## Summary
Reduce lower level font definitions in most places. Default to Inter.
See #6912
## Review Focus
Comic Sans is still an option...
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7220-Style-Font-Consistency-2c26d73d365081348f2dd8909dd9bb8f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
- Adds `auto-filter-focus` prop to Select component when filtering is
enabled
- When the dropdown opens, the filter input is automatically focused
- This prevents keystrokes from triggering global shortcuts while the
user is trying to filter options
## Root Cause
When a user opens a Select dropdown with a filter and starts typing
without explicitly clicking the search box, the filter input doesn't
have focus. Keystrokes are then captured by global shortcut handlers
(e.g., pressing "R" triggers "refresh nodes") instead of filtering the
options.
## Solution
PrimeVue's Select component has an `auto-filter-focus` prop that
automatically focuses the filter input when the dropdown opens. By
enabling this whenever filtering is enabled (`selectOptions.length >
4`), users can immediately start typing to filter without needing to
click the search box first.
## Test plan
- [ ] Open a Select dropdown with more than 4 options (e.g., Load
Checkpoint's ckpt_name)
- [ ] Verify the filter input is automatically focused when the dropdown
opens
- [ ] Type a character and verify it filters the list instead of
triggering shortcuts
- [ ] Verify no console errors when opening/closing the dropdown
Fixes#7221
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7253-fix-autofocus-filter-input-in-Select-dropdowns-to-prevent-shortcut-triggers-2c46d73d365081feacd1f3301aa3b413)
by [Unito](https://www.unito.io)
## Summary
- Fix slot link drag and snap/attraction not working on mobile browsers
in Vue Nodes 2.0 mode
- Use `document.elementFromPoint()` to get the actual element under the
pointer instead of relying on `event.target`
## Root Cause
On touch/mobile devices, pointer events have "implicit pointer capture"
- when you touch an element, all subsequent pointer events
(`pointermove`, `pointerup`) for that touch are sent to the same element
where the touch started, regardless of where the pointer moves.
The code was using `event.target` to find slots under the pointer for
snap/attraction. On touch devices, this always returned the original
slot element (where the drag started), not the element currently under
the touch point. This caused:
- No snap/attraction when dragging links over other slots
- Connections failing when dropping on target slots
## Before
https://github.com/user-attachments/assets/55b56d5c-9744-4d6c-abfd-3a2136ab25bc
## After
https://github.com/user-attachments/assets/5bdf2a22-0025-4ae1-9358-35f0100b67d4
## Test plan
- [ ] Enable Vue Nodes 2.0 mode in settings
- [ ] Test on mobile browser or Chrome DevTools mobile simulation
- [ ] Drag a link from one node's output slot to another node's input
slot
- [ ] Verify the link snaps/attracts to compatible slots during drag
- [ ] Verify the connection is made successfully on drop
Fixes#7224
Previously, right-clicking on a Vue node would deselect all other
selected nodes because the pointerup event handler was calling
toggleNodeSelectionAfterPointerUp regardless of which mouse button was
released.
This fix skips selection handling when the right mouse button (button 2)
is released, allowing the context menu to operate on the existing
selection.
## Summary
- Fixes right-click deselecting all selected nodes when using Vue node
rendering
- Now right-clicking preserves the existing selection, allowing context
menu
actions on multiple nodes
## Problem
When multiple nodes were selected and user right-clicked on one of them,
the
`pointerup` event handler would call
`toggleNodeSelectionAfterPointerUp`, which
deselected everything except the clicked node. This broke multi-node
context menu
operations.
## Solution
Skip selection handling in `onPointerup` when `event.button === 2`
(right-click).
The context menu handler manages selection independently
fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/7136
Before
https://github.com/user-attachments/assets/23ac5e03-c464-44b7-8950-67c14da9e02b
After
https://github.com/user-attachments/assets/9d1bd6a8-6386-442b-9dc4-6bc8fbe4a0a8
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7162-fix-preserve-node-selection-on-right-click-2bf6d73d365081acaf75f2fc845bbffb)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
This pull request refines the loading and error handling logic for both
the `VideoPreview.vue` and `ImagePreview.vue` components. The main
improvements include making the loading skeleton more accurate and
visually consistent, updating how loading and error states are managed
when URLs change, and ensuring that the main media elements are hidden
while loading. These changes enhance the user experience by providing
clearer feedback during media load operations.
**Loading and error state improvements:**
* The loading skeleton in both `VideoPreview.vue` and `ImagePreview.vue`
now only appears when loading and no error is present, with updated
styling and fixed dimensions for better consistency. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The main video and image elements are now hidden (using the
`invisible` class) while loading, preventing display glitches before the
media is ready. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The loading state (`isLoading`) is now set to `true` whenever new URLs
are provided, and reset appropriately when navigating between media
items, ensuring accurate feedback to the user. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL145-R152)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L164-R176)
[[3]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L224-R236)
**Code consistency and maintainability:**
* Both components now import and use the shared `cn` utility for
conditional class names, improving code consistency and maintainability.
(`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaR115)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015R132)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7094-Fix-skeleton-loaders-for-Image-Video-Previews-2bd6d73d3650817989e1f4d597094016)
by [Unito](https://www.unito.io)
## Summary
Makes the area a bit to the left and right of the dot also clickable.
Addresses complaints about it being tricky to connect nodes in Nodes
2.0.
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Temporarily simplifies the resize logic to only work on bottom right
corner and eliminates edge cases where corner resizing caused position
drift issues.
- Remove multi-corner resize handles in favor of bottom-right only
- Delete resizeMath.ts and its tests (no longer needed)
- Simplify useNodeResize to only handle bottom-right resize
- Remove position tracking from resize callback
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Changes the layout store to treat node sizes as body-only measurements
while LiteGraph continues to reason about full heights. DOM-driven
updates are tagged with `LayoutSource.DOM`, which lets the store strip
the title height exactly once before persisting. That classification (a
new mutation source - `LayoutSource.DOM`) is accurate because those
mutations are triggered by the browser’s layout engine via
ResizeObserver, rather than by direct calls into the layout APIs (e.g.,
`moveNodeTo`, `useNodeDrag`). So all sources are:
- `LayoutSource.DOM`: browser layout/ResizeObserver measurements that
include the title bar
- `LayoutSource.Vue`: direct Vue-driven mutations routed through the
layout store
- `LayoutSource.Canvas`: legacy LiteGraph/canvas updates that will be
phased out over time
- `LayoutSource.External`: for multiplayer or syncing with a when going
online after making changes offline (in teams/workspace)
When layout state flows back into LiteGraph we add the title height just
in time for `liteNode.setSize`, so LiteGraph’s rendering stays
unchanged. This makes Vue node resizing and workflow persistence
deterministic - multiline widgets hold their dimensions across reloads
because every path that crosses the layout/LiteGraph boundary performs
the same normalization.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6966-normalize-height-at-sites-2b76d73d365081b6bcb4f4ce6a27663a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Catch more user visible (or audible) text that isn't
internationalizable.
## Changes
- **What**: Linter now checks other attributes for raw text.
## Review Focus
What other properties have leaked English text to non-English locales
that aren't in here?
This pull request introduces improvements to widget customization and UI
consistency in the application. The most notable changes are the
addition of support for icon classes in widget options, updates to
button rendering logic, and enhanced visual consistency for button
components.
Widget customization enhancements:
* Added an optional `iconClass` property to the `IWidgetOptions`
interface in `widgets.ts`, allowing widgets to specify custom icons.
UI and rendering updates:
* Updated `WidgetButton.vue` to render the widget label and, if
provided, an icon using the new `iconClass` option. Also standardized
button styling and label usage.
* Improved button styling in `WidgetRecordAudio.vue` for better visual
consistency with other components.
<img width="662" height="534" alt="Screenshot 2025-11-25 at 01 36 45"
src="https://github.com/user-attachments/assets/43bbe226-07fd-48be-9b98-78b08a726b1b"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6900-Style-button-widgets-2b66d73d3650818ebeadd9315a47ba0f)
by [Unito](https://www.unito.io)
This pull request refactors the node selection and pointer interaction
logic in the Vue node graph editor to improve multi-selection behavior,
clarify event handling, and enhance test coverage. The main change is to
defer multi-select toggle actions (such as ctrl+click for
selection/deselection) from pointer down to pointer up, preventing
premature selection state changes and making drag interactions more
robust. The drag initiation logic is also refined to only start dragging
after the pointer moves beyond a threshold, and new composable methods
are introduced for granular node selection control.
**Node selection and pointer event handling improvements:**
* Refactored multi-select (ctrl/cmd/shift+click) logic in
`useNodeEventHandlersIndividual`: selection toggling is now deferred to
pointer up, and pointer down only brings the node to front without
changing selection state. The previous `hasMultipleNodesSelected`
function and related logic were removed for clarity.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L18-L35)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L57-L73)
[[3]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL112-L116)
[[4]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR127-R143)
* Added new composable methods `deselectNode` and
`toggleNodeSelectionAfterPointerUp` to `useNodeEventHandlersIndividual`
for more granular control over node selection, and exposed them in the
returned API.
[[1]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084R210-R245)
[[2]](diffhunk://#diff-8d3820a1ca9c569bce00671fdd6290af81315ae11b8f3d6f29a5a9d30379d084L251-R259)
**Pointer interaction and drag behavior changes:**
* Updated `useNodePointerInteractions` to track pointer down/up state
and only start dragging after the pointer moves beyond a pixel
threshold. Multi-select toggling is now handled on pointer up, not
pointer down, and selection state is read from the actual node manager
for accuracy.
[[1]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R6-R10)
[[2]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R33-R34)
[[3]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R44-R53)
[[4]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R76-R110)
[[5]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1R122-R123)
[[6]](diffhunk://#diff-b50f38fec4f988dcbee7b7adf2b3425ae1e40a7ff10439ecbcb380dfa0a05ee1L131-R175)
**Test suite enhancements:**
* Improved and expanded tests for pointer interactions and selection
logic, including new cases for ctrl+click selection toggling on pointer
up, drag threshold behavior, and mocking of new composable methods.
[[1]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR9-R11)
[[2]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR35-R56)
[[3]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR100-R102)
[[4]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL144-R181)
[[5]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL155-R196)
[[6]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL196-R247)
[[7]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdL276-R336)
[[8]](diffhunk://#diff-8d94b444c448b346f5863e859c75f67267439a56a02baf44b385af1c6945effdR348-R423)
* Updated test setup and assertions for node event handlers, ensuring
selection changes are only triggered at the correct event phase and that
drag and multi-select logic is covered.
[[1]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aL4-R7)
[[2]](diffhunk://#diff-89bfc2a05201c6ff7116578efa45f96097594eb346f18446c70aa7125ab1811aR92)
These changes make node selection more predictable and user-friendly,
and ensure drag and multi-select actions behave consistently in both the
UI and the test suite.
fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/6128https://github.com/user-attachments/assets/582804d0-1d21-4ba0-a161-6582fb379352
## Summary
### Problem:
After [vue node compacting
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6687) the white
space within the node has been greatly reduced, lowering the min
intrinsic size, thus allowing us to reduce the amount we need to scale
up via ensureCorrectLayoutScale(), therefore increasing readability of
nodes. Great!
However, a side effect of reducing the scale factor means nodes with
larger min content will not be scaled up enough causing nodes to be too
large in many cases.
For example, if the min intrinsic width is very long due to input
length:
<img width="807" height="519" alt="image"
src="https://github.com/user-attachments/assets/a6ea3852-bed5-49b2-b10e-c2e65c6450b2"
/>
### Solution:
Allow for nodes to be resized less than their intrinsic min width. And
truncate widget inputs like many other node UIs do.
IMPORTANT: when a node is added via search or other, it will still get a
min size based on its intrinsic content it just wont be the min width!
So best of both worlds.
<img width="670" height="551" alt="image"
src="https://github.com/user-attachments/assets/f4f5ec8c-037e-472f-a5a1-d8a59a87c0b0"
/>
this means we choose a default min width and clamp resize to it. This
also means we have to remove the arbitrary min width values that were
sprinkled around the vue node widgets. They are not needed because
instead of min width, they can take up full width and inherit the sizing
from the node min width! This makes nodes like little browser windows
and widgets are just responsive elements with in. Much more natural imo.
### Bonus
- Set ensureCorrectLayouScale() to scale factor of 1.2 which means vue
nodes are now only being set 20% bigger than LG. That covers for the
height difference we cant change!
- Fix ensureCorrectLayouScale() to offset y position for groups / better
alignment
- Get rid of arbitrary inflexible min width like min-[417px] which
shouldnt have been used the first place
- Make Select and Input overlay portals width set to their content
## Changes
**What**:
- Node resizing behavior
- Node widget min width
- Widget input and slot truncation
- Misc arbitrary styling that should have been fluid
## Screenshots (if applicable)
https://github.com/user-attachments/assets/3ea4b8fe-565a-47f7-b3ab-6cef56cecde5https://github.com/user-attachments/assets/2fe1e1a0-a9dc-4000-b865-ce2d8c7f3606
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6731-fix-arbitrary-styles-min-size-content-ensure-layout-calc-trunc-2af6d73d365081eab507c2f1638a4194)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>