Commit Graph

175 Commits

Author SHA1 Message Date
AustinMroz
3c8b7b015c Fix subgraphNode widget cloning with compressed target_slot (#7388)
## Cause
When graphs are actually exported, several layers of cleanup are
applied. Among these is link compression. Any widgets with inputs that
aren't used do not have inputs stored in the workflow. This was
implemented for backwards compatibility with the old "convert to input"
system for widgets. As part of this process, the target_slots on links
are rewritten such that they point to the index of the widget as if
unconnected widgets did not exist.

This "incorrect" state for links is only corrected AFTER a workflow has
loaded because the 'fix' method needs nodes to be initialized in order
to calculate the correct target_slot

This becomes a problem when subgraphs are introduced. SubgraphInputs
need to resolve a link to its target slot in order to construct a clone
of the linked widget DURING the loading process. Since this target slot
is not accurate, this can result in the cloned widget having the wrong
type.

For a minimal reproduction:
- Create a subgraph with an Empty Latent Image with batch_size linked to
the Subgraph Input
- Export the workflow
- On load, the batch_size has step and min attributes which incorrectly
correspond to width

## Fix
There's multiple possible ways to address this and input on direction is
appreciated
- Fix links before loading graph
  - Likely to break with any dynamic state
- Fix links, then load graph again
- Ugly, bad performance, dynamic state may require multiple passes to
correctly ripple
- In the Subgraph code, ignore target_slot and instead `.find()` input
with matching linkId (proposed)
- Promising, but means accepting that state is just wrong sometimes.
Another forever footgun.
- Entirely remove the input compression
- Some people may complain, and old workflows still need to be supported
- Only remove target_slot redirection inside subgraphs
- Creates ugly logical difference between what happens inside and
outside subgraphs.
  - Still leaves old workflows broken

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2025-12-11 12:32:35 -08:00
Taehoon Kim
8e28dda85c fix: unpacking a missing node causes it to disappear (#7341)
## Summary

Fixes the issue where unpacking a subgraph containing missing nodes
causes those nodes to disappear. Missing nodes are now automatically
restored as placeholder nodes that preserve their original data,
allowing them to be recovered when the node types are installed later.

## Changes

- **What**: 
- Modified `multiClone()` to preserve missing nodes as serialized data
when creating subgraphs
- Added `skipMissingNodes` option to `unpackSubgraph()` method to
restore missing nodes as placeholder nodes instead of throwing errors
- Updated `useSubgraphOperations.unpackSubgraph()` to automatically
restore missing nodes as placeholders (removed confirmation dialog)
- Replaced deprecated `LiteGraph.cloneObject()` with `structuredClone()`
  - Removed unused i18n keys and debugging logs

## Review Focus

- **Placeholder node restoration**: Missing nodes are restored using the
same mechanism as `LGraph.configure()` (creating `LGraphNode` with
`last_serialization` and `has_errors` flags). This ensures compatibility
with the existing missing node manager.
- **Performance**: Optimized `getMissingNodeTypes()` to check
`registered_node_types` first before attempting node creation, and uses
Set for O(1) duplicate checking.
- **Data preservation**: Missing nodes preserve their original type,
title, and serialized data in `last_serialization`, allowing automatic
recovery when node types are installed.
- **Backward compatibility**: The `skipMissingNodes` option defaults to
`false`, maintaining original behavior for other code paths. Only the
UI-level `unpackSubgraph()` always uses `skipMissingNodes: true`.

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #7279 -->

## Demo

Before:


https://github.com/user-attachments/assets/e0327d05-802d-4a64-a9db-4d174e185d82

After:


https://github.com/user-attachments/assets/37ab3140-0ada-480e-b9d5-fef8856f8b27

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by [Unito](https://www.unito.io)
2025-12-11 04:29:28 -07:00
Alexander Brown
72b5444d5a Devex: Linter updates (#7309)
## Summary

Updates for the linter/formatter deps, turning on some more rules.

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---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-12-10 11:08:47 -08:00
AustinMroz
eb04178e33 Fix compatibility with older browsers (#7205)
Resolves #7174

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2025-12-09 23:19:53 -07:00
Terry Jia
b88d96d6cc fix: node shape not reactive in vueNodes mode (#7302)
## Summary

add node shape support in vueNodes

fix https://github.com/Comfy-Org/ComfyUI_frontend/issues/7144

## Screenshots (if applicable)


https://github.com/user-attachments/assets/df8a4fa6-5686-435d-a814-4fe3990f7e69

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2025-12-09 23:19:03 -07:00
Christian Byrne
d3e9e15f07 change credits icons and tooltips (conditional on feature flag) (#7276)
This PR changes the credits icons and tooltips based on state of the
`subscription_tiers_enabled` feature flag.

When the flag is enabled (or undefined -- for local), the dollar icon is
replaced with the lucide-component icon in UserCredit and node price
badges (Partner Nodes), and a new tooltip row appears in
CurrentUserPopover displaying "Credits have been unified" with a
detailed hover tooltip explaining the credit unification across Partner
Nodes and Cloud workflows.

<img width="539" height="535" alt="image"
src="https://github.com/user-attachments/assets/7e952f9b-0abb-4979-85b7-0eecdeaf808c"
/>

Related:

- https://github.com/Comfy-Org/ComfyUI_frontend/pull/6115 (borrows badge
implementation from this PR)

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2025-12-09 02:41:32 -07:00
Alexander Brown
5139e0564e Style: Font Consistency (#7220)
## Summary

Reduce lower level font definitions in most places. Default to Inter.

See #6912 

## Review Focus

Comic Sans is still an option...

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

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2025-12-08 19:48:11 -07:00
AustinMroz
248929c655 When moving subgraphInput link, properly disconnect old link (#7229)
When moving an existing link with subgraphInput as source to a new node,
the prior link is removed, but the previous target node would not have
it's link property cleared.

Resolves #7225

Also re-enables several functional skipped tests.

It feels like I'm having to play whack-a-mole reimplementing the same
fixes on every permutation of subgraphIO links. I'd like to setup up a
unified test set that covers them all, but wouldn't want the added work
to further delay this fix.

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2025-12-08 13:22:05 -08:00
AustinMroz
a8f6bea371 Color links as common type (#7211)
Previously the color of a link would simply use the type of the target
slot and fallback to the type of the origin slot. When a connection is
made to a node that accepts the any type ('*'), the link has the green
color of an unknown type.

Instead, when a connection is made, the type of a link is now calculated
as the greatest common type of the source and destination. This means
that connections to reroutes are correctly colored.

| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/a5544730-e69a-4c85-af33-b303bb30ae71"
/>| <img width="360" alt="after"
src="https://github.com/user-attachments/assets/7d7b59fd-1b79-440b-a97d-a1657313c484"
/>|

The code for calculating common types already exists, it has simply been
moved into litegraph and given a more descriptive name.

Resolves #7196

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Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2025-12-06 12:00:07 -08:00
AustinMroz
f800c4091c Fix zombie linkIds on node deletion, add safety check (#7153)
Resolves #7152

- Adds a safety check to make sure link exists.
- Actually solves the problem by making sure the linkId is removed from
the subgraphOutput node when a node is deleted.

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---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-12-04 12:20:03 -08:00
Terry Jia
e9d5ce7f3f selection rectangle for vueNodes (#7088)
## Summary

fix: render selection rectangle in DOM layer for Vue nodes mode.

When Vue nodes are enabled, the canvas selection rectangle was being
rendered behind Vue node elements due to DOM stacking order (canvas
layer is below the TransformPane layer).

## Changes
- Adds a new SelectionRectangle.vue component that renders the selection
box as a DOM element
- Places it above the Vue nodes layer so it's always visible during drag
selection
- Skips canvas-based selection rectangle rendering when Vue nodes mode
is active
- Bonus: adds a semi-transparent blue fill style for better visibility


## Screenshots
before

https://github.com/user-attachments/assets/a8ee2ca3-00fd-4fdc-925a-dc9f846f4280

after

https://github.com/user-attachments/assets/66b7f2f5-f0a0-486f-9556-3872d07d65be

One more thing, the following improvement will be live selection,
something like:


https://github.com/user-attachments/assets/05a2b7ea-89b1-4568-bd2a-792f4fc11d8e

but I don't want to increase this PR, so I will send live selection
after this selection rectangle

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2025-12-03 08:26:57 -05:00
Terry Jia
379af28678 fix: handle Unicode characters in clipboard copy/paste and add Paste menu option (#7103)
## Summary
Use TextEncoder/TextDecoder for UTF-8 safe base64 encoding/decoding

When copying nodes containing non-Latin1 characters (e.g., Chinese
characters in localized_name field), btoa() throws an error:

InvalidCharacterError: Failed to execute 'btoa' on 'Window': The string
to be encoded contains characters outside of the Latin1 range.

The copy operation saved data to localStorage successfully, but failed
to write to the browser clipboard. On paste, the browser clipboard still
contained old data, causing the wrong node to be pasted.

<!-- Fixes #ISSUE_NUMBER -->
https://github.com/Comfy-Org/ComfyUI_frontend/issues/6993
https://github.com/Comfy-Org/ComfyUI_frontend/issues/5449
https://github.com/comfyanonymous/ComfyUI/issues/8481

## Screenshots (if applicable)
before

https://github.com/user-attachments/assets/8abd9049-91bb-4200-8853-e26753376007

after

https://github.com/user-attachments/assets/7d969f32-bb0f-4c7a-baa2-65d576a4eba2

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2025-12-02 15:31:27 -08:00
Alexander Brown
c263111eeb Feat: Add preview as plaintext toggle for Preview As Text (#7102)
## Summary

Adds a toggle to conditionally render the text as Markdown.

## Also...

Fixes some type issues across our myriad Widget types. We should
probably clean those up.

## Example


https://github.com/user-attachments/assets/24fed943-1e79-4ea4-a962-826b06d68761



This could be a good minimal testcase for dynamic widgets @AustinMroz

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2025-12-02 14:37:57 -08:00
AustinMroz
49824824e6 Add support for growable inputs (#6830)
![autogrow-optional_00002](https://github.com/user-attachments/assets/79bfe703-23d7-45fb-86ce-88baa9eaf582)

Also fixes connections to widget inputs created by a dynamic combo
breaking on reload.

Performs some refactoring to group the prior dynamic inputs code.

See also, the overarching frontend PR: comfyanonymous/ComfyUI#10832

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2025-12-01 21:05:25 -08:00
niknah
b50b34ac95 Expose LGraphNode.getSlotPosition (#7042)
Before node v2, you could use getInputPos, getOutputPos. In node v2,
that is not possible.

## Summary

Want to get the position of the output / inputs on the graph like before
node v2.

## Changes

- **What**: <!-- Core functionality added/modified --> Added
LGraphNode.getSlotPosition

## Review Focus


## Screenshots (if applicable)

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2025-11-30 12:55:16 -07:00
Alexander Brown
d3aa8dfc88 A11y/style: Make properties panel use theme colors. Not comprehensive. (#7036)
## Summary

Addressing the theme aspect of #6976 

## Changes

- **What**: Not comprehensive, but swaps many of the colors in the
litegraph panel styles to reference theme tokens.

## Screenshots (if applicable)
<img width="730" height="637" alt="image"
src="https://github.com/user-attachments/assets/1f8b0c0f-f957-487e-96b5-324ed2a6a717"
/>
<img width="721" height="719" alt="image"
src="https://github.com/user-attachments/assets/37f098a3-39f6-4cae-8bcb-601121d106f5"
/>

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2025-11-29 16:06:29 -08:00
Christian Byrne
29dbfa3f60 fix: Vue Node <-> Litegraph node height offset normalization (#6966)
## Summary

Changes the layout store to treat node sizes as body-only measurements
while LiteGraph continues to reason about full heights. DOM-driven
updates are tagged with `LayoutSource.DOM`, which lets the store strip
the title height exactly once before persisting. That classification (a
new mutation source - `LayoutSource.DOM`) is accurate because those
mutations are triggered by the browser’s layout engine via
ResizeObserver, rather than by direct calls into the layout APIs (e.g.,
`moveNodeTo`, `useNodeDrag`). So all sources are:

- `LayoutSource.DOM`: browser layout/ResizeObserver measurements that
include the title bar
- `LayoutSource.Vue`: direct Vue-driven mutations routed through the
layout store
- `LayoutSource.Canvas`: legacy LiteGraph/canvas updates that will be
phased out over time
- `LayoutSource.External`: for multiplayer or syncing with a when going
online after making changes offline (in teams/workspace)

When layout state flows back into LiteGraph we add the title height just
in time for `liteNode.setSize`, so LiteGraph’s rendering stays
unchanged. This makes Vue node resizing and workflow persistence
deterministic - multiline widgets hold their dimensions across reloads
because every path that crosses the layout/LiteGraph boundary performs
the same normalization.

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2025-11-26 17:37:24 -07:00
Johnpaul Chiwetelu
a21c813d11 Style button widgets (#6900)
This pull request introduces improvements to widget customization and UI
consistency in the application. The most notable changes are the
addition of support for icon classes in widget options, updates to
button rendering logic, and enhanced visual consistency for button
components.

Widget customization enhancements:
* Added an optional `iconClass` property to the `IWidgetOptions`
interface in `widgets.ts`, allowing widgets to specify custom icons.

UI and rendering updates:
* Updated `WidgetButton.vue` to render the widget label and, if
provided, an icon using the new `iconClass` option. Also standardized
button styling and label usage.
* Improved button styling in `WidgetRecordAudio.vue` for better visual
consistency with other components.
<img width="662" height="534" alt="Screenshot 2025-11-25 at 01 36 45"
src="https://github.com/user-attachments/assets/43bbe226-07fd-48be-9b98-78b08a726b1b"
/>


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2025-11-25 01:12:30 +00:00
Alexander Brown
d6c5b33fce Fix: Vue <--> Litegraph scaling logic. (#6745)
Consistent names and order of operations. I think this fixes the
resizing too.

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2025-11-22 01:52:20 +00:00
Alexander Brown
9da82f47ef Feat: Alt+Drag to clone - Vue Nodes (#6789)
## Summary

Replicate the alt+drag to clone behavior present in litegraph.

## Changes

- **What**: Simplify the interaction/drag handling, now with less state!
- **What**: Alt+Click+Drag a node to clone it

## Screenshots (if applicable)



https://github.com/user-attachments/assets/469e33c2-de0c-4e64-a344-1e9d9339d528



<!-- Add screenshots or video recording to help explain your changes -->

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2025-11-21 14:16:03 -08:00
AustinMroz
bdf6d4dea2 Allow updating position and mode on missing nodes (#6792)
When a node is missing, attempts to serialize it will return the "last
known good" serialization to ensure that the node will still be
functional in the future (the node pack is installed/comfyui is
updated). However, this means even small and safe changes (like moving
the node out of the way or bypassing it so the workflow can be run) will
be discarded on reload.

This is resolved by including the updated position and mode when
returning early.

| Before | After |
| ------ | ----- |
| <img width="360" height="360" alt="before"
src="https://github.com/user-attachments/assets/8452682c-9531-4153-a258-158c634df3e8"
/> | <img width="360" height="360" alt="after"
src="https://github.com/user-attachments/assets/8825ce5e-c4a6-4f4a-be20-97e4aca69964"
/> |

Thanks to @Kosinkadink for bringing this up

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2025-11-20 17:07:15 -08:00
AustinMroz
bc553f12be Add support for dynamic widgets (#6661)
Adds support for "dynamic combo" widgets where selecting a value on a
combo widget can cause other widgets or inputs to be created.


![dynamic-widgets_00001](https://github.com/user-attachments/assets/c797d008-f335-4d4e-9b2e-6fe4a7187ba7)

Includes a fairly large refactoring in litegraphService to remove
`#private` methods and cleanup some duplication in constructors for
subgraphNodes.

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Co-authored-by: Alexander Brown <drjkl@comfy.org>
2025-11-20 16:53:59 -07:00
AustinMroz
a832141a45 Support renaming widgets (#6752)
![widget-rename_00002](https://github.com/user-attachments/assets/65205d3e-2c03-480d-916e-0dae89ddbdd9)

Widget labels are saved by serializing the value on inputs. This
requires minor changes to ensure widgets inputs are serialized when
required.

Currently only exposed by right clicking on widgets directly. Should
probably be added to the subgraph config panel in the future.

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2025-11-19 19:49:03 -07:00
Alexander Brown
c43a4990a9 Fix: Vue Node Align/Distribute (#6712)
## Summary

Fixes the issue of the nodes not moving when in Vue mode (but changing
if switching back to litegraph)

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2025-11-15 18:20:43 -08:00
Simula_r
bbfada561e Fix/vue nodes auto scale (#6664)
## Summary

**Problem:** ensureCorrectLayoutScale scales up LG -> Vue. But doesn't
scale down from Vue -> LG.

**Solution:** Bi directional scaling.

**Bonus:** fix edge cases such as subgraphs, groups, and reroutes. Also,
set auto scale: true now that we 'preserve' LG scale.

**IMPORTANT:** useVueNodeResizeTracking.ts sets vue node height -
Litegraph.NODE_TITLE_HEIGHT on workflow load using a resize observer.
Reloading the page (loading a workflow) in Vue mode, will subtract
height each time. This can look like a problem caused by
ensureCorrectLayoutScale. It is not. Need to fix. Here was an attempt by
[removing the Litegraph.NODE_TITLE_HEIGHT
entirely](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6643).

## Review Focus

Full lifecycle of loading workflows and switching between vue and lg.
Race conditions could be present. For example switching the mode using
keybind very fast.

## Screenshots (if applicable)


https://github.com/user-attachments/assets/5576b760-13a8-45b9-b8f7-64e1caf443c1



https://github.com/user-attachments/assets/46d6f870-df76-4084-968a-53cb629fc123

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2025-11-12 17:44:08 -07:00
sno
02d303c039 [chore] Add Oxc linter to project (#6197)
## Summary
- Adds [Oxc linter](https://oxc.rs/docs/guide/usage/linter) as a dev
dependency
- Creates minimal `.oxlintrc.json` configuration file
- Integrates oxlint into the lint workflow (runs before ESLint)
- Adds `pnpm oxlint` script for standalone usage
- **NEW**: Adds
[eslint-plugin-oxlint](https://github.com/oxc-project/eslint-plugin-oxlint)
to disable redundant ESLint rules
- Updates `CLAUDE.md` documentation with oxlint command

## Motivation
Oxc is a high-performance Rust-based linter that is 50-100x faster than
ESLint. By integrating it into our lint workflow, we get:
- **Faster CI/CD pipelines** (5% improvement in this codebase)
- **Quicker local development feedback**
- **Additional code quality checks** that complement ESLint
- **Reduced duplicate work** by disabling ESLint rules that oxlint
already checks

## Changes
- **package.json**: Added `oxlint` and `eslint-plugin-oxlint` to
devDependencies, integrated into `lint`, `lint:fix`, and `lint:no-cache`
scripts
- **pnpm-workspace.yaml**: Added `eslint-plugin-oxlint` and
`mixpanel-browser` to catalog
- **eslint.config.ts**: Integrated `eslint-plugin-oxlint` to
automatically disable redundant ESLint rules
- **.oxlintrc.json**: Created minimal configuration file with schema
reference
- **CLAUDE.md**: Added `pnpm oxlint` to Quick Commands section
- **.gitignore**: Added `core` dump files

## CI/CD Performance Benchmark

Real-world CI/CD timing from GitHub Actions workflow runs:

### Baseline (ESLint only) - [Run
#18718911051](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18718911051)
- Run ESLint with auto-fix: **125s**
- Final validation (lint + format + knip): **16s**
- **Total: 141s**

### With Oxlint (oxlint + ESLint) - [Run
#18719037963](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18719037963)
- Run ESLint with auto-fix (includes oxlint): **118s**
- Final validation (includes oxlint + lint + format + knip): **16s**
- **Total: 134s**

### Results
 **7 seconds faster (5.0% improvement)** despite running an additional
linting pass

### Analysis
The oxlint integration actually **improves** CI/CD performance by ~5%.
This unexpected improvement is likely because:
1. **Oxlint catches issues early**: Some code that would have slowed
down ESLint's parsing/analysis is caught by oxlint first
2. **ESLint cache benefits**: The workflow uses `--cache`, and oxlint's
fast execution helps populate/validate the cache more efficiently
3. **Parallel processing**: Modern CI runners can overlap some of the
I/O operations between oxlint and ESLint

Even if oxlint added overhead, the value proposition would still be
strong given its additional code quality checks and local development
speed benefits. The fact that it actually speeds up the pipeline is a
bonus.

## eslint-plugin-oxlint Performance Impact

Benchmark comparing ESLint performance with and without
eslint-plugin-oxlint:

### Baseline (ESLint without plugin) - [Run
#18723242157](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723242157)
- Run ESLint with auto-fix: **122s** (2m 2s)
- Final validation: **17s**

### With eslint-plugin-oxlint - [Run
#18723675903](https://github.com/Comfy-Org/ComfyUI_frontend/actions/runs/18723675903)
- Run ESLint with auto-fix: **129s** (2m 9s)
- Final validation: **12s**

### Results
**Performance: +7 seconds ESLint, -5 seconds validation (net +2
seconds)**

The eslint-plugin-oxlint integration has a **minimal performance
impact** (+2 seconds total). The slight increase in ESLint time is
likely due to the additional plugin configuration overhead, while the
validation step is faster because fewer redundant lint warnings need to
be processed.

### Benefits
The small performance cost is outweighed by important benefits:
1. **Prevents duplicate work**: Disables ~50 ESLint rules that oxlint
already checks (e.g., `no-constant-condition`, `no-debugger`,
`no-empty`, etc.)
2. **Reduces noise**: Eliminates redundant lint warnings from two tools
checking the same thing
3. **Cleaner workflow**: One authoritative source for each type of lint
check
4. **Best practice**: Recommended by the Oxc project for ESLint + oxlint
integration
5. **Consistent results**: Ensures both tools don't conflict or give
contradictory advice

## Usage
```bash
# Run oxlint standalone
pnpm oxlint

# Run full lint workflow (oxlint + ESLint)
pnpm lint
pnpm lint:fix
```

## Notes
- Oxlint now runs as part of the standard `pnpm lint` workflow
- The configuration uses minimal rules by default (Oxc's philosophy is
"catch erroneous or useless code without requiring any configurations by
default")
- Oxlint provides fast feedback while ESLint provides comprehensive
checks
- eslint-plugin-oxlint automatically manages rule conflicts between the
two tools
- Both tools complement each other in the linting pipeline

🤖 Generated with [Claude Code](https://claude.com/claude-code)

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---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: DrJKL <DrJKL0424@gmail.com>
2025-11-12 13:13:41 -08:00
AustinMroz
23b0d2eb7f Add front end support for type matching (#6582)
This PR implements front end logic to handle MatchType inputs and
outputs.
See  comfyanonymous/ComfyUI#10644

This allows for the implementation of nodes such as a "switch node"
where input types change based on the connections made.

![switch-node](https://github.com/user-attachments/assets/090515ba-484c-4295-b7b3-204b0c72fc4a)

As part of this implementation, significant cleanup is being performed
in the reroute code. Extra testing will be required to make sure these
changes don't introduce regressions.

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2025-11-12 13:30:58 -07:00
AustinMroz
cfbd5361d3 Fix subgraph conversion of primitives (#6606)
![AnimateDiff_00001](https://github.com/user-attachments/assets/a40db1c7-5f0e-43b2-a7fc-a324188a3930)

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2025-11-12 13:25:43 -07:00
Johnpaul Chiwetelu
6541f5cda5 Unhide Properties panel (#6652)
This pull request makes a minor UI adjustment to the node settings panel
in the `LGraphCanvas` class. The panel's position is now set to
absolute, with specific top and left offsets to improve its placement on
the canvas.

* Set the `panel` element's CSS `position` to `absolute` and specified
`top` and `left` values for better UI alignment in `LGraphCanvas.ts`.

## Old look
<img width="1920" height="1032" alt="Screenshot 2025-11-11 154519"
src="https://github.com/user-attachments/assets/d16e6715-d934-4269-82fd-221a166ffbf5"
/>


## New Look
<img width="1920" height="1032" alt="Screenshot 2025-11-11 160015"
src="https://github.com/user-attachments/assets/7c1b9baa-0d78-4623-8be0-f02a0452aae6"
/>


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2025-11-11 12:07:10 -07:00
Arjan Singh
a2ef569b9c feat(ComboWidget): add ability to have mapped inputs (#6585)
## Summary

1. Add a `getOptionLabel` option to `ComboWidget` so users of it can map
of custom labels to widget values. (e.g., `"My Photo" ->
"my_photo_1235.png"`).
2. Utilize this ability in Cloud environment to map user uploaded
filenames to their corresponding input asset.
3. Copious unit tests to make sure I didn't (AFAIK) break anything
during the refactoring portion of development.
4. Bonus: Scope model browser to only show in cloud distributions until
it's released elsewhere; should prevent some undesired UI behavior if a
user accidentally enables the assetAPI.

## Review Focus

Widget code: please double check the work there.

## Screenshots (if applicable)



https://github.com/user-attachments/assets/a94b3203-c87f-4285-b692-479996859a5a


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2025-11-05 11:33:00 -08:00
Alexander Brown
4cfa5b4b5d Feat: Doubleclick to toggle edit for Markdown (litegraph) (#6560)
## Summary

See https://github.com/Comfy-Org/ComfyUI_frontend/pull/6537, but for
litegraph widget.

Doesn't allow dragging the node through the rendered markdown yet, that
would be more complicated (DOMWidget complication)

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2025-11-03 16:28:35 -08:00
AustinMroz
6491db6f68 Further subgraph improvements (#6466)
- Prune disconnected widgets on config panel open
- Fix breakage of DOMWidgets on double nest
- Fix self clipping of proxied DOMWidget nodes
- Blacklist cloning of promtoed widget prop

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2025-10-30 18:06:10 -07:00
AustinMroz
ca5729a8e7 Add pricing badge when a subgraph contains partner nodes (#6354)
<img width="596" height="213" alt="image"
src="https://github.com/user-attachments/assets/174c5461-f638-42de-b3ad-0e108dee3983"
/>


![api-badge-subgraph_00003](https://github.com/user-attachments/assets/067d0398-47e9-4e97-9e1d-67fac2935e55)


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2025-10-29 20:41:04 -07:00
Alexander Brown
e606ff34ec Feat: Vue Node Slot Improvements (#6359)
## Summary

Several fixes and improvements to the slot behavior on Vue nodes.

## Changes

- **What**: Restore the pseudo-slots, if there are slots being hidden by
collapse
- **What**: Connections while collapsed
- **What**: Display the links in a more reasonable location
- **What**: Fixes styling of linked widgets
- **What**: [~Fix reconnecting logic to prioritize newly disconnected
and now empty
slots~](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6370)

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)


https://github.com/user-attachments/assets/913cfb8f-acdd-4f3d-b619-c280cc11cce5


<!-- Add screenshots or video recording to help explain your changes -->

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2025-10-29 20:32:05 -07:00
AustinMroz
6f068c87da Multiple fixes related to copying subgraphs (#6383)
- DOMWidgets have ownership reset after a `subgraphNode.clone()`.
- Fixes Ctrl+C on a subgraphNode with a prompted prompt making the
prompt disappear.
- alt + drag uses the copy/paste pathway that deeply clones subgraphs.
- Fixed dangling references on nodes in subgraphs by updating subgraph
ids before configuration.
- Attempt to recursively resolve disconnected proxyWidgets (Can matter
when subgraphs load out of order).
- Fix Right click -> clone creating linked copies of subgraphs.

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2025-10-29 18:05:04 -07:00
Alexander Brown
7821120706 fix: Count dragging slot as a free slot for targeting (#6370)
## Summary

Prioritizes the slot that previously held the link instead of the first
valid slot for a given type.

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2025-10-29 11:43:57 -07:00
Johnpaul Chiwetelu
b3da6cf1b4 Contextmenu extension migration (#5993)
This pull request refactors how context menu items are contributed by
extensions in the LiteGraph-based canvas. The legacy monkey-patching
approach for adding context menu options is replaced by a new, explicit
API (`getCanvasMenuItems` and `getNodeMenuItems`) for extensions. A
compatibility layer is added to support legacy extensions and warn
developers about deprecated usage. The changes improve maintainability,
extension interoperability, and migration to the new context menu
system.

### Context Menu System Refactor

* Introduced a new API for extensions to contribute context menu items
via `getCanvasMenuItems` and `getNodeMenuItems` methods, replacing
legacy monkey-patching of `LGraphCanvas.prototype.getCanvasMenuOptions`.
Major extension files (`groupNode.ts`, `groupOptions.ts`,
`nodeTemplates.ts`) now use this new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1779-R1771)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL232-R239)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL447-R458)
* Added a compatibility layer (`legacyMenuCompat` in
`contextMenuCompat.ts`) to detect and warn when legacy monkey-patching
is used, and to extract legacy-added menu items for backward
compatibility.
[[1]](diffhunk://#diff-2b724cb107c04e290369fb927e2ae9fad03be9e617a7d4de2487deab89d0d018R2-R45)
[[2]](diffhunk://#diff-d3a8284ec16ae3f9512e33abe44ae653ed1aa45c9926485ef6270cc8d2b94ae6R1-R115)

### Extension Migration

* Refactored core extensions (`groupNode`, `groupOptions`, and
`nodeTemplates`) to implement the new context menu API, moving menu item
logic out of monkey-patched methods and into explicit extension methods.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917L1633-L1683)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL19-R77)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL366-R373)

### Type and Import Cleanup

* Updated imports for context menu types (`IContextMenuValue`) across
affected files for consistency with the new API.
[[1]](diffhunk://#diff-b29f141b89433027e7bb7cde57fad84f9e97ffbe5c58040d3e0fdb7905022917R4-L7)
[[2]](diffhunk://#diff-91169f3a27ff8974d5c8fc3346bd99c07bdfb5399984484630125fdd647ff02fL1-R11)
[[3]](diffhunk://#diff-04c18583d2dbfc013888e4c02fd432c250acbcecdef82bf7f6d9fd888e632a6eL2-R6)
[[4]](diffhunk://#diff-bde0dce9fe2403685d27b0e94a938c3d72824d02d01d1fd6167a0dddc6e585ddR10)

### Backward Compatibility and Migration Guidance

* The compatibility layer logs a deprecation warning to the console when
legacy monkey-patching is detected, helping developers migrate to the
new API.

---

These changes collectively modernize the context menu extension
mechanism, improve code clarity, and provide a migration path for legacy
extensions.

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---------

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2025-10-28 04:02:28 +01:00
Alexander Brown
6afdb9529d Fix: Vue-Litegraph conversion bug with Reroutes (#6330)
## Summary

The private fields triggered an error in intitializing the
linkLayoutSync. Turns out that wasn't necessary anymore.

> [!NOTE]
> Edit: Doing some more investigation, it looks like the slot sync can
also be removed?

## Changes

- **What**: Converts JS private fields to typescript private, adds some
readonly declarations
- **What**: Removes the useLinkLayoutSync usage in useVueNodeLifecycle
- **What**: Removes the useSlotLayoutSync usage in useVueNodeLifecycle

## Review Focus

Was the sync doing something that wouldn't be caught in normal
usage/testing?

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2025-10-27 19:36:19 -07:00
AustinMroz
5897e00793 Fix disconnection of subgraphInput links (#6258)
`LLink.disconnect` is intended to cleanup only the link itself. #4800
mistakenly assumed that it would perform all required steps for
disconnection. Later, #5015 would partially resolve this by adding some
of the missing functionality into `LLink.disconnect`, but this still
left output cleanup unhandled and failed to call
`node.onConnectionsChanged`.

This PR instead moves the disconnection code to call the function that
already has robust handling for these items and removes the
no-longer-needed and potentially misleading workaround.

Resolves #6247

Also un-skipped several SubgraphIO tests. They appear to function fine.
I'm assuming the reasons for them being skipped have been resolved.

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2025-10-24 13:37:14 -07:00
AustinMroz
7f5efca00b Respect minimum node size on subgraph conversion (#6241)
Two small changes to improve sizing on subgraphs
- On conversion, automatically promoted widgets can increase the minimum
width of a node. When this occurs, the node is now automatically resized
to respect this new minimum. <img width="434" height="274" alt="image"
src="https://github.com/user-attachments/assets/8b642f12-24bf-439a-a07d-b392b1f406df"
/>

- On nodes with title_badges, titles now have greatly reduced empty
padding before being abbreviated. <img width="314" height="123"
alt="image"
src="https://github.com/user-attachments/assets/4d8fd899-a159-4c0d-b309-04844b6203fc"
/>


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2025-10-24 09:23:41 -07:00
AustinMroz
8eac19d06e Support cross domain/application copy/paste (#6087)
![AnimateDiff_00001](https://github.com/user-attachments/assets/8ae88dc5-bba8-40c0-9cc2-5e81f579761d)


Browsers place very heavy restrictions on what can be copied and pasted.
See:
- https://alexharri.com/blog/clipboard
- https://www.w3.org/TR/clipboard-apis/#mandatory-data-types-x

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2025-10-20 10:03:15 -07:00
AustinMroz
55d2b300a6 Fix link resolution of virtual nodes (#6135)
Some virtual nodes (like get/set nodes) perform link redirection at
prompt resolution. The prior implementation incorrectly tried to return
the source of the virtual link after resolution, but this causes things
to break when the source of the virtual link is a subgraph IO.

Instead, this PR changes the code section to restart resolution from the
destination of the virtual link so that the existing subgraph boundary
resolution code is applied.

Also fix a bug with reconnection of complex/any types on
conversion to subgraph.

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2025-10-20 10:02:41 -07:00
Johnpaul Chiwetelu
9ef6f94f92 [fix] Enable AUDIO_RECORD widget in both LiteGraph and Vue nodes modes (#6094)
Fixed the AUDIO_RECORD widget to display correctly in both rendering
modes:

- Removed conflicting AUDIO_RECORD registration from ComfyWidgets that
was blocking the custom widget implementation in uploadAudio.ts
extension
- Changed canvasOnly flags from true to false on both audioUIWidget and
recordWidget to enable Vue nodes rendering
- Added type override (recordWidget.type = 'audiorecord') after widget
creation to enable Vue component lookup while preserving LiteGraph
button rendering
- Removed unused IAudioRecordWidget type definition

The widget now works correctly:
- LiteGraph mode: Displays as a functional button
- Vue nodes mode: Displays full recording UI with waveform visualization

## Summary

<!-- One sentence describing what changed and why. -->

## Changes

- **What**: <!-- Core functionality added/modified -->
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->



https://github.com/user-attachments/assets/cf6513d4-0a4b-4210-88e2-a948855b5206


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2025-10-18 03:15:26 -07:00
AustinMroz
bfe083dcba Move subgraph badge into node title (#6115)
<img width="1350" height="691" alt="image"
src="https://github.com/user-attachments/assets/4a1a909f-463e-4c77-8855-6fe0a177b659"
/>

Design docs show icon as being reversed in litegraph mode. If needed,
fixing this is basically just removing a negative sign.

LiteGraph implementation was not as clean as I hoped. I can spend some
more time divining some non-magic constants, and mayybe resolve the svg
data from css styles if desired.

Resolves #4647
Resolves #6107

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2025-10-18 00:32:54 -07:00
sno
653cf64e01 [chore] Upgrade Prettier from 3.3.2 to 3.6.2 (#6089)
## Summary
- Updated Prettier from 3.3.2 to 3.6.2 in pnpm-workspace.yaml
- Ran `pnpm install` to update dependencies
- Ran `pnpm format` to apply new formatting rules
- Verified typecheck passes

## Test plan
- [x] TypeScript typecheck passes
- [x] Prettier formatting applied successfully

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Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
2025-10-16 20:46:59 -07:00
AustinMroz
15b1b91b16 Implement a legacy canvas widget for vue mode (#6011)
![updated-legacy-widget](https://github.com/user-attachments/assets/3f0a1623-9445-4059-acbb-086baec54980)

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2025-10-16 18:50:19 -07:00
Christian Byrne
e48e11e434 fix LiteGraph capturing node pointer events if Vue and LG node positions become desynced (#6058)
## Summary

Added Vue mode guards to LiteGraph canvas to prevent dual event handling
between Vue node components and LiteGraph node event handlers. Fixes a
bug where the litegraph and vue positions become out of sync and then
there are effectively dead spots on the canvas (the user should still be
able to interact with the graph even if the positions desync - the only
real downside of desync should just be mispositioned nodes in the
serialized state).

Returns early only in `processNodeClick` and the node-related
(alt+click+drag node cloning) canvas handlers. In general, the LiteGraph
canvas still owns some events/interactions - but the node interactions
are fully owned by Vue when in Vue nodes mode.

## Changes

- **What**: Added `LiteGraph.vueNodesMode` checks in
[LGraphCanvas.ts](src/lib/litegraph/src/LGraphCanvas.ts) to skip native
event processing when Vue components handle interactions
- **Breaking**: This could have some side effects or break some
extensions if anything was relying on these. However, prior to this
change, things like `processNodeClick` should only have been getting the
click events in de-sync scenarios anyway (described in
[Summary](##Summary) section)

## Review Focus

Any possible side-effects you can think of.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6058-fix-LiteGraph-capturing-node-pointer-events-if-Vue-and-LG-node-positions-become-desynced-28c6d73d365081f389f8c72299c31b0b)
by [Unito](https://www.unito.io)
2025-10-16 18:46:37 -07:00
pythongosssss
984ebef416 Floating Menus - UI rework (#5980)
## Summary

Enhancing and further modernizing the UI, giving users more usable area
whilst keeping farmiliar positioning and feel of elements.

## Changes

- **What**: Significant restructure of the UI elements, changing
elements from large blocks to floating elements, updating:
- Side toolbar menu (floating style, supports small/normal mode,
combines to scroll on height overflow)
- Bottom tabs panel (floating style, tabs redesigned)
- Action bar (support for docking/undocking menu)
    - Added login/user menu button to top right
- Restyled breadcrumbs (still collapse when overflows)
- Add litegraph support for fps info position (so it isn't covered by
the sidebar)

- **Breaking**: 
- Removed various elements and added new ones, I have tested custom
sidebars, custom actions, etc but if scripts are inserting elements into
"other" elements they may have been (re)moved.
- Remove support for bottom menu
- Remove support for 2nd-row tabs

## Screenshots 
<img width="1116" height="907" alt="ui"
src="https://github.com/user-attachments/assets/b040a215-67d3-4c88-8c4d-f402a16a34f6"
/>


https://github.com/user-attachments/assets/571dbda5-01ec-47e8-b235-ee1b88c93dd0

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5980-Floating-Menus-UI-rework-2866d73d3650810aac60cc1afe979b60)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-16 18:12:09 -07:00
Johnpaul Chiwetelu
d7796fcda4 Vuenodes/audio widgets (#5627)
This pull request introduces a new audio playback widget for node UIs
and integrates it into the node widget system. The main changes include
the implementation of the `WidgetAudioUI` component, its registration in
the widget registry, and updates to pass node data to the new widget.
Additionally, some logging was added for debugging purposes.

**Audio Widget Implementation and Integration:**

* Added a new `WidgetAudioUI.vue` component that provides audio playback
controls (play/pause, progress slider, volume, options) and loads audio
files from the server based on node data.
* Registered the new `WidgetAudioUI` component in the widget registry by
importing it and adding an entry for the `audioUI` type.
[[1]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR21)
[[2]](diffhunk://#diff-c2a60954f7fdf638716fa1f83e437774d5250e9c99f3aa83c84a1c0e9cc5769bR112-R115)
* Updated `NodeWidgets.vue` to pass `nodeInfo` as the `node-data` prop
to widgets of type `audioUI`, enabling the widget to access
node-specific audio file information.

**Debugging and Logging:**

* Added logging of `nodeData` in `LGraphNode.vue` and
`WidgetAudioUI.vue` to help with debugging and understanding the data
structure.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R188-R189)
[[2]](diffhunk://#diff-71cce190d74c6b5359288857ab9917caededb8cdf1a7e6377578b78aa32be2fcR1-R284)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5627-Vuenodes-audio-widgets-2716d73d365081fbbc06c1e6cf4ebf4d)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: Arjan Singh <1598641+arjansingh@users.noreply.github.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: Robin Huang <robin.j.huang@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-09 21:29:06 -07:00
Benjamin Lu
4404c0461d Implement drop-on-canvas + linkconnectoradapter consolidation (#5898)
Implements droponcanvas functionality and a linkconnectoradapter
refactor.

- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).

There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.

https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2025-10-09 20:55:30 -07:00