Commit Graph

4 Commits

Author SHA1 Message Date
Alexander Brown
661e3d7949 test: migrate as unknown as to @total-typescript/shoehorn (#10761)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Replace all `as unknown as Type` assertions in 59 unit test files with
type-safe `@total-typescript/shoehorn` functions
- Use `fromPartial<Type>()` for partial mock objects where deep-partial
type-checks (21 files)
- Use `fromAny<Type>()` for fundamentally incompatible types: null,
undefined, primitives, variables, class expressions, and mocks with
test-specific extra properties that `PartialDeepObject` rejects
(remaining files)
- All explicit type parameters preserved so TypeScript return types are
correct
- Browser test `.spec.ts` files excluded (shoehorn unavailable in
`page.evaluate` browser context)

## Verification

- `pnpm typecheck` 
- `pnpm lint` 
- `pnpm format` 
- Pre-commit hooks passed (format + oxlint + eslint + typecheck)
- Migrated test files verified passing (ran representative subset)
- No test behavior changes — only type assertion syntax changed
- No UI changes — screenshots not applicable

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10761-test-migrate-as-unknown-as-to-total-typescript-shoehorn-3336d73d365081f6b8adc44db5dcc380)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
2026-03-30 19:20:18 -07:00
AustinMroz
4eded7c82b App Mode dragAndDrop, text output, and scroll shadows (#10122)
- When in app mode, workflows can be loaded by dragging and dropping as
elsewhere.
- Dragging a file which is supported by a selected app input to the
center panel will apply drop effects on the specific input
  - This overrides the loading of workflows
- There's not currently an indicator for where the image will go. This
is being considered for a followup PR
- Outputs can be dragged from the assets panel onto nodes
  - This fixes behaviour outside of app mode as well
  - Has some thorny implementation specifics
- Non-core nodes may not be able to accept these inputs without an
update
- Node DragOver filtering has reduced functionality when dragging from
the assets pane. Nodes may have the blue border without being able to
accept a drag operation.
- When dropped onto the canvas, the workflow will load (a fix), but the
workflow name will be the url of the image preview
  -  The entire card is used for the drag preview
<img width="329" height="380" alt="image"
src="https://github.com/user-attachments/assets/2945f9a3-3e77-4e14-a812-4a361976390d"
/>
- Adds a new scroll-shadows tailwind util as an indicator that more
content is available by scrolling.
- Since a primary goal was preventing API costs overflowing, I've made
the indicator fairly strong. This can be tuned later if needed

![scroll-shadow_00001](https://github.com/user-attachments/assets/e683d329-4283-4d06-aa29-5eee48030f27)
- Initial support for text outputs in App Mode
- Also causes jobs with text outputs to incorrectly display in the
assets panel with a generic 'check' icon instead of a text specific
icon. This will need a dedicated pass, but shouldn't be overly onerous
in the interim.
<img width="1209" height="735" alt="text output"
src="https://github.com/user-attachments/assets/fcd1cf9f-5d5c-434c-acd0-58d248237b99"
/>
  
NOTE: Displaying text outputs conflicted with the changes in #9622. I'll
leave text output still disabled in this PR and open a new PR for
reconciling text as an output so it can go through dedicated review.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10122-App-Mode-dragAndDrop-text-output-and-scroll-shadows-3256d73d3650810caaf8d75de94388c9)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-03-19 14:20:35 -07:00
Christian Byrne
0e5bd539ec fix: 3D asset disappears when switching to image output in app mode (#9622)
## Summary

Fix 3D asset disappearing when switching between 3D and image outputs in
app mode — missing `onUnmounted` cleanup leaked WebGL contexts.

## Changes

- **What**: Add `onUnmounted` hook to `Preview3d.vue` that calls
`viewer.cleanup()`, releasing the WebGL context when Vue destroys the
component via its v-if chain. Add unit tests covering init, cleanup on
unmount, and remount behavior.

## Review Focus

When switching outputs in app mode, Vue's v-if chain destroys and
recreates `Preview3d`. Without `onUnmounted` cleanup, the old `Load3d`
instance (WebGL context, RAF loop, ResizeObserver) leaks. After ~8-16
toggles, the browser's WebGL context limit is exhausted and new 3D
viewers silently fail to render.

<!-- Pipeline-Ticket: e36489d2-a9fb-47ca-9e27-88eb3170836b -->

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-18 01:08:04 +00:00
pythongosssss
f811b173c6 App Mode - Progress/outputs - 5 (#9028)
## Summary

Adds new store for tracking outputs lin linear mode and reworks outputs
to display the following: skeleton -> latent preview -> node output ->
job result.

## Changes

- **What**: 
- New store for wrangling various events into a usable list of live
outputs
- Replace manual list with reka-ui list box
- Extract various composables

## Review Focus
Getting all the events and stores aligned to happen consistently and in
the correct order was a challenge, unifying the various sources. so
suggestions there would be good

## Screenshots (if applicable)


https://github.com/user-attachments/assets/13449780-ee48-4d9a-b3aa-51dca0a124c7

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9028-App-Mode-Progress-outputs-5-30d6d73d3650817aaa9dee622fffe426)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-02-23 10:43:25 -08:00