Commit Graph

572 Commits

Author SHA1 Message Date
Alexander Brown
d17810440f fix: resync slot layouts when switching between app mode and graph mode (#10273)
## Summary

Fix broken link rendering (noodles disappearing or going to wrong
positions) when switching between app mode and graph mode tabs.

## Changes

- **What**: When the graph canvas is hidden via `display: none` in app
mode, slot elements lose valid DOM measurements. On switching back,
links rendered at stale coordinates or disappeared. This PR rekeys
`LGraphNode` components by workflow path, adds measurability guards to
skip hidden slots, clears stale layouts, and watches `linearMode` to
trigger a full slot layout resync on mode transitions.

## Review Focus

- The `isSlotElementMeasurable` guard skips elements that are
disconnected or have zero-size rects — verify this doesn't inadvertently
skip slots during normal graph rendering.
- The `linearMode` watcher clears all slot layouts when entering app
mode and requests a full resync when leaving — confirm no flicker or
race with the RAF-based sync scheduler.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10273-fix-resync-slot-layouts-when-switching-between-app-mode-and-graph-mode-3276d73d3650812f9366dae53c7b2d37)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-03-18 16:38:08 -07:00
Alexander Brown
2d44e9d2c0 fix: resync vue node layout store after legacy normalization (#10256)
## Summary
Fixes a regression introduced in #9680 where groups and nodes could
render in different coordinate spaces when loading legacy
`workflowRendererVersion: "Vue"` workflows with Vue nodes mode enabled.

- Add post-normalization sync to copy normalized LiteGraph node bounds
into `layoutStore` during `loadGraphData`
- Keep sync scoped to Vue nodes mode and only when normalization
actually ran
- Add unit tests for the new layout-store sync helper
- Add Playwright regression coverage for legacy Vue workflow load path
using `groups/nested-groups-1-inner-node`, asserting node/group
centering-gap distances remain within baseline tolerances

## Testing
- pnpm test:unit
src/renderer/core/layout/sync/syncLayoutStoreFromGraph.test.ts
- pnpm test:unit
src/renderer/extensions/vueNodes/layout/ensureCorrectLayoutScale.test.ts
- pnpm exec eslint
src/renderer/core/layout/sync/syncLayoutStoreFromGraph.ts
src/renderer/core/layout/sync/syncLayoutStoreFromGraph.test.ts
- pnpm exec oxlint src/scripts/app.ts
src/renderer/core/layout/sync/syncLayoutStoreFromGraph.ts
src/renderer/core/layout/sync/syncLayoutStoreFromGraph.test.ts
- pnpm typecheck
- pnpm typecheck:browser
- pnpm exec eslint browser_tests/tests/vueNodes/groups/groups.spec.ts
- pnpm exec oxlint browser_tests/tests/vueNodes/groups/groups.spec.ts
- pnpm exec playwright test
browser_tests/tests/vueNodes/groups/groups.spec.ts --grep "legacy Vue
workflows"

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10256-fix-resync-vue-node-layout-store-after-legacy-normalization-3276d73d365081568eebc6aa0827d943)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-03-18 12:05:20 -07:00
pythongosssss
0af1ffdf1a fix: App mode - Move active output spinner/items outside scrollable area (#10243)
## Summary

Moves the in progress job items outside the scrollable area to remove
requirement for background on that section causing visual bug when
zoomed in
<img width="413" height="121" alt="image"
src="https://github.com/user-attachments/assets/4ad85260-1ab0-48c5-8625-7d5f67b1ccf8"
/>


## Changes
- **What**:  Restructure to outside rather than using sticky

## Screenshots (if applicable)

Overlapping image:
<img width="1143" height="91" alt="Screenshot 2026-03-18 043135"
src="https://github.com/user-attachments/assets/f7140100-18db-43bc-be79-9d4c95c58132"
/>

Scrolling:
<img width="801" height="81" alt="image"
src="https://github.com/user-attachments/assets/52d51c6f-747d-4d4e-bac1-d45b6607ead9"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10243-fix-App-mode-Move-active-output-spinner-items-outside-scrollable-area-3276d73d3650818186c1cbca84e53329)
by [Unito](https://www.unito.io)
2026-03-18 11:14:59 -07:00
pythongosssss
dadffa10ea fix: App mode - handle socket/response race when tracking jobs (#10244)
## Summary

Improves the handling of the job tracking where the websocket vs http
response are processed in a non-deterministic order

## Changes

- **What**: Update onJobStart watch and guard to watch both the
activeJobId and the path mapping to ensure both trigger a start, but do
not double start

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10244-fix-App-mode-handle-socket-response-race-when-tracking-jobs-3276d73d365081f2862bd6cdcce3aac7)
by [Unito](https://www.unito.io)
2026-03-18 11:03:55 -07:00
pythongosssss
190bbf0ac2 feat: App mode - enable mask editor (#9876)
## Summary

Adds the ability for users to access mask editor from app mode

## Changes

- **What**: 
- add mask editor button to app mode load image
- extract parseImageWidgetValue for url + test

## Screenshots (if applicable)

<img width="303" height="232" alt="image"
src="https://github.com/user-attachments/assets/89afffda-d049-4ef4-ba13-bf483222b27c"
/>
<img width="959" height="715" alt="image"
src="https://github.com/user-attachments/assets/db19a327-e53b-4047-aa66-2cb6e889be1d"
/>
<img width="308" height="302" alt="image"
src="https://github.com/user-attachments/assets/efaf601a-c2d8-4098-a3aa-1b5bbb3aec1c"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9876-feat-App-mode-enable-mask-editor-3226d73d365081d5982bf5e0e870f9b3)
by [Unito](https://www.unito.io)
2026-03-18 03:08:26 -07:00
Christian Byrne
0e5bd539ec fix: 3D asset disappears when switching to image output in app mode (#9622)
## Summary

Fix 3D asset disappearing when switching between 3D and image outputs in
app mode — missing `onUnmounted` cleanup leaked WebGL contexts.

## Changes

- **What**: Add `onUnmounted` hook to `Preview3d.vue` that calls
`viewer.cleanup()`, releasing the WebGL context when Vue destroys the
component via its v-if chain. Add unit tests covering init, cleanup on
unmount, and remount behavior.

## Review Focus

When switching outputs in app mode, Vue's v-if chain destroys and
recreates `Preview3d`. Without `onUnmounted` cleanup, the old `Load3d`
instance (WebGL context, RAF loop, ResizeObserver) leaks. After ~8-16
toggles, the browser's WebGL context limit is exhausted and new 3D
viewers silently fail to render.

<!-- Pipeline-Ticket: e36489d2-a9fb-47ca-9e27-88eb3170836b -->

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-18 01:08:04 +00:00
Christian Byrne
60e8da308f fix: resolve nodes in subgraphs for image copy/paste and display (#10009)
## Summary

Replace `app.rootGraph.getNodeById()` with `resolveNode()` so node
lookups search subgraphs, fixing broken image copy/paste and display for
nodes inside subgraphs.

## Changes

- **What**: Updated 7 call sites across 5 files to use `resolveNode()`
from `litegraphUtil.ts` instead of `app.rootGraph.getNodeById()`. The
`resolveNode` function already existed and searches both the root graph
and all subgraphs. Added a unit test verifying subgraph node resolution
in `nodeOutputStore`.

## Review Focus

The fix is mechanical — each call site simply swaps
`app.rootGraph?.getNodeById(id)` for `resolveNode(id)`. The
`resolveNode` utility iterates `graph.subgraphs` if the node is not
found in the root graph.

Fixes #9993

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10009-fix-resolve-nodes-in-subgraphs-for-image-copy-paste-and-display-3256d73d3650814f9467c53999f5d755)
by [Unito](https://www.unito.io)
2026-03-17 06:58:01 -07:00
Christian Byrne
1ee75332b3 fix(vueNodes): decrease default size of reroute nodes (#8734)
## Summary

Remove the 225px minimum width constraint from reroute nodes so they
render at their intended ~75×26px size.

## Changes

- **What**: Reroute nodes now bypass the `min-w-[225px]` CSS constraint
and bottom padding applied to regular nodes. `resizable: false` is set
on the RerouteNode constructor to hide the resize handle. An
`isRerouteNode` computed in `LGraphNode.vue` gates these behaviors by
checking `nodeData.type === "Reroute"`.

## Review Focus

- Detection mechanism uses `type === "Reroute"` (explicit) rather than
`titleMode === NO_TITLE` (semantic but too broad). See PR #8574 as prior
art for reroute-specific conditionals.
- PR #7993 (open) modifies `LGraphNode.ts` pos/size setters but does not
touch `LGraphNode.vue` template or resize callback — no conflict
expected.

Fixes #4704

## Screenshots (if applicable)

Reroute nodes now render at ~75px wide instead of being forced to 225px
minimum.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8734-fix-vueNodes-decrease-default-size-of-reroute-nodes-3016d73d3650816dbeead93517a52f25)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-03-17 06:27:13 -07:00
Terry Jia
46d8567f10 feat: add linear interpolation type to CURVE widget (#10118)
## Summary

Change the CURVE widget value from CurvePoint[] to CurveData ({ points,
interpolation }) to support multiple interpolation types. Add a Select
dropdown in the widget UI for switching between Smooth (monotone cubic)
and Linear interpolation, with the SVG preview updating accordingly.

- Add CurveData type with CURVE_INTERPOLATIONS const enum
- Add createLinearInterpolator with piecewise linear + binary search
- Add createInterpolator factory dispatching by interpolation type
- Add isCurveData type guard in curveUtils
- Update ICurveWidget value type to CurveData
- Add interpolation prop to CurveEditor and useCurveEditor composable
- Linear mode generates direct M...L... SVG path (no sampling)
- Add i18n entries for interpolation labels
- Add unit tests for createLinearInterpolator

BE change is https://github.com/Comfy-Org/ComfyUI/pull/12757

## Screenshots (if applicable)
<img width="1437" height="670" alt="image"
src="https://github.com/user-attachments/assets/550aedec-e5da-425b-8233-86a4f28067fa"
/>

<img width="1445" height="648" alt="image"
src="https://github.com/user-attachments/assets/0a8dc654-3f92-4ca2-9fa2-c1fef3be6d66"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10118-feat-add-linear-interpolation-type-to-CURVE-widget-3256d73d36508185a86edf73bb555c51)
by [Unito](https://www.unito.io)
2026-03-16 23:47:18 -07:00
Dante
bc30062bcb fix: resolve node text bleed-through by isolating stacking contexts (#10022)
## Summary

- Move `contain-layout contain-style` from the outer node container to
the inner wrapper to prevent CSS containment from interfering with
inter-node compositing
- Add `isolation: isolate` to the outer container for explicit stacking
context isolation

- Fixes #9988

## Root Cause

Originally, PR
[#5169](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5169)
(`57db10f`, 2025-08-23) applied all three containment properties to the
outer node container:

```
contain-layout contain-style contain-paint
```

`contain-paint` ensured each node's painting was clipped to its own
boundaries, guaranteeing render isolation between sibling nodes.

Later, PR
[#6289](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6289)
(`6e4471ad`, 2025-10-28) removed `contain-paint` to fix a node sizing
issue — likely because `contain-paint` clips content to the element's
padding box, which would clip selection overlays and footer tabs that
extend beyond the node boundary via negative insets.

Removing `contain-paint` while keeping `contain-layout contain-style` on
the outer container broke paint isolation between nodes. Without paint
containment, the browser's compositor no longer treated each node as an
isolated painting unit, allowing text from lower z-index nodes to
visually bleed through higher z-index nodes.

## Fix

1. **Move containment inward**: `contain-layout contain-style` is moved
from the outer container to the inner wrapper (`node-inner-wrapper`).
This preserves layout/style containment performance benefits while
keeping them scoped to the node body — away from the stacking context
boundary between sibling nodes.

2. **Explicit isolation**: `isolation: isolate` is added to the outer
container. While `transform` + `z-index` already create a stacking
context, `isolation: isolate` provides an unambiguous signal to the
browser's compositor to treat each node as an isolated compositing unit
— replacing the paint isolation role that `contain-paint` previously
served, without clipping overlays.

## Red-Green Verification

| Commit | Status | Purpose |
|--------|--------|---------|
|
[`feb8555`](https://github.com/Comfy-Org/ComfyUI_frontend/commit/feb855501)
`test:` | 🔴 Red (verified locally) | Test asserts `isolate`
on outer container and `contain-layout contain-style` on inner wrapper
only — fails against current main |
|
[`c47f89e`](https://github.com/Comfy-Org/ComfyUI_frontend/commit/c47f89ed2)
`fix:` | 🟢 Green (CI: Tests Unit passing) | Moves
containment to inner wrapper, adds `isolation: isolate` — test passes |

**Local red verification:**
```
AssertionError: expected [ 'group/node', 'lg-node', …(9) ] to include 'isolate'
 ❯ src/renderer/extensions/vueNodes/components/LGraphNode.test.ts:264:26
```

## Test Plan

- [x] CI red on test-only commit (verified locally — test fails without
fix)
- [x] CI green on fix commit (CI: Tests Unit passes)
- [ ] Place a String Literal node with long text on the canvas
- [ ] Place a Load Image node (with an image loaded) overlapping the
String Literal
- [ ] Verify text from the String Literal does NOT bleed through the
Load Image node
- [ ] Verify node selection outlines, error borders, and footer tabs
render correctly

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-17 15:21:18 +09:00
pythongosssss
fb756b41c8 feat: App mode - allow resizing of textarea and image previews (#9792)
## Summary

Allows users to resize images/text areas

## Changes

- **What**: Add resize-y to the elements and prevent upload when
clicking on the resize handle

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9792-feat-App-mode-allow-resizing-of-textarea-and-image-previews-3216d73d36508127b022f0cfbcab3a3a)
by [Unito](https://www.unito.io)
2026-03-16 12:06:57 -07:00
Christian Byrne
eaf1f9ac77 test: add FeatureFlagHelper and QueueHelper for E2E test infrastructure (#9554)
## Summary

Add 2 reusable test helpers for Playwright E2E tests, integrated into
the ComfyPage fixture. These provide standardized patterns for mocking
feature flags and queue state across all E2E tests.

## Changes

- **`FeatureFlagHelper.ts`** — manage localStorage `ff:` prefixed
feature flags (`seedFlags` for init-time, `setFlags` for runtime) and
mock `/api/features` route
- **`QueueHelper.ts`** — mock `/api/queue` and `/api/history` routes
with configurable running/pending counts and success/error job entries
- **`ComfyPage.ts`** — integrate both helpers as
`comfyPage.featureFlags` and `comfyPage.queue`

## Review Focus

- Helper API design: are `seedFlags`/`setFlags`/`mockServerFeatures` the
right abstractions for feature flag testing?
- Queue mock fidelity: does the mock history shape match real ComfyUI
API responses closely enough?
- These are test-only infrastructure — no production code changes.

## Stack

This is the base PR for the Playwright E2E coverage stack. Waves 1-4 all
branch from this and can merge independently once this lands:
- **→ This PR**: Test infrastructure helpers
- #9555: Toasts, error overlay, selection toolbox, linear mode,
selection rectangle
- #9556: Node search, bottom panel, focus mode, job history, side panel
- #9557: Errors tab, node headers, queue notifications, settings sidebar
- #9558: Minimap, widget copy, floating menus, node library essentials

---------

Co-authored-by: GitHub Action <action@github.com>
2026-03-16 06:51:22 -07:00
Christian Byrne
74dedc314d fix: prevent live preview dimension flicker between frames (#9937)
## Summary

Fix "Calculating dimensions" text flickering during live sampling
preview in Vue renderer.

## Changes

- **What**: Stop resetting `actualDimensions` to `null` on every
`imageUrl` change. Previous dimensions are retained while the new frame
loads, eliminating the flicker. Error state is still reset correctly.

## Review Focus

The watcher on `props.imageUrl` previously reset both `actualDimensions`
and `imageError`. Now it only resets `imageError`, since
`handleImageLoad` updates dimensions when the new frame actually loads.
This means stale dimensions show briefly between frames, which is
intentionally better than showing "Calculating dimensions" text.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9937-fix-prevent-live-preview-dimension-flicker-between-frames-3246d73d36508154a676e5996112354f)
by [Unito](https://www.unito.io)
2026-03-15 01:39:24 -07:00
Christian Byrne
585e6f87fa fix: skip redundant appScalePercentage updates during zoom/pan (#9403)
## What
Add equality check before updating `appScalePercentage` reactive ref.

## Why
Firefox profiler shows 586 `setElementText` markers from continuous text
interpolation updates during zoom/pan. The rounded percentage value
often doesn't change between events.

## How
Extract `updateAppScalePercentage()` helper with equality guard —
compares new rounded value to current before assigning to the ref.

## Perf Impact
Expected: eliminates ~90% of `setElementText` markers during zoom/pan

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9403-fix-skip-redundant-appScalePercentage-updates-during-zoom-pan-31a6d73d3650812db8f2d68ac73c95b0)
by [Unito](https://www.unito.io)
2026-03-14 21:44:44 -07:00
Alexander Brown
74a48ab2aa fix: stabilize subgraph promoted widget identity and rendering (#9896)
## Summary

Fix subgraph promoted widget identity/rendering so on-node widgets stay
correct through configure/hydration churn, duplicate names, and
linked+independent coexistence.

## Changes

- **Subgraph promotion reconciliation**: stabilize linked-entry identity
by subgraph slot id, preserve deterministic linked representative
selection, and prune stale alias/fallback entries without dropping
legitimate independent promotions.
- **Promoted view resolution**: bind slot mapping by promoted view
object identity (`getSlotFromWidget` / `getWidgetFromSlot`) to avoid
same-name collisions.
- **On-node widget rendering**: harden `NodeWidgets` identity and dedup
to avoid visual aliasing, prefer visible duplicates over hidden stale
entries, include type/source execution identity, and avoid collapsing
transient unresolved entries.
- **Mapping correctness**: update `useGraphNodeManager` promoted source
mapping to resolve by input target only when the promoted view is
actually bound to that input.
- **Subgraph input uniqueness**: ensure empty-slot promotion creates
unique input names (`seed`, `seed_1`, etc.) for same-name multi-source
promotions.
- **Safety fix**: guard against undefined canvas in slot-link
interaction.
- **Tests/fixtures**: add focused regressions for fixture path
`subgraph_complex_promotion_1`, linked+independent same-name cases,
duplicate-name identity mapping, dedup behavior, and input-name
uniqueness.

## Review Focus

Validate behavior around transient configure/hydration states (`-1` id
to concrete id), duplicate-name promotions, linked representative
recovery, and that dedup never hides legitimate widgets while still
removing true duplicates.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9896-fix-stabilize-subgraph-promoted-widget-identity-and-rendering-3226d73d365081c8a1e8d0a5a22e826d)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Amp <amp@ampcode.com>
2026-03-14 11:30:31 -07:00
Terry Jia
9f9fa60137 feat: reactive upstream value display for disabled curve and imagecrop widgets (#9851)
Replacement for https://github.com/Comfy-Org/ComfyUI_frontend/pull/9364

## Summary
Add a generic mechanism for widgets to reactively display upstream
linked values when disabled, with concrete implementations for curve and
imagecrop widgets.

## Changes

- What: When a widget input is linked to an upstream node, the widget
enters a disabled state and displays the upstream node's current value
reactively. This is built as a two-layer system:
- Infrastructure layer: Resolve link origin info (originNodeId,
originOutputName) in buildSlotMetadata, pass it through
SimplifiedWidget.linkedUpstream, and provide a generic useUpstreamValue
composable that reads upstream values from widgetValueStore.
- Widget layer: Each widget type provides its own ValueExtractor to
interpret upstream data. singleValueExtractor handles simple
type-matched values (e.g. CurvePoint[]); boundsExtractor composes a
Bounds object from either a single upstream widget or four individual
x/y/width/height number widgets.
- Curve widget: shows upstream curve points in read-only mode
- ImageCrop widget: shows upstream bounding box with disabled crop
handles and number inputs
- CurveEditor and WidgetBoundingBox: gain disabled prop support

## Adapting future widgets
The system is designed so that any widget needing upstream value display
only needs to:
1. Accept widget: SimplifiedWidget as a prop (provides linkedUpstream
automatically)
2. Call useUpstreamValue(() => widget.linkedUpstream, extractor) with a
suitable extractor
3. Use singleValueExtractor(typeGuard) for single-value types, or write
a custom ValueExtractor for composite cases like boundsExtractor
4. Compute an effectiveValue that switches between upstream and local
based on disabled state

No infrastructure changes are needed — linkedUpstream is already
populated for all widget types that have a corresponding input slot.

## Review Focus
- The buildSlotMetadata helper is shared between extractVueNodeData and
refreshNodeSlots — verify the graph ref is reliably available in both
paths
- boundsExtractor composing from 4 individual number widgets
(x/y/width/height) — this handles the BBox→ImageCrop case where upstream
exposes separate widgets rather than a single Bounds object

## Screenshots

https://github.com/user-attachments/assets/dbc57a44-c5df-44f0-acce-d347797ee8fb

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9851-feat-reactive-upstream-value-display-for-disabled-curve-and-imagecrop-widgets-3226d73d36508134b386ddc9b9f1266b)
by [Unito](https://www.unito.io)
2026-03-13 16:59:53 -04:00
woctordho
82556f02a9 fix: respect 'always snap to grid' when auto-scale layout from nodes 1.0 to 2.0 (#9332)
## Summary

Previously when I switch from nodes 1.0 to 2.0, positions and sizes of
nodes do not follow 'always snap to grid'. You can guess what a mess it
is for people relying on snap to grid to retain sanity. This PR fixes
it.

## Changes

In `ensureCorrectLayoutScale`, we call `snapPoint` after the position
and the size are updated.

We also need to ensure that the snapped size is larger than the minimal
size required by the content, so I've added 'ceil' mode to `snapPoint`,
and the patch is larger than I thought first.

I'd happily try out nodes 2.0 once this is addressed :)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9332-fix-respect-always-snap-to-grid-when-auto-scale-layout-from-nodes-1-0-to-2-0-3176d73d365081f5b6bcc035a8ffa648)
by [Unito](https://www.unito.io)
2026-03-13 11:40:51 -07:00
pythongosssss
f1626acb61 refactor: Unify app builder & app widget lists (#9829)
## Summary

Currently app builder & app mode use slightly different rendering paths
for the widgets, giving a different preview to what you actually get,
this changes it to use the same path for both.

## Changes

- **What**: 
- Extract LinearControls widget rendering
- Replace app builder arrange step with this
- Add ability to rename/remove widgets during app mode

## Screenshots (if applicable)

<img width="1205" height="853" alt="image"
src="https://github.com/user-attachments/assets/9160e33f-08c7-4863-a62d-c03929ffd3c8"
/>
<img width="1246" height="843" alt="image"
src="https://github.com/user-attachments/assets/82d8bacd-fd32-4ad7-b09d-eaa6670590ef"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9829-refactor-Unify-app-builder-app-widget-lists-3216d73d36508157a888f08dbe3655ea)
by [Unito](https://www.unito.io)
2026-03-13 10:01:46 -07:00
pythongosssss
1054503b4e Add support for values factory function in widget select combo (#8775)
## Summary

Adds support for values factory functions, e.g.
```
this.addWidget(
    "combo",
    "Dynamic",
    "",
    (e) => { },
    {
        values: () => {
            return getSomeValuesHere() 
        }
    }
)
```

Specifically for fixing KJNodes get/set

## Changes

- **What**:  Check if object is a function, if so, calls it.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-8775-Add-support-for-values-factory-function-in-widget-select-combo-3036d73d3650819bb4e4f9181445cb1d)
by [Unito](https://www.unito.io)
2026-03-13 09:47:27 -07:00
jaeone94
9652871aaf [bugfix] Align advanced footer design with subgraph footer layout (#9879)
## Summary
Fix advanced widget footer on Vue nodes to use the same absolute
positioning and design as subgraph/error footers, and add dual-tab
layout when both error and advanced states coexist.

## Changes
- **What**: Changed advanced footer (Case 4) from relative to absolute
positioning matching subgraph footer design. Added new Case 1b for Error
+ Advanced dual-tab layout on regular nodes.
- **i18n**: Added `showAdvancedShort` / `hideAdvancedShort` keys for
compact dual-tab display

## Review Focus
- Visual consistency between advanced footer and subgraph footer across
collapsed/expanded states
- Dual-tab (Error + Advanced) layout mirrors subgraph dual-tab (Error +
Enter Subgraph)

## Screenshots 
**Before**

<img width="451" height="313" alt="image"
src="https://github.com/user-attachments/assets/98998e27-2283-49b4-8e32-3593c5577851"
/>

**After**
<img width="902" height="687" alt="image"
src="https://github.com/user-attachments/assets/83e7cec8-1ee7-44a6-b984-fd4d7282edd1"
/>
<img width="1150" height="1154" alt="image3"
src="https://github.com/user-attachments/assets/32605807-4c43-48e3-bb6e-b645afd1a403"
/>
<img width="1212" height="415" alt="image4"
src="https://github.com/user-attachments/assets/3e8184a6-6be4-4c83-98e3-0a6732ae4e3f"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9879-bugfix-Align-advanced-footer-design-with-subgraph-footer-layout-3226d73d365081868c3af5df528dc81e)
by [Unito](https://www.unito.io)
2026-03-14 00:44:04 +09:00
Alexander Brown
1280d4110d fix: simplify ensureCorrectLayoutScale and fix link sync during Vue node drag (#9680)
## Summary

Fix node layout drift from repeated `ensureCorrectLayoutScale` scaling,
simplify it to a pure one-time normalizer, and fix links not following
Vue nodes during drag.

## Changes

- **What**:
- `ensureCorrectLayoutScale` simplified to a one-time normalizer:
unprojects legacy Vue-scaled coordinates back to canonical LiteGraph
coordinates, marks the graph as corrected, and does nothing else. No
longer touches the layout store, syncs reroutes, or changes canvas
scale.
- Removed no-op calls from `useVueNodeLifecycle.ts` (a renderer version
string was passed where an `LGraph` was expected).
- `layoutStore.finalizeOperation` now calls `notifyChange` synchronously
instead of via `setTimeout`. This ensures `useLayoutSync`'s `onChange`
callback pushes positions to LiteGraph `node.pos` and calls
`canvas.setDirty()` within the same RAF frame as a drag update, fixing
links not following Vue nodes during drag.
- **Tests**: Added tests for `ensureCorrectLayoutScale` (idempotency,
round-trip, unknown-renderer no-op) and `graphRenderTransform`
(project/unproject round-trips, anchor caching).

## Review Focus

- The `setTimeout(() => this.notifyChange(change), 0)` →
`this.notifyChange(change)` change in `layoutStore.ts` is the key fix
for the drag-link-sync bug. The listener (`useLayoutSync`) only writes
to LiteGraph, not back to the layout store, so synchronous notification
is safe.
- `ensureCorrectLayoutScale` no longer has any side effects beyond
normalizing coordinates and setting `workflowRendererVersion` metadata.

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: jaeone94 <89377375+jaeone94@users.noreply.github.com>
Co-authored-by: AustinMroz <austin@comfy.org>
Co-authored-by: Hunter <huntcsg@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
2026-03-13 08:43:18 -07:00
jaeone94
31a33a0ba2 feat: auto-resolve simple validation errors on widget change and slot connection (#9464)
## Summary

Automatically clears transient validation errors
(`value_bigger_than_max`, `value_smaller_than_min`, `value_not_in_list`,
`required_input_missing`) when the user modifies a widget value or
connects an input slot, so resolved errors don't linger in the error
panel. Also clears missing model state when the user changes a combo
widget value.

## Changes

- **`useNodeErrorAutoResolve` composable**: watches widget changes and
slot connections, clears matching errors via `executionErrorStore`
- **`executionErrorStore`**: adds `clearSimpleNodeErrors` and
`clearSimpleWidgetErrorIfValid` with granular per-slot error removal
- **`executionErrorUtil`**: adds `isValueStillOutOfRange` to prevent
premature clearing when a new value still violates the constraint
- **`graphTraversalUtil`**: adds `getExecutionIdFromNodeData` for
subgraph-aware execution ID resolution
- **`GraphCanvas.vue`**: fixes subgraph error key lookup by using
`getExecutionIdByNode` instead of raw `node.id`
- **`NodeWidgets.vue`**: wires up the new composable to the widget layer
- **`missingModelStore`**: adds `removeMissingModelByWidget` to clear
missing model state on widget value change
- **`useGraphNodeManager`**: registers composable per node
- **Tests**: 126 new unit tests covering error clearing, range
validation, and graph traversal edge cases

## Screenshots



https://github.com/user-attachments/assets/515ea811-ff84-482a-a866-a17e5c779c39



https://github.com/user-attachments/assets/a2b30f02-4929-4537-952c-a0febe20f02e


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9464-feat-auto-resolve-simple-validation-errors-on-widget-change-and-slot-connection-31b6d73d3650816b8afdc34f4b40295a)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 23:49:44 +09:00
Christian Byrne
b5ddc70233 feat: show ComfyUI context menu on textarea widget right-click (#9840)
## Summary

Right-clicking a textarea widget (e.g. text node) shows the browser's
native context menu instead of ComfyUI's context menu, preventing access
to promote/un-promote options in subgraphs.

## Changes

- **What**: Replace `@contextmenu.capture.stop` on
`WidgetTextarea.vue`'s `<Textarea>` with a handler implementing
double-right-click toggling: first right-click shows ComfyUI's context
menu, second right-click (while menu is open) allows browser native
menu. Exposes `isNodeOptionsOpen()` from `useMoreOptionsMenu.ts` to
check menu state.

## Review Focus

The capture-phase handler in `WidgetTextarea.vue` only changes
`contextmenu` handling — pointer event modifiers
(`pointerdown/move/up.capture.stop`) that prevent canvas panning are
untouched. The double-right-click pattern matches Notion/YouTube
behavior for editable text fields.

<!-- Pipeline-Ticket: d7a53160-e1e1-42bb-a5ac-c0c2702c629c -->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9840-fix-show-ComfyUI-context-menu-on-textarea-widget-right-click-3216d73d36508102b4c9c13a5915bc48)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-13 07:03:20 -07:00
Dante
07d5bd50f6 feat: extract SeedControlButton component (#9744)
<img width="1048" height="482" alt="스크린샷 2026-03-12 오전 9 11 56"
src="https://github.com/user-attachments/assets/68009980-097c-4736-b7c4-eb8f9a6f05be"
/>

## Summary
- Extract inline value control button from `WidgetWithControl` into
reusable `SeedControlButton` component
- Support `badge` (pill) and `button` (square) variants per Figma design
system spec
- Use native `<button>` element for proper a11y (works with Reka UI's
`PopoverTrigger as-child`)

## Test plan
- [x] Verify seed control button renders correctly on KSampler node's
seed widget
- [x] Verify popover opens on click and mode selection works
- [x] Verify all 4 modes display correct icon/text (shuffle, pencil-off,
+1, -1)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9744-feat-extract-SeedControlButton-component-3206d73d365081a3823cc19e48d205c1)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2026-03-13 02:49:18 -07:00
Dante
c318cc4c14 feat: replace PrimeVue ColorPicker with custom component (#9647)
## Summary
- Replace PrimeVue `ColorPicker` with a custom component built on Reka
UI Popover
- New `ColorPicker` supports HSV saturation-value picking, hue/alpha
sliders, hex/rgba display toggle
- Simplify `WidgetColorPicker` by removing PrimeVue-specific
normalization logic
- Add Storybook stories for both `ColorPicker` and `WidgetColorPicker`

## Test plan
- [x] Unit tests pass (9 widget tests, 47 colorUtil tests)
- [x] Typecheck passes
- [x] Lint passes
- [ ] Verify color picker visually in Storybook
- [ ] Test color picking in node widgets with hex/rgb/hsb formats

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9647-feat-replace-PrimeVue-ColorPicker-with-custom-component-31e6d73d36508114bc54d958ff8d0448)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-13 12:45:10 +09:00
Rizumu Ayaka
8f07468fdd fix: dropdown widget fetching output files (#6734)
related
https://github.com/Comfy-Org/ComfyUI_frontend/issues/5827#issuecomment-3539629932

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6734-fix-dropdown-widget-fetching-output-files-2af6d73d365081988340f74694b7cee7)
by [Unito](https://www.unito.io)

Co-authored-by: bymyself <cbyrne@comfy.org>
2026-03-12 13:43:33 -07:00
Rizumu Ayaka
8c93567019 perf: detect pointer drag in useTransformSettling for pan optimization (#9649)
## Summary

When many nodes are rendered in the transform container, both zoom and
pan can cause FPS drops because the browser re-rasterizes all visible
content at the new transform. `will-change: transform` tells the browser
to keep the layer as a GPU texture and skip re-rasterization during
active interaction, restoring visual quality only after settling.

- Add pointer drag detection so `will-change: transform` covers pan in
addition to zoom. Without this, dragging with 256+ nodes causes jank as
the browser re-rasterizes the entire layer on every frame of the pan.
- Fix settleDelay from 16ms to 256ms. At 16ms the debounce fires between
consecutive wheel events (~50ms apart on a physical mouse), causing
`will-change` to toggle on/off rapidly. Each toggle forces the browser
to promote/demote the compositor layer, which is more expensive than not
having the optimization at all.
- Replace scoped CSS with Tailwind `will-change-transform`.
- Remove per-node `will-change: transform` on `.lg-node`. Promoting each
node to its own compositor layer (256 nodes = 256 GPU textures)
increases memory pressure and compositing overhead, making performance
worse than a single promoted container.
- Previously, the virtual DOM of Nodes was updated during zooming and
dragging, but now this update is avoided through some techniques.
- Using the 3D versions of scale and translate can provide a smoother
experience when dealing with a large number of nodes.

## Test plan
- [x] Unit tests updated and passing
- [x] Manual: verify during both zoom and pan
- [x] Manual: compare pan FPS with 256 nodes before/after

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9649-perf-detect-pointer-drag-in-useTransformSettling-for-pan-optimization-31e6d73d3650818bb2c3ccd01a465140)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-03-12 13:30:18 -07:00
AustinMroz
ffda940e5a Make the vue toggle ring surround toggle (#9071)
| Before | After |
| ------ | ----- |
| <img width="360" alt="before"
src="https://github.com/user-attachments/assets/3d414c6e-972e-4c87-8765-c30dc8288ddb"
/> | <img width="360" alt="after"
src="https://github.com/user-attachments/assets/a3ec3eb4-f61f-42ac-bcf3-bc4c766040d7"/>|

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9071-Make-the-vue-toggle-ring-surround-toggle-30f6d73d365081e0a427cf270ef2763a)
by [Unito](https://www.unito.io)
2026-03-12 12:00:02 -07:00
jaeone94
55c42ee484 [bugfix] Asset widget search matches display label (#9774)
## Summary
Asset widget dropdown search only matched against `item.name`
(filename), but users see `item.label` (display name). Now searches both
fields so filtering matches what is visually displayed.

## Changes
- **What**: `defaultSearcher` in `FormDropdown` now matches against both
`name` and `label` fields
- Added 3 unit tests covering label-based search scenarios

## Review Focus
- The change only affects cloud asset mode where `name` (filename) and
`label` (display name) differ. In local mode, `label` is either
`undefined` or identical to `name`, so behavior is unchanged.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9774-bugfix-Asset-widget-search-matches-display-label-3216d73d365081ca8befdf7260c66a26)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-03-12 20:40:44 +09:00
pythongosssss
975d6a360d fix: switching tabs in app mode clearing outputs (#9745)
## Summary

- remove reset on exiting app mode and instead cleanup at specific
stages instead of a reset all
- more job<->workflow specificity updates
- ensure pending data is cleared up and doesnt leak over time

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9745-fix-switching-tabs-in-app-mode-clearing-outputs-3206d73d365081038cb0c83f0d953e71)
by [Unito](https://www.unito.io)
2026-03-12 03:27:52 -07:00
Dante
8db6fb7733 feat: replace PrimeVue Galleria/Skeleton with custom DisplayCarousel and ImagePreview (#9712)
## Summary
- Replace `primevue/galleria` with custom `DisplayCarousel` component
featuring Single (carousel) and Grid display modes
- Hover action buttons (mask, download, remove) appear on image
hover/focus
- Thumbnail strip with prev/next navigation; arrows at edges, thumbnails
centered
- Grid mode uses fixed 56px image tiles matching Figma spec
- Replace `primevue/skeleton` and `useToast()` in `ImagePreview` with
`Skeleton.vue` and `useToastStore()`
- Rename `WidgetGalleria` → `DisplayCarousel` across registry, stories,
and tests
- Add Storybook stories for both `DisplayCarousel` and `ImagePreview`
- Retain `WidgetGalleriaOriginal` with its own story for side-by-side
comparison

## Test plan
- [x] Unit tests pass (30 DisplayCarousel + 21 ImagePreview)
- [x] `pnpm typecheck` clean
- [x] `pnpm lint` clean
- [x] `pnpm knip` clean
- [x] Visual verification via Storybook: hover controls, nav, grid mode,
single/grid toggle
- [x] Manual Storybook check: Components/Display/DisplayCarousel,
Components/Display/ImagePreview


## screenshot
<img width="604" height="642" alt="스크린샷 2026-03-12 오후 2 01 51"
src="https://github.com/user-attachments/assets/94df3070-9910-470b-a8f5-5507433ef6e6"
/>
<img width="609" height="651" alt="스크린샷 2026-03-12 오후 2 04 47"
src="https://github.com/user-attachments/assets/3d9884b4-f1bd-4ef5-957a-c7cf7fdc04d8"
/>
<img width="729" height="681" alt="스크린샷 2026-03-12 오후 2 04 49"
src="https://github.com/user-attachments/assets/715f9367-17a3-4d7b-b81f-a7cd6bd446bf"
/>
<img width="534" height="460" alt="스크린샷 2026-03-12 오후 2 05 39"
src="https://github.com/user-attachments/assets/b810eee2-55cb-4dbd-aaca-6331527d13ca"
/>


🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:10:42 +09:00
Deep Mehta
7c2c59b9fb fix: center ComfyUI logo in sidebar menu button with chevron (#9722)
## Summary

Center the ComfyUI logo in the sidebar menu button after chevron icon
was added, and add padding to floating sidebar item groups.

## Changes

Before / after:
<img width="127" height="417" alt="image"
src="https://github.com/user-attachments/assets/aa327fd9-5550-49aa-b28d-a90435e9d1bc"
/>


- **What**: Use negative margin on chevron icon so it doesn't affect
logo centering. Add `p-0.5` padding to floating sidebar item groups.

## Review Focus

Visual alignment of the logo in both floating and connected sidebar
modes.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9722-fix-center-ComfyUI-logo-in-sidebar-menu-button-with-chevron-31f6d73d3650811a9392cda3070310f9)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
2026-03-12 01:10:26 -07:00
jaeone94
2f7f3c4e56 [feat] Surface missing models in Errors tab (Cloud) (#9743)
## Summary
When a workflow is loaded with missing models, users currently have no
way to identify or resolve them from within the UI. This PR adds a full
missing-model detection and resolution pipeline that surfaces missing
models in the Errors tab, allowing users to install or import them
without leaving the editor.

## Changes

### Missing Model Detection
- Scan all COMBO widgets across root graph and subgraphs for model-like
filenames during workflow load
- Enrich candidates with embedded workflow metadata (url, hash,
directory) when available
- Verify asset-supported candidates against the asset store
asynchronously to confirm installation status
- Propagate missing model state to `executionErrorStore` alongside
existing node/prompt errors

### Errors Tab UI — Model Resolution
- Group missing models by directory (e.g. `checkpoints`, `loras`, `vae`)
with collapsible category cards
- Each model row displays:
  - Model name with copy-to-clipboard button
  - Expandable list of referencing nodes with locate-on-canvas button
- **Library selector**: Pick an alternative from the user's existing
models to substitute the missing model with one click
- **URL import**: Paste a Civitai or HuggingFace URL to import a model
directly; debounced metadata fetch shows filename and file size before
confirming; type-mismatch warnings (e.g. importing a LoRA into
checkpoints directory) are surfaced with an "Import Anyway" option
- **Upgrade prompt**: In cloud environment, free-tier subscribers are
shown an upgrade modal when attempting URL import
- Separate "Import Not Supported" section for custom-node models that
cannot be auto-resolved
- Status card with live download progress, completion, failure, and
category-mismatch states

### Canvas Integration
- Highlight nodes and widgets that reference missing models with error
indicators
- Propagate missing-model badges through subgraph containers so issues
are visible at every graph level

### Code Cleanup
- Simplify `surfacePendingWarnings` in workflowService, remove stale
widget-detected model merging logic
- Add `flattenWorkflowNodes` utility to workflowSchema for traversing
nested subgraph structures
- Extract `MissingModelUrlInput`, `MissingModelLibrarySelect`,
`MissingModelStatusCard` as focused single-responsibility components

## Testing
- Unit tests for scan pipeline (`missingModelScan.test.ts`): enrichment,
skip-installed, subgraph flattening
- Unit tests for store (`missingModelStore.test.ts`): state management,
removal helpers
- Unit tests for interactions (`useMissingModelInteractions.test.ts`):
combo select, URL input, import flow, library confirm
- Component tests for `MissingModelCard` and error grouping
(`useErrorGroups.test.ts`)
- Updated `workflowService.test.ts` and `workflowSchema.test.ts` for new
logic

## Review Focus
- Missing model scan + enrichment pipeline in `missingModelScan.ts`
- Interaction composable `useMissingModelInteractions.ts` — URL metadata
fetch, library install, upload fallback
- Store integration and canvas-level error propagation

## Screenshots 


https://github.com/user-attachments/assets/339a6d5b-93a3-43cd-98dd-0fb00681b66f



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9743-feat-Surface-missing-models-in-Errors-tab-Cloud-3206d73d365081678326d3a16c2165d8)
by [Unito](https://www.unito.io)
2026-03-12 16:21:54 +09:00
Christian Byrne
4c00d39ade fix: app mode widgets disappear after hard refresh (#9621)
## Summary

Fix all app mode widgets (including seed) disappearing after hard
refresh due to a race condition in `pruneLinearData` and a missing
reactivity dependency in `mappedSelections`.

## Changes

- **What**: Guard `pruneLinearData` with `!ChangeTracker.isLoadingGraph`
so inputs are preserved while `rootGraph.configure()` hasn't populated
nodes yet. Add `graphNodes` dependency to `mappedSelections` computed in
`LinearControls.vue` so it re-evaluates when the graph finishes
configuring.

## Review Focus

The core fix is a one-line guard change: `app.rootGraph &&
!ChangeTracker.isLoadingGraph` instead of just `app.rootGraph`. The
previous guard failed because `rootGraph` exists as an empty graph
during loading — `resolveNode()` returns `undefined` for all nodes and
everything gets filtered out.

Fixes COM-16193

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9621-fix-app-mode-widgets-disappear-after-hard-refresh-31d6d73d3650811193f5e1bc8f3c15c8)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-03-11 23:54:27 -07:00
Dante
f1fc5fa9b3 feat: add DropZone Storybook coverage for file upload states (#9690)
## Summary
- align the linear-mode `DropZone` upload indicator with the Figma file
upload states
- add a co-located Storybook story for the default and hover variants
- add a `forceHovered` preview prop so Storybook can render the hover
state deterministically

## Validation
- `pnpm typecheck` (run in the original workspace with dependencies
installed)
- `pnpm lint` (passes with one pre-existing warning in
`src/lib/litegraph/src/ContextMenu.ts`)
- Storybook smoke check is currently blocked by an existing workspace
issue: `vite-plugin-inspect` fails with `Can not found environment
context for client`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9690-feat-add-DropZone-Storybook-coverage-for-file-upload-states-31f6d73d365081ae9eabdde6b5915f26)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
2026-03-11 23:39:08 -07:00
Kelly Yang
65655ba35f fix: update WidgetLayoutField border styling (#9456)
## Summary

This makes the focus ring only appear on keyboard navigation (Tab), not
on mouse click for widgets like toggle switches, while text inputs still
show the ring on click since browsers apply ` :focus-visible` to them.

## Mozilla Standard

Legacy `focus-within` triggers a highlight ring on every mouse click,
creating unnecessary visual noise during canvas navigation. Following
[MDN
standards](https://developer.mozilla.org/en-US/docs/Web/CSS/:focus-visible),
`:focus-visible` only triggers the highlight when the browser determines
a visual cue is needed (e.g., keyboard navigation).

Using the `:has()` relational selector allows the container to react to
the state of its children natively in CSS. Removes the need for Vue
event listeners or complex state bubbling to highlight the field border.
This reduces JavaScript overhead and simplifies component logic. FYI
[MDN
:has()](https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Selectors/:has).

Reordered Tailwind classes to move `transition-all` to the end,
following official best practices. Groups layout/shape first, followed
by interaction states, and finally animations. This improves code
readability and maintainability.


## Screenshots 

before

<img width="558" height="252" alt="12efd5721fb792a7e2dab7e022c2bed6"
src="https://github.com/user-attachments/assets/f881fe13-9f4f-40fd-a8cc-f438b1ba4bde"
/>
 
after
<img width="538" height="235" alt="e5ffec0a34d3b237c4fca9818ec598dd"
src="https://github.com/user-attachments/assets/5ada4112-64bd-48a4-9e9c-b59de6984370"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9456-fix-update-WidgetLayoutField-border-styling-31b6d73d36508193a31ed02bfdef414f)
by [Unito](https://www.unito.io)

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-03-11 23:34:40 -07:00
Terry Jia
852d77159e fix: prevent WebGLRenderer leak in app mode 3D preview (#9766)
## Summary
Reuse the Load3d instance when switching between 3D results in app mode
instead of creating a new WebGLRenderer each time. Add onUnmounted
cleanup to Preview3d to release WebGL resources when the component is
removed.

## Screenshots (if applicable)
before


https://github.com/user-attachments/assets/c9818d10-941f-4994-9b48-2710c88454e7



after


https://github.com/user-attachments/assets/36361763-6800-4bc8-8089-14d64b7fcd16

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-03-12 01:12:20 -04:00
Christian Byrne
0a62ea0b2c fix: call checkState after image input changes for proper undo tracking (#9623)
## Summary

Image input changes (dropdown selection and file upload) in app/linear
mode did not create their own undo entries, causing undo to skip or
bundle image changes with subsequent actions.

## Changes

- **What**: Add explicit `checkState()` calls in
`WidgetSelectDropdown.vue` after `modelValue` is set in
`updateSelectedItems()` (dropdown selection) and `handleFilesUpdate()`
(file upload), ensuring each image change gets its own undo entry.

## Review Focus

The fix is intentionally scoped to `WidgetSelectDropdown` rather than
the generic `updateHandler` in `NodeWidgets.vue`, which would create
excessive undo entries for text inputs. The pattern follows existing
usage in `useSelectedNodeActions.ts` and other composables.

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by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-03-11 19:44:16 -07:00
Dante
cccc0944a0 fix: restore widget.inputEl backward compatibility for custom nodes (#9759)
## Summary

Restores `widget.inputEl` assignment on STRING multiline widgets that
was removed in commit a7c211516 (PR #8594) when it was renamed to
`widget.element`. Custom nodes (e.g. comfyui-custom-scripts) rely on
`widget.inputEl` to call `addEventListener` or set `readOnly`.

- Fixes Comfy-Org/ComfyUI#12893

## Test plan

- Verify custom nodes that access `widget.inputEl` on STRING widgets
work correctly
- Verify `widget.element` still works as before

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 00:48:22 +00:00
Kelly Yang
aadec87bff fix(minimap): minimap re-render/perf issue (#9741)
## Summary

Fix #9732

To clarify how preventing the 60 FPS object assignment solves the
`vue-i18n` (intlify) issue, here is the complete chain reaction leading
to the performance loop:

1. The Root Cause: In `useMinimapViewport.ts`, `useRafFn` acts as a
timer bound to the browser's **refresh rate** (60 FPS). In the original
code, it unconditionally executed the `viewportTransform.value = { ... }
`assignment 60 times a second.

2. Vue's Reactivity Interception: Because `viewportTransform` is a
reactive variable (`ref`), updating it causes its corresponding
**computed** property (`viewportStyles`) to register a data dependency
update.

3. Forced Re-rendering: The `<template> ` in `MiniMap.vue` is bound to
`:style="viewportStyles"`. Since the dependent value changed, Vue's
Virtual DOM decides: "I must re-render the entire `MiniMap.vue`
interface **60 times** per second to ensure the element positions are
up-to-date!"

4. The Victim Emerges: Inside the template of `MiniMap.vue`, there are
several internationalization translation functions: `<button
:aria-label="$t('g.settings')" ...> <button :aria-label="$t('g.close')"
...> `In Vue, whenever a component re-renders, all functions within its
template (including `$t()`) must be re-evaluated. Because the component
was being forced to re-render **60 times** per second, and there are
approximately **6 calls** to `$t()` within this UI, it multiplied into
60 × 6 = **360** intlify compilation and evaluate events per second.


## Solution
Only assemble objects and hand them over to Vue for rendering when the
mouse is actually dragging the canvas.

By extracting the math into **stack-allocated** primitive variables `(x,
y, w, h) `and strictly comparing them, it completely halts the CPU burn
at the source with minimal runtime overhead.

## Screenshot

before
<img width="1820" height="908" alt="image"
src="https://github.com/user-attachments/assets/b48d1e76-6498-47c0-af41-e0594d4e7e2f"
/>

after
<img width="1566" height="486" alt="image"
src="https://github.com/user-attachments/assets/5848b7b7-c57c-494f-a99e-4f7c92889ed0"
/>
2026-03-11 20:20:51 -04:00
Dante
76006fca52 feat: add text widget stories and Number input stories (#9527)
<img width="842" height="488" alt="스크린샷 2026-03-07 오후 9 39 20"
src="https://github.com/user-attachments/assets/9ac8bfcd-c882-4661-851f-b08838d4fed1"
/>

## Summary
- Add Storybook stories for WidgetInputText, WidgetTextarea, and
ScrubableNumberInput
- Reorganize story titles under `Components/Input/` to align with Figma
design system
- Fix PrimeIcons not rendering in Storybook (caused by
`[&_*]:!font-inter` override)
- Fix knip unused export warnings (dead code removal + workspace config)

## Test plan
- [ ] Run `pnpm storybook` and verify Components/Input/InputText stories
render
- [ ] Verify Components/Input/TextArea stories render with label and
copy button
- [ ] Verify Components/Input/Number stories render with -/+ icons
- [ ] Toggle Storybook theme between Light/Dark and confirm Number story
adapts
- [ ] Verify existing Button stories still render correctly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 08:34:57 +09:00
Dante
d2792cfac6 feat: add Storybook stories for Display components (#9702)
## Summary
- Add Storybook stories for `WidgetImageCompare` (Default,
WithBatchNavigation, SingleImageFallback, NoImages)
- WidgetGalleria and ImagePreview stories are deferred pending PrimeVue
removal

## Test plan
- [x] `pnpm typecheck` passes
- [x] `pnpm lint` passes
- [x] Verified all stories render correctly in Storybook

Figma ref:
https://www.figma.com/design/vALUV83vIdBzEsTJAhQgXq/Comfy-Design-System?node-id=55-1536

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 08:30:03 +09:00
AustinMroz
1d7a5b9e0b Mobile input tweaks (#9686)
- Buttons are marked as `touch-manipulation` so double-tapping on them
doesn't initiate a zoom.
- Move scrubable inputs to usePointerSwipe
- Strangely, swipe direction was inverted on mobile. This solves the
issue and simplifies code
  - Moves event handlers into the scrubbable input component
- Make the slightly bigger buttons only apply when on mobile.
- Updates the workflows dropdown to have a check by the activeWorkflow
and truncate workflow names
- Displays dropzones (for the image preview) on mobile, but disables the
prompt to drag and drop an image if none is selected.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9686-Mobile-input-tweaks-31f6d73d3650811d9025d0cd1ac58534)
by [Unito](https://www.unito.io)
2026-03-09 23:08:42 -07:00
Dante
2ef354447d feat: add Storybook stories for Slider components (#9634)
## Summary
- Add Storybook stories for `Slider` component matching Figma design
system variants 1:1
- Stories at `Components/Slider`: **Default** and **Disabled**
- Add hover background
(`hover:bg-component-node-widget-background-hovered`) to
`WidgetInputNumberSlider` only

## Figma reference
[Comfy Design System —
Slider](https://www.figma.com/design/vALUV83vIdBzEsTJAhQgXq/Comfy-Design-System?node-id=2-9718&m=dev)

## Scope decisions
- **Hover**: Added to `WidgetInputNumberSlider.vue` only — other widgets
need separate verification before applying
- **Invalid**: Not implemented in `Slider.vue` — excluded until
component supports it

## Files changed
- `src/components/ui/slider/Slider.stories.ts` — new
-
`src/renderer/extensions/vueNodes/widgets/components/WidgetInputNumberSlider.vue`
— add hover background

## Test plan
- [ ] `pnpm storybook` — verify Default and Disabled render under
`Components/Slider`
- [ ] Hover background visible on slider widget in app (e.g. KSampler
`cfg` slider)
- [ ] Other widget inputs (text, textarea, select) unchanged
- [ ] `pnpm typecheck` — passes
- [ ] `pnpm lint` — passes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 11:49:47 +09:00
AustinMroz
2ccfb822b4 Restore hiding of linked inputs in app mode (#9671)
As a temporary fix for widgets being incorrectly hidden, #9669 allowed
all disabled widgets to be displayed.

This PR provides a more robust implementation to derive whether the
widget, as would be displayed from the root graph, is disabled.

Potential regression:
- Drag drop handlers are applied on node, not widgets. A subgraph
containing a "Load Image" node, does not allow dragging and dropping an
image onto the subgraphNode in order to load it. Because app mode
widgets would display from the original owning node prior to this PR,
these drag/drop handlers would apply. Placing "Load Image" nodes. I
believe this change makes behavior more consistent, but it warrants
consideration.

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-03-09 13:18:05 -07:00
Alexander Brown
3b5af4960f fix: show load widget inputs in media dropdown (#9670)
Main targeted, built on
https://github.com/Comfy-Org/ComfyUI_frontend/pull/9551

## Summary

Fix Load Image/Load Video input dropdown tabs not showing available
input assets in Vue node select dropdown.

## Changes

- **What**: Keep combo widget `options` object identity while exposing
dynamic `values` for cloud/remote combos.
- **What**: Remove temporary debug logging and restore clearer dropdown
filter branching.
- **What**: Remove stale `searcher`/`updateKey` prop plumbing in
dropdown menu/actions and update related tests.

## Review Focus

Verify `Load Image` / `Load Video` Inputs tab behavior and confirm
cloud/remote combo option values still update correctly.

Relates to #9551

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)

---------

Co-authored-by: bymyself <cbyrne@comfy.org>
Co-authored-by: Amp <amp@ampcode.com>
2026-03-09 12:49:47 -07:00
AustinMroz
7f0472fde4 Always use interior nodeId for app mode (#9669)
App mode stores the state of selected widgets as a tuple of `[NodeId,
WidgetName]`. With recent subgraph changes, for a given node,
`widget.name` will no longer uniquely resolve to a single widget.

- From both Vue and Litegraph, selecting an input for display in App
mode will now resolve the NodeId of the node which owns the widget
instead of the selected node.
- When displaying selections in litegraph, if the NodeId does not exist
in the current graph, instead of resolving the actual node the rootGraph
is searched for any subgraphNode which contains a view matching the
`[NodeId, WidgetName]` pair.
- When displaying widgets in App mode, the widget is always set as being
a view of the real widget (This means that they will not display a
purple promotion border.

Known Issue:
- These same subgraph changes made it so that a widget can be linked
without being disabled. This PR makes it so widgets which have been
linked instead display normally under the assumption that they are
incorrectly marked as disabled. As disabled widgets can not be selected
as inputs, this should handle normal usage fine, but a better solution
is being investigated

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-03-09 11:36:33 -07:00
AustinMroz
592f992d1d Even further app fixes (#9617)
- Allow dragging zoom pane with middle click
- Prevent selection of canvasOnly widgets
- These widgets would not display in app mode, so allow selection would
only cause confusion.
- Support displaying the error dialogue in app mode
- Add a somewhat involved mobile app mode error indication system
<img width="300" alt="image"
src="https://github.com/user-attachments/assets/d8793bbd-fff5-4b2a-a316-6ff154bae2c4"
/> <img width="300" alt="image"
src="https://github.com/user-attachments/assets/cb88b0f6-f7e5-409e-ae43-f1348f946b19"
/>

┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
2026-03-09 09:35:31 -07:00
pythongosssss
892a9cf2c5 fix: prevent showing outputs in app mode when no output nodes configured (#9625)
## Summary

After a user runs the workflow once in graph mode, switching to app mode
with no app built, incorrectly showed the app mode outputs view instead
of the intro screen

## Changes

- **What**: don't try and select outputs if no outputs & filter out all
outputs when nothing chosen
2026-03-08 17:36:15 -07:00
Christian Byrne
725a0a2b89 fix: remove timeouts from error toasts so they persist until dismissed (#9543)
## Summary

Remove `life` (timeout) property from all error-severity toast calls so
they persist until manually dismissed, preventing users from missing
important error messages.

## Changes

- **What**: Removed `life` property from 86 error toast calls across 46
files. Error toasts now use PrimeVue's default behavior (no
auto-dismiss). Non-error toasts (success, warn, info) are unchanged.
- Also fixed a pre-existing lint issue in `TaskListPanel.vue` (`import {
t } from '@/i18n'` → `useI18n()`)

## Review Focus

- One conditional toast in `useMediaAssetActions.ts` intentionally keeps
`life` because its severity alternates between `warn` and `error`

Fixes
https://www.notion.so/comfy-org/Implement-Remove-timeouts-for-all-error-toasts-31b6d73d365081cead54fddc77ae7c3d

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by [Unito](https://www.unito.io)
2026-03-07 15:08:13 -08:00