## Summary
- Move `contain-layout contain-style` from the outer node container to
the inner wrapper to prevent CSS containment from interfering with
inter-node compositing
- Add `isolation: isolate` to the outer container for explicit stacking
context isolation
- Fixes#9988
## Root Cause
Originally, PR
[#5169](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5169)
(`57db10f`, 2025-08-23) applied all three containment properties to the
outer node container:
```
contain-layout contain-style contain-paint
```
`contain-paint` ensured each node's painting was clipped to its own
boundaries, guaranteeing render isolation between sibling nodes.
Later, PR
[#6289](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6289)
(`6e4471ad`, 2025-10-28) removed `contain-paint` to fix a node sizing
issue — likely because `contain-paint` clips content to the element's
padding box, which would clip selection overlays and footer tabs that
extend beyond the node boundary via negative insets.
Removing `contain-paint` while keeping `contain-layout contain-style` on
the outer container broke paint isolation between nodes. Without paint
containment, the browser's compositor no longer treated each node as an
isolated painting unit, allowing text from lower z-index nodes to
visually bleed through higher z-index nodes.
## Fix
1. **Move containment inward**: `contain-layout contain-style` is moved
from the outer container to the inner wrapper (`node-inner-wrapper`).
This preserves layout/style containment performance benefits while
keeping them scoped to the node body — away from the stacking context
boundary between sibling nodes.
2. **Explicit isolation**: `isolation: isolate` is added to the outer
container. While `transform` + `z-index` already create a stacking
context, `isolation: isolate` provides an unambiguous signal to the
browser's compositor to treat each node as an isolated compositing unit
— replacing the paint isolation role that `contain-paint` previously
served, without clipping overlays.
## Red-Green Verification
| Commit | Status | Purpose |
|--------|--------|---------|
|
[`feb8555`](https://github.com/Comfy-Org/ComfyUI_frontend/commit/feb855501)
`test:` | 🔴 Red (verified locally) | Test asserts `isolate`
on outer container and `contain-layout contain-style` on inner wrapper
only — fails against current main |
|
[`c47f89e`](https://github.com/Comfy-Org/ComfyUI_frontend/commit/c47f89ed2)
`fix:` | 🟢 Green (CI: Tests Unit passing) | Moves
containment to inner wrapper, adds `isolation: isolate` — test passes |
**Local red verification:**
```
AssertionError: expected [ 'group/node', 'lg-node', …(9) ] to include 'isolate'
❯ src/renderer/extensions/vueNodes/components/LGraphNode.test.ts:264:26
```
## Test Plan
- [x] CI red on test-only commit (verified locally — test fails without
fix)
- [x] CI green on fix commit (CI: Tests Unit passes)
- [ ] Place a String Literal node with long text on the canvas
- [ ] Place a Load Image node (with an image loaded) overlapping the
String Literal
- [ ] Verify text from the String Literal does NOT bleed through the
Load Image node
- [ ] Verify node selection outlines, error borders, and footer tabs
render correctly
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Add 2 reusable test helpers for Playwright E2E tests, integrated into
the ComfyPage fixture. These provide standardized patterns for mocking
feature flags and queue state across all E2E tests.
## Changes
- **`FeatureFlagHelper.ts`** — manage localStorage `ff:` prefixed
feature flags (`seedFlags` for init-time, `setFlags` for runtime) and
mock `/api/features` route
- **`QueueHelper.ts`** — mock `/api/queue` and `/api/history` routes
with configurable running/pending counts and success/error job entries
- **`ComfyPage.ts`** — integrate both helpers as
`comfyPage.featureFlags` and `comfyPage.queue`
## Review Focus
- Helper API design: are `seedFlags`/`setFlags`/`mockServerFeatures` the
right abstractions for feature flag testing?
- Queue mock fidelity: does the mock history shape match real ComfyUI
API responses closely enough?
- These are test-only infrastructure — no production code changes.
## Stack
This is the base PR for the Playwright E2E coverage stack. Waves 1-4 all
branch from this and can merge independently once this lands:
- **→ This PR**: Test infrastructure helpers
- #9555: Toasts, error overlay, selection toolbox, linear mode,
selection rectangle
- #9556: Node search, bottom panel, focus mode, job history, side panel
- #9557: Errors tab, node headers, queue notifications, settings sidebar
- #9558: Minimap, widget copy, floating menus, node library essentials
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Fix "Calculating dimensions" text flickering during live sampling
preview in Vue renderer.
## Changes
- **What**: Stop resetting `actualDimensions` to `null` on every
`imageUrl` change. Previous dimensions are retained while the new frame
loads, eliminating the flicker. Error state is still reset correctly.
## Review Focus
The watcher on `props.imageUrl` previously reset both `actualDimensions`
and `imageError`. Now it only resets `imageError`, since
`handleImageLoad` updates dimensions when the new frame actually loads.
This means stale dimensions show briefly between frames, which is
intentionally better than showing "Calculating dimensions" text.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9937-fix-prevent-live-preview-dimension-flicker-between-frames-3246d73d36508154a676e5996112354f)
by [Unito](https://www.unito.io)
## What
Add equality check before updating `appScalePercentage` reactive ref.
## Why
Firefox profiler shows 586 `setElementText` markers from continuous text
interpolation updates during zoom/pan. The rounded percentage value
often doesn't change between events.
## How
Extract `updateAppScalePercentage()` helper with equality guard —
compares new rounded value to current before assigning to the ref.
## Perf Impact
Expected: eliminates ~90% of `setElementText` markers during zoom/pan
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9403-fix-skip-redundant-appScalePercentage-updates-during-zoom-pan-31a6d73d3650812db8f2d68ac73c95b0)
by [Unito](https://www.unito.io)
Replacement for https://github.com/Comfy-Org/ComfyUI_frontend/pull/9364
## Summary
Add a generic mechanism for widgets to reactively display upstream
linked values when disabled, with concrete implementations for curve and
imagecrop widgets.
## Changes
- What: When a widget input is linked to an upstream node, the widget
enters a disabled state and displays the upstream node's current value
reactively. This is built as a two-layer system:
- Infrastructure layer: Resolve link origin info (originNodeId,
originOutputName) in buildSlotMetadata, pass it through
SimplifiedWidget.linkedUpstream, and provide a generic useUpstreamValue
composable that reads upstream values from widgetValueStore.
- Widget layer: Each widget type provides its own ValueExtractor to
interpret upstream data. singleValueExtractor handles simple
type-matched values (e.g. CurvePoint[]); boundsExtractor composes a
Bounds object from either a single upstream widget or four individual
x/y/width/height number widgets.
- Curve widget: shows upstream curve points in read-only mode
- ImageCrop widget: shows upstream bounding box with disabled crop
handles and number inputs
- CurveEditor and WidgetBoundingBox: gain disabled prop support
## Adapting future widgets
The system is designed so that any widget needing upstream value display
only needs to:
1. Accept widget: SimplifiedWidget as a prop (provides linkedUpstream
automatically)
2. Call useUpstreamValue(() => widget.linkedUpstream, extractor) with a
suitable extractor
3. Use singleValueExtractor(typeGuard) for single-value types, or write
a custom ValueExtractor for composite cases like boundsExtractor
4. Compute an effectiveValue that switches between upstream and local
based on disabled state
No infrastructure changes are needed — linkedUpstream is already
populated for all widget types that have a corresponding input slot.
## Review Focus
- The buildSlotMetadata helper is shared between extractVueNodeData and
refreshNodeSlots — verify the graph ref is reliably available in both
paths
- boundsExtractor composing from 4 individual number widgets
(x/y/width/height) — this handles the BBox→ImageCrop case where upstream
exposes separate widgets rather than a single Bounds object
## Screenshots
https://github.com/user-attachments/assets/dbc57a44-c5df-44f0-acce-d347797ee8fb
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9851-feat-reactive-upstream-value-display-for-disabled-curve-and-imagecrop-widgets-3226d73d36508134b386ddc9b9f1266b)
by [Unito](https://www.unito.io)
## Summary
Previously when I switch from nodes 1.0 to 2.0, positions and sizes of
nodes do not follow 'always snap to grid'. You can guess what a mess it
is for people relying on snap to grid to retain sanity. This PR fixes
it.
## Changes
In `ensureCorrectLayoutScale`, we call `snapPoint` after the position
and the size are updated.
We also need to ensure that the snapped size is larger than the minimal
size required by the content, so I've added 'ceil' mode to `snapPoint`,
and the patch is larger than I thought first.
I'd happily try out nodes 2.0 once this is addressed :)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9332-fix-respect-always-snap-to-grid-when-auto-scale-layout-from-nodes-1-0-to-2-0-3176d73d365081f5b6bcc035a8ffa648)
by [Unito](https://www.unito.io)
## Summary
Fix node layout drift from repeated `ensureCorrectLayoutScale` scaling,
simplify it to a pure one-time normalizer, and fix links not following
Vue nodes during drag.
## Changes
- **What**:
- `ensureCorrectLayoutScale` simplified to a one-time normalizer:
unprojects legacy Vue-scaled coordinates back to canonical LiteGraph
coordinates, marks the graph as corrected, and does nothing else. No
longer touches the layout store, syncs reroutes, or changes canvas
scale.
- Removed no-op calls from `useVueNodeLifecycle.ts` (a renderer version
string was passed where an `LGraph` was expected).
- `layoutStore.finalizeOperation` now calls `notifyChange` synchronously
instead of via `setTimeout`. This ensures `useLayoutSync`'s `onChange`
callback pushes positions to LiteGraph `node.pos` and calls
`canvas.setDirty()` within the same RAF frame as a drag update, fixing
links not following Vue nodes during drag.
- **Tests**: Added tests for `ensureCorrectLayoutScale` (idempotency,
round-trip, unknown-renderer no-op) and `graphRenderTransform`
(project/unproject round-trips, anchor caching).
## Review Focus
- The `setTimeout(() => this.notifyChange(change), 0)` →
`this.notifyChange(change)` change in `layoutStore.ts` is the key fix
for the drag-link-sync bug. The listener (`useLayoutSync`) only writes
to LiteGraph, not back to the layout store, so synchronous notification
is safe.
- `ensureCorrectLayoutScale` no longer has any side effects beyond
normalizing coordinates and setting `workflowRendererVersion` metadata.
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: jaeone94 <89377375+jaeone94@users.noreply.github.com>
Co-authored-by: AustinMroz <austin@comfy.org>
Co-authored-by: Hunter <huntcsg@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Automatically clears transient validation errors
(`value_bigger_than_max`, `value_smaller_than_min`, `value_not_in_list`,
`required_input_missing`) when the user modifies a widget value or
connects an input slot, so resolved errors don't linger in the error
panel. Also clears missing model state when the user changes a combo
widget value.
## Changes
- **`useNodeErrorAutoResolve` composable**: watches widget changes and
slot connections, clears matching errors via `executionErrorStore`
- **`executionErrorStore`**: adds `clearSimpleNodeErrors` and
`clearSimpleWidgetErrorIfValid` with granular per-slot error removal
- **`executionErrorUtil`**: adds `isValueStillOutOfRange` to prevent
premature clearing when a new value still violates the constraint
- **`graphTraversalUtil`**: adds `getExecutionIdFromNodeData` for
subgraph-aware execution ID resolution
- **`GraphCanvas.vue`**: fixes subgraph error key lookup by using
`getExecutionIdByNode` instead of raw `node.id`
- **`NodeWidgets.vue`**: wires up the new composable to the widget layer
- **`missingModelStore`**: adds `removeMissingModelByWidget` to clear
missing model state on widget value change
- **`useGraphNodeManager`**: registers composable per node
- **Tests**: 126 new unit tests covering error clearing, range
validation, and graph traversal edge cases
## Screenshots
https://github.com/user-attachments/assets/515ea811-ff84-482a-a866-a17e5c779c39https://github.com/user-attachments/assets/a2b30f02-4929-4537-952c-a0febe20f02e
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9464-feat-auto-resolve-simple-validation-errors-on-widget-change-and-slot-connection-31b6d73d3650816b8afdc34f4b40295a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
## Summary
Right-clicking a textarea widget (e.g. text node) shows the browser's
native context menu instead of ComfyUI's context menu, preventing access
to promote/un-promote options in subgraphs.
## Changes
- **What**: Replace `@contextmenu.capture.stop` on
`WidgetTextarea.vue`'s `<Textarea>` with a handler implementing
double-right-click toggling: first right-click shows ComfyUI's context
menu, second right-click (while menu is open) allows browser native
menu. Exposes `isNodeOptionsOpen()` from `useMoreOptionsMenu.ts` to
check menu state.
## Review Focus
The capture-phase handler in `WidgetTextarea.vue` only changes
`contextmenu` handling — pointer event modifiers
(`pointerdown/move/up.capture.stop`) that prevent canvas panning are
untouched. The double-right-click pattern matches Notion/YouTube
behavior for editable text fields.
<!-- Pipeline-Ticket: d7a53160-e1e1-42bb-a5ac-c0c2702c629c -->
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9840-fix-show-ComfyUI-context-menu-on-textarea-widget-right-click-3216d73d36508102b4c9c13a5915bc48)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
- Replace PrimeVue `ColorPicker` with a custom component built on Reka
UI Popover
- New `ColorPicker` supports HSV saturation-value picking, hue/alpha
sliders, hex/rgba display toggle
- Simplify `WidgetColorPicker` by removing PrimeVue-specific
normalization logic
- Add Storybook stories for both `ColorPicker` and `WidgetColorPicker`
## Test plan
- [x] Unit tests pass (9 widget tests, 47 colorUtil tests)
- [x] Typecheck passes
- [x] Lint passes
- [ ] Verify color picker visually in Storybook
- [ ] Test color picking in node widgets with hex/rgb/hsb formats
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9647-feat-replace-PrimeVue-ColorPicker-with-custom-component-31e6d73d36508114bc54d958ff8d0448)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
When many nodes are rendered in the transform container, both zoom and
pan can cause FPS drops because the browser re-rasterizes all visible
content at the new transform. `will-change: transform` tells the browser
to keep the layer as a GPU texture and skip re-rasterization during
active interaction, restoring visual quality only after settling.
- Add pointer drag detection so `will-change: transform` covers pan in
addition to zoom. Without this, dragging with 256+ nodes causes jank as
the browser re-rasterizes the entire layer on every frame of the pan.
- Fix settleDelay from 16ms to 256ms. At 16ms the debounce fires between
consecutive wheel events (~50ms apart on a physical mouse), causing
`will-change` to toggle on/off rapidly. Each toggle forces the browser
to promote/demote the compositor layer, which is more expensive than not
having the optimization at all.
- Replace scoped CSS with Tailwind `will-change-transform`.
- Remove per-node `will-change: transform` on `.lg-node`. Promoting each
node to its own compositor layer (256 nodes = 256 GPU textures)
increases memory pressure and compositing overhead, making performance
worse than a single promoted container.
- Previously, the virtual DOM of Nodes was updated during zooming and
dragging, but now this update is avoided through some techniques.
- Using the 3D versions of scale and translate can provide a smoother
experience when dealing with a large number of nodes.
## Test plan
- [x] Unit tests updated and passing
- [x] Manual: verify during both zoom and pan
- [x] Manual: compare pan FPS with 256 nodes before/after
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9649-perf-detect-pointer-drag-in-useTransformSettling-for-pan-optimization-31e6d73d3650818bb2c3ccd01a465140)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Asset widget dropdown search only matched against `item.name`
(filename), but users see `item.label` (display name). Now searches both
fields so filtering matches what is visually displayed.
## Changes
- **What**: `defaultSearcher` in `FormDropdown` now matches against both
`name` and `label` fields
- Added 3 unit tests covering label-based search scenarios
## Review Focus
- The change only affects cloud asset mode where `name` (filename) and
`label` (display name) differ. In local mode, `label` is either
`undefined` or identical to `name`, so behavior is unchanged.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9774-bugfix-Asset-widget-search-matches-display-label-3216d73d365081ca8befdf7260c66a26)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
When a workflow is loaded with missing models, users currently have no
way to identify or resolve them from within the UI. This PR adds a full
missing-model detection and resolution pipeline that surfaces missing
models in the Errors tab, allowing users to install or import them
without leaving the editor.
## Changes
### Missing Model Detection
- Scan all COMBO widgets across root graph and subgraphs for model-like
filenames during workflow load
- Enrich candidates with embedded workflow metadata (url, hash,
directory) when available
- Verify asset-supported candidates against the asset store
asynchronously to confirm installation status
- Propagate missing model state to `executionErrorStore` alongside
existing node/prompt errors
### Errors Tab UI — Model Resolution
- Group missing models by directory (e.g. `checkpoints`, `loras`, `vae`)
with collapsible category cards
- Each model row displays:
- Model name with copy-to-clipboard button
- Expandable list of referencing nodes with locate-on-canvas button
- **Library selector**: Pick an alternative from the user's existing
models to substitute the missing model with one click
- **URL import**: Paste a Civitai or HuggingFace URL to import a model
directly; debounced metadata fetch shows filename and file size before
confirming; type-mismatch warnings (e.g. importing a LoRA into
checkpoints directory) are surfaced with an "Import Anyway" option
- **Upgrade prompt**: In cloud environment, free-tier subscribers are
shown an upgrade modal when attempting URL import
- Separate "Import Not Supported" section for custom-node models that
cannot be auto-resolved
- Status card with live download progress, completion, failure, and
category-mismatch states
### Canvas Integration
- Highlight nodes and widgets that reference missing models with error
indicators
- Propagate missing-model badges through subgraph containers so issues
are visible at every graph level
### Code Cleanup
- Simplify `surfacePendingWarnings` in workflowService, remove stale
widget-detected model merging logic
- Add `flattenWorkflowNodes` utility to workflowSchema for traversing
nested subgraph structures
- Extract `MissingModelUrlInput`, `MissingModelLibrarySelect`,
`MissingModelStatusCard` as focused single-responsibility components
## Testing
- Unit tests for scan pipeline (`missingModelScan.test.ts`): enrichment,
skip-installed, subgraph flattening
- Unit tests for store (`missingModelStore.test.ts`): state management,
removal helpers
- Unit tests for interactions (`useMissingModelInteractions.test.ts`):
combo select, URL input, import flow, library confirm
- Component tests for `MissingModelCard` and error grouping
(`useErrorGroups.test.ts`)
- Updated `workflowService.test.ts` and `workflowSchema.test.ts` for new
logic
## Review Focus
- Missing model scan + enrichment pipeline in `missingModelScan.ts`
- Interaction composable `useMissingModelInteractions.ts` — URL metadata
fetch, library install, upload fallback
- Store integration and canvas-level error propagation
## Screenshots
https://github.com/user-attachments/assets/339a6d5b-93a3-43cd-98dd-0fb00681b66f
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9743-feat-Surface-missing-models-in-Errors-tab-Cloud-3206d73d365081678326d3a16c2165d8)
by [Unito](https://www.unito.io)
## Summary
Fix all app mode widgets (including seed) disappearing after hard
refresh due to a race condition in `pruneLinearData` and a missing
reactivity dependency in `mappedSelections`.
## Changes
- **What**: Guard `pruneLinearData` with `!ChangeTracker.isLoadingGraph`
so inputs are preserved while `rootGraph.configure()` hasn't populated
nodes yet. Add `graphNodes` dependency to `mappedSelections` computed in
`LinearControls.vue` so it re-evaluates when the graph finishes
configuring.
## Review Focus
The core fix is a one-line guard change: `app.rootGraph &&
!ChangeTracker.isLoadingGraph` instead of just `app.rootGraph`. The
previous guard failed because `rootGraph` exists as an empty graph
during loading — `resolveNode()` returns `undefined` for all nodes and
everything gets filtered out.
Fixes COM-16193
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9621-fix-app-mode-widgets-disappear-after-hard-refresh-31d6d73d3650811193f5e1bc8f3c15c8)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
- align the linear-mode `DropZone` upload indicator with the Figma file
upload states
- add a co-located Storybook story for the default and hover variants
- add a `forceHovered` preview prop so Storybook can render the hover
state deterministically
## Validation
- `pnpm typecheck` (run in the original workspace with dependencies
installed)
- `pnpm lint` (passes with one pre-existing warning in
`src/lib/litegraph/src/ContextMenu.ts`)
- Storybook smoke check is currently blocked by an existing workspace
issue: `vite-plugin-inspect` fails with `Can not found environment
context for client`
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9690-feat-add-DropZone-Storybook-coverage-for-file-upload-states-31f6d73d365081ae9eabdde6b5915f26)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
This makes the focus ring only appear on keyboard navigation (Tab), not
on mouse click for widgets like toggle switches, while text inputs still
show the ring on click since browsers apply ` :focus-visible` to them.
## Mozilla Standard
Legacy `focus-within` triggers a highlight ring on every mouse click,
creating unnecessary visual noise during canvas navigation. Following
[MDN
standards](https://developer.mozilla.org/en-US/docs/Web/CSS/:focus-visible),
`:focus-visible` only triggers the highlight when the browser determines
a visual cue is needed (e.g., keyboard navigation).
Using the `:has()` relational selector allows the container to react to
the state of its children natively in CSS. Removes the need for Vue
event listeners or complex state bubbling to highlight the field border.
This reduces JavaScript overhead and simplifies component logic. FYI
[MDN
:has()](https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Selectors/:has).
Reordered Tailwind classes to move `transition-all` to the end,
following official best practices. Groups layout/shape first, followed
by interaction states, and finally animations. This improves code
readability and maintainability.
## Screenshots
before
<img width="558" height="252" alt="12efd5721fb792a7e2dab7e022c2bed6"
src="https://github.com/user-attachments/assets/f881fe13-9f4f-40fd-a8cc-f438b1ba4bde"
/>
after
<img width="538" height="235" alt="e5ffec0a34d3b237c4fca9818ec598dd"
src="https://github.com/user-attachments/assets/5ada4112-64bd-48a4-9e9c-b59de6984370"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9456-fix-update-WidgetLayoutField-border-styling-31b6d73d36508193a31ed02bfdef414f)
by [Unito](https://www.unito.io)
Co-authored-by: Terry Jia <terryjia88@gmail.com>
## Summary
Image input changes (dropdown selection and file upload) in app/linear
mode did not create their own undo entries, causing undo to skip or
bundle image changes with subsequent actions.
## Changes
- **What**: Add explicit `checkState()` calls in
`WidgetSelectDropdown.vue` after `modelValue` is set in
`updateSelectedItems()` (dropdown selection) and `handleFilesUpdate()`
(file upload), ensuring each image change gets its own undo entry.
## Review Focus
The fix is intentionally scoped to `WidgetSelectDropdown` rather than
the generic `updateHandler` in `NodeWidgets.vue`, which would create
excessive undo entries for text inputs. The pattern follows existing
usage in `useSelectedNodeActions.ts` and other composables.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9623-fix-call-checkState-after-image-input-changes-for-proper-undo-tracking-31d6d73d3650814781dbca5db459ab6d)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Restores `widget.inputEl` assignment on STRING multiline widgets that
was removed in commit a7c211516 (PR #8594) when it was renamed to
`widget.element`. Custom nodes (e.g. comfyui-custom-scripts) rely on
`widget.inputEl` to call `addEventListener` or set `readOnly`.
- FixesComfy-Org/ComfyUI#12893
## Test plan
- Verify custom nodes that access `widget.inputEl` on STRING widgets
work correctly
- Verify `widget.element` still works as before
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
## Summary
Fix#9732
To clarify how preventing the 60 FPS object assignment solves the
`vue-i18n` (intlify) issue, here is the complete chain reaction leading
to the performance loop:
1. The Root Cause: In `useMinimapViewport.ts`, `useRafFn` acts as a
timer bound to the browser's **refresh rate** (60 FPS). In the original
code, it unconditionally executed the `viewportTransform.value = { ... }
`assignment 60 times a second.
2. Vue's Reactivity Interception: Because `viewportTransform` is a
reactive variable (`ref`), updating it causes its corresponding
**computed** property (`viewportStyles`) to register a data dependency
update.
3. Forced Re-rendering: The `<template> ` in `MiniMap.vue` is bound to
`:style="viewportStyles"`. Since the dependent value changed, Vue's
Virtual DOM decides: "I must re-render the entire `MiniMap.vue`
interface **60 times** per second to ensure the element positions are
up-to-date!"
4. The Victim Emerges: Inside the template of `MiniMap.vue`, there are
several internationalization translation functions: `<button
:aria-label="$t('g.settings')" ...> <button :aria-label="$t('g.close')"
...> `In Vue, whenever a component re-renders, all functions within its
template (including `$t()`) must be re-evaluated. Because the component
was being forced to re-render **60 times** per second, and there are
approximately **6 calls** to `$t()` within this UI, it multiplied into
60 × 6 = **360** intlify compilation and evaluate events per second.
## Solution
Only assemble objects and hand them over to Vue for rendering when the
mouse is actually dragging the canvas.
By extracting the math into **stack-allocated** primitive variables `(x,
y, w, h) `and strictly comparing them, it completely halts the CPU burn
at the source with minimal runtime overhead.
## Screenshot
before
<img width="1820" height="908" alt="image"
src="https://github.com/user-attachments/assets/b48d1e76-6498-47c0-af41-e0594d4e7e2f"
/>
after
<img width="1566" height="486" alt="image"
src="https://github.com/user-attachments/assets/5848b7b7-c57c-494f-a99e-4f7c92889ed0"
/>
<img width="842" height="488" alt="스크린샷 2026-03-07 오후 9 39 20"
src="https://github.com/user-attachments/assets/9ac8bfcd-c882-4661-851f-b08838d4fed1"
/>
## Summary
- Add Storybook stories for WidgetInputText, WidgetTextarea, and
ScrubableNumberInput
- Reorganize story titles under `Components/Input/` to align with Figma
design system
- Fix PrimeIcons not rendering in Storybook (caused by
`[&_*]:!font-inter` override)
- Fix knip unused export warnings (dead code removal + workspace config)
## Test plan
- [ ] Run `pnpm storybook` and verify Components/Input/InputText stories
render
- [ ] Verify Components/Input/TextArea stories render with label and
copy button
- [ ] Verify Components/Input/Number stories render with -/+ icons
- [ ] Toggle Storybook theme between Light/Dark and confirm Number story
adapts
- [ ] Verify existing Button stories still render correctly
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9527-feat-add-text-widget-stories-and-Number-input-stories-31c6d73d3650817ba351cdef26a356c8)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
- Buttons are marked as `touch-manipulation` so double-tapping on them
doesn't initiate a zoom.
- Move scrubable inputs to usePointerSwipe
- Strangely, swipe direction was inverted on mobile. This solves the
issue and simplifies code
- Moves event handlers into the scrubbable input component
- Make the slightly bigger buttons only apply when on mobile.
- Updates the workflows dropdown to have a check by the activeWorkflow
and truncate workflow names
- Displays dropzones (for the image preview) on mobile, but disables the
prompt to drag and drop an image if none is selected.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9686-Mobile-input-tweaks-31f6d73d3650811d9025d0cd1ac58534)
by [Unito](https://www.unito.io)
As a temporary fix for widgets being incorrectly hidden, #9669 allowed
all disabled widgets to be displayed.
This PR provides a more robust implementation to derive whether the
widget, as would be displayed from the root graph, is disabled.
Potential regression:
- Drag drop handlers are applied on node, not widgets. A subgraph
containing a "Load Image" node, does not allow dragging and dropping an
image onto the subgraphNode in order to load it. Because app mode
widgets would display from the original owning node prior to this PR,
these drag/drop handlers would apply. Placing "Load Image" nodes. I
believe this change makes behavior more consistent, but it warrants
consideration.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9671-Restore-hiding-of-linked-inputs-in-app-mode-31e6d73d365081688e37fbb931f3af68)
by [Unito](https://www.unito.io)
App mode stores the state of selected widgets as a tuple of `[NodeId,
WidgetName]`. With recent subgraph changes, for a given node,
`widget.name` will no longer uniquely resolve to a single widget.
- From both Vue and Litegraph, selecting an input for display in App
mode will now resolve the NodeId of the node which owns the widget
instead of the selected node.
- When displaying selections in litegraph, if the NodeId does not exist
in the current graph, instead of resolving the actual node the rootGraph
is searched for any subgraphNode which contains a view matching the
`[NodeId, WidgetName]` pair.
- When displaying widgets in App mode, the widget is always set as being
a view of the real widget (This means that they will not display a
purple promotion border.
Known Issue:
- These same subgraph changes made it so that a widget can be linked
without being disabled. This PR makes it so widgets which have been
linked instead display normally under the assumption that they are
incorrectly marked as disabled. As disabled widgets can not be selected
as inputs, this should handle normal usage fine, but a better solution
is being investigated
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9669-Always-use-interior-nodeId-for-app-mode-31e6d73d365081f8a918d0e43cb659ee)
by [Unito](https://www.unito.io)
## Summary
After a user runs the workflow once in graph mode, switching to app mode
with no app built, incorrectly showed the app mode outputs view instead
of the intro screen
## Changes
- **What**: don't try and select outputs if no outputs & filter out all
outputs when nothing chosen
## Summary
Additional fixes and updates based on testing
## Changes
- **What**:
- add warning to welcome screen & when sharing an app that has had all
outputs removed
- fix target workflow when changing mode via tab right click menu
- change build app text to be conditional "edit" vs "build" depending on
if an app is already defined
- update empty apps sidebar tab button text to make it clearer
- remove templates button from app mode (we will reintroduce this once
we have app templates)
- add "exit to graph" after applying default mode of node graph
- update cancel button to remove item from queue if it hasn't started
yet
- improve scoping of jobs/outputs to the current workflow [not perfect
but should be much improved]
- close sidebar tabs on entering app mode
- change tooltip to be under the workflow menu rather than covering the
button
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9511-feat-fix-App-mode-QA-feedback-2-31b6d73d365081d59bbbc13111100d46)
by [Unito](https://www.unito.io)
## Summary
Refactors the error and subgraph node footer UI by extracting a
dedicated `NodeFooter` component and replacing the CSS `outline`
approach with a layered border overlay for selection/executing state
indicators.
## Changes
- **What**: Extracted `NodeFooter.vue` from `LGraphNode.vue` to
encapsulate the footer tab logic (subgraph enter, error, advanced
inputs). Replaced CSS `outline` with an absolutely-positioned border
overlay div for selection and executing state. Added a separate root
border overlay div for the node body border. Removed unused
`isTransparent` function from `colorUtil.ts`.
- **Dependencies**: None
## Review Focus
- The layered overlay approach (`absolute -inset-[3px] border-3`) for
selection/executing outlines vs the previous `outline-3` approach —
ensures the outline renders outside the node bounds correctly including
the footer area
- `NodeFooter` handles 4 cases: subgraph+error (dual tabs), error only,
subgraph only, advanced inputs — verify edge cases render correctly
- Resize handle bottom offset adjustments for nodes with footers
(`hasFooter`)
## Screenshots
<img width="1142" height="603" alt="image"
src="https://github.com/user-attachments/assets/e0d401f0-8516-4f5f-ab77-48a79530f4bd"
/>
<img width="1175" height="577" alt="image"
src="https://github.com/user-attachments/assets/bcf08fff-728a-491c-add9-5b96d2f3bfce"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9360-style-Update-error-subgraph-node-footer-design-with-layered-overlay-approach-3186d73d365081b2ac31f166f4d1944a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
- Increased the z-index on app mode outputs so that they display above a
zoomed image
- The "view job" button on the job queued toast in mobile app mode will
take you to outputs instead of assets
- Image previews now have a minimum zoom of ~20% and a maximum zoom of
~50x
- The enter panel in linear mode now has a minimum size of ~1/5th screen
size
- In arrange mode, dragging to rearrange inputs will no longer cause a
horizontal scrollbar to appear.
- Videos will now display the first frame instead of a generic video
icon
- Muted/Bypassed nodes can no longer be selected as inputs/outputs, or
be displayed when in app mode.
- Linked input can no longer be selected or displayed
- Adds a share workflow button in app mode and wires up the existing
context menu
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9432-More-app-fixes-31a6d73d365081509cd0ea74bfdc9b95)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Add SVG-based brand loading indicators (LogoCFillLoader,
LogoComfyWaveLoader) and use the wave loader as the app loading screen.
## Changes
- **What**: New `LogoCFillLoader` (bottom-to-top fill, plays once) and
`LogoComfyWaveLoader` (wave water-fill animation) components with
`size`, `color`, `bordered`, and `disableAnimation` props. Move all
loaders from `components/common/` to `components/loader/`. Use
`LogoComfyWaveLoader` in `App.vue` and `WorkspaceAuthGate.vue`. Render
loader above BlockUI overlay (z-1200) to prevent dim wash-out.
- **Dependencies**: None
## Review Focus
- SVG mask-based animation approach using `currentColor` for flexible
theming
- z-index layering: loader at z-1200 renders above PrimeVue BlockUI's
z-1100 modal overlay
- `disableAnimation` prop used in WorkspaceAuthGate to show static logo
outline during auth loading
## Screenshots (if applicable)
[loading_record.webm](https://github.com/user-attachments/assets/b34f7296-9904-4a42-9273-a7d5fda49d15)
Storybook stories added for both components under `Components/Loader/`.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9433-feat-add-Logo-C-fill-and-Comfy-wave-loading-indicator-components-31a6d73d3650811cacfdcf867b1f835f)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Enable `better-tailwindcss/enforce-consistent-class-order` lint rule and
auto-fix all 1027 violations across 263 files. Stacked on #9427.
## Changes
- **What**: Sort Tailwind classes into consistent order via `eslint
--fix`
- Enable `enforce-consistent-class-order` as `'error'` in eslint config
- Purely cosmetic reordering — no behavioral or visual changes
## Review Focus
Mechanical auto-fix PR — all changes are class reordering only. This is
the largest diff but lowest risk since it changes no class names, only
their order.
**Stack:** #9417 → #9427 → **this PR**
Fixes#9300 (partial — 3 of 3 rules)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9428-fix-enable-enforce-consistent-class-order-tailwind-lint-rule-31a6d73d3650811c9065f5178ba3e724)
by [Unito](https://www.unito.io)