Commit Graph

1013 Commits

Author SHA1 Message Date
jaeone94
b4d209b5f6 feat: refresh missing models through pipeline (#11661)
## Summary

Follow-up to the closed earlier attempt in #11646. This PR keeps the
same user-facing goal, but changes the implementation to reuse the
existing missing model pipeline for refresh instead of maintaining a
separate candidate-only recheck path.

Adds a missing model refresh action in the Errors tab by reusing the
existing missing model pipeline, so users can re-check models after
downloading or manually placing files without reloading the workflow.

## Changes

- **What**:
- Adds `app.refreshMissingModels()` as a reusable refresh entry point
for the current root graph.
- Splits node definition reloading into `app.reloadNodeDefs()` so
missing-model refresh can pull fresh `object_info` without showing the
generic combo refresh success flow.
- Reuses the existing missing model pipeline instead of adding a
separate candidate-only checker. The refresh path serializes the current
graph, reuses active workflow model metadata when available, falls back
to current missing-model metadata, and then reruns the same candidate
discovery/enrichment/surfacing flow used during workflow load.
- Adds missing model refresh state and error handling to
`missingModelStore`.
- Adds a Refresh button next to Download all in the missing model card
action bar.
- Moves Download all from the Errors tab header into the missing model
card, so the Download all and Refresh actions render or hide together.
- Changes Download all visibility from “more than one downloadable
model” to “at least one downloadable model.”
- Keeps the action bar hidden when there are no downloadable missing
models; Cloud still does not render this action area.
- Normalizes active workflow `pendingWarnings` updates so resolved
missing model warnings do not get revived by stale empty warning
objects.
- Adds test IDs and coverage for the new action bar, refresh state,
refresh delegation, pending warning sync, and E2E refresh behavior.
- **Breaking**: None.
- **Dependencies**: None.

## Review Focus

The main design choice is intentionally reusing the missing model
pipeline for refresh instead of implementing a smaller candidate-only
recheck.

The earlier candidate-only approach was cheaper, but it created a
separate source of truth for missing-model resolution and made edge
cases harder to reason about. In particular, it could diverge from the
behavior used when a workflow is loaded, and it did not naturally handle
the case where a model becomes missing after the workflow is already
open. This version pays the cost of refreshing node definitions and
rerunning the missing-model scan for the current graph, but keeps the
refresh behavior aligned with workflow load semantics.

Expected behavior by environment:

- OSS browser:
- The action bar appears when at least one missing model has a
downloadable URL and directory.
  - Download all uses the existing browser download path.
- Refresh reloads `object_info`, refreshes node definitions/combo
values, reruns missing-model detection for the current graph, and clears
the error if the selected model is now available.
- OSS desktop:
- The same action bar appears under the same downloadable-model
condition.
  - Download all uses the existing Electron DownloadManager path.
- Refresh uses the same missing-model pipeline as browser, so manually
placed files or desktop-downloaded files can be rechecked without
reloading the workflow.
- Cloud:
- The action bar remains hidden because model download/import is not
supported in this section for Cloud.

A few boundaries are intentional:

- This PR does not add automatic filesystem watching. Browser OSS cannot
reliably observe local model folder changes, so the user-triggered
Refresh button remains the cross-environment mechanism.
- This PR does not redesign the public `refreshComboInNodes` API beyond
extracting `reloadNodeDefs()` for reuse. Further cleanup of toast
behavior or a more explicit object-info reload API can be follow-up
work.
- This PR keeps refresh scoped to missing-model validation; missing
media and missing nodes continue to use their existing flows.

Linear: FE-417

## Screenshots (if applicable)


https://github.com/user-attachments/assets/2e02799f-1374-4377-b7b3-172241517772


## Validation

- `pnpm format`
- `pnpm lint` (passes; existing unrelated warning remains in
`src/platform/workspace/composables/useWorkspaceBilling.test.ts`)
- `pnpm typecheck`
- `pnpm test:unit`
- `pnpm test:browser:local -- --project=chromium
browser_tests/tests/propertiesPanel/errorsTabMissingModels.spec.ts`
- `pnpm build`
- `NX_SKIP_NX_CACHE=true DISTRIBUTION=desktop USE_PROD_CONFIG=true
NODE_OPTIONS='--max-old-space-size=8192' pnpm exec nx build`
- Manual desktop verification through `~/Projects/desktop` after copying
the desktop build into `assets/ComfyUI/web_custom_versions/desktop_app`:
  - confirmed the FE bundle is built with `DISTRIBUTION = "desktop"`
- confirmed missing model Download uses the desktop download path
instead of browser download
- confirmed Refresh can clear the missing model error after the model is
available
- Push hook: `pnpm knip --cache`

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2026-04-27 18:53:50 +00:00
pythongosssss
4c892341e4 feat: Node search UX updates (#9714)
## Summary

Addresses feedback from the initial v2 node search implementation for
improved UI and UX

## Changes

- **What**: 
- add root filter buttons
- remove all extra tree categories leaving only "Most relevant"
- replace input/output selection with popover
- replace price badge with one from node header
- add chevrons and additional styling to category tree
- hide empty categories
- fix bug with hovering selecting item under mouse automatically
- fix tailwind merge with custom sizes removing them
- keyboard navigation
- general tidy/refactor/test

## Screenshots (if applicable)

https://github.com/user-attachments/assets/db798dfa-e248-4b48-bb56-2fa7b6c5f65f


┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-27 08:47:47 +00:00
Dante
25f493bd30 test(assets): add E2E spec for sort options (#11634)
## Summary

Adds 6 @cloud-tagged Playwright tests covering the assets sidebar sort
menu (newest/oldest/longest/fastest). Phase 4 of the assets-test plan.

**Stacked on #11632** — base will retarget to \`main\` once the
foundation PR merges. Independent of #11633 (filter E2E) and can be
reviewed in parallel.

## Changes

- **What**: New file `browser_tests/tests/sidebar/assets-sort.spec.ts`.
Uses the `createJobsWithExecutionTimes()` factory and the
`sortLongestFirst` / `sortFastestFirst` locators added in #11632.
- **Coverage**:
  - Settings menu exposes all four sort options in cloud mode
  - Default order is newest first (descending `create_time`)
  - "Oldest first" reverses the order
  - "Longest first" puts the slowest execution at the top
  - "Fastest first" puts the quickest execution at the top
  - Sort persists across search-input edits
- **Breaking**: none

## Review Focus

- **Misaligned (create_time, duration) axes**: fixture data is
deliberately constructed so newest/oldest and longest/fastest produce
distinct orderings — no test can false-pass by satisfying a different
sort. See the table comment at the top of the spec.
- **`@cloud` tag is required**: sort options are gated behind
`:show-sort-options="isCloud"`, which depends on the compile-time
`__DISTRIBUTION__` flag. Tests run only against the `cloud` Playwright
project.
- **Local verification needed**: maintainer should verify with `pnpm
dev:cloud` + `pnpm test:browser:local --project cloud --grep "sort
options"` before merging — I could not run the cloud dev server
end-to-end in my environment.

Fixes #10779

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2026-04-27 12:26:08 +09:00
Dante
aa730c8cb5 test(assets): add unit tests and E2E fixture groundwork for sidebar filter & sort (#11632)
## Summary

Lays the test foundation for the two open assets-testing issues — Phase
1 (fixtures + page object) and Phase 2 (unit tests). Phase 3/4 (the
actual E2E specs) follow in stacked PRs.

## Changes

- **What**: 27 new unit tests covering `useMediaAssetFiltering`,
`MediaAssetFilterMenu`, and `MediaAssetSettingsMenu`; reusable
Playwright fixture factories for diverse media kinds and execution-time
specs; new locators + helpers on `AssetsSidebarTab` for the filter menu
and longest/fastest sort options. No production code touched.
- **Breaking**: none

### New files
- `src/platform/assets/composables/useMediaAssetFiltering.test.ts` — 11
cases: single/multi-OR media-type filter, `'3D'` → `'3d'` filename
normalization, exclusion of unsupported kinds, all four sort modes,
`created_at` fallback when `user_metadata.create_time` is absent,
filter+sort composition.
- `src/platform/assets/components/MediaAssetFilterMenu.test.ts` — 6
cases: checkbox rendering, prop-driven `aria-checked`, click toggling
(add/remove/append), keyboard activation (Enter/Space).
- `src/platform/assets/components/MediaAssetSettingsMenu.test.ts` — 10
cases: view-mode v-model, `showSortOptions` and `showGenerationTimeSort`
visibility gates, `v-model:sortBy` round-trip for
newest/oldest/longest/fastest.

### Extended files
- `browser_tests/fixtures/helpers/AssetsHelper.ts` — added
`MediaKindFixture` type, optional `mediaKind` shorthand on
`createMockJob` (sets both filename extension and
`preview_output.mediaType`), plus `createMixedMediaJobs(kinds)` and
`createJobsWithExecutionTimes(specs)` factories for unambiguous
filter/sort assertions.
- `browser_tests/fixtures/components/SidebarTab.ts` — added
`filterButton`, per-type checkbox locators
(`filterImage/Video/Audio/3DCheckbox`), `sortLongestFirst`,
`sortFastestFirst`, plus `openFilterMenu()`, `filterCheckbox(kind)`,
`toggleMediaTypeFilter(kind)`, and `getAssetCardOrder()` helpers.

## Review Focus

- **Naming of `MediaKindFixture` values** — `'images'` is plural to
match existing API conventions emitted by the backend /
`useMediaAssetGalleryStore`; `'video' | 'audio' | '3D'` follow the
singular `MediaKind` type. Open to renaming if a unified shape is
preferred.
- **Filter button locator strategy** — `MediaAssetFilterButton` has no
`aria-label`, so the page object targets it via the
`icon-[lucide--list-filter]` class. Happy to add a `data-testid` or
`aria-label` to the source component if reviewers prefer a more durable
hook (would be a one-line source change in a follow-up).

## Follow-up PRs

- Phase 3 (E2E for media-type filter) → closes #10780
- Phase 4 (E2E for asset sort) → closes #10779

Both are stacked on this branch and can be reviewed/merged in either
order once this lands.

References #10779, #10780.

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by [Unito](https://www.unito.io)
2026-04-27 01:46:50 +00:00
Dante
177224452e test(assets): add E2E tests for media type filter (#10784)
## Summary

Add Playwright E2E tests for media type filter in assets sidebar.

## Changes

- Add `filterButton`, `filterCheckbox(label)`, `openFilterMenu()` to
`AssetsSidebarTab` fixture
- New `Assets sidebar - media type filter` describe block with 3 tests:
- Filter menu shows all 4 media type checkboxes (Image, Video, Audio,
3D)
  - Unchecking image filter hides image assets
  - Re-enabling filter restores hidden assets
- Mock jobs use distinct file extensions (.png, .mp4, .mp3) since
filtering is extension-based

## Review Focus

Tests tagged `@cloud` — filter button is gated behind `isCloud` in
`MediaAssetFilterBar.vue`.

Fixes #10780

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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-27 08:15:03 +09:00
Kelly Yang
4a9001f675 test: add E2E tests for image crop widget Levels 4-7 (#11571)
## Summary

Adds 12 Playwright E2E tests for the `ImageCropV2` widget covering
aspect ratio selection, lock/unlock behavior, constrained resize, and
BoundingBox numeric input — all of which had zero test coverage.

## Changes

**Level 4 — Aspect Ratio Selection** (`with source image after
execution`)
- Selecting 16:9 preset adjusts crop height proportionally via
`applyLockedRatio`
- Selecting Custom unlocks the ratio and restores all 8 resize handles

**Level 5 — Lock/Unlock** (`without source image` + `with source image
after execution`)
- Selecting a preset auto-enables the lock (aria-label changes to
"Unlock aspect ratio")
- Unlocking after a preset reverts the dropdown display to "Custom"
- Full lock→unlock round-trip verifies handle count (4 → 8) and
aria-label on both transitions

**Level 6 — Constrained Resize** (`with source image after execution`)
- NW corner drag grows origin (x, y decrease) and dimensions while
maintaining ratio
- SE corner drag beyond image edge clamps to boundary
- NW corner drag beyond (0, 0) clamps x/y to image boundary
- Inward SE corner drag enforces `MIN_CROP_SIZE` (16px minimum)

**Level 7 — BoundingBox Numeric Input** (`with source image after
execution`)
- X increment button increments crop x by 1
- Width increment button increments crop width by 1
- BoundingBox inputs reflect updated position after a drag

No source code was modified.

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright E2E coverage plus adding
`data-testid` attributes to BoundingBox inputs, with no behavioral logic
changes expected.
> 
> **Overview**
> **Expands E2E coverage for the `ImageCropV2` widget** by adding new
Playwright tests for ratio preset selection, lock/unlock behavior,
constrained resizing (including boundary clamping and min size), and
BoundingBox numeric input updates.
> 
> **Improves testability of BoundingBox controls** by adding
`data-testid` attributes to the `WidgetBoundingBox.vue`
`ScrubableNumberInput` fields (`x`, `y`, `width`, `height`) so E2E tests
can target increment/input elements reliably.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
b008f42942. Bugbot is set up for automated
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---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-25 00:17:12 -04:00
pythongosssss
125c11b3d0 fix: translate blueprint label (#11573)
## Summary

Fixes hardcoded "Blueprint" text and adds e2e coverage to test
visibility, resolving #11473

## Changes

- **What**: 
- add translation
- add test

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-24 19:27:47 +00:00
Kelly Yang
bba3c38ae1 test: E2E coverage for painter widget (Levels 1–5) (#11551)
## Summary

Adds 7 new E2E tests for the Painter widget covering the remaining
untested items from Levels 1–5 of the widget test plan. All new tests
pass typecheck, lint, and the full pre-commit hook suite.

## Changes

**`browser_tests/tests/painter.spec.ts`**

- **Level 1.2** — assert node size ≥ 450×550 via the graph API to verify
the painter extension enforces its minimum dimensions
- **Level 1.3** — assert `width`, `height`, and `bg_color` widgets have
`options.hidden = true` so they don't appear as standard widget controls
- **Level 2.4** — cursor element becomes visible on pointer enter, its
CSS transform updates as the mouse moves across the canvas, and it hides
on pointer leave; uses `expect.poll` on transform to avoid the Vue
microtask race
- **Level 4.2** — set brush color to `#ff0000` via input event, draw a
stroke, sample a 40×40 region at canvas center and assert red pixels (R
> 200, G < 50, B < 50)
- **Level 4.3** — set opacity to 50%, draw a stroke, sample pixel alpha
values and assert semi-transparency (50 < α < 230)
- **Level 4.4** — focus the hardness slider, press ArrowLeft ×10, assert
the display value changes from `100%` to `90%`
- **Level 5.4** — set background color input to `#ff0000` via input
event, assert the canvas container div has `background-color: rgb(255,
0, 0)`

**`src/components/painter/WidgetPainter.vue`**

- Added `data-testid="painter-canvas-container"` to the inner canvas
wrapper div
- Added `data-testid="painter-cursor"` to the brush cursor div
- Added `data-testid="painter-bg-color-row"` to the background color
control row
- Added `data-testid="painter-hardness-value"` to the hardness display
span (mirrors the existing `painter-size-value` pattern)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright E2E coverage plus a few
`data-testid` attributes to stabilize selectors, with no functional
logic changes to the painter behavior.
> 
> **Overview**
> Adds **7 new Playwright E2E tests** for the Painter widget, covering
minimum node sizing/hidden standard widgets, cursor
visibility/positioning behavior, brush hardness display updates,
color/opacity effects on rendered strokes, and background color
application.
> 
> Updates `WidgetPainter.vue` to add a handful of **`data-testid`
hooks** (canvas container, cursor, background color row, hardness value)
used by the new tests.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
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Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-23 23:13:52 -04:00
Kelly Yang
3737a32999 test: extend minimap e2e for level 1& level4 (#11192)
## Summary

Adds Playwright coverage for minimap **Level 1** gaps and **Level 4**
drag-to-pan behavior (`browser_tests/tests/minimap.spec.ts`).

## Changes

- [x] **Level 1.1** — After closing the minimap with the X button,
assert `Comfy.Minimap.Visible` is `false` (in addition to minimap hidden
and toolbar toggle still visible).
- [x] **Level 1.2** — New `@mobile` + `@canvas` suite: on a narrow
viewport (Pixel 5 project), assert default `Comfy.Minimap.Visible` is
`false`, minimap container is absent (`toHaveCount(0)`), and the toolbar
minimap toggle remains visible.
- [x] **Level 1.3** — New test: close via X, re-open via toolbar toggle;
assert minimap and viewport are visible and `Comfy.Minimap.Visible` is
`true`.
- [x] **Level 4.1** — Pointer drag on `minimap-interaction-overlay`
(`pointerdown` / `pointermove` / `pointerup`); use `expect.poll` on main
canvas offset so each move step updates pan; assert meaningful total pan
distance after drag.
- [x] **Level 4.2** — Same drag pattern; assert `.minimap-viewport`
`style.transform` updates mid-drag via `expect.poll` between move steps.
- [x] **Helpers** — `clientPointOnMinimapOverlay`,
`readMainCanvasOffset`, shared `MINIMAP_POINTER_OPTS` (no
`waitForTimeout`).

## Notes

- [x] Desktop minimap tests unchanged in intent; mobile-only cases live
in a separate `test.describe` so `beforeEach` does not force
`Comfy.Minimap.Visible` on small screens.

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright e2e tests and shared test
utilities, with no production logic modifications. Main risk is
increased test flakiness due to pointer-event simulation and
timing/polling on canvas state.
> 
> **Overview**
> Expands minimap Playwright coverage by adding shared helpers
(`minimapUtils.ts`) for overlay-relative pointer coordinates, consistent
pointer event options, and reading the main canvas offset.
> 
> Updates `minimap.spec.ts` to assert the `Comfy.Minimap.Visible`
setting toggles correctly when closing/reopening, adds
FitView+minimap-center regression coverage, and replaces mouse-drag with
explicit `pointerdown`/`pointermove`/`pointerup` overlay interactions
that assert progressive canvas panning and viewport `transform` updates.
Adds a new `@mobile` suite verifying the minimap is hidden by default on
small viewports while the toolbar toggle remains visible.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
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by [Unito](https://www.unito.io)
2026-04-23 22:17:16 -04:00
Dr.Lt.Data
bd96bdf4cc fix(manager): migrate 4 endpoints GET→POST for CSRF hardening (#11520)
## Summary

Align `comfyManagerService` and Manager UI state with CSRF hardening in
[Comfy-Org/ComfyUI-Manager#2818](https://github.com/Comfy-Org/ComfyUI-Manager/pull/2818)
(4.2.0, Content-Type gate + GET→POST migration) and
[Comfy-Org/ComfyUI-Manager#2823](https://github.com/Comfy-Org/ComfyUI-Manager/pull/2823)
(4.2.1, `extension.manager.supports_csrf_post` feature flag).

## Changes

- **Service layer**: Convert 4 state-mutation endpoints (`START_QUEUE`,
`UPDATE_ALL`, `UPDATE_COMFYUI`, `REBOOT`) from GET to POST. `body=null`
+ axios default `Content-Type: application/json` is allowed by the
backend's `reject_simple_form_post` gate (only the three CORS
simple-form types are rejected).
- **UI/state layer**: Add `ManagerUIState.INCOMPATIBLE` triggered when
the backend advertises `supports_manager_v4` but not
`supports_csrf_post`. Manager UI is treated as "not installed" — buttons
hide via `shouldShowManagerButtons` with zero call-site changes across
`TopMenuSection`, `MissingNodeCard`, `MissingPackGroupRow`, `TabErrors`.
- **Graceful degraded mode**: One-shot upgrade toast (warn, 15s)
dispatched via `watch(immediate:true)` with a module-level guard that
survives multiple composable instances. `openManager()` re-emits on
explicit user action so stale shortcuts still surface guidance. i18n
(en/ko) covering Desktop / standalone pip / Manager UI self-update
paths.
- **Breaking**: None. Existing policies preserved (`--enable-manager`
absent → `DISABLED`; `--enable-manager-legacy-ui` → `LEGACY_UI`; feature
flags not yet loaded → `NEW_UI` transient fallback).

## Review Focus

- Decision-tree ordering in `useManagerState.ts`: `supports_csrf_post`
check evaluates before `NEW_UI`/`LEGACY_UI` branches so stale Manager
backends never reach the enabled paths.
- Toast guard: module-level `incompatibleToastShown` survives multiple
composable instances (tests verify 3× `useManagerState()` = 1 toast
call).
- `generatedManagerTypes.ts` still declares the 4 endpoints as GET;
regeneration follows once Manager 4.2.1 OpenAPI is published. Runtime is
unaffected since axios operates on the route string.

## References

-
[Comfy-Org/ComfyUI-Manager#2818](https://github.com/Comfy-Org/ComfyUI-Manager/pull/2818)
— CSRF Content-Type gate + GET→POST migration (4.2.0)
-
[Comfy-Org/ComfyUI-Manager#2823](https://github.com/Comfy-Org/ComfyUI-Manager/pull/2823)
— `supports_csrf_post` feature flag (4.2.1)
- [comfyui-manager 4.2.1 on
PyPI](https://pypi.org/project/comfyui-manager/4.2.1) — release package
2026-04-23 15:53:19 -07:00
pythongosssss
0052cdadd4 test: e2e coverage for node templates (#11564)
## Summary

Add E2E tests for node templates

## Changes

- **What**: 
- add tests for save, insert, delete, import export
- vue and litegraph
- add testid to dialog
- update `clickLitegraphMenuItem` to enable clicking children with the
same name as parent

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-23 19:33:18 +00:00
pythongosssss
a6c3ff1a54 fix: load3d used wrong i18n key, add test (#11546)
## Summary

Toast for Load3D initialization failure was using the wrong key and so
showed an untranslated key to the user.

## Changes

- **What**: 
- Update to use correct existing key
- Add test that forces init failure

## Screenshots (if applicable)
Fixed
<img width="482" height="121" alt="image"
src="https://github.com/user-attachments/assets/f89eef99-c1a6-463a-a711-7e9c16d0e89a"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2026-04-23 11:52:42 -04:00
pythongosssss
cc73baaf57 test: Test subgraph breadcrumbs (#11472)
## Summary

Add test coverage to subgraph breadcrumbs

## Changes

- **What**: 
- Add subgraph breadcrumb helpers
- Add tests for entering/navigating/menu/collapsing

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-23 01:49:29 -07:00
Christian Byrne
e5cb244a2d test: add E2E tests for keyboard shortcut actions (#11210)
## Summary

Add Playwright E2E tests covering core keyboard shortcut actions.

## Changes

- **What**: 7 new E2E tests in
`browser_tests/tests/keyboardShortcutActions.spec.ts` covering:
  - Ctrl+Z undoes the last graph change
  - Ctrl+Shift+Z redoes after undo
  - Ctrl+S opens save dialog
  - Ctrl+, opens settings dialog
  - Escape closes settings dialog
  - Delete key removes selected nodes
  - Ctrl+A selects all nodes

## Review Focus

- Tests use `expect.poll()` for async graph state assertions
- `@keyboard` tag for selective test runs
- Uses `comfyPage.nodeOps` and `comfyPage.menu.topbar` helpers

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-23 02:43:57 +00:00
Christian Byrne
7d1d7c8315 fix: remove deleted workflow from search results in sidebar (#11425)
*PR Created by the Glary-Bot Agent*

---

## Summary

Deleting a workflow in the sidebar while search is active left the
deleted workflow visible in the search results. Interacting with the
stale entry (e.g. duplicate) caused undefined behavior.

## Root Cause

`filteredWorkflows` in `BaseWorkflowsSidebarTab.vue` was a `ref`
populated once per search event — a static snapshot that never reacted
to store mutations. When `workflowStore.deleteWorkflow()` removed a
workflow from `workflowLookup`, the search-panel's `filteredWorkflows`
still held a stale reference.

## Fix

Convert `filteredWorkflows` from a `ref` to a `computed` that reactively
derives from `searchQuery` and `workflowStore.workflows`. This follows
the same pattern already used by `filteredPersistedWorkflows` and
`filteredBookmarkedWorkflows` in the same component. `handleSearch` is
simplified to only manage tree expansion (its only remaining side
effect).

## Test Plan

Three e2e regression tests added to `workflowSearch.spec.ts`:
- **Delete during search removes from results** — deletes a workflow
while search is active, asserts it disappears
- **Delete during search preserves siblings** — asserts all other
matched workflows remain visible after one is deleted
- **Clear search after delete shows correct browse view** — deletes
during search, clears search, verifies browse view is consistent

## Screenshots

![Search active with 3 workflows
visible](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/3a9cc4daaaf582a87638fc62ec96258cea63981a28bcb282dd625956286c582c/pr-images/1776596412591-c8cc80fb-e57e-4c76-b574-8ab776076105.png)

![After deleting test-alpha during search — removed from results
correctly](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/3a9cc4daaaf582a87638fc62ec96258cea63981a28bcb282dd625956286c582c/pr-images/1776596412913-23eebf62-aac8-4848-8468-8ecb56c0dc8f.png)

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by [Unito](https://www.unito.io)

---------

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2026-04-23 02:42:21 +00:00
Christian Byrne
739d4b6136 fix: move template distribution filter from v-show to data pipeline (#11418)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Moves distribution-based template filtering from a CSS-level `v-show`
gate into the `useTemplateFiltering` composable's data pipeline,
guaranteeing that templates not meant for the current distribution never
reach the view layer
- Fixes "Showing 19 of 419" count mismatch when only 2 templates are
visible on Cloud with "Wan 2.2" filter active
- Derives `availableModels` and `availableUseCases` from
distribution-visible templates so filter dropdowns don't show options
that only exist on other distributions
- Always prunes `activeModels`/`activeUseCases` against available
options to prevent stale persisted selections from causing zero-result
filtering

## Root Cause

The template selector dialog used
`v-show="isTemplateVisibleOnDistribution(template)"` to hide templates
that don't match the current distribution (cloud/desktop/local). But
`filteredCount` and `totalCount` were computed upstream in the pipeline
before this visual filter, so the count text showed all matching
templates regardless of distribution visibility.

## Changes

- **`useTemplateFiltering.ts`**: Added `visibleTemplates` computed that
applies distribution filter at the top of the pipeline. All downstream
computeds (`fuse`, `availableModels`, `availableUseCases`,
`filteredBySearch`, counts) now operate on this distribution-filtered
set. `activeModels`/`activeUseCases` always prune against available
options.
- **`WorkflowTemplateSelectorDialog.vue`**: Passes `distributions` ref
to composable, removes `v-show` gate and
`isTemplateVisibleOnDistribution` function.
- **`useTemplateFiltering.test.ts`**: 10 new unit tests covering
distribution filtering, filter composition (search + model + use case +
runsOn), stale persisted selections, multi-distribution templates, and
Mac distribution.
- **`templateFilteringCount.spec.ts`**: 5 new `@cloud` e2e tests
verifying count/card consistency, DOM leak prevention, and filter reset
behavior with mocked template data.

## Verification

- 22 unit tests passing (12 existing + 10 new)
- `pnpm typecheck` clean
- `pnpm typecheck:browser` clean
- `oxlint` + `eslint` clean on all changed files
- E2E tests tagged `@cloud` — designed for CI cloud build execution

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-04-23 02:42:04 +00:00
Christian Byrne
0efc0c4d72 test: exclude legacy UI component library from e2e coverage (#11377)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Excludes `src/scripts/ui/**` (legacy DOM component library) from
Playwright e2e coverage reports — this code is kept solely for extension
backwards-compatibility and shouldn't count toward coverage metrics
- Extracts Monocart coverage config (`outputDir`, `sourceFilter`) into
`browser_tests/coverageConfig.ts` so coverage exclusions are
discoverable and centralized instead of buried in `globalTeardown.ts`

## Details

Monocart does support external config files (`mcr.config.ts`
auto-discovery), but since MCR is instantiated in two places with
different configs (per-worker collection in `ComfyPage.ts` vs final
report in `globalTeardown.ts`), auto-discovery would affect both
instances. A shared TypeScript constant is safer and more explicit.

## Changes
- **New**: `browser_tests/coverageConfig.ts` — shared
`COVERAGE_OUTPUT_DIR` and `coverageSourceFilter`
- **Modified**: `browser_tests/globalTeardown.ts` — imports from shared
config
- **Modified**: `browser_tests/fixtures/ComfyPage.ts` — imports
`COVERAGE_OUTPUT_DIR`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2026-04-22 19:46:34 -07:00
Christian Byrne
d0e3b7ebf0 fix: handle EPERM/EBUSY in global teardown restorePath (#11013)
Fixes #11009

## Summary

On Windows, Chromium may still hold file handles on the user-data
directory when global teardown runs `restorePath`. The `fs.moveSync(...,
{ overwrite: true })` call fails with EPERM because it can't remove the
target while handles are held.

## Changes

- Split `restorePath` into explicit remove-then-move
- Added `removeWithRetry` that retries up to 3× on EPERM/EBUSY with
500ms delay between attempts
- Downgraded the catch from `console.error` (which looks like a test
failure) to `console.warn` so teardown noise doesn't mask real failures

No E2E regression test added: this is a test-infrastructure fix for a
Windows-specific race condition in teardown that cannot be reliably
reproduced in CI.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-22 19:44:43 -07:00
AustinMroz
fc9a1d6bfb Add audio/video preview tests (#11523)
Adds tests for the vue audio preview widget and vue video previews
(which are not widgets).

Also
- Fixes a bug where muted audio previews would incorrectly display a
'low volume' indicator instead of a muted indicator.
- Add test helper for deleting uploaded files after a test completes

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-23 02:14:48 +00:00
pythongosssss
975d5e5ec0 fix: add GLSL live update when custom size is changed (#11517)
## Summary

Changing the custom size mode width & height were not reactive and so
did not live update on the FE

## Changes

- **What**: 
- change `customResolution` to be computed, changing width/height then
triggers a live update
- add tests

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-22 20:05:15 -04:00
pythongosssss
9522f68ae6 test: additional load3d e2e coverage (#11521)
## Summary

Expands the e2e coverage for the load3d node

## Changes

- **What**: 
- test recording, grid and background upload

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11521-test-additional-load3d-e2e-coverage-3496d73d3650814595e1eabe97448993)
by [Unito](https://www.unito.io)

---------

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Co-authored-by: GitHub Action <action@github.com>
2026-04-22 20:03:37 -04:00
Dante
64dd3d7557 test: add e2e specs for float and combo Vue widgets (#11447)
## Summary

Adds two Playwright specs extending
\`browser_tests/tests/vueNodes/widgets/\` to cover float and combo value
types, following the existing \`integerWidget.spec.ts\` /
\`multilineStringWidget.spec.ts\` pattern. Part of a
widget-test-coverage sequence.

## Changes

- **What**:
- \`browser_tests/tests/vueNodes/widgets/float/floatWidget.spec.ts\` (3)
— number-input value change, increment/decrement on \`denoise\`, and
persistence through litegraph widget state after user edit.
- \`browser_tests/tests/vueNodes/widgets/combo/comboWidget.spec.ts\` (3)
— dropdown lists known sampler options, combo value updates on select,
\`scheduler\` value persists.

Reuses the existing \`vueNodes/linked-int-widget.json\` fixture
(KSampler exposes \`cfg\` / \`denoise\` floats and \`sampler_name\` /
\`scheduler\` combos). No new fixture files.

## Review Focus

- Specs tagged \`@vue-nodes\`, consistent with the sibling suites.
- Persistence assertions read widget state via
\`window.graph._nodes_by_id[...].widgets\` (typed through
\`TestGraphAccess\` from \`@e2e/types/globals\`) rather than
JSON-serializing the whole graph — avoids \`unknown\` typing on
\`window.graph.serialize()\`.
- Boolean and color e2e specs are intentionally NOT in this PR — they'd
need new workflow fixtures, which I'd prefer to design with you before
writing.
- \`pnpm typecheck:browser\` is clean locally; CI run needed to validate
the Playwright behaviour since I couldn't run the full e2e suite
locally.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-22 20:58:26 +00:00
pythongosssss
ac728b92ae fix: fix webcam node not showing preview in nodes 2.0 (#11549)
## Summary

Adds test coverage for webcam node & fixes issue found in testing where
the captured image does not show in nodes 2.0

## Changes

- **What**: 
- call `setNodePreviewsByNodeId` alongside `node.imgs = [img]`
- add tests for general coverage

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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2026-04-22 11:29:08 -07:00
jaeone94
cbc479d8b4 refactor: extract test helpers and use UI-based subgraph entry in draft position test (#11327)
## Summary

Follow-up to #10828. Addresses all deferred review nits from @DrJKL
tracked in #10932.

- Remove YAGNI `timeout` parameter from `waitForDraftPersisted` —
default 5s from `waitForFunction` is sufficient
- Extract `reloadAndWaitForApp()` into `WorkflowHelper` — preserves
localStorage (drafts) and URL hash (subgraph navigation), unlike
`ComfyPage.setup()` which clears storage and navigates to base URL
- Replace programmatic `canvas.setGraph()` with
`vueNodes.enterSubgraph()` for real UI-based subgraph entry
- Add `@vue-nodes` tag required for `enterSubgraph()` button rendering
- Extract `getSubgraphNodePositions` to deduplicate three identical
inline `page.evaluate` calls
- Fix vacuous pass: capture `positionsBefore` inside `expect.poll` to
ensure the array is non-empty before the verification loop
- Remove inline comments, relying on descriptive helper method names

## Test plan

- [x] `pnpm typecheck:browser` passes
- [x] `pnpm lint` passes
- [x] `pnpm test:browser:local --
browser_tests/tests/subgraph/subgraphDraftPositions.spec.ts` passes
locally

Fixes #10932

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2026-04-22 07:59:44 +00:00
pythongosssss
5a598ef2e1 test: add GLSL execution e2e test (#11516)
## Summary

Add e2e tests for GLSL shader execution

## Changes

- **What**: 
- add test workflows containing GLSL nodes 
- tests execution, value propagation, error, subgraph handling
- adds console warn on invalid shader to surface error and allow test to
detect

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-21 20:15:20 -04:00
Dante
2c772077e0 test: add E2E tests for billing dialogs (CancelSubscription, TopUpCredits) (#10969)
## Summary
- Add Playwright E2E tests for `CancelSubscriptionDialogContent` and
`TopUpCreditsDialogContentLegacy`
- CancelSubscription tests: dialog display with date formatting, keep
subscription dismiss, confirm cancel with mocked API, error handling on
API failure
- TopUpCredits tests: dialog display with preset amounts, insufficient
credits variant, preset selection, close button dismiss, pricing link
visibility

Part of the FixIt Burndown test coverage initiative (Untested Dialogs).

## Test plan
- [ ] Verify tests pass in CI against OSS build
- [ ] `pnpm test:browser:local --
browser_tests/tests/dialogs/cancelSubscriptionDialog.spec.ts`
- [ ] `pnpm test:browser:local --
browser_tests/tests/dialogs/topUpCreditsDialog.spec.ts`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-21 23:17:58 +00:00
Christian Byrne
71ca582325 fix: reset file input value after selection to allow same-file reupload (#11417)
*PR Created by the Glary-Bot Agent*

---

## Summary

Fixes the "choose video to upload" button becoming unresponsive after
running a workflow with a subgraph a few times.

**Root cause**: The detached input element in `useNodeFileInput` never
resets its `value`. The browser's `onchange` only fires when the value
*changes* — re-selecting the same file silently drops the event. A page
refresh recreates the input with an empty value, which is why refreshing
fixes it.

## Changes

- `useNodeFileInput.ts`: Reset `fileInput.value` before invoking
callbacks so value is cleared even if a callback throws
- `useNodeDragAndDrop.ts`: Add `onRemoved` cleanup for installed
handlers (only clears own handlers; preserves replacements from
extensions)
- `useNodePaste.ts`: Add `onRemoved` cleanup for installed `pasteFiles`
handler (same reference-safe pattern)
- 3 new colocated test files with 26 test cases covering all branches

## Codebase Audit

Audited all 11 file upload implementations across the codebase. Found 5
using the ghost/virtual input pattern — 3 with the same missing
value-reset bug:
- `useNodeFileInput.ts` — fixed in this PR
- `scripts/utils.ts` (`uploadFile()`) — one-shot pattern, lower risk
- `extensions/core/load3d.ts` — partial reset only

The 4 Vue component implementations already reset correctly.

## Future Work

VueUse `useFileDialog` composable handles same-file reselection via
`reset: true` and provides automatic lifecycle cleanup. A follow-up PR
could migrate the ghost input patterns for a centralized solution.

## Test Plan

- 26 unit tests across 3 new test files (all pass)
- 9 existing useNodeImageUpload tests still pass
- Pre-commit hooks pass (oxfmt, oxlint, eslint, typecheck)
- Oracle code review addressed

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

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Co-authored-by: GitHub Action <action@github.com>
2026-04-20 17:35:17 -07:00
pythongosssss
9ed7a7bd87 test: Add tests for help center (#11475)
## Summary

Test coverage for help center & associated popups

## Changes

- **What**: 
- Adds HelpCenterHelper for mocking endpoints and locators
- Tests for popup, menu items & positioning

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11475-test-Add-tests-for-help-center-3486d73d365081af91a2eb7465e503fe)
by [Unito](https://www.unito.io)
2026-04-20 22:43:28 +00:00
pythongosssss
3e62033f09 test: extract TestIdValue as mapped type (#11474)
## Summary

Prevent needing to update the union with newly added keys

## Changes

- **What**: 
- Change the `TestIdValue` union to a mapped type, excluding function
values

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-20 20:52:58 +00:00
Christian Byrne
b36242475c test: add E2E tests for topbar menu commands (#11208)
## Summary

Add 5 Playwright E2E tests covering topbar menu command interactions.

## Changes

- **What**: New test file
`browser_tests/tests/topbarMenuCommands.spec.ts` with 5 tests:
  - New command creates a new workflow tab
  - Edit > Undo undoes the last action
  - Edit > Redo restores an undone action
  - File > Save opens save dialog
  - View > Bottom Panel toggles bottom panel visibility

## Review Focus

Tests use `triggerTopbarCommand()` for menu navigation and
`expect.poll()` for async assertions. The "New" command is a top-level
menu item (path `["New"]`), not nested under File.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-20 18:53:45 +00:00
Benjamin Lu
d83c84aa85 test: extract asset api browser fixture (#11279)
## Summary

Move asset API mocking off `ComfyPage` and into a standalone Playwright
fixture.

## Changes

- add `assetApiFixture` for browser tests that need asset API mocking
- remove `assetApi` from `ComfyPage`
- migrate `browser_tests/tests/assetHelper.spec.ts` to use the
standalone fixture

## Why

This is the first slice of the browser-fixture split. It reduces global
fixture surface area without changing test behavior.

## Validation

- `pnpm typecheck:browser`
- `pnpm exec oxlint browser_tests/fixtures/ComfyPage.ts
browser_tests/fixtures/assetApiFixture.ts
browser_tests/tests/assetHelper.spec.ts --type-aware`
- repo hooks during commit/push: `pnpm typecheck`, `pnpm
typecheck:browser`, `pnpm knip`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-20 18:37:45 +00:00
pythongosssss
35bfe509b3 test: add/update terminal tests (#11239)
## Summary

Adds test coverage for the integrated terminal

## Changes

- **What**: 
- refactor and simplify existing tests
- add new tests for xterm integration

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-20 10:11:37 +00:00
Christian Byrne
a1ba567dbc test: remove --listen 0.0.0.0 from E2E test mock argv (#11021)
## Summary

Remove `--listen 0.0.0.0` from mock `argv` in E2E test fixtures to avoid
normalizing a flag that exposes the server to all network interfaces.

## Changes

- **What**: Removed `--listen` and `0.0.0.0` from
`mockSystemStats.system.argv` in
`browser_tests/fixtures/data/systemStats.ts` (shared fixture) and the
ManagerDialog-specific override in
`browser_tests/tests/dialogs/managerDialog.spec.ts`. Neither value is
required for any test assertion.

Fixes #11008

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-20 01:46:20 +00:00
jaeone94
b157182a20 refactor: inline node footer layout to fix selection bounding box (#10741)
## Summary

Refactor node footer from absolute overlay to inline flow layout, fixing
the selection bounding box not encompassing footer buttons and collapsed
node dimensions.

## Background

The node footer (Enter Subgraph, Advanced, Error buttons) was rendered
as an absolute overlay (`absolute top-full`) outside the node body. This
caused:

1. **Selection bounding box** did not include footer height — the dashed
multi-select border cut through footer buttons
2. **Footer offset compensation** required 3 hardcoded computed classes
(`footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`) with magic pixel values (31px, 35px,
etc.) that had to stay in sync with CSS

## Solution: Inline Footer with `isolate -z-1`

The footer is moved into normal document flow (no longer `absolute
top-full`). The key challenge was keeping the footer visually behind the
body's rounded bottom edge (the "tuck under" effect) without adding
`z-index` to the body — because adding `z-index` to the body creates a
stacking context that traps slot connection dots, making them appear
behind overlay borders.

The solution uses CSS `isolation: isolate` combined with `-z-1` on the
footer wrapper:

- **`isolate`** creates an independent stacking context for the footer,
so internal z-index (Error button `z-10` above Enter button) does not
leak to the parent
- **`-z-1`** places the entire footer behind the body (`z-index: auto`),
achieving the visual overlap without touching the body's stacking
behavior
- **Slot dots remain free** — the body has no explicit z-index, so slots
participate in the root stacking context and are never trapped behind
overlay borders

This eliminates all 3 footer offset computed classes and their hardcoded
pixel values.

## Selection Box: `min-height` on root + unified size path

Moving `min-h-(--node-height)` from the body (`node-inner-wrapper`) to
the root element makes the footer height naturally included in
`node.size` via ResizeObserver → layoutStore → litegraph sync. This
means `boundingRect` is automatically correct for expanded nodes — no
callbacks or overrides needed.

For collapsed nodes, a pre-existing issue (since v1.40) caused
`_collapsed_width` to fall back to `NODE_COLLAPSED_WIDTH = 80px` because
Vue nodes lack a canvas context for text measurement.

The fix lets collapsed dimensions flow through the **same**
`batchUpdateNodeBounds` path as expanded nodes — no parallel data
structure, no separate accessor, no cache:

1. ResizeObserver writes the collapsed DOM dimensions to
`layoutStore.size` via `batchUpdateNodeBounds`
2. `useLayoutSync` syncs `layoutStore.size` → `liteNode.size` as it does
for any other size change
3. The expanded size survives the collapse→expand round trip via CSS
custom properties — the `isCollapsed` watcher in `LGraphNode.vue` swaps
`--node-width` to `--node-width-x` on collapse and restores it on expand
4. `measure()` reads `this.size` directly for Vue collapsed nodes via a
one-line gate: `if (!this.flags?.collapsed || LiteGraph.vueNodesMode)`.
Legacy behavior is unchanged.

## Changes

- **NodeFooter.vue**: `absolute top-full` overlay → inline flow with
`isolate -z-1` wrappers, Error/Enter button layering via `-mr-5` + DOM
order, reactive props destructuring, static `RADIUS_CLASS` lookup for
Tailwind scanning, Vue 3.3+ `defineEmits` property syntax
- **LGraphNode.vue**: Move `min-h-(--node-height)` from body to root;
remove `footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`, `hasFooter` computed; replace dynamic
`beforeShapeClass` interpolation with static
`bypassOverlayClass`/`mutedOverlayClass` computeds for Tailwind scanning
- **LGraphNode.ts**: `measure()` collapsed branch gated by `||
LiteGraph.vueNodesMode` — Vue mode defers to `this.size`; legacy path
unchanged
- **useVueNodeResizeTracking.ts**: Collapsed and expanded nodes both
flow through `batchUpdateNodeBounds`; narrowed `useVueElementTracking`
parameter from `MaybeRefOrGetter<string>` to `string`;
`deferredElements.delete(element)` on unmount to prevent memory
retention
- **selectionBorder.ts**: Unchanged — `createBounds` just works because
`boundingRect` is now correct
- **12 parameterized E2E tests**: Vue mode (subgraph/regular ×
expanded/collapsed × bottom-left/bottom-right) + legacy mode
(expanded/collapsed × bottom-left/bottom-right), driven by
`keyboard.collapse()` (Alt+C)
- **Unit tests**: `measure()` branching (legacy fallback, Vue
`this.size` usage, expanded parity)
- **Shared test helpers**: `repositionNodes`, `KeyboardHelper.collapse`,
`measureSelectionBounds`, `assertSelectionEncompassesNodes`

## Review Focus

- `isolate -z-1` CSS layering pattern — is this acceptable long-term?
- `measure()` collapsed branch gated on `LiteGraph.vueNodesMode` —
one-line gate to avoid the canvas-ctx-less fallback in Vue mode
- Footer button overlap design (`-mr-5` with DOM order for painting)

## Screenshots
<img width="1392" height="800" alt="image"
src="https://github.com/user-attachments/assets/abaebff5-bb8c-4b5b-8734-8d44fdee4cb9"
/>
<img width="1493" height="872" alt="image"
src="https://github.com/user-attachments/assets/6b9c77f9-e3ae-4d4e-81dc-acfa9a24c768"
/>
<img width="813" height="515" alt="image"
src="https://github.com/user-attachments/assets/ce15bafb-e157-408c-971b-a650088f316a"
/>
<img width="1031" height="669" alt="image"
src="https://github.com/user-attachments/assets/20fdc336-4bc2-4d47-ab7e-c0cbcee0d150"
/>
<img width="753" height="525" alt="image"
src="https://github.com/user-attachments/assets/2dccbe31-7d18-49bc-9ed4-158b1659fddf"
/>
<img width="730" height="370" alt="image"
src="https://github.com/user-attachments/assets/ab87edfa-a4b4-46f7-86ae-4965a4509b42"
/>
<img width="1132" height="465" alt="image"
src="https://github.com/user-attachments/assets/54643f5b-4a31-4c3d-9475-c433f87aedb0"
/>
<img width="1102" height="449" alt="image"
src="https://github.com/user-attachments/assets/9c045df3-e1f5-481e-b1cb-ead1db1626f5"
/>

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-19 04:58:34 +00:00
Terry Jia
deba72e7a0 gizmo controls (#11274)
## Summary
Add Gizmo transform controls to load3d

- Remove automatic model normalization (scale + center) on load; models
now appear at their original transform. The previous auto-normalization
conflicted with gizmo controls — applying scale/position on load made it
impossible to track and reset the user's intentional transform edits vs.
the system's normalization
- Add a manual Fit to Viewer button that performs the same normalization
on demand, giving users explicit control
- Add Gizmo Controls (translate/rotate) for interactive model
manipulation with full state persistence across node properties, viewer
dialog, and model reloads
- Gizmo transform state is excluded from scene capture and recording to
keep outputs clean

## Motivation
The gizmo system is a prerequisite for these potential features:
- Custom cameras — user-placed cameras in the scene need transform
gizmos for precise positioning and orientation
- Custom lights — scene lighting setup requires the ability to
interactively position and aim light sources
- Multi-object scene composition — positioning multiple models relative
to each other requires per-object transform controls
- Pose editor — skeletal pose editing depends on the same transform
infrastructure to manipulate individual bones/joints

Auto-normalization was removed because it silently mutated model
transforms on load, making it impossible to distinguish between the
original model pose and user edits. This broke gizmo reset (which needs
to know the "clean" state) and would corrupt round-trip transform
persistence.

## Screenshots (if applicable)

https://github.com/user-attachments/assets/621ea559-d7c8-4c5a-a727-98e6a4130b66

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11274-gizmo-controls-3436d73d365081c38357c2d58e49c558)
by [Unito](https://www.unito.io)
2026-04-18 22:45:06 -04:00
Alexander Brown
da91bdc957 fix: persist middle-click reroute node setting across reloads (#11362)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Remove hardcoded `LiteGraph.middle_click_slot_add_default_node = true`
from `slotDefaults` extension `init()` that unconditionally overrode the
user's persisted preference on every page load
- Add E2E regression test verifying both the setting store value and the
LiteGraph runtime flag persist through page reload

## Root Cause

The `Comfy.SlotDefaults` extension's `init()` method (in
`slotDefaults.ts`) contained a hardcoded
`LiteGraph.middle_click_slot_add_default_node = true` from the original
JS→TS conversion (July 2024). When `Comfy.Node.MiddleClickRerouteNode`
was later made configurable in v1.3.42, this line was never removed.
Since extension `init()` runs **after** `useLitegraphSettings()` syncs
the stored value, the hardcoded assignment overwrote the user's
preference on every reload.

## Changes

| File | Change |
|------|--------|
| `src/extensions/core/slotDefaults.ts` | Remove line 21
(`LiteGraph.middle_click_slot_add_default_node = true`) |
| `browser_tests/tests/dialogs/settingsDialog.spec.ts` | Add reload
persistence test asserting both store value and LiteGraph global |

The setting default (`true`) is already properly managed by
`coreSettings.ts` and reactively synced via `useLitegraphSettings.ts`,
so removing the hardcoded line preserves existing default behavior while
allowing user overrides to persist.

## Screenshots

![Setting shown as enabled (default
state)](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528970358-dcd6bd51-00c8-4ed4-86ce-0f1a89576f52.png)

![Setting toggled off by
user](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528970719-fb1f587f-964d-4e6c-954e-3145812badaf.png)

![Setting correctly persists as off after page reload (with fix
applied)](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528971113-36b577cb-5fd1-445d-8c8f-3ea8f6f46326.png)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11362-fix-persist-middle-click-reroute-node-setting-across-reloads-3466d73d365081ef8692dbd0619c8594)
by [Unito](https://www.unito.io)

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-04-18 21:29:44 +00:00
Terry Jia
54f3127658 test: regenerate screenshot expectations (#11360)
## Summary
regenerate screenshot expectations

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11360-test-regenerate-screenshot-expectations-3466d73d365081878addd53a266a31b7)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-18 09:10:02 -04:00
Johnpaul Chiwetelu
beaa269a63 feat: polish settings dialog layout and keybinding display (#11241)
Polish keybinding display. Based on #11212 with adjustments:
left-aligned content (no centering), key uppercase moved to UI layer.

- Reduce settings content font size to 14px
- Increase spacing between setting sections with cleaner dividers
- Consistent min-height for form items (toggle, slider, dropdown)
- Capitalize keybinding badges via CSS `uppercase` instead of mutating
data model
- Remove '+' separator between keybinding badges
- Unbold keybinding badges with fixed min-width

Supersedes #11212

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11241-feat-polish-settings-dialog-layout-and-keybinding-display-3426d73d3650812a97e4d941a76a4fe9)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alex <alex@Mac.localdomain>
Co-authored-by: github-actions <github-actions@github.com>
2026-04-17 20:22:39 -07:00
Kelly Yang
cf98013c18 test: expand Image Crop E2E and fix loading overlay deadlock (#11193)
## Summary

Expands Playwright coverage for the **ImageCropV2** widget (Levels 1–3
from the image crop E2E plan), fixes **loading / image mount** behavior
when `imageUrl` changes, adds **stable resize-handle selectors**, and
adds a **small Vitest** for URL→loading transitions.

## Changes

- [x] **Level 1 (E2E)** — Empty state: assert resize handle hidden;
screenshot baseline `image-crop-empty-state.png`; pointer drag on empty
state does not change widget bounds.
- [x] **Level 1 (E2E)** — After run: assert **8 visible** resize handles
with `data-testid` + `filter({ visible: true })`; broken `img.src`
returns to empty state (`crop-empty-state`, no overlay).
- [x] **Level 1 (E2E)** — **Slow `/api/view`** route (delay only
`example.png`) to assert **“Loading…”** then hidden after image loads;
comment clarifies delay is in the route handler, not
`page.waitForTimeout`.
- [x] **Level 2 (E2E)** — Drag clamps to **right/bottom** and
**top-left** image bounds via `setCropBounds` + `expect.poll` on natural
bounds.
- [x] **Level 3 (E2E)** — Free resize: right / left / bottom / top
edges; SE and NW corners; `MIN_CROP_SIZE` (16px); right-edge boundary
clamp; **8 handles** screenshot `image-crop-eight-handles.png`; SE/NW
screenshots (`image-crop-resize-se.png`, `image-crop-resize-nw.png`).
- [x] **E2E helpers** — Shared `getCropValue`, `setCropBounds`,
`dragOnLocator`, `POINTER_OPTS`; drag regression uses **`expect.poll`**
instead of `toPass` where appropriate.
- [x] **`WidgetImageCrop.vue`** — When `imageUrl` is set, **always
render `<img>`**; show loading as an **absolute overlay** (fixes
deadlock where `isLoading` blocked `<img>` so `@load` never ran); add
**`data-testid="crop-resize-{direction}"`** on resize handles.
- [x] **`useImageCrop.ts`** — Watch `imageUrl` and drive `isLoading`;
extract **`imageCropLoadingAfterUrlChange`** (`boolean | null`) for
clear semantics and tests.
- [x] **`useImageCrop.test.ts`** — Vitest coverage for
`imageCropLoadingAfterUrlChange` (null URL, URL change, first URL,
unchanged URL).

## Screenshot / CI notes

- [ ] **Linux screenshot expectations** for new/updated
`toHaveScreenshot(...)` names must be produced on **CI (Linux)** — add
the **`New Browser Test Expectation`** label (or equivalent workflow);
**do not** commit local **Darwin** golden files.
- [x] Existing Linux baselines under `imageCrop.spec.ts-snapshots/` for
prior tests are unchanged where applicable; new baselines are expected
from CI after merge workflow.

## Files

- [x] `browser_tests/tests/vueNodes/widgets/imageCrop.spec.ts`
- [x] `src/components/imagecrop/WidgetImageCrop.vue`
- [x] `src/composables/useImageCrop.ts`
- [x] `src/composables/useImageCrop.test.ts` (new)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Touches interactive crop UI rendering and `isLoading` state
transitions, which can affect user-visible behavior and input handling;
changes are mitigated by extensive new E2E and unit tests.
> 
> **Overview**
> Improves the `WidgetImageCrop` loading behavior by always rendering
the preview `<img>` when `imageUrl` is set and showing “Loading…” as an
absolute overlay, preventing a deadlock where `isLoading` could block
the `@load` event. Adds stable `data-testid="crop-resize-{direction}"`
selectors for resize handles and hardens pointer-capture handling in
`useImageCrop`.
> 
> Greatly expands automated coverage: the Playwright spec now tests
empty-state rendering/screenshot, drag/resize interactions (edge/corner,
min size, and clamping to image bounds), aspect-ratio lock handle
visibility, slow `/api/view` loading overlay behavior, and broken image
fetch recovery. Adds a new Vitest suite for `useImageCrop` (including
`imageCropLoadingAfterUrlChange`) to unit-test URL→loading transitions
and core drag/resize/aspect-ratio logic.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
c4f88a42b5. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11193-test-expand-Image-Crop-E2E-and-fix-loading-overlay-deadlock-3416d73d365081eb99dae577c939baa9)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-04-17 20:22:05 -07:00
AustinMroz
e28c1e7e43 Show multitype slices of shared color (#11250)
A tiny update requested by the backend team.

Previously, multitype slot indicators would have inputs that resolve to
the same connection color display be combined into a single slice. For
example, both `INT` and `FLOAT` have the same color, so an `INT,FLOAT`
slot displays as a solid color instead of 2 semi-circles. This was a
conscientious decision to improve readability on slots that allow many
types, but meant that the more common cases (like `INT,FLOAT`) would
have no indicator at all. Since priority is given to types based on
order of listing, node authors can still control which types are elided
on a slot accepting many types.

<img width="430" height="320" alt="image"
src="https://github.com/user-attachments/assets/1fc7fb1c-a634-487c-bc03-711637aeef13"
/>

- I do not believe there are any core nodes affected by this change.
- The vue implementation of merging slot colors never functioned
properly, but is still removed.
- Vue was bugged to incorrectly pass slot types for widgets. This is
also fixed.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11250-Show-multitype-slices-of-shared-color-3436d73d365081b6b484ea74423435a1)
by [Unito](https://www.unito.io)
2026-04-17 22:19:59 +00:00
AustinMroz
3fd3c565ae Fix dropdown chevron color (#11335)
Updates the the color of the chevron on dropdown widgets to only have
the disabled color when the widget is disabled.

| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/25d35e78-9147-4397-be19-df9d6f87ac72"
/> | <img width="360" alt="after"
src="https://github.com/user-attachments/assets/3bf3640d-fa14-42cb-afb4-7109eb878d1a"
/>|

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11335-Fix-dropdown-chevron-color-3456d73d3650819e99c7d15173f11319)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-17 20:37:22 +00:00
Kelly Yang
29d6263fb9 test: add Preview3D execution flow E2E tests (#11014)
## Summary
Adds Playwright coverage for `Preview3D execution` and persistence :
real queue execution against a `Load3D → Preview3D` workflow, plus `save
/ full reload / reopen` from the sidebar.

## What these tests do
**Fixture** (every test)
Turns on Vue Nodes, uses the sidebar for workflows, loads a Load3D →
Preview3D workflow, waits for nodes, then clears saved workflows after
the test so runs stay isolated.

**Test 1 — execution updates Preview3D**
Uploads `cube.obj`(the existing test file in the merged version) to
Load3D, runs `Queue Prompt`, then checks that Preview3D’s model_file and
Last Time Model File match and the canvas has non-zero size. No 3D
screenshots (GPU flakiness).

**Test 2 — persistence after reload**
Same upload + queue, then saves the workflow, reloads the page,
re-applies the same UI settings, opens the saved workflow, and checks
the same model path and camera state (with a small numeric tolerance).

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adds new slow, WebGL-dependent E2E tests and fixtures, which can
increase CI runtime and introduce flakiness due to timing/graphics
variability, but does not change production logic.
> 
> **Overview**
> Adds a new `Load3D → Preview3D` workflow asset and a dedicated
Playwright fixture (`Preview3DPipelineFixture`) to drive real queue
execution, upload a 3D model, and interact with the 3D canvases (orbit
drags) while asserting `model_file`/`Last Time Model File` and camera
state via node properties.
> 
> Introduces camera-state comparison helpers with explicit numeric
tolerances, and adds a new `preview3dExecution.spec.ts` suite that
validates (1) Preview3D updates from execution output and (2) model +
camera persistence across save, full page reload, and reopening the
workflow from the sidebar.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
5f54b0f650. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11014-test-add-Preview3D-execution-flow-E2E-tests-33e6d73d3650811fa298c364ae196606)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-04-16 18:08:04 -04:00
jaeone94
a1e6fb36d2 refactor: harden ChangeTracker lifecycle with self-defending API (#10816)
## Summary

Harden the `ChangeTracker` lifecycle to eliminate the class of bugs
where an inactive workflow's tracker silently captures the wrong graph
state. Renames `checkState()` to `captureCanvasState()` with a
self-defending assertion, introduces `deactivate()` and
`prepareForSave()` lifecycle methods, and closes a latent undo-history
corruption bug discovered during code review.

## Background

ComfyUI supports multiple workflows open as tabs, but only one canvas
(`app.rootGraph`) exists at a time. When the user switches tabs, the old
workflow's graph is unloaded and the new one is loaded into this shared
canvas.

The old `checkState()` method serialized `app.rootGraph` into
`activeState` to track changes for undo/redo. It had no awareness of
*which* workflow it belonged to -- if called on an inactive tab's
tracker, it would capture the active tab's graph data and silently
overwrite the inactive workflow's state. This caused permanent data loss
(fixed in PR #10745 with caller-side `isActive` guards).

The caller-side guards were fragile: every new call site had to remember
to add the guard, and forgetting would reintroduce the same silent data
corruption. Additionally, `beforeLoadNewGraph` only called `store()`
(viewport/outputs) without `checkState()`, meaning canvas state could be
stale if a tab switch happened without a preceding mouseup event.

### Before (fragile)

```
saveWorkflow(workflow):
  if (isActive(workflow))              <-- caller must remember this guard
    workflow.changeTracker.checkState()      <-- name implies "read", actually writes
  ...

beforeLoadNewGraph():
  activeWorkflow.changeTracker.store()      <-- only saves viewport, NOT graph state
```

### After (self-defending)

```
saveWorkflow(workflow):
  workflow.changeTracker.prepareForSave()   <-- handles active/inactive internally
  ...

beforeLoadNewGraph():
  activeWorkflow.changeTracker.deactivate() <-- captures graph + viewport together
```

## Changes

- Rename `checkState` to `captureCanvasState` with active-tracker
assertion
- Add `deactivate()` and `prepareForSave()` lifecycle methods
- Fix undo-history corruption: `captureCanvasState()` guarded by
`_restoringState`
- Fix viewport regression during undo: `deactivate()` skips
`captureCanvasState()` during undo/redo but always calls `store()` to
preserve viewport (regression from PR #10247)
- Log inactive tracker warnings unconditionally at warn level (not
DEV-only)
- Deprecated `checkState()` wrapper for extension compatibility
- Rename `checkState` to `captureCanvasState` in
`useWidgetSelectActions` composable
- Add `appModeStore.ts` to manual call sites documentation
- Add `checkState()` deprecation note to architecture docs
- Add 16 unit tests covering all guard conditions, lifecycle methods,
and undo behavior
- Add E2E test: "Undo preserves viewport offset"

## New ChangeTracker Public API

| Method | Caller | Purpose |
|--------|--------|---------|
| `captureCanvasState()` | Event handlers, UI interactions | Snapshots
canvas into activeState, pushes undo. Asserts active tracker. |
| `deactivate()` | `beforeLoadNewGraph` only | `captureCanvasState()`
(skipped during undo/redo) + `store()`. Freezes state for tab switch. |
| `prepareForSave()` | Save paths only | Active: `captureCanvasState()`.
Inactive: no-op. |
| `checkState()` | **Deprecated** -- extensions only | Wrapper that
delegates to `captureCanvasState()` with deprecation warning. |
| `store()` | Internal to `deactivate()` | Saves viewport, outputs,
subgraph navigation. |
| `restore()` | `afterLoadNewGraph` | Restores viewport, outputs,
subgraph navigation. |
| `reset()` | `afterLoadNewGraph`, save | Resets initial state (marks as
"clean"). |

## Test plan

- [x] Unit tests: 16 tests covering all guard conditions, state capture,
undo queue behavior
- [x] E2E test: "Undo preserves viewport offset" verifies no viewport
drift on undo
- [x] E2E test: "Prevents captureCanvasState from corrupting workflow
state during tab switch"
- [x] Existing E2E: "Closing an inactive tab with save preserves its own
content"
- [ ] Manual: rapidly switch tabs during undo/redo, verify no viewport
drift
- [ ] Manual: verify extensions calling `checkState()` see deprecation
warning in console
2026-04-16 12:54:12 +00:00
jaeone94
394e36984f fix: re-sync collapsed node slot positions after subgraph fitView (#11240)
## Summary

Fix collapsed node connection links rendering at wrong positions when
entering a subgraph for the first time. `fitView()` (added in #10995)
changes canvas scale/offset, invalidating cached slot positions for
collapsed nodes.

## Changes

- **What**: Schedule `requestSlotLayoutSyncForAllNodes()` on the next
frame after `fitView()` in `restoreViewport()` so collapsed node slot
positions are re-measured against the updated transform. Inner RAF
guarded against mid-frame graph changes.
- **Test coverage**:
- Unit tests in `subgraphNavigationStore.viewport.test.ts` verify the
RAF chain calls `requestSlotLayoutSyncForAllNodes` after `fitView`, and
skip the re-sync when the active graph changes between frames.
- E2E screenshot test (`@screenshot` tag) validates correct link
rendering on first subgraph entry using a new fixture with a
pre-collapsed inner node.

## Review Focus

The nested `requestAnimationFrame` is intentional: the outer RAF runs
`fitView()`, which updates `ds.scale`/`ds.offset` and triggers a CSS
transform update on `TransformPane`. The inner RAF ensures the DOM has
reflowed with the new transform before
`requestSlotLayoutSyncForAllNodes()` measures `getBoundingClientRect()`
on slot elements.

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-16 12:38:01 +00:00
Dante
19fff29204 test: backfill e2e coverage gaps for toolkit widgets, minimap, mask editor, painter (#11183)
## Summary

Backfills missing e2e test coverage identified in the [FixIt
Burndown](https://www.notion.so/comfy-org/FixIt-Burndown-32e6d73d365080609a81cdc9bc884460)
audit. Adds 39 new behavioral tests across 5 spec files with zero
test-code overlap.

## Changes

- **What**: New e2e specs for Image Crop (6 tests) and Curve Widget (6
tests). Deepened coverage for Minimap (+6), Mask Editor (+10), Painter
(+11).
- **New fixtures**: `curve_widget.json`, updated
`image_crop_widget.json`

## Test Inventory

| Spec | New tests | Coverage area |
|---|---|---|
| `imageCrop.spec.ts` | 6 | Empty state, bounding box inputs, ratio
selector/presets, lock toggle, programmatic value update |
| `curveWidget.spec.ts` | 6 | SVG render, click-to-add point,
drag-to-reshape, Ctrl+click remove, interpolation mode switch, min-2
guard |
| `minimap.spec.ts` | +6 | Click-to-pan, drag-to-pan, zoom viewport
shrink, node count changes, workflow reload, pan state reflection |
| `maskEditor.spec.ts` | +10 | Brush drawing, undo/redo, clear, cancel,
invert, Ctrl+Z, tool panel/switching, brush settings, save with mock,
eraser |
| `painter.spec.ts` | +11 | Clear, eraser, control visibility toggle,
brush size slider, stroke width comparison, canvas dimensions,
background color, multi-stroke accumulate, color picker, opacity,
partial erase |

## Review Focus

- Mask editor tests use `.maskEditor_toolPanelContainer` class selectors
— may need test-id hardening later
- Painter slider interaction tests could be flaky if slider layout
changes
- All canvas pixel-count assertions use `expect.poll()` with timeouts
for reliability

## Test plan
- [ ] CI passes all new/modified specs
- [ ] No duplicate coverage with existing tests (verified via grep
before writing)
- [ ] No `waitForTimeout` usage (confirmed)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11183-test-backfill-e2e-coverage-gaps-for-toolkit-widgets-minimap-mask-editor-painter-3416d73d3650819ca33edd1f27b9651a)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-16 09:48:13 +00:00
Johnpaul Chiwetelu
b3b895a2a9 refactor(test): use canvasOps.clickEmptySpace in copyPaste spec (#10991)
## Summary

Replace two hardcoded blank-canvas click positions in
`copyPaste.spec.ts` with the existing
`comfyPage.canvasOps.clickEmptySpace()` helper.

## Changes

- **What**: Both `{ x: 50, y: 500 }` click literals in the `Copy paste
node, image paste onto LoadImage, image paste on empty canvas` test now
use `canvasOps.clickEmptySpace()` (which wraps
`DefaultGraphPositions.emptySpaceClick = { x: 35, y: 31 }`). Redundant
`await nextFrame()` calls dropped — the helper already awaits a frame
internally.

## Review Focus

Draft PR — need CI to confirm `(35, 31)` is a valid blank-canvas click
for the `load_image_with_ksampler` workflow used by this test. The
workflow places `LoadImage` at `[50, 50]` and `KSampler` at `[500, 50]`,
so `(35, 31)` should be clear of both. Locally the test was already
failing on `main` (pre-existing, unrelated), so CI is the source of
truth here. If CI fails, the fallback is to add a dedicated named
constant `emptyCanvasClick: { x: 50, y: 500 }` to
`DefaultGraphPositions` as originally proposed in the issue.

Fixes #10330

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10991-refactor-test-use-canvasOps-clickEmptySpace-in-copyPaste-spec-33d6d73d3650817aa3ccea44cb48c0ae)
by [Unito](https://www.unito.io)
2026-04-16 09:44:06 +00:00
Dante
e5c81488e4 fix: include focusMode in splitter refresh key to prevent panel resize (#11295)
## Summary

When the properties panel is open, toggling focus mode on then off
causes the panel to resize unexpectedly. The root cause is that
`splitterRefreshKey` in `LiteGraphCanvasSplitterOverlay.vue` does not
include `focusMode`, so the PrimeVue Splitter component instance is
reused across focus mode transitions and restores stale panel sizes from
localStorage.

Fix: add `focusMode` to `splitterRefreshKey` so the Splitter is
recreated when focus mode toggles.

## Red-Green Verification

| Commit | CI Status | Purpose |
|--------|-----------|---------|
| `test: add failing test for focus mode toggle resizing properties
panel` | 🔴 Red | Proves the test catches the bug |
| `fix: include focusMode in splitter refresh key to prevent panel
resize` | 🟢 Green | Proves the fix resolves the bug |

## demo

### AS IS


https://github.com/user-attachments/assets/95f6a9e3-e4c7-4aba-8e17-0eee11f70491


### TO BE


https://github.com/user-attachments/assets/595eafcd-6a80-443d-a6f3-bb7605ed0758



## Test Plan

- [ ] CI red on test-only commit
- [ ] CI green on fix commit
- [ ] E2E regression test added in
`browser_tests/tests/focusMode.spec.ts`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11295-fix-include-focusMode-in-splitter-refresh-key-to-prevent-panel-resize-3446d73d365081b7bc3ac65338e17a8f)
by [Unito](https://www.unito.io)
2026-04-16 13:43:02 +09:00
pythongosssss
ecb6fbe8fb test: Add waitForWorkflowIdle & remove redundant nextFrame (#11264)
## Summary

More cleanup and reliability

## Changes

- **What**: 
- Add wait for idle
- Remove redundant nextFrames

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11264-test-Add-waitForWorkflowIdle-remove-redundant-nextFrame-3436d73d3650812c837ac7503ce0947b)
by [Unito](https://www.unito.io)

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-15 16:52:41 +00:00
Alexander Brown
52ccd9ed1a refactor: internalize nextFrame() into fixture/helper methods (#11166)
## Summary

Internalize `nextFrame()` calls into fixture/helper methods so spec
authors don't need to remember to call it after common operations.
`nextFrame()` waits for one `requestAnimationFrame` (~16ms) — an extra
call is always safe, making this a low-risk refactor.

## Changes

### Phase 1: `SettingsHelper.setSetting()`
`setSetting()` now calls `nextFrame()` internally. Removed 15 redundant
calls across 7 files.

### Phase 2: `CommandHelper.executeCommand()`
`executeCommand()` now calls `nextFrame()` internally. Removed 15
redundant calls across 7 files, including the now-redundant call in
`AppModeHelper.toggleAppMode()`.

### Phase 3: `WorkflowHelper.loadGraphData()`
New helper wraps `page.evaluate(loadGraphData)` + `nextFrame()`.
Migrated `SubgraphHelper.serializeAndReload()` and `groupNode.spec.ts`.

### Phase 4: `NodeReference` cleanup
Removed redundant `nextFrame()` from `copy()`, `convertToGroupNode()`,
`resizeNode()`, `dragTextEncodeNode2()`, and
`convertDefaultKSamplerToSubgraph()`. Removed 6 spec-level calls after
`node.click('title')`.

### Phase 5: `KeyboardHelper.press()` and `delete()`
New convenience methods that press a key and wait one frame. Converted
40 `canvas.press(key)` + `nextFrame()` pairs across 13 spec files.

### Phase 6: `ComfyPage.expectScreenshot()`
New helper combines `nextFrame()` + `toHaveScreenshot()`. Converted 45
pairs across 12 spec files.

## Total impact
- **~130 redundant `nextFrame()` calls eliminated** across ~35
spec/helper files
- **3 new helper methods** added (`loadGraphData`, `press`/`delete`,
`expectScreenshot`)
- **2 existing methods** enhanced (`setSetting`, `executeCommand`)

## What was NOT changed
- `performance.spec.ts` frame-counting loops (intentional)
- `ComfyMouse.ts` / `CanvasHelper.ts` (already internalized)
- `SubgraphHelper.packAllInteriorNodes()` (deliberate orchestration)
- Builder helpers (already internalized)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11166-refactor-internalize-nextFrame-into-fixture-helper-methods-33f6d73d3650817bb5f6fb46e396085e)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-04-15 15:25:47 +00:00
Kelly Yang
92ad6fc798 test: address review nits for image compare E2E (#11260)
## Summary
A follow-up PR of #11196.

| # | Nit | Action | Reason |
| :--- | :--- | :--- | :--- |
| 1 | Replace `page.on('pageerror')` with request-wait | **Left as-is**
| The `pageErrors` array is an accumulator checked at the end via
`expect(pageErrors).toHaveLength(0)` – the goal is to assert that broken
image URLs don't surface as uncaught JS exceptions during the test run.
A request-wait can't substitute for that behavioral assertion, so the
listener pattern is intentional here. |
| 2 | Move helpers to a `vueNodes.getImageCompareHelper()` subclass |
**Left as-is** | Helpers such as `setImageCompareValue` and
`moveToPercentage` are only used in this file, making local
encapsulation enough. Extracting them to a page object would increase
the file/interface surface area and violate YAGNI; additionally,
`AGENTS.md` clearly states to "minimize the exported values of each
module. |
| 3 | Use `TestIds` enum for test ID strings | **Fixed** – added
`imageCompare` section to `TestIds` in `selectors.ts`; replaced all 8
inline string IDs in `imageCompare.spec.ts` with
`TestIds.imageCompare.*` references | The project already has a
`TestIds` convention for centralizing test IDs. Inline strings create
drift risk between the Vue component and the test file. |
| 4 | Move `expect.poll` bounding box check to helper/page object |
**Left as-is** | This logic already lives inside `moveToPercentage`,
which is a local helper. Moving it further to a page object is the same
refactor as #2 above. |
| 5 | Remove `// ---` style section header comments | **Fixed** –
removed all 8 divider blocks from `imageCompare.spec.ts` | Consistent
with project guidelines and your explicit preference. Test names already
describe what each block does. |
| 6 | Name magic numbers `400` and `350` | **Fixed** – introduced
`minWidth = 400` and `minHeight = 350` constants in the test |
Descriptive names make the constraint self-documenting and easier to
update if the workflow asset changes. |

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to Playwright E2E test code and shared
selector constants, with no production logic impacted.
> 
> **Overview**
> **E2E Image Compare tests now use centralized selectors.** Adds an
`imageCompare` section to `TestIds` and updates `imageCompare.spec.ts`
to reference `TestIds.imageCompare.*` instead of inline `data-testid`
strings.
> 
> Cleans up the spec by removing divider comments and naming the minimum
size magic numbers (`minWidth`, `minHeight`) used in the node sizing
assertion.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
ece25be5cc. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11260-test-address-review-nits-for-image-compare-E2E-3436d73d365081a69cacc1fff390035a)
by [Unito](https://www.unito.io)
2026-04-15 10:50:44 -04:00