue nodes. Also, hide Litegraph LOD settings
in vue nodes to prevent confusion / stale setting. Keep litegraph LOD
the exact same.

## Changes

- **What**: settings, all LOD related code in vue nodes

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2025-11-26 12:26:05 -07:00
Alexander Brown
6d41e8b6e4 Feat: Load Image (from Outputs) support in Vue Nodes (#6836)
## Summary

Expose the Auto-refresh and manual refresh controls.
Fixes an issue with the Dropdown where it was index dependent so wasn't
updating correctly as new items came in.

## Screenshots

<!-- Add screenshots or video recording to help explain your changes -->

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2025-11-22 23:59:00 -08:00
Alexander Brown
9da82f47ef Feat: Alt+Drag to clone - Vue Nodes (#6789)
## Summary

Replicate the alt+drag to clone behavior present in litegraph.

## Changes

- **What**: Simplify the interaction/drag handling, now with less state!
- **What**: Alt+Click+Drag a node to clone it

## Screenshots (if applicable)



https://github.com/user-attachments/assets/469e33c2-de0c-4e64-a344-1e9d9339d528



<!-- Add screenshots or video recording to help explain your changes -->

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2025-11-21 14:16:03 -08:00
Johnpaul Chiwetelu
14d94da52b Fix Node Event Handlers for Shift Click (#6262)
This pull request refactors the node selection and pointer interaction
logic in the Vue node graph editor to improve multi-selection behavior,
clarify event handling, and enhance test coverage. The main change is to
defer multi-select toggle actions (such as ctrl+click for
selection/deselection) from pointer down to pointer up, preventing
premature selection state changes and making drag interactions more
robust. The drag initiation logic is also refined to only start dragging
after the pointer moves beyond a threshold, and new composable methods
are introduced for granular node selection control.

**Node selection and pointer event handling improvements:**
* Refactored multi-select (ctrl/cmd/shift+click) logic in
`useNodeEventHandlersIndividual`: selection toggling is now deferred to
pointer up, and pointer down only brings the node to front without
changing selection state. The previous `hasMultipleNodesSelected`
function and related logic were removed for clarity.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L18-L35)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L57-L73)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL112-L116)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR127-R143)
* Added new composable methods `deselectNode` and
`toggleNodeSelectionAfterPointerUp` to `useNodeEventHandlersIndividual`
for more granular control over node selection, and exposed them in the
returned API.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084R210-R245)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L251-R259)

**Pointer interaction and drag behavior changes:**
* Updated `useNodePointerInteractions` to track pointer down/up state
and only start dragging after the pointer moves beyond a pixel
threshold. Multi-select toggling is now handled on pointer up, not
pointer down, and selection state is read from the actual node manager
for accuracy.
[[1]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R6-R10)
[[2]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R33-R34)
[[3]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R44-R53)
[[4]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R76-R110)
[[5]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R122-R123)
[[6]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1L131-R175)

**Test suite enhancements:**
* Improved and expanded tests for pointer interactions and selection
logic, including new cases for ctrl+click selection toggling on pointer
up, drag threshold behavior, and mocking of new composable methods.
[[1]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR9-R11)
[[2]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR35-R56)
[[3]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR100-R102)
[[4]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL144-R181)
[[5]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL155-R196)
[[6]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL196-R247)
[[7]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL276-R336)
[[8]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR348-R423)
* Updated test setup and assertions for node event handlers, ensuring
selection changes are only triggered at the correct event phase and that
drag and multi-select logic is covered.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL4-R7)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR92)

These changes make node selection more predictable and user-friendly,
and ensure drag and multi-select actions behave consistently in both the
UI and the test suite.

fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/6128



https://github.com/user-attachments/assets/582804d0-1d21-4ba0-a161-6582fb379352
2025-11-19 11:32:20 -08:00
Alexander Brown
00fa9b691b Fix: Simplify the widget state logic (#6741)
## Summary

Fixes the case where a value is updated in the graph but the result
doesn't reflect on the widget representation on the relevant node.

## Changes

- **What**: Uses vanilla Vue utilities instead of a special utility
- **What**: Fewer places where state could be desynced.

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2025-11-18 14:32:22 -08:00
Rizumu Ayaka
2cf3739236 refactor: use defineAsyncComponent for widget components (#6644)
currently, three.js is still being imported from the core extension. I'm
working on resolving this issue

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---------

Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2025-11-12 01:41:11 -08:00
Arjan Singh
8849d54e20 fix: use WidgetSelectDropdown for models (#6607)
## Summary

As the commit says, the model loaders were broken in cloud if you
enabled Vue Nodes (not a thing I think user does yet).

This fixes it by configuring the `WidgetSelectDropdown` to load so the
user load models like they would load a input or output asset.

## Review Focus

Probably `useAssetWidgetData` to make sure it's idomatic.

This part of
[assetsStore](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6607/files#diff-18a5914c9f12c16d9c9c3a9f6d0e203a9c00598414d3d1c8637da9ca77339d83R158-R234)
as well.

## Screenshots

<img width="1196" height="1005" alt="Screenshot 2025-11-05 at 5 34
22 PM"
src="https://github.com/user-attachments/assets/804cd3c4-3370-4667-b606-bed52fcd6278"
/>

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2025-11-06 03:34:17 +00:00
Arjan Singh
35d53c2c75 feat(WidgetSelectDropdown): support mapped display names (#6602)
## Summary

Add the ability for `WidgetSelectDropdown` to leverage `getOptionLabel`
for custom display labels.

## Review Focus

Will note inline.

## Screenshots


https://github.com/user-attachments/assets/0167cc12-e23d-4b6d-8f7f-74fd97a18397

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2025-11-05 13:12:59 -08:00
Arjan Singh
a2ef569b9c feat(ComboWidget): add ability to have mapped inputs (#6585)
## Summary

1. Add a `getOptionLabel` option to `ComboWidget` so users of it can map
of custom labels to widget values. (e.g., `"My Photo" ->
"my_photo_1235.png"`).
2. Utilize this ability in Cloud environment to map user uploaded
filenames to their corresponding input asset.
3. Copious unit tests to make sure I didn't (AFAIK) break anything
during the refactoring portion of development.
4. Bonus: Scope model browser to only show in cloud distributions until
it's released elsewhere; should prevent some undesired UI behavior if a
user accidentally enables the assetAPI.

## Review Focus

Widget code: please double check the work there.

## Screenshots (if applicable)



https://github.com/user-attachments/assets/a94b3203-c87f-4285-b692-479996859a5a


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2025-11-05 11:33:00 -08:00
AustinMroz
02aaf577ec Fix inability to select image from batch in vue (#6521)
Selecting a new image from a batch sets isLoading to true, but
handleImageLoad is never triggered so the image never displays.

Swapping to a different image from a batch is currently the only place
isLoading is set to true. This change, even if temporary, results in a
good chunk of dead code.

To my understanding, ImagePreviews are always object URLs and should
never need to load, so I don't foresee the loading placeholder being
needed here.

Resolves #6458

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2025-11-01 16:56:41 -07:00
AustinMroz
6e4471ad62 Fix node sizing in vue mode (#6289)
Before

![broken-resize](https://github.com/user-attachments/assets/1d3651f7-8589-439c-99d1-fa67c5970945)
After

![vue-resize](https://github.com/user-attachments/assets/ef97ea8f-b601-4a5c-9c6a-34d3f4b776d2)

Also add ~~content~~
[contain](https://developer.mozilla.org/en-US/docs/Web/CSS/contain)
styling for improved render performance.

Future:
- Update size scaling for WidgetLayoutField widgets.

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2025-10-28 12:18:57 -07:00
Arjan Singh
8ed9be20a9 feat(useRemoteWidget): add cloud firebase auth (#6249)
## Summary

Add Firebase authentication for `useRemoteWidget` Cloud API calls.

## Changes

- Incorporate changes from
c27edb7e94
- Add tests

## Screenshots


<img width="849" height="552" alt="Screenshot 2025-10-23 at 8 41 00 PM"
src="https://github.com/user-attachments/assets/23e07aac-22ea-4222-a90c-00335937a011"
/>

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2025-10-23 22:54:45 -07:00
Christian Byrne
f14a6beda5 allow Vue nodes to be resized from all 4 corners (#6187)
## Summary

Enables Vue nodes to resize from all four corners and consolidated the
interaction pipeline.

## Changes

- **What**: Added four-corner handles to `LGraphNode`, wired them
through the refactored `useNodeResize` composable, and centralized the
math/preset helpers under `interactions/resize/` with cleaner pure
functions and lint-compliant markup.

## Review Focus

Corner-to-corner resizing accuracy (position + size), pinned-node guard
preventing resize start, and snap-to-grid behavior at varied zoom
levels.

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Co-authored-by: GitHub Action <action@github.com>
2025-10-23 13:24:28 -07:00
AustinMroz
f63d0f3289 Fix type on LoadClip being marked as asset (#6207)
Previously, asset conversion was performed on any combo widget on a
valid node. As the `type` widget on LoadClip was also a combo widget, it
was being incorrectly converted.

This PR changes the isAssetBrowserEligible check to also verify the
widget name is correct.
<img width="694" height="174" alt="image"
src="https://github.com/user-attachments/assets/a8523ade-7f59-4480-b5e6-8782fd680106"
/>


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2025-10-22 19:37:40 -07:00
Christian Byrne
b44a39569e style: remove pulsing animation on executing Vue nodes (#6206)
## Summary

Removes pulsing animation which wasn't part of the original design and
has performance overhead.

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2025-10-22 11:45:58 -07:00
Christian Byrne
ad5be8ec70 [style] update style of mask editor button on Vue node image preview (#6060)
Updates style of mask editor button on Vue nodes image preview overlay
to align with
[design](https://www.figma.com/design/31uH3r4x3xbIctuRWYW6NM/V3---Vue-Nodes?node-id=7744-84270&m=dev).
Also makes the custom mask have color be derived from text color class.

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2025-10-16 21:02:55 -07:00
AustinMroz
15b1b91b16 Implement a legacy canvas widget for vue mode (#6011)
![updated-legacy-widget](https://github.com/user-attachments/assets/3f0a1623-9445-4059-acbb-086baec54980)

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2025-10-16 18:50:19 -07:00
Benjamin Lu
8396c9ae94 Rename ImagePreview spec to test (#6093)
## Summary
- rename the ImagePreview test file to use the .test.ts suffix required
outside of browser tests
- align with the eslint no-restricted-syntax rule that forbids .spec.ts
files in tests-ui

## Testing
- pnpm typecheck


------
https://chatgpt.com/codex/tasks/task_e_68f14718b0608330bd559182c9f7c62e

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2025-10-16 18:16:02 -07:00
Terry Jia
476d6df1ca fix mask editor bug under vueNodes (#5953)
## Summary

fix mask editor issues on vueNodes

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2025-10-14 17:42:36 -07:00
Christian Byrne
10af2300fa rework minimap, toolbox, and menu designs with unified theming (#6038)
## Summary

This PR redesigns the graph canvas interface components including
minimap, toolbox, and menu systems with updated spacing, colors, and
interaction patterns - using the design tokens directly from Figma,
which can be used elsewhere going forward.

There are some other changes to the designs, outlined
[here](https://www.notion.so/comfy-org/Update-Minimap-Menu-v2-2886d73d365080e88e12f8df027019c0):

- [x]  Update/standardize the padding between viewport and toolbox
- [x] Update toolbox component’s style to match the other floating menus
style (border radius, height, padding and follow theme colors)
- [x]  Expose the minimap button
- [x]  Remove the focus button and delete it’s keybinding
- [x]  Group the hand and the default cursor buttons


https://github.com/user-attachments/assets/92542e60-c32d-4a21-a6f6-e72837a70b17

## Review Focus

New CSS variables for cross-component theming consistency and
CanvasModeSelector component extraction for improved code organization.

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2025-10-14 14:26:07 -07:00
Christian Byrne
a0c02dfca6 make Vue nodes' outputs/previews responsively sized and work with node resizing (#5970)
## Summary

Added dedicated component for sampling previews and change all image
outputs (outputs, videos, previews) to be responsive and respond to node
resizing.



https://github.com/user-attachments/assets/7e683d32-4914-460c-ba08-4573c40aef24

## Changes

- **What**: Implemented `LivePreview` component for mid-execution
sampling visualization with responsive layout system
- **Dependencies**: Added resize handle composable and transform state
integration

## Review Focus

Node resize interaction conflicts with canvas dragging, and image
dimension calculation performance during rapid sampling updates.

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2025-10-10 21:52:24 -07:00
Christian Byrne
e6534f17e6 fix: emit layout change for batch node bounds (#5939)
## Summary

Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.

## Changes

- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test

## Review Focus

Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.

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2025-10-10 20:47:12 -07:00
Johnpaul Chiwetelu
d7796fcda4 Vuenodes/audio widgets (#5627)
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.

**Audio Widget Implementation and Integration:**

* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.

**Debugging and Logging:**

* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)

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Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
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2025-10-09 21:29:06 -07:00
Johnpaul Chiwetelu
4cb03cf052 Select Vue Nodes After Drag (#5863)
This pull request refactors the node selection logic in the Vue nodes
event handler composable to simplify the function signature and improve
single vs. multi-selection behavior. The main change is the removal of
the `wasDragging` parameter from the `handleNodeSelect` function, with
selection logic now determined by the current selection state. Related
test code is updated to match the new function signature.

**Node selection logic improvements:**

* Refactored the `handleNodeSelect` function in
`useNodeEventHandlersIndividual` to remove the `wasDragging` parameter,
making the function signature simpler and relying on selection state to
handle single vs. multi-selection.
* Updated the selection logic to check if multiple nodes are already
selected using `isLGraphNode`, and only perform single selection if not.

**Code and test updates:**

* Updated all calls to `handleNodeSelect` in the composable to remove
the `wasDragging` argument, ensuring consistent usage throughout the
codebase.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L125-R123)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L146-R144)
[[3]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L173-R171)
* Updated all related test cases to use the new `handleNodeSelect`
signature without the third parameter.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL105-R105)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL125-R125)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL144-R144)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL162-R162)
[[5]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL174-R174)
[[6]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL187-R187)

**Utility import:**

* Added an import for `isLGraphNode` from `@/utils/litegraphUtil` to
support the updated selection logic.## Summary

<!-- One sentence describing what changed and why. -->


## Screenshots (if applicable)



https://github.com/user-attachments/assets/71e856d3-afc2-497d-826e-5b485066e7fe

---------

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2025-10-09 20:48:03 -07:00
Christian Byrne
d9157925f5 make Vue nodes resizable (#5936)
## Summary

Implemented node resizing functionality for Vue nodes.


https://github.com/user-attachments/assets/a7536045-1fa5-401b-8d18-7c26b4dfbfc3

Resolves https://github.com/Comfy-Org/ComfyUI_frontend/issues/5675.

## Review Focus

ResizeObserver as single source of truth pattern eliminates feedback
loops between manual resize and reactive layout updates. Intrinsic
content sizing calculation temporarily resets DOM styles to measure
natural content dimensions.

```mermaid
graph TD
    A[User Drags Handle] --> B[Direct DOM Style Update]
    B --> C[ResizeObserver Detects Change]
    C --> D[Layout Store Update]
    D --> E[Slot Position Sync]
    
    style A fill:#f9f9f9,stroke:#333,color:#000
    style E fill:#f9f9f9,stroke:#333,color:#000
```

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---------

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2025-10-07 15:53:10 -07:00
Alexander Brown
e7745eb2be Style: Make components themeable (#5908)
## Summary

Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->

## Changes

- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.

## Review Focus

Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

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2025-10-06 16:27:08 -07:00
Arjan Singh
abf2b3b980 Full Asset Selection Experience (Assets API) (#5900)
## Summary

Full Integration of Asset Browsing and Selection when Assets API is
enabled.

## Changes

1. Replace Model Left Side Tab with experience
2. Configurable titles for the Asset Browser Modal
3. Refactors to simplify callback code
4. Refactor to make modal filters reactive (they change their values
based on assets displayed)
5. Add `browse()` mode with ability to create node directly from the
Asset Browser Modal (in `browse()` mode)

## Screenshots

Demo of many different types of Nodes getting configured by the Modal



https://github.com/user-attachments/assets/34f9c964-cdf2-4c5d-86a9-a8e7126a7de9

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2025-10-03 20:34:59 -07:00
Rizumu Ayaka
7e4c756258 feat: inputs/outputs filter to widget dropdown (#5894)
related https://github.com/Comfy-Org/ComfyUI_frontend/issues/5827

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2025-10-02 13:06:08 -07:00
Alexander Brown
37fab21daf Cleanup: YAGNI readonly props, private swap on ComfyApp, Canvas resize events simplification, v-memos on individual instances (#5869)
## Summary

Assorted cleanup opportunities found while working through the Vue node
rendering logic cleanup.

## Review Focus

Am I wrong that the readonly logic was never actually executing because
it was defined as False in GraphCanvas when making each LGraphNode?

Is there an edge case or some other reason that the ResizeObserver
wouldn't work as a single signal to resize the canvas?

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2025-10-02 10:35:10 -07:00
Christian Byrne
bbd8d67f5f designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary

Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.

## Changes

- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer

In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).

In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.

## Related

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798

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2025-09-28 18:48:29 -07:00
Christian Byrne
3077f4c4c4 [refactor] rename unit test files to ensure they all use .test.ts filename suffix (#5835)
Rename remaining files that fail the rule added in

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5820

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2025-09-28 16:38:52 -07:00
Christian Byrne
46ad1318e5 Implement fit-to-view for Vue nodes (#5782)
## Summary

Implemented fit-to-view functionality for Vue nodes with bounds
calculation and viewport animation support.


https://github.com/user-attachments/assets/2ec221f1-9194-4564-95f9-ad4da80f190a

## Changes

- **What**: Added Vue nodes support to fit-to-view command with [bounds
calculation](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect)
and LiteGraph integration
- **Dependencies**: Added dependency on `layoutStore` and
`selectionBounds` utility

## Review Focus

Bounds calculation accuracy for complex node layouts and animation
performance with large node selections. Verify proper fallback to legacy
LiteGraph behavior when Vue nodes disabled.

```mermaid
graph TD
    A[Fit to View Command] --> B{Vue Nodes Enabled?}
    B -->|Yes| C[Get Selected Nodes]
    B -->|No| D[Legacy LiteGraph Method]
    C --> E{Nodes Selected?}
    E -->|Yes| F[Calculate Selected Bounds]
    E -->|No| G[Calculate All Nodes Bounds]
    F --> H[Convert to LiteGraph Format]
    G --> H
    H --> I[Animate to Bounds]
    D --> J[Canvas fitViewToSelectionAnimated]
    
    style A fill:#f9f9f9,stroke:#333,color:#333
    style I fill:#f9f9f9,stroke:#333,color:#333
    style J fill:#f9f9f9,stroke:#333,color:#333
```

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2025-09-26 21:32:31 -07:00
Alexander Brown
6449d26cee cleanup: remove useCanvasTransformSync composables. (#5742)
No I am not proud of the new placeholder arguments.

## Summary

Small change to unify the two composables before updating the logic.
Edit: Now unifies them both into the **void**.

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2025-09-23 21:36:29 -07:00
Simula_r
cec1de0147 feat: vue nodes LOD system (#5631)
## Summary

Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.

### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.

Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.

### Technical Decision
We chose Performance > Memory:

- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters

This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.

### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>


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2025-09-22 20:05:13 -07:00
Alexander Brown
e5d4d07d32 Refactor: More state management simplification (#5721)
## Summary

Remove more procedural synchronization in favor of using reactive
references.

> Note: Also includes some fixes for issues caused during HMR.

## Review Focus

In testing it seems to work the same, but let me know if I missed
something.

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2025-09-22 13:15:33 -07:00
Alexander Brown
c4c0e52e64 Refactor: Let LGraphNode handle more events itself (#5709)
## Summary

Don't route events up through GraphCanvas if the component itself can
handle the changes

## Changes

- **What**: Reduce the indirect access or action dispatch to
composables/stores.

## Review Focus

The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.

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2025-09-20 22:14:30 -07:00
Alexander Brown
8133bd4b7b Refactor: Composable disentangling (#5695)
## Summary

Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.

## Changes

- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props

## Review Focus

Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?

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2025-09-20 13:06:42 -07:00
Arjan Singh
fd12591756 [feat] integrate asset browser with widget system (#5629)
## Summary

Add asset browser dialog integration for combo widgets with full
animation support and proper state management.

(Thank you Claude from saving me me from merge conflict hell on this
one.)

## Changes

- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar

Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification

## Review Focus

I will call out some stuff inline.

## Screenshots


https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637

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Co-authored-by: GitHub Action <action@github.com>
2025-09-20 11:44:18 -07:00
Christian Byrne
0801778f60 feat: Add Vue node subgraph title button and fix subgraph navigation with vue nodes (#5572)
## Summary
- Adds subgraph title button to Vue node headers (matching LiteGraph
behavior)
- Fixes Vue node lifecycle issues during subgraph navigation and tab
switching
- Extracts reusable `useSubgraphNavigation` composable with
callback-based API
- Adds comprehensive tests for subgraph functionality
- Ensures proper graph context restoration during tab switches



https://github.com/user-attachments/assets/fd4ff16a-4071-4da6-903f-b2be8dd6e672



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2025-09-19 14:19:06 -07:00
Christian Byrne
bc85d4e87b Make Vue nodes read-only when in panning mode (#5574)
## Summary

Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.

## Changes

- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate

## Review Focus

Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.

```mermaid
graph TD
    A[User Interaction] --> B{Canvas in Panning Mode?}
    B -->|Yes| C[Forward to Canvas]
    B -->|No| D[Handle in Vue Component]
    C --> E[Canvas Navigation]
    D --> F[Node Selection/Widget Interaction]

    G[canCapturePointerEvents] --> H{read_only === false}
    H -->|Yes| I[Allow Vue Events]
    H -->|No| J[Block Vue Events]

    style A fill:#f9f9f9,stroke:#333,color:#000
    style E fill:#f9f9f9,stroke:#333,color:#000
    style F fill:#f9f9f9,stroke:#333,color:#000
    style I fill:#e1f5fe,stroke:#01579b,color:#000
    style J fill:#ffebee,stroke:#c62828,color:#000
```

## Screenshots




https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542

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2025-09-18 15:43:35 -07:00
Alexander Brown
b264685052 lint: add tsconfig for browser_tests, fix existing violations (#5633)
## Summary

See https://typescript-eslint.io/blog/project-service/ for context.
Creates a browser_tests specific tsconfig so that they can be linted.

Does not add a package.json script to do the linting yet, but `pnpm exec
eslint browser_tests` should work for now.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5633-lint-add-tsconfig-for-browser_tests-fix-existing-violations-2726d73d3650819d8ef2c4b0abc31e14)
by [Unito](https://www.unito.io)
2025-09-18 11:35:44 -07:00
Christian Byrne
0483630f82 Show sampling previews on Vue nodes (#5579)
* refactor: simplify preview state provider

- Remove unnecessary event listeners and manual syncing
- Use computed() to directly reference app.nodePreviewImages
- Eliminate data duplication and any types
- Rely on Vue's reactivity for automatic updates
- Follow established patterns from execution state provider

* feat: optimize Vue node preview image display with reactive store

- Move preview display logic from inline ternaries to computed properties
- Add useNodePreviewState composable for preview state management
- Implement reactive store approach using Pinia storeToRefs
- Use VueUse useTimeoutFn for modern timeout management instead of window.setTimeout
- Add v-memo optimization for preview image template rendering
- Maintain proper sync between app.nodePreviewImages and reactive store state

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: update props usage for Vue 3.5 destructured props syntax

* [refactor] improve code style and architecture based on review feedback

- Replace inject pattern with direct store access in useNodePreviewState
- Use optional chaining for more concise conditional checks
- Use modern Array.at(-1) for accessing last element
- Remove provide/inject for nodePreviewImages in favor of direct store refs
- Update preview image styling: remove rounded borders, use flexible height
- Simplify scheduleRevoke function with optional chaining

Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>

* [cleanup] remove unused NodePreviewImagesKey injection key

Addresses knip unused export warning after switching from provide/inject
to direct store access pattern.

* [test] add mock for useNodePreviewState in LGraphNode test

Fixes test failure after adding preview functionality to LGraphNode component.

* [fix] update workflowStore import path after rebase

Updates import to new location: @/platform/workflow/management/stores/workflowStore

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
2025-09-16 17:34:04 -07:00
Arjan Singh
e601bcb300 [refactor] create src/platform/assets (#5598)
* [refactor] create src/platform/assets

Per @christian-byrne's feedback. Just bringing this into the repo sooner to clean up from my feature branch

* [fix] code review feedback
2025-09-15 14:36:33 -07:00
Christian Byrne
4c8c4a1ad4 [refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings

Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.

Updates all import references across ~70 files to maintain compatibility.

* fix: update remaining settingStore imports after rebase

* fix: complete remaining settingStore import updates

* fix: update vi.mock paths for settingStore in tests

Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore

* fix: resolve remaining settingStore imports and unused imports after rebase

* fix: update settingStore mock path in SelectionToolbox test

Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.

* refactor: complete comprehensive settings migration to platform layer

This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.

- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)

- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts

- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue

- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue

```
src/platform/settings/
├── components/          # All settings UI components
├── composables/         # Settings-related composables
├── constants/          # Core settings definitions
├── types.ts           # Settings type definitions
└── settingStore.ts    # Central settings state management
```

 TypeScript compilation successful
 All tests passing (settings store, search functionality, UI components)
 Production build successful
 Domain boundaries properly established

This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: format and lint after rebase conflict resolution

* fix: update remaining import paths to platform settings

- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 03:53:08 -07:00
Christian Byrne
e3bb29ceb8 [refactor] Move thumbnail functionality to renderer/core domain (#5586)
Move thumbnail functionality from src/renderer/thumbnail/ to src/renderer/core/thumbnail/
to align with domain-driven design architecture. Thumbnail generation is core rendering
infrastructure and belongs alongside other core renderer utilities.

Changes:
- Move useWorkflowThumbnail.ts and graphThumbnailRenderer.ts to renderer/core/thumbnail/
- Update all import paths in consuming files
- Fix relative imports within moved files

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 02:58:35 -07:00
Christian Byrne
ca312fd1ea [refactor] Improve workflow domain organization (#5584)
* [refactor] move workflow domain to its own folder

* [refactor] Fix workflow platform architecture organization

- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure

Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)

This ensures proper separation of concerns and domain boundaries.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Resolve circular dependency between nodeDefStore and subgraphStore

* [fix] Update browser test imports to use new workflow platform paths

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 02:22:37 -07:00