## Summary
Renamed the templates license filter to better reflect its actual
purpose - showing where a template executes (locally in ComfyUI vs
external/remote API).
The current "License" filter has been causing confusion with model
licensing terms (e.g., Apache vs flux-dev licensing). This PR clarifies
the filter's purpose by renaming it to "Runs On" and updating the
options to be more descriptive of inference location.
<img width="196" height="230" alt="image"
src="https://github.com/user-attachments/assets/8cbea263-f399-4945-82c1-357ec185f5a7"
/>
<img width="861" height="597" alt="image"
src="https://github.com/user-attachments/assets/af116876-d7a5-49c5-b791-1fda637ff3a3"
/>
## Changes
- **Filter name**: "License" → "Runs On"
- **Filter options**:
- "Open Source" → "ComfyUI"
- "Closed Source (API Nodes)" → "External or Remote API"
- **Icon**: Changed from `file-text` to `server` for better visual
representation
- **Variable naming**: Updated all related variables, types, and tests
to use `runsOn` naming convention
- **Telemetry**: Updated metadata to track `selected_runs_on` instead of
`selected_licenses`
## Why "Runs On"?
- **Clear intent**: Users want to know if a template runs locally or
requires an API call
- **Avoids confusion**: Separates the concept from model licensing terms
- **Inclusive wording**: "Remote" is included alongside "API" to help
users who may not be familiar with API terminology
- **Cloud-agnostic**: "Runs On" works whether the app itself is running
locally or in the cloud
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
`getExecutionIdsForSelectedNodes` is only used for partial execution.
The prior implementation solved the wrong problem. Given a list of
nodes, it would explore into subgraphs and return a list of partial
ExecutionIds for all contained nodes. Because this does not resolve the
partial execution path to the current subgraph, this is incorrect when
the current graph is not the root graph. Woefully, this incorrect
functionality is never useful because the recursive exploration only
applies to subgraph nodes which never satisfy the outputNode filter
applied by the parent function.
An extra function is used to correctly append the parent execution path,
but the existing, probably never useful code for recursively collecting
children is otherwise left in place.
Resolves#6480
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Fixes misleading title display in unsubscribed state of the
SubscriptionPanel.
### Changes Made
- **Conditional Title Logic**: Added state-aware title display in
`SubscriptionPanel.vue`
- **New Translation Key**: Added `subscription.titleUnsubscribed` →
"Subscribe to Comfy Cloud"
- **Prevents Confusion**: Eliminates "account created" or other
inappropriate messages showing as titles
### Behavior
- **Subscribed Users**: See "Subscription" (existing behavior)
- **Unsubscribed Users**: See "Subscribe to Comfy Cloud" (new, clearer
messaging)
### Testing
- ✅ All existing SubscriptionPanel tests pass
- ✅ TypeScript compilation successful
- ✅ Linting passes
- ✅ Follows translation patterns
### Context
This addresses the UX issue discovered on testcloud.comfy.org where
unsubscribed users were seeing misleading title text instead of clear
subscription prompts.
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>
Summary
Fully Refactored the Load3D module to improve architecture and
maintainability by consolidating functionality into a
centralized composable pattern and simplifying component structure. and
support VueNodes system
Changes
- Architecture: Introduced new useLoad3d composable to centralize 3D
loading logic and state
management
- Component Simplification: Removed redundant components
(Load3DAnimation.vue, Load3DAnimationScene.vue,
PreviewManager.ts)
- Support VueNodes
- improve config store
- remove lineart output due Animation doesnot support it, may add it
back later
- remove Preview screen and keep scene in fixed ratio in load3d (not
affect preview3d)
- improve record video feature which will already record video by same
ratio as scene
Need BE change https://github.com/comfyanonymous/ComfyUI/pull/10025https://github.com/user-attachments/assets/9e038729-84a0-45ad-b0f2-11c57d7e0c9a
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Refactoring of subscription panel to improve maintainability and match
Figma design exactly. Extracted business logic into
`useSubscriptionCredits` and `useSubscriptionActions` composables, added
comprehensive testing, and enhanced the design system with proper
semantic tokens.
- Extract credit calculations and action handlers into reusable
composables
- Add component and unit tests with proper mocking patterns
- Update terminology from "API Nodes" to "Partner Nodes"
- Make credit breakdown dynamic using real API data instead of hardcoded
values
- Add semantic design tokens for modal card surfaces with light/dark
theme support
- Reduce component complexity from ~100 lines to ~25 lines of logic
- Improve layout spacing, typography, and responsive behavior to match
Figma specs
<img width="1948" height="1494" alt="Selection_2220"
src="https://github.com/user-attachments/assets/b922582d-7edf-4884-b787-ad783c896b80"
/>
<img width="1948" height="1494" alt="Selection_2219"
src="https://github.com/user-attachments/assets/50a9f263-9adb-439d-8a89-94a498d394e3"
/>
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Implements file explorer-style multi-selection functionality for media
assets in the AssetsSidebarTab component.
## Changes
### Multi-Selection Interactions
- **Normal click**: Single selection (clears previous, selects new)
- **Shift + click**: Range selection (from last selected to current)
- **Ctrl/Cmd + click**: Toggle individual selection
### State Management
- Added `assetSelectionStore` to manage selected asset IDs using Set
- Created `useAssetSelection` composable for selection logic and
keyboard state
### UI Enhancements
- Display selection count in footer (output tab only)
- Interactive selection count that shows "Deselect all" on hover
- Added bulk action buttons for download/delete (UI only)
### Translation Keys
Added new keys under `mediaAsset.selection`:
- `selectedCount`: "{count} selected"
- `deselectAll`: "Deselect all"
- `downloadSelected`: "Download"
- `deleteSelected`: "Delete"
## Test Plan
- [x] Open Assets sidebar tab
- [x] Switch to Generated tab
- [x] Test single selection with normal click
- [x] Test range selection with Shift + click
- [x] Test toggle selection with Ctrl/Cmd + click
- [x] Verify selection count updates correctly
- [x] Test hover interaction on selection count
- [x] Click "Deselect all" to clear selection
- [x] Test bulk action buttons (UI only)
## Notes
- Bulk download/delete functionality to be implemented in separate PR
- Selection UI currently only shows in output (Generated) tab
[screen-capture.webm](https://github.com/user-attachments/assets/740315bd-9254-4af3-a0be-10846d810d65)
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
This PR fixes all @intlify/vue-i18n/no-raw-text linting errors
identified in #5625 by replacing raw text strings with proper i18n
translation function calls.
## Changes
Fixed i18n linting errors in the following files:
- `src/components/widget/SampleModelSelector.vue` - "Upload Model" →
`$t('g.upload')`
- `src/components/topbar/CurrentUserButton.vue` - "user profile" →
`$t('g.currentUser')`
- `src/components/sidebar/tabs/nodeLibrary/NodeHelpPage.vue` - "Loading
help" → `$t('g.loading')`
- `src/components/sidebar/SidebarShortcutsToggleButton.vue` -
"shortcuts.shortcuts" → `$t('shortcuts.shortcuts')`
- `src/components/sidebar/SidebarLogoutIcon.vue` - "sideToolbar.logout"
→ `$t('sideToolbar.logout')`
- `src/components/sidebar/SidebarHelpCenterIcon.vue` - "menu.help" →
`$t('menu.help')`
- `src/components/sidebar/SidebarBottomPanelToggleButton.vue` -
"sideToolbar.labels.console" → `$t('sideToolbar.labels.console')`
- `src/components/load3d/controls/viewer/ViewerCameraControls.vue` -
"fov" → `t('load3d.fov')`
- `src/components/helpcenter/HelpCenterMenuContent.vue` - "Help Center
Menu" and "Recent releases" → `$t()` calls
All raw text strings have been replaced with appropriate i18n
translation keys that already exist in `src/locales/en/main.json`.
## Related Issue
Fixes errors reported in CI job:
https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18705105609/job/53341658467?pr=5625
This PR aims to help #5625 pass CI/CD checks.
## Test Plan
- All i18n linting errors should be resolved
- No functionality changes - only proper use of i18n system
- Existing translation keys are used from the locale files
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enables Vue nodes to resize from all four corners and consolidated the
interaction pipeline.
## Changes
- **What**: Added four-corner handles to `LGraphNode`, wired them
through the refactored `useNodeResize` composable, and centralized the
math/preset helpers under `interactions/resize/` with cleaner pure
functions and lint-compliant markup.
## Review Focus
Corner-to-corner resizing accuracy (position + size), pinned-node guard
preventing resize start, and snap-to-grid behavior at varied zoom
levels.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Summary
Implements cloud subscription management UI and flow for ComfyUI Cloud
users.
Core Features:
- Subscription Status Tracking: Global reactive state management for
subscription status across all components
using shared subscriptionStatus ref
- Subscribe to Run Button: Replaces the Run button in the actionbar with
a "Subscribe to Run" button for users
without active subscriptions
- Subscription Required Dialog: Modal dialog with subscription benefits,
pricing, and checkout flow with video
background
- Subscription Settings Panel: New settings panel showing subscription
status, renewal date, and quick access to
billing management
- Auto-detection & Polling: Automatically polls subscription status
after checkout completion and syncs state
across the application
https://github.com/user-attachments/assets/f41b8e6a-5845-48a7-8169-3a6fc0d2e5c8
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6064-subscription-page-28d6d73d36508135a2a0fe7c94b40852)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.
## Changes
- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
- Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)
- **Breaking**:
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs
## Screenshots
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>
https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces a new system for displaying
environment-specific badges in the application's top bar, with a focus
on supporting a "Comfy Cloud" badge in production environments. The
changes include new badge types, extension support, UI components, and
environment detection logic to ensure badges are only shown in
appropriate contexts.
**Topbar Badge System**
* Added a new `TopbarBadge` type and support for topbar badges in the
`ComfyExtension` interface to allow extensions to specify badges for the
top bar.
[[1]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R24-R31)
[[2]](diffhunk://#diff-c29886a1b0c982c6fff3545af0ca8ec269876c2cf3948f867d08c14032c04d66R85-R88)
* Created a Pinia store `topbarBadgeStore` to aggregate topbar badges
from all registered extensions for display.
**UI Integration**
* Added a new `TopbarBadges.vue` component to render topbar badges and
integrated it into the top menu bar UI.
[[1]](diffhunk://#diff-6f460b1398fd033a2059daca1f991c74ce572cef86046a3726d1b1a70a3a4325R1-R32)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
* Updated CSS variables and menu styling to support the new badge
visuals.
[[1]](diffhunk://#diff-71b6b57a56095b04e47c797a5016149b76b27971cab04b93f033f1f846e0f5a0R88-R89)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL5-R14)
**Environment Detection and Extension Registration**
* Added a runtime environment detection utility to determine if the app
is running in production or staging, replacing the previous build-time
constant approach.
* Registered a new `cloudBadge` extension that conditionally adds a
"Comfy Cloud" badge with a "BETA" label when running in production.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R15)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
<img width="996" height="897" alt="Screenshot 2025-10-14 at 20 02 40"
src="https://github.com/user-attachments/assets/5a3258c5-87fc-46ae-ad23-7669696cb8b6"
/>
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.
**Audio Widget Implementation and Integration:**
* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.
**Debugging and Logging:**
* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
This pull request introduces improvements to the workflow template
selector and search box components, focusing on better user experience
and more accurate terminology. The most significant changes include
adding debounced search input handling, updating sorting option labels,
and refining UI styling for consistency.
**Search functionality improvements:**
* Refactored `SearchBox.vue` to use an internal search query state and a
debounced update mechanism, reducing unnecessary parent updates and
improving responsiveness. The parent model is updated only after the
user stops typing for 300ms. (`src/components/input/SearchBox.vue`)
[[1]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL6-R6)
[[2]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bR39-R62)
* Updated the search box in `WorkflowTemplateSelectorDialog.vue` to use
the new debounced search model and increased its size for better
visibility.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`)
**Sorting and terminology updates:**
* Changed sorting option labels to use more precise terminology, such as
"VRAM Usage (Low to High)" and added new locale strings for sorting
options.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`,
`src/locales/en/main.json`)
[[1]](diffhunk://#diff-2c860bdc48e907b1b85dbef846599d8376dd02cff90f49e490eebe61371fecedL623-R623)
[[2]](diffhunk://#diff-bbf3da78aeff5b4d868a17a6960d109cb0627316cda2f9b5fa7c08e9abd93be6L1032-R1035)
**UI and styling adjustments:**
* Adjusted the width of the sorting dropdown for better alignment and
consistency.
(`src/components/custom/widget/WorkflowTemplateSelectorDialog.vue`)
* Updated active navigation item background color for improved visual
clarity. (`src/components/widget/nav/NavItem.vue`)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
https://github.com/user-attachments/assets/4f72d515-f114-4cd4-8a76-6abbe906e5bb
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
This pull request refactors and simplifies the template workflow card
components and related UI in the codebase. The main changes focus on
removing unused or redundant components, improving visual and
interaction consistency, and enhancing error handling for images. Below
are the most important changes grouped by theme:
**Template Workflow Card Refactor and Cleanup**
* Removed the `TemplateWorkflowCard.vue` component and its associated
test file `TemplateWorkflowCard.spec.ts`, as well as the
`TemplateWorkflowCardSkeleton.vue` and `TemplateWorkflowList.vue`
components, indicating a shift away from the previous card-based
template workflow UI.
[[1]](diffhunk://#diff-49569af0404058e8257f3cc0716b066517ce7397dd58744b02aa0d0c61f2a815L1-L139)
[[2]](diffhunk://#diff-9fa6fc1470371f0b520d4deda4129fb313b1bea69888a376556f4bd824f9d751L1-L263)
[[3]](diffhunk://#diff-bc35b6f77d1cee6e86b05d0da80b7bd40013c7a6a97a89706d3bc52573e1c574L1-L30)
[[4]](diffhunk://#diff-48171f792b22022526fca411d3c3a366d48b675dab77943a20846ae079cbaf3bL1-L68)
* Removed the `TemplateSearchBar.vue` component, suggesting a redesign
or replacement of the search/filter UI for templates.
**UI and Interaction Improvements**
* Improved the `CardBottom.vue` component by making its height
configurable via a `fullHeight` prop, enhancing layout flexibility.
* Updated the `CardContainer.vue` component to add hover effects
(background, border, shadow, and padding) and support a new `none`
aspect ratio for more flexible card layouts.
**Image and Input Enhancements**
* Enhanced the `LazyImage.vue` component to display a default
placeholder image when an image fails to load, improving error handling
and user experience.
* Improved the `SearchBox.vue` component by making the input focusable
when clicking anywhere on the wrapper, and added a template ref for
better accessibility and usability.
[[1]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL2-R5)
[[2]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL16-R17)
[[3]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bR33-R39)
**Minor UI Tweaks**
* Adjusted label styling in `SingleSelect.vue` to remove unnecessary
overflow handling, simplifying the visual layout.
---------
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: snomiao <snomiao@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
## Summary
Add asset browser dialog integration for combo widgets with full
animation support and proper state management.
(Thank you Claude from saving me me from merge conflict hell on this
one.)
## Changes
- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar
Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification
## Review Focus
I will call out some stuff inline.
## Screenshots
https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5629-feat-integrate-asset-browser-with-widget-system-2726d73d365081a9a98be9a2307aee0b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* Add copyTerminal translation key
* Add copy terminal button with select all functionality
* Remove copy button from error view button group
* Add hover-based copy button overlay to terminal
* Fix clipboard copy implementation in BaseTerminal
* Add 'Copy all' tooltip to terminal copy button
* Fix copy button to be away from right hand side
* Update copy button to respect existing selection
- Copy only selected text if any exists
- Copy all text and clear selection if nothing selected
- Update tooltip to reflect new behavior
* Add dynamic tooltip showing actual copy action
- Show 'Copy selection' when text is selected
- Show 'Copy all' when no text is selected
* Remove redundant i18n
* Fix aria-label to use dynamic tooltip text
* Remove debug console.error statements from useTerminal
Clean up debug logging added during development:
- Remove selection change debug logging
- Remove focus state debug logging
- Remove keyboard event debug logging
- Remove copy/paste debug logging
* Remove redundant keyboard handling from useTerminal
The rebase commit already fixed basic copy/paste.
Removed only the complex keyboard event handling that
duplicates the rebase fix. Kept the valuable UI features:
- Hover copy button overlay
- Right-click context menu
* Use Tailwind transition classes instead of custom CSS
Replace custom .animate-fade-in with standard Tailwind
transition-opacity duration-200 classes
* Use VueUse useElementHover for robust hover handling
Replace manual mouseenter/mouseleave events with VueUse
useElementHover composable which properly handles all
edge cases including mouseout and interrupted events
* Move tooltip to left of button
Relieves squished tooltip
* Simplify code
* Fix listener lifecycle management
Consolidate setup into single onMounted block instead
of creating unnecessary duplicate lifecycle hooks
* Replace any type with proper IDisposable type
* Refactor copy logic for clarity
* Use v-show for proper opacity transitions
* Prefer optional chaining
* Use useEventListener for context menu
* Remove redundant opacity classes
* Add BaseTerminal component tests
* Use pointer-events for button interactivity
* Update tests for pointer-events button behavior
* Fix clipboard mock in tests
* Fix test expectations for opacity classes
* Simplify hover tests for button state
* Remove low-value 'renders terminal container' test
* Remove non-functional 'button responds to hover' test
* Remove implementation detail test for dispose listener
* Remove redundant 'tracks selection changes' test
* Remove obvious comments from test file
* Use cn() utility for conditional classes
* Update tests-ui/tests/components/bottomPanel/tabs/terminal/BaseTerminal.spec.ts
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* [auto-fix] Apply ESLint and Prettier fixes
* Remove 'any' types from wrapper and terminalMock variables
Add assertion to verify onSelectionChange was called
* Move mountBaseTerminal factory to module scope
* Rename test file
- Current consensus is .test.ts for component files
* Update src/components/bottomPanel/tabs/terminal/BaseTerminal.vue
* nit
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
* fix gallery widget navigators binding
* [refactor] improve test structure and type organization - addresses @DrJKL's review feedback
- Move types comment to reference component file (types already exist there)
- Extract helper functions outside describe blocks as pure functions
- Convert to function declarations for better clarity
- Fix 0-indexed vs 1-indexed consistency in test data generation
- Add placeholder for future test constants organization
* [test] Add WidgetTextarea component test with improved structure - addresses @DrJKL's review feedback
- Move helper functions outside describe blocks as pure function declarations
- Fix options type in createMockWidget to use SimplifiedWidget['options'] instead of Partial<TextareaProps>
- Replace emitted\![0] with safer emitted?.[0] optional chaining pattern
- Add comprehensive test coverage for textarea value binding, events, readonly mode, and edge cases
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update src/renderer/extensions/vueNodes/widgets/components/WidgetGalleria.vue
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* [refactor] export types from component and use 0-indexed numbering - addresses @DrJKL's review feedback
- Export GalleryImage and GalleryValue types from WidgetGalleria.vue component
- Import types in test file instead of redefining them locally
- Change image alt text from 1-indexed to 0-indexed (Image 0, Image 1, etc.)
- Move helper functions outside describe blocks using function declarations
- Add readonly test data constants for better test isolation
- Fix type compatibility issues with readonly arrays
This addresses DrJKL's review comments about:
1. Types being defined in test suite instead of component
2. Helper functions placement and clarity
3. 1-indexed numbering preference
4. Better test organization with readonly constants
* [refactor] implement remaining review feedback - addresses accessibility and factory pattern suggestions
- Fix accessibility: Add descriptive alt text with position context for screen readers
instead of repetitive "Gallery image" (e.g., "Gallery image 2 of 5")
- Implement factory pattern: Add createGalleriaWrapper() function that takes images,
creates widget internally, and returns wrapper for cleaner test code
- Update tests to use factory pattern for readonly constant test cases
- Add proper i18n translations for galleryImage and galleryThumbnail
- Use more descriptive alt text following WebAIM accessibility guidelines
Addresses review comments about screen reader accessibility and test factory pattern
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* add image outputs on Vue nodes
* add unit tests and update cursor pointer
* use testing pinia
* properly mock i18n in component test
* get node via current graph
* use subgraph ID from node creation
* add better error handling for downloadFile util
* refactor: simplify image preview component architecture
- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files
The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.
* resolve merge conflict with main
- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)
* Fix LGraphNode test by adding proper Pinia testing setup
Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
* WIP
* WIP: UI design for right click menu
* feat: add composable for node customization and information handling
* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality
* feat: add selection and subgraph operations composables for enhanced graph management
* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component
* feat: add composables for More Options menu and submenu positioning logic
* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling
* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling
* feat: add 'More Options' label and enhance shape options in localization file
* refactor: simplify shape name handling by removing Pascal case conversion and using localized names
* refactor: enhance submenu handling by dynamically setting refs and improving key assignment
* feat: implement useNodeArrangement composable for node alignment and distribution functionality
* feat: enhance useMoreOptionsMenu with image node operations and alignment options
* feat: localize context menu options and enhance submenu handling
* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization
* fix: adjust component order in SelectionToolbox for improved layout
* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes
* feat: enhance button visibility logic in SelectionToolbox based on selection types
* refactor: reorganize properties panel option in More Options menu for single nodes
* remove excessive logging and alerts
* fix component tests
* ad browser tests
* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes
* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components
* refactor: remove duplicate shape option and clean up shapeOptions array
* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state
* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu
* Added useSelectionState composable consolidating all selection-derived state and the node help toggle
* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState
* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions
* refactor: enhance popover visibility handling during drag events using canvas state
* fix: update shape option name from 'default' to 'box' and add localization for 'box'
* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping
* refactor: remove toast notifications from subgraph operations for cleaner logic
* refactor: ensure menu options re-compute when selection flags change
* feat: Enhance MoreOptions behavior with drag-and-drop support
* fix: Update mask icon class for consistent styling in MaskEditorButton
* refactor: Standardize icon sizes and classes across selection toolbox buttons
* refactor: Update layout and styling in SelectionToolbox and MoreOptions components
* refactor: Improve selection toolbox behavior with more options state management
* Refactor: Remove unused imports and conditionally add subgraph option in menu
* Enhance popover behavior: add show/hide event handlers and improve positioning logic
* Cleanup: Remove debug comments from popover functions for clarity
* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display
* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity
* Add useFrameNodes composable for grouping selected nodes
* Refactor: Update shape options in useNodeCustomization and localize frame nodes label
* fix tests
* Cleanup: Remove packageManager entry from package.json
* Refactor: Replace ILucide icons with named imports from lucide-vue-next
* Refactor: Update shape selection and improve color picker behavior in selection toolbox
* Update test expectations [skip ci]
* feat: Enhance More Options Menu for group node management and update localization strings
* refactor: Comment out PublishButton
* refactor: Comment out test for bookmark button visibility in SelectionToolbox
* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components
* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations
* refactor: Update selectors in tests to match design changes
* refactor: Update help button selector in Node Help tests
* refactor: Update getGroupColorOptions to accept groupContext and bump parameters
* Update test expectations [skip ci]
* refactor: Center KSampler node before interaction in More Options submenu tests
* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests
* refactor: Rename comfyPageFixture import for clarity
* refactor: use gap-1 instead of the explicit gap-[4px]
* refactor: Replace app.canvas with canvasStore.getCanvas for state management
* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component
* refactor: Remove explicit type annotation for item in buildSelectionSignature function
* refactor: Replace Lucide icons with string-based icon references in menu options
* refactor: Remove export from interface declarations for improved clarity
* refactor: Simplify class binding in BypassButton component for improved readability
* refactor: Update button class for consistent sizing in ExecuteButton component
* refactor: Update help button locator class for consistency in Node Help tests
* fix node help test
* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components
* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox
* refactor: Update help button locator to use consistent data-testid in Node Help tests
* fix: Correct help button locator syntax in Node Help tests
* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition
* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case
* fix: Increase tooltip show delay for ColorPickerButton
* fix: Update selectedOutputNodes computation to filter by isLGraphNode
* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem
* fix: Update showInfoButton logic to depend on nodeDef value
* refactor: Remove deprecated getBasicNodeOptions function for cleaner code
* refactor: Replace useNodeInfo with useSelectedNodeActions
* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests
* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations
* refactor: Remove irrelevant append-to attribute from Popover
* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic
* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property
* refactor: move display of execution button tests to selectionToolbox
---------
Co-authored-by: github-actions <github-actions@github.com>
* feat: Auto-close LoadWorkflowWarning dialog when all missing nodes are installed
- Add computed property to check if all missing nodes are installed
- Watch for completion and automatically close dialog with 500ms delay
- Show success toast notification when installation completes
- Add translation key for success message
This improves UX by automatically dismissing the warning dialog once the user has successfully installed all missing nodes through the manager.
* fix: settimeout to nexttick
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: GitHub Action <action@github.com>
* [feat] Improve UX for disabled node packs in Manager dialog
- Hide "Update All" button when only disabled packs have updates
- Add tooltip on "Update All" hover to indicate disabled nodes won't be updated
- Disable version selector and show tooltip for disabled node packs
- Filter updates to only show enabled packs in the update queue
- Add visual indicators (opacity, cursor) for disabled pack cards
- Add comprehensive test coverage for new functionality
This improves the user experience by clearly indicating which packs
can be updated and preventing confusion about disabled packs.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* chore: missing nodes description added
* test: test code modified
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [ci] ignore local browser tests files
this is where i have claude put its one off playwright scripts
* [feat] carve out path to call asset browser in combo widget
* [feat] use buttons on Model Loaders when Asset API setting is on