*PR Created by the Glary-Bot Agent*
---
## Summary
- Replace all `as unknown as Type` assertions in 59 unit test files with
type-safe `@total-typescript/shoehorn` functions
- Use `fromPartial<Type>()` for partial mock objects where deep-partial
type-checks (21 files)
- Use `fromAny<Type>()` for fundamentally incompatible types: null,
undefined, primitives, variables, class expressions, and mocks with
test-specific extra properties that `PartialDeepObject` rejects
(remaining files)
- All explicit type parameters preserved so TypeScript return types are
correct
- Browser test `.spec.ts` files excluded (shoehorn unavailable in
`page.evaluate` browser context)
## Verification
- `pnpm typecheck` ✅
- `pnpm lint` ✅
- `pnpm format` ✅
- Pre-commit hooks passed (format + oxlint + eslint + typecheck)
- Migrated test files verified passing (ran representative subset)
- No test behavior changes — only type assertion syntax changed
- No UI changes — screenshots not applicable
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10761-test-migrate-as-unknown-as-to-total-typescript-shoehorn-3336d73d365081f6b8adc44db5dcc380)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
- When in app mode, workflows can be loaded by dragging and dropping as
elsewhere.
- Dragging a file which is supported by a selected app input to the
center panel will apply drop effects on the specific input
- This overrides the loading of workflows
- There's not currently an indicator for where the image will go. This
is being considered for a followup PR
- Outputs can be dragged from the assets panel onto nodes
- This fixes behaviour outside of app mode as well
- Has some thorny implementation specifics
- Non-core nodes may not be able to accept these inputs without an
update
- Node DragOver filtering has reduced functionality when dragging from
the assets pane. Nodes may have the blue border without being able to
accept a drag operation.
- When dropped onto the canvas, the workflow will load (a fix), but the
workflow name will be the url of the image preview
- The entire card is used for the drag preview
<img width="329" height="380" alt="image"
src="https://github.com/user-attachments/assets/2945f9a3-3e77-4e14-a812-4a361976390d"
/>
- Adds a new scroll-shadows tailwind util as an indicator that more
content is available by scrolling.
- Since a primary goal was preventing API costs overflowing, I've made
the indicator fairly strong. This can be tuned later if needed

- Initial support for text outputs in App Mode
- Also causes jobs with text outputs to incorrectly display in the
assets panel with a generic 'check' icon instead of a text specific
icon. This will need a dedicated pass, but shouldn't be overly onerous
in the interim.
<img width="1209" height="735" alt="text output"
src="https://github.com/user-attachments/assets/fcd1cf9f-5d5c-434c-acd0-58d248237b99"
/>
NOTE: Displaying text outputs conflicted with the changes in #9622. I'll
leave text output still disabled in this PR and open a new PR for
reconciling text as an output so it can go through dedicated review.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10122-App-Mode-dragAndDrop-text-output-and-scroll-shadows-3256d73d3650810caaf8d75de94388c9)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Fix 3D asset disappearing when switching between 3D and image outputs in
app mode — missing `onUnmounted` cleanup leaked WebGL contexts.
## Changes
- **What**: Add `onUnmounted` hook to `Preview3d.vue` that calls
`viewer.cleanup()`, releasing the WebGL context when Vue destroys the
component via its v-if chain. Add unit tests covering init, cleanup on
unmount, and remount behavior.
## Review Focus
When switching outputs in app mode, Vue's v-if chain destroys and
recreates `Preview3d`. Without `onUnmounted` cleanup, the old `Load3d`
instance (WebGL context, RAF loop, ResizeObserver) leaks. After ~8-16
toggles, the browser's WebGL context limit is exhausted and new 3D
viewers silently fail to render.
<!-- Pipeline-Ticket: e36489d2-a9fb-47ca-9e27-88eb3170836b -->
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Adds new store for tracking outputs lin linear mode and reworks outputs
to display the following: skeleton -> latent preview -> node output ->
job result.
## Changes
- **What**:
- New store for wrangling various events into a usable list of live
outputs
- Replace manual list with reka-ui list box
- Extract various composables
## Review Focus
Getting all the events and stores aligned to happen consistently and in
the correct order was a challenge, unifying the various sources. so
suggestions there would be good
## Screenshots (if applicable)
https://github.com/user-attachments/assets/13449780-ee48-4d9a-b3aa-51dca0a124c7
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9028-App-Mode-Progress-outputs-5-30d6d73d3650817aaa9dee622fffe426)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>