Commit Graph

2 Commits

Author SHA1 Message Date
Tristan Sommer
4adcf09cca GPU accelerated maskeditor rendering (#6767)
## GPU accelerated brush engine for the mask editor

- Full GPU acceleration using TypeGPU and type-safe shaders
- Catmull-Rom Spline Smoothing
- arc-length equidistant resampling
- much improved performance, even for huge images
- photoshop like opacity clamping for brush strokes
- much improved soft brushes
- fallback to CPU fully implemented, much improved CPU rendering
features as well

### Tested Browsers
- Chrome (fully supported)
- Safari 26 (fully supported, prev versions CPU fallback)
- Firefox (CPU fallback, flags needed for full support)



https://github.com/user-attachments/assets/b7b5cb8a-2290-4a95-ae7d-180e11fccdb0



https://github.com/user-attachments/assets/4297aaa5-f249-499a-9b74-869677f1c73b



https://github.com/user-attachments/assets/602b4783-3e2b-489e-bcb9-70534bcaac5e

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6767-GPU-accelerated-maskeditor-rendering-2b16d73d3650818cb294e1fca03f6169)
by [Unito](https://www.unito.io)
2025-11-22 09:07:16 -05:00
Terry Jia
1a6913c466 fully refactor mask editor into vue-based (#6629)
## Summary

This PR refactors the mask editor from a vanilla JavaScript
implementation to Vue 3 + Composition API, aligning it with the ComfyUI
frontend's modern architecture. This is a structural refactor without UI
changes - all visual appearances and user interactions remain identical.

Net change: +1,700 lines (mostly tests)

## Changes

- Converted from class-based managers to Vue 3 Composition API
- Migrated state management to Pinia stores (maskEditorStore,
maskEditorDataStore)
- Split monolithic managers into focused composables:
    - useBrushDrawing - Brush rendering and drawing logic
    - useCanvasManager - Canvas lifecycle and operations
    - useCanvasTools - Tool-specific canvas operations
    - usePanAndZoom - Pan and zoom functionality
    - useToolManager - Tool selection and coordination
    - useKeyboard - Keyboard shortcuts
    - useMaskEditorLoader/Saver - Data loading and saving
    - useCoordinateTransform - Coordinate system transformations
- Replaced imperative DOM manipulation with Vue components
- Added comprehensive test coverage

## What This PR Does NOT Change

  Preserved Original Styling:
  - Original CSS retained in packages/design-system/src/css/style.css
- Some generic controls (DropdownControl, SliderControl, ToggleControl)
preserved as-is
- Future migration to Tailwind and PrimeVue components is planned but
out of scope for this PR

  Preserved Core Functionality:
  - Drawing algorithms and brush rendering logic remain unchanged
  - Pan/zoom calculations preserved
  - Canvas operations (composite modes, image processing) unchanged
  - Tool behaviors (brush, color select, paint bucket) identical
  - No changes to mask generation or export logic

DO NOT Review:
  -  CSS styling choices (preserved from original)
  - Drawing algorithm implementations (unchanged)
  -  Canvas rendering logic (ported as-is)
  - UI/UX changes (none exist)
  - Component library choices (future work)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6629-fully-refactor-mask-editor-into-vue-based-2a46d73d36508114ab8bd2984b4b54e4)
by [Unito](https://www.unito.io)
2025-11-13 20:57:03 -08:00