Commit Graph

185 Commits

Author SHA1 Message Date
Johnpaul Chiwetelu
941cd2b4a5 refactor: improve TypeScript patterns in test files (Group 1/8) (#8253)
## Summary
Improves type safety in test files by replacing unsafe type patterns
with proper TypeScript idioms.

## Changes
- Define typed `TestWindow` interface extending `Window` for Playwright
tests with custom properties
- Use `Partial<HTMLElement>` with single type assertion for DOM element
mocks
- Remove redundant type imports
- Fix `console.log` → `console.warn` in test fixture

## Files Changed
16 test files across browser_tests, packages, and src/components

## Test Plan
-  `pnpm typecheck` passes
-  No new `any` types introduced
-  All pre-commit hooks pass

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by [Unito](https://www.unito.io)

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-01-23 02:35:09 +01:00
Simula_r
a08ccb55c1 Workspaces 3 create a workspace (#8221)
## Summary

Add workspace creation and management (create, edit, delete, leave,
switch workspaces).

  Follow-up PR will add invite and membership flow.

  ## Changes

  - Workspace CRUD dialogs
  - Workspace switcher popover in topbar
  - Workspace settings panel
  - Subscription panel for workspace context
  

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-22 14:54:41 -07:00
Alexander Brown
7b701ad07b fix: Consistent keydown handling for EditableText and TagsInput escape key (#8204)
## Summary

This PR improves keyboard event handling consistency and fixes an issue
where pressing Escape in nested input components would unintentionally
close parent modals/dialogs.

## Changes

### Keyboard Event Fixes

**TagsInput Escape Key Handling**
- Added `@keydown.escape.stop` handler to `TagsInputInput.vue` to
prevent Escape from bubbling up and closing parent modals
- The handler blurs the input and exits editing mode without propagating
the event

**EditableText keyup → keydown Migration**
- Changed `@keyup.enter` to `@keydown.enter` and `@keyup.escape` to
`@keydown.escape`
- Using `keydown` is more consistent with how other UI frameworks handle
these events and provides more responsive feedback
- Updated corresponding unit tests to use `keydown` triggers

### Why keydown over keyup?

- `keydown` fires immediately when the key is pressed, providing faster
perceived response
- Better consistency with browser/OS conventions for action triggers
- Prevents default behaviors (like form submission) more reliably when
needed
- Aligns with other keyboard handlers in the codebase

## Testing

- Updated `EditableText.test.ts` to use `keydown` events
- Updated `NodeHeader.test.ts` to use `keydown.enter`
- Manual testing: Escape in TagsInput no longer closes parent modal

## Checklist

- [x] Unit tests updated
- [x] Keyboard event handlers consistent
- [x] No breaking changes to component API

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by [Unito](https://www.unito.io)
2026-01-21 09:16:13 -08:00
Alexander Brown
e503482c6f feat: add maxColumns prop to VirtualGrid for responsive column capping (#8210)
## Summary

Add `maxColumns` prop to VirtualGrid for responsive column capping.

## Changes

- **VirtualGrid**: Add `maxColumns` prop to cap grid columns; refactor
inline styles to Tailwind classes; extract spacer height computation to
helper function
- **AssetGrid**: Use `useBreakpoints` to set responsive `maxColumns`
(1-5 based on Tailwind breakpoints)

## Review Focus

- `maxColumns` behavior when `Infinity` vs finite: does
`gridTemplateColumns` override work correctly?
- Tailwind scrollbar classes replacing scoped CSS
2026-01-20 23:17:06 -08:00
Alexander Brown
73cfbd9833 feat(StatusBadge): add dot mode with CVA variants (#8202)
## Summary

Refactors StatusBadge to use CVA (class-variance-authority) for variant
management and adds a new `dot` mode for label-free status indicators.

## Changes

- **CVA variants** (`statusBadge.variants.ts`): Extracts styling logic
into a CVA config with:
  - `severity`: `default` | `secondary` | `warn` | `danger` | `contrast`
- `variant`: `label` (text badge) | `dot` (small indicator) | `circle`
(numeric badge)
- **StatusBadge.vue**: Simplified component using CVA; auto-selects
`dot` variant when no label provided
- **Storybook stories**: Comprehensive coverage of all severities and
variants

## Breaking Changes

- `label` prop is now optional (was required)
- `label` accepts `string | number` (was `string` only)

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-20 20:59:45 -08:00
Jin Yi
b5f91977c8 [bugfix] Add spacing between action buttons in node library sidebar (#8172) 2026-01-20 14:48:44 +09:00
pythongosssss
dfb78b2e87 Subgraph/workflow breadcrumbs menu updates (#7852)
## Summary
For users who don't use subgraphs, the workflow name in the top left can
be unnecessarily obstructive so this updated collapses it to a simple
icon until a subgraph is entered.

## Changes

- Add menu button to WorkflowTab for quick workflow actions
- Add menu and back button to SubgraphBreadcrumb
- Extract shared menu items to useBreadcrumbMenu composable
- Add Comfy.RenameWorkflow command for renaming persisted workflows
- Menu always shows root workflow menu, even when in subgraph

## Screenshots (if applicable)

<img width="399" height="396" alt="image"
src="https://github.com/user-attachments/assets/701ab60e-790f-4d1e-a817-dc42b2d98712"
/>
<img width="569" height="381" alt="image"
src="https://github.com/user-attachments/assets/fcea3ab0-8388-4c72-a649-1428c1defd6a"
/>

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Co-authored-by: GitHub Action <action@github.com>
2026-01-12 16:08:28 -07:00
Alexander Brown
405e756d4c feat: add model download progress dialog (#7897)
## Summary

Add a progress dialog for model downloads that appears when downloads
are active.

## Changes

- Add `ModelImportProgressDialog` component for showing download
progress
- Add `ProgressToastItem` component for individual download job display
- Add `StatusBadge` component for status indicators
- Extend `assetDownloadStore` with:
  - `finishedDownloads` computed for completed/failed jobs
  - `hasDownloads` computed for dialog visibility
  - `clearFinishedDownloads()` to dismiss finished downloads
- Dialog visibility driven by store state
- Closing dialog clears finished downloads
- Filter dropdown to show all/completed/failed downloads
- Expandable/collapsible UI with animated transitions
- Update AGENTS.md with import type convention and pluralization note

## Testing

- Start a model download and verify the dialog appears
- Verify expand/collapse animation works
- Verify filter dropdown works
- Verify closing the dialog clears finished downloads
- Verify dialog hides when no downloads remain

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-01-08 14:29:02 -08:00
Johnpaul Chiwetelu
11f8cdb9bd fix: make hover-based buttons accessible on touch devices (#7872)
## Summary
- Define `touch:` Tailwind variant using `@media (hover: none)` to
target touch devices
- Add `touch:opacity-100` to `TreeExplorerTreeNode` for node action
buttons
- Add `useMediaQuery('(hover: none)')` to `MediaAssetCard` for action
overlay visibility

## Problem
On touch devices, sidebar buttons that appear on hover are inaccessible
because:
1. The `touch:` Tailwind variant was used but never defined (classes
silently ignored)
2. `TreeExplorerTreeNode` had no touch support for action buttons
3. `MediaAssetCard` used JS-based `useElementHover` which doesn't work
on touch

## Screenshots (Touch Device Emulation)

### Before (main branch)
- No "Generated"/"Imported" tabs visible in header
- Only duration chips shown on cards, no action buttons (zoom, menu)

![Before - Touch Device](https://i.imgur.com/V0qcr2D.png)

### After (with fix)
- "Generated"/"Imported" tabs visible in header
- Action buttons (zoom, menu) visible on left of cards
- Duration chips moved to right side

![After - Touch Device](https://i.imgur.com/vQ3dUBc.png)

## Test plan
- [ ] On touch device: verify Media Assets sidebar
"Imported"/"Generated" tabs are visible
- [ ] On touch device: verify Node Library filter buttons are visible
- [ ] On touch device: verify tree node action buttons (bookmark, help)
are visible
- [ ] On touch device: verify media asset card zoom/menu buttons are
visible
- [ ] On desktop with mouse: verify hover behavior still works as
expected
2026-01-07 07:29:39 +01:00
Alexander Brown
7b68b19f11 Component: The Rest of the PrimeVue buttons (#7649)
## Summary

Automated initial change, cleaned up manually.

Please check the screenshot changes.

Includes a11y updates to icon buttons.

Doesn't hit the buttons in Desktop.

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Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-12-29 15:03:34 -08:00
Hunter
e5edbf91eb feat: support effective_balance_micros for user balance display (#7658)
## Summary

Add support for the new `effective_balance_micros` field to show users
their effective balance accounting for pending charges.

## Changes

- **What**: Update balance display components to use
`effective_balance_micros` (with fallback to `amount_micros` for
backwards compatibility)
- **Types**: Add `pending_charges_micros` and `effective_balance_micros`
to `GetCustomerBalance` response type in registry-types

## Review Focus

- The fallback pattern ensures backwards compatibility if the API
doesn't return the new field
- The `effective_balance_micros` can be negative when pending charges
exceed the available balance

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by [Unito](https://www.unito.io)
2025-12-20 14:30:16 -07:00
Simula_r
ccb73186fb refactor: start on removing FF for subscription tiers (#7596)
## Summary

Refactor: remove FF for subscription tier, remove legacy code for non
subscription tier logic.
 
## Review Focus

Preexisting cloud functionality impact.

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

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by [Unito](https://www.unito.io)
2025-12-19 18:52:37 -07:00
Johnpaul Chiwetelu
14fdbdf793 fix: prevent custom context menu when editing text (#7633)
## Summary
- Stop contextmenu event propagation in EditableText component
- Allows browser's native context menu (copy/paste) when renaming nodes

## Test plan
- [ ] Double-click a node title to enter edit mode
- [ ] Select text and right-click
- [ ] Verify browser's native context menu appears (not the node context
menu)

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by [Unito](https://www.unito.io)
2025-12-18 21:48:12 -07:00
Alexander Brown
fba580dc7d Component: Button Migration 2: IconButton (#7598)
## Summary

Still a work in progress. Buttons with just icons are already in the
stories for button.

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2025-12-17 18:11:43 -08:00
Alexander Brown
db929220af Chore: Update several Develeoper Dependencies (#7590)
## Summary

Hopefully this will stabilize the precommit and prepush behavior for
developers using Windows and speed up the runtime of a few scripts for
everyone else.

Includes fixes for unused refs that were caught by the updated vue-tsc.

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2025-12-17 15:24:07 -08:00
Alexander Brown
18b133d22f Style: Larger Node Text, More Sidebar Alignment (#7223)
## Summary

See what it looks like. How it feels. What do you think?

- Also was able to unify down to a single SearchBox component.

## Changes

- Bigger widget / slot labels
- Smaller header text
- Unified Searchboxes across sidebar tabs

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2025-12-11 19:47:28 -08:00
Christian Byrne
0eb2b9171a remove fraction digits on topup credit number (#7345)
## Summary

Don't show fraction digits on credits in the topup dialog.

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by [Unito](https://www.unito.io)
2025-12-10 22:51:24 -07:00
Alexander Brown
72b5444d5a Devex: Linter updates (#7309)
## Summary

Updates for the linter/formatter deps, turning on some more rules.

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Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-12-10 11:08:47 -08:00
Christian Byrne
356ebe538f style: redesign TopUpCredits dialog (#7305)
Redesigned the TopUpCredits dialog to match Figma design specifications
with proper layout, typography, colors and selection states. Updated
dialog to use workflow-aware messaging, removed header, applied design
system tokens, and integrated subscription renewal dates. Modified
credit packages to use clean USD amounts with realistic video estimates
and fixed button disabled states to show blue with 30% opacity per Figma
design.

| Before | After |
|
---------------------------------------------------------------------------------------------------------------------------------------------
|
---------------------------------------------------------------------------------------------------------------------------------------------
|
| <img width="675" height="863" alt="Screenshot from 2025-12-09
18-08-21"
src="https://github.com/user-attachments/assets/331c7a48-74ae-4a58-b70f-aa476c3fc87c"
/> | <img width="675" height="863" alt="Screenshot from 2025-12-09
18-06-23"
src="https://github.com/user-attachments/assets/dcb7b358-6045-4c89-82ed-3283a20eea89"
/>
 |
2025-12-09 21:30:56 -07:00
Christian Byrne
aef40834f3 add shared comfy credit conversion helpers (#7061)
Introduces cents<->usd<->credit converters plus basic formatters and
adds test. Lays groundwork to start converting UI components into
displaying comfy credits.

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---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-12-09 05:11:27 -07:00
Christian Byrne
d3e9e15f07 change credits icons and tooltips (conditional on feature flag) (#7276)
This PR changes the credits icons and tooltips based on state of the
`subscription_tiers_enabled` feature flag.

When the flag is enabled (or undefined -- for local), the dollar icon is
replaced with the lucide-component icon in UserCredit and node price
badges (Partner Nodes), and a new tooltip row appears in
CurrentUserPopover displaying "Credits have been unified" with a
detailed hover tooltip explaining the credit unification across Partner
Nodes and Cloud workflows.

<img width="539" height="535" alt="image"
src="https://github.com/user-attachments/assets/7e952f9b-0abb-4979-85b7-0eecdeaf808c"
/>

Related:

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/6115 (borrows badge
implementation from this PR)

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by [Unito](https://www.unito.io)
2025-12-09 02:41:32 -07:00
Alexander Brown
5b91434ac4 Cleanup: Sidebar Tabs component and style alignment (#7215)
## Summary

Unify the current sidebar tabs, structurally and aesthetically.

## Changes

- Removes the Assets only Layout
- Standardizes the title styling and spacing across the tabs.

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

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2025-12-09 00:33:08 -07:00
Terry Jia
f385ee8ca2 feat: add showScrollbar prop to VirtualGrid (#7227)
## Summary

Enable vertical scrollbar in Media Assets sidebar for better navigation
when content overflows.

The original implementation hid the scrollbar by default. 
Since the intent behind hiding it wasn't documented, this change
preserves the default behavior (showScrollbar: false) while allowing
components to opt-in to visible scrollbars when needed.

fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/6914

## Screenshots (if applicable)
<img width="681" height="890" alt="image"
src="https://github.com/user-attachments/assets/af48a440-6d04-4226-9482-eb17f8d11a40"
/>

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2025-12-08 21:31:16 -05:00
Johnpaul Chiwetelu
2636136f87 feat(sidebar): autofocus search input in Workflows, Model, and Node tabs (#7179)
## Summary
This PR improves the user experience by automatically focusing the
search input field when opening the Workflows, Model Library, or Node
Library sidebar tabs.

## Changes
- **SearchBox.vue**: Exposed a `focus()` method to allow parent
components to programmatically set focus on the input.
- **WorkflowsSidebarTab.vue**: Added a watcher to focus the search box
when the tab is activated.
- **ModelLibrarySidebarTab.vue**: Added autofocus on component mount.
- **NodeLibrarySidebarTab.vue**: Added autofocus on component mount.

## Motivation
Users often switch to these tabs specifically to search for an item.
Automatically focusing the search box reduces friction and saves a
click.



https://github.com/user-attachments/assets/8438e71c-a5e4-4b6c-8665-04d535d3ad8e

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by [Unito](https://www.unito.io)
2025-12-09 01:45:40 +01:00
Alexander Brown
04158deb02 Feat: Rename and Delete for imported Models ☁️ (#6969)
## Summary

Add Rename and Delete options for Personal Models.

Also updates and standardizes some styles for Cards and adds a simple
Confirmation dialog.

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2025-12-01 17:16:05 -08:00
Christian Byrne
5fa0295ff5 feat: update About panel (system stats and version info) to work on cloud (#6940)
## Summary

Updates the About Panel in the settings to work with the cloud-specific
`GET /system_stats` response schema.

| Before | After |
| ------ | ----- |
| <img width="1922" height="1436" alt="Selection_2392"
src="https://github.com/user-attachments/assets/3b97bf38-7eeb-4f46-9c59-eb681f5d7401"
/> | <img width="1922" height="1436" alt="Selection_2391"
src="https://github.com/user-attachments/assets/1d30e604-654a-4d48-ba05-4cac3b54c2ba"
/> |

## Screenshots (if applicable)

OSS version stays the same:

<img width="1922" height="1436" alt="Selection_2393"
src="https://github.com/user-attachments/assets/40e1eeeb-fc5a-4ad0-b37f-dc5d0374901e"
/>

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by [Unito](https://www.unito.io)
2025-11-25 16:34:34 -07:00
Luke Mino-Altherr
ff0d385db8 [bugfix] Fix double-click required after pasting URL in upload model dialog (#6801)
## Summary
Fixed an issue where users had to click twice to continue after pasting
a URL in the upload model dialog - once to blur the input, then again to
click the button.

## Changes
- **What**: Replaced `UrlInput` with plain `InputText` in
`UploadModelUrlInput` to emit value immediately on input instead of only
on blur
- **Cleanup**: Moved URL cleaning/normalization to the `fetchMetadata`
handler, removed unused `disableValidation` prop from `UrlInput`
component

## Review Focus
- URL normalization logic in `useUploadModelWizard.ts`

🤖 Generated with [Claude Code](https://claude.com/claude-code)

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---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-11-21 11:05:36 -08:00
Luke Mino-Altherr
acd855601c [feat] Add Civitai model upload wizard (#6694)
## Summary
Adds a complete model upload workflow that allows users to import models
from Civitai URLs directly into their library.

## Changes
- **Multi-step wizard**: URL input → metadata confirmation → upload
progress
- **Components**: UploadModelDialog, UploadModelUrlInput,
UploadModelConfirmation, UploadModelProgress, UploadModelDialogHeader
- **API integration**: New assetService methods for metadata retrieval
and URL-based uploads
- **Model type management**: useModelTypes composable for fetching and
formatting available model types
- **UX improvements**: Optional validation bypass for UrlInput component
- **Localization**: 26 new i18n strings for the upload workflow

## Review Focus
- Error handling for failed uploads and metadata retrieval
- Model type detection and selection logic
- Dialog state management across multi-step workflow

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Co-authored-by: Claude <noreply@anthropic.com>
2025-11-19 20:37:22 -08:00
Alexander Brown
471ccca1dd Style: Design System use across more components (#6705)
## Summary

Only remaining use is in `buttonTypes.ts` which @viva-jinyi is going to
be working on to consolidate our different buttons soon.

## Changes

- **What**: Replace light/dark colors with theme aware design system
tokens.

## Review Focus

Double check the chosen colors for the components

## Screenshots

| Before | After |
| ------ | ----- |
| <img width="607" height="432" alt="image"
src="https://github.com/user-attachments/assets/6c0ee6d6-819f-40b1-b775-f8b25dd18104"
/> | <img width="646" height="488" alt="image"
src="https://github.com/user-attachments/assets/9c8532de-8ac6-4b48-9021-3fd0b3e0bc63"
/> |

┆Issue is synchronized with this [Notion
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---------

Co-authored-by: github-actions <github-actions@github.com>
2025-11-17 12:27:10 -08:00
ComfyUI Wiki
cbe7e8967c Add the copy URL button for the missing models dialog to Desktop (#4472)
Terry only add the Copy url to Portable, so I bring this feature to
Desktop in order to solved this
[issue](https://github.com/comfyanonymous/ComfyUI/issues/8958)

<img width="1356" height="934" alt="image"
src="https://github.com/user-attachments/assets/21766551-e69a-4e0e-b3d6-91e2fd15f97f"
/>


https://github.com/user-attachments/assets/53d4ae33-4229-41c0-8379-0a864b68d37b

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by [Unito](https://www.unito.io)

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2025-11-11 16:16:41 -07:00
Christian Byrne
549ef79e02 update minimap and canvas bg to use menu color tokens (#6589)
Update minimap and graph canvas menu (bottom right) to use menu tokens.
Change canvas BG color on default dark theme.

<img width="3840" height="2029" alt="image"
src="https://github.com/user-attachments/assets/6d168981-df27-40c0-829c-59150b8a6a12"
/>


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---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-11-05 12:16:19 -08:00
pythongosssss
fd236b3587 UI color updates & tweaks (#6381)
## Summary

Small updates to the UI to make it more visually distinct from the graph
nodes and improving the login button

## Changes

- **What**: 
  - Improve theme support with dynamic colors
  - Standardize surface colors/borders
  - Add shadows to all floating UI elements
  - Change side toolbar to be docked by default
  - Decrease side toolbar width
  - Change login button to icon only
  - Update C button to be more distinctive

## Review Focus

- Theme tokens, I am not sure what the overall plan for how these tokens
will be supported for custom user palettes. I've implemented a method
where default variables are chosen that look nice over all existing
themes, but they can be overridden.

## Screenshots

Dark theme updated color
<img width="958" height="615" alt="image"
src="https://github.com/user-attachments/assets/a2c540cf-6c05-4ad3-996b-8b7b80df8d2d"
/>

Themed & updated menu button (active vs hover vs default)
<img width="58" height="338" alt="github"
src="https://github.com/user-attachments/assets/90244ee2-d5ee-4b26-9d99-f4b8439aa372"
/><img width="58" height="338" alt="nord"
src="https://github.com/user-attachments/assets/053e8e7b-d639-4b72-92d2-ec7e2167aab8"
/><img width="58" height="338" alt="arc"
src="https://github.com/user-attachments/assets/3caeb07b-d41b-4d88-83b4-ef8d45d4e5a6"
/><img width="58" height="338" alt="solarized"
src="https://github.com/user-attachments/assets/6ebf6afb-ec3a-436b-90eb-bda40be1c79f"
/><img width="58" height="338" alt="light"
src="https://github.com/user-attachments/assets/fbb7f96a-b722-40c5-86fa-a0732e166972"
/><img width="58" height="338" alt="dark"
src="https://github.com/user-attachments/assets/5459208b-9256-4c55-9373-169e9cd9f09a"
/>

With labels
<img width="58" height="394" alt="labels"
src="https://github.com/user-attachments/assets/f97ee354-35cd-42b8-896f-57ac39644c1d"
/>

Logged out (only visible on desktop)
<img width="323" height="48" alt="logged out"
src="https://github.com/user-attachments/assets/75b71420-0c1b-446f-8cdd-43c68674d346"
/>

Logged in
<img width="355" height="48" alt="logged in"
src="https://github.com/user-attachments/assets/324fd133-a793-49dd-844a-f93dd5d1effb"
/>


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---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-11-02 12:43:21 -08:00
Alexander Brown
5e212156e1 Fix: Allow click and drag selection when editing text (e.g. Node name) (#6385)
## Summary

Previously, the node would be dragged when trying to select text.

┆Issue is synchronized with this [Notion
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2025-10-29 16:56:58 -07:00
Alexander Brown
b03cf7e11d Style: Token renaming and style organization (#6337)
## Summary

Align color names and organize style.css some more

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2025-10-28 12:13:28 -07:00
Jin Yi
9c0b3c4f7d Add MediaAssetCard presentation components (#5878)
## Summary

Implements a comprehensive media asset card component system for the
Asset Manager sidebar, enabling display and interaction with various
media types (images, videos, audio, and 3D models).

## Changes

### New Components
- **MediaAssetCard**: Main card component for displaying media assets
- **Media type-specific components**: Specialized display logic for each
media type
  - MediaImageTop/Bottom
  - MediaVideoTop/Bottom  
  - MediaAudioTop/Bottom
  - Media3DTop/Bottom
- **MediaAssetActions**: Top-left action buttons (delete, download, more
options)
- **MediaAssetMoreMenu**: Dropdown menu for additional actions
- **SquareChip**: Chip component for displaying duration and file format
with dark/light variants
- **MediaAssetButtonDivider**: Visual separator for button groups

### Features
- **Video playback**: Autoplay with native video controls
  - Dynamic duration chip positioning based on control visibility
  - Hides overlays when video is playing
- **Audio playback**: Audio icon with HTML5 audio element
  - Duration chip with consistent positioning
- **3D model support**: Icon display for 3D assets
- **Selection state**: Proper hover and selected state handling with CSS
priority fixes

### Architecture Improvements
- **Domain-Driven Design structure**: Organized under
`src/platform/mediaAsset/` following DDD principles
- **Provide/Inject pattern**: Eliminates props drilling with
MediaAssetKey InjectionKey
- **Composable pattern**: `useMediaAssetActions` manages all action
handlers
- **Type safety**: Comprehensive TypeScript types for media assets and
actions

### UI/UX Enhancements
- **CardTop component**: Added custom class props for slot positioning
- **SquareChip component**: Backdrop blur effects with variant system
- **Lazy loading**: Image optimization with LazyImage component
- **Responsive states**: Loading, selected, and hover states

### Utilities
- **formatDuration**: Converts milliseconds to human-readable format
(45s, 1m 23s, 1h 2m)

## Testing
- Comprehensive Storybook stories for all media types
- Grid layout examples
- Loading and selected state demonstrations

## File Structure
```
src/platform/assets/
├── components/
│   ├── MediaAssetCard.vue
│   ├── MediaAssetCard.stories.ts
│   ├── MediaAssetActions.vue
│   ├── MediaAssetMoreMenu.vue
│   ├── MediaAssetButtonDivider.vue
│   ├── MediaImageTop.vue
│   ├── MediaImageBottom.vue
│   ├── MediaVideoTop.vue
│   ├── MediaVideoBottom.vue
│   ├── MediaAudioTop.vue
│   ├── MediaAudioBottom.vue
│   ├── Media3DTop.vue
│   └── Media3DBottom.vue
├── composables/
│   └── useMediaAssetActions.ts
└── schemas/
    └── mediaAssetSchema.ts
```

## Screenshots

[media_asset_record.webm](https://github.com/user-attachments/assets/d13b5cc0-a262-4850-bb81-ca1daa0dd969)

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-11 14:39:04 -07:00
Alexander Brown
b943c0fa75 Lint: Add tailwind linter (#5984)
## Summary

Adds the [tailwind lint
plugin](https://github.com/francoismassart/eslint-plugin-tailwindcss/?tab=readme-ov-file#eslint-plugin-tailwindcss)
and fixes the currently fixable rules ([v4 is still in
beta](https://github.com/francoismassart/eslint-plugin-tailwindcss/?tab=readme-ov-file#about-tailwind-css-4-support)).

## Changes

- **What**: Enforces things like consistent class order, and eventually
can prohibit extra classes that could be utilities instead
- **Dependencies**: The plugin and its types

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2025-10-08 19:39:14 -07:00
Alexander Brown
874ef3ba0c Lint: Add eslint import plugin (#5955)
## Summary

Adds the linter, turns on the recommended and a few extra rules, fixes
existing violations.

Doesn't prohibit `../../...` imports yet, that'll be it's own PR.

## Changes

- **What**: Consistent and fixable imports
- **Dependencies**: The plugin and parser

## Review Focus

How do you feel about the recommended rules?
What about the extra ones?
[Any
more](https://github.com/un-ts/eslint-plugin-import-x?tab=readme-ov-file#rules)
you'd want to turn on?

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5955-Lint-Add-eslint-import-plugin-2856d73d3650819985c0fb9ca3fa94b0)
by [Unito](https://www.unito.io)
2025-10-07 20:31:00 -07:00
filtered
07a74e3cdc Decouple Desktop UI into monorepo app (#5912)
## Summary

Extracts desktop UI into apps/desktop-ui package with minimal changes.

## Changes

- **What**:
- Separates desktop-specific code into standalone package with
independent Vite config, router, and i18n
- Drastically simplifies the main app router by removing all desktop
routes
  - Adds a some code duplication, most due to the existing design
- Some duplication can be refactored to be *simpler* on either side - no
need to split things by `isElectron()`
  - Rudimentary storybook support has been added
- **Breaking**: Stacked PR for publishing must be merged before this PR
makes it to stable core (but publishing _could_ be done manually)
  - #5915
- **Dependencies**: Takes full advantage of pnpm catalog. No additional
dependencies added.

## Review Focus

- Should be no changes to normal frontend operation
- Scripts added to root package.json are acceptable
- The duplication in this PR is copied as is, wherever possible. Any
corrections or fix-ups beyond the scope of simply migrating the
functionality as-is, can be addressed in later PRs. That said, if any
changes are made, it instantly becomes more difficult to separate the
duplicated code out into a shared utility.
  - Tracking issue to address concerns: #5925

### i18n

Fixing i18n is out of scope for this PR. It is a larger task that we
should consider carefully and implement properly. Attempting to isolate
the desktop i18n and duplicate the _current_ localisation scripts would
be wasted energy.
2025-10-05 05:04:27 +00:00
Christian Byrne
e8b9f8f4bc enforce test file-naming rule (#5820)
## Summary

Enforced test file naming conventions with ESLint rules and renamed 26
test files from `.spec.ts` to `.test.ts`.

## Changes

- **What**: Added ESLint rules to enforce `.spec.ts` files only in
`browser_tests/tests/` and `.test.ts` files only in `src/`
- **What**: Renamed 26 component/unit test files from `.spec.ts` to
`.test.ts` to comply with new convention

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-09-27 13:53:25 -07:00
Christian Byrne
1f4a52ca3e Make searchbox first focused element in settings dialog (#5804)
## Summary

Resolves https://github.com/Comfy-Org/ComfyUI_frontend/issues/5164 by
adding `autofocus` prop to common `SearchBox` component then enabled for
the settings dialog search box (changing first focused element from the
close button). Previously, searchbox was the 2nd item in tab order.

## Review Focus

Accessibility implications of automatic focus and potential interference
with screen readers or keyboard navigation patterns. Already discussed
this previously w.r.t. accessibility, but only now implementing.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2025-09-26 13:28:30 -07:00
Johnpaul Chiwetelu
d954336973 New Workflow Templates Modal (#5142)
This pull request refactors and simplifies the template workflow card
components and related UI in the codebase. The main changes focus on
removing unused or redundant components, improving visual and
interaction consistency, and enhancing error handling for images. Below
are the most important changes grouped by theme:

**Template Workflow Card Refactor and Cleanup**

* Removed the `TemplateWorkflowCard.vue` component and its associated
test file `TemplateWorkflowCard.spec.ts`, as well as the
`TemplateWorkflowCardSkeleton.vue` and `TemplateWorkflowList.vue`
components, indicating a shift away from the previous card-based
template workflow UI.
[[1]](diffhunk://#diff-49569af0404058e8257f3cc0716b066517ce7397dd58744b02aa0d0c61f2a815L1-L139)
[[2]](diffhunk://#diff-9fa6fc1470371f0b520d4deda4129fb313b1bea69888a376556f4bd824f9d751L1-L263)
[[3]](diffhunk://#diff-bc35b6f77d1cee6e86b05d0da80b7bd40013c7a6a97a89706d3bc52573e1c574L1-L30)
[[4]](diffhunk://#diff-48171f792b22022526fca411d3c3a366d48b675dab77943a20846ae079cbaf3bL1-L68)
* Removed the `TemplateSearchBar.vue` component, suggesting a redesign
or replacement of the search/filter UI for templates.

**UI and Interaction Improvements**

* Improved the `CardBottom.vue` component by making its height
configurable via a `fullHeight` prop, enhancing layout flexibility.
* Updated the `CardContainer.vue` component to add hover effects
(background, border, shadow, and padding) and support a new `none`
aspect ratio for more flexible card layouts.

**Image and Input Enhancements**

* Enhanced the `LazyImage.vue` component to display a default
placeholder image when an image fails to load, improving error handling
and user experience.
* Improved the `SearchBox.vue` component by making the input focusable
when clicking anywhere on the wrapper, and added a template ref for
better accessibility and usability.
[[1]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL2-R5)
[[2]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bL16-R17)
[[3]](diffhunk://#diff-08f3b0c51fbfe63171509b9944bf7558228f6c2596a1ef5338e88ab64585791bR33-R39)

**Minor UI Tweaks**

* Adjusted label styling in `SingleSelect.vue` to remove unnecessary
overflow handling, simplifying the visual layout.

---------

Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: snomiao <snomiao@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
2025-09-26 11:52:19 -07:00
filtered
b0f81b2245 Rework desktop install / startup UX (#5292)
### Summary

Complete redesign of Desktop app installer, implementing the new app
startup progress system and error reporting.
2025-09-24 12:06:58 -07:00
Johnpaul Chiwetelu
78d0ea6fa5 LazyImage on Safari (#5626)
This pull request improves the lazy loading behavior and caching
strategy for images in the `LazyImage.vue` component. The most
significant changes are focused on optimizing image rendering and
resource management, as well as improving code clarity.

**Lazy loading behavior improvements:**

* Changed the `<img>` element to render only when `cachedSrc` is
available, ensuring that images are not displayed before they are ready.
* Updated watchers in `LazyImage.vue` to use clearer variable names
(`shouldLoadVal` instead of `shouldLoad`) for better readability and
maintainability.
[[1]](diffhunk://#diff-3a1bfa7eb8cb26b04bea73f7b4b4e3c01e9d20a7eba6c3738fb47f96da1a7c95L80-R81)
[[2]](diffhunk://#diff-3a1bfa7eb8cb26b04bea73f7b4b4e3c01e9d20a7eba6c3738fb47f96da1a7c95L96-R96)

**Caching strategy enhancement:**

* Modified the `fetch` call in `mediaCacheService.ts` to use `{ cache:
'force-cache' }`, which leverages the browser's cache more aggressively
when loading media, potentially improving performance and reducing
network requests.

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2025-09-18 11:20:19 -07:00
Alexander Brown
08220d50d9 Lint: Turn on rules that should allow for verbatimModuleSyntax (#5616)
* lint: turn on type import rules setting up for verbatimModuleSyntax

* lint: --fix for type imports
2025-09-16 22:03:41 -07:00
Alexander Brown
6b59f839e0 Devex: Faster linting (#5611)
* devex: Keep the presubmit from wiping the lint cache

* devex: typescript for eslint config

* devex: upgrade lint plugins and dedupe lockfile

* lint: Fix autofixable rules with updated vue linter

* lint: Remove default for required prop

* lint: temporarily disable warnings for missing defaults

* deps: Update vue-tsc

* lint: use the config convenience utility, switch to using projectService

* lint: Fix redundant eslint config blocks and misplaced parser

* lint: Split up parsing options for typescript vs vue files
2025-09-16 19:23:03 -07:00
Christian Byrne
27ab355f9c [refactor] Improve updates/notifications domain organization (#5590)
* [refactor] Move update-related functionality to platform/updates domain

Reorganizes release management, version compatibility, and notification functionality
following Domain-Driven Design principles, mirroring VSCode's architecture pattern.

- Move releaseService.ts to platform/updates/common/
- Move releaseStore.ts to platform/updates/common/
- Move versionCompatibilityStore.ts to platform/updates/common/
- Move useFrontendVersionMismatchWarning.ts to platform/updates/common/
- Move toastStore.ts to platform/updates/common/
- Move ReleaseNotificationToast.vue to platform/updates/components/
- Move WhatsNewPopup.vue to platform/updates/components/
- Update 25+ import paths across codebase and tests

This creates a cohesive "updates" domain containing all functionality related to
software updates, version checking, release notifications, and user communication
about application state changes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix imports

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 04:34:37 -07:00
Christian Byrne
4c8c4a1ad4 [refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings

Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts
to separate platform infrastructure from domain logic following DDD principles.

Updates all import references across ~70 files to maintain compatibility.

* fix: update remaining settingStore imports after rebase

* fix: complete remaining settingStore import updates

* fix: update vi.mock paths for settingStore in tests

Update all test files to mock the new settingStore location at
@/platform/settings/settingStore instead of @/stores/settingStore

* fix: resolve remaining settingStore imports and unused imports after rebase

* fix: update settingStore mock path in SelectionToolbox test

Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore
to resolve failing Load3D viewer button test.

* refactor: complete comprehensive settings migration to platform layer

This commit completes the migration of all settings-related code to the platform layer
as part of the Domain-Driven Design (DDD) architecture refactoring.

- constants/coreSettings.ts → platform/settings/constants/coreSettings.ts
- types/settingTypes.ts → platform/settings/types.ts
- stores/settingStore.ts → platform/settings/settingStore.ts (already moved)

- composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts
- composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts
- composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts

- components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue
- components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue
- components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue
- components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue
- components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue
- components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue
- components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue

- ~100+ import statements updated across the codebase
- Test file imports corrected
- Component imports fixed in dialog service and command menubar
- Composable imports updated in GraphCanvas.vue

```
src/platform/settings/
├── components/          # All settings UI components
├── composables/         # Settings-related composables
├── constants/          # Core settings definitions
├── types.ts           # Settings type definitions
└── settingStore.ts    # Central settings state management
```

 TypeScript compilation successful
 All tests passing (settings store, search functionality, UI components)
 Production build successful
 Domain boundaries properly established

This migration consolidates all settings functionality into a cohesive platform domain,
improving maintainability and following DDD principles for better code organization.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* fix: format and lint after rebase conflict resolution

* fix: update remaining import paths to platform settings

- Fix browser test import: extensionAPI.spec.ts
- Fix script import: collect-i18n-general.ts
- Complete settings migration import path updates

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-15 03:53:08 -07:00
Terry Jia
11cb525545 Settings radio (#5536)
* add radio support for setting

* remove wrong code

* add tests
2025-09-14 14:21:42 -07:00
Christian Byrne
b00952e6b3 [lint] Enforce custom dark-theme: prefix instead of standard dark: prefix (#5382)
- Add vue/no-restricted-class ESLint rule to catch dark: prefix usage
- Fix existing violation in FormImageUpload.vue (dark: -> dark-theme:)
- Ensures consistent usage of project's custom Tailwind variant
- Violations will fail builds and be caught during development

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>
2025-09-06 01:57:46 -07:00
Christian Byrne
006e6bd57c [feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure

- SimplifiedWidget interface for Vue-based node widgets
- widgetPropFilter utility with component-specific exclusion lists
- Removes DOM manipulation and positioning concerns
- Provides clean API for value binding and prop filtering

* [feat] Add Vue widget registry system

- Complete widget type enum with all 15 widget types
- Component mapping registry for dynamic widget rendering
- Helper function for type-safe widget component resolution

* [feat] Add Vue input widgets

- WidgetInputText: Single-line text input with InputText component
- WidgetTextarea: Multi-line text input with Textarea component
- WidgetSlider: Numeric range input with Slider component
- WidgetToggleSwitch: Boolean toggle with ToggleSwitch component

* [feat] Add Vue selection widgets

- WidgetSelect: Dropdown selection with Select component
- WidgetMultiSelect: Multiple selection with MultiSelect component
- WidgetSelectButton: Button group selection with SelectButton component
- WidgetTreeSelect: Hierarchical selection with TreeSelect component

* [feat] Add Vue visual widgets

- WidgetColorPicker: Color selection with ColorPicker component
- WidgetImage: Single image display with Image component
- WidgetImageCompare: Before/after comparison with ImageCompare component
- WidgetGalleria: Image gallery/carousel with Galleria component
- WidgetChart: Data visualization with Chart component

* [feat] Add Vue action widgets

- WidgetButton: Action button with Button component and callback handling
- WidgetFileUpload: File upload interface with FileUpload component

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Fix TransformPane pos/size (#4826)

* Update locales [skip ci]

* refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink.

* Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink."

This reverts commit d7ed1d36ed.

* test(ci): skip transformPerformance suite on CI (#4843)

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* refactor: Reorganize layout system into new renderer architecture (#5071)

- Move layout system to renderer/core/layout/
  - Store, operations, adapters, and sync modules organized clearly
  - Merged layoutTypes.ts and layoutOperations.ts into single types.ts
- Move canvas rendering to renderer/core/canvas/
  - LiteGraph-specific code in litegraph/ subdirectory
  - PathRenderer at canvas level
- Move spatial indexing to renderer/core/spatial/
- Move Vue node composables to renderer/extensions/vue-nodes/
- Update all import paths throughout codebase
- Apply consistent naming (renderer vs rendering)

This establishes clearer separation between core rendering concerns
and optional extensions, making the architecture more maintainable.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [refactor] Reorganize Vue nodes to domain-driven design architecture (#5085)

* refactor: Reorganize Vue nodes system to domain-driven design architecture

Move Vue nodes code from scattered technical layers to domain-focused structure:

- Widget system → src/renderer/extensions/vueNodes/widgets/
- LOD optimization → src/renderer/extensions/vueNodes/lod/
- Layout logic → src/renderer/extensions/vueNodes/layout/
- Node components → src/renderer/extensions/vueNodes/components/
- Test structure mirrors source organization

Benefits:
- Clear domain boundaries instead of technical layers
- Everything Vue nodes related in renderer domain (not workbench)
- camelCase naming (vueNodes vs vue-nodes)
- Tests co-located with source domains
- All imports updated to new DDD structure

* fix: Skip spatial index performance test on CI to avoid flaky timing

Performance tests are inherently flaky on CI due to variable system
performance. This test should only run locally like the other
performance tests.

* fix: Initialize Vue node manager when first node is added to empty graph (#5086)

* fix: Initialize Vue node manager when first node is added to empty graph

When Vue nodes are enabled and the graph starts empty (0 nodes), the
node manager wasn't being initialized. This caused Vue nodes to not
render until the setting was toggled off and on again.

The fix adds a one-time event handler that listens for the first node
being added to an empty graph and initializes the node manager at that
point.

Fixes the issue where Vue nodes don't render on initial page load when
the setting is enabled.

* fix: Add TODO comment for reactive graph mutations observer

Added comment to indicate that the monkey-patching approach should be
replaced with a proper reactive graph mutations observer when available.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Fix Vue node import path after refactoring

Update LGraphNode import path from old location to new domain-driven architecture path.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove layout logging noise from console (#5101)

- Remove loglevel import and logger setup from LayoutStore
- Remove all logger.debug() calls throughout LayoutStore
- Remove localStorage debug check for layout operations
- Remove unused DEBUG_CONFIG from layout constants
- Clean up console noise while preserving error handling

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* remove logging from vue node layouting modules (#5111)

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* [bugfix] Fix link center dot hit detection when marker is disabled (#5135)

When linkMarkerShape is set to None, clicks were still being detected on the invisible center dot. This fix adds proper checks to skip hit detection when the center marker is disabled.

Fixes center dot hit detection issue

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-authored-by: Claude <noreply@anthropic.com>

* [bugfix] Hide center dot when dragging links (#5133)

The center dot/marker on links should not be visible when the user is dragging links to connect nodes. This fix ensures the center marker is hidden during link dragging operations.

🤖 Generated with Claude Code

Co-authored-by: Claude <noreply@anthropic.com>

* feat: v3 style of node body (#5169)

* feat: v3 style of node body

* Update src/renderer/extensions/vueNodes/components/LGraphNode.vue

* fix: review's issues

* fix: review's issue

* Update lockfile after rebase (#5254)

* chore: Update pnpm-lock.yaml after rebase

Add new dependencies from main branch:
- chart.js@^4.5.0
- clsx@^2.1.1
- tailwind-merge@^3.3.1
- yjs@^13.6.27

* Fix SelectionOverlay rebase issue (#5255)

* fix: Remove SelectionOverlay import accidentally re-added during rebase

During the rebase, the SelectionOverlay component import and usage was accidentally
re-introduced. This component was removed in commit 84e7102f (#5158) to fix
performance issues. The SelectionToolbox should be used directly without a wrapper.

The current main branch correctly uses:
<SelectionToolbox v-if="selectionToolboxEnabled" />

Ref: https://github.com/Comfy-Org/ComfyUI_frontend/pull/5158

* Deduplicate i18n keys from rebasing (#5257)

* fix: Add missing comma in zh locale JSON

Fixes JSON syntax error introduced during rebase.

* dedup i18n keys

* fix: Restore simplified Chinese translation for Toggle Workflows Sidebar

The previous dedup commit accidentally left a traditional Chinese
translation in the simplified Chinese locale file.

* fix: Replace remaining traditional Chinese characters in simplified Chinese locale

- Changed '檔案' to '文件' (file)
- Changed '擴充功能' to '扩展功能' (extensions)

* Fix lodash import (#5269)

* Decouple link and slot hit-testing out of Litegraph (#5134)

* [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304)

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>

* Update locales [skip ci]

* Update locales [skip ci]

* Add vue node feature flag (#4927)

* feat: Implement CRDT-based layout system for Vue nodes (#4959)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>

* [chore] Extract link rendering out of LGraphCanvas (#4994)

* feat: Implement CRDT-based layout system for Vue nodes

Major refactor to solve snap-back issues and create single source of truth for node positions:

- Add Yjs-based CRDT layout store for conflict-free position management
- Implement layout mutations service with clean API
- Create Vue composables for layout access and node dragging
- Add one-way sync from layout store to LiteGraph
- Disable LiteGraph dragging when Vue nodes mode is enabled
- Add z-index management with bring-to-front on node interaction
- Add comprehensive TypeScript types for layout system
- Include unit tests for layout store operations
- Update documentation to reflect CRDT architecture

This provides a solid foundation for both single-user performance and future real-time collaboration features.

Co-Authored-By: Claude <noreply@anthropic.com>

* style: Apply linter fixes to layout system

* fix: Remove unnecessary README files and revert services README

- Remove unnecessary types/README.md file
- Revert unrelated changes to services/README.md
- Keep only relevant documentation for the layout system implementation

These were issues identified during PR review that needed to be addressed.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Clean up layout store and implement proper CRDT operations

- Created dedicated layoutOperations.ts with production-grade CRDT interfaces
- Integrated existing QuadTree spatial index instead of simple cache
- Split composables into separate files (useLayout, useNodeLayout, useLayoutSync)
- Cleaned up operation handlers using specific types instead of Extract
- Added proper operation interfaces with type guards and extensibility
- Updated all type references to use new operation structure

The layout store now properly uses the existing QuadTree infrastructure for
efficient spatial queries and follows CRDT best practices with well-defined
operation interfaces.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract services and split composables for better organization

- Created SpatialIndexManager to handle QuadTree operations separately
- Added LayoutAdapter interface for CRDT abstraction (Yjs, mock implementations)
- Split GraphNodeManager into focused composables:
  - useNodeWidgets: Widget state and callback management
  - useNodeChangeDetection: RAF-based geometry change detection
  - useNodeState: Node visibility and reactive state management
- Extracted constants for magic numbers and configuration values
- Updated layout store to use SpatialIndexManager and constants

This improves code organization, testability, and makes it easier to swap
CRDT implementations or mock services for testing.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Revert "Totally not scuffed renderer and adapter"

This reverts commit 2b9d83efb8.

* Revert "Remove slots from layoutTypes"

This reverts commit 18f78ff786.

* Reapply "Add node slots to layout tree"

This reverts commit 236fecb549.

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* docs: Replace architecture docs with comprehensive ADR

- Add ADR-0002 for CRDT-based layout system decision
- Follow established ADR template with persuasive reasoning
- Include performance benefits, collaboration readiness, and architectural advantages
- Update ADR index

* Add node slots to layout tree

* Revert "Add node slots to layout tree"

This reverts commit 460493a620.

* Remove slots from layoutTypes

* Totally not scuffed renderer and adapter

* Remove unused methods in LGLA

* Extract slot position calculations to shared utility

- Create slotCalculations.ts utility for centralized slot position logic
- Update LGraphNode to delegate to helper while maintaining compatibility
- Modify LitegraphLinkAdapter to use layout tree positions when available
- Enable link rendering to use layout system coordinates instead of litegraph positions

This allows the layout tree to control link rendering positions, enabling proper
synchronization between Vue components and canvas rendering.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* [fix] Restore original link rendering behavior after refactor

This commit fixes several rendering discrepancies introduced during the link rendering refactor to ensure exact parity with the original litegraph implementation:

Path Shape Fixes:
- STRAIGHT_LINK: Now correctly applies l=10 offset to create innerA/innerB points and uses midX=(innerA.x+innerB.x)*0.5 for elbow placement, matching the original 6-segment path
- LINEAR_LINK: Restored 4-point path with l=15 directional offsets (start → innerA → innerB → end)

Arrow Rendering:
- computeConnectionPoint: Now always uses bezier math with 0.25 factor spline offsets regardless of render mode, ensuring arrow positions match original
- Arrow positions: Fixed to render at 0.25 and 0.75 positions along the path
- Arrow gating: Moved scale>=0.6 and highQuality checks to adapter layer to maintain PathRenderer purity
- Arrow shape: Restored original triangle dimensions (-5,-3) to (0,+7) to (+5,-3)

Center Marker:
- Fixed 'None' option: Center marker now correctly hidden when LinkMarkerShape.None is selected
- Center point calculation: Updated for all render modes to match original positions
- STRAIGHT_LINK center: Uses midX and average of innerA/innerB y-coordinates
- LINEAR_LINK center: Uses midpoint between innerA and innerB control points

These fixes ensure backward compatibility while maintaining the clean separation between the pure PathRenderer and litegraph-specific LitegraphLinkAdapter.

Fixes #Issue-Number

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Revert "feat: Add slot registration and spatial indexing for hit detection"

This reverts commit 70fbfd0f5e.

* feat: Add slot registration and spatial indexing for hit detection

- Implement slot registration for all nodes (Vue and LiteGraph)
- Add spatial indexes for slots and reroutes to improve hit detection performance
- Register slots when nodes are drawn via new registerSlots() method
- Update LayoutStore to use spatial indexing for O(log n) queries instead of O(n)

Resolves #5125

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* relocate slot update to layoutstore

* Revert "relocate slot update to layoutstore"

This reverts commit 0b17ef148bdded35cb231bef25b8d5c77dc14c1f.

* add useSlotLayoutSync

* feat: Extend Layout Store with CRDT support for links and reroutes

Move links and reroutes to be first-class CRDT entities in the Layout Store,
eliminating per-frame registration during rendering. This provides a ~100x
reduction in spatial index operations by using event-driven updates instead
of polling.

Key changes:
- Add CRDT maps for links and reroutes with automatic observers
- Add mutation operations for link/reroute lifecycle management
- Update LiteGraph to use mutations instead of direct store calls
- Remove per-frame updateLinkLayout and updateRerouteLayout calls

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Scuffed diff, change to dirty later

* Fix reroute move desync

* Terrible reroute fixes

* Use LinkId for LinkLayout

* refactor: Remove unused duplicate layout type files

Deleted src/types/layoutTypes.ts and src/types/layoutOperations.ts
which were duplicates of src/renderer/core/layout/types.ts. These
files had zero imports and were creating confusion in the codebase.

The active types are in src/renderer/core/layout/types.ts which
is properly integrated with the current architecture.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Extract layout source strings into LayoutSource enum

Replace hardcoded 'canvas' | 'vue' | 'external' string literals with a proper TypeScript enum for better type safety and maintainability. This change provides a single source of truth for layout source types and makes future modifications easier.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* refactor: Unify CRDT layout operations under type-safe entity bases

Replace node-centric BaseOperation with a clean hierarchy:
- Add OperationMeta base containing common fields (timestamp, actor, source, type)
- Introduce entity-specific bases (NodeOpBase, LinkOpBase, RerouteOpBase)
- Each operation now extends its appropriate entity base with proper typing
- Add entity discriminator field for runtime type narrowing

Benefits:
- Eliminates duplicate meta fields across link/reroute operations
- Provides type-safe discriminated unions for each entity type
- Enables clean extension path for future operation types
- Zero breaking changes - type-only refactor with no runtime impact

Also adds helper functions:
- getAffectedNodeIds() to extract node IDs affected by any operation
- Entity-specific helper checks for operation classification

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix initial link seeding

* fix: Fix reroute hit detection and type consistency issues

- Use instanceof Reroute type guard instead of structural 'linkIds' check
- Remove unnecessary Number() conversions for reroute IDs (already numeric)
- Fix parentId truthiness bug (0 is valid parent ID)
- Pass numeric IDs directly in GraphCanvas seeding
- Add missing link/reroute methods to LayoutMutations interface
- Make hit test tolerance scale-aware using ctx.lineWidth and DPI

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* Add debug logs

* Add missing reroute path

* cleanup

* feat: Implement event-driven link layout sync

Remove layout store writes from render loop and update link geometry only on
actual changes (node move/resize, link/reroute operations, collapse toggles).

Key improvements:
- No layout writes during canvas render (decoupled from draw cycle)
- Link layouts update only on causal events via useLinkLayoutSync
- Hit testing remains precise using stored Path2D objects
- Optimized adapter: calculations only when enableLayoutStoreWrites=true
- Store-level deduplication prevents spatial index churn

Performance impact:
- Render path: Zero layout work, no equality checks, no store writes
- Event path: Direct writes with cheap store-level dedup
- Significant CPU savings per frame on complex graphs

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>

* feat: Implement DOM-based slot registration with unified position system

- Add centralized getSlotPosition() function in SlotCalculations
- Create SlotIdentifier utilities for consistent slot key generation
- Implement DOM-based slot registration composable with performance optimizations:
  - Cache slot offsets to avoid DOM reads during drag operations
  - Batch measurements via requestAnimationFrame
  - Skip redundant updates when bounds unchanged
- Update Vue slot components to register DOM positions
- Fix widget-to-input index mapping in NodeWidgets
- Prevent double registration when Vue nodes enabled

This improves slot hit-detection accuracy by using actual DOM positions
while maintaining performance through intelligent caching and batching.

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>

* Remove unused files

* Remove duplicated markdown file

* Remove duplicated files and address knip concerns

* Remove outdated test

* warning comment

* Update test snapshots

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>

* chore: Empty commit to trigger CI checks

* [refactor] Remove unused legacy mutation types from layout system (#5262)

- Remove LayoutMutationType, LayoutMutation, and related interfaces
- Remove AnyLayoutMutation union type and specific mutation interfaces
- Clean up duplicate legacy types from both layoutTypes.ts and layout/types.ts
- Fix JSON syntax error in Chinese locale file (missing comma)
- Replace lodash with es-toolkit in useFloatWidget (per project standards)
- Reduces codebase by ~120 lines of unused type definitions
- CRDT operations (LayoutOperation) remain unchanged and functional

The legacy mutation types were designed for backward compatibility
but have never been used since this code hasn't been merged to main.
Only the CRDT operation types are actually used in the implementation.

* feat: localization fields (#5318)

* fix: remove clipping by removing unnecessary css contain (#5327)

* [bugfix] Remove placeholder IMAGE widget to restore previous functionality (#5349)

* Remove IMAGE widget

* Remove IMAGE widget test expectations

* - Convert class-based LayoutMutations to useLayoutMutations() composable (#5346)

- Remove unnecessary useLayout wrapper that added boilerplate
- Use LayoutMutations interface directly in LGraph instead of redefining types
- Update all components to use composable pattern consistently

* feat: widget styles for V3 UI (#5320)

* feat: widget input text style

* feat: widget select button style

* feat: the selection style of LGraphNode

* feat(V3 UI style): color picker + file upload + input text + multi select + select + select button + slider + textarea + tree select

* feat: placeholder

* fix: filter multi select options

* fix: direct binding, no transform for select button widget

* refactor: v3 ui slots connection dots (#5316)

* refactor: v3 ui slots connection dots

* fix: use the new useTemplateRef

* fix: slot dark-theme border and hover styles

---------

Co-authored-by: Christian Byrne <cbyrne@comfy.org>

* add explicit typing on component IDs (#5352)

* Remove IMAGE widget cont. (#5355)

* Removes node's dependency on LGraph for access to layout mutations composable (#5356)

* remove DI

* remove layoutMutations property on LGraph

* remove layout mutations property from LGraph snapshot

* [fix] Disable link markers on dragged connections (#5358)

Set linkMarkerShape to None for links being actively dragged by the mouse to prevent visual artifacts.

* [bugfix] Fix NodeHeader test workflow path (#5359)

The test was using an incorrect path for the workflow file. Updated to use the correct path under the nodes/ subdirectory.

Fixes test failure: ENOENT error for single_save_image_node.json

* [Vue Nodes] Fix Node Header Tests (#5360)

* Enable VueNodes

* Use KSampler not save image

* Update test expectations [skip ci]

* remove crdt ADR (moved to separate PR)

* update adr README

* removed unused IMAGE widget enum value

* remove all unused (knip pass)

* remove debug overlay panel

* simplify unit tests

* change name "transformPaneEnabled" => "isVueNodesEnabled"

* remove debug viewport visualizer

* remove debug viewport visualizer prop

* remove outdated README

* skip all vue node operations if feature is turned off

* remove debug logging and setting

* remove event forwarding hack. todo: add link moving in vue

* cleanup comments

* cleanup comments

* add missing translations

* use camelCase for all non-component files

* remove debug viewport test

* - Fix memory leaks in node deletion (#5345)

- Fix TypeScript types in Yjs observers with proper YEventChange type
- Refactor nested observer logic into focused single-responsibility methods
- Consolidate duplicated link segment cleanup logic into reusable methods
- Extract findLinksConnectedToNode method for better readability
- Add explanatory comments for spatial index update ordering
- Extract REROUTE_RADIUS constant instead of magic numbers
- Maintain consistent parameter naming conventions

* remove redundant comment

* use camelcase for layoutStore filename

* removed unused type guards

* simplify widget registration

* move back test that was mistakenly moved

* remove unused typeguards

* removed unused node def type guards

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Benjamin Lu <benceruleanlu@proton.me>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Benjamin Lu <benjaminlu1107@gmail.com>
Co-authored-by: Rizumu Ayaka <rizumu@ayaka.moe>
Co-authored-by: Simula_r <18093452+simula-r@users.noreply.github.com>
2025-09-04 21:31:59 -07:00