This pull request refines the loading and error handling logic for both
the `VideoPreview.vue` and `ImagePreview.vue` components. The main
improvements include making the loading skeleton more accurate and
visually consistent, updating how loading and error states are managed
when URLs change, and ensuring that the main media elements are hidden
while loading. These changes enhance the user experience by providing
clearer feedback during media load operations.
**Loading and error state improvements:**
* The loading skeleton in both `VideoPreview.vue` and `ImagePreview.vue`
now only appears when loading and no error is present, with updated
styling and fixed dimensions for better consistency. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The main video and image elements are now hidden (using the
`invisible` class) while loading, preventing display glitches before the
media is ready. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The loading state (`isLoading`) is now set to `true` whenever new URLs
are provided, and reset appropriately when navigating between media
items, ensuring accurate feedback to the user. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL145-R152)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L164-R176)
[[3]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L224-R236)
**Code consistency and maintainability:**
* Both components now import and use the shared `cn` utility for
conditional class names, improving code consistency and maintainability.
(`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaR115)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015R132)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7094-Fix-skeleton-loaders-for-Image-Video-Previews-2bd6d73d3650817989e1f4d597094016)
by [Unito](https://www.unito.io)
Increases the `/features` endpoint polling interval (runtime config
polling) from the current 30 seconds to 10 minutes.
## Background
The polling was originally added for two main purposes:
1. Server alert badges
2. Extra assurance that states are synchronized between frontend and
backend
However, both of these use cases are not critical:
- Server alert badges are unlikely to be needed in practice. WebSocket
(WS) can be used eventually as an alternative
- For synchronization, the system should be redesigned to be explicit
about marking client state as stale, or use WebSocket/Server-Sent Events
(WS/SSE) on a per-data basis rather than polling for the entire feature
flag set
## Motivation
The reason to reduce polling frequency is that per-user feature flags
are being added, which will make `/features` endpoint handling
significantly heavier. The endpoint will no longer just return static
JSON with high cache age, making frequent polling more costly.
## Future Considerations
- Eventually migrate server alert badges to use WebSocket
- Design a system that explicitly marks client state as stale when
needed
- Consider using WebSocket or Server-Sent Events for targeted data
updates instead of polling entire feature flag set
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7100-cloud-increase-feature-flag-polling-interval-to-10min-from-30s-2bd6d73d365081dfa8abeec901d0d975)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Fixes the `ReferenceError: __DISTRIBUTION__ is not defined` error when
running i18n collection tests.
## Problem
PR #6879 added conditional menu commands based on distribution (hiding
memory unload commands in cloud). This introduced a dependency on
`isCloud` which uses the `__DISTRIBUTION__` Vite define variable in
`coreMenuCommands.ts`.
When Playwright's test runner imports this file during i18n collection,
it fails because Vite define variables are only replaced during Vite's
build/dev process, not during Playwright's TypeScript compilation.
## Solution
Created a simple shim (`scripts/vite-define-shim.ts`) that:
1. Defines all Vite define variables as global constants with default
values
2. Provides a minimal `window` shim for Node environment
3. Is imported at the top of `collect-i18n-general.ts` before any code
that uses these variables
This approach is simpler than:
- Creating a custom Babel plugin (attempted in this PR, see commit
history)
- Using `ctViteConfig` (only works for component testing, not regular
Playwright tests)
- Post-build regex replacement (fragile and error-prone)
## Test Plan
Run `pnpm collect-i18n` and verify:
- ✅ No more `ReferenceError: __DISTRIBUTION__ is not defined`
- ✅ No more `ReferenceError: window is not defined`
- ⏱️ Tests may timeout if dev server is not running on port 5173, but
that's a separate issue
## Related
- Fixes issue introduced by PR #6879
- Related to Notion task:
https://www.notion.so/comfy-org/Implement-Babel-plugin-for-Vite-define-replacements-in-Playwright-2b56d73d365081d5bb63e02712912b17🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6906-bugfix-Add-vite-define-shim-for-Playwright-i18n-collection-2b66d73d36508182b4d6d69b88ae2771)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
Makes the area a bit to the left and right of the dot also clickable.
Addresses complaints about it being tricky to connect nodes in Nodes
2.0.
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Temporarily simplifies the resize logic to only work on bottom right
corner and eliminates edge cases where corner resizing caused position
drift issues.
- Remove multi-corner resize handles in favor of bottom-right only
- Delete resizeMath.ts and its tests (no longer needed)
- Simplify useNodeResize to only handle bottom-right resize
- Remove position tracking from resize callback
---------
Co-authored-by: github-actions <github-actions@github.com>
Before node v2, you could use getInputPos, getOutputPos. In node v2,
that is not possible.
## Summary
Want to get the position of the output / inputs on the graph like before
node v2.
## Changes
- **What**: <!-- Core functionality added/modified --> Added
LGraphNode.getSlotPosition
## Review Focus
## Screenshots (if applicable)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7042-Expose-LGraphNode-getSlotPosition-2ba6d73d36508195a0fed2d1fe2b64f6)
by [Unito](https://www.unito.io)
There's a warning toast shown if the frontend is considered out-of-date
(relative to the version in the requirements.txt of
comfyanonymous/ComfyUI). As a result, e2e tests run on older release
branches (e.g., when backporting or hotfixing) can sometimes trigger the
warning which obviously causes visual regression tests to fail. This PR
adds a hidden setting to disable the warning and sets it to `true` in
the e2e test fixtures.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7004-test-add-setting-to-ignore-version-compatibility-toast-warnings-in-e2e-tests-2b86d73d3650812d9e07f54a0c86b996)
by [Unito](https://www.unito.io)
explicitly prevents subgraphs from making an api call since they don't
have docs, this was previously reliant on a non-ok resolution
also doesn't try returning anything that has contenttype of text/html to
prevent the markdown renderer from crashing
## Summary
- short-circuit blueprint/subgraph nodes in help: skip doc fetch and
return the node description, avoiding SPA fallback responses
- guard node help fetch against HTML/SPA fallbacks using content-type
checks; treat them as missing and trigger the existing description
fallback
- keep base URL logic unchanged for non-blueprint nodes
## Testing
- pnpm typecheck
- pnpm lint:fix
- pnpm test:unit
## Summary
In cloud distribution, completed jobs now show "Finished in Xh Ym Zs" as
the primary text instead of the filename.
- Uses `formatDuration` to display time as `1h 30m 45s`, `30m 45s`, or
`45s`
- Gated with `isCloud` - non-cloud continues to show filename
- Added i18n key `queue.completedIn` for localization
Filename is not fetchable right now in cloud. This is what design wanted
as the alternative.
<img width="679" height="1097" alt="image"
src="https://github.com/user-attachments/assets/291deb42-77d8-4de9-b4f8-ee65f3c25011"
/>
Co-authored-by: Claude <noreply@anthropic.com>
Finalmente o idioma em Portugues do Brasil verá a luz do dia (se tudo
correr bem).
What has been done:
- Added pt-BR to .i18nrc.cjs and settings
- Included loaders in src/i18n.ts and apps/desktop-ui/src/i18n.ts
- Now Portuguese (BR) is displayed in the language selector
- Created empty main.json, commands.json, settings.json and
nodeDefs.json files to be populated by CI
- Checklist: the language appears in the dropdown list, selection occurs
without errors, the fallback to English, in case technical terms have no
translation, is working correctly.
- I will maintain the pt-br translation and review for as long as
necessary.
---------
Co-authored-by: Comfy Contributor <dev@example.com>
## Summary
- Add right-click context menu functionality to MediaAssetCard
- Separate context menu into its own component
(MediaAssetContextMenu.vue)
- Ensure only one context menu is visible at a time within the same tab
## Changes
- Add `MediaAssetContextMenu.vue` - new component for context menu
- Update `MediaAssetCard.vue` - show context menu on right-click and
more button click
- Delete `MediaAssetMoreMenu.vue` - consolidated into context menu
- Delete `MediaAssetButtonDivider.vue` - unused
- Update `AssetsSidebarTab.vue` - add context menu state management
- Refactor `useMediaAssetActions.ts`
## Screenshot
[screen-capture.webm](https://github.com/user-attachments/assets/6fe414ef-b134-4fbe-98aa-6437bb354b41)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude <noreply@anthropic.com>
## Summary
Changes the layout store to treat node sizes as body-only measurements
while LiteGraph continues to reason about full heights. DOM-driven
updates are tagged with `LayoutSource.DOM`, which lets the store strip
the title height exactly once before persisting. That classification (a
new mutation source - `LayoutSource.DOM`) is accurate because those
mutations are triggered by the browser’s layout engine via
ResizeObserver, rather than by direct calls into the layout APIs (e.g.,
`moveNodeTo`, `useNodeDrag`). So all sources are:
- `LayoutSource.DOM`: browser layout/ResizeObserver measurements that
include the title bar
- `LayoutSource.Vue`: direct Vue-driven mutations routed through the
layout store
- `LayoutSource.Canvas`: legacy LiteGraph/canvas updates that will be
phased out over time
- `LayoutSource.External`: for multiplayer or syncing with a when going
online after making changes offline (in teams/workspace)
When layout state flows back into LiteGraph we add the title height just
in time for `liteNode.setSize`, so LiteGraph’s rendering stays
unchanged. This makes Vue node resizing and workflow persistence
deterministic - multiline widgets hold their dimensions across reloads
because every path that crosses the layout/LiteGraph boundary performs
the same normalization.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6966-normalize-height-at-sites-2b76d73d365081b6bcb4f4ce6a27663a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>