## Summary
To prevent the flash of "loading..." and "calculating dimensions" when
loading cached images only set loading set if longer than 250ms
## Changes
- **What**: ImagePreview.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->
## Review Focus
<!-- Critical design decisions or edge cases that need attention -->
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
The retrigger loading is because i have throttled 4g slow in the demo.
So cache takes time. Normally this doesn't happen.
https://github.com/user-attachments/assets/335ca7e4-4ce1-43dd-b7d0-9ee88e187069
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7268-fix-loading-state-to-show-loader-only-if-it-takes-more-than-150ms-2c46d73d365081a6b311f78ba3e1cffd)
by [Unito](https://www.unito.io)
This pull request refines the loading and error handling logic for both
the `VideoPreview.vue` and `ImagePreview.vue` components. The main
improvements include making the loading skeleton more accurate and
visually consistent, updating how loading and error states are managed
when URLs change, and ensuring that the main media elements are hidden
while loading. These changes enhance the user experience by providing
clearer feedback during media load operations.
**Loading and error state improvements:**
* The loading skeleton in both `VideoPreview.vue` and `ImagePreview.vue`
now only appears when loading and no error is present, with updated
styling and fixed dimensions for better consistency. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The main video and image elements are now hidden (using the
`invisible` class) while loading, preventing display glitches before the
media is ready. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The loading state (`isLoading`) is now set to `true` whenever new URLs
are provided, and reset appropriately when navigating between media
items, ensuring accurate feedback to the user. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL145-R152)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L164-R176)
[[3]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L224-R236)
**Code consistency and maintainability:**
* Both components now import and use the shared `cn` utility for
conditional class names, improving code consistency and maintainability.
(`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaR115)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015R132)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7094-Fix-skeleton-loaders-for-Image-Video-Previews-2bd6d73d3650817989e1f4d597094016)
by [Unito](https://www.unito.io)
## Summary
Makes the area a bit to the left and right of the dot also clickable.
Addresses complaints about it being tricky to connect nodes in Nodes
2.0.
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Temporarily simplifies the resize logic to only work on bottom right
corner and eliminates edge cases where corner resizing caused position
drift issues.
- Remove multi-corner resize handles in favor of bottom-right only
- Delete resizeMath.ts and its tests (no longer needed)
- Simplify useNodeResize to only handle bottom-right resize
- Remove position tracking from resize callback
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
### Problem:
After [vue node compacting
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6687) the white
space within the node has been greatly reduced, lowering the min
intrinsic size, thus allowing us to reduce the amount we need to scale
up via ensureCorrectLayoutScale(), therefore increasing readability of
nodes. Great!
However, a side effect of reducing the scale factor means nodes with
larger min content will not be scaled up enough causing nodes to be too
large in many cases.
For example, if the min intrinsic width is very long due to input
length:
<img width="807" height="519" alt="image"
src="https://github.com/user-attachments/assets/a6ea3852-bed5-49b2-b10e-c2e65c6450b2"
/>
### Solution:
Allow for nodes to be resized less than their intrinsic min width. And
truncate widget inputs like many other node UIs do.
IMPORTANT: when a node is added via search or other, it will still get a
min size based on its intrinsic content it just wont be the min width!
So best of both worlds.
<img width="670" height="551" alt="image"
src="https://github.com/user-attachments/assets/f4f5ec8c-037e-472f-a5a1-d8a59a87c0b0"
/>
this means we choose a default min width and clamp resize to it. This
also means we have to remove the arbitrary min width values that were
sprinkled around the vue node widgets. They are not needed because
instead of min width, they can take up full width and inherit the sizing
from the node min width! This makes nodes like little browser windows
and widgets are just responsive elements with in. Much more natural imo.
### Bonus
- Set ensureCorrectLayouScale() to scale factor of 1.2 which means vue
nodes are now only being set 20% bigger than LG. That covers for the
height difference we cant change!
- Fix ensureCorrectLayouScale() to offset y position for groups / better
alignment
- Get rid of arbitrary inflexible min width like min-[417px] which
shouldnt have been used the first place
- Make Select and Input overlay portals width set to their content
## Changes
**What**:
- Node resizing behavior
- Node widget min width
- Widget input and slot truncation
- Misc arbitrary styling that should have been fluid
## Screenshots (if applicable)
https://github.com/user-attachments/assets/3ea4b8fe-565a-47f7-b3ab-6cef56cecde5https://github.com/user-attachments/assets/2fe1e1a0-a9dc-4000-b865-ce2d8c7f3606
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6731-fix-arbitrary-styles-min-size-content-ensure-layout-calc-trunc-2af6d73d365081eab507c2f1638a4194)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request updates the design system color tokens and refactors
node and widget component styles throughout the codebase to use new,
more consistent CSS variables. The changes ensure that node and widget
components are styled using unified design tokens, improving
maintainability and theme support for both light and dark modes.
**Design System Token Updates**
* Added new component and node-related CSS variables for background,
border, foreground, and widget states in both light and dark themes in
`style.css`.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R246-R256)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R354-R364)
* Introduced `--color-graphite-400` and adjusted several existing color
assignments for better palette consistency.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R76)
[[2]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0L304-R316)
* Updated semantic CSS variables to reference the new component/node
tokens for easier usage in components.
* Changed `--secondary-background-hover` to match
`--secondary-background` for improved hover consistency.
**Component Refactoring: Node and Widget Styles**
* Refactored Vue component classes and inline styles to use the new CSS
variables for node backgrounds, borders, and widget states, replacing
legacy variables like `bg-node-component-surface` and
`border-node-component-border` with `bg-component-node-background` and
`border-component-node-border`.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L11-R14)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L39-R39)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L384-R384)
[[4]](diffhunk://#diff-19537a67677431ecdc9aec43877d28814e37edf0e45b0b0b484ea08832cad299L5-R13)
* Updated widget dropdowns, select, and input components to use
`text-component-node-foreground-secondary` for icons and foregrounds,
and new background variables for buttons and inputs.
[[1]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L29-R29)
[[2]](diffhunk://#diff-489229f88dfdfd5d883a3ef7fad6effa0790a18a831d5a9d84642dfb246962a2L100-R100)
[[3]](diffhunk://#diff-661a09de2721335e118a693b25d09922ada0ccbd0a51284691ed784fbe18874eL13-R13)
[[4]](diffhunk://#diff-2856391d03b0d38db1ed922b5034a05bc32e978c51f8175057d84cf82399d986L13-R13)
[[5]](diffhunk://#diff-4ee47848821aff71b6da0a1bb7fb8976e7879d706f71ff2ab3c5b046f5ef528cL10-R10)
[[6]](diffhunk://#diff-8b7ed2ce6194a262fb1e950294699cb8722630920362143a765802b602ae5fc8L106-R113)
[[7]](diffhunk://#diff-8b7ed2ce6194a262fb1e950294699cb8722630920362143a765802b602ae5fc8L119-R123)
[[8]](diffhunk://#diff-597a77456bf4b0c2d390fc46a930f37156b2f26ca030259b6703e5d39ff6b20eL37-R53)
[[9]](diffhunk://#diff-29348fa2e5b8cec1301a99bdec241379aeefc1747cceeb0c39b7df452ca635ffL7-R7)
**Service Layer Updates**
* Updated the color palette service mapping to use the new CSS variable
names for node and widget colors, ensuring consistency across the
application.
*
https://github.com/user-attachments/assets/d9535f9a-b459-49bf-b2fe-ed872916fa4e
These changes collectively modernize the styling approach for node and
widget components, making it easier to maintain and extend theme
support.
---------
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces several improvements to Vue reactivity and
user experience in the graph node and widget system. The main focus is
on ensuring that changes to node and widget data reliably trigger
updates in Vue components, improving drag-and-drop support for nodes,
and enhancing widget value handling for better compatibility and
reactivity.
**Vue Reactivity Improvements:**
* In `useGraphNodeManager.ts`, node data updates now create a completely
new object and add a timestamp (`_updateTs`) to force Vue's reactivity
system to detect changes. Additionally, node data is re-set on the next
tick to guarantee component updates.
[[1]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790L272-R280)
[[2]](diffhunk://#diff-f980db6f42cef913c3fe92669783b255d617e40b9ccef9a1ab9cc8e326ff1790R326-R335)
* Widget value composables (`useWidgetValue` and related helpers) now
accept either a direct value or a getter function for `modelValue`, and
always normalize it to a getter. Watches are updated to use this getter
for more reliable reactivity.
[[1]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L13-R14)
[[2]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911R49-R57)
[[3]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L82-R91)
[[4]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L100-R104)
[[5]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L117-R121)
[[6]](diffhunk://#diff-92dc3c8b09ab57105e400e115196aae645214f305685044f62edc3338afa0911L140-R144)
[[7]](diffhunk://#diff-0c43cefa9fb524ae86541c7ca851e97a22b3fd01f95795c83273c977be77468fL47-R47)
* In `useImageUploadWidget.ts`, widget value updates now use a new
array/object to ensure Vue detects the change, especially for batch
uploads.
**Drag-and-Drop Support for Nodes:**
* The `LGraphNode.vue` component adds drag-and-drop event handlers
(`dragover`, `dragleave`, `drop`) and visual feedback (`isDraggingOver`
state and highlight ring) for improved user experience when dragging
files onto nodes. Node callbacks (`onDragOver`, `onDragDrop`) are used
for custom validation and handling.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L26-R27)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R47-R49)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R482-R521)
**Widget and Audio Upload Handling:**
* In `uploadAudio.ts`, after uploading an audio file, the widget's
callback is manually triggered to ensure Vue nodes update. There is also
a commented-out call to mark the canvas as dirty for potential future
refresh logic.
[[1]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R61-R65)
[[2]](diffhunk://#diff-796b36f2cafb906a5e95b5750ca5ddc1bf57a304d4a022e0bdaee04b4ee5bbc4R190-R191)
These changes collectively improve the reliability and responsiveness of
UI updates in the graph node system, especially in scenarios involving
external updates, drag-and-drop interactions, and batch widget value
changes.
https://github.com/user-attachments/assets/8e3194c9-196c-4e13-ad0b-a32177f2d062
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6514-Drag-vuenodes-input-29e6d73d3650817da1b7ef96b61b752d)
by [Unito](https://www.unito.io)
Summary
- Add comprehensive telemetry for key UI interactions using existing
telemetry hooks (cloud-enabled, no-op in OSS):
Sidebar and top-level
- Node library button: `node_library`
- Model library button: `model_library`
- Workflows button: `workflows`
- Assets/Media button: `assets`
- Templates button: `templates`
- Keyboard Shortcuts: `keyboard_shortcuts`
- Console: `console`
- Help Center: `help_center`
- Settings (from Comfy logo menu): `settings_menu`
Floating canvas menu
- Minimap toggle: `minimap_toggle`
- Hide links toggle: `hide_links`
Run button and queue
- Run button handle (drag): `run_button_handle`
- Run mode selection: `run_instant`, `run_on_change`
- Queue multiple: `queue_multiple` fires on each run when batch count >
1 (moved from batch-count-change to run-time, per guidance)
Error dialogs
- Close (X/mask/ESC): `error_dialog_close` via dialog onClose
- Show report: `error_show_report`
- Help fix this: `error_help_fix_this`
- Find issues: `error_find_issues`
Nodes / Subgraphs
- Selection toolbox “Node info”: `node_info`
- Enter subgraph (node header enter): `open_subgraph`
- Subgraph breadcrumb navigation: `subgraph_breadcrumb_item` and
`subgraph_breadcrumb_root`
Settings / Credits / Search
- Settings menu button (under Comfy logo): `settings_menu`
- Purchase credits (Settings > Credits panel): tracked via existing
`trackAddApiCreditButtonClicked`
- Purchase credits (Avatar popover Top Up): tracked via existing
`trackAddApiCreditButtonClicked`
- Debounced search telemetry already present for node search and
template filters; left as-is
Notes and answers
- Error dialog onClose: only fires when the dialog actually closes (X,
mask, ESC, or programmatic close). “Show report” and “Help fix this” do
not close the dialog; they each emit their own events.
- Telemetry is behind the cloud provider; calls are optional
(`useTelemetry()?.…`). OSS builds send nothing.
Open questions / follow-ups
- Primary Run button click: today cloud-only `trackRunButton` exists; we
can also emit a UI-level `run` click (`UI_BUTTON_CLICKED` style)
alongside it if desired. Confirm preference and I can add it.
- Subgraph usage richness: if we want structured analytics (e.g.,
action, depth, subgraph id, node count), I can add a dedicated provider
method and include richer metadata at enter/breadcrumb.
- Optional parity: track the Comfy menu’s “Browse Templates” item in
addition to the sidebar Templates button.
Quality
- Ran `pnpm lint:fix` and `pnpm typecheck`; both pass locally.
Implementation details
- All handlers refactored to named functions where needed; used `void`
for intentionally unawaited async calls per lint rules.
- Event names kept consistent in `button_id` strings; happy to align to
a different naming scheme if you prefer.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6511-feat-telemetry-add-tracking-for-sidebar-run-menu-dialogs-subgraphs-settings-and-cre-29e6d73d365081a1b8b4fdfbbf40e18b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Selecting a new image from a batch sets isLoading to true, but
handleImageLoad is never triggered so the image never displays.
Swapping to a different image from a batch is currently the only place
isLoading is set to true. This change, even if temporary, results in a
good chunk of dead code.
To my understanding, ImagePreviews are always object URLs and should
never need to load, so I don't foresee the loading placeholder being
needed here.
Resolves#6458
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6521-Fix-inability-to-select-image-from-batch-in-vue-29e6d73d36508162abeaeece7c5e0eed)
by [Unito](https://www.unito.io)
## Summary
Enables Vue nodes to resize from all four corners and consolidated the
interaction pipeline.
## Changes
- **What**: Added four-corner handles to `LGraphNode`, wired them
through the refactored `useNodeResize` composable, and centralized the
math/preset helpers under `interactions/resize/` with cleaner pure
functions and lint-compliant markup.
## Review Focus
Corner-to-corner resizing accuracy (position + size), pinned-node guard
preventing resize start, and snap-to-grid behavior at varied zoom
levels.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6187-allow-Vue-nodes-to-be-resized-from-all-4-corners-2936d73d365081c8bf14e944ab24c27f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>