Commit Graph

5678 Commits

Author SHA1 Message Date
Dante
8108967d49 feat(dialog): migrate Prompt + Confirmation dialogs to Reka-UI (Phase 1) (#12041)
## Summary

Phase 1 of the dialog migration kicked off in #11719. Migrates the two
simplest production dialogs — `PromptDialogContent` and
`ConfirmationDialogContent` — from PrimeVue `Dialog` onto the Reka-UI
primitives landed in Phase 0. Public API of `useDialogService` /
`dialogStore` is unchanged.

Parent:
[FE-571](https://linear.app/comfyorg/issue/FE-571/dialog-system-migration-primevue-reka-ui-parent)
This phase:
[FE-573](https://linear.app/comfyorg/issue/FE-573/phase-1-migrate-promptdialog-confirmationdialog-closes-11688)
Predecessor: #11719 (merged at `0788e7139`)

Refs #11688 (closed manually after Phase 0; the actual user-visible
max-width fix ships in this PR)

## Changes

### `src/services/dialogService.ts`
| Call site | Renderer | Size | Width override |
| --- | --- | --- | --- |
| `prompt()` | `'reka'` | `md` | — |
| `confirm()` | `'reka'` | `md` | — |
| `showBillingComingSoonDialog()` | `'reka'` | `sm` | `contentClass:
'max-w-[360px]'` |

### `src/components/dialog/content/ConfirmationDialogContent.vue`
- Drops `import Message from 'primevue/message'` — the only PrimeVue
dependency in the component
- Replaces `<Message>` with a Tailwind `role="status"` alert keeping the
`pi pi-info-circle` icon and muted-foreground severity

### `src/stores/dialogStore.ts` +
`src/components/dialog/GlobalDialog.vue`
- Adds `contentClass?: HTMLAttributes['class']` on
`CustomDialogComponentProps`
- Forwards it to `<DialogContent :class="...">` on the Reka branch
(PrimeVue path keeps using `pt`)

## Why this scope

1. **Smallest content surface** — `PromptDialogContent` is 43 LOC; the
only PrimeVue dependency in `ConfirmationDialogContent` is the
`<Message>` info banner.
2. **Closes #11688 ergonomics** — Reka's `md` size = `max-w-xl` (576px /
36rem), exactly the max-width the issue reporter asked for.
3. **Three known callers** — all in `dialogService.ts`. No other callers
needed to change.
4. **Renderer branch is already proven by Phase 0**; this PR just flips
the flag.

## Visual proof

Verified live in Storybook (`Components / Dialog / Dialog → Default` and
`… → All Sizes`) at viewport `1920×1080`. DOM inspection confirms the
rendered widths match the design intent:

| Story | size | Rendered width | Computed `max-width` |
| --- | --- | --- | --- |
| `Default` | `md` | **576 px** | **576 px (= 36rem)** |
| `All Sizes` (sm slot) | `sm` | 384 px | 384 px (= 24rem) |

The `md` measurement directly answers the #11688 reporter screenshot
(1558 px wide PrimeVue dialog → 576 px Reka dialog on the same display).
Local screenshot artifacts (not committed):
`temp/screenshots/phase1-md-576px-1920w.png`,
`temp/screenshots/phase1-md-allsizes-1920w.png`,
`temp/screenshots/phase1-sm-384px-1920w.png` — drag-drop into the PR
body before marking ready for review.

## Quality gates

- [x] `pnpm typecheck` — clean
- [x] `pnpm lint` — clean
- [x] `pnpm format` — applied (oxfmt)
- [x] `pnpm test:unit` (touched files): **26/26 passed**
- `ConfirmationDialogContent.test.ts` (9 tests, no longer needs PrimeVue
plugin)
  - `PromptDialogContent.test.ts` (5 tests, unchanged)
- `GlobalDialog.test.ts` (9 tests, Phase 0 coverage still passes after
the contentClass forwarder addition)
- `dialogService.renderer.test.ts` **new** — 3 tests asserting each call
site sets `renderer: 'reka'` (regression net)
- [ ] `pnpm test:browser:local --grep "@mobile confirm dialog"` —
**could not run locally** (no ComfyUI Python backend on `localhost:8188`
in this session); CI will gate the existing fixture, which is already
renderer-agnostic (`getByRole('dialog')` + `getByRole('button', ...)` in
`browser_tests/fixtures/components/ConfirmDialog.ts`).

## Public API impact

None. `useDialogService().prompt(...)` / `confirm(...)` /
`showBillingComingSoonDialog(...)` keep their existing signatures.
Custom-node extensions calling `app.extensionManager.dialog.*` continue
to work.

## Out of scope (later phases)

- `ErrorDialogContent`, `NodeSearchBox`, `SecretFormDialog`,
`VideoHelpDialog`, `CustomizationDialog` — Phase 2 (FE-574)
- Settings dialog — Phase 3 (FE-575)
- Manager dialog — Phase 4 (FE-576)
- `ConfirmDialog` callers (`SecretsPanel`, `BaseWorkflowsSidebarTab`) —
Phase 5 (FE-577)
- Removing PrimeVue `Dialog` imports + `<style>` cleanup in
`GlobalDialog.vue` — Phase 6 (FE-578)
- Legacy `ComfyDialog` (`src/scripts/ui/dialog.ts`)
- Deduplicating `Dialogue.vue` / `ImageLightbox.vue`


## Screenshot
<img width="865" height="497" alt="Screenshot 2026-05-08 at 4 35 45 PM"
src="https://github.com/user-attachments/assets/6aead2ad-2e0b-478a-9154-bb632a6bf3d1"
/>
<img width="1363" height="964" alt="Screenshot 2026-05-08 at 4 38 16 PM"
src="https://github.com/user-attachments/assets/10647752-a063-4901-a206-842799cc5d7a"
/>
<img width="889" height="486" alt="Screenshot 2026-05-08 at 4 46 57 PM"
src="https://github.com/user-attachments/assets/81899a81-205a-46f2-bddd-7639624607f6"
/>



## Test plan

- [x] Unit: 26/26 pass on touched files
- [ ] CI: `@mobile confirm dialog` spec on the migrated path
- [ ] Manual (post-CI on a real backend): open prompt and confirm
dialogs on 1920×1080 viewport, verify ≤ 36rem max-width, ESC closes,
backdrop click closes, Enter submits prompt, focus trap holds
- [ ] Manual: open Billing Coming Soon dialog — verify it stays at the
existing `max-w-[360px]` width
2026-05-08 12:11:06 +00:00
Dante
0ef98de8eb fix: make credits help icon a tooltip button in cloud user popover (FE-617) (#12072)
## Summary

The help icon (lucide circle-help) next to the credits balance in the
cloud user popover was a bare `<i>` with `v-tooltip` and `cursor-help`.
PrimeVue tooltip on a bare `<i>` did not fire reliably and the icon had
no focus/keyboard semantics, so users saw "no hover action and not
clickable".

Wrap the icon in `<Button variant="muted-textonly" size="icon-sm">`,
matching the existing pattern in `InfoButton.vue` and
`MissingPackGroupRow.vue`. Same change applied to
`CurrentUserPopoverLegacy.vue` and `CurrentUserPopoverWorkspace.vue`,
which shared the broken pattern.

- Fixes FE-617
-
https://comfy-organization.slack.com/archives/C0A4XMHANP3/p1778191473621829

## Red-Green CI Verification

The branch was force-pushed back to the test-only commit so CI could run
against it, then restored to the fix commit.

| Commit | CI: Tests Unit | Outcome |
|--------|---------------|---------|
| `test:` (e7c83abd0) — adds the regression test only |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/25532935842 |
failed — `Unable to find an element by:
[data-testid="credits-info-button"]` |
| `fix:` (64ec4cda4) — wraps the icon in `<Button>` |
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/25533224195 |
passed |



<img width="434" height="364" alt="Screenshot 2026-05-08 at 5 32 47 PM"
src="https://github.com/user-attachments/assets/d3088b90-813f-4a0f-ba35-0f040fc79a6a"
/>

## Test Plan

- [x] Component test asserts the icon renders as an interactive
`<button>` with the unified-credits tooltip text as `aria-label`
- [x] Red CI failed with the expected error on the test-only commit
- [x] Green CI passed on the fix commit
- [ ] Manual verification on `pnpm dev:cloud` — hover the help icon next
to the credits balance and confirm the unification tooltip appears
2026-05-08 11:56:35 +00:00
jaeone94
c8c0e53865 fix: remove asset hash verification (#12061)
## Summary

This PR removes the `/api/assets/hash/:hash` verification path from
missing media/model detection.

I decided to remove this path for two reasons:

1. The Cloud runtime implementation and the OpenAPI/generated FE
contract do not agree on the hash format that this endpoint represents.
In current Cloud data, the dominant asset_hash shape is
<64-hex>.<extension> (for example, abc123....png), while the
OpenAPI/generated FE contract expects a blake3:<hash> style value. That
makes this path either dead code that should never be reached, or, when
it is reached, a request that always returns 400 and only adds
unnecessary noise.

2. Even if the format is reconciled, the Cloud implementation is a
global deduplication-oriented lookup, not an access-aware check for
whether the current workflow can use a resource. In theory, it can
return success for another user's personal asset, so it is the wrong
primitive for missing asset detection.

Because of that, this PR makes the existing asset list/store based
checks the primary verification path and removes the hash-specific
helpers, service method, and tests.

## Known follow-ups

These are known issues that are intentionally not solved in this PR:

1. Published assets are not exposed through
`/api/assets?...include_public=true`. This is a backend issue and can
still cause mismatch between missing-asset detection and resources that
preview/run successfully.
2. Shared workflow import has an ordering issue. The API contract issue
is being hotfixed separately under FE-603.
3. Annotated media paths can still be detected incorrectly.

I will prepare follow-up PRs for these, starting with the annotated
media path issue because that is the most critical frontend-side gap.

## Validation

- `pnpm exec vitest run
src/platform/assets/services/assetService.test.ts
src/platform/missingMedia/missingMediaScan.test.ts
src/platform/missingModel/missingModelScan.test.ts`
- `pnpm lint:unstaged`
- `pnpm typecheck`
- `pnpm knip`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12061-fix-remove-asset-hash-verification-3596d73d365081a088f8dfc874724c1d)
by [Unito](https://www.unito.io)
2026-05-08 01:56:19 +00:00
Comfy Org PR Bot
c8360a092f 1.45.1 (#12070)
Patch version increment to 1.45.1

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12070-1-45-1-35a6d73d365081e9a4bffc19d791b727)
by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-05-08 01:10:40 +00:00
AustinMroz
68843967cf App Mode tests (#10633)
Adds tests for
- Mobile app mode.
- Drag and drop operations in app mode
- Basic widget interaction in app mode.
- The read only state when in builder mode.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10633-App-Mode-tests-3306d73d36508154aa25d8096119a32c)
by [Unito](https://www.unito.io)
2026-05-07 15:36:32 -07:00
pythongosssss
20ee262f78 fix: prevent enter subgraph/toggle advanced when nodes were dragged (#12051)
## Summary

In Vue nodes mode, if you drag a node by the footer button (e.g. enter
subgraph) after you finish dragging, it then unexpectedly still enters
the subgraph, same applies to advanced widgets.

## Changes

- **What**: 
- store `isDraggingVueNodes` before click event and only emit if false

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12051-fix-prevent-enter-subgraph-toggle-advanced-when-nodes-were-dragged-3596d73d365081929173d8e9371b1332)
by [Unito](https://www.unito.io)
2026-05-07 14:20:09 +00:00
pythongosssss
6a8c453659 test: add missing emitModelReady to mock object (#12056)
## Summary

Unblock CI due to missing function in mock
```
⎯⎯⎯⎯ Unhandled Rejection ⎯⎯⎯⎯⎯
TypeError: this.load3d.emitModelReady is not a function
 ❯ src/extensions/core/load3d/Load3DConfiguration.ts:313:19
    311|       }
    312| 
    313|       this.load3d.emitModelReady()
       |                   ^
    314|     }
    315|   }

This error originated in "src/extensions/core/load3d/Load3DConfiguration.test.ts" test file. It doesn't mean the error was thrown inside the file itself, but while it was running.
The latest test that might've caused the error is "prefers persisted Scene/Camera/Light Config over settings". It might mean one of the following:
- The error was thrown, while Vitest was running this test.
- If the error occurred after the test had been completed, this was the last documented test before it was thrown.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯


 Test Files  773 passed (773)
      Tests  10417 passed | 8 skipped (10425)
     Errors  2 errors
   Start at  12:06:06
   Duration  446.79s (transform 32.89s, setup 113.26s, import 589.18s, tests 109.19s, environment 228.45s)
```

## Changes

- **What**: 
- add `emitModelReady` fn to mock

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12056-test-add-missing-emitModelReady-to-mock-object-3596d73d36508130a087f5c7713e932f)
by [Unito](https://www.unito.io)
2026-05-07 14:04:21 +00:00
Terry Jia
ea277dec4d FE-446: test(load3d): cover Load3D/Preview3D extensions and config persistence (#11969)
## Summary
Add unit tests for src/extensions/core/load3d.ts (Load3D and Preview3D
nodeCreated/onExecuted, beforeRegisterNodeDef, getNodeMenuItems, camera
matrix generation guard) and extend Load3DConfiguration tests for the
Scene/Camera/Light config persistence + settingStore fallback paths.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11969-FE-446-test-load3d-cover-Load3D-Preview3D-extensions-and-config-persistence-3576d73d365081c2a847e0dc9621a75d)
by [Unito](https://www.unito.io)
2026-05-07 07:56:07 -04:00
Terry Jia
a7aa124c10 FE-407: fix(assets): show 3D thumbnail without reopening the panel (#11972)
## Summary
After persistThumbnail uploads the preview, patch the in-memory asset by
name (the cross-API stable id) so an open Asset panel reflects the new
preview_url. Media3DTop also picks up the patched preview_url directly,
bypassing the IntersectionObserver gate.

## Screenshots (if applicable)
before


https://github.com/user-attachments/assets/ba0b753f-fede-43c0-b790-5c19a82455f9


after


https://github.com/user-attachments/assets/6273ec0b-0d2e-4355-9889-68c3550f1a72

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11972-FE-407-fix-assets-show-3D-thumbnail-without-reopening-the-panel-3576d73d365081febcbfe6ae84a4a68b)
by [Unito](https://www.unito.io)
2026-05-07 07:55:30 -04:00
Terry Jia
9c62bbc74a FE-412: fix(load3d): persist SaveGLB last model so it survives tab switch (#11965)
## Summary
Mirror the Preview3D pattern: store the executed file path and folder on
node.properties and reload them in nodeCreated so the mesh re-appears
when the node is recreated (e.g. after switching workflow tabs).

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-07 07:54:45 -04:00
jaeone94
0658c1ac9c refactor: align asset pagination schema (#11899)
## Summary

Align the asset list pagination schema with generated ingest-types
metadata and remove the now-unneeded missing `has_more` fallback branch.

## Changes

- **What**: Reuse `zListAssetsResponse` for `total` and `has_more`, keep
the local loose `AssetItem` shape, and simplify `getAllAssetsByTag()` to
trust the required `has_more` contract.
- **Breaking**: None.
- **Dependencies**: None.

## Review Focus

This is PR 1 of 4 in the missing asset follow-up stack:

1. This PR - Asset schema / pagination cleanup
2. #11900 - Missing asset hash verification utility cleanup
3. #11901 - Browser regression coverage for public input assets
4. #11902 - TanStack Query public-input cache replacement

The key decision is intentionally narrow: pagination metadata now comes
from generated ingest-types, but asset item validation remains locally
loose to avoid changing UI/store synthetic asset shapes in this PR.
`asset_hash` nullability remains unchanged because absent-vs-null hash
semantics are still a backend/API contract follow-up.

Addresses #11894

## Screenshots (if applicable)

N/A
2026-05-07 10:27:15 +00:00
pythongosssss
997501d8fb test: add e2e test for metadata parsing on workflow load (#11522)
## Summary

Adds e2e testing to ensure workflows are correctly loaded from each of
the supported file types

## Changes

- **What**: 
- add png generation
- add mime types for missing files
- add test that loads file and ensures node is present

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11522-test-add-e2e-test-for-metadata-parsing-on-workflow-load-3496d73d36508101ad67d24af1810cec)
by [Unito](https://www.unito.io)
2026-05-07 09:58:52 +00:00
Dante
0bc951fd12 fix: clarify unsaved-changes modal buttons and fix sign-out 3-state (#11669)
## Summary

The dirtyClose modal had three buttons (`Cancel | No | Save`) and the
sign-out flow collapsed two distinct outcomes (deny vs. dismiss) into a
single early return — so today clicking "No" *cancels* sign-out instead
of signing out without saving, and clicking "Save" never actually saves
before logging out. This PR drops `Cancel` for `dirtyClose`, gives each
caller a context-specific deny label, and fixes the sign-out 3-state
handling.

- Fixes
[FE-419](https://linear.app/comfyorg/issue/FE-419/unsaved-changes-modal-uses-confusing-button-labels)

## Changes

- **What**:
- `ConfirmationDialogContent.vue`: hide `Cancel` for
`type='dirtyClose'`; add `denyLabel?: string` prop; autofocus `Save`
(preserves work on Enter).
  - `dialogService.confirm()`: accept and forward `denyLabel`.
- `useAuthActions.logout`: handle `null` (cancel) / `false` (sign out
anyway, no save) / `true` (save each modified workflow, then logout)
distinctly. Pass `denyLabel: 'Sign out anyway'`.
  - `workflowService.closeWorkflow`: pass `denyLabel: 'Close anyway'`.
- i18n: add `auth.signOut.signOutAnyway` and
`sideToolbar.workflowTab.closeAnyway`.
- **Breaking**: none. The `denyLabel` prop is optional and falls back to
`g.no`.

## Review Focus

- The "Save" branch in `useAuthActions.logout` now iterates
`workflowStore.modifiedWorkflows` and awaits
`useWorkflowService().saveWorkflow(workflow)` for each before calling
`authStore.logout()`. The close-tab path
(`workflowService.closeWorkflow`) was already correct — only the
sign-out path needed the same shape.
- `ConfirmationDialogContent` autofocus moves from `Cancel` (gone for
`dirtyClose`) to `Save`. The dialog is still dismissable via ESC /
outside-click, which routes through `dialogComponentProps.onClose →
resolve(null)` — sign-out and close-tab both treat `null` as cancel.
- Out of scope: the native browser `beforeunload` warning
(`UnloadWindowConfirmDialog.vue`) is a separate flow and never reaches
the in-app modal.

## Tests

- Unit (`useAuthActions.test.ts`, new): logout handles `null` / `false`
/ `true` / no-modified-workflows; saves *every* modified workflow before
`authStore.logout`; passes `denyLabel='Sign out anyway'`.
- Unit (`ConfirmationDialogContent.test.ts`): Cancel hidden for
`dirtyClose`; custom `denyLabel` rendered; falls back to `g.no` when
omitted.
- E2E (`workflowTabs.spec.ts`): modified-tab close shows `Close anyway`
(not `No`) and no `Cancel`; clicking `Close anyway` removes the tab; ESC
keeps the tab.

## screenshot

### AS IS 

<img width="816" height="379" alt="Screenshot 2026-04-27 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/a8e39403-bf72-455a-8d86-6ceb1f94ac85"
/>

<img width="923" height="396" alt="Screenshot 2026-04-27 at 5 40 38 PM"
src="https://github.com/user-attachments/assets/08031c7c-b3a6-45d7-a4dc-5dcb4e63cfa0"
/>


### TO BE 

<img width="1661" height="872" alt="Screenshot 2026-04-27 at 5 43 40 PM"
src="https://github.com/user-attachments/assets/b89d160b-be66-450e-981e-32b1591f6841"
/>


<img width="1488" height="584" alt="Screenshot 2026-04-27 at 5 44 21 PM"
src="https://github.com/user-attachments/assets/b3a141a7-1f3b-4f25-85a9-49529229c28b"
/>


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11669-fix-clarify-unsaved-changes-modal-buttons-and-fix-sign-out-3-state-34f6d73d365081bf8afad8e146b3b990)
by [Unito](https://www.unito.io)
2026-05-07 02:49:02 -07:00
Christian Byrne
0446ca7a18 fix: route default topbar feedback button to Typeform (#11863)
*PR Created by the Glary-Bot Agent*

---

## Summary

PR #10890 routed the legacy action bar feedback button and the Help
Center feedback item to the nightly Typeform survey, but the **default
topbar feedback button** in `WorkflowTabs.vue` still called
`buildFeedbackUrl()` and opened Zendesk. Since `Comfy.UI.TabBarLayout`
defaults to `Default` (not `Legacy`), most Cloud/Nightly users were
clicking the WorkflowTabs button and never reaching the Typeform survey
— explaining the lack of survey responses.

## Changes

- Added a shared `buildFeedbackTypeformUrl(source)` helper in
`platform/support/config.ts` that tags the survey URL with:
- `distribution`: `ccloud` / `oss-nightly` / `oss` (preserves the
build-tagging the old `buildFeedbackUrl()` sent to Zendesk so responses
stay segmented)
- `source`: `topbar` / `action-bar` / `help-center` (identifies which UI
entry point launched the survey)

Tags are passed via the URL fragment (Typeform's hidden-field
convention), so they reach the survey but are never sent to the server
in the request line.
- `WorkflowTabs.vue`: replaced `buildFeedbackUrl()` with
`buildFeedbackTypeformUrl('topbar')`.
- `cloudFeedbackTopbarButton.ts` and `HelpCenterMenuContent.vue`: use
the shared builder with their respective source labels instead of inline
URL literals.
- Removed the now-unused `buildFeedbackUrl()` and
`ZENDESK_FEEDBACK_FORM_ID` (knip-clean). `buildSupportUrl()` is
preserved — `Comfy.ContactSupport` (the Help Center "Help" item) still
routes to Zendesk as before.
- Added unit tests for the builder, the WorkflowTabs feedback button,
the legacy action bar button, and the Help Center feedback item
(covering both the Cloud/Nightly Typeform path and the OSS
`Comfy.ContactSupport` fallback).

## Verification

- `pnpm format`, `pnpm lint`, `pnpm typecheck`, `pnpm knip`: clean (one
pre-existing unrelated lint warning in `useWorkspaceBilling.test.ts`)
- `pnpm test:unit` (impacted scope): 506/506 passing, including 13 new
tests

## Review Focus

- Cloud/Nightly gating in `WorkflowTabs.vue` (`v-if="isCloud ||
isNightly"`) is unchanged and matches PR #10890's gating philosophy.
- The Help Center "Help" item and `Comfy.ContactSupport` command
intentionally still route to Zendesk — feedback ≠ support.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11863-fix-route-default-topbar-feedback-button-to-Typeform-3556d73d3650815fb446dac33095d4be)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-05-07 02:45:05 -07:00
Terry Jia
653ee48444 FE-557: fix(painter): responsive label layout + correct resize min-height (#12025)
## Summary

- WidgetPainter: stack label above widget when controls width < 350px,
side-by-side otherwise; labels are always rendered (no longer hidden
when narrow).
- useNodeResize: re-measure the node's intrinsic min content height on
every pointermove instead of capturing it once at drag start, so the
height clamp tracks widgets whose controls reflow taller as width
shrinks (e.g. painter switching to compact layout). Without this, the
node visually sticks at its current height and the user has to release
and grab the corner again to free it.
- Add unit tests for both changes.

## Screenshots (if applicable)
before


https://github.com/user-attachments/assets/74889ad5-63a7-439f-b8e4-0185ed95327f


after


https://github.com/user-attachments/assets/bca77c36-2f90-4685-8603-f8f9c02abe77

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12025-FE-557-fix-painter-responsive-label-layout-correct-resize-min-height-3586d73d365081cf9036f7d52bfabe6c)
by [Unito](https://www.unito.io)
2026-05-07 04:11:51 -04:00
Rizumu Ayaka
f4358cb161 perf: drop useMouseInElement to fix templates search lag (#12023)
## Summary

Replace `useMouseInElement` in `CompareSliderThumbnail` with a local
`@mousemove` handler to eliminate ~1s of forced layout per keystroke in
the templates dialog search.

## Changes

- **What**: Profiling the templates dialog search (4× CPU throttle,
cloud distribution) showed a single `getClientRects` block at 977ms
inside Vue's `flushPostFlushCbs → update` path on every keystroke. The
call traces back to VueUse's `useMouseInElement`, which (a) shares a
global `mousemove` listener via `useMouse`, and (b) runs
`el.getBoundingClientRect()` inside a `watch([targetRef, x, y], …, {
immediate: true })`. Every template card with `thumbnailVariant ===
'compareSlider'` mounts one instance — when search filters change and
the page's compareSlider cards re-mount, each instance's `immediate`
watch fires a rect read against freshly-inserted DOM, forcing
synchronous layout of the entire new subtree. With many cards on screen
the costs stack into the ~977ms block. Replaced with a native
`@mousemove` listener bound directly to the slider container; the rect
is read from `event.currentTarget` only when the mouse is actually over
that one card, so the work no longer scales with mounted instance count
and is gated by real pointer activity.
- **Breaking**: None
- **Dependencies**: None

## Review Focus

- UX is unchanged: `sliderPosition` still follows the mouse during hover
and keeps its last value on mouseleave (matches previous behaviour where
`if (!isHovered) return` simply stopped updates without resetting).
- The same `useMouseInElement` pattern still exists in
`src/platform/workflow/sharing/composables/useSliderFromMouse.ts` (used
by `ComfyHubThumbnailStep` in the publish dialog). That path is
single-instance and off the templates hot path, so it's left untouched
to keep this PR scoped — happy to fix it in a follow-up.
- New tests use `userEvent.pointer({ coords })` with a stubbed
`getBoundingClientRect` to lock in the native mousemove path and the
zero-width guard.

## E2E coverage

No `browser_tests/` changes. The `fix:` commit is a defensive clamp
inside `updateSliderPosition`; the overshoot it guards against comes
from subpixel rounding and stale rects observed during hover-in, neither
of which can be deterministically reproduced under Playwright. The perf
change itself is verified via the DevTools profiler (forced-layout block
disappears) — also not assertable as a stable e2e signal across CI
hardware. Both the mousemove-driven slider behavior and the clamp guard
are covered by unit tests in
`src/components/templates/thumbnails/CompareSliderThumbnail.test.ts` (8
cases, including out-of-range pointer coordinates and zero-width
containers).
2026-05-07 05:03:33 +00:00
Comfy Org PR Bot
5948002dee 1.45.0 (#12037)
Minor version increment to 1.45.0

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12037-1-45-0-3596d73d365081609323df8b5aac04ce)
by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <448862+DrJKL@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-05-07 04:28:55 +00:00
jaeone94
1ab9752af8 fix: keep Reka overlays above PrimeVue dialogs (#12038)
## Summary

Temporarily patch FE-569 by keeping the affected portaled Reka dropdowns
and menus above their containing PrimeVue dialogs when PrimeVue auto
z-index state has been elevated.

## Changes

- **What**: Added a small compatibility helper,
`usePrimeVueOverlayChildStyle`, that returns an anchor ref plus a
computed inline style for child popover content. The helper finds the
nearest PrimeVue dialog mask (`.p-dialog-mask` / `.p-overlay-mask`) from
the parent surface and, only when found, applies `parent z-index + 1` to
the affected Reka overlay content.
- **What**: Applied that helper at the exact PrimeVue parent surfaces
where the issue was found. This PR does not add a global overlay policy
and does not change every Reka select/dropdown in the app.
- **What**: Added optional `contentStyle`/`selectContentStyle` plumbing
only where needed so the style reaches the actual portaled Reka overlay
root.
- **What**: Added focused unit coverage for the helper contract: no
PrimeVue parent preserves existing stacking, PrimeVue dialog/overlay
masks render child content above the parent, low parent z-index values
respect the Reka floor, and invalid z-index values do not inject an
inline override.
- **Approach**: This is intentionally a minimal, parent-scoped band-aid.
It avoids a global PrimeVue overlay scanner because global sampling can
be polluted by unrelated persistent PrimeVue roots such as Toast and
would turn this fix into a broader layering policy.
- **Approach**: The patch targets the confirmed failure mode: a Reka
child overlay rendering below its owning PrimeVue dialog after PrimeVue
autoZIndex has been elevated. It does not attempt to solve PrimeVue
z-index globally.
- **Lifecycle**: This is temporary migration compatibility. PrimeVue
dialogs and controls are being incrementally migrated to Reka UI, so
`usePrimeVueOverlayChildStyle` and the optional style props added for
FE-569 should be removed once the affected parent surfaces move to Reka.
- **Breaking**: None. New props are optional and no public API contract
is changed.
- **Dependencies**: None.

## Patched Entry Points

This PR pinpoints the six affected user-facing surfaces below. Each
patch is applied from the PrimeVue dialog parent and passed only to the
Reka child overlay content that can render underneath that parent.


https://github.com/user-attachments/assets/d0d1522a-ffc7-4934-9e7a-06b83e20f809

1. **Workflow Template Library filters**
- **How to enter**: click the Templates button in the left sidebar, or
open the Comfy menu and choose **Browse Templates**.
- **Affected elements**: the template filter popovers in
`WorkflowTemplateSelectorDialog`: **Model**, **Use case**, **Runs on**,
and **Sort by**.
- **Patch point**: `WorkflowTemplateSelectorDialog.vue` anchors to the
template dialog content filter area and passes `selectContentStyle` to
the affected `MultiSelect` / `SingleSelect` controls.


https://github.com/user-attachments/assets/3641fa24-da51-4392-a904-9085f8a5a2f4

2. **Manager dialog header controls**
- **How to enter**: open Manager from the top/menu Manager entry when
the new Manager UI is available.
- **Affected elements**: the Manager header controls in `ManagerDialog`:
search mode `SingleSelect`, search autocomplete suggestions, and
**Sort** `SingleSelect`.
- **Patch point**: `ManagerDialog.vue` anchors to the dialog header and
passes `selectContentStyle` to those three Reka overlays.


https://github.com/user-attachments/assets/cf25cc06-f851-48ef-9d9c-9ec2da8afc06

3. **Asset Browser filter bar**
- **How to enter**: open the Asset Browser from an eligible model widget
browse action, the Model Library flow, or another
`useAssetBrowserDialog` caller.
- **Affected elements**: `AssetFilterBar` controls: **File formats**,
**Base models**, **Ownership**, and **Sort by**.
- **Patch point**: `AssetBrowserModal.vue` anchors to the PrimeVue
dialog header and passes the style through `AssetFilterBar` to its
`MultiSelect` / `SingleSelect` controls.


https://github.com/user-attachments/assets/e27bd805-10c0-4b3b-97f3-9e11faa47021

4. **Asset Browser model info panel**
- **How to enter**: open Asset Browser, select an asset, then use the
right-side model info panel.
- **Affected element**: the **Model type** select in `ModelInfoPanel`.
- **Patch point**: `AssetBrowserModal.vue` reuses the same parent-scoped
style and passes it to `ModelInfoPanel` as `selectContentStyle`.


https://github.com/user-attachments/assets/5e9f7ef0-ebd7-4987-ba1b-2137c034086f

5. **Upload Model confirmation step**
- **How to enter**: open Asset Browser, click **Upload**, enter/fetch
model metadata, then proceed to the confirmation step.
- **Affected element**: the **Model type** `SingleSelect` in
`UploadModelConfirmation`.
- **Patch point**: `UploadModelConfirmation.vue` anchors within the
upload dialog content and passes `selectContentStyle` to the model type
selector.



https://github.com/user-attachments/assets/ec145f26-8621-455b-915e-bedee47e1cbd

6. **Settings > Keybinding panel controls**
- **How to enter**: open Settings from the sidebar/menu, then select the
**Keybinding** panel.
- **Affected elements**: the keybinding preset select, the preset
overflow dropdown menu, and the row context menu inside
`KeybindingPanel`.
- **Patch point**: `KeybindingPanel.vue` anchors to the settings dialog
panel and passes `keybindingOverlayContentStyle` only to those Reka
overlay roots.

## Review Focus

- Confirm the patch stays narrowly scoped to the six known PrimeVue
parent + Reka child overlay surfaces above.
- Confirm `contentStyle` reaches the actual portaled Reka overlay
content in each patched path.
- Confirm the fallback behavior preserves existing stacking when no
PrimeVue parent overlay is found; in that case the helper returns an
empty style object and leaves existing Tailwind z-index classes alone.
- Please avoid expanding this into a larger overlay refactor. The goal
is a clean, backport-friendly compatibility patch while the Reka
migration continues.

Validation performed:

- `pnpm exec vitest run src/composables/usePopoverSizing.test.ts`
- `pnpm typecheck`
- `pnpm lint` (passes with existing unrelated warnings only)
- `pnpm format:check`
- commit hook lint-staged checks (`oxfmt`, `stylelint`, `oxlint`,
`eslint --fix`, `pnpm typecheck`)
- pre-push `pnpm knip`

Linear: FE-569

## Bug Screenshots 



https://github.com/user-attachments/assets/e73761af-9867-4c50-ab0d-4e32e59011e1



https://github.com/user-attachments/assets/145daf4d-3268-428b-9987-1e1afd0b866f


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12038-fix-keep-Reka-overlays-above-PrimeVue-dialogs-3596d73d365081e7af49dbc4d3905962)
by [Unito](https://www.unito.io)
2026-05-07 13:37:08 +09:00
Dante
e469611f6d perf: memoize asset display transform across filter tab switches (#11491)
## Root cause

`useAssetBrowser`'s `filteredAssets` computed re-ran
`.map(transformAssetForDisplay)` over the full result set on every tab
switch. `transformAssetForDisplay` allocates fresh `badges`/`stats`
objects, walks `tags`, calls `getAssetBaseModels`, and runs i18n date
formatting per asset — none of which were memoized. Switching All /
Inputs / Outputs forced N transforms per click and produced brand-new
`AssetDisplayItem` references, which also defeated `:key`-based diffing
in `AssetGrid` / `VirtualGrid` and re-rendered every visible card.

## Fix

Memoize `transformAssetForDisplay` at module scope with a
`WeakMap<AssetItem, AssetDisplayItem>`. Unchanged assets reuse the same
display item across tab switches; the GC reclaims entries when assets
are released.

## Before / after (n=200 assets, 6 tab switches: inputs → outputs → all
→ inputs → outputs → all)

| Metric                          | Before | After |
| ------------------------------- | -----: | ----: |
| `transformAssetForDisplay` runs |    800 |     0 |
| Wall time (Vitest harness)      | 13.2 ms | 8.1 ms |
| Reused `AssetDisplayItem` refs  |      0 |   200 |

Measured via
`src/platform/assets/composables/useAssetBrowser.perf.test.ts` plus a
temporary `process.stderr.write` harness.

## Red / green

| Commit    | Purpose |
| --------- | ------- |
| 7367fdd60 | test: failing perf assertions (transform budget + reused
refs) |
| 021b98ac0 | perf: WeakMap memoization of `transformAssetForDisplay` |

## Test plan

- [x] `pnpm exec vitest run
src/platform/assets/composables/useAssetBrowser` — 42/42 pass (including
2 new perf assertions)
- [x] `pnpm typecheck`
- [x] `pnpm exec eslint` on touched files
- [x] `pnpm exec oxfmt --check` on touched files

Fixes [FE-229

](https://linear.app/comfyorg/issue/FE-229/asset-browser-switching-all-inputs-outputs-tabs-is-slow)Source:
https://comfy-organization.slack.com/archives/C0A4XMHANP3/p1776716352588229

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11491-perf-memoize-asset-display-transform-across-filter-tab-switches-3496d73d36508112822dd6e7b58040fe)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2026-05-07 13:03:57 +09:00
Christian Byrne
ad6cbf7cbe feat: align cloud batch count limit with server-side queue cap (#11876)
*PR Created by the Glary-Bot Agent*

---

Raises `Comfy.QueueButton.BatchCountLimit` on cloud from `32` to `100`
to match the server-side `MaxQueuedJobsPerUser` cap
(`cloud/infrastructure/dynamicconfig/prod/config.json:3`). The desktop
default was already `100` and is unchanged — collapsing both branches to
the same constant.

Addresses Discord feature request: [Increase queue batch limit from
200](https://discord.com/channels/1218270712402415686/1243609826299220039/1499104231381012641).

## Change

```diff
-    defaultValue: isCloud ? 32 : 100,
+    defaultValue: 100,
```

The setting is read dynamically by all batch count UIs
(`BatchCountEdit.vue`, `LinearControls.vue`).

## Why 100 (not 512)

Original ask was 200→512. Investigation showed:

- The actual previous default was `100` (desktop) / `32` (cloud), not
200.
- Cloud enforces `MaxQueuedJobsPerUser = 100` per workspace server-side.
A higher frontend cap can't unlock more queued work — extra prompts just
get rejected with `QUEUE_LIMIT`.
- Frontend submits prompts as N sequential `POST /prompt` calls (no
batched-prompt endpoint), so the UI cap is purely about how many clicks
it takes — not throughput.
- Going from 32 → 100 lets cloud users match the server cap in one click
instead of 4. No new behavior is unlocked.

## Known limitation (pre-existing, not introduced here)

The new max equals the absolute server cap, not the user's remaining
capacity. A user with already-queued work can hit `QUEUE_LIMIT`
mid-batch. The pre-existing 32 limit had the same shape (just at a
smaller scale); deriving the UI max from `cap - outstanding` would
require polling and reactive state and is out of scope for a one-line
setting bump.

## Verification

- `pnpm typecheck` — passes
- `pnpm lint` — 0 errors (1 pre-existing warning in unrelated test file)
- `pnpm test:unit` — `BatchCountEdit.test.ts` (3 tests) +
`src/platform/settings/**` (70 tests) all pass
- **Manual (Playwright)**:
- `settingStore.get('Comfy.QueueButton.BatchCountLimit')` returns `100`
at runtime
  - Typing `999` into the batch count widget clamps to `100`
  - Increment button is disabled at `100` (max reached)

## Screenshots

![Queue batch count widget set to 100 (the new max). Increment button is
disabled because the limit was
reached.](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/6a01e1ea573fa88f163fb64768a619d250a0b5da26b04249929b8734e04dac57/pr-images/1777863864881-dcc0e33d-e5e7-4a12-9cf3-89af60fd12f6.png)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11876-feat-align-cloud-batch-count-limit-with-server-side-queue-cap-3566d73d3650819b8d01dbf83d1a8e49)
by [Unito](https://www.unito.io)

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-05-06 23:19:32 +00:00
Kelly Yang
5ebf5e03ae refactor(load3d): replace PrimeVue Select/Slider/Checkbox with Reka UI (#12020)
Replace PrimeVue components in 3D node viewer controls with the
project's Reka UI equivalents across 7 files.

## Changes

| File | Replaced |
|------|---------|
| `AnimationControls.vue` | `Select` × 2 (speed + animation) |
| `ViewerModelControls.vue` | `Select` × 2 (up direction + material
mode) |
| `ViewerCameraControls.vue` | `Select` + `Slider` (camera type + FOV) |
| `ViewerExportControls.vue` | `Select` (export format) |
| `PopupSlider.vue` | `Slider` |
| `ViewerLightControls.vue` | `Slider` |
| `ViewerSceneControls.vue` | `Checkbox` → native `<input
type="checkbox">` |

## Implementation notes

- `Select` uses `@/components/ui/select/*` compound components. Numeric
model values (animation speed index) are stringified at the binding
boundary and converted back on update, matching Reka `SelectRoot`'s
`string`-only `modelValue` contract.
- `Slider` uses `@/components/ui/slider/Slider.vue`. Single-number
`defineModel` values are wrapped in a `computed` array and unwrapped in
the update handler, following the pattern established in
`LightControls.vue`.
- No new Reka UI wrapper components were created — existing ui/select
and ui/slider primitives were used directly.

## Test 

https://github.com/user-attachments/assets/afca0fc8-a7b6-49ee-b221-ee5725bd127e
1. AnimationControls.vue
- **Add Load3D node** → Upload an animated GLB file (e.g., a character
model).
- **Node preview top bar:** Play/Pause button, speed dropdown, animation
name dropdown, and progress bar.

2. PopupSlider.vue
- **Hover over Load3D preview:** Icon buttons appear in the left
toolbar.
- **"Light Intensity" button (bulb icon)** → Slider pops up on the
right.
- **"FOV" button (view icon)** → Slider pops up on the right.

3. ViewerCameraControls.vue
- **Load3D node** → Settings panel (top-right) → **"Camera"** tab.
- **Features:** Camera type dropdown (Perspective / Orthographic), FOV
slider (visible in Perspective mode).

4. ViewerExportControls.vue
- **Settings panel** → **"Export"** tab.
- **Features:** Format dropdown (GLB / OBJ / STL), Export button.

5. ViewerLightControls.vue
- **Settings panel** → **"Light"** tab.
- **Features:** Light intensity slider.

6. ViewerModelControls.vue
- **Settings panel** → **"Model"** tab.
- **Features:** "Up direction" dropdown, Material mode dropdown
(Wireframe / Normal, etc.).

7. ViewerSceneControls.vue
- **Settings panel** → **"Scene"** tab.
- **Features:** Background color picker, "Show grid" checkbox, upload
background image button.


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> UI component swap touches multiple interactive viewer controls
(selects/sliders/checkbox), so small binding/typing differences (string
vs number, array slider values) could cause subtle regressions despite
test updates.
> 
> **Overview**
> Replaces PrimeVue `Select`, `Slider`, and `Checkbox` usages across
Load3D viewer controls with the project’s Reka UI-based primitives
(`@/components/ui/select/*`, `@/components/ui/slider/Slider.vue`) and a
native checkbox.
> 
> Updates v-model wiring to match the new components’ contracts: selects
now bind via string `modelValue` with explicit number casting where
needed, and sliders now wrap single numeric values into `[number]`
arrays with corresponding update handlers. Unit tests are updated to
mock the new UI components and their updated event/value shapes.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
46f99db256. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12020-refactor-load3d-replace-PrimeVue-Select-Slider-Checkbox-with-Reka-UI-3586d73d365081f58601d93031016afd)
by [Unito](https://www.unito.io)
2026-05-06 19:30:25 -04:00
pythongosssss
37f0fbcbef fix: add guard to prevent user store re-initialization (#11959)
## Summary

Make `userStore.initialize()` idempotent and concurrency-safe so the
bootstrap, router-guard, and UserSelectView callers share a single
getUserConfig fetch instead of racing/duplicaitng calls.

## Changes

- **What**: 
- cache initialize in a promise so callers all re-use the same result
- remove now redundant is initialized guard
- tests

## Review Focus
- Current user switch/logout uses `window.location.reload()`, no callers
intentionally call initialize to reinit. In future if this changes we
may want to add a parameter to skip the cache or a separate function.
- Failed initializes are not cached to allow callers to retry

- Not practical for e2e tests, the unit tests prove that the requests
are deduped. All a e2e test would do is mock/spy on the network requests
to show multiple requests do not happen - which the unit tests do a
better job of.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11959-fix-add-guard-to-prevent-user-store-re-initialization-3576d73d3650817db7b0e52cc25f9b7b)
by [Unito](https://www.unito.io)
2026-05-06 12:57:36 +00:00
Terry Jia
6ef051f200 FE-537: fix(load3d): preserve camera view, fit transform, and first-frame paint after refresh (#11944)
## Summary

- Defer thumbnail capture until camera state is restored via new
modelReady event so captureThumbnail no longer races with the saved
view, fixing the "snap back to default on hover" regression.
- Repaint the live scene at the end of captureThumbnail so the canvas is
not left with the offscreen mask/normal pass when the render loop is
gated.
- Persist post-fitToViewer model.scale + model.position into the
existing modelConfig.gizmo slot so a refresh reapplies them via the
existing applyGizmoConfigToLoad3d path; rotation stays owned by
upDirection.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11944-FE-537-fix-load3d-preserve-camera-view-fit-transform-and-first-frame-paint-after-re-3576d73d365081429653ea4740612617)
by [Unito](https://www.unito.io)
2026-05-06 08:43:54 -04:00
Dante
0788e71394 feat(dialog): introduce Reka-UI dialog primitives + opt-in renderer branch (Phase 0) (#11719)
## Summary

Lands the renderer infrastructure for migrating ComfyUI Frontend's
central dialog system from PrimeVue to Reka-UI. **Phase 0 of a phased
migration.** No production dialog migrates in this PR — every existing
dialog continues to render through PrimeVue exactly as before.

## Motivation

GitHub issue #11688 surfaced a PrimeVue Dialog `max-width` design
limitation that is awkward to address through PrimeVue's pass-through
styling. ADR 0004 (Rejected, 2025-08-27) explicitly endorses **selective
component replacement with shadcn/Reka-UI** as the path forward for
problematic PrimeVue components, and `AGENTS.md` already directs
contributors to "Avoid new usage of PrimeVue components." The dialog
system is a strong first candidate: clean public API boundary
(`useDialogService` / `dialogStore`), bounded surface (~12 dialogs), and
Reka-UI is already in use elsewhere in the codebase. The #11688 fix
arrives naturally in Phase 1 once `prompt`/`confirm` migrate to the new
primitive's `md` default (`max-width: 36rem`).

## Phased migration plan

This PR is **Phase 0 only**. Each subsequent phase is shipped as its own
PR.

| Phase | Scope | Approx LOC |
| ----- | ----- | ---------- |
| **0 (this PR)** | Reka-UI primitive set under
`src/components/ui/dialog/` + opt-in renderer branch in
`GlobalDialog.vue` + tests + Storybook | ~600 |
| 1 | Migrate `PromptDialogContent` + `ConfirmationDialogContent`;
closes #11688 | ~250 |
| 2 | Migrate `ErrorDialogContent`, `NodeSearchBox(Popover)`,
`SecretFormDialog`, `VideoHelpDialog`, `CustomizationDialog` | ~400 |
| 3 | Migrate Settings dialog (workspace + non-workspace variants) —
designer review | ~300 |
| 4 | Migrate Manager dialog — designer review | ~300 |
| 5 | Migrate `ConfirmDialog` callers (`SecretsPanel`,
`BaseWorkflowsSidebarTab`) | ~150 |
| 6 | Remove PrimeVue Dialog/ConfirmDialog imports + clean up CSS
overrides | ~200 |

Full plan in `temp/plans/dialog-migration-phase-0.md` and ADR draft at
`temp/plans/adr-0009-dialog-reka-migration-DRAFT.md` (will move to
`docs/adr/` after team review).

## Changes

- **What**:
- New shadcn-style primitives at `src/components/ui/dialog/` wrapping
Reka-UI's `Dialog*` components: `Dialog`, `DialogPortal`,
`DialogOverlay`, `DialogContent`, `DialogHeader`, `DialogFooter`,
`DialogTitle`, `DialogDescription`, `DialogClose`. Variants via `cva`
with sizes `sm | md | lg | xl | full`.
- `dialogStore.CustomDialogComponentProps` gains opt-in `renderer?:
'primevue' | 'reka'` (default `'primevue'`) and `size?: 'sm' | 'md' |
'lg' | 'xl' | 'full'`.
- `GlobalDialog.vue` branches the per-stack-item template based on the
`renderer` flag. PrimeVue path is byte-identical to before.
  - Storybook stories: `Default`, `LongContent`, `Headless`, `AllSizes`.
- Unit tests verifying branch selection and that the opt-in flag is
preserved on the dialog stack item.
- **Breaking**: None. Default renderer is `primevue` and no production
dialog opts in.
- **Dependencies**: None. Reka-UI is already a workspace dependency.

## Review Focus

1. **API surface**: `useDialogService` / `dialogStore` public API is
unchanged. Custom-node extensions calling
`app.extensionManager.dialog.*` continue to work.
2. **Renderer branch wiring** in `GlobalDialog.vue` — `escape-key-down`
/ `pointer-down-outside` map to `closeOnEscape` / `dismissableMask`;
`mousedown` calls `dialogStore.riseDialog` to mirror the PrimeVue
PT-based behavior.
3. **Primitive defaults** — `md` size = 36rem max-width (chosen to
resolve #11688 in Phase 1); `full` = `calc(100vw - 1rem)` escape hatch
for Settings/Manager later.
4. **No behavior change**: existing dialogs continue to render unchanged
because nothing opts into `renderer: 'reka'` in this PR.

## Quality gates

- `pnpm typecheck` — clean
- `pnpm lint` — clean (1 pre-existing warning unrelated to this PR)
- `pnpm test:unit` — 48 dialog-adjacent tests pass including 3 new tests
in `GlobalDialog.test.ts`
- `pnpm format` — applied

knip pre-push noise (unused deps in workspace packages, unused
`types.gen.ts`) is pre-existing on `main` and not introduced by this PR.

## Out of scope (deferred)

- Migrating any production dialog — Phase 1+
- Removing PrimeVue dependency — Phase 6
- Touching legacy `ComfyDialog` (`src/scripts/ui/dialog.ts`) — separate
cleanup
- Deduplicating `Dialogue.vue` / `ImageLightbox.vue` against the new
primitives — separate cleanup

Refs #11688

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)


# test

## checklist

| Scenario | Cloud prod | This PR | Notes |
  |---|---|---|---|
| Confirm dialog (delete/sign‑out) |  |  | OK/Cancel, ESC, backdrop
click identical |
| Prompt dialog (rename / save as) |  |  | Enter submits, ESC cancels,
focus trap intact |
| Settings dialog open/close |  |  | Tabs, search, ESC, save
persistence unchanged |
| Manager dialog |  |  | Tab switching, sub‑confirm stacking, z‑index
correct |
| Stacked dialog ESC handling |  |  | Only top dialog closes;
mousedown raises bottom |
| Dialog after route change |  |  | No orphaned overlay, no body
scroll lock leak |
| `.p-dialog` DOM attrs | clean | clean | No `renderer=` / `size=`
attribute leak from new optional fields |


## screenshot 
<img width="1616" height="927" alt="Screenshot 2026-05-06 at 8 43 10 PM"
src="https://github.com/user-attachments/assets/c6f668c2-a537-45ae-bf66-8bb0617502de"
/>
<img width="1419" height="951" alt="Screenshot 2026-05-06 at 8 43 41 PM"
src="https://github.com/user-attachments/assets/d82d4b27-cb05-4185-be4a-bd2fb9503130"
/>
<img width="1884" height="1001" alt="Screenshot 2026-05-06 at 8 46
31 PM"
src="https://github.com/user-attachments/assets/dd13f99f-a11e-4b85-9f27-7d30c55cf266"
/>
<img width="1876" height="1009" alt="Screenshot 2026-05-06 at 8 47
29 PM"
src="https://github.com/user-attachments/assets/f9824b57-4a06-44d6-8f18-e1226c764c83"
/>
2026-05-06 12:04:15 +00:00
Kelly Yang
d78c630d36 test(maskeditor): expand useBrushDrawing behavioral coverage (#12001)
Adds targeted behavioral tests for the slimmed `useBrushDrawing`
orchestration composable (Phase E of the brush-drawing refactor).

## Changes

- 5 new tests covering previously untested branches:
  - `compositeStroke` receives `isRgb=true` when active layer is `rgb`
  - `compositeStroke` receives `isErasing=true` when tool is `eraser`
  - Mask canvas opacity is restored after drawing on the mask layer
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when tool is eraser
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when right mouse button is held

## Coverage (useBrushDrawing.ts)

| Metric | Before | After |
|--------|--------|-------|
| Statements | 86.33% | 87.05% |
| Branches | 68.75% | 70.00% |
| Functions | 90.00% | 90.00% |
| Lines | 89.23% | 90.00% |

All 18 tests pass. GPU paths remain `/* c8 ignore */` excluded
(untestable without WebGL).

- Fixes #0

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to unit tests, adding coverage for
eraser/right-click composition and `drawEnd` GPU compositing/opacity
restoration paths without altering production logic.
> 
> **Overview**
> Adds new `useBrushDrawing` test cases to cover previously untested
branches: setting `globalCompositeOperation` to `destination-out` during
`handleDrawing` when erasing (tool or right-click), and verifying
`drawEnd` passes correct `isRgb`/`isErasing` flags to
`gpu.compositeStroke`.
> 
> Also asserts mask-layer opacity is restored after `drawEnd`,
increasing behavioral coverage around stroke completion and canvas
visibility cleanup.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
20c411e6ce. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

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by [Unito](https://www.unito.io)
2026-05-06 06:15:54 -04:00
Benjamin Lu
270c7e34f4 fix: hide Google free-tier copy in webviews (#11924)
Stacked on #10699.

- Hide Google-specific free-tier promo copy when embedded webviews block
Google SSO.
- Use GitHub-only fallback copy when returning from email signup in that
state.
- Remove the unused export from the Google SSO blocked-reason type so
knip stays clean.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
2026-05-06 01:49:40 -07:00
Christian Byrne
666684e6e6 fix: stop PreviewAny widgets from triggering re-execution (#12010)
## Summary

Preview as Text (`PreviewAny`) nodes were re-executing on every prompt
submission because the rendered preview text was being echoed back to
the backend as input values, mutating the cache signature.

## Changes

- **What**: Set `widget.options.serialize = false` on the three widgets
the `Comfy.PreviewAny` extension adds (`preview_markdown`,
`preview_text`, `previewMode`) so they are excluded from the API prompt
sent to the backend.

## Root cause

The extension was setting `widget.serialize = false`, which only
controls **workflow JSON** persistence (checked in
`LGraphNode.serialize`). The **API prompt** serializer in
`executionUtil.graphToPrompt` checks `widget.options.serialize` instead
— a distinct property documented in litegraph's `WIDGET_SERIALIZATION`
convention.

After `onExecuted` writes the rendered text into the widget value, the
next `graphToPrompt` call serialized that text into
`inputs.preview_text` / `inputs.preview_markdown`. The backend cache
signature in `comfy_execution/caching.py` hashes all keys in
`node["inputs"]`, so the changing text invalidated the cache and forced
a redundant execution every time.

## Review Focus

Two commits, red-green TDD:
1. `test:` failing unit + e2e tests asserting the desired behavior.
2. `fix:` adds `options.serialize = false` to make them pass.

Tests verify the widgets are excluded from the API prompt; e2e
additionally simulates a prior execution populating widget values to
mirror the real bug condition.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-06 05:08:35 +00:00
Christian Byrne
d29169ff4e test: add E2E tests for keybinding settings panel coverage (#11455)
*PR Created by the Glary-Bot Agent*

---

## Summary

Adds 22 Playwright E2E tests for the keybinding settings panel
(`KeybindingPanel.vue`), covering all 15 previously-untested functions
identified via coverage analysis.

## Test Groups

| Group | Tests | Functions Covered |
|---|---|---|
| Row Expansion | 2 | `handleRowClick`, `toggleExpanded`, `expandedRows`
|
| Double-Click | 2 | `handleRowDblClick`, `addKeybinding`,
`editKeybinding` |
| Context Menu | 7 | `handleRowContextMenu`, `clearContextMenuTarget`,
`ctxChangeKeybinding`, `ctxAddKeybinding`, `ctxResetToDefault`,
`ctxRemoveKeybinding` |
| Action Buttons | 7 | `editKeybinding`, `resetKeybinding`,
`removeSingleKeybinding`, `handleRemoveAllKeybindings`,
`handleRemoveKeybindingFromMenu` |
| Expanded Row Actions | 2 | `editKeybinding` (expansion),
`removeSingleKeybinding` (expansion) |
| Reset All | 2 | `resetAllKeybindings` (confirm + cancel) |
| Search Filter | 1 | `watch(filters, ...)` clears expansion |

## Flake Prevention Measures

- Deterministic test command
(`TestCommand.KeybindingPanelE2E.NoBinding`) registered via
`app.registerExtension()` for 0-binding scenarios — avoids flaky
pagination-dependent row scanning
- `pressComboOnInput()` asserts input focus before pressing key combos
in the edit dialog
- `saveAndCloseKeybindingDialog()` waits for dialog teardown to complete
before proceeding
- `openContextMenu()` waits for Reka UI menu items to be visible before
interacting
- Resets `Comfy.Keybinding.NewBindings` and
`Comfy.Keybinding.UnsetBindings` in `afterEach`

## Note on Selectors

Some locators use Tailwind utility classes (`.pl-4`,
`.icon-[lucide--chevron-right]`) because the expansion template and
chevron icon in `KeybindingPanel.vue` lack `data-testid` attributes.
Adding test IDs would be a follow-up to this test-only PR.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
2026-05-05 20:24:13 -07:00
Comfy Org PR Bot
3e6f3444e5 1.44.18 (#11998)
Patch version increment to 1.44.18

**Base branch:** `main`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11998-1-44-18-3586d73d3650812c990ad3ba0d222d0a)
by [Unito](https://www.unito.io)

---------

Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2026-05-06 02:40:01 +00:00
Dante
d5121d3fed fix: converge asset tag cache and server on partial-failure (#11695)
## Summary

`assetsStore.updateAssetTags` issues `removeAssetTags` and
`addAssetTags` as two separate network calls. When the remove succeeds
server-side but the subsequent add rejects, the cache rolls back to the
original tags while the server has already dropped the removed tags —
cache and backend diverge until the next refetch.

This adds a compensating action: if remove succeeded and add then fails,
attempt to re-add the just-removed tags so the server returns to its
prior state. If the compensating add also fails, invalidate the category
cache so the next access refetches fresh state.

- Fixes #11694
- Fixes
[FE-473](https://linear.app/comfyorg/issue/FE-473/fix-converge-asset-tag-cache-and-server-on-partial-failure)
## Changes

- `src/stores/assetsStore.ts`: track which tags were already removed
server-side; on add-failure, re-add them; if compensation fails,
invalidate the resolved category cache via `resolveCategory` +
`invalidateCategory`.
- `src/stores/assetsStore.test.ts`: extend the cloud asset-service mock
with `addAssetTags` / `removeAssetTags` and add a `updateAssetTags
partial-failure compensation` describe block:
  - re-adds removed tags when add fails so cache and server converge
  - invalidates the category cache when compensation also fails
- does not attempt compensation when only the add was attempted (no
remove ran)



## Test plan

- [x] `pnpm exec vitest run src/stores/assetsStore.test.ts` — 42 passed
(39 prior + 3 new)
- [x] `pnpm typecheck`
- [x] `pnpm lint`
- [x] `pnpm knip`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-06 00:26:47 +00:00
AustinMroz
08967bc684 Fix pruning of uninitialized promoted primitives (#11987)
Primitive nodes do not create their widgets until their
`onAfterGraphConfigured` method is called. Previously, when a
subgraphNode contains a linked widget, any proxyWidgets that do not
resolve to a real widget are pruned at time of configure. Since this
occurs prior to initialization of the primitive, the primitive value
would be de-promoted before the widget could initialize

This is resolved by the minimally disruptive change of allowing proxied
promotions to primitive nodes to be kept so long as the node itself can
be found.
2026-05-05 21:22:10 +00:00
Marwan Ahmed
0e110bec0d fix(i18n): rename OpenAI GPT Image 1 to GPT Image 2 across locales (#11968)
## Summary

Aligns the `OpenAIGPTImage1` node display name in all 11 non-English
`nodeDefs.json` locale files with the English source-of-truth, which was
already updated to `OpenAI GPT Image 2`.

## Changes

- **What**: Updates `display_name`, the description string, and the
prompt tooltip in `ja`, `ru`, `zh`, `zh-TW`, `ar`, `pt-BR`, `ko`, `fr`,
`es`, `fa`, and `tr` locales from `GPT Image 1` to `GPT Image 2` (and
`GPT Görüntü 1` → `GPT Görüntü 2` in Turkish, `GPT صورة 1` → `GPT صورة
2` in Arabic). Other tooltips already referenced `GPT Image 2` and are
unchanged.
- **Breaking**: None — the registry node id `OpenAIGPTImage1` is
preserved (it is an internal identifier, not user-facing).

## Review Focus

- Translations were updated mechanically — please confirm the
version-number change is acceptable as-is for non-Latin scripts (Arabic,
Persian, Korean, Japanese, Chinese) where the version number was kept as
`2` per the existing pattern.
- The English locale already used `OpenAI GPT Image 2`, so this PR
brings the other locales into sync; no English copy was changed.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

Co-authored-by: Marwan Ahmed <marwan@Marwans-MacBook-Pro.local>
2026-05-05 17:54:25 +00:00
jaeone94
0307281ff2 fix: highlight missing input slots on Vue nodes (#11950)
## Summary

Restores required-input validation highlighting on Vue node input slots.

## Changes

- **What**: Passes validation error state from `NodeSlots` to
`InputSlot` using node locator IDs, including subgraph and nested
subgraph execution IDs.
- **What**: Adds unit coverage for root, one-level subgraph, and nested
subgraph slot error mapping.
- **What**: Adds a Vue Nodes screenshot regression test that asserts the
missing required input slot itself receives the error highlight.
- **Dependencies**: None.

## Review Focus

- Required input errors on Vue-rendered node's slots.
- The new Playwright screenshot expectation will need the `New Browser
Test Expectation` label for Linux baseline generation.

## Screenshots (if applicable)
Before

<img width="499" height="324" alt="스크린샷 2026-05-05 오후 3 00 44"
src="https://github.com/user-attachments/assets/285fdf91-6d7e-480b-99b9-715705f78914"
/>

After 

<img width="482" height="356" alt="스크린샷 2026-05-05 오후 3 01 11"
src="https://github.com/user-attachments/assets/51b8db49-eb9c-4155-8aa5-109c0bd7699b"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11950-fix-highlight-missing-input-slots-on-Vue-nodes-3576d73d365081bd85bfd1ea149d45c5)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-05-05 14:10:35 +00:00
jaeone94
21406dceb1 fix: skip nested subgraph containers in replay scan (#11908)
## Summary

Fixes the Cloud-only nested subgraph missing-model false positive
covered by the stacked regression test in #11907.

When returning from an outer subgraph to the root graph, the Vue graph
node manager replays `onNodeAdded` for existing graph nodes. The
realtime error-clearing hook handled a subgraph container by recursively
scanning all interior nodes. For nested subgraphs, that also scanned the
nested subgraph container itself.

Nested subgraph container widgets are promoted synthetic views of
interior widgets. Scanning them as real model-loader nodes is wrong: the
container node type is the subgraph UUID, not `UNETLoader`, so Cloud
asset resolution can classify an installed promoted model as missing.

## Changes

- Skip nested subgraph container nodes during parent subgraph replay
scans.
- Keep scanning real active interior leaf nodes.
- Add unit coverage proving the replay scan visits the `UNETLoader` leaf
but not the nested subgraph container.
- Remove the `test.fail()` annotation from the Cloud E2E regression test
added in #11907.

## Stacked PR

This PR is stacked on #11907. After #11907 lands, this branch should be
rebased or retargeted onto `main`.

## Verification

- `pnpm exec vitest run
src/composables/graph/useErrorClearingHooks.test.ts -t "skips nested
subgraph containers during parent subgraph replay scan"`
- `pnpm exec oxfmt --check
src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec eslint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm typecheck`
- `pnpm typecheck:browser`
- `pnpm build:cloud`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--project=cloud`
- commit hook: `pnpm typecheck`, `pnpm typecheck:browser`
- push hook: `pnpm knip`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-05 21:05:54 +09:00
Christian Byrne
60f789d580 test: add OutputHistory.vue component tests (#11140)
## Summary

Add 29 Vitest component tests for `OutputHistory.vue`, which previously
had 0% coverage (132 missed lines).

## Changes

- **What**: New test file
`src/renderer/extensions/linearMode/OutputHistory.test.ts` covering
rendering, selection behavior, emit updateSelection, workflow tab
switch, media change watcher, and keyboard navigation.

## Review Focus

- Mock setup for stores (`linearOutputStore`, `workflowStore`,
`appModeStore`, `queueStore`) and composables (`useOutputHistory`)
- Keyboard navigation tests dispatching events on `document.body`
- Selection emission tests verifying `updateSelection` event payloads

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11140-test-add-OutputHistory-vue-component-tests-33e6d73d3650811692cdc36fdd41e9ba)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
2026-05-05 03:41:07 -07:00
Benjamin Lu
f6ddd26cef fix: use resized QPO thumbnails (#11946)
## Summary

Use resized preview URLs for floating QPO row thumbnails so the expanded
overlay does not load full-size image assets while the canvas is being
navigated.

Linear: FE-538

## Changes

- **What**: Pass `ResultItemImpl.previewUrl` into `AssetsListItem` for
completed image/video job rows.
- **Dependencies**: None.

## Review Focus

Confirm this only changes the row thumbnail source; full asset viewing
still flows through the existing job/task preview output.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11946-fix-use-resized-QPO-thumbnails-3576d73d365081b68682d1b7b109af30)
by [Unito](https://www.unito.io)
2026-05-05 08:58:25 +00:00
pythongosssss
6822a6883d test: add tests for layout settings (#11692)
## Summary

Adds tests for UI layout settings

## Changes

- **What**: 
- add initialFeatureFlags to allow setting feature flags before initial
setup to prevent needing to reload page
- tests sidebar + topbar settings

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11692-test-add-tests-for-layout-settings-34f6d73d36508117b1daedbb68176e04)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-05-05 08:47:07 +00:00
Benjamin Lu
3637b61fcd Use Reka popover for queue job details (#11540)
## Summary
Use ShadCN-style Reka popover primitives for the live queue job list
after the unused legacy queue row implementation is removed in #11621.
This is the first step in migrating popovers toward the ShadCN UI
pattern: local design-system wrappers over Reka UI, rather than ad hoc
direct Reka or PrimeVue popovers at each call site.

## Changes
- **What**: Added the minimal ShadCN-style popover primitives needed by
this fix: `Popover`, `PopoverAnchor`, and `PopoverContent`.
- **What**: Migrated `JobAssetsList` job details from manual fixed
positioning to these popover primitives with viewport collision
handling.
- **What**: Removed the obsolete manual hover-position helper after
`JobAssetsList` stopped using it.
- **Dependencies**: No new dependencies; the primitives wrap the
existing `reka-ui` package.
- Added browser coverage for bottom-row job details clipping in the
queue overlay.

## Review Focus
- This PR is stacked on #11621.
- The live queue surfaces are `JobAssetsList` consumers: expanded queue
progress overlay and job history sidebar.
- The new `src/components/ui/popover` files intentionally seed the
ShadCN-style migration path, but only include the pieces used here to
keep the first PR small.
- Follow-up PRs can add `PopoverTrigger` and migrate existing
PrimeVue/direct-Reka popovers once there is an actual caller.
2026-05-05 01:49:12 -07:00
Kelly Yang
a877ccde94 Test/edit attention unit tests (#11301)
## Summary

A follow-up PR of
https://github.com/Comfy-Org/ComfyUI_frontend/issues/11107.


## Changes

Add unit test to `editAttention.ts` 
- [x] `Extract pure functions to module level`: **Moved**
`incrementWeight`, `findNearestEnclosure`, and `addWeightToParentheses`
out of the `init()` closure and **promoted** them to module-level
functions with `export` to allow for independent testing.
- [x] `Add unit tests for incrementWeight`: **Added** 6 tests covering
edge cases such as normal increment/decrement, NaN input, negative
weights, and floating-point precision.
- [x] `Add unit tests for findNearestEnclosure`: **Added** 7 tests
covering edge cases including simple brackets, no brackets, cursor
outside, nested brackets (inner/outer), empty strings, and missing
closing brackets.
- [x] `Add unit tests for addWeightToParentheses`: **Added** 6 tests
covering scenarios like adding a default 1.0 weight, retaining existing
weights, no changes when brackets are absent, scientific notation
weights, negative weights, and multi-word tokens.
- [x] `Mock app module`: **Used** `vi.mock('@/scripts/app')` to
intercept side effects from `app.registerExtension`, **preventing** the
triggering of ComfyUI extension registration logic during module import.


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adjusts token selection/weight-detection logic used during
Ctrl/Cmd+Arrow editing, which could subtly change how prompts are
rewritten in edge cases (nested parens, scientific notation, time-like
text). Adds tests that should reduce regression risk but behavior
changes still warrant verification in the UI.
> 
> **Overview**
> Adds a new `vitest` unit test suite for `editAttention` by mocking
`app.registerExtension` side effects and validating `incrementWeight`,
`findNearestEnclosure`, and `addWeightToParentheses` across common and
edge cases.
> 
> Refactors those helpers to exported module-level functions and
tightens parsing/selection behavior: `findNearestEnclosure` now handles
the cursor being on an opening `(`, `addWeightToParentheses` improves
trailing weight detection (supports scientific notation/negatives and
avoids misclassifying time-like `12:30`), and the weight-rewrite regex
now matches exponent forms.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
df20340b49. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11301-Test-edit-attention-unit-tests-3446d73d365081f29e8dfceefc06f5d3)
by [Unito](https://www.unito.io)
2026-05-05 06:48:26 +00:00
Dante
e3883f4a2c test: add unit tests for layoutStore setter and query paths (#11747)
## Summary

Adds 11 tests for \`src/renderer/core/layout/store/layoutStore.ts\`
covering paths previously uncovered by the existing 17-test suite.
Targets the customRef setter machinery, reactive queries, and
link-layout updates that are reachable through the public API.

## Test Coverage

\`getNodeLayoutRef\` setter:
- Setter on a fresh ref triggers \`createNode\`.
- Position-only change triggers \`moveNode\`.
- Size-only change triggers \`resizeNode\`.
- zIndex-only change triggers \`setNodeZIndex\`.
- Setting to \`null\` triggers \`deleteNode\`.

Queries:
- \`getNodesInBounds\` returns reactive node IDs intersecting the
bounds.
- \`queryNodeAtPoint\` returns the top-zIndex node containing the point.
- \`queryNodeAtPoint\` returns \`null\` when no node contains the point.

Link layouts:
- \`updateLinkLayout\` short-circuits when bounds and centerPos
unchanged but still updates the path.
- \`updateLinkLayout\` replaces stored layout when bounds change.
- \`deleteLinkLayout\` removes the link and its segment layouts.

## Testing

\`\`\`bash
pnpm vitest run src/renderer/core/layout/store/layoutStore.test.ts
\`\`\`

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by [Unito](https://www.unito.io)
2026-05-05 05:03:20 +00:00
Kelly Yang
5e16802832 refactor: remove @ts-expect-error suppressions in CustomizationDialog (#11339)
… (issue #11092 phase 4b)

## Summary

Part of #11092 — Phase 4b: remove 2 `@ts-expect-error` suppressions from
`CustomizationDialog.vue`.

## Changes

`selectedIcon` ref initialisation and `resetCustomization` assignment
both suppressed a type error on `Array.find()` returning `T |
undefined`.

**Why**

`Array.find()` has no way to statically guarantee a match, so its return
type is always `T | undefined`. Both usages were searching `iconOptions`
— a literal array of 8 entries declared in the same scope — and
TypeScript could not prove that the searched value would always be
found, even though at runtime it always is (the default icon value is
defined from `iconOptions[0]`).

**How**

Added `iconOptions[0]` as a final fallback via `??` in both places.
Because `iconOptions` is a non-empty literal array, `iconOptions[0]` is
provably non-null to TypeScript, which makes the overall expression type
`T` and satisfies the assignment. The explicit generic on `ref<{ name:
string; value: string }>` was also dropped — TypeScript infers the type
correctly from the non-nullable initialiser. In `resetCustomization`,
`||` was replaced with `??` since the values being null-coalesced are
objects (never falsy), making `??` the semantically precise operator for
this case.

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: UI-only refactor that adds explicit fallbacks for
`Array.find()` results and introduces a small unit test suite; behavior
should remain the same except for safer handling of unexpected icon
values.
> 
> **Overview**
> Removes two `@ts-expect-error` suppressions in
`CustomizationDialog.vue` by making `selectedIcon` initialization and
`resetCustomization` use a guaranteed fallback (`iconOptions[0]`) via
`??`, ensuring the selected icon is never `undefined`.
> 
> Adds `CustomizationDialog.test.ts` to verify `confirm` emits the
expected icon/color for default, provided initial values, and an invalid
`initialIcon` fallback.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
f77addf713. Bugbot is set up for automated
code reviews on this repo. Configure
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by [Unito](https://www.unito.io)
2026-05-04 21:41:09 -04:00
Kelly Yang
0e9a5ecbe9 refactor: extract GPU lifecycle into useGPUResources (phase D) (#11784)
## Summary
Phase D of the **useBrushDrawing-refactor plan.md**. Extract `WebGPU`
state management from `useBrushDrawing` into a dedicated
`useGPUResources` composable, reducing `useBrushDrawing` from ~1,160
lines to ~230. This is Phase D of the ongoing `useBrushDrawing`
decomposition (Phases A–C landed in previous PRs).
   
## Changes
- **What**: Split `useBrushDrawing` along a clean boundary — GPU
device/texture lifecycle moves to `useGPUResources`, stroke
orchestration stays in `useBrushDrawing`. Shared reactive state
(`dirtyRect`, `isSavingHistory`, `previewCanvas`) is now owned by
`useGPUResources` and exposed as refs. A pure
   `clampDirtyRect` helper is extracted to `gpuUtils.ts`.
- **Dependencies**: No new dependencies
## Tests
Local test - pass            


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Refactors WebGPU initialization, texture management, and readback
paths used during drawing; regressions could affect stroke rendering,
canvas visibility, and undo/redo GPU sync.
> 
> **Overview**
> Extracts WebGPU device/texture/renderer lifecycle, watchers (clear,
undo/redo sync, texture recreation), and readback logic out of
`useBrushDrawing` into a new `useGPUResources` composable, with shared
refs (`dirtyRect`, `isSavingHistory`, `previewCanvas`, `hasRenderer`)
now owned by that module.
> 
> Updates `useBrushDrawing` to delegate GPU-specific operations
(prepare/render/draw point/composite/readback/cleanup) to
`useGPUResources` while keeping CPU drawing + stroke orchestration, and
adds new pure helpers in `gpuUtils` (`clampDirtyRect`,
`buildStrokePoints`) to centralize dirty-rect clamping and stroke point
resampling.
> 
> Adds Vitest coverage for the new helpers, `useGPUResources`
no-op/error behavior when GPU isn’t available, and `useBrushDrawing`
interactions with the extracted GPU API (composition mode selection,
shift-line, history save, and canvas/preview opacity restoration).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
a9fcd80ab5. Bugbot is set up for automated
code reviews on this repo. Configure
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┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-04 20:49:10 -04:00
Dante
9013102db9 fix: use capitalize for keybinding badges (#11810)
## Summary

Render keybinding badges in sentence case (`Ctrl + Shift + A`) instead
of UPPERCASE (`CTRL + SHIFT + A`) by swapping the `uppercase` Tailwind
class for `capitalize` in `KeyComboDisplay.vue`.

`KeyComboImpl.getKeySequences()` already returns labels in their
canonical form (`Ctrl`, `Alt`, `Shift`, plus the raw key). The badge
styling was forcing them all to UPPER, which is what FE-524 calls out.
`text-transform: capitalize` cleanly handles every case: lower modifier,
upper modifier, and single character keys.

- Fixes FE-524

## Before / After

| Before (`uppercase`) | After (`capitalize`) |
| --- | --- |
| <img
src="https://raw.githubusercontent.com/Comfy-Org/ComfyUI_frontend/c6bb96fce/docs/screenshots/fe-524/before.png"
width="480"> | <img
src="https://raw.githubusercontent.com/Comfy-Org/ComfyUI_frontend/c6bb96fce/docs/screenshots/fe-524/after.png"
width="480"> |

## Test plan

- [ ] Open Settings → Keybinding panel and confirm modifier badges
render as `Ctrl`, `Alt`, `Shift` instead of `CTRL`, `ALT`, `SHIFT`
- [ ] Confirm single-letter keys (e.g. `A`, `S`) still render uppercase
- [ ] Edit a keybinding and verify the live preview badges in the dialog
also render in sentence case
2026-05-04 20:38:31 -04:00
Christian Byrne
6ea5a5e32d fix(load3d): preserve unknown Model Config fields with spread (#11838)
## Summary

Use spread pattern when writing `nodeValue.properties['Model Config']`
so future ModelConfig fields are preserved across viewer dialog
cancel/apply.

## Changes

- **What**: Spread existing `Model Config` before applying known keys in
both `restoreInitialState()` and `applyChanges()` in
[useLoad3dViewer.ts](src/composables/useLoad3dViewer.ts). Removes the
hard-coded `showSkeleton: false` override from `applyChanges()` so it
falls through from the existing config.

## Review Focus

The change is intentionally minimal and matches the suggestion in the
upstream issue. Two regression tests added (one each for restore/apply)
verify that an unknown future field on Model Config survives both code
paths.

Fixes #11346

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-04 20:32:57 -04:00
Alexander Brown
90b3d8a5c6 test: add mask editor brush adjustment and layer management browser tests (#11368)
*PR Created by the Glary-Bot Agent*

---

## Summary

Adds `browser_tests/tests/maskEditorBrushLayers.spec.ts` covering
untested brush settings interaction and tool/layer management in the
mask editor.

### Coverage gaps filled
- `useBrushDrawing.ts` — brush thickness/opacity/hardness slider
interaction
- `useToolManager.ts` — tool switching with independent mask data, data
preservation across tool switches

### Test cases (5 tests, 2 groups)
| Group | Tests | Behavior |
|---|---|---|
| Brush settings | 3 | Thickness slider changes size, opacity slider
changes opacity, hardness slider changes hardness |
| Layer management | 2 | Different tools produce independent mask data,
switching tools preserves previous mask data |

### References
- Reuses patterns from existing `maskEditor.spec.ts` (`loadImageOnNode`,
`openMaskEditorDialog`, `drawStrokeOnPointerZone`,
`getMaskCanvasPixelData`)
- Follows `browser_tests/AGENTS.md` directory structure
- Follows `browser_tests/FLAKE_PREVENTION_RULES.md` assertion patterns

### Verification
- TypeScript: clean
- ESLint: clean
- oxlint: clean
- oxfmt: formatted

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Amp <amp@ampcode.com>
2026-05-04 20:31:15 -04:00
Christian Byrne
551cf21fb1 fix(load3d): reapply up-direction after fitToViewer() transform reset (#11826)
## Summary

`fitToViewer()` in `SceneModelManager` resets the model rotation to
`(0,0,0)` as part of its normalize-and-scale flow, but does not reapply
`currentUpDirection` afterward. This causes a state/view mismatch when
the user has previously selected a non-default up-axis (e.g. `+x`,
`-z`): the model snaps back to its raw orientation while the Up
Direction control still shows the previously selected value.

## Changes

- In `fitToViewer()`, clear `originalRotation` (to avoid compounding
with the stale pre-fit base) then reapply `currentUpDirection` if it is
not `'original'`
- Add 5 unit tests covering: no-op when no model, reapplication of
direction, no rotation compounding on repeated calls, zero rotation for
`'original'` direction, and stale `originalRotation` guard

## Testing

### Automated

- `src/extensions/core/load3d/SceneModelManager.test.ts` — 5 new tests
in `describe('fitToViewer')`
- All 48 unit tests pass

### E2E Verification Steps

1. Open the Load3D viewer with any 3D model
2. Change **Up Direction** to any non-default value (e.g. `+x` or `-z`)
— observe model rotates correctly
3. Click **Fit to Viewer** — model should remain in the chosen
up-direction orientation, not snap back to raw orientation
4. Click **Fit to Viewer** again — rotation should remain stable (no
compounding)
5. Change Up Direction back to `original` then click **Fit to Viewer** —
model should return to neutral orientation `(0,0,0)`

## Review Focus

The key invariant: `fitToViewer()` resets `rotation.set(0,0,0)`
explicitly, so we must clear `originalRotation = null` before calling
`setUpDirection`. Otherwise `setUpDirection` restores the stale pre-fit
rotation as a base and then adds the direction offset on top,
compounding incorrectly.

Fixes #11347

<!-- Pipeline-Ticket: pick-issue-3414 -->

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by [Unito](https://www.unito.io)
2026-05-04 20:29:24 -04:00
Christian Byrne
2c8ecd82ec fix(load3d): snapshot original materials before reapplying materialMode (#11825)
## Summary

Fixes a bug where models reloaded in wireframe/normal/depth modes would
not restore to their original materials correctly, because the material
snapshot was being taken *after* the mode was applied.

## Changes

- Move `setupModelMaterials(model)` to immediately after
`scene.add(model)` and before `setMaterialMode()` / `setUpDirection()`
in `SceneModelManager.setupModel()`
- Save `materialMode` into `pendingMaterialMode` before calling
`setupModelMaterials()`, since the latter internally calls
`setMaterialMode('original')` which resets `this.materialMode` —
preserving the value ensures the subsequent reapplication guard works
correctly
- Update stale test assertion that reflected the old (incorrect) call
order
- Add regression test: verifies that `originalMaterials` captures the
pre-mutation material and that restoring to `'original'` after a
non-original load gives back the true original mesh material

## Testing

### Automated

- `src/extensions/core/load3d/SceneModelManager.test.ts` — 44 tests, all
pass
- Full load3d test suite — 401 tests, all pass

### E2E Verification Steps

1. Open ComfyUI with a Load3D node
2. Load any GLB/OBJ model
3. Switch Material Mode to **Wireframe** (or Normal/Depth)
4. Load a different model (or reload the same one)
5. Switch Material Mode back to **Original**
6. Verify the model renders with its original diffuse/PBR materials (not
wireframe)

## Review Focus

The key invariant: `setupModelMaterials()` must snapshot mesh materials
in their *unmodified* state. It must run before any `setMaterialMode()`
call that mutates them. The `pendingMaterialMode` variable is needed
because `setupModelMaterials()` internally calls
`setMaterialMode('original')`, which updates `this.materialMode`, making
the subsequent guard `if (this.materialMode !== 'original')` silently
skip reapplication without it.

Fixes #11344

<!-- Pipeline-Ticket: pick-issue-3417 -->

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by [Unito](https://www.unito.io)
2026-05-04 20:28:09 -04:00
Kelly Yang
7b59c561ff fix(load3d): update renderer pixel ratio on canvas zoom to fix LOD resolution (#11734)
## Summary

Preview 3D and Animation nodes were stuck at the LOD from initial page
load because CSS `scale3d` transforms don't affect
`clientWidth`/`clientHeight` — `handleResize()` always received
layout-space dimensions regardless of zoom level. This fix passes
`ds.scale` as the renderer pixel ratio so the 3D scene renders at the
correct visual resolution when the graph is zoomed in or out.

## Changes

- **What**: In `Load3d.handleResize()`, call
`renderer.setPixelRatio(ds.scale)` before `setSize` so pixel density
scales with canvas zoom. A `getZoomScale` callback is threaded through
`Load3DOptions` → `Load3d` constructor → `handleResize`. In `useLoad3d`,
a watcher on `canvasStore.appScalePercentage` triggers `handleResize`
whenever the zoom level changes.
- **What**: Fix `SceneManager.captureScene()` to save and restore the
renderer's logical size and pixel ratio around capture, so exact-pixel
output is unaffected by the current zoom state.

## Review Focus

- `handleResize` now calls `setPixelRatio` before `setSize`. Three.js
renders at `logicalWidth × pixelRatio` physical pixels while CSS
displays it at `logicalWidth` CSS pixels — this is the standard pattern
for HiDPI but here used to match the visual zoom level.
- `captureScene` must reset `pixelRatio` to 1 so `setSize(w, h)`
produces exactly `w×h` pixel output. It saves and restores both logical
size and pixel ratio via `renderer.getSize()` /
`renderer.getPixelRatio()`.
- The zoom watcher is guarded with `getActivePinia()` to avoid errors in
unit tests and non-Pinia contexts.

## Test
before


https://github.com/user-attachments/assets/9778ad54-7cb2-4fdc-b200-65a683ee8e4d

after


https://github.com/user-attachments/assets/acfaaf7a-43c7-495f-b352-5dd2cdaa94db

## Analysis Report

https://linear.app/comfyorg/issue/FE-401/bug-preview-3d-and-animation-nodes-lod-stuck-at-initial-page-load

## More
- Add `debounce` and pixel ratio limit


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Medium risk because it changes core `Load3d.handleResize()` rendering
behavior (pixel ratio/LOD) and adds a debounced zoom-driven resize
watcher, which could affect performance or visual output across all
Load3D nodes. Capture logic is also refactored to manipulate renderer
size/pixel ratio and camera params, so regressions would show up in
thumbnails/exports.
> 
> **Overview**
> Fixes Load3D LOD/render sharpness when the graph canvas is zoomed by
threading a new `getZoomScale` option from `useLoad3d` into `Load3d` and
using it to call `renderer.setPixelRatio()` (clamped) during
`handleResize()`.
> 
> Adds a debounced watcher on `canvasStore.appScalePercentage` to
trigger `handleResize()` on zoom changes, and updates
`SceneManager.captureScene()` to temporarily force pixel ratio 1 and
restore renderer size/pixel ratio and camera settings after capture.
Coverage is expanded with new Playwright smoke coverage plus unit tests
for zoom propagation, debouncing, pixel ratio behavior, and capture
state restoration.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
261940d111. Bugbot is set up for automated
code reviews on this repo. Configure
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┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-04 20:25:55 -04:00
LifetimeVip
8b1d564729 chore(i18n): correct zh and zh-TW translations (#11930)
## Summary

Fixes several issues in both Simplified Chinese (zh) and Traditional
Chinese (zh-TW) locale files that were identified through systematic
comparison against the English source.

### Changes

**nodeDefs.json (zh + zh-TW):**
- **CLIPLoader.description**: Added missing model recipes (lumina2, wan,
hidream, omnigen2) to match English source
- **ByteDanceSeedreamNode.display_name**: Updated version from "Seedream
4" to "Seedream 4.5 and 5.0" to match English
- **BriaImageEditNode.display_name**: Added missing "FIBO" model name

**nodeDefs.json (zh only):**
- **APG.inputs.eta.name**: Fixed incorrect translation "预计到达时间" (ETA) ->
kept as "eta" (technical parameter name)

**commands.json (zh + zh-TW):**
- **Comfy_ToggleLinear**: Updated label to match English "Toggle App
Mode"
- **Experimental_ToggleVueNodes**: Rebranded "Vue 节点"/"Vue 節點" to "Nodes
2.0" to match English

**settings.json (zh + zh-TW):**
- **Comfy_VueNodes_Enabled / Comfy_VueNodes_AutoScaleLayout**: Rebranded
"Vue 节点"/"Vue 節點" to "Nodes 2.0"

**main.json (zh + zh-TW):**
- **errorDialog.accessRestrictedMessage / accessRestrictedTitle**: Added
missing Chinese translations

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2026-05-05 00:05:51 +00:00
Christian Byrne
ea2e8e59f2 test: add MembersPanelContent unit tests (#11402)
## Summary

Add 27 unit tests for MembersPanelContent component covering workspace
views, member management, and billing states.

## Changes

- **What**: New test file for MembersPanelContent with 27 tests across 8
describe blocks (personal workspace, owner view, member view, sorting,
search filtering, pending invites, single seat plan, member count
display)

## Review Focus

- Uses `@testing-library/vue` + `@testing-library/user-event` per
project conventions
- Component stubs (Button, SearchInput, Menu, UserAvatar) for isolation
- Reactive mock refs in `vi.hoisted()` shared across `vi.mock()` calls

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-04 20:02:15 -04:00