## Summary
Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.
### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.
Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.
### Technical Decision
We chose Performance > Memory:
- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters
This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.
### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5631-feat-vue-nodes-LOD-system-2726d73d365081c6a6c4e14aa634f19c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixed Vue node keybinding target element ID to enable
bypass/pin/collapse hotkeys in both LiteGraph and Vue rendering modes.
Also fixed a bug when starting in litegraph mode => switching to Vue
nodes without reloading => `graph.onTrigger` is set to `undefined` which
interferes with proper setup of node data instrumentation, among other
things.
## Changes
- **What**: Updated keybinding `targetElementId` from `graph-canvas` to
`graph-canvas-container` for node manipulation commands (parent of both
the canvas and transform pane -- vue nodes container).
- **What**: Added conditional `onTrigger` handler restoration in slot
layout sync to prevent Vue node manager conflicts
## Review Focus
Event handler precedence between Vue nodes and LiteGraph systems during
mode switching, ensuring hotkeys work consistently across rendering
modes.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5715-fix-bypass-hotkey-in-vue-nodes-and-fix-node-data-instrumentation-setup-issue-when-switchi-2756d73d3650815c8ec8d5e4d06232e3)
by [Unito](https://www.unito.io)
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5688 by
adding shift modifier support for multi-selecting Vue nodes, enabling
standard shift+click selection behavior alongside existing
ctrl/cmd+click.
## Changes
- **What**: Updated Vue node event handlers to include `event.shiftKey`
in multi-select logic
- **Testing**: Added browser tests for both ctrl and shift modifier
selection behaviors
## Review Focus
Multi-select behavior consistency across different input modifiers and
platform compatibility (Windows/Mac/Linux shift key handling).
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5714-fix-using-shift-modifier-to-de-select-Vue-nodes-2756d73d365081bcb5e0fe80eacdb2f0)
by [Unito](https://www.unito.io)
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.
## Changes
- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props
## Review Focus
Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36)
by [Unito](https://www.unito.io)
## Summary
Add asset browser dialog integration for combo widgets with full
animation support and proper state management.
(Thank you Claude from saving me me from merge conflict hell on this
one.)
## Changes
- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar
Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification
## Review Focus
I will call out some stuff inline.
## Screenshots
https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5629-feat-integrate-asset-browser-with-widget-system-2726d73d365081a9a98be9a2307aee0b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
This pull request refactors the minimap rendering system to use a
unified, extensible data source abstraction for all minimap operations.
By introducing a data source interface and factory, the minimap can now
seamlessly support multiple sources of node layout (such as the
`LayoutStore` or the underlying `LiteGraph`), improving maintainability
and future extensibility. Rendering logic and change detection
throughout the minimap have been updated to use this new abstraction,
resulting in cleaner code and easier support for new data models.
**Core architecture improvements:**
* Introduced a new `IMinimapDataSource` interface and related data types
(`MinimapNodeData`, `MinimapLinkData`, `MinimapGroupData`) to
standardize node, link, and group data for minimap rendering.
* Added an abstract base class `AbstractMinimapDataSource` that provides
shared logic for bounds and group/link extraction, and implemented two
concrete data sources: `LiteGraphDataSource` (for classic graph data)
and `LayoutStoreDataSource` (for layout store data).
[[1]](diffhunk://#diff-ea46218fc9ffced84168a5ff975e4a30e43f7bf134ee8f02ed2eae66efbb729dR1-R95)
[[2]](diffhunk://#diff-9a6b7c6be25b4dbeb358fea18f3a21e78797058ccc86c818ed1e5f69c7355273R1-R30)
[[3]](diffhunk://#diff-f200ba9495a03157198abff808ed6c3761746071404a52adbad98f6a9d01249bR1-R42)
* Created a `MinimapDataSourceFactory` that selects the appropriate data
source based on the presence of layout store data, enabling seamless
switching between data models.
**Minimap rendering and logic refactoring:**
* Updated all minimap rendering functions (`renderGroups`,
`renderNodes`, `renderConnections`) and the main `renderMinimapToCanvas`
entry point to use the unified data source interface, significantly
simplifying the rendering code and decoupling it from the underlying
graph structure.
[[1]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L1-R11)
[[2]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121R33-R75)
[[3]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L66-R124)
[[4]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L134-R161)
[[5]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L153-R187)
[[6]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L187-L188)
[[7]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121R227-R231)
[[8]](diffhunk://#diff-3670f99330b2e24aca3cffeeac6600adf8abadd6dd585f596d60fde1dd093121L230-R248)
* Refactored minimap viewport and graph change detection logic to use
the data source abstraction for bounds, node, and link change detection,
and to respond to layout store version changes.
[[1]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6L2-R10)
[[2]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6R33-R35)
[[3]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6L99-R141)
[[4]](diffhunk://#diff-d92e448dee5e30782a66b9e66d8c8b05626dffd0b2ff1032f2612b9a9b9c51f6R157-R160)
[[5]](diffhunk://#diff-338d14c67dabffaf6f68fbf09b16e8d67bead2b9df340e46601b2fbd57331521L8-R11)
[[6]](diffhunk://#diff-338d14c67dabffaf6f68fbf09b16e8d67bead2b9df340e46601b2fbd57331521L56-R64)
These changes make the minimap codebase more modular and robust, and lay
the groundwork for supporting additional node layout strategies in the
future.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5547-Layoutstore-Minimap-calculation-26e6d73d3650813e9457c051dff41ca1)
by [Unito](https://www.unito.io)
## Summary
Added tooltip support for Vue node components using PrimeVue's v-tooltip
directive with proper data integration and container scoping.
https://github.com/user-attachments/assets/d1af31e6-ef6a-4df8-8de4-5098aa4490a1
## Changes
- **What**: Implemented tooltip functionality for Vue node headers,
input/output slots, and widgets using [PrimeVue
v-tooltip](https://primevue.org/tooltip/) directive
- **Dependencies**: Leverages existing PrimeVue tooltip system, no new
dependencies
## Review Focus
Container scoping implementation via provide/inject pattern for tooltip
positioning, proper TypeScript interfaces eliminating `as any` casts,
and integration with existing settings store for tooltip delays and
enable/disable functionality.
```mermaid
graph TD
A[LGraphNode Container] --> B[provide tooltipContainer]
B --> C[NodeHeader inject]
B --> D[InputSlot inject]
B --> E[OutputSlot inject]
B --> F[NodeWidgets inject]
G[useNodeTooltips composable] --> H[NodeDefStore lookup]
G --> I[Settings integration]
G --> J[i18n fallback]
C --> G
D --> G
E --> G
F --> G
style A fill:#f9f9f9,stroke:#333,color:#000
style G fill:#e8f4fd,stroke:#0066cc,color:#000
```
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Added comprehensive component tests for FormSelectButton widget with 497
test cases covering all interaction patterns and edge cases.
## Changes
- **What**: Created test suite for
[FormSelectButton.vue](https://vuejs.org/guide/scaling-up/testing.html)
component with full coverage of string/number/object options, PrimeVue
compatibility, disabled states, and visual styling
- **Dependencies**: No new dependencies (uses existing vitest,
@vue/test-utils)
## Review Focus
Test completeness covering edge cases like unicode characters, duplicate
values, and objects with missing properties. Verify test helper
functions correctly simulate user interactions.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5576-Add-Vue-FormSelectButton-widget-component-tests-26f6d73d36508171ae08ee74d0605db2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
## Summary
Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.
## Changes
- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate
## Review Focus
Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.
```mermaid
graph TD
A[User Interaction] --> B{Canvas in Panning Mode?}
B -->|Yes| C[Forward to Canvas]
B -->|No| D[Handle in Vue Component]
C --> E[Canvas Navigation]
D --> F[Node Selection/Widget Interaction]
G[canCapturePointerEvents] --> H{read_only === false}
H -->|Yes| I[Allow Vue Events]
H -->|No| J[Block Vue Events]
style A fill:#f9f9f9,stroke:#333,color:#000
style E fill:#f9f9f9,stroke:#333,color:#000
style F fill:#f9f9f9,stroke:#333,color:#000
style I fill:#e1f5fe,stroke:#01579b,color:#000
style J fill:#ffebee,stroke:#c62828,color:#000
```
## Screenshots
https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Added comprehensive component test suite for WidgetImageCompare widget
with 410 test assertions covering display, edge cases, and integration
scenarios.
## Changes
- **What**: Created [Vue Test Utils](https://vue-test-utils.vuejs.org/)
test suite for [WidgetImageCompare
component](src/renderer/extensions/vueNodes/widgets/components/WidgetImageCompare.vue)
using [Vitest](https://vitest.dev/) testing framework
## Review Focus
Test coverage completeness for string vs object value handling,
accessibility attribute propagation, and edge case robustness including
malformed URLs and empty states.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
This pull request improves the selection toolbox behavior during node
dragging by ensuring that it correctly responds to both LiteGraph and
Vue node drag events. The main changes introduce a reactive drag state
for Vue nodes in the layout store and update the selection toolbox
composable and Vue node component to use this state.
**Selection toolbox behavior improvements:**
* Added a helper function and separate watchers in
`useSelectionToolboxPosition.ts` to hide the selection toolbox when
either LiteGraph or Vue nodes are being dragged. This ensures consistent
UI feedback regardless of node type.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L171-R172)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R212-R224)
**Vue node drag state management:**
* Added a reactive `isDraggingVueNodes` property to the
`LayoutStoreImpl` class, along with getter and setter methods to manage
Vue node drag state. This allows other components to reactively track
when Vue nodes are being dragged.
[[1]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR133-R135)
[[2]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR354-R367)
* Updated `LGraphNode.vue` to set and clear the Vue node dragging state
in the layout store during pointer down and up events, ensuring the
selection toolbox is hidden while dragging Vue nodes.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R357-R360)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R376-R378)
**Dependency updates:**
* Imported the `layoutStore` in `LGraphNode.vue` to access the new drag
state management methods.
* Added missing `ref` import in `layoutStore.ts` to support the new
reactive property.
https://github.com/user-attachments/assets/d6e9c15e-63b5-4de2-9688-ebbc6a3be545
---------
Co-authored-by: GitHub Action <action@github.com>
* refactor: simplify preview state provider
- Remove unnecessary event listeners and manual syncing
- Use computed() to directly reference app.nodePreviewImages
- Eliminate data duplication and any types
- Rely on Vue's reactivity for automatic updates
- Follow established patterns from execution state provider
* feat: optimize Vue node preview image display with reactive store
- Move preview display logic from inline ternaries to computed properties
- Add useNodePreviewState composable for preview state management
- Implement reactive store approach using Pinia storeToRefs
- Use VueUse useTimeoutFn for modern timeout management instead of window.setTimeout
- Add v-memo optimization for preview image template rendering
- Maintain proper sync between app.nodePreviewImages and reactive store state
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: update props usage for Vue 3.5 destructured props syntax
* [refactor] improve code style and architecture based on review feedback
- Replace inject pattern with direct store access in useNodePreviewState
- Use optional chaining for more concise conditional checks
- Use modern Array.at(-1) for accessing last element
- Remove provide/inject for nodePreviewImages in favor of direct store refs
- Update preview image styling: remove rounded borders, use flexible height
- Simplify scheduleRevoke function with optional chaining
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* [cleanup] remove unused NodePreviewImagesKey injection key
Addresses knip unused export warning after switching from provide/inject
to direct store access pattern.
* [test] add mock for useNodePreviewState in LGraphNode test
Fixes test failure after adding preview functionality to LGraphNode component.
* [fix] update workflowStore import path after rebase
Updates import to new location: @/platform/workflow/management/stores/workflowStore
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* add markdown widget test
* [fix] correct test comments from 'is exposed' to 'is not exposed' - addresses review feedback
The TypeScript suppression comments incorrectly stated that properties
were exposed when they should indicate they are not exposed, since
@ts-expect-error is used to access private properties.
Co-authored-by: christian-byrne <christian-byrne@users.noreply.github.com>
---------
Co-authored-by: christian-byrne <christian-byrne@users.noreply.github.com>
* [refactor] create src/platform/assets
Per @christian-byrne's feedback. Just bringing this into the repo sooner to clean up from my feature branch
* [fix] code review feedback
* refactor: move settingStore to platform/settings
Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.
Updates all import references across ~70 files to maintain compatibility.
* fix: update remaining settingStore imports after rebase
* fix: complete remaining settingStore import updates
* fix: update vi.mock paths for settingStore in tests
Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore
* fix: resolve remaining settingStore imports and unused imports after rebase
* fix: update settingStore mock path in SelectionToolbox test
Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.
* refactor: complete comprehensive settings migration to platform layer
This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.
- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)
- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts
- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue
- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue
```
src/platform/settings/
├── components/ # All settings UI components
├── composables/ # Settings-related composables
├── constants/ # Core settings definitions
├── types.ts # Settings type definitions
└── settingStore.ts # Central settings state management
```
✅ TypeScript compilation successful
✅ All tests passing (settings store, search functionality, UI components)
✅ Production build successful
✅ Domain boundaries properly established
This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: format and lint after rebase conflict resolution
* fix: update remaining import paths to platform settings
- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
Move thumbnail functionality from src/renderer/thumbnail/ to src/renderer/core/thumbnail/
to align with domain-driven design architecture. Thumbnail generation is core rendering
infrastructure and belongs alongside other core renderer utilities.
Changes:
- Move useWorkflowThumbnail.ts and graphThumbnailRenderer.ts to renderer/core/thumbnail/
- Update all import paths in consuming files
- Fix relative imports within moved files
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] move workflow domain to its own folder
* [refactor] Fix workflow platform architecture organization
- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure
Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)
This ensures proper separation of concerns and domain boundaries.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] Resolve circular dependency between nodeDefStore and subgraphStore
* [fix] Update browser test imports to use new workflow platform paths
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] Improve renderer architecture organization
Building on PR #5388, this refines the renderer domain structure:
**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)
**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic
This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Clean up linter-modified files
* Fix import paths and clean up unused imports after rebase
- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck
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Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* fix: Vue nodes now respect deserialized width from LiteGraph
* fix: Set Vue node initial size in layout store instead of CSS
Vue nodes now properly set their initial size in the layout store using
the resize() function from useNodeLayout on component mount. This ensures
the layout store is the single source of truth for sizing, preventing
conflicts with the ResizeObserver that was overriding CSS-based sizing.
This resolves the issue where Vue nodes would shrink to minimal size
after user interaction due to ResizeObserver feedback loops.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Remove duplicate onMounted call in LGraphNode.vue
---------
Co-authored-by: Claude <noreply@anthropic.com>
* add missing node error border
* update vue node data after configure
* provide locatorId of execution error node to vue nodes
* [refactor] use execution store directly instead of provide/inject pattern
- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed
Addresses @DrJKL's architecture feedback and type safety suggestions.
* simplify error styling to match main branch conventions
Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* address review feedback on hasAnyError computed function
- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript
Addresses @DrJKL review comment on error state computation.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* destructure props at top level as suggested in review
Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.
Addresses @DrJKL review comment about props destructuring.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix rebase issues: correct node ID comparison and border colors
- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused lastExecutionErrorNodeLocatorId from exports
The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix gallery widget navigators binding
* [refactor] improve test structure and type organization - addresses @DrJKL's review feedback
- Move types comment to reference component file (types already exist there)
- Extract helper functions outside describe blocks as pure functions
- Convert to function declarations for better clarity
- Fix 0-indexed vs 1-indexed consistency in test data generation
- Add placeholder for future test constants organization
* [test] Add WidgetTextarea component test with improved structure - addresses @DrJKL's review feedback
- Move helper functions outside describe blocks as pure function declarations
- Fix options type in createMockWidget to use SimplifiedWidget['options'] instead of Partial<TextareaProps>
- Replace emitted\![0] with safer emitted?.[0] optional chaining pattern
- Add comprehensive test coverage for textarea value binding, events, readonly mode, and edge cases
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update src/renderer/extensions/vueNodes/widgets/components/WidgetGalleria.vue
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* [refactor] export types from component and use 0-indexed numbering - addresses @DrJKL's review feedback
- Export GalleryImage and GalleryValue types from WidgetGalleria.vue component
- Import types in test file instead of redefining them locally
- Change image alt text from 1-indexed to 0-indexed (Image 0, Image 1, etc.)
- Move helper functions outside describe blocks using function declarations
- Add readonly test data constants for better test isolation
- Fix type compatibility issues with readonly arrays
This addresses DrJKL's review comments about:
1. Types being defined in test suite instead of component
2. Helper functions placement and clarity
3. 1-indexed numbering preference
4. Better test organization with readonly constants
* [refactor] implement remaining review feedback - addresses accessibility and factory pattern suggestions
- Fix accessibility: Add descriptive alt text with position context for screen readers
instead of repetitive "Gallery image" (e.g., "Gallery image 2 of 5")
- Implement factory pattern: Add createGalleriaWrapper() function that takes images,
creates widget internally, and returns wrapper for cleaner test code
- Update tests to use factory pattern for readonly constant test cases
- Add proper i18n translations for galleryImage and galleryThumbnail
- Use more descriptive alt text following WebAIM accessibility guidelines
Addresses review comments about screen reader accessibility and test factory pattern
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* add component test for select button
* [refactor] improve test structure and typing - addresses @DrJKL review comments
- Use proper SimplifiedWidget['options'] type instead of loose object type
- Extract helper functions as module-level function declarations for better organization
- Remove type assertion violation by using proper union type for null/undefined values
- Format code with prettier to maintain consistency
* [refactor] use safer optional chaining in test assertions - addresses @DrJKL's safety preference
Replace emitted\![0] with emitted?.[0] for safer array access in test expectations.
This follows the same pattern as applied to the textarea widget tests for consistency.
* fix file upload widget disabled prop
* [test] extract createMockWidget to shared test utility - addresses @DrJKL's code replication concern
Creates testUtils.ts with shared createMockWidget and createMockFile functions
to reduce duplication across widget component tests. This ensures consistency
and maintainability of test setup code.
* [test] replace type assertions with type narrowing - addresses @DrJKL's type safety suggestion
Replaces unsafe `as HTMLInputElement` casts with proper instanceof checks
and error throwing. Also refactors File Type Detection tests to use it.for
instead of conditionals to eliminate anti-pattern.
* [feat] use destructuring with default value for readonly prop - addresses @DrJKL's Vue best practice suggestion
Replace manual fallback expressions like `readonly || false` with modern Vue 3
destructuring pattern: `const { readonly = false } = defineProps()`.
This is cleaner than withDefaults() and follows current Vue best practices.
* [test] improve test utilities usage - addresses @DrJKL's additional suggestions
- Replace findComponent with getComponent for better error handling
- Use optional chaining (?.()) instead of conditional checks for cleaner syntax
- Remove unnecessary existence checks since getComponent throws on failure
* track execution progress in vue nodes
* add test
* remove pointless execution state test
The test was mocking everything including the provide/inject mechanism,
so it wasn't testing real behavior. The execution progress feature
works correctly as verified through manual testing.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove accidentally committed PR_TEMPLATE.md
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address PR review feedback from @DrJKL
- Replace hardcoded #0B8CE9 color with blue-100 class for consistency
- Replace magic number 56px with top-14 class for progress bar positioning
- Use storeToRefs() for better Pinia reactivity
- Reduce heavy commenting per maintainer preference
* fix: update LGraphNode test to mock useNodeExecutionState properly
The test was failing because it passed executing as a prop, but the component
uses the useNodeExecutionState composable. Added proper mock for the composable
to test the animate-pulse class application during execution.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* add image outputs on Vue nodes
* add unit tests and update cursor pointer
* use testing pinia
* properly mock i18n in component test
* get node via current graph
* use subgraph ID from node creation
* add better error handling for downloadFile util
* refactor: simplify image preview component architecture
- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files
The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.
* resolve merge conflict with main
- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)
* Fix LGraphNode test by adding proper Pinia testing setup
Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
* add i/o slot component component tests
* refactor: use separate mount functions for type safety
Replace generic mount helper with dedicated mountInputSlot and mountOutputSlot functions to avoid type casting and improve type safety per review feedback.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
* [refactor] rename test file from .spec.ts to .test.ts - addresses @DrJKL's naming convention feedback
* [refactor] use component prop types instead of custom interface - addresses @DrJKL's type safety feedback
* [refactor] add beforeEach for mock reset - addresses @DrJKL's test cleanup feedback
* [refactor] use standard assertions instead of manual mock call extraction - addresses @DrJKL's assertion feedback
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* add missing node error border
* update vue node data after configure
* [refactor] extract node type resolution to named const - addresses @DrJKL's readability concern
Extracted the multi-fallback type resolution logic into a clearly named
variable for improved readability and maintainability.
* [refactor] convert watch to computed pattern - addresses @DrJKL's structure comment
Replaced ref + watch pattern with computed for displayTitle, providing cleaner
reactive behavior and eliminating the need for manual sync logic.
* use generic type and fix options binding
* [refactor] improve type safety in WidgetMultiSelect - addresses review comments
- Simplify array check to use Array.isArray(options?.values)
- Add generic type parameter to useWidgetValue call
- Remove unnecessary type assertion by leveraging TypeScript inference
* [fix] use stone-200 for Vue slot labels in light theme
Updates Vue node slot label components to use stone-200 color (#828282)
for light theme instead of the previous #888682 color. This improves
theme consistency across the Vue nodes system.
Components updated:
- InputSlot.vue: Input slot labels
- OutputSlot.vue: Output slot labels
- NodeHeader.vue: Collapse/expand icon
- WidgetLayoutField.vue: Widget labels
* Update src/renderer/extensions/vueNodes/components/NodeHeader.vue
Co-authored-by: Alexander Brown <drjkl@comfy.org>
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* refactor layout store utils
* [refactor] use nullish coalescing in getOr helper - addresses @DrJKL's suggestion
Replaces manual undefined/null checks with more concise ?? operator
for cleaner code that achieves the same functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing for better type safety - addresses @DrJKL's typing suggestions
- Use Y.Map<NodeLayout[keyof NodeLayout]> instead of Y.Map<unknown>
- Provides compile-time type safety for stored values
- Improves IntelliSense and prevents type mismatches
- Updates mappers, store, tests, and helper functions consistently
- No runtime changes, pure TypeScript improvement
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address @arjansingh code quality feedback
- Remove AI-generated refactoring comment that adds no value
- Reorganize tests with nested describe blocks for better readability
- Group related test cases by function for easier scanning
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] move makeLinkSegmentKey to layoutUtils - addresses @arjansingh's file organization feedback
- Move string concatenation function from layoutMath.ts to new layoutUtils.ts
- Keep layoutMath.ts focused on pure geometric calculations
- Create dedicated layoutUtils.ts for general layout utilities
- Update imports in store and create separate test file
- Improves module cohesion and clarity of purpose
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove leftover AI refactoring comments
- Remove "Constants moved to utils" and "Node layout mapping moved to utils"
- Clean up extra blank lines from previous refactoring
- Keep meaningful organizational comments like "Helper methods"
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove unnecessary import aliases
Remove pointInBoundsUtil/boundsIntersectUtil aliases as there are no
naming conflicts. Use direct function names for cleaner code.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing with named NodeLayoutMap type - addresses @DrJKL's performance and type safety suggestions
- Create named NodeLayoutMap type for TypeScript performance optimization
- Improve getOr function with proper key constraints and type safety
- Update all Y.Map<NodeLayout[keyof NodeLayout]> usages to use NodeLayoutMap
- Remove manual type assertions in favor of generic key constraints
- Clean up unused imports and fix formatting issues
* [cleanup] remove explanatory comment per @DrJKL's preference
* don't wait for dialog close button to be stable
---------
Co-authored-by: Claude <noreply@anthropic.com>
* fix color picker value prefix and add component tests
* test(widgets): make color text assertion specific in WidgetColorPicker.test per review (DrJKL)
* test(widgets): use expect.soft for valid hex colors loop (suggestion by DrJKL)
* test(widgets): normalize color display to single leading # to address review question (AustinMroz)
* feat(widgets): normalize color widget values to #hex across inputs (hex/rgb/hsb); always emit with leading # using colorUtil conversions
* test(widgets): use data-testid selector for color text instead of generic span; add data-testid to component span for robustness
* support hsb|rgb|hex and coerce to hex with hashtag internally
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
chore: untrack PR-5472-change-summary.md and ignore locally (keep file on disk)
* fix(utils): use floor in hsbToRgb to match expected hex (#7f0000) for 50% brightness rounding behavior
* test(widgets): restore invalid-format fallback test and use data-testid selector in hex loop; chore: revert .gitignore change (remove PR-5472-change-summary.md entry)
* chore: restore .gitignore to match main (remove local note/comment)
* [refactor] improve color parsing in ColorPicker widget - addresses review feedback
- Use fancy color parsing for initial value normalization per @DrJKL's suggestion
- Simplify onPickerUpdate to trust configured format per @AustinMroz's feedback
- Remove redundant type checking and format guessing logic
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] simplify color parsing - remove unnecessary helper function
- Remove normalizeColorValue helper and inline null checks
- Remove verbose comments
- Keep the same functionality with cleaner code
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused exports
---------
Co-authored-by: Claude <noreply@anthropic.com>
* add component test for button widget
* [move] relocate WidgetButton test to proper directory
Move test from src/ to tests-ui/ directory structure and update import path
to work from new location - addresses review comment about test organization
* [refactor] make widget name optional in mock factory
Add optional name parameter to createMockWidget function for more flexible
test setup - addresses @DrJKL's suggestion about optional parameters
* [refactor] use it.for for parameterized button tests
Replace forEach loops with it.for syntax for testing button severities
and variants - addresses @DrJKL's suggestion for better test structure
* [auto-fix] Apply ESLint and Prettier fixes
* Revert "[move] relocate WidgetButton test to proper directory"
This reverts commit e9f4d57334.
* [test] increase rapid clicks test from 5 to 16
Better test coverage for concurrent click handling
* name click number a shared variable
---------
Co-authored-by: GitHub Action <action@github.com>