Commit Graph

739 Commits

Author SHA1 Message Date
pythongosssss
15b8771cc2 fix: clear active job on reconnect if no longer in queue (#12067)
## Summary

When a socket disconnects messages can be missed and lead to a stale UI
state, this updates the state on reconnect and clears the active job if
it is no longer running

## Changes

- **What**: 
- add call to update queue on reconnect
- clear active job if job not in queue response
- tests

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12067-fix-clear-active-job-on-reconnect-if-no-longer-in-queue-3596d73d365081f79d42d73966420c50)
by [Unito](https://www.unito.io)
2026-05-11 09:28:23 +00:00
jaeone94
8f68be5699 fix: handle annotated output media paths in missing media scan (#12069)
## Summary

This PR fixes missing-media false positives for annotated media widget
values such as:

```txt
photo.png [output]
clip.mp4 [input]
147257c95a3e957e0deee73a077cfec89da2d906dd086ca70a2b0c897a9591d6e.png [output]
clip.mp4[input]  // Cloud compact form
```

The change is intentionally scoped to the missing-media detection
pipeline for:

- `LoadImage`
- `LoadImageMask`
- `LoadVideo`
- `LoadAudio`

It preserves the raw widget value on `MissingMediaCandidate.name` for UI
display, grouping, replacement, and user-facing missing-media rows.
Normalized values are used only as comparison keys during verification.

## Diff Size

`main...HEAD` line diff is currently:

- Production/runtime code: `+478 / -37` (`515` changed lines)
- Unit test code: `+960 / -47` (`1,007` changed lines)
- Total: `+1,438 / -84` (`1,522` changed lines)

The PR looks large mostly because it locks both Cloud and OSS/Core
runtime paths with unit coverage; the production/runtime change is about
one third of the total diff.

## What Changed

- Added missing-media-scoped annotation helpers for detection-only path
normalization.
  - Core/OSS recognizes spaced suffixes like `file.png [output]`.
  - Cloud also recognizes compact suffixes like `file.png[output]`.
- User-selectable trailing `input` and `output` annotations are
normalized for matching.
- Unknown annotations and middle-of-filename annotations are left
unchanged.
- Added shared file-path helpers in `formatUtil`:
  - `joinFilePath(subfolder, filename)`
  - `getFilePathSeparatorVariants(filepath)`
- Updated media verification to compare candidates against both raw and
normalized match keys.
- Kept input candidates and generated output candidates in separate
identifier sets so an input asset cannot accidentally satisfy an output
reference with the same name.
- Moved missing-media source loading into `missingMediaAssetResolver` so
`missingMediaScan` remains focused on scan/verification orchestration.
- Updated Cloud generated-media verification to use the Cloud assets API
instead of job history:
  - Cloud input candidates use input/public assets.
  - Cloud output candidates use `output` tagged assets.
- Kept OSS/Core generated-media verification history-based, matching the
current generated-picker/widget availability model.

## Runtime Verification Paths

### Cloud

Cloud stores generated outputs as asset records. For an annotated output
value, this PR verifies against the `output` asset tag rather than job
history.

```txt
Widget value
  "147257...d6e.png [output]"
        |
        v
Detection keys
  "147257...d6e.png [output]"
  "147257...d6e.png"
        |
        v
Cloud asset sources
  input candidates  -> /api/assets?include_tags=input&include_public=true
  output candidates -> /api/assets?include_tags=output&include_public=true
        |
        v
Match against
  asset.name
  asset.asset_hash
  subfolder/asset.name
  subfolder/asset.asset_hash
  slash and backslash separator variants
```

Example:

```ts
candidate.name = 'abc123.png [output]'
asset.name = 'ComfyUI_00001_.png'
asset.asset_hash = 'abc123.png'
asset.tags = ['output']

// Result: not missing
```

### OSS / Core

Core widget options for the normal loader nodes are input-folder based.
Annotated output values are resolved by Core through
`folder_paths.get_annotated_filepath()`, but the current generated
picker path is history-backed. This PR keeps OSS generated verification
aligned with that widget availability model instead of treating the full
output folder as the source of truth.

```txt
Widget value
  "subfolder/photo.png [output]"
        |
        v
Detection keys
  "subfolder/photo.png [output]"
  "subfolder/photo.png"
        |
        v
OSS generated source
  fetchHistoryPage(...)
        |
        v
History preview_output
  filename: "photo.png"
  subfolder: "subfolder"
        |
        v
Generated match keys
  "subfolder/photo.png"
  "subfolder\\photo.png"
```

This means OSS/Core verification is about whether the generated media is
currently available through the same generated/history-backed path the
widget uses, not a full disk-level executability check across the entire
output directory.

## Why Not Consolidate All Annotated Path Parsers

There are existing annotated-path parsers in image widget, Load3D, and
path creation code. This PR does not replace them.

The helper added here is detection-only: it strips annotations to build
comparison keys for missing-media verification. Parser consolidation
across widget implementations is intentionally left out of scope to keep
this fix narrow.

## Known Follow-Ups / Out Of Scope

- FE-620 tracks the separate video drag-and-drop upload race between
upload completion and missing-media detection.
- Published/shared workflow assets are still not fully represented by
`/api/assets?include_public=true`; that remains a backend/API contract
issue.
- A future backend/API contract that answers “is this workflow media
executable?” would be preferable to stitching together runtime-specific
FE sources.
- OSS/Core full output-folder scanning via `/internal/files/output` was
considered, but that endpoint is internal, shallow (`os.scandir`), and
not the same source currently used by the generated picker flow.

## Validation

- `pnpm test:unit -- missingMediaAssetResolver missingMediaScan
mediaPathDetectionUtil formatUtil`
- touched files `oxfmt`
- touched files `oxlint --fix`
- touched files `eslint --cache --fix --no-warn-ignored`
- `pnpm typecheck`
- pre-commit `pnpm knip --cache`
- pre-push `pnpm knip --cache`

`knip` passes with the existing tag hint:

```txt
Unused tag in src/scripts/metadata/flac.ts: getFromFlacBuffer → @knipIgnoreUnusedButUsedByCustomNodes
```

## Screenshots

Before 


https://github.com/user-attachments/assets/50eab565-3160-4a57-a758-87ec2c09071e


After 


https://github.com/user-attachments/assets/08adcbbd-c3fc-43f9-b86c-327e4eb5abd8


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12069-fix-handle-annotated-output-media-paths-in-missing-media-scan-3596d73d365081f4afa3d4dd45cad3da)
by [Unito](https://www.unito.io)
2026-05-09 05:36:09 +00:00
AustinMroz
68843967cf App Mode tests (#10633)
Adds tests for
- Mobile app mode.
- Drag and drop operations in app mode
- Basic widget interaction in app mode.
- The read only state when in builder mode.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10633-App-Mode-tests-3306d73d36508154aa25d8096119a32c)
by [Unito](https://www.unito.io)
2026-05-07 15:36:32 -07:00
Dante
0bc951fd12 fix: clarify unsaved-changes modal buttons and fix sign-out 3-state (#11669)
## Summary

The dirtyClose modal had three buttons (`Cancel | No | Save`) and the
sign-out flow collapsed two distinct outcomes (deny vs. dismiss) into a
single early return — so today clicking "No" *cancels* sign-out instead
of signing out without saving, and clicking "Save" never actually saves
before logging out. This PR drops `Cancel` for `dirtyClose`, gives each
caller a context-specific deny label, and fixes the sign-out 3-state
handling.

- Fixes
[FE-419](https://linear.app/comfyorg/issue/FE-419/unsaved-changes-modal-uses-confusing-button-labels)

## Changes

- **What**:
- `ConfirmationDialogContent.vue`: hide `Cancel` for
`type='dirtyClose'`; add `denyLabel?: string` prop; autofocus `Save`
(preserves work on Enter).
  - `dialogService.confirm()`: accept and forward `denyLabel`.
- `useAuthActions.logout`: handle `null` (cancel) / `false` (sign out
anyway, no save) / `true` (save each modified workflow, then logout)
distinctly. Pass `denyLabel: 'Sign out anyway'`.
  - `workflowService.closeWorkflow`: pass `denyLabel: 'Close anyway'`.
- i18n: add `auth.signOut.signOutAnyway` and
`sideToolbar.workflowTab.closeAnyway`.
- **Breaking**: none. The `denyLabel` prop is optional and falls back to
`g.no`.

## Review Focus

- The "Save" branch in `useAuthActions.logout` now iterates
`workflowStore.modifiedWorkflows` and awaits
`useWorkflowService().saveWorkflow(workflow)` for each before calling
`authStore.logout()`. The close-tab path
(`workflowService.closeWorkflow`) was already correct — only the
sign-out path needed the same shape.
- `ConfirmationDialogContent` autofocus moves from `Cancel` (gone for
`dirtyClose`) to `Save`. The dialog is still dismissable via ESC /
outside-click, which routes through `dialogComponentProps.onClose →
resolve(null)` — sign-out and close-tab both treat `null` as cancel.
- Out of scope: the native browser `beforeunload` warning
(`UnloadWindowConfirmDialog.vue`) is a separate flow and never reaches
the in-app modal.

## Tests

- Unit (`useAuthActions.test.ts`, new): logout handles `null` / `false`
/ `true` / no-modified-workflows; saves *every* modified workflow before
`authStore.logout`; passes `denyLabel='Sign out anyway'`.
- Unit (`ConfirmationDialogContent.test.ts`): Cancel hidden for
`dirtyClose`; custom `denyLabel` rendered; falls back to `g.no` when
omitted.
- E2E (`workflowTabs.spec.ts`): modified-tab close shows `Close anyway`
(not `No`) and no `Cancel`; clicking `Close anyway` removes the tab; ESC
keeps the tab.

## screenshot

### AS IS 

<img width="816" height="379" alt="Screenshot 2026-04-27 at 5 40 19 PM"
src="https://github.com/user-attachments/assets/a8e39403-bf72-455a-8d86-6ceb1f94ac85"
/>

<img width="923" height="396" alt="Screenshot 2026-04-27 at 5 40 38 PM"
src="https://github.com/user-attachments/assets/08031c7c-b3a6-45d7-a4dc-5dcb4e63cfa0"
/>


### TO BE 

<img width="1661" height="872" alt="Screenshot 2026-04-27 at 5 43 40 PM"
src="https://github.com/user-attachments/assets/b89d160b-be66-450e-981e-32b1591f6841"
/>


<img width="1488" height="584" alt="Screenshot 2026-04-27 at 5 44 21 PM"
src="https://github.com/user-attachments/assets/b3a141a7-1f3b-4f25-85a9-49529229c28b"
/>


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11669-fix-clarify-unsaved-changes-modal-buttons-and-fix-sign-out-3-state-34f6d73d365081bf8afad8e146b3b990)
by [Unito](https://www.unito.io)
2026-05-07 02:49:02 -07:00
jaeone94
1ab9752af8 fix: keep Reka overlays above PrimeVue dialogs (#12038)
## Summary

Temporarily patch FE-569 by keeping the affected portaled Reka dropdowns
and menus above their containing PrimeVue dialogs when PrimeVue auto
z-index state has been elevated.

## Changes

- **What**: Added a small compatibility helper,
`usePrimeVueOverlayChildStyle`, that returns an anchor ref plus a
computed inline style for child popover content. The helper finds the
nearest PrimeVue dialog mask (`.p-dialog-mask` / `.p-overlay-mask`) from
the parent surface and, only when found, applies `parent z-index + 1` to
the affected Reka overlay content.
- **What**: Applied that helper at the exact PrimeVue parent surfaces
where the issue was found. This PR does not add a global overlay policy
and does not change every Reka select/dropdown in the app.
- **What**: Added optional `contentStyle`/`selectContentStyle` plumbing
only where needed so the style reaches the actual portaled Reka overlay
root.
- **What**: Added focused unit coverage for the helper contract: no
PrimeVue parent preserves existing stacking, PrimeVue dialog/overlay
masks render child content above the parent, low parent z-index values
respect the Reka floor, and invalid z-index values do not inject an
inline override.
- **Approach**: This is intentionally a minimal, parent-scoped band-aid.
It avoids a global PrimeVue overlay scanner because global sampling can
be polluted by unrelated persistent PrimeVue roots such as Toast and
would turn this fix into a broader layering policy.
- **Approach**: The patch targets the confirmed failure mode: a Reka
child overlay rendering below its owning PrimeVue dialog after PrimeVue
autoZIndex has been elevated. It does not attempt to solve PrimeVue
z-index globally.
- **Lifecycle**: This is temporary migration compatibility. PrimeVue
dialogs and controls are being incrementally migrated to Reka UI, so
`usePrimeVueOverlayChildStyle` and the optional style props added for
FE-569 should be removed once the affected parent surfaces move to Reka.
- **Breaking**: None. New props are optional and no public API contract
is changed.
- **Dependencies**: None.

## Patched Entry Points

This PR pinpoints the six affected user-facing surfaces below. Each
patch is applied from the PrimeVue dialog parent and passed only to the
Reka child overlay content that can render underneath that parent.


https://github.com/user-attachments/assets/d0d1522a-ffc7-4934-9e7a-06b83e20f809

1. **Workflow Template Library filters**
- **How to enter**: click the Templates button in the left sidebar, or
open the Comfy menu and choose **Browse Templates**.
- **Affected elements**: the template filter popovers in
`WorkflowTemplateSelectorDialog`: **Model**, **Use case**, **Runs on**,
and **Sort by**.
- **Patch point**: `WorkflowTemplateSelectorDialog.vue` anchors to the
template dialog content filter area and passes `selectContentStyle` to
the affected `MultiSelect` / `SingleSelect` controls.


https://github.com/user-attachments/assets/3641fa24-da51-4392-a904-9085f8a5a2f4

2. **Manager dialog header controls**
- **How to enter**: open Manager from the top/menu Manager entry when
the new Manager UI is available.
- **Affected elements**: the Manager header controls in `ManagerDialog`:
search mode `SingleSelect`, search autocomplete suggestions, and
**Sort** `SingleSelect`.
- **Patch point**: `ManagerDialog.vue` anchors to the dialog header and
passes `selectContentStyle` to those three Reka overlays.


https://github.com/user-attachments/assets/cf25cc06-f851-48ef-9d9c-9ec2da8afc06

3. **Asset Browser filter bar**
- **How to enter**: open the Asset Browser from an eligible model widget
browse action, the Model Library flow, or another
`useAssetBrowserDialog` caller.
- **Affected elements**: `AssetFilterBar` controls: **File formats**,
**Base models**, **Ownership**, and **Sort by**.
- **Patch point**: `AssetBrowserModal.vue` anchors to the PrimeVue
dialog header and passes the style through `AssetFilterBar` to its
`MultiSelect` / `SingleSelect` controls.


https://github.com/user-attachments/assets/e27bd805-10c0-4b3b-97f3-9e11faa47021

4. **Asset Browser model info panel**
- **How to enter**: open Asset Browser, select an asset, then use the
right-side model info panel.
- **Affected element**: the **Model type** select in `ModelInfoPanel`.
- **Patch point**: `AssetBrowserModal.vue` reuses the same parent-scoped
style and passes it to `ModelInfoPanel` as `selectContentStyle`.


https://github.com/user-attachments/assets/5e9f7ef0-ebd7-4987-ba1b-2137c034086f

5. **Upload Model confirmation step**
- **How to enter**: open Asset Browser, click **Upload**, enter/fetch
model metadata, then proceed to the confirmation step.
- **Affected element**: the **Model type** `SingleSelect` in
`UploadModelConfirmation`.
- **Patch point**: `UploadModelConfirmation.vue` anchors within the
upload dialog content and passes `selectContentStyle` to the model type
selector.



https://github.com/user-attachments/assets/ec145f26-8621-455b-915e-bedee47e1cbd

6. **Settings > Keybinding panel controls**
- **How to enter**: open Settings from the sidebar/menu, then select the
**Keybinding** panel.
- **Affected elements**: the keybinding preset select, the preset
overflow dropdown menu, and the row context menu inside
`KeybindingPanel`.
- **Patch point**: `KeybindingPanel.vue` anchors to the settings dialog
panel and passes `keybindingOverlayContentStyle` only to those Reka
overlay roots.

## Review Focus

- Confirm the patch stays narrowly scoped to the six known PrimeVue
parent + Reka child overlay surfaces above.
- Confirm `contentStyle` reaches the actual portaled Reka overlay
content in each patched path.
- Confirm the fallback behavior preserves existing stacking when no
PrimeVue parent overlay is found; in that case the helper returns an
empty style object and leaves existing Tailwind z-index classes alone.
- Please avoid expanding this into a larger overlay refactor. The goal
is a clean, backport-friendly compatibility patch while the Reka
migration continues.

Validation performed:

- `pnpm exec vitest run src/composables/usePopoverSizing.test.ts`
- `pnpm typecheck`
- `pnpm lint` (passes with existing unrelated warnings only)
- `pnpm format:check`
- commit hook lint-staged checks (`oxfmt`, `stylelint`, `oxlint`,
`eslint --fix`, `pnpm typecheck`)
- pre-push `pnpm knip`

Linear: FE-569

## Bug Screenshots 



https://github.com/user-attachments/assets/e73761af-9867-4c50-ab0d-4e32e59011e1



https://github.com/user-attachments/assets/145daf4d-3268-428b-9987-1e1afd0b866f


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12038-fix-keep-Reka-overlays-above-PrimeVue-dialogs-3596d73d365081e7af49dbc4d3905962)
by [Unito](https://www.unito.io)
2026-05-07 13:37:08 +09:00
Terry Jia
6ef051f200 FE-537: fix(load3d): preserve camera view, fit transform, and first-frame paint after refresh (#11944)
## Summary

- Defer thumbnail capture until camera state is restored via new
modelReady event so captureThumbnail no longer races with the saved
view, fixing the "snap back to default on hover" regression.
- Repaint the live scene at the end of captureThumbnail so the canvas is
not left with the offscreen mask/normal pass when the render loop is
gated.
- Persist post-fitToViewer model.scale + model.position into the
existing modelConfig.gizmo slot so a refresh reapplies them via the
existing applyGizmoConfigToLoad3d path; rotation stays owned by
upDirection.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11944-FE-537-fix-load3d-preserve-camera-view-fit-transform-and-first-frame-paint-after-re-3576d73d365081429653ea4740612617)
by [Unito](https://www.unito.io)
2026-05-06 08:43:54 -04:00
Kelly Yang
d78c630d36 test(maskeditor): expand useBrushDrawing behavioral coverage (#12001)
Adds targeted behavioral tests for the slimmed `useBrushDrawing`
orchestration composable (Phase E of the brush-drawing refactor).

## Changes

- 5 new tests covering previously untested branches:
  - `compositeStroke` receives `isRgb=true` when active layer is `rgb`
  - `compositeStroke` receives `isErasing=true` when tool is `eraser`
  - Mask canvas opacity is restored after drawing on the mask layer
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when tool is eraser
- `globalCompositeOperation` is set to `destination-out` during
`handleDrawing` when right mouse button is held

## Coverage (useBrushDrawing.ts)

| Metric | Before | After |
|--------|--------|-------|
| Statements | 86.33% | 87.05% |
| Branches | 68.75% | 70.00% |
| Functions | 90.00% | 90.00% |
| Lines | 89.23% | 90.00% |

All 18 tests pass. GPU paths remain `/* c8 ignore */` excluded
(untestable without WebGL).

- Fixes #0

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk: changes are limited to unit tests, adding coverage for
eraser/right-click composition and `drawEnd` GPU compositing/opacity
restoration paths without altering production logic.
> 
> **Overview**
> Adds new `useBrushDrawing` test cases to cover previously untested
branches: setting `globalCompositeOperation` to `destination-out` during
`handleDrawing` when erasing (tool or right-click), and verifying
`drawEnd` passes correct `isRgb`/`isErasing` flags to
`gpu.compositeStroke`.
> 
> Also asserts mask-layer opacity is restored after `drawEnd`,
increasing behavioral coverage around stroke completion and canvas
visibility cleanup.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
20c411e6ce. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12001-test-maskeditor-expand-useBrushDrawing-behavioral-coverage-3586d73d365081388ebcef91c2172c0a)
by [Unito](https://www.unito.io)
2026-05-06 06:15:54 -04:00
jaeone94
0307281ff2 fix: highlight missing input slots on Vue nodes (#11950)
## Summary

Restores required-input validation highlighting on Vue node input slots.

## Changes

- **What**: Passes validation error state from `NodeSlots` to
`InputSlot` using node locator IDs, including subgraph and nested
subgraph execution IDs.
- **What**: Adds unit coverage for root, one-level subgraph, and nested
subgraph slot error mapping.
- **What**: Adds a Vue Nodes screenshot regression test that asserts the
missing required input slot itself receives the error highlight.
- **Dependencies**: None.

## Review Focus

- Required input errors on Vue-rendered node's slots.
- The new Playwright screenshot expectation will need the `New Browser
Test Expectation` label for Linux baseline generation.

## Screenshots (if applicable)
Before

<img width="499" height="324" alt="스크린샷 2026-05-05 오후 3 00 44"
src="https://github.com/user-attachments/assets/285fdf91-6d7e-480b-99b9-715705f78914"
/>

After 

<img width="482" height="356" alt="스크린샷 2026-05-05 오후 3 01 11"
src="https://github.com/user-attachments/assets/51b8db49-eb9c-4155-8aa5-109c0bd7699b"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11950-fix-highlight-missing-input-slots-on-Vue-nodes-3576d73d365081bd85bfd1ea149d45c5)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-05-05 14:10:35 +00:00
jaeone94
21406dceb1 fix: skip nested subgraph containers in replay scan (#11908)
## Summary

Fixes the Cloud-only nested subgraph missing-model false positive
covered by the stacked regression test in #11907.

When returning from an outer subgraph to the root graph, the Vue graph
node manager replays `onNodeAdded` for existing graph nodes. The
realtime error-clearing hook handled a subgraph container by recursively
scanning all interior nodes. For nested subgraphs, that also scanned the
nested subgraph container itself.

Nested subgraph container widgets are promoted synthetic views of
interior widgets. Scanning them as real model-loader nodes is wrong: the
container node type is the subgraph UUID, not `UNETLoader`, so Cloud
asset resolution can classify an installed promoted model as missing.

## Changes

- Skip nested subgraph container nodes during parent subgraph replay
scans.
- Keep scanning real active interior leaf nodes.
- Add unit coverage proving the replay scan visits the `UNETLoader` leaf
but not the nested subgraph container.
- Remove the `test.fail()` annotation from the Cloud E2E regression test
added in #11907.

## Stacked PR

This PR is stacked on #11907. After #11907 lands, this branch should be
rebased or retargeted onto `main`.

## Verification

- `pnpm exec vitest run
src/composables/graph/useErrorClearingHooks.test.ts -t "skips nested
subgraph containers during parent subgraph replay scan"`
- `pnpm exec oxfmt --check
src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec eslint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts`
- `pnpm exec oxlint src/composables/graph/useErrorClearingHooks.ts
src/composables/graph/useErrorClearingHooks.test.ts
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--type-aware`
- `pnpm typecheck`
- `pnpm typecheck:browser`
- `pnpm build:cloud`
- `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:8188 pnpm
exec playwright test
browser_tests/tests/propertiesPanel/errorsTabCloudMissingModels.spec.ts
--project=cloud`
- commit hook: `pnpm typecheck`, `pnpm typecheck:browser`
- push hook: `pnpm knip`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11908-fix-skip-nested-subgraph-containers-in-replay-scan-3566d73d3650819c8687d6ab74add1b9)
by [Unito](https://www.unito.io)
2026-05-05 21:05:54 +09:00
Benjamin Lu
3637b61fcd Use Reka popover for queue job details (#11540)
## Summary
Use ShadCN-style Reka popover primitives for the live queue job list
after the unused legacy queue row implementation is removed in #11621.
This is the first step in migrating popovers toward the ShadCN UI
pattern: local design-system wrappers over Reka UI, rather than ad hoc
direct Reka or PrimeVue popovers at each call site.

## Changes
- **What**: Added the minimal ShadCN-style popover primitives needed by
this fix: `Popover`, `PopoverAnchor`, and `PopoverContent`.
- **What**: Migrated `JobAssetsList` job details from manual fixed
positioning to these popover primitives with viewport collision
handling.
- **What**: Removed the obsolete manual hover-position helper after
`JobAssetsList` stopped using it.
- **Dependencies**: No new dependencies; the primitives wrap the
existing `reka-ui` package.
- Added browser coverage for bottom-row job details clipping in the
queue overlay.

## Review Focus
- This PR is stacked on #11621.
- The live queue surfaces are `JobAssetsList` consumers: expanded queue
progress overlay and job history sidebar.
- The new `src/components/ui/popover` files intentionally seed the
ShadCN-style migration path, but only include the pieces used here to
keep the first PR small.
- Follow-up PRs can add `PopoverTrigger` and migrate existing
PrimeVue/direct-Reka popovers once there is an actual caller.
2026-05-05 01:49:12 -07:00
Kelly Yang
0e9a5ecbe9 refactor: extract GPU lifecycle into useGPUResources (phase D) (#11784)
## Summary
Phase D of the **useBrushDrawing-refactor plan.md**. Extract `WebGPU`
state management from `useBrushDrawing` into a dedicated
`useGPUResources` composable, reducing `useBrushDrawing` from ~1,160
lines to ~230. This is Phase D of the ongoing `useBrushDrawing`
decomposition (Phases A–C landed in previous PRs).
   
## Changes
- **What**: Split `useBrushDrawing` along a clean boundary — GPU
device/texture lifecycle moves to `useGPUResources`, stroke
orchestration stays in `useBrushDrawing`. Shared reactive state
(`dirtyRect`, `isSavingHistory`, `previewCanvas`) is now owned by
`useGPUResources` and exposed as refs. A pure
   `clampDirtyRect` helper is extracted to `gpuUtils.ts`.
- **Dependencies**: No new dependencies
## Tests
Local test - pass            


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Refactors WebGPU initialization, texture management, and readback
paths used during drawing; regressions could affect stroke rendering,
canvas visibility, and undo/redo GPU sync.
> 
> **Overview**
> Extracts WebGPU device/texture/renderer lifecycle, watchers (clear,
undo/redo sync, texture recreation), and readback logic out of
`useBrushDrawing` into a new `useGPUResources` composable, with shared
refs (`dirtyRect`, `isSavingHistory`, `previewCanvas`, `hasRenderer`)
now owned by that module.
> 
> Updates `useBrushDrawing` to delegate GPU-specific operations
(prepare/render/draw point/composite/readback/cleanup) to
`useGPUResources` while keeping CPU drawing + stroke orchestration, and
adds new pure helpers in `gpuUtils` (`clampDirtyRect`,
`buildStrokePoints`) to centralize dirty-rect clamping and stroke point
resampling.
> 
> Adds Vitest coverage for the new helpers, `useGPUResources`
no-op/error behavior when GPU isn’t available, and `useBrushDrawing`
interactions with the extracted GPU API (composition mode selection,
shift-line, history save, and canvas/preview opacity restoration).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
a9fcd80ab5. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->



┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11784-refactor-extract-GPU-lifecycle-into-useGPUResources-phase-D-3526d73d365081108a97c164a0bfa13e)
by [Unito](https://www.unito.io)
2026-05-04 20:49:10 -04:00
Christian Byrne
6ea5a5e32d fix(load3d): preserve unknown Model Config fields with spread (#11838)
## Summary

Use spread pattern when writing `nodeValue.properties['Model Config']`
so future ModelConfig fields are preserved across viewer dialog
cancel/apply.

## Changes

- **What**: Spread existing `Model Config` before applying known keys in
both `restoreInitialState()` and `applyChanges()` in
[useLoad3dViewer.ts](src/composables/useLoad3dViewer.ts). Removes the
hard-coded `showSkeleton: false` override from `applyChanges()` so it
falls through from the existing config.

## Review Focus

The change is intentionally minimal and matches the suggestion in the
upstream issue. Two regression tests added (one each for restore/apply)
verify that an unknown future field on Model Config survives both code
paths.

Fixes #11346

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11838-fix-load3d-preserve-unknown-Model-Config-fields-with-spread-3546d73d3650819686efc4e1a9799ad9)
by [Unito](https://www.unito.io)
2026-05-04 20:32:57 -04:00
Kelly Yang
7b59c561ff fix(load3d): update renderer pixel ratio on canvas zoom to fix LOD resolution (#11734)
## Summary

Preview 3D and Animation nodes were stuck at the LOD from initial page
load because CSS `scale3d` transforms don't affect
`clientWidth`/`clientHeight` — `handleResize()` always received
layout-space dimensions regardless of zoom level. This fix passes
`ds.scale` as the renderer pixel ratio so the 3D scene renders at the
correct visual resolution when the graph is zoomed in or out.

## Changes

- **What**: In `Load3d.handleResize()`, call
`renderer.setPixelRatio(ds.scale)` before `setSize` so pixel density
scales with canvas zoom. A `getZoomScale` callback is threaded through
`Load3DOptions` → `Load3d` constructor → `handleResize`. In `useLoad3d`,
a watcher on `canvasStore.appScalePercentage` triggers `handleResize`
whenever the zoom level changes.
- **What**: Fix `SceneManager.captureScene()` to save and restore the
renderer's logical size and pixel ratio around capture, so exact-pixel
output is unaffected by the current zoom state.

## Review Focus

- `handleResize` now calls `setPixelRatio` before `setSize`. Three.js
renders at `logicalWidth × pixelRatio` physical pixels while CSS
displays it at `logicalWidth` CSS pixels — this is the standard pattern
for HiDPI but here used to match the visual zoom level.
- `captureScene` must reset `pixelRatio` to 1 so `setSize(w, h)`
produces exactly `w×h` pixel output. It saves and restores both logical
size and pixel ratio via `renderer.getSize()` /
`renderer.getPixelRatio()`.
- The zoom watcher is guarded with `getActivePinia()` to avoid errors in
unit tests and non-Pinia contexts.

## Test
before


https://github.com/user-attachments/assets/9778ad54-7cb2-4fdc-b200-65a683ee8e4d

after


https://github.com/user-attachments/assets/acfaaf7a-43c7-495f-b352-5dd2cdaa94db

## Analysis Report

https://linear.app/comfyorg/issue/FE-401/bug-preview-3d-and-animation-nodes-lod-stuck-at-initial-page-load

## More
- Add `debounce` and pixel ratio limit


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Medium risk because it changes core `Load3d.handleResize()` rendering
behavior (pixel ratio/LOD) and adds a debounced zoom-driven resize
watcher, which could affect performance or visual output across all
Load3D nodes. Capture logic is also refactored to manipulate renderer
size/pixel ratio and camera params, so regressions would show up in
thumbnails/exports.
> 
> **Overview**
> Fixes Load3D LOD/render sharpness when the graph canvas is zoomed by
threading a new `getZoomScale` option from `useLoad3d` into `Load3d` and
using it to call `renderer.setPixelRatio()` (clamped) during
`handleResize()`.
> 
> Adds a debounced watcher on `canvasStore.appScalePercentage` to
trigger `handleResize()` on zoom changes, and updates
`SceneManager.captureScene()` to temporarily force pixel ratio 1 and
restore renderer size/pixel ratio and camera settings after capture.
Coverage is expanded with new Playwright smoke coverage plus unit tests
for zoom propagation, debouncing, pixel ratio behavior, and capture
state restoration.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
261940d111. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->





┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-05-04 20:25:55 -04:00
Christian Byrne
1f60f7cfcc test: add unit tests for useImageCrop composable (#11138)
## Summary

Add 40 unit tests for `useImageCrop` composable (previously 0% coverage,
277 missed lines).

## Changes

- **What**: New test file `src/composables/useImageCrop.test.ts`
covering:
  - Crop computed properties (read/write/defaults)
  - `cropBoxStyle` computation
  - `selectedRatio` / `isLockEnabled` aspect ratio locking
  - `applyLockedRatio` with boundary clamping
  - `resizeHandles` filtering (8 handles unlocked, 4 corners locked)
  - `handleImageLoad` / `handleImageError`
  - Drag start/move/end with boundary clamping
  - Resize from all 4 edges + MIN_CROP_SIZE enforcement
  - Constrained resize with locked aspect ratio (corner handles)
  - `getInputImageUrl` with subgraph node resolution
  - `updateDisplayedDimensions` for landscape/portrait/zero dimensions
  - `initialize` with `resolveNode` lookup

## Review Focus

Test-only change. Mocks `resolveNode`, `useNodeOutputStore`, and
`useResizeObserver`. No production code changes.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11138-test-add-unit-tests-for-useImageCrop-composable-33e6d73d365081e6aa06e98b66feb585)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-05-04 19:55:06 -04:00
Christian Byrne
d429d481e8 test: use real vue-i18n plugin in useReconnectingNotification tests (#11386)
## Summary

Replace `vi.mock('vue-i18n')` stub with a real `createI18n` plugin
instance in `useReconnectingNotification` tests.

## Changes

- **What**: Add `setupComposable()` helper that renders a wrapper
component via `@testing-library/vue` with a real `createI18n` plugin.
Assertions now check translated values
(`'Reconnecting'`/`'Reconnected'`) instead of raw i18n keys. Removes the
brittle `vi.mock('vue-i18n')` stub.

## Review Focus

Straightforward test-only change — the composable requires a component
setup context for `useI18n()`, so we render a thin wrapper via
`@testing-library/vue` with the i18n plugin installed.

Fixes #11153

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-05-01 01:55:20 +00:00
pythongosssss
4a05d89fdb fix: detach DOM widget event listeners on widget removal (#11724)
## Summary

Fixes leaked event listeners

## Changes

- **What**: 
- update all listeners to use AbortController to signal removal on
widget remove

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11724-fix-detach-DOM-widget-event-listeners-on-widget-removal-3506d73d3650811dae81c034c1098759)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-05-01 00:17:18 +00:00
Kelly Yang
c74e08e244 refactor: extract useBrushAdjustment from useBrushDrawing (#11544)
## Summary

Part of the `useBrushDrawing` decomposition plan (PR C). Extracts brush
size/hardness adjustment logic (Alt+drag interaction) into a dedicated
`useBrushAdjustment` composable. No runtime behavior is changed — pure
structural refactor.

## Changes

- **New** `src/composables/maskeditor/useBrushAdjustment.ts` —
encapsulates `startBrushAdjustment` and `handleBrushAdjustment`,
including dead zone filtering, dominant axis suppression, and
size/hardness clamping
- **New** `src/composables/maskeditor/useBrushAdjustment.test.ts` — unit
tests covering: no-op before start, dead zone suppression, size increase
on drag, size/hardness clamping, dominant axis lock
- **Updated** `src/composables/maskeditor/useBrushDrawing.ts` — removes
inlined adjustment state and functions, delegates to
`useBrushAdjustment(initialSettings)`

## Test Functionality
Open ComfyUI and enter the MaskEditor of any image node. On the canvas,
Alt + Right-click Drag:

- Drag Right → Increase brush size - pass
- Drag Left → Decrease brush size - pass
- Drag Up → Increase hardness - pass
- Drag Down → Decrease hardness - pass


https://github.com/user-attachments/assets/273e8383-dab5-4c82-ac7b-0a1534dfd770





<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Touches core pointer-interaction logic for brush tuning and changes
adjustment behavior (removes delta saturation and uses initial values),
which could subtly affect UX even though scope is localized to the mask
editor.
> 
> **Overview**
> Extracts the Alt-drag brush size/hardness adjustment logic out of
`useBrushDrawing` into a new `useBrushAdjustment` composable, and wires
`useBrushDrawing` to delegate to it.
> 
> The extracted logic now bases adjustments off the captured initial
brush size/hardness and removes prior delta capping (no ±100px
saturation), which changes how large/continuous drags affect the final
values. Adds a Vitest suite covering dead-zone behavior, dominant-axis
suppression, clamping, and the no-op-before-start contract.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
b2f0ce22d3. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->





┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-29 20:25:36 -04:00
Benjamin Lu
9e16390c33 test: assert core command help urls (#11768)
## Summary

- Tighten the new `useCoreCommands` help command tests to assert the
exact external URL opened for GitHub issues and Discord.

## Testing

```bash
pnpm test:unit -- src/composables/useCoreCommands.test.ts
pnpm format:check src/composables/useCoreCommands.test.ts
```

Also passed pre-commit `pnpm typecheck` and push hook `pnpm knip`.

Stacked on #11748.

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11768-test-assert-core-command-help-urls-3516d73d365081de99d0c71f707d0fb4)
by [Unito](https://www.unito.io)

---------

Co-authored-by: dante01yoon <bunggl@naver.com>
2026-04-29 21:52:19 +00:00
Dante
8f011225bf test: add unit tests for useCoreCommands canvas/help commands (#11748)
## Summary

Adds 8 tests across three new describe blocks for
\`src/composables/useCoreCommands.ts\`:

- **Canvas view**: \`Comfy.Canvas.ResetView\`, \`Comfy.Canvas.ZoomIn\`,
\`Comfy.Canvas.ZoomOut\`.
- **Workflow lifecycle**: \`Comfy.OpenClipspace\`,
\`Comfy.RefreshNodeDefinitions\`.
- **Help**: \`Comfy.Help.OpenComfyUIIssues\`,
\`Comfy.Help.OpenComfyOrgDiscord\`, \`Comfy.Help.AboutComfyUI\`.

Adds \`vi.hoisted\` mocks for \`useTelemetry\`, \`useSettingsDialog\`,
and \`useLitegraphService.resetView\` so they remain isolated from the
existing 15-test suite.

## Why this slice

\`useCoreCommands.ts\` exports 118 distinct command callbacks (1356
LOC). A single coverage-backfill PR for the whole file would be unwieldy
and risk merge conflicts (this file is touched frequently). This PR
covers a coherent slice — view/lifecycle/help commands — and follow-up
PRs can pick off remaining clusters.

## Testing

\`\`\`bash
pnpm vitest run src/composables/useCoreCommands.test.ts
\`\`\`

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-29 13:23:07 -07:00
AustinMroz
1c541d8577 Short circuit asset reuploads, simplify node dnd (#11691)
When an output is dragged from the assets panel onto a node, outputs
were being reuploaded. This logic has been simplified to instead
reference the existing asset by resolving the annotated path.

As part of this change, async drop handlers on nodes are also fixed.
Rather than placing obligation of event handling on client code, not
respecting async handlers, or completely ignoring return types, the vue
drop handler will now simply set `app.dragOverNode` and allow the
`document` drop handler to resolve node drag/drop operations without any
of the difficulty from propagation.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11691-Short-circuit-asset-reuploads-simplify-node-dnd-34f6d73d36508157af86e6cf09229781)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-04-28 18:49:35 -07:00
Terry Jia
fc2a4e82cf feat(load3d): bind UI capability gating to ModelAdapterCapabilities (#11711)
> Final piece of the PLY / 3D Gaussian Splatting series. Previous PR
made `ModelAdapterCapabilities` load-bearing on the engine side; the UI
was still gating off `isSplatModel` / `isPlyModel` proxies. This PR
routes the viewer and the viewer-mode dialog through the capability
fields directly, so the same source of truth that drives `Load3d`
behavior also drives what the user sees. Eighth and last in the series
splitting up.

## Summary

Snapshot `Load3d.getCurrentModelCapabilities()` into 5 Vue refs on each
model load and pipe them through the existing `Load3D` /
`Load3DControls` / `Load3dViewerContent` / `ModelControls` /
`ViewerModelControls` / `Preview3d` props. Replaces the format-specific
`:is-splat-model` / `:is-ply-model` props and the hardcoded "splat →
drop light/gizmo/export" subtraction with additive capability gates. No
engine behavior changes — capability values are what previous PR already
produces; UI now consumes them.

## Changes

- **`useLoad3d.ts` / `useLoad3dViewer.ts`**: 5 new refs
(`canFitToViewer` / `canUseGizmo` / `canUseLighting` / `canExport` /
`materialModes`) refreshed on every load via
`load3d.getCurrentModelCapabilities()`. `useLoad3dViewer` extracts the
snapshot into a single `captureAdapterFlags(source)` helper because it
runs in three places (initializeViewer / initializeStandaloneViewer /
loadStandaloneModel).
- **`Load3D.vue`**: gate the fit-to-viewer button on `canFitToViewer`;
pass capability refs to `Load3DControls` instead of `isSplatModel` /
`isPlyModel`.
- **`Load3DControls.vue`**: build `availableCategories` additively
(`['scene','model','camera']` plus `light` / `gizmo` / `export` if their
capability is true) rather than subtracting from a fixed list when
`isSplatModel` is true. Forwards `materialModes` to `ModelControls`.
- **`Load3dViewerContent.vue`**: gate the light / gizmo / export sidebar
sections on the capability refs; pass `materialModes` to
`ViewerModelControls`.
- **`ModelControls.vue` / `ViewerModelControls.vue`**: drop the local
`materialModes` computed (which derived its options from `isPlyModel`
and a hardcoded mesh list) and accept `materialModes` as a `readonly
MaterialMode[]` prop. An empty array hides the dropdown entirely.
- **`Preview3d.vue`** (renderer linearMode): mirror the prop swap on the
standalone preview path.

## Review Focus

- **Capability prop wiring is the only public-API change for child
components**. `ModelControls` and `ViewerModelControls` lost
`hideMaterialMode` / `isPlyModel` props. Any extension that imported
these components directly will need to migrate, but they're internal
`src/components/load3d/controls/**` files and not part of the documented
extension surface.
- **Empty-`materialModes` semantics**: previously hidden via
`:hide-material-mode`; now hidden via `materialModes.length === 0`.
`SplatModelAdapter` declares `materialModes: []`, so the splat case
keeps the same behavior — the dropdown disappears. PLY adds
`'pointCloud'` to the array, so the dropdown picks up that mode
automatically without the controls needing an `isPlyModel` branch.
- **`captureAdapterFlags` runs after every load completes**, so
switching between mesh and splat in the same viewer instance updates the
chrome correctly. Verified via the new `Load3D.test.ts` /
`Load3dViewerContent.test.ts` cases.
- **Capability gating is inclusive of `canFitToViewer`** in this PR even
though `Load3DControls` has no fit category — the fit-to-viewer floating
button on `Load3D.vue` is what reads it. PLY's `fitToViewer: true` means
the button stays visible for PLY users.

## Coverage

| File | Stmts | Branch | Funcs |
|---|---|---|---|
| `Load3D.vue` (modified) | 53.3% | **95.5%** | 83.3% |
| `Load3DControls.vue` (modified) | 77.5% | **94.8%** | 86.4% |
| `Load3dViewerContent.vue` (modified) | 60.6% | 72.1% | 54.5% |
| `controls/ModelControls.vue` (modified) | 16.3% | 0% | 0% |
| `controls/viewer/ViewerModelControls.vue` (modified) | **100%** |
**100%** | **100%** |
| `composables/useLoad3d.ts` (modified) | 78.7% | 64.5% | 71.4% |
| `composables/useLoad3dViewer.ts` (modified) | 76.0% | 52.1% | 66.7% |

Four new test files (`Load3D.test.ts` / `Load3DControls.test.ts` /
`Load3dViewerContent.test.ts` /
`controls/viewer/ViewerModelControls.test.ts`) cover the new capability
gating directly: each component is rendered with capability flags
toggled on/off and the appropriate sidebar / dropdown / button
visibility is asserted. Capability prop forwarding from `Load3D.vue` →
`Load3DControls.vue` and from `Load3dViewerContent.vue` →
`ViewerModelControls.vue` is exercised end-to-end.

`controls/ModelControls.vue` is the legacy node-side ModelControls — its
existing tests live elsewhere and were not in this PR's scope; the diff
line covered (the `v-if="materialModes.length > 0"` swap) is exercised
by the new `Load3DControls.test.ts` cases that drive a non-empty / empty
`materialModes` through. `Preview3d.vue` (renderer linearMode) has no
test file in the project; the prop swap there is the same shape as the
`Load3D.vue` swap which is covered.

`useLoad3d.ts` / `useLoad3dViewer.ts` percentages are roughly the
pre-existing baseline. The diff lines (the 5 new refs and the
`captureAdapterFlags` helper) are exercised by the existing composable
tests via the mock that now stubs `getCurrentModelCapabilities()`.

73 new component unit tests; 393 total load3d-related tests pass on this
branch.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11711-feat-load3d-bind-UI-capability-gating-to-ModelAdapterCapabilities-3506d73d365081b3af68f30e3f728e24)
by [Unito](https://www.unito.io)
2026-04-28 16:39:06 -04:00
Kelly Yang
8b83559402 refactor: extract useBrushPersistence from useBrushDrawing (#11543)
## Summary

PR B of this https://github.com/Comfy-Org/ComfyUI_frontend/pull/11388
Part of the `useBrushDrawing` decomposition plan (PR B). 
Extracts brush settings persistence logic into a dedicated
`useBrushPersistence` composable, reducing the responsibility surface of
`useBrushDrawing`.

No runtime behavior is changed — this is a pure structural refactor.

## Changes

- **New** `src/composables/maskeditor/useBrushPersistence.ts` —
encapsulates `loadAndApply` (reads brush settings from localStorage and
applies them to the store on init) and `save` (debounced write of
current brush settings to localStorage)
- **New** `src/composables/maskeditor/useBrushPersistence.test.ts` —
unit tests covering load from empty storage, full restore round-trip,
missing `stepSize` fallback, corrupted data resilience, and
save-to-localStorage behavior
- **Updated** `src/composables/maskeditor/useBrushDrawing.ts` — removes
the inlined persistence functions and delegates to `useBrushPersistence`

## Test Locally
1. Adjust brush size and hardness, close MaskEditor, then reopen it —
brush parameters should restore to the previous settings (verifies
`save` + `loadAndApply`) - pass
2. Draw a few strokes and confirm the marks appear correctly (verifies
the `saveBrushSettings` public interface is not broken) - pass


https://github.com/user-attachments/assets/961155d5-6742-4668-a419-51c29b850edf





<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Low risk refactor that moves localStorage read/write logic behind a
new composable and adds unit tests; main risk is accidental behavior
drift in when/what brush settings are persisted/restored.
> 
> **Overview**
> Refactors mask editor brush settings persistence by extracting the
localStorage load/save (including debounced writes and `stepSize`
fallback) out of `useBrushDrawing` into a new `useBrushPersistence`
composable, while keeping the `saveBrushSettings` public API wired
through.
> 
> Adds `useBrushPersistence` unit tests covering empty storage,
round-trip restore, missing field defaults, corrupted JSON handling, and
save semantics.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
d87d7c8bcf. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->





┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-28 09:15:39 -04:00
Dante
8c1ea7ae64 test: add unit tests for useNodePricing edge cases (#11673)
## Summary

Extends `useNodePricing.test.ts` with three behavioral gaps the existing
suite did not cover: `getNodePricingConfig` does not leak the compiled
JSONata expression, `pricingRevision` ticks after async evaluation
resolves (with a cache-hit path that does not), and
`formatPricingResult` returns `''` for non-finite numeric inputs across
all four result types.

## Changes

- **What**: Adds 9 Vitest cases across two existing `describe` blocks
(`getNodePricingConfig`, `formatPricingResult`) and one new block
(`reactive revision`). Reuses the existing `priceBadge` and
`createMockNodeWithPriceBadge` helpers.

## Review Focus

- The cache-hit assertion checks that `pricingRevision.value` does not
advance after a second `getNodeDisplayPrice` call with the same
signature, exercising the WeakMap cache hit at `useNodePricing.ts:573`.
- Non-finite coverage spans `type:'usd'`, `type:'range_usd'`,
`type:'list_usd'` (empty + all-non-finite + mixed), and the legacy `{
usd }` shape, matching the four `asFiniteNumber` call sites in
`formatPricingResult`.
- The strip-`_compiled` assertion uses `toHaveProperty` so the test
fails loudly if a future refactor accidentally re-exposes the runtime
JSONata instance to debug consumers.

## Testing

\`\`\`bash
pnpm exec vitest run src/composables/node/useNodePricing.test.ts
pnpm format -- src/composables/node/useNodePricing.test.ts
pnpm lint
pnpm typecheck
pnpm knip
\`\`\`

91 tests pass (82 prior + 9 new).

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-28 04:15:34 -07:00
Kelly Yang
88faaf3d86 test: complete remaining Painter widget E2E tests (#11613)
## Summary

Implemented E2E test coverage for Levels 6-12 of the Painter Widget

## Changes

Adds the following coverage to complete the test plan:

Level 6 - Input image connection (3 tests, @slow):
  - Width/height/bg-color controls hide when input is linked
  - Canvas resizes to match input image dimensions after execution
  - Drawing over input image produces canvas content

Level 7 - Clear on empty canvas is harmless

Level 8 - Unchanged canvas does not re-upload on second serialization

Level 9 - Settings persistence:
  - Tool selection saved to node.properties.painterTool
  - Brush size change saved to node.properties.painterBrushSize

Level 10 - Compact layout collapses to grid-cols-1 when node width <
350px

Level 12 - Rapid drawing accumulates all strokes (checks 3 y-positions)

Supporting changes:
- Add data-testid="painter-controls" to controls grid in
WidgetPainter.vue (needed for compact mode class assertion)
- Add browser_tests/assets/widgets/painter_with_input.json workflow
fixture (LoadImage connected to Painter input slot 0)



<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Low Risk**
> Mostly adds/adjusts Playwright and unit test coverage; the only
runtime change is wrapping pointer-capture calls in `try/catch`, which
is low-risk but touches input-handling paths.
> 
> **Overview**
> Completes and expands Painter widget browser test coverage, including
new scenarios for clearing an empty canvas, preventing redundant uploads
when serializing an unchanged canvas, persisting tool/brush-size
settings to node properties, compact layout behavior, multi-stroke
accumulation checks, and an input-image-connected workflow (new
`painter_with_input.json`) with execution/resizing/draw-over-image
assertions.
> 
> Hardens `usePainter` pointer handling by tolerating
`setPointerCapture`/`releasePointerCapture` failures (e.g., synthetic
events), with corresponding unit tests updated/added to validate the
behavior and serialization expectations.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
056d4a9f0c. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-27 21:41:45 -04:00
Terry Jia
42ff7b6c62 refactor(load3d): drive viewer behavior from ModelAdapter capabilities (#11660)
> Final architectural step in the PLY / 3D Gaussian Splatting series.
Previous PR introduced `ModelAdapter` with a dormant `capabilities`
field; this PR makes those capabilities load-bearing and replaces the
remaining `instanceof SplatMesh` / `instanceof BufferGeometry` switches
with adapter-driven dispatch. Together with previous one it removes the
last of the format-specific branching from `SceneModelManager` /
`Load3d`. Seventh in the series splitting up the
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.

## Summary

Drive viewer behavior (fit-to-viewer, default camera pose, world bounds,
GPU dispose, material rebuild) from `ModelAdapterCapabilities` + 3 new
optional adapter methods, instead of `SceneModelManager` reflecting on
model shape. `Load3d` is rewritten to take its 13 managers as injected
`Load3dDeps`; a new `createLoad3d` factory assembles them and threads a
single `AdapterRef` between `LoaderManager` (writer) and
`SceneModelManager` + `Load3d` (readers). Splat orientation +
decoder-race + sizing bugs are fixed as a side effect — splats now
render upright, fill the grid, and don't lock the OrbitControls target
on first frame.

## Changes

- **`ModelAdapter.ts`**: add `AdapterRef = { current: ModelAdapter |
null }` shared handle and 3 optional adapter methods —
`computeBounds(model)`, `disposeModel(model)`, `defaultCameraPose()`.
- **`SplatModelAdapter.ts`**: implement all 3 optional methods; `await
splatMesh.initialized` so first-frame bounds are populated (fixes a
decoder race that collapsed the OrbitControls target onto the camera);
`quaternion.set(1, 0, 0, 0)` to convert sparkjs's OpenCV (Y-down,
Z-forward) to three.js (Y-up, Z-back); flip `fitToViewer` back to `true`
and bump `fitTargetSize` to `20` so splats fill the 20-unit grid instead
of shrinking to 1/4 of it.
- **`PointCloudModelAdapter.ts`**: extract
`buildPointCloudForMaterialMode` so `SceneModelManager` rebuilds via the
same code path the initial load uses; `setPath` so PLYs that reference
relative assets resolve correctly.
- **`LoaderManager.ts`**: accept optional `AdapterRef`; write through it
instead of the internal `_currentAdapter` field. `clearModel()` now runs
while the old adapter is still current so its `disposeModel()` can
release renderer-owned resources.
- **`SceneModelManager.ts`**: accept 4 capability lambdas
(`getCurrentCapabilities` / `getBoundsFromAdapter` /
`disposeModelViaAdapter` / `getDefaultCameraPose`) with
`DEFAULT_MODEL_CAPABILITIES` / null fallbacks. `setupModel`,
`fitToViewer`, and material-mode rebuild are now capability-driven;
`containsSplatMesh` (30 lines of `instanceof` traversal) and
`handlePLYModeSwitch` (90 lines of duplicated PLY rebuild) are gone.
- **`Load3d.ts`**: ctor switches from manager-creation to deps-injected
(`Load3dDeps`); add `getCurrentModelCapabilities()` reader; gate
`setGizmoEnabled` / `setGizmoMode` / `resetGizmoTransform` /
`applyGizmoTransform` on `capabilities.gizmoTransform`; `isSplatModel` /
`isPlyModel` now read `adapterRef.current?.kind` directly.
- **`createLoad3d.ts`** (new): single factory that builds the renderer
(`createRenderer`), assembles all 13 managers in dependency order, and
threads one shared `AdapterRef` through `LoaderManager` and
`SceneModelManager`'s 4 capability lambdas.
- **`useLoad3d.ts` / `useLoad3dViewer.ts`**: switch from `new
Load3d(container, options)` to `createLoad3d(container, options)`. No
other call-site changes.

## Review Focus

- **Capability dispatch parity**: walk each former hardcoded branch in
`SceneModelManager` and confirm it now falls out of the right
capability:
- `containsSplatMesh()` → `!capabilities.fitToViewer` +
`getDefaultCameraPose()`
- `handlePLYModeSwitch()` → `capabilities.requiresMaterialRebuild` +
`buildPointCloudForMaterialMode()`
- `Box3.setFromObject(model)` for sizing → `getBoundsFromAdapter(model)
?? Box3.setFromObject(model)`
- Mesh/Points geometry+material disposal in `clearModel` → still
happens, plus `disposeModelViaAdapter(obj)` for adapter-owned resources
(sparkjs SplatMesh internal GPU state)
- **`AdapterRef` lifecycle**: one ref is created in `createLoad3d`,
passed to `LoaderManager` (writer) and `SceneModelManager` (read via 4
closures). `LoaderManager.loadModel` clears via the *old* adapter first
(so `disposeModel` runs), then null-resets the ref before picking the
new one. Test `keeps the old adapter current while clearModel runs` pins
this ordering.
- **Splat fixes are user-visible, not pure refactor**:
- Orientation: `quaternion.set(1, 0, 0, 0)` matches the sparkjs README
convention. Without it splats render upside-down and mirrored on Z. Same
rotation is applied to the camera-from-matrices output in PR-E so a
future splat + camera-pose pair lines up.
- Decoder race: `await splatMesh.initialized` ensures `getBoundingBox`
returns a non-zero box on the first call. Without it `setupModel`'s
bounds → camera pipeline placed the OrbitControls target on the camera
origin, locking the view.
- Sizing: `fitTargetSize: 20` (vs. the mesh default of 5) means splat
geometry spans the full 20-unit grid footprint instead of ~1/4 of it.
Mesh assets are unaffected.
- **Gizmo gating**: `setGizmoEnabled(true)` early-returns when
`capabilities.gizmoTransform` is false. Internal
`setGizmoEnabled(false)` still runs (so we can always disable).
`setGizmoMode` / `resetGizmoTransform` / `applyGizmoTransform` no-op
when the capability is off.
- **`createLoad3d` is the single ctor entry**: `new Load3d(...)` is no
longer callable from app code (ctor signature changed to `(container,
deps, options)`). All call sites use `createLoad3d`. Test scaffolding
still uses `Object.create(Load3d.prototype)` + property injection where
it needs to bypass renderer creation.
- **Backwards compatibility**: `LoaderManager`'s `adapterRef` and
`SceneModelManager`'s 4 capability lambdas all have defaults
(`createAdapterRef()` and `() => DEFAULT_MODEL_CAPABILITIES` etc.), so
the existing test suites that construct these classes with the old
signatures still compile and pass without modification beyond what's in
this PR.

## Coverage

| File | Stmts | Branch | Funcs | Lines |
|---|---|---|---|---|
| `ModelAdapter.ts` (modified) | **100%** | **100%** | **100%** |
**100%** |
| `LoaderManager.ts` (modified) | **100%** | 91.7% | 86.7% | **100%** |
| `MeshModelAdapter.ts` (unchanged) | **100%** | **100%** | **100%** |
**100%** |
| `PointCloudModelAdapter.ts` (modified) | **97.9%** | 69.2% | 71.4% |
**97.9%** |
| `SplatModelAdapter.ts` (modified) | **100%** | **100%** | **100%** |
**100%** |
| `SceneModelManager.ts` (modified) | 75.4% | 67.2% | 72.2% | 75.4% |
| `Load3d.ts` (modified) | 29.5% | 30.6% | 26.7% | 30.1% |
| `createLoad3d.ts` (new) | 83.8% | **100%** | 58.3% | 83.8% |
| `useLoad3d.ts` (modified) | 78.2% | 65.1% | 71.4% | 82.2% |
| `useLoad3dViewer.ts` (modified) | 75.2% | 52.1% | 65.9% | 79.4% |

`SplatModelAdapter.ts` jumps to 100% via 6 new tests covering the
orientation set, the `await initialized` decoder wait, `computeBounds`
(world-space transform + null fallback), `disposeModel` (per-SplatMesh
dispose + no-op on non-splat trees), and `defaultCameraPose`.

`createLoad3d.ts` hits 100% branch via a new test file with 12 cases —
`WebGLRenderer` config, `Load3DOptions` forwarding, `AdapterRef`
identity between `LoaderManager` and `SceneModelManager`, and the 4
capability lambdas in both adapter-null and adapter-published states
(each delegates correctly to the adapter's optional methods or falls
back to defaults). The remaining func% reflects the inline
`gizmoTransformChange` callback — not a deliberate skip, just out of
scope for the dispatch-wiring tests.

`SceneModelManager.ts` and `Load3d.ts` numbers are the pre-existing
baseline — the existing `*.test.ts` files cover façade methods via
prototype injection rather than instantiating the classes (`Load3d`
constructor needs `THREE.WebGLRenderer`, which happy-dom can't provide;
`SceneModelManager` covers the new capability paths via its existing
`createManager(overrides)` helper). All new branches (capability gating,
capability-driven `setupModel` / `fitToViewer` / rebuild, adapter-driven
`isSplatModel` / `isPlyModel`) have dedicated tests.

Net diff: **+846 / −370** across 16 files (10 production, 6 test).

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-27 21:32:21 -04:00
Christian Byrne
56aec1878a test: add unit tests for GPUBrushRenderer (#11388)
## Summary

Add unit tests for `GPUBrushRenderer`, increasing coverage from ~3.5% to
cover constructor initialization, stroke rendering, compositing, preview
blitting, readback, and resource cleanup.

## Changes

- **What**: 27 unit tests for `GPUBrushRenderer` covering all public
methods with comprehensive WebGPU API mocks

## Review Focus

Mock factory approach for WebGPU objects — all GPU globals
(`GPUBufferUsage`, `GPUTextureUsage`, `GPUShaderStage`) are polyfilled
since happy-dom lacks WebGPU support.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-27 10:34:33 -04:00
Christian Byrne
b2bba78ce0 test: add unit tests for usePanAndZoom composable (#11391)
## Summary

Add 29 unit tests for the `usePanAndZoom` composable to improve mask
editor test coverage.

## Changes

- **What**: New test file
`src/composables/maskeditor/usePanAndZoom.test.ts` covering all public
API methods

## Review Focus

Test coverage spans:
- `initializeCanvasPanZoom` — landscape/portrait fit-to-view, panel
width accounting, style application
- `handlePanStart`/`handlePanMove` — panning state, offset updates,
error on missing start
- `zoom` — wheel in/out, clamping (0.2–10.0), missing canvas early
return, cursor update
- `updateCursorPosition` — pan offset application
- `invalidatePanZoom` — missing image warning, store container fallback,
rgbCanvas dimension sync
- Touch handlers — single/two-finger start, double-tap undo, pen
blocking, single-touch pan, pinch zoom, touch end states
- `addPenPointerId`/`removePenPointerId` — add, dedup, remove, no-op

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
Co-authored-by: GitHub Action <action@github.com>
2026-04-27 10:24:44 -04:00
Dante
c594e30b84 test: harden useKeyboard test setup with vi.hoisted and try/finally (#11659)
## Summary
- Move `mockCanvasHistory` / `mockStore` into `vi.hoisted()` so the mock
state is hoisted before module imports, matching the pattern in
`useCanvasTransform.test.ts`.
- Wrap the temporary `document.activeElement` override in `try/finally`
so the property is restored even if the assertion throws, preventing
state leak into subsequent tests.

- Fixes #11658

## Test plan
- [x] `pnpm test:unit src/composables/maskeditor/useKeyboard.test.ts` —
17/17 pass
- [x] `pnpm typecheck`
- [x] `pnpm lint` (no new warnings)

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-27 03:26:33 +00:00
Terry Jia
59ef69f355 test: add unit tests for useCoordinateTransform mask editor composable (#11640)
## Summary

Add unit tests for `useCoordinateTransform` mask editor composable,
raising coverage from 2.43% to 100% (statements / branches / functions /
lines).

## Changes

- **What**: Add
`src/composables/maskeditor/useCoordinateTransform.test.ts` (14 tests)
covering both `screenToCanvas` and `canvasToScreen`: identity (display
matches bitmap), uniform downscale (bitmap larger than display),
`pointerZone`-vs-`canvasContainer` offset, non-uniform per-axis scaling,
screen↔canvas round-trip, and the three "element missing" branches
(`pointerZone` / `canvasContainer` / `maskCanvas` null) that should warn
and return `{x:0,y:0}`.

## Review Focus

- Mocked `createSharedComposable` to a pass-through so each test gets a
fresh transform reading the latest `mockStore` refs (otherwise the
shared instance captures stale element references between tests).
- DOM rects are stubbed via `vi.spyOn(el, 'getBoundingClientRect')`
rather than constructing fake DOMRects, so `unref(...)` in the
composable still receives a real `HTMLElement` / `HTMLCanvasElement`.
- Round-trip test (`screenToCanvas` → `canvasToScreen`) verifies the two
functions are mathematical inverses under the offset + scale
combination, which is the actual invariant the rest of the editor relies
on.
- Style aligned with sibling tests: `should ...` naming, `describe`
grouped by public method, explicit `MockStore` type alias, helper
factories `createElementWithRect` / `createCanvasWithRect`.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-26 22:02:41 -04:00
Terry Jia
9ad052467d test: add unit tests for useKeyboard mask editor composable (#11639)
## Summary

Add unit tests for `useKeyboard` mask editor composable, raising
coverage from 0% to 100% (statements/lines/functions, 95.65% branch).

## Changes

- **What**: Add `src/composables/maskeditor/useKeyboard.test.ts` (17
tests) covering key tracking (`isKeyDown`), space-key
blur/preventDefault, undo/redo shortcuts (Ctrl/Meta+Z, Ctrl+Shift+Z,
Ctrl+Y), modifier-key edge cases (Alt suppression, no-modifier no-op,
Ctrl+Shift+Y ignored), `window blur` clearing keys, and listener
teardown via `removeListeners`.

## Review Focus

- Mock surface is intentionally minimal — only `useMaskEditorStore` is
mocked because the composable only reaches
`store.canvasHistory.{undo,redo}`.
- `afterEach(keyboard.removeListeners)` is required: the composable
attaches listeners to `document` / `window`, so without teardown earlier
test instances leak handlers and inflate mock call counts in later
tests.
- Tests dispatch real `KeyboardEvent`s via `document.dispatchEvent`
rather than calling the internal handlers directly, so they exercise the
actual `addEventListener` wiring.
- Test style aligned with existing mask editor tests: `should ...`
naming, `describe` grouped by public method, explicit `MockStore` /
`MockCanvasHistory` type aliases.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-26 22:02:19 -04:00
Terry Jia
bc16865019 test: add unit tests for useToolManager mask editor composable (#11643)
## Summary

Add unit tests for `useToolManager` mask editor composable, raising
coverage from 0% to 100% (statements / functions / lines, 97.53%
branch).

## Changes

- **What**: Add `src/composables/maskeditor/useToolManager.test.ts` (35
tests) covering:
- `switchTool`: store update, layer auto-switch via
`newActiveLayerOnSet`, custom-cursor branch, no-cursor (default
`'none'`) branch, missing-`pointerZone` no-throw guard.
- `setActiveLayer`: rgb-while-mask-only-tool → swap to `PaintPen`,
mask-while-`PaintPen` → swap to `MaskPen`, no-swap path.
- `updateCursor`: same custom-cursor / default-cursor split plus
`brushPreviewGradientVisible = false` post-condition.
- `currentTool` watcher: clears `lastColorSelectPoint` only when leaving
`MaskColorFill`.
- `handlePointerDown`: touch-ignore, pen pointer registration,
middle-button pan, space+left pan, `MaskPen`/`PaintPen` left-button
drawing, `PaintPen` continue-drawing branch (`button !== 0 && buttons
=== 1`), `MaskBucket` flood fill (with coord transform),
`MaskColorFill`, alt+right brush adjustment, right-click drawing for
drawing tools, no-op for non-drawing tools.
- `handlePointerMove`: touch-ignore, cursor position update,
middle-button pan, space+left pan, non-drawing-tool ignore, alt+right
brush adjustment while `isAdjustingBrush`, left/right drag drawing.
- `handlePointerUp`: state cleanup (`isPanning` / `brushVisible` /
`isAdjustingBrush`), pen pointer removal, touch-pointer early bail
before `drawEnd`.

## Review Focus

- Mock store is wrapped in `reactive()` so the `watch(() =>
store.currentTool, ...)` actually fires when tests mutate `currentTool`.
Plain object mocks would silently no-op the watcher branch.
- Each `setup()` runs `useToolManager` inside its own `effectScope`,
stopped in `afterEach`. Without scoping, watchers from previous tests
stay attached to the shared reactive store and accumulate (a single
mutation in test N would call `clearLastColorSelectPoint` N times).
- Mocked `app.extensionManager.setting.get` because `useBrushDrawing`
factory reads two settings synchronously at construction time. The mock
returns deterministic defaults so we don't need `useSettingStore`
plumbing.
- Pointer-event factory builds the minimal shape (`button` / `buttons` /
`pointerType` / `offset*` / `client*` / `altKey` / `pointerId`) — no
jsdom `PointerEvent` constructor noise. `preventDefault` is a `vi.fn()`
because the source calls it unconditionally.
- Style aligned with sibling tests: `should ...` naming, `describe`
grouped by exposed function/watcher, typed `MockStore`, helper
`pointerEvent({ ... })` and `setup()`.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-26 20:49:01 -04:00
Terry Jia
206a367379 test: add unit tests for useMaskEditor composable (#11644)
## Summary

Add unit tests for `useMaskEditor` composable, raising coverage from 0%
to 100% (statements / branches / functions / lines).

## Changes

- **What**: Add `src/composables/maskeditor/useMaskEditor.test.ts` (7
tests) covering `openMaskEditor`:
- Happy path: dialog opened once, `node` forwarded as a prop, header /
content components attached.
- Modal dialog config (`modal` / `maximizable` / `closable` flags)
forwarded to PrimeVue dialog props.
- Acceptance path for nodes with no `imgs` but `previewMediaType ===
'image'`.
- Three guard paths that should log and bail: `node` is null, node with
empty `imgs` and no image preview, node with empty `imgs` and a
non-image preview type (e.g. `'video'`).

## Review Focus

- Mocked `useDialogStore` with a single shared `showDialog` spy — the
only contract under test is "we forwarded these props to the store
action", so instantiating Pinia would just add noise.
- `TopBarHeader.vue` and `MaskEditorContent.vue` are stubbed because
they pull in the full mask-editor render tree; we only assert they're
forwarded as `headerComponent` / `component`, not what they render.
- `console.error` is spied per-test so the bail messages are observable
but don't pollute runner output.
- `nodeWithImage` factory uses a structural `NodeShape` (`{ imgs?,
previewMediaType? }`) rather than `Partial<LGraphNode>` because the real
`LGraphNode` type requires a `LGraphNodeConstructor`-shaped
`constructor` field, which would force every test to construct a full
graph node — irrelevant to the contract being tested.
- Style aligned with sibling tests: `should ...` naming, `describe`
grouped by exposed function (`openMaskEditor`), helper factory.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-26 20:48:28 -04:00
Terry Jia
b232831441 fix: stop duplicate node creation when dropping image on Vue nodes (#11541)
## Summary
handleDrop checked `handled === true` to gate stopPropagation, but
onDragDrop from useNodeDragAndDrop is async and always returns a
Promise, so the check never matched. The drop then bubbled to the
document handler in app.ts and spawned a new LoadImage node in addition
to the one that accepted the drop.

Updated onDragDrop to take an optional claimEvent flag — when true, it
calls preventDefault()/stopPropagation() synchronously inside the
handler, only after the sync acceptance check passes (valid files /
same-origin URI), and before any await.
The Vue node now just calls await node.onDragDrop(event, true).
Rejected payloads (cross-origin URI, files filtered out, no valid files)
skip the claim and bubble to the document fallback as before. The
remaining edge case is async URI fetch failures, which we can't
sync-detect without speculatively claiming.

## Screenshots (if applicable)
before


https://github.com/user-attachments/assets/d79a5101-370b-4873-8365-5f9ce188731b



after


https://github.com/user-attachments/assets/8b787474-eab9-4060-8146-c4d8bb24ff9f

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-04-25 20:51:39 -04:00
pythongosssss
a6c3ff1a54 fix: load3d used wrong i18n key, add test (#11546)
## Summary

Toast for Load3D initialization failure was using the wrong key and so
showed an untranslated key to the user.

## Changes

- **What**: 
- Update to use correct existing key
- Add test that forces init failure

## Screenshots (if applicable)
Fixed
<img width="482" height="121" alt="image"
src="https://github.com/user-attachments/assets/f89eef99-c1a6-463a-a711-7e9c16d0e89a"
/>

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2026-04-23 11:52:42 -04:00
Christian Byrne
739d4b6136 fix: move template distribution filter from v-show to data pipeline (#11418)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Moves distribution-based template filtering from a CSS-level `v-show`
gate into the `useTemplateFiltering` composable's data pipeline,
guaranteeing that templates not meant for the current distribution never
reach the view layer
- Fixes "Showing 19 of 419" count mismatch when only 2 templates are
visible on Cloud with "Wan 2.2" filter active
- Derives `availableModels` and `availableUseCases` from
distribution-visible templates so filter dropdowns don't show options
that only exist on other distributions
- Always prunes `activeModels`/`activeUseCases` against available
options to prevent stale persisted selections from causing zero-result
filtering

## Root Cause

The template selector dialog used
`v-show="isTemplateVisibleOnDistribution(template)"` to hide templates
that don't match the current distribution (cloud/desktop/local). But
`filteredCount` and `totalCount` were computed upstream in the pipeline
before this visual filter, so the count text showed all matching
templates regardless of distribution visibility.

## Changes

- **`useTemplateFiltering.ts`**: Added `visibleTemplates` computed that
applies distribution filter at the top of the pipeline. All downstream
computeds (`fuse`, `availableModels`, `availableUseCases`,
`filteredBySearch`, counts) now operate on this distribution-filtered
set. `activeModels`/`activeUseCases` always prune against available
options.
- **`WorkflowTemplateSelectorDialog.vue`**: Passes `distributions` ref
to composable, removes `v-show` gate and
`isTemplateVisibleOnDistribution` function.
- **`useTemplateFiltering.test.ts`**: 10 new unit tests covering
distribution filtering, filter composition (search + model + use case +
runsOn), stale persisted selections, multi-distribution templates, and
Mac distribution.
- **`templateFilteringCount.spec.ts`**: 5 new `@cloud` e2e tests
verifying count/card consistency, DOM leak prevention, and filter reset
behavior with mocked template data.

## Verification

- 22 unit tests passing (12 existing + 10 new)
- `pnpm typecheck` clean
- `pnpm typecheck:browser` clean
- `oxlint` + `eslint` clean on all changed files
- E2E tests tagged `@cloud` — designed for CI cloud build execution

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Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-04-23 02:42:04 +00:00
Kelly Yang
66409488ce Refactor/brush drawing utils (#11531)
## Summary

Phase 1 of this https://github.com/Comfy-Org/ComfyUI_frontend/pull/11388

## Changes

* **`src/composables/maskeditor/brushDrawingUtils.ts` (New)** —
Extracted `premultiplyData`, `formatRgba`, `drawShapeOnContext`,
`createBrushGradient`, `getCachedBrushTexture`, `drawRgbShape`,
`drawMaskShape`, `resetDirtyRect`, and `updateDirtyRect`; also exports
`DirtyRect` / `MaskColor` types.
* **`src/composables/maskeditor/brushDrawingUtils.test.ts` (New)** — 11
unit tests with zero module mocking.
* **`src/composables/maskeditor/useBrushDrawing.ts`** — Replaced logic
with imports; updated all `updateDirtyRect` call sites to use pure
function calls, eliminating redundant calculations in `drawShape`.

## Test locally
1. Draw a few strokes on the canvas — verify brush marks appear
correctly- ok
2. Switch to the eraser tool and erase part of the stroke — verify
erasure works - ok
3. Press Ctrl+Z to undo — verify the canvas state is restored - ok
4. Alt+drag to adjust brush size/hardness — verify the brush parameters
update correctly - ok


https://github.com/user-attachments/assets/ba4ca54d-e1a9-4985-bc46-b996bbf13eee


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Refactors core brush rendering and dirty-rect tracking used during
interactive drawing, so subtle regressions in brush
appearance/performance or cache behavior are possible. Adds new error
paths when brush texture canvas context/radius are invalid.
> 
> **Overview**
> Extracts CPU brush rendering utilities into new
`brushDrawingUtils.ts`, including **shape drawing**, **soft brush
gradients/rect textures with an LRU cache**, **alpha
premultiplication**, and **dirty-rect reset/update** helpers.
> 
> Updates `useBrushDrawing.ts` to import and use these helpers,
switching dirty-rect tracking to a pure-function style (`dirtyRect.value
= updateDirtyRect(...)`) and simplifying `drawShape` by computing
effective radius/hardness once.
> 
> Adds `brushDrawingUtils.test.ts` with focused unit coverage for
premultiplication, dirty-rect bounds behavior, and RGB/mask drawing
paths (including cached soft-rect textures and error handling when a 2D
context can’t be created).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
abbc6813a6. Bugbot is set up for automated
code reviews on this repo. Configure
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2026-04-22 10:12:20 -04:00
Dante
bea72410fd test: add unit tests for utility widgets (#11442)
## Summary

Adds 26 unit tests across 3 files covering BatchNavigation,
FormSearchInput, and WidgetLayoutField. Part of a widget-test-coverage
sequence.

## Changes

- **What**:
- \`BatchNavigation.test.ts\` (10) — hidden when count ≤ 1, counter
formatted as 1-based \`current / total\`, prev/next navigation, disabled
states at range boundaries.
- \`FormSearchInput.test.ts\` (8) — v-model binding as the user types,
clear-button visibility based on trimmed-query, debounced searcher
invocation with fake timers (250ms debounce, 1000ms maxWait).
- \`WidgetLayoutField.test.ts\` (8) — widget.name vs widget.label
preference, empty-name suppression, \`HideLayoutFieldKey\` injection
hides label but preserves slot, slot receives \`borderStyle\` scoped
prop.

## Review Focus

- Fake timers used in FormSearchInput tests for \`refDebounced\` — the
debounce assertion depends on the 250ms/1000ms window in the component
staying unchanged.
- \`HideLayoutFieldKey\` provided via \`global.provide\` using the
Symbol key.
- No changes to any source component.

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Co-authored-by: bymyself <cbyrne@comfy.org>
2026-04-22 17:36:08 +09:00
Christian Byrne
71ca582325 fix: reset file input value after selection to allow same-file reupload (#11417)
*PR Created by the Glary-Bot Agent*

---

## Summary

Fixes the "choose video to upload" button becoming unresponsive after
running a workflow with a subgraph a few times.

**Root cause**: The detached input element in `useNodeFileInput` never
resets its `value`. The browser's `onchange` only fires when the value
*changes* — re-selecting the same file silently drops the event. A page
refresh recreates the input with an empty value, which is why refreshing
fixes it.

## Changes

- `useNodeFileInput.ts`: Reset `fileInput.value` before invoking
callbacks so value is cleared even if a callback throws
- `useNodeDragAndDrop.ts`: Add `onRemoved` cleanup for installed
handlers (only clears own handlers; preserves replacements from
extensions)
- `useNodePaste.ts`: Add `onRemoved` cleanup for installed `pasteFiles`
handler (same reference-safe pattern)
- 3 new colocated test files with 26 test cases covering all branches

## Codebase Audit

Audited all 11 file upload implementations across the codebase. Found 5
using the ghost/virtual input pattern — 3 with the same missing
value-reset bug:
- `useNodeFileInput.ts` — fixed in this PR
- `scripts/utils.ts` (`uploadFile()`) — one-shot pattern, lower risk
- `extensions/core/load3d.ts` — partial reset only

The 4 Vue component implementations already reset correctly.

## Future Work

VueUse `useFileDialog` composable handles same-file reselection via
`reset: true` and provides automatic lifecycle cleanup. A follow-up PR
could migrate the ghost input patterns for a centralized solution.

## Test Plan

- 26 unit tests across 3 new test files (all pass)
- 9 existing useNodeImageUpload tests still pass
- Pre-commit hooks pass (oxfmt, oxlint, eslint, typecheck)
- Oracle code review addressed

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---------

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Co-authored-by: GitHub Action <action@github.com>
2026-04-20 17:35:17 -07:00
pythongosssss
9ed7a7bd87 test: Add tests for help center (#11475)
## Summary

Test coverage for help center & associated popups

## Changes

- **What**: 
- Adds HelpCenterHelper for mocking endpoints and locators
- Tests for popup, menu items & positioning

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2026-04-20 22:43:28 +00:00
Dante
feafdc0b4a fix: chain Load3D node lifecycle callbacks to preserve widget cleanup (#11359)
## Summary

Undo on a workflow with an interactive 3D/camera node (e.g. Qwen
MultiAngle Camera) broke the interactive UI: it disappeared for Vue
Nodes 2.0 and desynced for LiteGraph.

Root cause: `initializeLoad3d` in `useLoad3d.ts` assigned
`node.onRemoved`, `node.onResize`, and the other node lifecycle handlers
by direct assignment, overwriting the cleanup chain that `addWidget()`
had already appended during node construction (line `node.onRemoved =
useChainCallback(node.onRemoved, () => widget.onRemove?.())` in
`domWidget.ts`). When undo cleared the graph, `widget.onRemove` never
ran, so the component widget stayed in `domWidgetStore` pointing at a
detached element while new nodes registered fresh widgets at the same
UUID keys.

Fix: wrap all of those assignments with `useChainCallback` so earlier
subscribers (widget registration, badge composables, extension
nodeCreated hooks) continue to fire.

- Fixes FE-214
(<https://linear.app/comfyorg/issue/FE-214/undo-breaks-and-desyncs-qwen-multiangle-camera-ui>)

## Red-Green Verification

| Commit | CI Status | Purpose |
|--------|-----------|---------|
| `test: add failing test for FE-214 undo losing Load3D widget callback
chain` | 🔴 Red | Proves the test catches the bug |
| `fix: chain Load3D node lifecycle callbacks to preserve widget
cleanup` | 🟢 Green | Proves the fix resolves the bug |

## Test Plan

- [ ] CI red on test-only commit
- [ ] CI green on fix commit
- [ ] Manual: load Qwen MultiAngle Camera workflow, mutate camera, press
Ctrl+Z, confirm interactive UI stays mounted and value reflects restored
state (Vue Nodes 2.0 and LiteGraph)

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2026-04-20 01:55:44 +00:00
Terry Jia
deba72e7a0 gizmo controls (#11274)
## Summary
Add Gizmo transform controls to load3d

- Remove automatic model normalization (scale + center) on load; models
now appear at their original transform. The previous auto-normalization
conflicted with gizmo controls — applying scale/position on load made it
impossible to track and reset the user's intentional transform edits vs.
the system's normalization
- Add a manual Fit to Viewer button that performs the same normalization
on demand, giving users explicit control
- Add Gizmo Controls (translate/rotate) for interactive model
manipulation with full state persistence across node properties, viewer
dialog, and model reloads
- Gizmo transform state is excluded from scene capture and recording to
keep outputs clean

## Motivation
The gizmo system is a prerequisite for these potential features:
- Custom cameras — user-placed cameras in the scene need transform
gizmos for precise positioning and orientation
- Custom lights — scene lighting setup requires the ability to
interactively position and aim light sources
- Multi-object scene composition — positioning multiple models relative
to each other requires per-object transform controls
- Pose editor — skeletal pose editing depends on the same transform
infrastructure to manipulate individual bones/joints

Auto-normalization was removed because it silently mutated model
transforms on load, making it impossible to distinguish between the
original model pose and user edits. This broke gizmo reset (which needs
to know the "clean" state) and would corrupt round-trip transform
persistence.

## Screenshots (if applicable)

https://github.com/user-attachments/assets/621ea559-d7c8-4c5a-a727-98e6a4130b66

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2026-04-18 22:45:06 -04:00
Kelly Yang
cf98013c18 test: expand Image Crop E2E and fix loading overlay deadlock (#11193)
## Summary

Expands Playwright coverage for the **ImageCropV2** widget (Levels 1–3
from the image crop E2E plan), fixes **loading / image mount** behavior
when `imageUrl` changes, adds **stable resize-handle selectors**, and
adds a **small Vitest** for URL→loading transitions.

## Changes

- [x] **Level 1 (E2E)** — Empty state: assert resize handle hidden;
screenshot baseline `image-crop-empty-state.png`; pointer drag on empty
state does not change widget bounds.
- [x] **Level 1 (E2E)** — After run: assert **8 visible** resize handles
with `data-testid` + `filter({ visible: true })`; broken `img.src`
returns to empty state (`crop-empty-state`, no overlay).
- [x] **Level 1 (E2E)** — **Slow `/api/view`** route (delay only
`example.png`) to assert **“Loading…”** then hidden after image loads;
comment clarifies delay is in the route handler, not
`page.waitForTimeout`.
- [x] **Level 2 (E2E)** — Drag clamps to **right/bottom** and
**top-left** image bounds via `setCropBounds` + `expect.poll` on natural
bounds.
- [x] **Level 3 (E2E)** — Free resize: right / left / bottom / top
edges; SE and NW corners; `MIN_CROP_SIZE` (16px); right-edge boundary
clamp; **8 handles** screenshot `image-crop-eight-handles.png`; SE/NW
screenshots (`image-crop-resize-se.png`, `image-crop-resize-nw.png`).
- [x] **E2E helpers** — Shared `getCropValue`, `setCropBounds`,
`dragOnLocator`, `POINTER_OPTS`; drag regression uses **`expect.poll`**
instead of `toPass` where appropriate.
- [x] **`WidgetImageCrop.vue`** — When `imageUrl` is set, **always
render `<img>`**; show loading as an **absolute overlay** (fixes
deadlock where `isLoading` blocked `<img>` so `@load` never ran); add
**`data-testid="crop-resize-{direction}"`** on resize handles.
- [x] **`useImageCrop.ts`** — Watch `imageUrl` and drive `isLoading`;
extract **`imageCropLoadingAfterUrlChange`** (`boolean | null`) for
clear semantics and tests.
- [x] **`useImageCrop.test.ts`** — Vitest coverage for
`imageCropLoadingAfterUrlChange` (null URL, URL change, first URL,
unchanged URL).

## Screenshot / CI notes

- [ ] **Linux screenshot expectations** for new/updated
`toHaveScreenshot(...)` names must be produced on **CI (Linux)** — add
the **`New Browser Test Expectation`** label (or equivalent workflow);
**do not** commit local **Darwin** golden files.
- [x] Existing Linux baselines under `imageCrop.spec.ts-snapshots/` for
prior tests are unchanged where applicable; new baselines are expected
from CI after merge workflow.

## Files

- [x] `browser_tests/tests/vueNodes/widgets/imageCrop.spec.ts`
- [x] `src/components/imagecrop/WidgetImageCrop.vue`
- [x] `src/composables/useImageCrop.ts`
- [x] `src/composables/useImageCrop.test.ts` (new)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Touches interactive crop UI rendering and `isLoading` state
transitions, which can affect user-visible behavior and input handling;
changes are mitigated by extensive new E2E and unit tests.
> 
> **Overview**
> Improves the `WidgetImageCrop` loading behavior by always rendering
the preview `<img>` when `imageUrl` is set and showing “Loading…” as an
absolute overlay, preventing a deadlock where `isLoading` could block
the `@load` event. Adds stable `data-testid="crop-resize-{direction}"`
selectors for resize handles and hardens pointer-capture handling in
`useImageCrop`.
> 
> Greatly expands automated coverage: the Playwright spec now tests
empty-state rendering/screenshot, drag/resize interactions (edge/corner,
min size, and clamping to image bounds), aspect-ratio lock handle
visibility, slow `/api/view` loading overlay behavior, and broken image
fetch recovery. Adds a new Vitest suite for `useImageCrop` (including
`imageCropLoadingAfterUrlChange`) to unit-test URL→loading transitions
and core drag/resize/aspect-ratio logic.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
c4f88a42b5. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
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---------

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Co-authored-by: github-actions <github-actions@github.com>
2026-04-17 20:22:05 -07:00
Benjamin Lu
ecb7fd4796 feat: add frontend subscription success recovery (#11286)
Improving our subscription detection system. Optimal will have to come
after BE team brings personal billing to cloud repo off of comfy api.

## Summary
- replace the dialog-local focus poller with a frontend checkout tracker
stored in `localStorage`
- recover pending subscription checkouts from app boot plus global page
lifecycle (`pageshow`, `visibilitychange`) with bounded retries only
while an attempt is pending
- emit `subscription_success` through GTM with frontend-derived metadata
once subscription state reaches the expected target tier/cycle

## Why
This is the frontend-only 80/20 path. It fixes the brittle "old tab must
regain focus" behavior without adding new backend endpoints or backend
event storage. The browser records one pending checkout attempt when
checkout is opened, and any returning cloud tab can recover it later by
comparing current subscription state against the expected target plan.

## Tradeoffs
- browser-scoped, not backend-authoritative
- no server transaction id
- scheduled downgrades through the billing portal are intentionally not
inferred as immediate success events
- still best-effort compared with the backend outbox/WebSocket approach

## Validation
- `pnpm exec vitest run
src/platform/cloud/subscription/composables/useSubscription.test.ts
src/platform/telemetry/providers/cloud/GtmTelemetryProvider.test.ts`
- `pnpm typecheck`

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2026-04-17 22:49:49 +00:00
AustinMroz
e28c1e7e43 Show multitype slices of shared color (#11250)
A tiny update requested by the backend team.

Previously, multitype slot indicators would have inputs that resolve to
the same connection color display be combined into a single slice. For
example, both `INT` and `FLOAT` have the same color, so an `INT,FLOAT`
slot displays as a solid color instead of 2 semi-circles. This was a
conscientious decision to improve readability on slots that allow many
types, but meant that the more common cases (like `INT,FLOAT`) would
have no indicator at all. Since priority is given to types based on
order of listing, node authors can still control which types are elided
on a slot accepting many types.

<img width="430" height="320" alt="image"
src="https://github.com/user-attachments/assets/1fc7fb1c-a634-487c-bc03-711637aeef13"
/>

- I do not believe there are any core nodes affected by this change.
- The vue implementation of merging slot colors never functioned
properly, but is still removed.
- Vue was bugged to incorrectly pass slot types for widgets. This is
also fixed.

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by [Unito](https://www.unito.io)
2026-04-17 22:19:59 +00:00
Dante
e8d833bc54 test: cover useLazyPagination, useRangeEditor, useCurveEditor (#11326)
Closes coverage gaps in \`src/composables/\` as part of the unit-test
backfill.

## Testing focus

Three composables, each a different kind of test challenge: reactive
pagination state, DOM-track drag math, and SVG pointer interaction. No
third-party library is mocked.

### \`useLazyPagination\` (10 tests)

- Accepts both \`Ref<T[]>\` and plain \`T[]\` inputs.
- \`currentPage\` ceiling at \`totalPages\` (clamp behavior).
- Source-array replacement resets internal page state.
- \`loadedPages\` (Set) accumulates across navigation.
- **Observed source issue.** \`loadNextPage\` is declared \`async\` but
contains no \`await\` (the artificial delay is commented out).
Consequence: \`isLoading\` is never externally observable as \`true\`,
and the concurrent-call dedup in the design doesn't actually fire in
practice. Tests cover **observable** behavior only; the finding is noted
here as a candidate follow-up fix.

### \`useRangeEditor\` (11 tests)

- Drags each of \`min\` / \`max\` / \`midpoint\` handles; respects the
\`showMidpoint\` toggle (events on the midpoint are ignored when
hidden).
- Value clamping within \`[valueMin, valueMax]\`.
- \`denormalize\` receives the correct normalized position — verifies
the 0–1 mapping math, not just that it was called.
- \`trackRef.value === null\` → pointer events are no-ops (null-safety).
- **Real lifecycle.** Mounts a tiny \`defineComponent\` via
\`@testing-library/vue\`'s \`render\` and exercises cleanup through
\`unmount()\`. \`onBeforeUnmount\` only fires inside a component
instance — \`effectScope.stop()\` alone is insufficient.

### \`useCurveEditor\` (14 tests)

- \`curvePath\` empty when fewer than 2 points.
- Linear interpolation: \`M\` + \`L\` command sequence, points sorted by
x before drawing.
- Non-linear uses \`createInterpolator\` (our module → OK to mock and
assert call shape).
- Drag: dispatching \`pointermove\` updates \`modelValue\`; after
\`pointerup\`, a follow-up \`pointermove\` is a no-op.
- **happy-dom gaps polyfilled.** \`Element.setPointerCapture\` is
stubbed per-element and \`DOMPoint.prototype.matrixTransform\` is added
in \`beforeEach\`. Since the SVG has no CTM, \`DOMMatrix.inverse()\`
returns identity — so \`svgCoords\` maps \`clientX\`/\`clientY\`
directly into curve space, giving deterministic assertions without
brittle coordinate math.

## Principles applied

- No mocks of \`vue\`, \`@vueuse/core\`, or \`es-toolkit\`.
- Behavioral assertions only — no return-shape checks.
- All 35 tests pass; typecheck/lint/format clean. Test-only; no
production code touched.
2026-04-17 21:41:09 +00:00
Jedrzej Kosinski
ff4c812d08 feat: show sign-in button via server feature flag (#11298)
## Summary

Show the sign-in button in the frontend when the `show_signin_button`
server feature flag is set, without requiring a special desktop
distribution build.

## Changes

- Add `SHOW_SIGNIN_BUTTON` to `ServerFeatureFlag` enum
- Add `showSignInButton` getter in `useFeatureFlags` composable (returns
`boolean | undefined`)
- Update `WorkflowTabs.vue` to use `flags.showSignInButton ?? isDesktop`
- the server flag takes precedence when set, falls back to compile-time
`isDesktop` for legacy desktop support

## Related

- Comfy-Org/ComfyUI-Desktop-2.0-Beta#415
- Backend: Comfy-Org/ComfyUI `feature/generic-feature-flag-cli`
- Launcher: Comfy-Org/ComfyUI-Desktop-2.0-Beta#418

Co-authored-by: Amp <amp@ampcode.com>
2026-04-17 13:45:41 -07:00
jaeone94
a1e6fb36d2 refactor: harden ChangeTracker lifecycle with self-defending API (#10816)
## Summary

Harden the `ChangeTracker` lifecycle to eliminate the class of bugs
where an inactive workflow's tracker silently captures the wrong graph
state. Renames `checkState()` to `captureCanvasState()` with a
self-defending assertion, introduces `deactivate()` and
`prepareForSave()` lifecycle methods, and closes a latent undo-history
corruption bug discovered during code review.

## Background

ComfyUI supports multiple workflows open as tabs, but only one canvas
(`app.rootGraph`) exists at a time. When the user switches tabs, the old
workflow's graph is unloaded and the new one is loaded into this shared
canvas.

The old `checkState()` method serialized `app.rootGraph` into
`activeState` to track changes for undo/redo. It had no awareness of
*which* workflow it belonged to -- if called on an inactive tab's
tracker, it would capture the active tab's graph data and silently
overwrite the inactive workflow's state. This caused permanent data loss
(fixed in PR #10745 with caller-side `isActive` guards).

The caller-side guards were fragile: every new call site had to remember
to add the guard, and forgetting would reintroduce the same silent data
corruption. Additionally, `beforeLoadNewGraph` only called `store()`
(viewport/outputs) without `checkState()`, meaning canvas state could be
stale if a tab switch happened without a preceding mouseup event.

### Before (fragile)

```
saveWorkflow(workflow):
  if (isActive(workflow))              <-- caller must remember this guard
    workflow.changeTracker.checkState()      <-- name implies "read", actually writes
  ...

beforeLoadNewGraph():
  activeWorkflow.changeTracker.store()      <-- only saves viewport, NOT graph state
```

### After (self-defending)

```
saveWorkflow(workflow):
  workflow.changeTracker.prepareForSave()   <-- handles active/inactive internally
  ...

beforeLoadNewGraph():
  activeWorkflow.changeTracker.deactivate() <-- captures graph + viewport together
```

## Changes

- Rename `checkState` to `captureCanvasState` with active-tracker
assertion
- Add `deactivate()` and `prepareForSave()` lifecycle methods
- Fix undo-history corruption: `captureCanvasState()` guarded by
`_restoringState`
- Fix viewport regression during undo: `deactivate()` skips
`captureCanvasState()` during undo/redo but always calls `store()` to
preserve viewport (regression from PR #10247)
- Log inactive tracker warnings unconditionally at warn level (not
DEV-only)
- Deprecated `checkState()` wrapper for extension compatibility
- Rename `checkState` to `captureCanvasState` in
`useWidgetSelectActions` composable
- Add `appModeStore.ts` to manual call sites documentation
- Add `checkState()` deprecation note to architecture docs
- Add 16 unit tests covering all guard conditions, lifecycle methods,
and undo behavior
- Add E2E test: "Undo preserves viewport offset"

## New ChangeTracker Public API

| Method | Caller | Purpose |
|--------|--------|---------|
| `captureCanvasState()` | Event handlers, UI interactions | Snapshots
canvas into activeState, pushes undo. Asserts active tracker. |
| `deactivate()` | `beforeLoadNewGraph` only | `captureCanvasState()`
(skipped during undo/redo) + `store()`. Freezes state for tab switch. |
| `prepareForSave()` | Save paths only | Active: `captureCanvasState()`.
Inactive: no-op. |
| `checkState()` | **Deprecated** -- extensions only | Wrapper that
delegates to `captureCanvasState()` with deprecation warning. |
| `store()` | Internal to `deactivate()` | Saves viewport, outputs,
subgraph navigation. |
| `restore()` | `afterLoadNewGraph` | Restores viewport, outputs,
subgraph navigation. |
| `reset()` | `afterLoadNewGraph`, save | Resets initial state (marks as
"clean"). |

## Test plan

- [x] Unit tests: 16 tests covering all guard conditions, state capture,
undo queue behavior
- [x] E2E test: "Undo preserves viewport offset" verifies no viewport
drift on undo
- [x] E2E test: "Prevents captureCanvasState from corrupting workflow
state during tab switch"
- [x] Existing E2E: "Closing an inactive tab with save preserves its own
content"
- [ ] Manual: rapidly switch tabs during undo/redo, verify no viewport
drift
- [ ] Manual: verify extensions calling `checkState()` see deprecation
warning in console
2026-04-16 12:54:12 +00:00
Terry Jia
6fb90b224d fix(load3d): restore missed hover state when viewer init is async (#11265)
## Summary
followup https://github.com/Comfy-Org/ComfyUI_frontend/pull/9520
mouseenter fires before load3d is created during async init
(getLoad3dAsync), so the STATUS_MOUSE_ON_VIEWER flag is never set.
This causes isActive() to return false after INITIAL_RENDER_DONE,
stopping the animation loop from calling controlsManager.update() and
making OrbitControls unresponsive on first open.

Track hover state in the composable and sync it to load3d after
creation.
2026-04-15 22:34:57 -04:00
Christian Byrne
873a75d607 test: add unit tests for usePainter composable (#11137)
## Summary

Add 25 behavioral unit tests for `usePainter` composable, bringing
coverage from 0% to ~35% lines / ~57% functions.

## Changes

- **What**: New test file `src/composables/painter/usePainter.test.ts`
covering widget sync, settings persistence, canvas sizing, brush display
scaling, serialization, restore, pointer event guards, and cursor
visibility.

## Review Focus

- Mock patterns: singleton factory mocks for stores, wrapper component
for lifecycle hooks
- Test coverage prioritization: focused on mount-time sync, reactive
watchers, and computed behavior rather than canvas pixel output

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11137-test-add-unit-tests-for-usePainter-composable-33e6d73d36508147bde7e9c349c743ca)
by [Unito](https://www.unito.io)
2026-04-15 11:13:31 -07:00
jaeone94
693b8383d6 fix: missing-asset correctness follow-ups from #10856 (#11233)
Follow-up to #10856. Four correctness issues and their regression tests.

## Bugs fixed

### 1. ErrorOverlay model count reflected node selection

`useErrorGroups` exposed `filteredMissingModelGroups` under the public
name `missingModelGroups`. `ErrorOverlay.vue` read that alias to compute
its model count label, so selecting a node shrank the overlay total. The
overlay must always show the whole workflow's errors.

Exposed both shapes explicitly: `missingModelGroups` /
`missingMediaGroups` (unfiltered totals) and
`filteredMissingModelGroups` / `filteredMissingMediaGroups`
(selection-scoped). `TabErrors.vue` destructures the filtered variant
with an alias.


Before 


https://github.com/user-attachments/assets/eb848c5f-d092-4a4f-b86f-d22bb4408003

After 


https://github.com/user-attachments/assets/75e67819-c9f2-45ec-9241-74023eca6120



### 2. Bypass → un-bypass dropped url/hash metadata

Realtime `scanNodeModelCandidates` only reads widget values, so
un-bypass produced a fresh candidate without the url that
`enrichWithEmbeddedMetadata` had previously attached from
`graphData.models`. `MissingModelRow`'s download/copy-url buttons
disappeared after a bypass/un-bypass cycle.

Added `enrichCandidateFromNodeProperties` that copies
`url`/`hash`/`directory` from the node's own `properties.models` — which
persists across mode toggles — into each scanned candidate. Applied to
every call site of the per-node scan. A later fix in the same branch
also enforces directory agreement to prevent a same-name /
different-directory collision from stamping the wrong metadata.

Before 


https://github.com/user-attachments/assets/39039d83-4d55-41a9-9d01-dec40843741b

After 


https://github.com/user-attachments/assets/047a603b-fb52-4320-886d-dfeed457d833



### 3. Initial full scan surfaced interior errors of a muted/bypassed
subgraph container

`scanAllModelCandidates`, `scanAllMediaCandidates`, and the JSON-based
missing-node scan only check each node's own mode. Interior nodes whose
parent container was bypassed passed the filter.

Added `isAncestorPathActive(rootGraph, executionId)` to
`graphTraversalUtil` and post-filter the three pipelines in `app.ts`
after the live rootGraph is configured. The filter uses the execution-ID
path (`"65:63"` → check node 65's mode) so it handles both
live-scan-produced and JSON-enrichment-produced candidates.

Before


https://github.com/user-attachments/assets/3032d46b-81cd-420e-ab8e-f58392267602

After 


https://github.com/user-attachments/assets/02a01931-951d-4a48-986c-06424044fbf8




### 4. Bypassed subgraph entry re-surfaced interior errors

`useGraphNodeManager` replays `graph.onNodeAdded` for each existing
interior node when the Vue node manager initializes on subgraph entry.
That chain reached `scanSingleNodeErrors` via
`installErrorClearingHooks`' `onNodeAdded` override. Each interior
node's own mode was active, so the caller guards passed and the scan
re-introduced the error that the initial pipeline had correctly
suppressed.

Added an ancestor-activity gate at the top of `scanSingleNodeErrors`,
the single entry point shared by paste, un-bypass, subgraph entry, and
subgraph container activation. A later commit also hardens this guard
against detached nodes (null execution ID → skip) and applies the same
ancestor check to `isCandidateStillActive` in the realtime verification
callback.

Before


https://github.com/user-attachments/assets/fe44862d-f1d6-41ed-982d-614a7e83d441

After


https://github.com/user-attachments/assets/497a76ce-3caa-479f-9024-4cd0f7bd20a4



## Tests

- 6 unit tests for `isAncestorPathActive` (root, active,
immediate-bypass, deep-nested mute, unresolvable ancestor, null
rootGraph)
- 4 unit tests for `enrichCandidateFromNodeProperties` (enrichment,
no-overwrite, name mismatch, directory mismatch)
- 1 unit test for `scanSingleNodeErrors` ancestor guard (subgraph entry
replaying onNodeAdded)
- 2 unit tests for `useErrorGroups` dual export + ErrorOverlay contract
- 4 E2E tests:
- ErrorOverlay model count stays constant when a node is selected (new
fixture `missing_models_distinct.json`)
- Bypass/un-bypass cycle preserves Copy URL button (uses
`missing_models_from_node_properties`)
- Loading a workflow with bypassed subgraph suppresses interior missing
model error (new fixture `missing_models_in_bypassed_subgraph.json`)
- Entering a bypassed subgraph does not resurface interior missing model
error (shares the above fixture)

`pnpm typecheck`, `pnpm lint`, 206 related unit tests passing.

## Follow-up

Several items raised by code review are deferred as pre-existing tech
debt or scope-avoided refactors. Tracked via comments on #11215 and
#11216.

---
Follows up on #10856.
2026-04-15 10:58:24 +00:00