Resolving an executionId to a locatorId can fail if the current workflow
does not match the queued one. Rather than throwing an error, the
resolution functions have been changed to return undefined.
Of note, all consumers of these functions already had checks to ensure
the returned value is not undefined.
- Even the test for failure state already specified that it should
return instead of throwing an error.
This PR cleans up a frequent sentry error.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6460-On-failed-subgraph-resolution-return-undefined-29c6d73d365081c5860ed7d24a99414c)
by [Unito](https://www.unito.io)
## 📋 Overview
Implemented a new Media Assets sidebar tab in ComfyUI for managing
user-uploaded input files and generated output files. This feature
supports both local and cloud environments and is currently enabled only
in development mode.
## 🎯 Key Features
### 1. Media Assets Sidebar Tab
- **Imported** / **Generated** files separated by tabs
- Visual display with file preview cards
- Gallery view support (navigable with arrow keys)
### 2. Environment-Specific Implementation
- **`useInternalMediaAssets`**: For local environment
- Fetches file list via `/files` API
- Retrieves generation task execution time via `/history` API
- Processes history data using the same logic as QueueSidebarTab
- **`useCloudMediaAssets`**: For cloud environment
- File retrieval through assetService
- History data processing using TaskItemImpl
- Auto-truncation of long filenames over 20 characters (e.g.,
`very_long_filename_here.png` → `very_long_...here.png`)
### 3. Execution Time Display
- Shows task execution time on generated image cards (e.g., "2.3s")
- Calculated from History API's `execution_start` and
`execution_success` messages
- Displayed at MediaAssetCard's duration chip location
### 4. Gallery Feature
- Full-screen gallery mode on image click
- Navigate between images with keyboard arrows
- Exit gallery with ESC key
- Reuses ResultGallery component from QueueSidebarTab
### 5. Development Mode Only
- Excluded from production builds using `import.meta.env.DEV` condition
- Feature in development, scheduled for official release after
stabilization
## 🛠️ Technical Changes
### New Files Added
- `src/components/sidebar/tabs/AssetsSidebarTab.vue` - Main sidebar tab
component
- `src/composables/sidebarTabs/useAssetsSidebarTab.ts` - Sidebar tab
definition
- `src/composables/useInternalMediaAssets.ts` - Local environment
implementation
- `src/composables/useCloudMediaAssets.ts` - Cloud environment
implementation
- `packages/design-system/src/icons/image-ai-edit.svg` - Icon addition
### Modified Files
- `src/stores/workspace/sidebarTabStore.ts` - Added dev mode only tab
display logic
- `src/platform/assets/components/MediaAssetCard.vue` - Added execution
time display, zoom event
- `src/platform/assets/components/MediaImageTop.vue` - Added image
dimension detection
- `packages/shared-frontend-utils/src/formatUtil.ts` - Added media type
determination utility functions
- `src/locales/en/main.json` - Added translation keys
[media_asset_OSS_cloud.webm](https://github.com/user-attachments/assets/a6ee3b49-19ed-4735-baad-c2ac2da868ef)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Changed history reconciliation to use `promptId` instead of `queueIndex`
to support cloud environments that don't have queue indices.
Refactored into pure functions with expressive naming.
## Changes
- Use `promptId` (unique UUID) for reconciliation instead of
`queueIndex` (not available in cloud)
- Extract `reconcileHistoryWithServer` with helpers: `extractPromptIds`,
`isAddedAfter`, `sortNewestFirst`
- Added 34 tests covering reconciliation edge cases, sorting, and limits
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
Implements server-side remote configuration to decouple runtime behavior
from build artifacts, enabling dynamic configuration updates without
redeployment.
## Technical Changes
- **Replaced** build-time constants (`__MIXPANEL_TOKEN__`,
`__BUILD_FLAGS__`) with runtime configuration loaded from
`/api/features`
- Configuration now sourced from `window.__CONFIG__` (hydrated from
`/api/features` endpoint)
- **Added** `src/platform/remoteConfig/` service that polls server
configuration every 30 seconds
- **Modified** application bootstrap sequence in `main.ts` to load
remote config before module initialization (required for cloud builds)
- **Removed** global constants: `__BUILD_FLAGS__`, `__MIXPANEL_TOKEN__`.
Runtime subscription enforcement toggle via `subscription_required` flag
- Server health alerts with variant-based severity rendering
(info/warning/error) via topbar badges
## Rationale
- **Build-once-deploy-anywhere**: Single immutable artifact promoted
through environments (staging → production)
- **Zero-downtime configuration**: Update behavior without rebuilding or
redeploying the application
- **Incident response**: Disable features or display alerts dynamically
in response to outages or degraded service
- **Instant rollback**: Revert configuration changes server-side without
artifact redeployment
- **Progressive delivery**: Enable A/B testing, canary releases, and
user/region-based configuration
- **Environment parity**: Eliminate configuration drift between staging
and production builds
- Decouples deployment cadence from configuration changes
- Enables GitOps workflows for configuration management separate from
code deployments
- Supports real-time operational control of client behavior
- Reduces build matrix complexity (no per-environment builds)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
This code is entirely excluded from open-source, local, and desktop
builds. During minification and dead-code elimination, the Mixpanel
library is fully tree-shaken -- meaning no telemetry code is ever
included or downloaded in those builds. Even the inline callsites are
removed during the build (because `isCloud` becomes false and the entire
block becomes dead code and is removed). The code not only has no
effect, is not even distributed in the first place. We’ve gone to great
lengths to ensure this behavior.
Verification proof:
https://github.com/user-attachments/assets/b66c35f7-e233-447f-93da-4d70c433908d
Telemetry is *enabled only in the ComfyUI Cloud environment*. Its goal
is to help us understand and improve onboarding and new-user adoption.
ComfyUI aims to be accessible to everyone, but we know the learning
curve can be steep. Anonymous usage insights will help us identify where
users struggle and guide us toward making the experience more intuitive
and welcoming.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6154-add-telemetry-provider-for-cloud-distribution-2926d73d3650813cb9ccfb3a2733848b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Summary
Implements cloud subscription management UI and flow for ComfyUI Cloud
users.
Core Features:
- Subscription Status Tracking: Global reactive state management for
subscription status across all components
using shared subscriptionStatus ref
- Subscribe to Run Button: Replaces the Run button in the actionbar with
a "Subscribe to Run" button for users
without active subscriptions
- Subscription Required Dialog: Modal dialog with subscription benefits,
pricing, and checkout flow with video
background
- Subscription Settings Panel: New settings panel showing subscription
status, renewal date, and quick access to
billing management
- Auto-detection & Polling: Automatically polls subscription status
after checkout completion and syncs state
across the application
https://github.com/user-attachments/assets/f41b8e6a-5845-48a7-8169-3a6fc0d2e5c8
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6064-subscription-page-28d6d73d36508135a2a0fe7c94b40852)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
This pull request refactors how top bar badges are handled in the
application, making badge rendering extensible and moving cloud badge
logic into the extension system. The main changes include replacing the
old `CloudBetaBadge` component with a new, generic badge system,
introducing a Pinia store for badge management, and updating the
extension API to support top bar badges.
**Badge System Refactor and Extensibility**
* Replaced the hardcoded `CloudBetaBadge` with a new `TopbarBadges`
component, which dynamically renders badges from the store instead of
relying on the `isCloud` flag in `TopMenubar.vue`.
[[1]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL9-R9)
[[2]](diffhunk://#diff-b7d7bf1028f09fb907c09edf27631214d005c93b80eaff7cf15cfd53671b1e8aL43-R48)
* Renamed and refactored `CloudBetaBadge.vue` to `TopbarBadge.vue`,
making it accept a generic `badge` prop and removing i18n logic from the
component.
* Added a new `TopbarBadges.vue` component to render all badges from the
`topbarBadgeStore`.
**Badge Data Management**
* Introduced a new Pinia store `topbarBadgeStore` that aggregates top
bar badges from all extensions, enabling dynamic badge management.
**Extension System Integration**
* Updated the extension API (`ComfyExtension` interface) to support a
new `topbarBadges` property, allowing extensions to contribute badges to
the top bar.
* Added a core extension (`cloudBadge.ts`) that registers a "Comfy
Cloud" beta badge when running in a cloud environment, using the new
badge system.
[[1]](diffhunk://#diff-b7818ca9daae2411d56695777160b8132507f2a3ff4f700d2510453c8833ca75R1-R16)
[[2]](diffhunk://#diff-236993d9e4213efe96d267c75c3292d32b93aa4dd6c3318d26a397e0ae56bc87R2)
**Type Definitions**
* Added a new `TopbarBadge` type to `comfy.ts` to define the structure
for top bar badges, supporting optional labels.
Cherry picked over from #6025, should've been made to target main to
begin with
## Summary
Fixes the browser tab progress and favicon remaining at ~14% after
workflow completion on `main` by resetting execution state when a run
ends (success, error, or interruption).
## Changes
- Add `execution_success` listener in the execution store
- Centralize terminal-state cleanup in `resetExecutionState()`
- Clear `nodeProgressStates`, queued prompt entry,
`_executingNodeProgress`, and set `activePromptId` to `null`
- Ensures `isIdle` becomes `true` post-run so tab title and favicon no
longer freeze mid-progress
resolves#6024
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6026-fix-execution-reset-progress-state-after-runs-to-unfreeze-tab-title-favicon-main-28a6d73d365081f188ebc2e69d936dd9)
by [Unito](https://www.unito.io)
## Summary
Extracts desktop UI into apps/desktop-ui package with minimal changes.
## Changes
- **What**:
- Separates desktop-specific code into standalone package with
independent Vite config, router, and i18n
- Drastically simplifies the main app router by removing all desktop
routes
- Adds a some code duplication, most due to the existing design
- Some duplication can be refactored to be *simpler* on either side - no
need to split things by `isElectron()`
- Rudimentary storybook support has been added
- **Breaking**: Stacked PR for publishing must be merged before this PR
makes it to stable core (but publishing _could_ be done manually)
- #5915
- **Dependencies**: Takes full advantage of pnpm catalog. No additional
dependencies added.
## Review Focus
- Should be no changes to normal frontend operation
- Scripts added to root package.json are acceptable
- The duplication in this PR is copied as is, wherever possible. Any
corrections or fix-ups beyond the scope of simply migrating the
functionality as-is, can be addressed in later PRs. That said, if any
changes are made, it instantly becomes more difficult to separate the
duplicated code out into a shared utility.
- Tracking issue to address concerns: #5925
### i18n
Fixing i18n is out of scope for this PR. It is a larger task that we
should consider carefully and implement properly. Attempting to isolate
the desktop i18n and duplicate the _current_ localisation scripts would
be wasted energy.
The third PR for managing display of widgets on subgraph nodes. This is
the one that actually makes the functionality usable and user visible.
Adds
- A right-side modal for configuring which widgets are promoted,
accessed by right click or selection toolbar
- This menu allows for re-arranging widget order by dragging and
dropping.
- Indicators inside the subgraph for which widgets have been promoted.
- Context menu options for promoting or demoting widget inside of a
subgraph.
<img width="767" height="694" alt="image"
src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8"
/>
<img width="784" height="435" alt="image"
src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7"
/>
Known issues
- Some preview widgets are not added to a node until a draw operation
occurs. The code does not yet have a way of determining which nodes
should have draw operations forced to facilitate initial widget
creation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a)
by [Unito](https://www.unito.io)
## Summary
Fixed Vue node output restoration by consolidating state management
through the node output store.
## Changes
- **What**: Refactored node output cleanup and restoration logic in
`ChangeTracker` and `ComfyApp` to use centralized store methods
- **Breaking**: Removed direct manipulation of `app.nodeOutputs` in
favor of store-managed state
## Review Focus
State synchronization between `app.nodeOutputs` and `nodeOutputs.value`
during restore/reset operations, ensuring Vue reactivity is maintained.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5788-fix-restoring-outputs-in-Vue-nodes-persisting-node-outputs-when-switching-between-workfl-27a6d73d365081b39411fed7479d8ac5)
by [Unito](https://www.unito.io)
## Summary
This reverts PR #5614 which moved VueFire persistence configuration to
initialization.
## Reason for Revert
It breaks Google SSO login with error:
```
useErrorHandling.ts:12 FirebaseError: Firebase: Error (auth/argument-error).
at createErrorInternal (index-c92d61ad.js:506:41)
at _assert (index-c92d61ad.js:512:15)
at _withDefaultResolver (index-c92d61ad.js:9237:5)
at signInWithPopup (index-c92d61ad.js:9457:30)
at executeAuthAction.createCustomer (firebaseAuthStore.ts:263:25)
at executeAuthAction (firebaseAuthStore.ts:223:28)
at Proxy.loginWithGoogle (firebaseAuthStore.ts:262:5)
at Proxy.wrappedAction (pinia.mjs:1405:26)
at useFirebaseAuthActions.ts:104:28
at Object.signInWithGoogle (useErrorHandling.ts:39:22)
```
## Changes
- Reverts commit ea4e57b60 "Move VueFire persistence configuration to
initialization (#5614)"
- Restores previous Firebase auth persistence behavior
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5729-Revert-Move-VueFire-persistence-configuration-to-initialization-5614-2776d73d3650814c9b80d9c67c852874)
by [Unito](https://www.unito.io)
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Add asset browser dialog integration for combo widgets with full
animation support and proper state management.
(Thank you Claude from saving me me from merge conflict hell on this
one.)
## Changes
- Widget integration: combo widgets now use AssetBrowserModal for
eligible asset types
- Dialog animations: added animateHide() for smooth close transitions
- Async operations: proper sequencing of widget updates and dialog
animations
- Service layer: added getAssetsForNodeType() and getAssetDetails()
methods
- Type safety: comprehensive TypeScript types and error handling
- Test coverage: unit tests for all new functionality
- Bonus: fixed the hardcoded labels in AssetFilterBar
Widget behavior:
- Shows asset browser button for eligible widgets when asset API enabled
- Handles asset selection with proper callback sequencing
- Maintains widget value updates and litegraph notification
## Review Focus
I will call out some stuff inline.
## Screenshots
https://github.com/user-attachments/assets/9d3a72cf-d2b0-445f-8022-4c49daa04637
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5629-feat-integrate-asset-browser-with-widget-system-2726d73d365081a9a98be9a2307aee0b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Reorganized custom nodes manager functionality from scattered technical
layers into a cohesive domain-focused module following [domain-driven
design](https://en.wikipedia.org/wiki/Domain-driven_design) principles.
## Changes
- **What**: Migrated all manager code from technical layers
(`src/components/`, `src/stores/`, etc.) to unified domain structure at
`src/workbench/extensions/manager/`
- **Breaking**: Import paths changed for all manager-related modules
(40+ files updated)
## Review Focus
Verify all import path updates are correct and no circular dependencies
introduced. Check that [Vue 3 composition
API](https://vuejs.org/guide/reusability/composables.html) patterns
remain consistent across relocated composables.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5662-refactor-Migrate-manager-code-to-DDD-structure-2736d73d3650812c87faf6ed0fffb196)
by [Unito](https://www.unito.io)
## Summary
Some users were authenticating successfully but their email addresses
weren't being extracted from the Firebase token. This happened because
we weren't explicitly requesting the email scope during OAuth
authentication.
While Firebase's default configuration includes basic profile info, it
doesn't guarantee email access for all account types - particularly
Google Workspace accounts with restrictive policies or users with
privacy-conscious settings.
[Github
Scopes](https://docs.github.com/en/apps/oauth-apps/building-oauth-apps/scopes-for-oauth-apps)
## Changes
Adding email scope for Google + Github social OAuth.
## Review Focus
N/A
## Screenshots (if applicable)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5638-Explicitly-add-email-scope-for-social-auth-login-2726d73d3650817ab356fc9c04f8641b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* refactor: simplify preview state provider
- Remove unnecessary event listeners and manual syncing
- Use computed() to directly reference app.nodePreviewImages
- Eliminate data duplication and any types
- Rely on Vue's reactivity for automatic updates
- Follow established patterns from execution state provider
* feat: optimize Vue node preview image display with reactive store
- Move preview display logic from inline ternaries to computed properties
- Add useNodePreviewState composable for preview state management
- Implement reactive store approach using Pinia storeToRefs
- Use VueUse useTimeoutFn for modern timeout management instead of window.setTimeout
- Add v-memo optimization for preview image template rendering
- Maintain proper sync between app.nodePreviewImages and reactive store state
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: update props usage for Vue 3.5 destructured props syntax
* [refactor] improve code style and architecture based on review feedback
- Replace inject pattern with direct store access in useNodePreviewState
- Use optional chaining for more concise conditional checks
- Use modern Array.at(-1) for accessing last element
- Remove provide/inject for nodePreviewImages in favor of direct store refs
- Update preview image styling: remove rounded borders, use flexible height
- Simplify scheduleRevoke function with optional chaining
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* [cleanup] remove unused NodePreviewImagesKey injection key
Addresses knip unused export warning after switching from provide/inject
to direct store access pattern.
* [test] add mock for useNodePreviewState in LGraphNode test
Fixes test failure after adding preview functionality to LGraphNode component.
* [fix] update workflowStore import path after rebase
Updates import to new location: @/platform/workflow/management/stores/workflowStore
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
* [refactor] create src/platform/assets
Per @christian-byrne's feedback. Just bringing this into the repo sooner to clean up from my feature branch
* [fix] code review feedback
* [refactor] Move update-related functionality to platform/updates domain
Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.
- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests
This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix imports
---------
Co-authored-by: Claude <noreply@anthropic.com>
* refactor: move settingStore to platform/settings
Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.
Updates all import references across ~70 files to maintain compatibility.
* fix: update remaining settingStore imports after rebase
* fix: complete remaining settingStore import updates
* fix: update vi.mock paths for settingStore in tests
Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore
* fix: resolve remaining settingStore imports and unused imports after rebase
* fix: update settingStore mock path in SelectionToolbox test
Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.
* refactor: complete comprehensive settings migration to platform layer
This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.
- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)
- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts
- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue
- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue
```
src/platform/settings/
├── components/ # All settings UI components
├── composables/ # Settings-related composables
├── constants/ # Core settings definitions
├── types.ts # Settings type definitions
└── settingStore.ts # Central settings state management
```
✅ TypeScript compilation successful
✅ All tests passing (settings store, search functionality, UI components)
✅ Production build successful
✅ Domain boundaries properly established
This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: format and lint after rebase conflict resolution
* fix: update remaining import paths to platform settings
- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] move workflow domain to its own folder
* [refactor] Fix workflow platform architecture organization
- Move workflow rendering functionality to renderer/thumbnail domain
- Rename ui folder to management for better semantic clarity
- Update all import paths to reflect proper domain boundaries
- Fix test imports to use new structure
Architecture improvements:
- rendering → renderer/thumbnail (belongs with other rendering logic)
- ui → management (better name for state management and UI integration)
This ensures proper separation of concerns and domain boundaries.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] Resolve circular dependency between nodeDefStore and subgraphStore
* [fix] Update browser test imports to use new workflow platform paths
---------
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] Improve renderer architecture organization
Building on PR #5388, this refines the renderer domain structure:
**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)
**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic
This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Clean up linter-modified files
* Fix import paths and clean up unused imports after rebase
- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck
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* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* add missing node error border
* update vue node data after configure
* provide locatorId of execution error node to vue nodes
* [refactor] use execution store directly instead of provide/inject pattern
- Add lastExecutionErrorNodeId computed property to execution store
- Replace inject() with useExecutionStore() in LGraphNode component
- Remove useExecutionErrorProvider composable and provider call
- Clean up unused ExecutionErrorNodeIdKey injection key
- Add explicit return type annotation to hasAnyError computed
Addresses @DrJKL's architecture feedback and type safety suggestions.
* simplify error styling to match main branch conventions
Remove redundant dark-theme prefixes from border-error and outline-error
classes since these CSS custom properties handle both themes automatically.
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Co-Authored-By: Claude <noreply@anthropic.com>
* address review feedback on hasAnyError computed function
- Add explicit boolean return type
- Destructure props with defaults for cleaner code
- Use \!\! for proper boolean conversion to satisfy TypeScript
Addresses @DrJKL review comment on error state computation.
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* destructure props at top level as suggested in review
Replace `props.nodeData` and `props.error` references with destructured
variables for cleaner code and proper defaults.
Addresses @DrJKL review comment about props destructuring.
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* fix rebase issues: correct node ID comparison and border colors
- Use lastExecutionErrorNodeId instead of lastExecutionErrorNodeLocatorId
for proper comparison with nodeData.id (both are local node IDs)
- Restore border-blue-100 colors that were incorrectly changed during rebase
- These were unrelated changes that snuck in during conflict resolution
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* remove unused lastExecutionErrorNodeLocatorId from exports
The computed property is defined but not used by any external modules.
Only lastExecutionErrorNodeId is actually consumed by components.
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---------
Co-authored-by: Claude <noreply@anthropic.com>
* track execution progress in vue nodes
* add test
* remove pointless execution state test
The test was mocking everything including the provide/inject mechanism,
so it wasn't testing real behavior. The execution progress feature
works correctly as verified through manual testing.
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* remove accidentally committed PR_TEMPLATE.md
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* [refactor] address PR review feedback from @DrJKL
- Replace hardcoded #0B8CE9 color with blue-100 class for consistency
- Replace magic number 56px with top-14 class for progress bar positioning
- Use storeToRefs() for better Pinia reactivity
- Reduce heavy commenting per maintainer preference
* fix: update LGraphNode test to mock useNodeExecutionState properly
The test was failing because it passed executing as a prop, but the component
uses the useNodeExecutionState composable. Added proper mock for the composable
to test the animate-pulse class application during execution.
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---------
Co-authored-by: Claude <noreply@anthropic.com>
* add image outputs on Vue nodes
* add unit tests and update cursor pointer
* use testing pinia
* properly mock i18n in component test
* get node via current graph
* use subgraph ID from node creation
* add better error handling for downloadFile util
* refactor: simplify image preview component architecture
- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files
The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.
* resolve merge conflict with main
- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)
* Fix LGraphNode test by adding proper Pinia testing setup
Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
* [ci] ignore local browser tests files
this is where i have claude put its one off playwright scripts
* [feat] carve out path to call asset browser in combo widget
* [feat] use buttons on Model Loaders when Asset API setting is on
* [feat] add Comfy.Assets.UseAssetAPI to CORE_SETTINGS
* [feat] create AssetService
1. Add service for accessing new Asset API
2. Add fallback model paths logic so empty model directories appear for
the user.
3. Copious tests for them all.
Co-Authored-By: Claude <noreply@anthropic.com>
* [feat] switch between assets and file paths for model data
* [feat] ignore assets with "missing" tag
* [fix] formatting and style
* [fix] call assets API with the correct filters
* [feat] elminate unused modelPath code
* [fix] remove stray comment
* [fix] model manager api was not parsed correctly
---------
Co-authored-by: Claude <noreply@anthropic.com>
* knip: Don't ignore exports that are only used within a given file
* knip: More pruning after rebase
* knip: Vite plugin config fix
* knip: vitest plugin config
* knip: Playwright config, remove unnecessary ignores.
* knip: Simplify project file enumeration.
* knip: simplify the config file patterns ?(.optional_segment)
* knip: tailwind v4 fix
* knip: A little more, explain some of the deps.
Should be good for this PR.
* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.
* knip: floating comments
We should probably delete _one_ of these parallell trees, right?
* knip: Add additional entrypoints
* knip: Restore UserData that's exposed via the types for now.
* knip: Add as an entry file even though knip says it's not necessary.
* knip: re-export functions used by nodes (h/t @christian-byrne)
* fix: normalize pack IDs to fix version detection for disabled packs
When a pack is disabled, ComfyUI-Manager returns it with a version suffix
(e.g., "ComfyUI-GGUF@1_1_4") while enabled packs don't have this suffix.
This inconsistency caused disabled packs to incorrectly show as having
updates available even when they were on the latest version.
Changes:
- Add normalizePackId utility to consistently remove version suffixes
- Apply normalization in refreshInstalledList and WebSocket updates
- Use the utility across conflict detection and node help modules
- Ensure pack version info is preserved in the object's ver field
This fixes the "Update Available" indicator incorrectly showing for
disabled packs that are already on the latest version.
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Co-Authored-By: Claude <noreply@anthropic.com>
* feature: test code added
* test: packUtils test code added
* test: address PR review feedback for test
improvements
- Remove unnecessary .not.toThrow() assertion
in useManagerQueue test
- Add clarifying comments for version
normalization test logic
- Replace 'as any' with vi.mocked() for better
type safety
---------
Co-authored-by: Claude <noreply@anthropic.com>
* Implement subgraph publishing
* Add missing null check
* Fix subgraph blueprint display in workflows tab
* Fix demotion of subgraph blueprints on reload
* Update locales [skip ci]
* Update blueprint def on save, cleanup
* Fix skipped tracking on subgraph publish
When a subgraph is first published, it previously was not added to the
subgraphCache. This would cause deletion to fail until a reload occurred.
* Fix failing vite tests
A couple of tests that were mocking classes broke SubgraphBlueprint
inheritance. Since they aren't testing anythign related to subgraph
blueprints, the subgraph store is mocked as well.
* Make blueprint breadcrumb badge clickable
* Add confirmation for overwrite on publish
* Simplify blueprint badge naming
* Swap to promise.allSettled when fetching subgraphs
* Navigate into subgraph on blueprint edit
* Revert mission of value in blueprint breadcrumb
This was causing the blueprint badge to always display
* Misc code quality fixes
* Set subgraphNode title on blueprint add.
When a subgraph blueprint is added to the graph, the title of the
subgraphNode is now set to be the title of the blueprint.
NOTE: The name of the subgraph node when a blueprint is edited is left
unchanged. This may cause minor user confusion.
* Add "Delete Blueprint" option to breadcrumb
When editing a blueprint, the options provided for the root graph of the
breadcrumb included a Delete Workflow option. This still functioned for
deleting the current blueprint when selected, but didn't make sense. It
has been updated to instead describe that it deletes the current
blueprint
* Extract subgraph load code as function
* Fix subgraphs appearing in library after refresh
Subgraph nodes were hidden from the node library and context menu by
setting skip_list to true. Unfortunately, this causes them to be
mistakenly be caught and registered as vue nodes when a refresh is
performed. This is fixed by adding a check for skip_list.
* Add delete button and confirmation for deletion
* Use more specific warning for blueprint deletion
* At success toast on subgraph publish
Will return later to potentially add a node library link to the toast
* Don't apply subgraph context menu to normal nodes
Subgraph blueprints have a right click -> delete option in the node
library. This was incorrectly being dislplayed on non blueprint nodes.
* Remove hardcoded subgraphs path
Rather happy with this change. Rather than trying to introduce a
recursive import to pass a magic string, this solution is both
sufficient AND allows potential future extensions with less breakage.
* Fix nodeDef update on save
Wait to update the node def cache until after a blueprint has been
saved. Before, changes to links weren't actually being made visisble.
* Fix SaveAs with subgraph blueprints
* Remove ugly serialize/deserialize
Thought I had already tested this, and found that the mere existence of
proxies was causing issues, but simply adding a correct annotation is
sufficient now.
* Improve error specificity
* Framework for user defined blueprint descriptions
BlueprintDescription can be added to a workflows extra field to provide
more useful information about a blueprint's purpose
Actually hooking this up in a way that is user accessible is out of
scope for right now, but this will simplify future implementation.
* Cleanup breadcrumb dropdown options
Removes Dupliate for blueprints, adds a publish subgraph option.
The publish subgraph button currently routes through the save as logic.
Unforunately, this results in the prompt for name referencing workflows.
The cleanest way to resolve this is still being considered
* Move blueprint renaming into blueprint load
Blueprints should automatically set the name of the added node to the
filename when added. This mostly worked, but created uglier edgecases:
The subgraph itself wasn't renamed, and it would need to be
reimplemented to apply when editing a blueprint.
Instead, this is now applied when a subgraphBlueprint is first loaded.
This keeps all the logic routed through a single point
* Move saveAs prompt into workflow class
Ensures that the correct publish text is displayed when editing
blueprints without making an awful mess of imports
* Fix tests by making subgraphBlueprint internal
This has the added benefit of forcing better organization.
Reverts the useWorkflowThumbnail patch as it is no longer required.
* Add tests for subgraph blueprints
* Rewrite confirmation dialog
* Fix overwrite on publish new subgraph
1 is used as a placeholder size as -1 indicates the baking userFile is
temporary, not persisted, and therefore, not able to overwrite when
saved.
* When editing blueprint, tint background blue
* Fix blueprint tint at low LOD
* Set node source for blueprints to Blueprint
* Fix publish test
Making subgraph blueprints non temporary on publish made it so the
following load actually occurs. A mock has been added for this load.
* Fix multiple nits
* Further cleanup: error handling, and comments
* Fixing failing test cases
This also moves the bg tinting to a property of the workflow,
which makes things more extensible in the future.
* Fix temporary marking on publish.
The prior fix to allow overwrite of an existing blueprint on publish was
misguided. By marking a not-yet-loaded file as non-temporary, the load
performed prior to saving was actually fetching the file off disk and
discarding the existing changes. This additionally entirely prevented
publishing when a blueprint did not already exist with the current name.
To fix this, the blueprint is not marked as non-temporary until after
the load occurs. Note that this load is still required as it initializes
the change tracker state required for saving.
* Block unloading subgraph blueprints
Will need to be revisited if lazy loading is implemented, but this
requires solving some ugly sync/async issues.
---------
Co-authored-by: github-actions <github-actions@github.com>
* fix: Replace reactive feature flags with non-reactive approach
- Changed managerUIState from computed to getManagerUIState() function
- Ensures fresh computation on each call to avoid timing issues
- Updates all consumers to use the new function-based approach
- Fixes manager UI state determination issues
This change addresses the reactivity issues where feature flags were not
updating properly due to Vue's reactive system limitations with external
API values.
* fix: Add HelpCenter manager state handling and API version switching
- Fixed HelpCenter manager extension to check manager state
- Fixed 'Manager' command to respect manager state
- Added dynamic API prefix switching based on manager state
- Added debug logging for manager state determination
This ensures legacy manager uses /api/ prefix and new manager uses /api/v2/ prefix
* fix: Simplify manager state determination and fix API timing issues
- Remove unnecessary extension check from manager state store
- Use only feature flags (client and server) for state determination
- Default to NEW_UI when server flags not loaded (safer default)
- Fix ImportFailInfoBulk to not send empty requests
- Resolves initial 404 errors on installed API calls
* fix: Correct manager state determination for non-v4 servers
- Fix serverSupportsV4=false returning DISABLED instead of LEGACY_UI
- Server without v4 support should use legacy manager, not disable it
- Clarify condition for server v4 + client non-v4 case
* chore: Remove debug console.log statements
- Remove all debug logging from manager state store
- Remove logging from comfy manager service
- Clean up code for production
* test: Update manager state store tests to match new logic
- Update test expectations for server feature flags undefined case (returns NEW_UI)
- Update test expectations for server not supporting v4 case (returns LEGACY_UI)
- Tests now correctly reflect the actual behavior of the manager state logic
* fix: Remove dynamic API version handling in manager service
- Remove getApiBaseURL() function and axios interceptor
- Always use /api/v2/ for New Manager (hardcoded)
- Add isManagerServiceAvailable() to block service calls when not in NEW_UI state
- Simplify API handling as manager packages are now completely separated
* refactor: Add helper functions to managerStateStore for better code reuse
- Add isManagerEnabled(), isNewManagerUI(), isLegacyManagerUI() helpers
- Add shouldShowInstallButton(), shouldShowManagerButtons() for UI logic
- Update components to use helper functions where applicable
- Add comprehensive tests for new helper functions
- Centralize state checking logic to reduce duplication
* fix: Ensure SystemStats is loaded before conflict detection
- Move conflict detection from App.vue to GraphCanvas.vue
- Check manager state before running conflict detection
- Ensures SystemStats and feature flags are loaded first
- Prevents unnecessary API calls when manager is disabled
* docs: Clarify feature flag default behavior in manager state
- Add detailed comments explaining why NEW_UI is the default
- Clarify that undefined state is temporary during WebSocket connection
- Document graceful error handling when server doesn't support v2 API
* fix: Ensure consistent manager state handling for legacy commands
- Legacy commands now show error toast in NEW_UI mode
- Settings fallback for DISABLED mode
- Consistent error handling across all manager entry points
- Legacy commands only work in LEGACY_UI mode as expected
* refactor: centralize manager opening logic into managerStateStore
- Create openManager() function in managerStateStore to eliminate duplicate code
- Replace 8+ repeated switch statements across different files with single function
- Fix inconsistency where legacy command failure in LEGACY_UI mode incorrectly opened new manager
- Add support for legacy-only commands that should show error in NEW_UI mode
- Ensure all manager entry points behave consistently according to feature flags
- Clean up unused imports and fix ESLint errors
This addresses Christian's code review feedback about duplicate switch statements
and improves maintainability by providing a single source of truth for manager
opening logic.
* fix: use correct i18n import in managerStateStore
- Replace useI18n with direct t import from @/i18n
- Fixes issue where error messages showed as numbers (e.g. '26') instead of text
- Ensures toast messages display correctly in NEW_UI mode when legacy commands are invoked
* feature: initial tab fix
* test: Fix managerStateStore test failures by adding missing mocks
The test was failing because managerStateStore imports dialogService,
which imports ErrorDialogContent.vue that instantiates the app object.
This caused api.addEventListener errors in tests.
Added proper mocks for:
- dialogService
- commandStore
- toastStore
This prevents the problematic import chain and fixes the test failures.
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Co-Authored-By: Claude <noreply@anthropic.com>
* refactor: convert managerStateStore to composable
- Move managerStateStore from store to composable pattern
- All functions are non-reactive utilities that don't need state management
- Follows Pinia guideline: "If it's not reactive, it shouldn't be in a store"
- Update all import paths across 8 files
- Move and update test file accordingly
This change improves architecture consistency as other utility functions
in the codebase also use composables rather than stores when reactivity
is not required.
* refactor: use readonly computed properties instead of getter methods
- Convert all getter methods to readonly computed properties
- Follows Vue conventions for better performance through caching
- Change access pattern from function calls to .value properties
- Update all usages across 6 files
- Thanks to @DrJKL for the suggestion
This improves performance by caching computed values and aligns
with Vue's reactive system patterns.
* fix: check isManagerEnabled check to GraphCanvas.vue to avoid the side-effects of calling useConflictDetection which include calling useComfyManagerStore
* chore: console.log to console.debug
* chore: useConflictDetection().initializeConflictDetection()
* test: add mockManagerDisabled option to disable manager in Playwright tests
- Add mockManagerDisabled parameter to ComfyPage.setup() (defaults to true)
- Override api.getServerFeature() to return false for manager feature flag
- Prevents manager initialization from interfering with subgraph tests
- Individual tests can still enable manager when needed by passing mockManagerDisabled: false
* chore: text modified
* fix: resolve CI/CD failures by fixing manager initialization timing
## Problem
GraphCanvas.vue was initializing conflict detection during component setup,
causing side effects in test environment where manager is disabled. This led
to 4 Playwright test failures in PR #5317.
## Root Cause
- GraphCanvas.vue called useConflictDetection() in setup phase
- This triggered store side effects even when manager was disabled
- systemStats wasn't ready when checking manager state
## Solution
1. Removed conflict detection initialization from GraphCanvas.vue entirely
2. Refactored systemStatsStore to use VueUse's useAsyncState pattern
3. Added isInitialized check in useManagerState to wait for systemStats
4. Updated useConflictDetection to check manager state internally
## Changes
- **GraphCanvas.vue**: Removed all conflict detection code
- **systemStatsStore**: Implemented useAsyncState for proper async handling
- **useManagerState**: Added isInitialized check before checking manager state
- **useConflictDetection**: Added internal manager state validation
- **App.vue**: Removed unnecessary fetchSystemStats calls
- **Tests**: Updated unit tests for new async behavior
## Test Results
All 4 previously failing Playwright tests now pass:
- featureFlags.spec.ts (feature flag handling)
- subgraph.spec.ts (breadcrumb updates, DOM cleanup)
- widget.spec.ts (image changes)
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Co-Authored-By: Claude <noreply@anthropic.com>
* chore: modified the note
* fix: test code modified
* fix: when manager is new manager ui, conflict detectetion should work
* fix: ensure fetch system stats before determine manager stats & when new ui & call legacy ui, open new manger dialog by default
* chore: unnecessary .value deleted & fetch name modified to refetch
* fix: ref type .value needed
* chore: vue use until pattern for waiting initializing
* fix: .value added
* fix: useManagerState test to properly mock reactive refs
The test was failing because it was mocking systemStats and isInitialized as plain values instead of reactive refs. The actual composable uses storeToRefs which returns refs with .value properties.
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: when system stats initialized, use until(systemStatsStore.isInitialized)
* fix: test
---------
Co-authored-by: Claude <noreply@anthropic.com>