This pull request refactors the node selection and pointer interaction
logic in the Vue node graph editor to improve multi-selection behavior,
clarify event handling, and enhance test coverage. The main change is to
defer multi-select toggle actions (such as ctrl+click for
selection/deselection) from pointer down to pointer up, preventing
premature selection state changes and making drag interactions more
robust. The drag initiation logic is also refined to only start dragging
after the pointer moves beyond a threshold, and new composable methods
are introduced for granular node selection control.
**Node selection and pointer event handling improvements:**
* Refactored multi-select (ctrl/cmd/shift+click) logic in
`useNodeEventHandlersIndividual`: selection toggling is now deferred to
pointer up, and pointer down only brings the node to front without
changing selection state. The previous `hasMultipleNodesSelected`
function and related logic were removed for clarity.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L18-L35)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L57-L73)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL112-L116)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR127-R143)
* Added new composable methods `deselectNode` and
`toggleNodeSelectionAfterPointerUp` to `useNodeEventHandlersIndividual`
for more granular control over node selection, and exposed them in the
returned API.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084R210-R245)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L251-R259)
**Pointer interaction and drag behavior changes:**
* Updated `useNodePointerInteractions` to track pointer down/up state
and only start dragging after the pointer moves beyond a pixel
threshold. Multi-select toggling is now handled on pointer up, not
pointer down, and selection state is read from the actual node manager
for accuracy.
[[1]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R6-R10)
[[2]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R33-R34)
[[3]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R44-R53)
[[4]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R76-R110)
[[5]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R122-R123)
[[6]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1L131-R175)
**Test suite enhancements:**
* Improved and expanded tests for pointer interactions and selection
logic, including new cases for ctrl+click selection toggling on pointer
up, drag threshold behavior, and mocking of new composable methods.
[[1]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR9-R11)
[[2]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR35-R56)
[[3]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR100-R102)
[[4]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL144-R181)
[[5]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL155-R196)
[[6]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL196-R247)
[[7]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL276-R336)
[[8]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR348-R423)
* Updated test setup and assertions for node event handlers, ensuring
selection changes are only triggered at the correct event phase and that
drag and multi-select logic is covered.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL4-R7)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR92)
These changes make node selection more predictable and user-friendly,
and ensure drag and multi-select actions behave consistently in both the
UI and the test suite.
fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/6128https://github.com/user-attachments/assets/582804d0-1d21-4ba0-a161-6582fb379352
Adds a workflow progress panel component underneath the
`actionbar-container`.
I suggest starting a review at the extraneous changes that were needed.
Including but not limited to:
- `get createTime()` in queueStore
- `promptIdToWorkflowId`, `initializingPromptIds`, and
`nodeProgressStatesByPrompt` in executionStore
- `create_time` handling in v2ToV1Adapter
- `pointer-events-auto` on ComfyActionbar.vue
The rest of the changes should be contained under
`QueueProgressOverlay.vue`, and has less of a blast radius in case
something goes wrong.
---------
Co-authored-by: pythongosssss <125205205+pythongosssss@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Johnpaul Chiwetelu <49923152+Myestery@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
## Summary
This PR refactors the Load3d 3D rendering system to remove its direct
dependency on LGraphNode, making it a more decoupled and reusable
component. The core rendering engine is now framework-agnostic and can
be used in any context, not just within LiteGraph nodes.
## Changes
1. Decoupled Load3d from LGraphNode
- Before: Load3d directly accessed node.widgets and node.properties
- After: Load3d accepts optional parameters and callbacks, delegating
node integration to the calling code
2. Event-Driven State Management
- Removed internal storage from Load3d core components
- Camera, controls, and view helper managers now emit cameraChanged
events instead of directly storing state
- External code (e.g., useLoad3d) listens to events and handles
persistence to node.properties
3. Reactive Dimension Updates
- Introduced getDimensions callback to support reactive dimension
updates
- Fixes the issue where dimension changes in vueNodes mode required a
refresh
- The callback is invoked on every render to get fresh width/height
values
4. Improved Configuration System
- Load3DConfiguration now accepts properties: Dictionary<NodeProperty |
undefined> instead of custom storage
interface
- Uses official LiteGraph type definitions (Dictionary, NodeProperty)
- More semantic parameter naming: storage → properties
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6707-refactor-remove-node-as-dependency-in-3d-node-2ab6d73d365081ffac1cdce354781ce8)
by [Unito](https://www.unito.io)
Update the desktop guide links to make them platform and locale-aware
Edited by Terry:
Refactor external link management by introducing a centralized
useExternalLink composable with automatic locale and platform detection
for documentation URLs.
- Created useExternalLink composable - A new centralized utility for
managing all external links
- Dynamic docs URL builder (buildDocsUrl) - Automatically constructs
docs.comfy.org URLs with:
- Locale detection (Chinese vs English)
- Platform detection (macOS vs Windows for desktop)
- Flexible path construction with options
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-4471-Add-platform-and-locale-aware-desktop-guide-URL-2346d73d3650815ea4a4dd64be575bbe)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Terry Jia <terryjia88@gmail.com>
## Summary
This PR refactors the mask editor from a vanilla JavaScript
implementation to Vue 3 + Composition API, aligning it with the ComfyUI
frontend's modern architecture. This is a structural refactor without UI
changes - all visual appearances and user interactions remain identical.
Net change: +1,700 lines (mostly tests)
## Changes
- Converted from class-based managers to Vue 3 Composition API
- Migrated state management to Pinia stores (maskEditorStore,
maskEditorDataStore)
- Split monolithic managers into focused composables:
- useBrushDrawing - Brush rendering and drawing logic
- useCanvasManager - Canvas lifecycle and operations
- useCanvasTools - Tool-specific canvas operations
- usePanAndZoom - Pan and zoom functionality
- useToolManager - Tool selection and coordination
- useKeyboard - Keyboard shortcuts
- useMaskEditorLoader/Saver - Data loading and saving
- useCoordinateTransform - Coordinate system transformations
- Replaced imperative DOM manipulation with Vue components
- Added comprehensive test coverage
## What This PR Does NOT Change
Preserved Original Styling:
- Original CSS retained in packages/design-system/src/css/style.css
- Some generic controls (DropdownControl, SliderControl, ToggleControl)
preserved as-is
- Future migration to Tailwind and PrimeVue components is planned but
out of scope for this PR
Preserved Core Functionality:
- Drawing algorithms and brush rendering logic remain unchanged
- Pan/zoom calculations preserved
- Canvas operations (composite modes, image processing) unchanged
- Tool behaviors (brush, color select, paint bucket) identical
- No changes to mask generation or export logic
DO NOT Review:
- CSS styling choices (preserved from original)
- Drawing algorithm implementations (unchanged)
- Canvas rendering logic (ported as-is)
- UI/UX changes (none exist)
- Component library choices (future work)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6629-fully-refactor-mask-editor-into-vue-based-2a46d73d36508114ab8bd2984b4b54e4)
by [Unito](https://www.unito.io)
## Summary
**Problem:** ensureCorrectLayoutScale scales up LG -> Vue. But doesn't
scale down from Vue -> LG.
**Solution:** Bi directional scaling.
**Bonus:** fix edge cases such as subgraphs, groups, and reroutes. Also,
set auto scale: true now that we 'preserve' LG scale.
**IMPORTANT:** useVueNodeResizeTracking.ts sets vue node height -
Litegraph.NODE_TITLE_HEIGHT on workflow load using a resize observer.
Reloading the page (loading a workflow) in Vue mode, will subtract
height each time. This can look like a problem caused by
ensureCorrectLayoutScale. It is not. Need to fix. Here was an attempt by
[removing the Litegraph.NODE_TITLE_HEIGHT
entirely](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6643).
## Review Focus
Full lifecycle of loading workflows and switching between vue and lg.
Race conditions could be present. For example switching the mode using
keybind very fast.
## Screenshots (if applicable)
https://github.com/user-attachments/assets/5576b760-13a8-45b9-b8f7-64e1caf443c1https://github.com/user-attachments/assets/46d6f870-df76-4084-968a-53cb629fc123
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Adds an upload button to the asset browser modal, controlled by the
`model_upload_button_enabled` backend feature flag.
## Changes
- **What**: Added upload button with PrimeVue primary styling to asset
browser header
- **Feature Flag**: Button only appears when backend returns
`model_upload_button_enabled: true`
- **Localization**: Added `assetBrowser.uploadModel` translation key
- **Click Handler**: Currently logs to console (implementation pending)
## Review Focus
- Feature flag integration using `useFeatureFlags` composable
- Button styling matches PrimeVue primary color scheme
- Proper placement in header with flexbox layout
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6665-feat-Add-feature-flagged-upload-button-to-asset-browser-2a96d73d365081c7a05bdc33bed7f7fd)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
- Adds [Oxc linter](https://oxc.rs/docs/guide/usage/linter) as a dev
dependency
- Creates minimal `.oxlintrc.json` configuration file
- Integrates oxlint into the lint workflow (runs before ESLint)
- Adds `pnpm oxlint` script for standalone usage
- **NEW**: Adds
[eslint-plugin-oxlint](https://github.com/oxc-project/eslint-plugin-oxlint)
to disable redundant ESLint rules
- Updates `CLAUDE.md` documentation with oxlint command
## Motivation
Oxc is a high-performance Rust-based linter that is 50-100x faster than
ESLint. By integrating it into our lint workflow, we get:
- **Faster CI/CD pipelines** (5% improvement in this codebase)
- **Quicker local development feedback**
- **Additional code quality checks** that complement ESLint
- **Reduced duplicate work** by disabling ESLint rules that oxlint
already checks
## Changes
- **package.json**: Added `oxlint` and `eslint-plugin-oxlint` to
devDependencies, integrated into `lint`, `lint:fix`, and `lint:no-cache`
scripts
- **pnpm-workspace.yaml**: Added `eslint-plugin-oxlint` and
`mixpanel-browser` to catalog
- **eslint.config.ts**: Integrated `eslint-plugin-oxlint` to
automatically disable redundant ESLint rules
- **.oxlintrc.json**: Created minimal configuration file with schema
reference
- **CLAUDE.md**: Added `pnpm oxlint` to Quick Commands section
- **.gitignore**: Added `core` dump files
## CI/CD Performance Benchmark
Real-world CI/CD timing from GitHub Actions workflow runs:
### Baseline (ESLint only) - [Run
#18718911051](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18718911051)
- Run ESLint with auto-fix: **125s**
- Final validation (lint + format + knip): **16s**
- **Total: 141s**
### With Oxlint (oxlint + ESLint) - [Run
#18719037963](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18719037963)
- Run ESLint with auto-fix (includes oxlint): **118s**
- Final validation (includes oxlint + lint + format + knip): **16s**
- **Total: 134s**
### Results
✅ **7 seconds faster (5.0% improvement)** despite running an additional
linting pass
### Analysis
The oxlint integration actually **improves** CI/CD performance by ~5%.
This unexpected improvement is likely because:
1. **Oxlint catches issues early**: Some code that would have slowed
down ESLint's parsing/analysis is caught by oxlint first
2. **ESLint cache benefits**: The workflow uses `--cache`, and oxlint's
fast execution helps populate/validate the cache more efficiently
3. **Parallel processing**: Modern CI runners can overlap some of the
I/O operations between oxlint and ESLint
Even if oxlint added overhead, the value proposition would still be
strong given its additional code quality checks and local development
speed benefits. The fact that it actually speeds up the pipeline is a
bonus.
## eslint-plugin-oxlint Performance Impact
Benchmark comparing ESLint performance with and without
eslint-plugin-oxlint:
### Baseline (ESLint without plugin) - [Run
#18723242157](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723242157)
- Run ESLint with auto-fix: **122s** (2m 2s)
- Final validation: **17s**
### With eslint-plugin-oxlint - [Run
#18723675903](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723675903)
- Run ESLint with auto-fix: **129s** (2m 9s)
- Final validation: **12s**
### Results
**Performance: +7 seconds ESLint, -5 seconds validation (net +2
seconds)**
The eslint-plugin-oxlint integration has a **minimal performance
impact** (+2 seconds total). The slight increase in ESLint time is
likely due to the additional plugin configuration overhead, while the
validation step is faster because fewer redundant lint warnings need to
be processed.
### Benefits
The small performance cost is outweighed by important benefits:
1. **Prevents duplicate work**: Disables ~50 ESLint rules that oxlint
already checks (e.g., `no-constant-condition`, `no-debugger`,
`no-empty`, etc.)
2. **Reduces noise**: Eliminates redundant lint warnings from two tools
checking the same thing
3. **Cleaner workflow**: One authoritative source for each type of lint
check
4. **Best practice**: Recommended by the Oxc project for ESLint + oxlint
integration
5. **Consistent results**: Ensures both tools don't conflict or give
contradictory advice
## Usage
```bash
# Run oxlint standalone
pnpm oxlint
# Run full lint workflow (oxlint + ESLint)
pnpm lint
pnpm lint:fix
```
## Notes
- Oxlint now runs as part of the standard `pnpm lint` workflow
- The configuration uses minimal rules by default (Oxc's philosophy is
"catch erroneous or useless code without requiring any configurations by
default")
- Oxlint provides fast feedback while ESLint provides comprehensive
checks
- eslint-plugin-oxlint automatically manages rule conflicts between the
two tools
- Both tools complement each other in the linting pipeline
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6197-chore-Add-Oxc-linter-to-project-2946d73d3650818cbb55ef9c0abdb9b9)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
This pull request adds persistent filter and sort settings to the
template library, allowing users' filter choices and sort preferences to
be saved and restored across sessions. The main changes include
integrating the settings store with the template filtering composable,
updating the schema and core settings, and ensuring filter changes are
saved efficiently.
**Template Library Filter Persistence:**
*
[`src/composables/useTemplateFiltering.ts`](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L1-R32):
The filter state (`selectedModels`, `selectedUseCases`,
`selectedRunsOn`, and `sortBy`) is now initialized from the settings
store and changes are persisted back using debounced watchers. This
ensures user preferences are saved and restored.
[[1]](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L1-R32)
[[2]](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167R259-R291)
*
[`src/platform/settings/constants/coreSettings.ts`](diffhunk://#diff-9fb7e2cdcdc60a92bdb54698fb49909bd2a84a50ffb69e2b60529a948eeb9756R1056-R1083):
Added new hidden settings for template filter selections and sort
preference, with sensible defaults.
*
[`src/schemas/apiSchema.ts`](diffhunk://#diff-b769532e74f826ca909951c0c34331b9246efb3f6901ff95a856ecf01ad826beR504-R514):
Updated the settings schema to include the new template filter and sort
settings, ensuring type safety and validation.
**Default Behavior Adjustment:**
*
[`src/composables/useTemplateFiltering.ts`](diffhunk://#diff-a1ec9d65962033526942cbcabeac8538ef3cd723e2e9e889cf668ccf6270d167L200-R209):
Changed the default sort order when clearing filters to `'newest'` to
match the new default in settings.
https://github.com/user-attachments/assets/259e87e6-20b3-4c91-b1bf-4b7d70649878
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6657-Persist-template-filters-2a86d73d3650818ca46fda23a6528391)
by [Unito](https://www.unito.io)
- Hide "*" indicator in the browser tab title when autosave is enabled
(Comfy.Workflow.AutoSave === 'after delay').
- Refactor: extract readable computed values
(`shouldShowUnsavedIndicator`, `isActiveWorkflowModified`,
`isActiveWorkflowPersisted`).
- Aligns with workflow tab behavior; also hides while Shift is held
(matches in-app tab logic).
Files touched:
- src/composables/useBrowserTabTitle.ts
Validation:
- Ran `pnpm lint:fix` and `pnpm typecheck` — both passed.
Manual test suggestions:
- With autosave set to 'after delay': modify a workflow → browser tab
should not show `*`.
- With autosave 'off': modify or open non-persisted workflow → browser
tab shows `*`.
- Hold Shift: indicator hidden while held (consistent with workflow
tab).
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6568-Hide-browser-tab-star-when-autosave-is-enabled-refactor-title-logic-2a16d73d365081549906e9d1fed07a42)
by [Unito](https://www.unito.io)
Add user email and ID as URL parameters when opening the Contact Support
link to improve support experience. Only includes user data when logged
in.
## Summary
Enhanced the Contact Support command to automatically pre-fill user
email and ID in Zendesk support tickets, streamlining the support
request process for authenticated users.
## Changes
- **What**:
- Added `useCurrentUser` composable to access authenticated user data in
`useCoreCommands.ts`
- Modified `Comfy.ContactSupport` command to append user email
(`tf_anonymous_requester_email` and `tf_40029135130388`) and user ID
(`tf_42515251051412`) as URL parameters when available
- Maintained backward compatibility by only adding user parameters when
user is logged in
- Preserved existing `tf_42243568391700` parameter for distribution type
(oss/ccloud)
## Review Focus
- Verify that the URL parameters are correctly appended only when user
is authenticated
- Confirm that non-authenticated users still get the base support URL
with just the distribution type parameter
- Check that both Firebase auth and API key auth users have their
information properly included
Example URLs generated when you press on help locally (it will change
automatically to ccloud on Cloud):
- **Logged out**:
`https://support.comfy.org/hc/en-us/requests/new?tf_42243568391700=oss`
- **Logged in**:
`https://support.comfy.org/hc/en-us/requests/new?tf_42243568391700=ccloud&tf_anonymous_requester_email=user@example.com&tf_40029135130388=user@example.com&tf_42515251051412=abc123xyz`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6586-feat-pre-fill-user-info-in-Zendesk-support-link-2a26d73d36508171b428c634b310f68b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: bymyself <cbyrne@comfy.org>
This pull request introduces several improvements to Vue reactivity and
user experience in the graph node and widget system. The main focus is
on ensuring that changes to node and widget data reliably trigger
updates in Vue components, improving drag-and-drop support for nodes,
and enhancing widget value handling for better compatibility and
reactivity.
**Vue Reactivity Improvements:**
* In `useGraphNodeManager.ts`, node data updates now create a completely
new object and add a timestamp (`_updateTs`) to force Vue's reactivity
system to detect changes. Additionally, node data is re-set on the next
tick to guarantee component updates.
[[1]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790L272-R280)
[[2]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790R326-R335)
* Widget value composables (`useWidgetValue` and related helpers) now
accept either a direct value or a getter function for `modelValue`, and
always normalize it to a getter. Watches are updated to use this getter
for more reliable reactivity.
[[1]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L13-R14)
[[2]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911R49-R57)
[[3]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L82-R91)
[[4]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L100-R104)
[[5]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L117-R121)
[[6]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L140-R144)
[[7]](diffhunk://#diff-0c43cefa9fb524ae86541c7ca851e97a22b3fd01f95795c83273c977be77468fL47-R47)
* In `useImageUploadWidget.ts`, widget value updates now use a new
array/object to ensure Vue detects the change, especially for batch
uploads.
**Drag-and-Drop Support for Nodes:**
* The `LGraphNode.vue` component adds drag-and-drop event handlers
(`dragover`, `dragleave`, `drop`) and visual feedback (`isDraggingOver`
state and highlight ring) for improved user experience when dragging
files onto nodes. Node callbacks (`onDragOver`, `onDragDrop`) are used
for custom validation and handling.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L26-R27)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R47-R49)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R482-R521)
**Widget and Audio Upload Handling:**
* In `uploadAudio.ts`, after uploading an audio file, the widget's
callback is manually triggered to ensure Vue nodes update. There is also
a commented-out call to mark the canvas as dirty for potential future
refresh logic.
[[1]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R61-R65)
[[2]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R190-R191)
These changes collectively improve the reliability and responsiveness of
UI updates in the graph node system, especially in scenarios involving
external updates, drag-and-drop interactions, and batch widget value
changes.
https://github.com/user-attachments/assets/8e3194c9-196c-4e13-ad0b-a32177f2d062
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6514-Drag-vuenodes-input-29e6d73d3650817da1b7ef96b61b752d)
by [Unito](https://www.unito.io)
This PR adds a 'Partner Nodes' virtual category that filters templates
where OpenSource === false, and renames the 'License' filter to 'Runs
on' with values 'ComfyUI' and 'Partner API'. The implementation is
backward compatible and works like the existing 'Basics' category - it
filters templates from any category without duplication. The filter
logic now uses the explicit OpenSource field instead of heuristic
detection. This change coordinates with upcoming workflow_templates repo
updates that will move API templates to GENERATION TYPE categories and
add the OpenSource field to all API node templates.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6542-feat-Add-Partner-Nodes-virtual-category-and-rename-license-filter-29f6d73d36508111a85bdf5017f0a100)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Deduplicates workflow run telemetry and keeps a single source of truth
for execution while retaining click analytics and attributing initiator
source.
- Keep execution tracking in one place via `trackWorkflowExecution()`
- Keep click analytics via `trackRunButton(...)`
- Attribute initiator with `trigger_source` = 'button' | 'keybinding' |
'legacy_ui'
- Remove pre‑tracking from keybindings to avoid double/triple counting
- Update legacy UI buttons to emit both click + execution events (they
bypass commands)
## Problem
PR #6499 added tracking at multiple layers:
1) Keybindings tracked via a dedicated method and then executed a
command
2) Menu items tracked via a dedicated method and then executed a command
3) Commands also tracked execution
Because these ultimately trigger the same command path, this produced
duplicate (sometimes triplicate) events per user action and made it hard
to attribute initiator precisely.
## Solution
- Remove redundant tracking from keybindings (and previous legacy menu
handler)
- Commands now emit both:
- `trackRunButton(...)` (click analytics, includes `trigger_source` when
provided)
- `trackWorkflowExecution()` (single execution start; includes the last
`trigger_source`)
- Legacy UI buttons (which call `app.queuePrompt(...)` directly) now
also emit both events with `trigger_source = 'legacy_ui'`
- Add `ExecutionTriggerSource` type and wire `trigger_source` through
provider so `EXECUTION_START` matches the most recent click intent
### Telemetry behavior after this change
- `RUN_BUTTON_CLICKED` (click analytics)
- Emitted when a run is initiated via:
- Button: `trigger_source = 'button'`
- Keybinding: `trigger_source = 'keybinding'`
- Legacy UI: `trigger_source = 'legacy_ui'`
- `EXECUTION_START` (execution lifecycle)
- Emitted once per run at start; includes `trigger_source` matched to
the click intent above
- Paired with `EXECUTION_SUCCESS` / `EXECUTION_ERROR` from execution
handlers
## Benefits
- ✅ Accurate counts by removing duplicated run events
- ✅ Clear initiator attribution (button vs keybinding vs legacy UI)
- ✅ Separation of “intent” (click) vs. “lifecycle” (execution)
- ✅ Simpler implementation and maintenance
## Files Changed (high level)
- `src/services/keybindingService.ts`: Route run commands with
`trigger_source = 'keybinding'`
- `src/components/actionbar/ComfyRunButton/ComfyQueueButton.vue`: Send
`trigger_source = 'button'` to commands
- `src/scripts/ui.ts`: Legacy queue buttons emit `trackRunButton({
trigger_source: 'legacy_ui' })` and `trackWorkflowExecution()`
- `src/composables/useCoreCommands.ts`: Commands emit
`trackRunButton(...)` + `trackWorkflowExecution()`; accept telemetry
metadata
- `src/platform/telemetry/types.ts`: Add `ExecutionTriggerSource` and
optional `trigger_source` in click + execution payloads
- `src/platform/telemetry/providers/cloud/MixpanelTelemetryProvider.ts`:
Carry `trigger_source` from click → execution and reset after use
- `src/stores/commandStore.ts`: Allow commands to receive args (for
telemetry metadata)
- `src/extensions/core/groupNode.ts`: Adjust command function signatures
to new execute signature
## Related
- Reverts the multi‑event approach from #6499
- Keeps `trackWorkflowExecution()` as the canonical execution event
while preserving click analytics and initiator attribution with
`trackRunButton(...)`
┆Issue is synchronized with this Notion page by Unito
---------
Co-authored-by: Christian Byrne <c.byrne@comfy.org>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Renamed the templates license filter to better reflect its actual
purpose - showing where a template executes (locally in ComfyUI vs
external/remote API).
The current "License" filter has been causing confusion with model
licensing terms (e.g., Apache vs flux-dev licensing). This PR clarifies
the filter's purpose by renaming it to "Runs On" and updating the
options to be more descriptive of inference location.
<img width="196" height="230" alt="image"
src="https://github.com/user-attachments/assets/8cbea263-f399-4945-82c1-357ec185f5a7"
/>
<img width="861" height="597" alt="image"
src="https://github.com/user-attachments/assets/af116876-d7a5-49c5-b791-1fda637ff3a3"
/>
## Changes
- **Filter name**: "License" → "Runs On"
- **Filter options**:
- "Open Source" → "ComfyUI"
- "Closed Source (API Nodes)" → "External or Remote API"
- **Icon**: Changed from `file-text` to `server` for better visual
representation
- **Variable naming**: Updated all related variables, types, and tests
to use `runsOn` naming convention
- **Telemetry**: Updated metadata to track `selected_runs_on` instead of
`selected_licenses`
## Why "Runs On"?
- **Clear intent**: Users want to know if a template runs locally or
requires an API call
- **Avoids confusion**: Separates the concept from model licensing terms
- **Inclusive wording**: "Remote" is included alongside "API" to help
users who may not be familiar with API terminology
- **Cloud-agnostic**: "Runs On" works whether the app itself is running
locally or in the cloud
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6543-feat-Rename-license-filter-to-Runs-On-filter-in-template-selector-29f6d73d3650811f935bc1f3fce7d7ad)
by [Unito](https://www.unito.io)
`getExecutionIdsForSelectedNodes` is only used for partial execution.
The prior implementation solved the wrong problem. Given a list of
nodes, it would explore into subgraphs and return a list of partial
ExecutionIds for all contained nodes. Because this does not resolve the
partial execution path to the current subgraph, this is incorrect when
the current graph is not the root graph. Woefully, this incorrect
functionality is never useful because the recursive exploration only
applies to subgraph nodes which never satisfy the outputNode filter
applied by the parent function.
An extra function is used to correctly append the parent execution path,
but the existing, probably never useful code for recursively collecting
children is otherwise left in place.
Resolves#6480
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6487-Fix-partial-execution-inside-subgraphs-29d6d73d36508197924bfb3a0fb6699e)
by [Unito](https://www.unito.io)
Summary
- Add TelemetryEvents.API_CREDIT_TOPUP_SUCCEEDED and provider method
trackApiCreditTopupSucceeded
- Introduce topupTrackerStore to persist pending top-ups per user
(localStorage) and reconcile against recent audit logs
- Hook purchase flow to start tracking before opening Stripe checkout
- Reconcile after fetching audit events (UsageLogsTable) and after
fetchBalance, then emit telemetry, refresh balance, and clear pending
- Minor refactor in customerEventsService to return awaited result
Implementation details
- Matching strategy:
- Event type: credit_added
- Time window: createdAt between top-up start time and +24h
- Amount: if known, e.params.amount must equal expected cents
- Cross-tab/user changes: synchronize via storage event and userId
watcher
Limitations / Follow-up
- Reconciliation fetches only page 1 (limit 10) of events; in
high-volume cases, a recent credit_added could fall outside the first
page
- The window and pagination issue will be "resolved by a followup PR to
core and cloud"
Files touched
- src/stores/topupTrackerStore.ts (new)
- src/components/dialog/content/setting/UsageLogsTable.vue
- src/composables/auth/useFirebaseAuthActions.ts
- src/platform/telemetry/providers/cloud/MixpanelTelemetryProvider.ts
- src/platform/telemetry/types.ts
- src/services/customerEventsService.ts
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <chrbyrne96@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Adds mixpanel telemetry with goal of: "We currently only know when a
user opens a template workflow. But we also want to know if they failed
to find what they want"
Example mixpanel query:
```
app:template_library_closed
WHERE template_selected = false AND time_spent_seconds >= 10
```
But can drill down further into what filters were selected etc to answer what they were looking for but couldn't find.
```
1. Event: app:template_filter_changed
2. Filter:
- Add formula: "Where user also triggered app:template_library_closed
with template_selected = false in same session"
3. Breakdown by: search_query
4. Sort by: Total Count (descending)
Search Query Failed Sessions
-----------------------------------
"flux video" 45 times
"sdxl controlnet" 32 times
"upscaler" 28 times
(empty/just filter) 20 times
```
```
Event: app:template_filter_changed
WHERE filtered_count = 0
AND user did app:template_library_closed
with template_selected = false
Breakdown by: search_query
```
etc.
https://www.notion.so/comfy-org/Number-of-users-who-open-the-template-library-and-where-do-they-click-29b6d73d36508044a595c0fb653ca6dc?source=copy_link
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Summary
Fully Refactored the Load3D module to improve architecture and
maintainability by consolidating functionality into a
centralized composable pattern and simplifying component structure. and
support VueNodes system
Changes
- Architecture: Introduced new useLoad3d composable to centralize 3D
loading logic and state
management
- Component Simplification: Removed redundant components
(Load3DAnimation.vue, Load3DAnimationScene.vue,
PreviewManager.ts)
- Support VueNodes
- improve config store
- remove lineart output due Animation doesnot support it, may add it
back later
- remove Preview screen and keep scene in fixed ratio in load3d (not
affect preview3d)
- improve record video feature which will already record video by same
ratio as scene
Need BE change https://github.com/comfyanonymous/ComfyUI/pull/10025https://github.com/user-attachments/assets/9e038729-84a0-45ad-b0f2-11c57d7e0c9a
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5765-refactor-refactor-load3d-2796d73d365081728297cc486e2e9052)
by [Unito](https://www.unito.io)
## Summary
<!-- One sentence describing what changed and why. -->
## Changes
- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6400-Cloud-tracking-v2-29c6d73d365081a1ae32e9337f510a9e)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Arjan Singh <arjan@comfy.org>
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
### Problem:
The Vue nodes renderer/feature introduces new designs for each node i.e.
the equivalent Litegraph node design is smaller and the vue node design
is non uniformly larger.
### Example:
Litegraph Ksampler node: 200w x 220h
<img width="200" height="220" alt="image"
src="https://github.com/user-attachments/assets/eef0117b-7e02-407d-98ab-c610fd1ec54c"
/>
Vue Node Ksampler node: 445w x 430h
<img width="445" height="430" alt="image"
src="https://github.com/user-attachments/assets/e78d9d45-5b32-4e8d-bf1c-bce1c699037f"
/>
This means if users load a workflow in Litegraph and then switches to
Vue nodes renderer the nodes are using the same Litegraph positions
which would cause a visual overlap and overall look broken.
### Example:
<img width="1510" height="726" alt="image"
src="https://github.com/user-attachments/assets/3b7ae9d2-6057-49b2-968e-c531a969fac4"
/>
<img width="1475" height="850" alt="image"
src="https://github.com/user-attachments/assets/ea10f361-09bd-4daa-97f1-6b45b5dde389"
/>
### Solution:
Scale the positions of the nodes in lite graph radially from the center
of the bounds of all nodes. And then simply move the Vue nodes to those
new positions.
1. Get the `center of the bounds of all LG nodes`.
2. Get the `xy of each LG node`.
3. Get the vector from `center of the bounds of all LG nodes` `-` `xy of
each LG node`.
4. Scale it by a factor (e.g. 1.75x which is the average Vue node size
increase plus some visual padding.)
5. Move each Vue node to the scaled `xy of each LG node`.
Result: The nodes are spaced apart removing overlaps while keeping the
spatial layout intact.
<img width="2173" height="1096" alt="image"
src="https://github.com/user-attachments/assets/7817d866-4051-47bb-a589-69ca77a0bfd3"
/>
### Further concerns.
This vector scaling algorithm needs to run once per workflow when in vue
nodes. This means when in Litegraph and switching to Vue nodes, it needs
to run before the nodes render. And then now that the entire app is in
vue nodes, we need to run it each time we load a workflow. However, once
its run, we do not need to run it again. Therefore we must persist a
flag that it has run somewhere. This PR also adds that feature by
leveraging the `extra` field in the workflow schema.
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: JakeSchroeder <jake@axiom.co>
This pull request refactors how context menu items are contributed by
extensions in the LiteGraph-based canvas. The legacy monkey-patching
approach for adding context menu options is replaced by a new, explicit
API (`getCanvasMenuItems` and `getNodeMenuItems`) for extensions. A
compatibility layer is added to support legacy extensions and warn
developers about deprecated usage. The changes improve maintainability,
extension interoperability, and migration to the new context menu
system.
### Context Menu System Refactor
* Introduced a new API for extensions to contribute context menu items
via `getCanvasMenuItems` and `getNodeMenuItems` methods, replacing
legacy monkey-patching of `LGraphCanvas.prototype.getCanvasMenuOptions`.
Major extension files (`groupNode.ts`, `groupOptions.ts`,
`nodeTemplates.ts`) now use this new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1779-R1771)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL232-R239)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL447-R458)
* Added a compatibility layer (`legacyMenuCompat` in
`contextMenuCompat.ts`) to detect and warn when legacy monkey-patching
is used, and to extract legacy-added menu items for backward
compatibility.
[[1]](diffhunk://#diff-2b724cb107c04e290369fb927e2ae9fad03be9e617a7d4de2487deab89d0d018R2-R45)
[[2]](diffhunk://#diff-d3a8284ec16ae3f9512e33abe44ae653ed1aa45c9926485ef6270cc8d2b94ae6R1-R115)
### Extension Migration
* Refactored core extensions (`groupNode`, `groupOptions`, and
`nodeTemplates`) to implement the new context menu API, moving menu item
logic out of monkey-patched methods and into explicit extension methods.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1633-L1683)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL19-R77)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL366-R373)
### Type and Import Cleanup
* Updated imports for context menu types (`IContextMenuValue`) across
affected files for consistency with the new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917R4-L7)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL1-R11)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL2-R6)
[[4]](diffhunk://#diff-bde0dce9fe2403685d27b0e94a938c3d72824d02d01d1fd6167a0dddc6e585ddR10)
### Backward Compatibility and Migration Guidance
* The compatibility layer logs a deprecation warning to the console when
legacy monkey-patching is detected, helping developers migrate to the
new API.
---
These changes collectively modernize the context menu extension
mechanism, improve code clarity, and provide a migration path for legacy
extensions.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5993-Contextmenu-extension-migration-2876d73d3650813fae07c1141679637a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
The private fields triggered an error in intitializing the
linkLayoutSync. Turns out that wasn't necessary anymore.
> [!NOTE]
> Edit: Doing some more investigation, it looks like the slot sync can
also be removed?
## Changes
- **What**: Converts JS private fields to typescript private, adds some
readonly declarations
- **What**: Removes the useLinkLayoutSync usage in useVueNodeLifecycle
- **What**: Removes the useSlotLayoutSync usage in useVueNodeLifecycle
## Review Focus
Was the sync doing something that wouldn't be caught in normal
usage/testing?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6330-Fix-Vue-Litegraph-conversion-bug-with-Reroutes-2996d73d3650819ebb24e4aa2fc51c65)
by [Unito](https://www.unito.io)