Some virtual nodes (like get/set nodes) perform link redirection at
prompt resolution. The prior implementation incorrectly tried to return
the source of the virtual link after resolution, but this causes things
to break when the source of the virtual link is a subgraph IO.
Instead, this PR changes the code section to restart resolution from the
destination of the virtual link so that the existing subgraph boundary
resolution code is applied.
Also fix a bug with reconnection of complex/any types on
conversion to subgraph.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6135-Fix-link-resolution-of-virtual-nodes-2916d73d36508183b891ef6eb39bad4c)
by [Unito](https://www.unito.io)
Fixed the AUDIO_RECORD widget to display correctly in both rendering
modes:
- Removed conflicting AUDIO_RECORD registration from ComfyWidgets that
was blocking the custom widget implementation in uploadAudio.ts
extension
- Changed canvasOnly flags from true to false on both audioUIWidget and
recordWidget to enable Vue nodes rendering
- Added type override (recordWidget.type = 'audiorecord') after widget
creation to enable Vue component lookup while preserving LiteGraph
button rendering
- Removed unused IAudioRecordWidget type definition
The widget now works correctly:
- LiteGraph mode: Displays as a functional button
- Vue nodes mode: Displays full recording UI with waveform visualization
## Summary
<!-- One sentence describing what changed and why. -->
## Changes
- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
https://github.com/user-attachments/assets/cf6513d4-0a4b-4210-88e2-a948855b5206
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6094-fix-Enable-AUDIO_RECORD-widget-in-both-LiteGraph-and-Vue-nodes-modes-28e6d73d365081faa879f53e3e2dddad)
by [Unito](https://www.unito.io)
---------
Co-authored-by: bymyself <cbyrne@comfy.org>
## Summary
Added Vue mode guards to LiteGraph canvas to prevent dual event handling
between Vue node components and LiteGraph node event handlers. Fixes a
bug where the litegraph and vue positions become out of sync and then
there are effectively dead spots on the canvas (the user should still be
able to interact with the graph even if the positions desync - the only
real downside of desync should just be mispositioned nodes in the
serialized state).
Returns early only in `processNodeClick` and the node-related
(alt+click+drag node cloning) canvas handlers. In general, the LiteGraph
canvas still owns some events/interactions - but the node interactions
are fully owned by Vue when in Vue nodes mode.
## Changes
- **What**: Added `LiteGraph.vueNodesMode` checks in
[LGraphCanvas.ts](src/lib/litegraph/src/LGraphCanvas.ts) to skip native
event processing when Vue components handle interactions
- **Breaking**: This could have some side effects or break some
extensions if anything was relying on these. However, prior to this
change, things like `processNodeClick` should only have been getting the
click events in de-sync scenarios anyway (described in
[Summary](##Summary) section)
## Review Focus
Any possible side-effects you can think of.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6058-fix-LiteGraph-capturing-node-pointer-events-if-Vue-and-LG-node-positions-become-desynced-28c6d73d365081f389f8c72299c31b0b)
by [Unito](https://www.unito.io)
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5980-Floating-Menus-UI-rework-2866d73d3650810aac60cc1afe979b60)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.
**Audio Widget Implementation and Integration:**
* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.
**Debugging and Logging:**
* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5627-Vuenodes-audio-widgets-2716d73d365081fbbc06c1e6cf4ebf4d)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enable node snap to grid in vue nodes mirroring the same behavior as
litegraph.
- Show node snap preview (semi transparent white box target behind node)
- Resize snap to grid
- Shift + drag / Auto snap
- Multi select + group snap
## Changes
- **What**: useNodeSnap.ts useShifyKeySync.ts setups the core hooks into
both the vue node positioning/resizing system and the event forwarding
technique for communicating to litegraph.
## Review Focus
Both new composables and specifically the useNodeLayout modifications to
batch the mutations when snapping.
A key tradeoff/note is why we are using the useShifyKeySync.ts which
dispatches a new shift event to the canvas layer. This approach is the
cleaner / more declaritive method mimicking how other vue node ->
litegraph realtime events are passed.
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5973-Fix-vue-nodes-snap-to-grid-2866d73d365081c1a058d223c8c52576)
by [Unito](https://www.unito.io)
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.
## Changes
- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets
```mermaid
graph TD
A[Widget Link Change] --> B[NodeInputSlot.link setter]
B --> C{Is Widget Input?}
C -->|Yes| D[Trigger slot-links:changed]
C -->|No| E[End]
D --> F[Graph Event Handler]
F --> G[syncNodeSlotData]
G --> H[Update Vue Reactive Data]
H --> I[Widget Re-render]
style A fill:#f9f9f9,stroke:#333,color:#000
style I fill:#f9f9f9,stroke:#333,color:#000
```
## Review Focus
Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5834-fix-Vue-node-widgets-should-be-in-disabled-state-if-their-slots-are-connected-with-a-link-27c6d73d365081f6a6c3c1ddc3905c5e)
by [Unito](https://www.unito.io)
## Summary
Putting the litegraph specific pieces into litegraph itself, using the
CanvasGraph and LiteGraphGlobal to coordinate options.
This was one part of the Image Previews reloading/calculating with every
canvas draw.
## Review Focus
Is this keeping things decoupled enough?
Is this the right place to put things?
Are there assumptions about the options that I'm missing here?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5902-WIP-Removing-monkeypatches-for-litegraph-logic-2816d73d3650818b860ec73579b89b54)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Simplify default scripts. Filtering is still available to users, we can
revisit tagging or grouping later.
This fixes the issue where we had tests that were in the codebase but
never run because they weren't under `/src/components`
Also deletes the duplicate litegraph tests and their associated vitest
config file.
## Changes
- **What**: Test cleanup
## Review Focus
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5888-Tests-Vitest-configuration-cleanup-2806d73d36508197b800f68f0b028279)
by [Unito](https://www.unito.io)
This pull request improves the selection and movement logic for groups
and nodes on the LiteGraph canvas, especially when using Vue-based node
rendering. The most notable changes are the addition of proper bounding
box handling for groups and a new coordinated movement mechanism that
updates both LiteGraph internals and the Vue layout store when dragging
nodes and groups.
**Selection and bounding box calculation:**
* Added support for including `LGraphGroup` bounding rectangles when
calculating the selection toolbox position, so groups are now properly
considered in selection overlays.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L8-R8)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R95-R97)
**Node and group movement synchronization (Vue nodes mode):**
* Introduced a new movement logic in `LGraphCanvas` for Vue nodes mode:
when dragging, groups and their child nodes are moved together, and all
affected node positions are batch-updated in both LiteGraph and the Vue
layout store via `moveNode`. This ensures canvas and UI stay in sync.
* Added imports for layout mutation operations and types to support the
above synchronization.
These changes make group selection and movement more robust and ensure
that UI and internal state remain consistent when using the Vue-based
node system.
https://github.com/user-attachments/assets/153792dc-08f2-4b53-b2bf-b0591ee76559
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5886-Move-Frame-Vue-Nodes-2806d73d365081e48b5ef96d6c6b6d6b)
by [Unito](https://www.unito.io)
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a)
by [Unito](https://www.unito.io)
This PR introduces a reusable composite action for Playwright setup to
reduce duplication across workflows.
## Changes
- Created `.github/actions/setup-playwright/action.yml` composite action
that:
- Detects or uses provided Playwright version
- Caches Playwright browsers with intelligent cache keys
- Installs browsers only when cache miss occurs
- Installs OS dependencies when cache hit occurs
## Technical Details
- **Important:** The composite action requires `shell: bash` for all
`run` steps as per [GitHub Actions requirements for composite
actions](https://docs.github.com/en/actions/creating-actions/creating-a-composite-action#creating-an-action-metadata-file).
This is a mandatory field for composite actions, unlike regular workflow
steps.
- Updated workflow paths to account for repository checkout locations
(some workflows checkout to subdirectories like `ComfyUI_frontend/`)
- Uses conditional caching to avoid redundant browser installations
## Benefits
- Reduces code duplication across 6 workflow files
- Centralizes Playwright caching logic
- Consistent browser setup across all workflows
- Easier maintenance and updates
- Faster CI runs through intelligent caching
## Affected Workflows
- `.github/workflows/test-ui.yaml` (2 uses)
- `.github/workflows/i18n-custom-nodes.yaml`
- `.github/workflows/i18n-node-defs.yaml`
- `.github/workflows/i18n.yaml`
- `.github/workflows/test-browser-exp.yaml`
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Increase functionality for slots and links, covered with playwright
tests.
## Features
- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)
## Tests Added
### Playwright
- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute
## Notes
The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.
Edit: As in the adapter, can be removed in a followup PR
Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.
The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.
## Changes
- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer
In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).
In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5831-designate-canvasOnly-on-runtime-generated-virtual-widgets-so-they-are-hidden-in-Vue-ren-27c6d73d365081fb8641feec010190df)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Cleanup and fixes to the existing syncing logic.
## Review Focus
This is probably enough to review and test now.
Main things that should still work:
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph
Let me know if you find any bugs that weren't already present there.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e)
by [Unito](https://www.unito.io)
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Add asset browser dialog integration for combo widgets with full
animation support and proper state management.
(Thank you Claude from saving me me from merge conflict hell on this
one.)
## Changes
- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar
Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification
## Review Focus
I will call out some stuff inline.
## Screenshots
https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5629-feat-integrate-asset-browser-with-widget-system-2726d73d365081a9a98be9a2307aee0b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
#5024 added support for connecting primitive nodes to subgraph inputs.
To accomplish this, it pulls WidgetLocator information from the node
owning the widget.
This `node` property does not exist on all IBaseWidget. `toConcrete` was
used to instead have a BaseWidget which is guaranteed to have a node
property. The issue that was missed, is that a widget which lacks this
information (such as most implemented by custom nodes) sets the node
value to the argument which was passed. Here that is the reference to
the subgraph node. Sometimes, this `#setWidget` call is made multiple
times, and when this occurs, the `input.widget` has itself set as the
protoyep, throwing an error.
This is resolved by instead taking an additional input which is
unambiguous.
For reference, this is a near minimal workflow using comfy_mtb that
replicates the issue
[cyclic.json](https://github.com/user-attachments/files/22412187/cyclic.json)
Special thanks to @melMass for assistance discovering this issue.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5637-Fix-cyclic-prototype-errors-with-subgraphNodes-2726d73d365081fea356f5197e4c2b42)
by [Unito](https://www.unito.io)
* new design for left click and wheel
* update snap
* fix import
* fix test
* default value
* fix test
* Update test expectations [skip ci]
---------
Co-authored-by: github-actions <github-actions@github.com>
* Fix context menu creating nodes in wrong position
When nodes are created from the context menu, they previously had there
position set immediately after the node itself was created. Under some
circumstances, this new position would be overwritten by the layout
store.
This is solved by setting the position before node initialization.
* nit: Move size fix to named variable
Also remove ternary. The elements are always numberic, so checking if a
number is truthy before multiplying by 0 is a little silly.
* nit: Further variable extraction
* Fix connection of primitives to subgraphNodes
* Fix loading and nested subgraphs with primitives
Medium hackyness, but this saves ~100 lines.
* Use improved type check
* Remove requirement for type assertion
* Add warning comment
---------
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
* Remove COMFY_VUE_NODE_DIMENSIONS
* [refactor] Use getSlotPosition for Vue nodes in link rendering
Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix getSlotPosition readonly return value (#5433)
* Update accordingly to new type
* Fix canvas/screen conversion formulas in useTransformState (#5406)
* Fix conversion formulas
* update test expectations
* Remove unused type import
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
* knip: Don't ignore exports that are only used within a given file
* knip: More pruning after rebase
* knip: Vite plugin config fix
* knip: vitest plugin config
* knip: Playwright config, remove unnecessary ignores.
* knip: Simplify project file enumeration.
* knip: simplify the config file patterns ?(.optional_segment)
* knip: tailwind v4 fix
* knip: A little more, explain some of the deps.
Should be good for this PR.
* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.
* knip: floating comments
We should probably delete _one_ of these parallell trees, right?
* knip: Add additional entrypoints
* knip: Restore UserData that's exposed via the types for now.
* knip: Add as an entry file even though knip says it's not necessary.
* knip: re-export functions used by nodes (h/t @christian-byrne)
* Implement subgraph publishing
* Add missing null check
* Fix subgraph blueprint display in workflows tab
* Fix demotion of subgraph blueprints on reload
* Update locales [skip ci]
* Update blueprint def on save, cleanup
* Fix skipped tracking on subgraph publish
When a subgraph is first published, it previously was not added to the
subgraphCache. This would cause deletion to fail until a reload occurred.
* Fix failing vite tests
A couple of tests that were mocking classes broke SubgraphBlueprint
inheritance. Since they aren't testing anythign related to subgraph
blueprints, the subgraph store is mocked as well.
* Make blueprint breadcrumb badge clickable
* Add confirmation for overwrite on publish
* Simplify blueprint badge naming
* Swap to promise.allSettled when fetching subgraphs
* Navigate into subgraph on blueprint edit
* Revert mission of value in blueprint breadcrumb
This was causing the blueprint badge to always display
* Misc code quality fixes
* Set subgraphNode title on blueprint add.
When a subgraph blueprint is added to the graph, the title of the
subgraphNode is now set to be the title of the blueprint.
NOTE: The name of the subgraph node when a blueprint is edited is left
unchanged. This may cause minor user confusion.
* Add "Delete Blueprint" option to breadcrumb
When editing a blueprint, the options provided for the root graph of the
breadcrumb included a Delete Workflow option. This still functioned for
deleting the current blueprint when selected, but didn't make sense. It
has been updated to instead describe that it deletes the current
blueprint
* Extract subgraph load code as function
* Fix subgraphs appearing in library after refresh
Subgraph nodes were hidden from the node library and context menu by
setting skip_list to true. Unfortunately, this causes them to be
mistakenly be caught and registered as vue nodes when a refresh is
performed. This is fixed by adding a check for skip_list.
* Add delete button and confirmation for deletion
* Use more specific warning for blueprint deletion
* At success toast on subgraph publish
Will return later to potentially add a node library link to the toast
* Don't apply subgraph context menu to normal nodes
Subgraph blueprints have a right click -> delete option in the node
library. This was incorrectly being dislplayed on non blueprint nodes.
* Remove hardcoded subgraphs path
Rather happy with this change. Rather than trying to introduce a
recursive import to pass a magic string, this solution is both
sufficient AND allows potential future extensions with less breakage.
* Fix nodeDef update on save
Wait to update the node def cache until after a blueprint has been
saved. Before, changes to links weren't actually being made visisble.
* Fix SaveAs with subgraph blueprints
* Remove ugly serialize/deserialize
Thought I had already tested this, and found that the mere existence of
proxies was causing issues, but simply adding a correct annotation is
sufficient now.
* Improve error specificity
* Framework for user defined blueprint descriptions
BlueprintDescription can be added to a workflows extra field to provide
more useful information about a blueprint's purpose
Actually hooking this up in a way that is user accessible is out of
scope for right now, but this will simplify future implementation.
* Cleanup breadcrumb dropdown options
Removes Dupliate for blueprints, adds a publish subgraph option.
The publish subgraph button currently routes through the save as logic.
Unforunately, this results in the prompt for name referencing workflows.
The cleanest way to resolve this is still being considered
* Move blueprint renaming into blueprint load
Blueprints should automatically set the name of the added node to the
filename when added. This mostly worked, but created uglier edgecases:
The subgraph itself wasn't renamed, and it would need to be
reimplemented to apply when editing a blueprint.
Instead, this is now applied when a subgraphBlueprint is first loaded.
This keeps all the logic routed through a single point
* Move saveAs prompt into workflow class
Ensures that the correct publish text is displayed when editing
blueprints without making an awful mess of imports
* Fix tests by making subgraphBlueprint internal
This has the added benefit of forcing better organization.
Reverts the useWorkflowThumbnail patch as it is no longer required.
* Add tests for subgraph blueprints
* Rewrite confirmation dialog
* Fix overwrite on publish new subgraph
1 is used as a placeholder size as -1 indicates the baking userFile is
temporary, not persisted, and therefore, not able to overwrite when
saved.
* When editing blueprint, tint background blue
* Fix blueprint tint at low LOD
* Set node source for blueprints to Blueprint
* Fix publish test
Making subgraph blueprints non temporary on publish made it so the
following load actually occurs. A mock has been added for this load.
* Fix multiple nits
* Further cleanup: error handling, and comments
* Fixing failing test cases
This also moves the bg tinting to a property of the workflow,
which makes things more extensible in the future.
* Fix temporary marking on publish.
The prior fix to allow overwrite of an existing blueprint on publish was
misguided. By marking a not-yet-loaded file as non-temporary, the load
performed prior to saving was actually fetching the file off disk and
discarding the existing changes. This additionally entirely prevented
publishing when a blueprint did not already exist with the current name.
To fix this, the blueprint is not marked as non-temporary until after
the load occurs. Note that this load is still required as it initializes
the change tracker state required for saving.
* Block unloading subgraph blueprints
Will need to be revisited if lazy loading is implemented, but this
requires solving some ugly sync/async issues.
---------
Co-authored-by: github-actions <github-actions@github.com>
* standardize graph cleanup
* test: fix useCoreCommands tests and add regression test
- Fix mocking to properly simulate app.clean() calling graph.clear()
- Add intelligent subgraph detection in mock to match real implementation
- Add regression test for Vue node cleanup bug to prevent future regressions
- Ensures app.clean() properly triggers onNodeRemoved events through graph.clear()
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix unit tests
* move beforeLoadNewGraph to before graph is cleaned
---------
Co-authored-by: Claude <noreply@anthropic.com>
* On conversion of single group, convert children
If convert to subgraph is called on a selection consisting of a single
group, the groups children are also converted to subgraph.
* Update locales [skip ci]
* Create new set to avoid mutating passed argument
---------
Co-authored-by: github-actions <github-actions@github.com>