Commit Graph

41 Commits

Author SHA1 Message Date
Simula_r
893621265c fix: node deletion handling in vue nodes when switching from litegrap… (#5909)
## Summary

Fix node deletion when switching from litegraph -> vue node mode. 

## Background:
 
There is a race condition where we have [2 watch() functions that are
both tracking
shouldRenderVueNodes.value](f58365b20b/src/composables/graph/useVueNodeLifecycle.ts (L85)):
  - For vue node lifecycle
  - For slot/link sync lifecycle

Each watch() separately sets graph.onNodeRemoved to its own cleanup
handler. But without flush: 'sync', the slot sync watch runs AFTER vue
nodes and overwrites the callback. So when deletion happens,
graph.onNodeRemoved points to the slot handler (or undefined) instead of
the vue cleanup handler, and the vue node never gets removed from the
DOM.

## Review Focus
We are making use of the watch() option "fush: sync" in the link and
slot watch() so maybe there is side effects from firing this when
dependencies change synchronously.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/6951fa50-61d5-4c63-88e9-e113f603ff77


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by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-10-06 23:51:20 -07:00
Christian Byrne
bbd8d67f5f designate canvasOnly on runtime-generated virtual widgets so they are hidden in Vue renderer (#5831)
## Summary

Added `canvasOnly` flag to runtime-generated widgets to prevent Vue
renderer from displaying them while keeping canvas functionality intact.

## Changes

- **What**: Added `canvasOnly` widget option to hide upload, webcam, and
refresh widgets from Vue renderer

In the Canvas (LiteGraph) system, there was a small set of widgets with
strictly defined components. There, if we wanted some unique or
relatively complex behavior (like an upload butotn), we needed to create
a separate widget that would be coupled to the original widget at
runtime (and would not be serialized).

In the Vue renderer system, we can simply add flags to the inputSpec or
widget options and conditionally render complex UI additions -- i.e.,
there is no need for the hard-to-maintain runtime widget associations.
Expressing such things entirely in the view layer simplifies business
logic related to graph state, as we no longer need to account for
preserving the connections between runtime widgets and their special
siblings -- we also do not need to worry about the implications for
state serialization.

## Related

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5798

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by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-28 18:48:29 -07:00
Alexander Brown
840f7f04fa Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary

Cleanup and fixes to the existing syncing logic.

## Review Focus

This is probably enough to review and test now.

Main things that should still work: 
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph

Let me know if you find any bugs that weren't already present there.

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by [Unito](https://www.unito.io)
2025-09-27 16:01:59 -07:00
Christian Byrne
a25d89881b Allow Vue nodes to have their colors changed from selection toolbox (#5720)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5680 by
allowing Vue nodes to properly synchronize color changes with LiteGraph
nodes, implementing header darkening and light theme adjustments.

<img width="2496" height="1512" alt="Screenshot from 2025-09-21
20-00-36"
src="https://github.com/user-attachments/assets/e3bdf645-1e0b-4d11-9ae5-9401f43e8e96"
/>

## Changes

- **What**: Implemented color property synchronization between LiteGraph
and Vue node rendering systems
- **Core Fix**: Added `nodeData.color` and `nodeData.bgcolor` to [v-memo
dependencies](https://vuejs.org/api/built-in-directives.html#v-memo) to
trigger re-renders on color changes
- **Color Logic**: Added header darkening using [memoized color
adjustments](https://github.com/Comfy-Org/ComfyUI_frontend/blob/main/src/utils/colorUtil.ts)
to match LiteGraph's ColorOption system
- **Event System**: Enhanced property change instrumentation in
LGraphNode.setColorOption to emit color/bgcolor events

## Review Focus

Vue component reactivity timing - the v-memo fix was critical for
immediate color updates. Verify light theme color adjustments match the
drawNode monkey patch behavior in app.ts.

## Technical Details

```mermaid
graph TD
    A[User Sets Color] --> B[LGraphNode.setColorOption]
    B --> C[Sets node.color & node.bgcolor]
    C --> D[Triggers property:changed events]
    D --> E[Vue Node Manager Updates]
    E --> F[v-memo Detects Change]
    F --> G[NodeHeader Re-renders]
    G --> H[Header Darkening Applied]

    style A fill:#f9f9f9,stroke:#333,color:#000
    style H fill:#f9f9f9,stroke:#333,color:#000
```

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Myestery <Myestery@users.noreply.github.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-27 15:12:13 -07:00
Christian Byrne
856eb446a5 Add node pinning functionality to Vue nodes (#5772)
## Summary

Added pinning functionality to Vue nodes with hotkey support and visual
indicators.

## Changes

- **What**: Added node pinning feature with 'p' hotkey toggle and pin
icon indicator
- **Components**: Updated `LGraphNode.vue` and `NodeHeader.vue` with pin
state tracking
- **State Management**: Extended `useGraphNodeManager` to sync pinned
flag with Vue components
- **Tests**: Added E2E tests for single and multi-node pin toggling

## Review Focus

Pin state persistence in graph serialization and visual indicator
positioning in node header layout. Verify hotkey doesn't conflict with
existing shortcuts.

## Technical Details

- Pin state tracked via `flags.pinned` property in `LGraphNode`
- Uses [Vue
memoization](https://vuejs.org/api/reactivity-advanced.html#v-memo) for
efficient header re-rendering
- Integrates with existing node property change detection system
- Visual indicator uses Lucide pin icon with theme-aware styling

## Screenshots (if applicable)

<img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-21"
src="https://github.com/user-attachments/assets/51d46cea-08f0-44fb-8b07-56d1b939338f"
/>

<img width="875" height="977" alt="Screenshot from 2025-09-25 13-02-10"
src="https://github.com/user-attachments/assets/ce247426-1e39-48c0-924b-658b65c24f52"
/>

## Related 

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/5715

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---------

Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
2025-09-27 10:56:46 -07:00
Johnpaul Chiwetelu
f2e925de62 Right click vue nodes (#5790)
This pull request refactors and improves the "More Options" popover
functionality for graph nodes in the UI. The main change is a rename and
redesign of the menu component from `MoreOptions` to `NodeOptions`,
introducing a global singleton pattern for popover control and enabling
context menu support on node right-click. This results in better
maintainability, more flexible triggering, and improved user experience.

**Node Options popover refactor and global control:**

* Renamed and refactored `MoreOptions.vue` to `NodeOptions.vue`,
removing the embedded button and exposing imperative methods (`toggle`,
`hide`, `isOpen`) for external control. The component now
registers/unregisters itself globally via `registerNodeOptionsInstance`.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL2-R2)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL203-R197)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR294-R309)
* Added `NodeOptionsButton.vue` as a dedicated button component for
triggering the popover, decoupling the button UI from the popover logic.
* Implemented a global singleton pattern in `useMoreOptionsMenu.ts` for
controlling the `NodeOptions` popover from anywhere, with
`toggleNodeOptions` and `registerNodeOptionsInstance` functions.
[[1]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6R35-R65)
[[2]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6L184-R216)

**UI integration and event handling improvements:**

* Updated `SelectionToolbox.vue` to use the new `NodeOptionsButton`
instead of the previous embedded `MoreOptions` button, and added the
`NodeOptions` popover to the main `GraphCanvas.vue` template for global
accessibility.
[[1]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L41-R41)
[[2]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L71-R71)
[[3]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR65)
[[4]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR91)
* Added right-click context menu support to `LGraphNode.vue`, triggering
the node options popover at the cursor position and integrating with
node selection logic.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R45)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R141)
[[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L180-R187)
[[4]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R249-R263)

**Minor improvements and cleanup:**

* Updated references and variable names throughout the codebase to
reflect the new `NodeOptions` naming and logic.
[[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL53)
[[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR50)
[[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL75-R60)
[[4]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL91-L95)
[[5]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL110-R90)
[[6]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL133-R113)
[[7]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL146-R126)
[[8]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL157-R140)

This refactor makes the node options menu more modular, easier to
maintain, and more flexible for future UI improvements.



https://github.com/user-attachments/assets/9c2f2556-4544-4e20-9f22-8f485b0ceadc

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2025-09-26 13:22:06 -07:00
Rizumu Ayaka
c96f719f91 feat: dropdown widgets vue node ui (#5624)
- Load media dropdown widgets
- Load models dropdown widgets

I added a lot of feedback effects during interactions.
I tried my best to break the Dropdown into small components.
To make it more flexible, I provided many configurable props and
v-model.

<img width="1000" alt="CleanShot 2025-09-18 at 01 54 38"
src="https://github.com/user-attachments/assets/1a413078-1547-44b8-8b48-1ce8f8e764b5"
/>

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-09-26 12:04:39 -07:00
Christian Byrne
a6600aa109 Use localized labels for Vue node slots and inputs/outputs (fallback to names) (#5773)
## Summary

Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5697 by
adding internationalization support for Vue node widget labels and
output slot names with fallback to original names.

## Changes

- **What**: Added `label` field to widget data structures and
`localized_name` support for output slots
- **Breaking**: None - all changes maintain backward compatibility with
fallback to original names

## Review Focus

Translation key resolution for node definitions and proper fallback
chain for widget labels and slot names.

## Screenshots (if applicable)

Observe that there is parity between Litegraph and Vue nodes w.r.t.
localization of labels/names.

<img width="3455" height="1417" alt="Screenshot from 2025-09-25
13-19-54"
src="https://github.com/user-attachments/assets/93ee8fae-3671-4175-a941-6462f942d0f1"
/>

<img width="3455" height="1417" alt="Screenshot from 2025-09-25
13-19-38"
src="https://github.com/user-attachments/assets/9573eb86-d74a-40ed-a0b5-e30afd3da6eb"
/>

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---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-25 19:47:18 -07:00
Alexander Brown
97542efc9b Refactor: Viewport Culling improvements (#5767)
## Summary

Reduce the number of DOM changes, but also restructure the logic to
create a clean point of separation for when we can make DragAndScale
reactive.

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2025-09-25 11:23:15 -07:00
Arjan Singh
1749cfa678 [fix] properly show error states (#5758)
## Summary

I want to take a more general look at `comfyApp.graph.onTrigger` but
this is the cleanest fix I could come up with for #5694.

I will explore simplifying onTrigger in a separate PR.

## Changes

1. Create a `node:slot-errors:changed` trigger.
2. Trigger it if we find any of the node slots have errors.
3. Check each node to see if there is any error present.
4. Add an error class if there are.

## Screenshots (if applicable)

Working error states!

<img width="1049" height="987" alt="Screenshot 2025-09-23 at 8 40 04 PM"
src="https://github.com/user-attachments/assets/30e13283-129c-4d9c-b342-e7037582998a"
/>

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---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-09-24 16:34:39 -07:00
Alexander Brown
0fea54c542 Typing: Slots in VueNodeData (#5759)
## Summary

Replace the unknown type with the interface in Litegraph.

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2025-09-24 14:35:14 -07:00
Alexander Brown
1611c7a224 Refactor: Further state management cleanup (#5727)
## Summary

Going through the GraphNodeManager and VueNodeLifecycle one property at
a time and removing the pieces that are not currently wired up or used
by the rest of the application

Fixes paste location by updating the layoutStore in LGraphCanvas (which
already mutates layoutStore elsewhere)

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2025-09-22 18:47:26 -07:00
Alexander Brown
e5d4d07d32 Refactor: More state management simplification (#5721)
## Summary

Remove more procedural synchronization in favor of using reactive
references.

> Note: Also includes some fixes for issues caused during HMR.

## Review Focus

In testing it seems to work the same, but let me know if I missed
something.

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2025-09-22 13:15:33 -07:00
Alexander Brown
8133bd4b7b Refactor: Composable disentangling (#5695)
## Summary

Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.

## Changes

- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props

## Review Focus

Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?

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2025-09-20 13:06:42 -07:00
Christian Byrne
0801778f60 feat: Add Vue node subgraph title button and fix subgraph navigation with vue nodes (#5572)
## Summary
- Adds subgraph title button to Vue node headers (matching LiteGraph
behavior)
- Fixes Vue node lifecycle issues during subgraph navigation and tab
switching
- Extracts reusable `useSubgraphNavigation` composable with
callback-based API
- Adds comprehensive tests for subgraph functionality
- Ensures proper graph context restoration during tab switches



https://github.com/user-attachments/assets/fd4ff16a-4071-4da6-903f-b2be8dd6e672



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---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
2025-09-19 14:19:06 -07:00
Christian Byrne
bc85d4e87b Make Vue nodes read-only when in panning mode (#5574)
## Summary

Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.

## Changes

- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate

## Review Focus

Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.

```mermaid
graph TD
    A[User Interaction] --> B{Canvas in Panning Mode?}
    B -->|Yes| C[Forward to Canvas]
    B -->|No| D[Handle in Vue Component]
    C --> E[Canvas Navigation]
    D --> F[Node Selection/Widget Interaction]

    G[canCapturePointerEvents] --> H{read_only === false}
    H -->|Yes| I[Allow Vue Events]
    H -->|No| J[Block Vue Events]

    style A fill:#f9f9f9,stroke:#333,color:#000
    style E fill:#f9f9f9,stroke:#333,color:#000
    style F fill:#f9f9f9,stroke:#333,color:#000
    style I fill:#e1f5fe,stroke:#01579b,color:#000
    style J fill:#ffebee,stroke:#c62828,color:#000
```

## Screenshots




https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542

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---------

Co-authored-by: GitHub Action <action@github.com>
2025-09-18 15:43:35 -07:00
Alexander Brown
08220d50d9 Lint: Turn on rules that should allow for verbatimModuleSyntax (#5616)
* lint: turn on type import rules setting up for verbatimModuleSyntax

* lint: --fix for type imports
2025-09-16 22:03:41 -07:00
Alexander Brown
4f8e820c51 feat: Let mode changes trigger a re-render for Vue nodes (#5599)
* feat: Let mode changes trigger a re-render for Vue nodes

* Oops!
2025-09-15 18:25:58 -07:00
Christian Byrne
27ab355f9c [refactor] Improve updates/notifications domain organization (#5590)
* [refactor] Move update-related functionality to platform/updates domain

Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.

- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests

This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix imports

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 04:34:37 -07:00
Christian Byrne
4c8c4a1ad4 [refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings

Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.

Updates all import references across ~70 files to maintain compatibility.

* fix: update remaining settingStore imports after rebase

* fix: complete remaining settingStore import updates

* fix: update vi.mock paths for settingStore in tests

Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore

* fix: resolve remaining settingStore imports and unused imports after rebase

* fix: update settingStore mock path in SelectionToolbox test

Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.

* refactor: complete comprehensive settings migration to platform layer

This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.

- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)

- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts

- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue

- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue

```
src/platform/settings/
├── components/          # All settings UI components
├── composables/         # Settings-related composables
├── constants/          # Core settings definitions
├── types.ts           # Settings type definitions
└── settingStore.ts    # Central settings state management
```

 TypeScript compilation successful
 All tests passing (settings store, search functionality, UI components)
 Production build successful
 Domain boundaries properly established

This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: format and lint after rebase conflict resolution

* fix: update remaining import paths to platform settings

- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 03:53:08 -07:00
Christian Byrne
ca312fd1ea [refactor] Improve workflow domain organization (#5584)
* [refactor] move workflow domain to its own folder

* [refactor] Fix workflow platform architecture organization

- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure

Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)

This ensures proper separation of concerns and domain boundaries.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Resolve circular dependency between nodeDefStore and subgraphStore

* [fix] Update browser test imports to use new workflow platform paths

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 02:22:37 -07:00
Christian Byrne
6349ceee6c [refactor] Improve renderer domain organization (#5552)
* [refactor] Improve renderer architecture organization

Building on PR #5388, this refines the renderer domain structure:

**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)

**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic

This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: Clean up linter-modified files

* Fix import paths and clean up unused imports after rebase

- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-14 21:28:08 -07:00
Christian Byrne
07fbe7267e Show error state on Vue nodes that caused execution errors (#5541)
* add missing node error border

* update vue node data after configure

* provide locatorId of execution error node to vue nodes

* [refactor] use execution store directly instead of provide/inject pattern

- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed

Addresses @DrJKL's architecture feedback and type safety suggestions.

* simplify error styling to match main branch conventions

Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* address review feedback on hasAnyError computed function

- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript

Addresses @DrJKL review comment on error state computation.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* destructure props at top level as suggested in review

Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.

Addresses @DrJKL review comment about props destructuring.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix rebase issues: correct node ID comparison and border colors

- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
  for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* remove unused lastExecutionErrorNodeLocatorId from exports

The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-14 19:27:15 -07:00
Christian Byrne
fe09f88ea3 [refactor] deduplicate download functionality in useImageMenuOptions (#5569)
Replace duplicated download implementation in saveImage function with
the existing downloadFile utility from downloadUtil. This removes 18
lines of duplicate code while maintaining identical functionality.

Changes:
- Import downloadFile from @/base/common/downloadUtil
- Replace manual anchor element creation with downloadFile call
- Maintain same URL preprocessing (removing preview parameter)
- Keep existing error handling

The downloadFile utility already includes comprehensive test coverage
and handles filename extraction, DOM manipulation, and cleanup.
2025-09-14 18:26:41 -07:00
Christian Byrne
c145fd9df1 Show node output images on Vue Nodes (#5456)
* add image outputs on Vue nodes

* add unit tests and update cursor pointer

* use testing pinia

* properly mock i18n in component test

* get node via current graph

* use subgraph ID from node creation

* add better error handling for downloadFile util

* refactor: simplify image preview component architecture

- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files

The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.

* resolve merge conflict with main

- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)

* Fix LGraphNode test by adding proper Pinia testing setup

Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
2025-09-13 23:34:39 -07:00
Johnpaul Chiwetelu
ac107b45ea Floating Selection Toolbox Improvements (#5218)
* WIP

* WIP: UI design for right click menu

* feat: add composable for node customization and information handling

* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality

* feat: add selection and subgraph operations composables for enhanced graph management

* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component

* feat: add composables for More Options menu and submenu positioning logic

* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling

* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling

* feat: add 'More Options' label and enhance shape options in localization file

* refactor: simplify shape name handling by removing Pascal case conversion and using localized names

* refactor: enhance submenu handling by dynamically setting refs and improving key assignment

* feat: implement useNodeArrangement composable for node alignment and distribution functionality

* feat: enhance useMoreOptionsMenu with image node operations and alignment options

* feat: localize context menu options and enhance submenu handling

* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization

* fix: adjust component order in SelectionToolbox for improved layout

* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes

* feat: enhance button visibility logic in SelectionToolbox based on selection types

* refactor: reorganize properties panel option in More Options menu for single nodes

* remove excessive logging and alerts

* fix component tests

* ad browser tests

* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes

* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components

* refactor: remove duplicate shape option and clean up shapeOptions array

* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state

* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu

* Added useSelectionState composable consolidating all selection-derived state and the node help toggle

* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState

* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions

* refactor: enhance popover visibility handling during drag events using canvas state

* fix: update shape option name from 'default' to 'box' and add localization for 'box'

* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping

* refactor: remove toast notifications from subgraph operations for cleaner logic

* refactor: ensure menu options re-compute when selection flags change

* feat: Enhance MoreOptions behavior with drag-and-drop support

* fix: Update mask icon class for consistent styling in MaskEditorButton

* refactor: Standardize icon sizes and classes across selection toolbox buttons

* refactor: Update layout and styling in SelectionToolbox and MoreOptions components

* refactor: Improve selection toolbox behavior with more options state management

* Refactor: Remove unused imports and conditionally add subgraph option in menu

* Enhance popover behavior: add show/hide event handlers and improve positioning logic

* Cleanup: Remove debug comments from popover functions for clarity

* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display

* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity

* Add useFrameNodes composable for grouping selected nodes

* Refactor: Update shape options in useNodeCustomization and localize frame nodes label

* fix tests

* Cleanup: Remove packageManager entry from package.json

* Refactor: Replace ILucide icons with named imports from lucide-vue-next

* Refactor: Update shape selection and improve color picker behavior in selection toolbox

* Update test expectations [skip ci]

* feat: Enhance More Options Menu for group node management and update localization strings

* refactor: Comment out PublishButton

* refactor: Comment out test for bookmark button visibility in SelectionToolbox

* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components

* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations

* refactor: Update selectors in tests to match design changes

* refactor: Update help button selector in Node Help tests

* refactor: Update getGroupColorOptions to accept groupContext and bump parameters

* Update test expectations [skip ci]

* refactor: Center KSampler node before interaction in More Options submenu tests

* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests

* refactor: Rename comfyPageFixture import for clarity

* refactor: use gap-1 instead of the explicit gap-[4px]

* refactor: Replace app.canvas with canvasStore.getCanvas for  state management

* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component

* refactor: Remove explicit type annotation for item in buildSelectionSignature function

* refactor: Replace Lucide icons with string-based icon references in menu options

* refactor: Remove export from interface declarations for improved clarity

* refactor: Simplify class binding in BypassButton component for improved readability

* refactor: Update button class for consistent sizing in ExecuteButton component

* refactor: Update help button locator class for consistency in Node Help tests

* fix node help test

* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components

* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox

* refactor: Update help button locator to use consistent data-testid in Node Help tests

* fix: Correct help button locator syntax in Node Help tests

* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition

* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case

* fix: Increase tooltip show delay for ColorPickerButton

* fix: Update selectedOutputNodes computation to filter by isLGraphNode

* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem

* fix: Update showInfoButton logic to depend on nodeDef value

* refactor: Remove deprecated getBasicNodeOptions function for cleaner code

* refactor: Replace useNodeInfo with useSelectedNodeActions

* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests

* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations

* refactor: Remove irrelevant append-to attribute from Popover

* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic

* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property

* refactor: move display of execution button tests to selectionToolbox

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-13 22:52:30 -07:00
Christian Byrne
aa7a99f4e3 fix: Show title, inputs, and outputs on Vue node component even when node fails to initalize (e.g., if missing) (#5540)
* add missing node error border

* update vue node data after configure

* [refactor] extract node type resolution to named const - addresses @DrJKL's readability concern

Extracted the multi-fallback type resolution logic into a clearly named
variable for improved readability and maintainability.

* [refactor] convert watch to computed pattern - addresses @DrJKL's structure comment

Replaced ref + watch pattern with computed for displayTitle, providing cleaner
reactive behavior and eliminating the need for manual sync logic.
2025-09-13 22:17:22 -07:00
Christian Byrne
bfef8d7d4b Add error border on missing nodes (vue nodes) (#5538)
* add missing node error border

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

Co-authored-by: Alexander Brown <drjkl@comfy.org>

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

Co-authored-by: Alexander Brown <drjkl@comfy.org>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2025-09-13 21:32:35 -07:00
Simula_r
b1917c6469 Fix/vue nodes viewport culling (#5510)
* debug: disable culling flag

* fix: vue nodes LOD

* fix: viewport culling and improve perf

* fix: PR feedback and more perf improvements

* refactor: forEach to for of

* fix: PR feedback

* fix: PR feedback

* fix: PR feedback

* fix: PR feedback

---------

Co-authored-by: Jake Schroeder <jake.schroeder@isophex.com>
2025-09-13 20:59:53 -07:00
Alexander Brown
7245213ed6 Fix: In standard mode, don't stop when you hit a Vue node. (#5445)
* fix: Forward the scrolling events to the litegraph canvas.

* prior-art: Use the existing event forwarding logic from useCanvasInteractions (h/t Ben)

* fix: Get proper scaling from properties in the original event, fix browser zoom

* tests: Fix missing property on mock

* types: Cleanup type annotations in the test

* cleanup: Initialize the mocks in place.

* tests: extract createMockPointerEvent

* tests: extract createMockWheelEvent

* tests: extract createMockLGraphCanvas

* tests: Add additional assertion for stopPropagation

* tests: Comment pruning, test rename suggested by @arjansingh
2025-09-10 23:17:06 -07:00
Christian Byrne
43ab1c9b09 Add z-index management in Vue Nodes based on interaction recency (#5429)
* fix z-index on selection for vue nodes

* fix unused export

* refactor to DDD

* Use Tailwind utility for pointer events instead of inline style

Move pointer-events: auto from inline style to Tailwind class
pointer-events-auto as suggested in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Rename defaultSource to layoutSource parameter

Rename parameter in useNodeZIndex options interface for better
clarity as suggested in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Improve test mocking pattern with vi.mocked approach

Replace global mock object with per-test vi.mocked pattern
and proper Partial typing instead of as any, as suggested
in PR review.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [auto-fix] Apply ESLint and Prettier fixes

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2025-09-09 15:02:24 -07:00
Christian Byrne
713ad134cf Implement selection state management in Vue Nodes (#5421)
* let canvas continue to own selection state management

* fix merge error

* refactor: use computed instead of watcher for selectedNodeIds

Replace watcher pattern with computed for better Vue idioms:
- More reactive and efficient
- Automatically recomputes when dependencies change
- Simpler, more declarative code

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: improve injection error handling for selectedNodeIds

Replace silent fallback with explicit error when SelectedNodeIds
is not provided:
- Fail fast instead of silently using empty Set
- Clear error message for debugging
- Prevents nodes appearing unselected due to missing provider

Addresses DrJKL's concern about injection default behavior.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* test: improve mocking patterns using vi.mockObject

Replace manual mock interfaces with vi.mockObject for better type safety:
- Use Vitest's built-in mocking utilities instead of manual interfaces
- Properly configure mock return values
- Remove unnecessary type assertions

Addresses DrJKL's feedback on test mocking patterns.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* test: extract repeated nodeData for clarity

Extract common test nodeData object to reduce duplication:
- Move repeated VueNodeData object to describe scope
- Replace 6 instances of identical nodeData declarations
- Maintain different nodeData for specific test cases

Addresses DrJKL's suggestion to extract repeated test data.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* add type safety to mocks

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-08 00:43:30 -07:00
Christian Byrne
1328da0fbd fix: Wait until graph configured to initialize Vue nodes (#5415)
* don't register vue nodes until after tasks flushed

* wait if configuring graph
2025-09-07 18:46:06 -07:00
Alexander Brown
f6405e9125 Knip: More Pruning (#5374)
* knip: Don't ignore exports that are only used within a given file

* knip: More pruning after rebase

* knip: Vite plugin config fix

* knip: vitest plugin config

* knip: Playwright config, remove unnecessary ignores.

* knip: Simplify project file enumeration.

* knip: simplify the config file patterns ?(.optional_segment)

* knip: tailwind v4 fix

* knip: A little more, explain some of the deps.
Should be good for this PR.

* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.

* knip: floating comments
We should probably delete _one_ of these parallell trees, right?

* knip: Add additional entrypoints

* knip: Restore UserData that's exposed via the types for now.

* knip: Add as an entry file even though knip says it's not necessary.

* knip: re-export functions used by nodes (h/t @christian-byrne)
2025-09-07 01:10:32 -07:00
Christian Byrne
2b8d354862 improve type narrowing syntax (#5380) 2025-09-06 20:27:44 -07:00
Christian Byrne
b4b732ad8f [refactor] Extract Vue node entry point logic into focused composables (#5390)
* refactor: Extract Vue node entry point logic into focused composables

- Extract logic from GraphCanvas.vue (735→200 lines) into 3 composables:
  - useVueNodeLifecycle: Node manager initialization and cleanup
  - useViewportCulling: Viewport culling with transform sync
  - useNodeEventHandlers: Node selection, collapse, title handlers

- Remove type assertions by using comfyApp.canvas instead of canvasStore.canvas
- Eliminate getter anti-pattern with proper Vue reactive refs
- Fix all TypeScript compatibility issues without workarounds
- Maintain proper separation of concerns and Vue-idiomatic patterns

* style: Remove extra comments from return statement

* [auto-fix] Apply ESLint and Prettier fixes

* style: Remove conversational comments

- Remove temporary comments that only made sense in refactoring context
- Clean up comment wording to be more permanent/professional
- Keep meaningful comments about code behavior and architecture

---------

Co-authored-by: GitHub Action <action@github.com>
2025-09-06 04:26:23 -07:00
Christian Byrne
0854194aa1 [refactor] Refactor rendering-related files to DDD organization (#5388)
* refactor rendering-related files to DDD organization

* add to git ignore ignore revs
2025-09-06 02:47:37 -07:00
Christian Byrne
104760b2c2 remove unused spatial index manager (#5381) 2025-09-06 00:36:37 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00
Christian Byrne
e1f29465a9 [fix] Enable mouse gestures over video previews (#5279)
* [fix] Enable mouse gestures over video previews - fixes ctrl+scroll zoom and space+drag panning

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [improve] Enhance code clarity in media gesture handling with descriptive constants

* [clean] Remove dangling comment in handlePointer method

* [improve] Use satisfies and partial mocking for better type safety in tests

- Replace 'as any' with vi.mocked({partial: true}) for store mocks
- Use 'satisfies Partial<Event>' for better event type checking
- Remove 'not.toThrow' test as it tests default behavior
- Improve test readability and type safety per review feedback

* [improve] Test actual canvas existence check instead of side effects

- Replace vague 'graceful handling' test with specific 'early return' test
- Verify that getCanvas() is actually called to check canvas existence
- Test early return behavior when canvas is null rather than just preventDefault side effect
- More robust test that validates the intended logic flow

* [refactor] Use localized mocking instead of global mock functions

- Replace global mockGetCanvas and mockGet with in-situ vi.mocked() calls
- Extract store functions directly in test cases for better locality
- Follow DrJKL's suggestion for cleaner test structure
- Maintains same test coverage with improved readability

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-03 12:01:45 -07:00
Christian Byrne
00cd9fadec [feat] Prevent browser zoom on UI components with canvas wheel event forwarding (#4574) 2025-07-28 23:51:09 -07:00