This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.
**Audio Widget Implementation and Integration:**
* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.
**Debugging and Logging:**
* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)
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Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
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Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
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This pull request refactors the node selection logic in the Vue nodes
event handler composable to simplify the function signature and improve
single vs. multi-selection behavior. The main change is the removal of
the `wasDragging` parameter from the `handleNodeSelect` function, with
selection logic now determined by the current selection state. Related
test code is updated to match the new function signature.
**Node selection logic improvements:**
* Refactored the `handleNodeSelect` function in
`useNodeEventHandlersIndividual` to remove the `wasDragging` parameter,
making the function signature simpler and relying on selection state to
handle single vs. multi-selection.
* Updated the selection logic to check if multiple nodes are already
selected using `isLGraphNode`, and only perform single selection if not.
**Code and test updates:**
* Updated all calls to `handleNodeSelect` in the composable to remove
the `wasDragging` argument, ensuring consistent usage throughout the
codebase.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L125-R123)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L146-R144)
[[3]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L173-R171)
* Updated all related test cases to use the new `handleNodeSelect`
signature without the third parameter.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL105-R105)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL125-R125)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL144-R144)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL162-R162)
[[5]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL174-R174)
[[6]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL187-R187)
**Utility import:**
* Added an import for `isLGraphNode` from `@/utils/litegraphUtil` to
support the updated selection logic.## Summary
<!-- One sentence describing what changed and why. -->
## Screenshots (if applicable)
https://github.com/user-attachments/assets/71e856d3-afc2-497d-826e-5b485066e7fe
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## Summary
Enable node snap to grid in vue nodes mirroring the same behavior as
litegraph.
- Show node snap preview (semi transparent white box target behind node)
- Resize snap to grid
- Shift + drag / Auto snap
- Multi select + group snap
## Changes
- **What**: useNodeSnap.ts useShifyKeySync.ts setups the core hooks into
both the vue node positioning/resizing system and the event forwarding
technique for communicating to litegraph.
## Review Focus
Both new composables and specifically the useNodeLayout modifications to
batch the mutations when snapping.
A key tradeoff/note is why we are using the useShifyKeySync.ts which
dispatches a new shift event to the canvas layer. This approach is the
cleaner / more declaritive method mimicking how other vue node ->
litegraph realtime events are passed.
<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
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## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.
## Changes
- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets
```mermaid
graph TD
A[Widget Link Change] --> B[NodeInputSlot.link setter]
B --> C{Is Widget Input?}
C -->|Yes| D[Trigger slot-links:changed]
C -->|No| E[End]
D --> F[Graph Event Handler]
F --> G[syncNodeSlotData]
G --> H[Update Vue Reactive Data]
H --> I[Widget Re-render]
style A fill:#f9f9f9,stroke:#333,color:#000
style I fill:#f9f9f9,stroke:#333,color:#000
```
## Review Focus
Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.
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## Summary
Replace color/dark-color pairs in components with design tokens to allow
for easy overriding.
<!-- Also standardizes the icon pattern to simplify the tailwind config.
-->
## Changes
- **What**: Token based colors, for now, mostly.
- **Breaking**: Got approval from Design to collapse some very similar
pairs of colors that seem to have diverged in implementations over time.
Some of the colors might be a little different, but we can tweak them
later.
## Review Focus
Still have quite a few places from which to remove `dark-theme`, but
this at least gets the theming much closer.
Need to decide if I want to keep going in here or cut this and do the
rest in a subsequent PR.
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
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## Summary
Simplify default scripts. Filtering is still available to users, we can
revisit tagging or grouping later.
This fixes the issue where we had tests that were in the codebase but
never run because they weren't under `/src/components`
Also deletes the duplicate litegraph tests and their associated vitest
config file.
## Changes
- **What**: Test cleanup
## Review Focus
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The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
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## Summary
Fixes two errors with subgraph progress states:
1. Nodes inside subgraphs were not having progress state shown
2. Subgraph nodes (outer representation) themselves did not have a
visible progress state
1 is fixed by using locator IDs instead of local node IDs.
2 is fixed by ensuring the subgraph title button does not wrap to a
newline and thus block the progress bar under the node header.
## Changes
- **What**: Updated `useNodeExecutionState` composable to use
`nodeLocatorId` for tracking execution state across subgraph boundaries
- **What**: Modified NodeHeader layout to fix subgraph enter button
positioning with proper flexbox gap
## Review Focus
Execution state tracking accuracy for nested subgraph nodes and
NodeHeader layout consistency across different node types.
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## Summary
Extracts shared formatting and network utilities into dedicated
workspace package.
## Changes
- **What**: Created `@comfyorg/shared-frontend-utils` package containing
formatUtil and networkUtil
- **Breaking**: None - utilities remain accessible via path aliases in
`tsconfig`
Split `createAnnotatedPath` and `electronMirrorCheck` out and left in
frontend, due to their tightly-coupled nature. See [discussion on this
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5843#issuecomment-3344724727).
## Summary
Increase functionality for slots and links, covered with playwright
tests.
## Features
- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)
## Tests Added
### Playwright
- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute
## Notes
The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.
Edit: As in the adapter, can be removed in a followup PR
Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.
The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.
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## Summary
Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.
## Changes
- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer
In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).
In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.
## Related
- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798
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## Summary
Error states were not getting propagated down to the InputSlots from the
API Repsonse
I created a provider and injected error state. It seemed like a way
better idea than prop drilling or building a composable that only two
nodes (`InputSlot` and `OutputSlot`) would need.
## Changes
The follow are now error code red when an input node has errors:
1. There's a error round border around the dot.
2. The dot is error colored.
3. The input text is error colored.
This treatment was okay after feedback from design.
## Screenshots - Error State
<img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM"
src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d"
/>
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## Summary
Cleanup and fixes to the existing syncing logic.
## Review Focus
This is probably enough to review and test now.
Main things that should still work:
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph
Let me know if you find any bugs that weren't already present there.
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## Summary
Enforced test file naming conventions with ESLint rules and renamed 26
test files from `.spec.ts` to `.test.ts`.
## Changes
- **What**: Added ESLint rules to enforce `.spec.ts` files only in
`browser_tests/tests/` and `.test.ts` files only in `src/`
- **What**: Renamed 26 component/unit test files from `.spec.ts` to
`.test.ts` to comply with new convention
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