Commit Graph

24 Commits

Author SHA1 Message Date
Terry Jia
a1d689d3b3 fix: wrap image preview navigation dots when overflowing node width (#7891)
## Summary

When Preview Image node has many images, the navigation dots would
overflow beyond the node boundaries. Adding flex-wrap ensures dots wrap
to multiple lines instead of overflowing.

## Screenshots
before
<img width="1175" height="1357" alt="image"
src="https://github.com/user-attachments/assets/1903ae13-c304-4c75-a947-aa879ef9c2e1"
/>

after
<img width="654" height="840" alt="image"
src="https://github.com/user-attachments/assets/37012379-b72f-4b7d-9355-08bac11b094b"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7891-fix-wrap-image-preview-navigation-dots-when-overflowing-node-width-2e26d73d36508130a5edf0a0d34f966c)
by [Unito](https://www.unito.io)
2026-01-07 20:42:44 -05:00
Simula_r
9c157296be refactor: stop fighting the DOM (#7421)
## Summary

Remove keyDown provider on the LGraphNode, remove inject on widget.

## Changes

- **What**: LGraphNode.vue ImagePreview.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7421-refactor-stop-fighting-the-DOM-2c76d73d365081e6b5e9c99a61bbd883)
by [Unito](https://www.unito.io)
2025-12-12 15:40:26 -07:00
Simula_r
88bdc605a7 fix: image preview a11y (#7252)
## Summary

Make image preview keyboard accessible, set the key listener on the node
itself for more robust and intuitive handling, also add better aria
labels.

Follow up PR: same on Video preview. 

## Changes

- **What**: LGraphNode.vue, ImagePreview.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7252-fix-image-preview-a11y-2c46d73d3650815b9496f3d36a8942bf)
by [Unito](https://www.unito.io)
2025-12-11 23:31:36 -07:00
Simula_r
dedc77786f fix: loading state to show loader only if it takes more than 250ms (#7268)
## Summary

To prevent the flash of "loading..." and "calculating dimensions" when
loading cached images only set loading set if longer than 250ms

## Changes

- **What**: ImagePreview.vue
- **Breaking**: <!-- Any breaking changes (if none, remove this line)
-->
- **Dependencies**: <!-- New dependencies (if none, remove this line)
-->

## Review Focus

<!-- Critical design decisions or edge cases that need attention -->

<!-- If this PR fixes an issue, uncomment and update the line below -->
<!-- Fixes #ISSUE_NUMBER -->

## Screenshots (if applicable)

The retrigger loading is because i have throttled 4g slow in the demo.
So cache takes time. Normally this doesn't happen.


https://github.com/user-attachments/assets/335ca7e4-4ce1-43dd-b7d0-9ee88e187069

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7268-fix-loading-state-to-show-loader-only-if-it-takes-more-than-150ms-2c46d73d365081a6b311f78ba3e1cffd)
by [Unito](https://www.unito.io)
2025-12-09 23:17:43 -07:00
Simula_r
ec1a7f1da4 fix: vue nodes image preview widget, better multi image gallery support (#7178)
## Summary

Fix image preview to better handle multiple images, switching between
them, and showing the skeleton correctly.

## Changes

- **What**: ImagePreview.vue

## Screenshots (if applicable)

Old (broken)


https://github.com/user-attachments/assets/e4997569-bdf5-4015-a83c-bbaabeac96d6

New (fixed)


https://github.com/user-attachments/assets/19dda841-c909-4fcb-b4d4-99aa1372843b

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7178-fix-vue-nodes-image-preview-widget-better-multi-image-gallery-support-2c06d73d365081a2afa9e398200e8379)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-12-05 13:52:18 -08:00
Johnpaul Chiwetelu
d50a2fabc0 Fix skeleton loaders for Image/Video Previews (#7094)
This pull request refines the loading and error handling logic for both
the `VideoPreview.vue` and `ImagePreview.vue` components. The main
improvements include making the loading skeleton more accurate and
visually consistent, updating how loading and error states are managed
when URLs change, and ensuring that the main media elements are hidden
while loading. These changes enhance the user experience by providing
clearer feedback during media load operations.

**Loading and error state improvements:**

* The loading skeleton in both `VideoPreview.vue` and `ImagePreview.vue`
now only appears when loading and no error is present, with updated
styling and fixed dimensions for better consistency. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The main video and image elements are now hidden (using the
`invisible` class) while loading, preventing display glitches before the
media is ready. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL29-R41)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L29-R48)
* The loading state (`isLoading`) is now set to `true` whenever new URLs
are provided, and reset appropriately when navigating between media
items, ensuring accurate feedback to the user. (`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaL145-R152)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L164-R176)
[[3]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015L224-R236)

**Code consistency and maintainability:**

* Both components now import and use the shared `cn` utility for
conditional class names, improving code consistency and maintainability.
(`VideoPreview.vue`
[[1]](diffhunk://#diff-17b5c19b4628f22e45570b66a85ed1fc16e931dd368fe420584d487e522ab8aaR115)
`ImagePreview.vue`
[[2]](diffhunk://#diff-0c0b17c5c68464e0284398ad42b823509d414c9cf297f3bc2aa2b00e0f9c2015R132)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7094-Fix-skeleton-loaders-for-Image-Video-Previews-2bd6d73d3650817989e1f4d597094016)
by [Unito](https://www.unito.io)
2025-12-03 03:39:33 +01:00
Simula_r
4b87b1fdc5 fix: remove LOD from vue nodes (#6950)
## Summary

Refactor to remove LOD from vue nodes. Also, hide Litegraph LOD settings
in vue nodes to prevent confusion / stale setting. Keep litegraph LOD
the exact same.

## Changes

- **What**: settings, all LOD related code in vue nodes

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6950-fix-remove-LOD-from-vue-nodes-2b76d73d365081568723f8cbc7be7e17)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-11-26 12:26:05 -07:00
Simula_r
0cff8eb357 fix: arbitrary styles, min size <= content, ensure layout calc, trunc… (#6731)
## Summary

### Problem:
After [vue node compacting
PR](https://github.com/Comfy-Org/ComfyUI_frontend/pull/6687) the white
space within the node has been greatly reduced, lowering the min
intrinsic size, thus allowing us to reduce the amount we need to scale
up via ensureCorrectLayoutScale(), therefore increasing readability of
nodes. Great!

However, a side effect of reducing the scale factor means nodes with
larger min content will not be scaled up enough causing nodes to be too
large in many cases.

For example, if the min intrinsic width is very long due to input
length:
<img width="807" height="519" alt="image"
src="https://github.com/user-attachments/assets/a6ea3852-bed5-49b2-b10e-c2e65c6450b2"
/>

### Solution:
Allow for nodes to be resized less than their intrinsic min width. And
truncate widget inputs like many other node UIs do.

IMPORTANT: when a node is added via search or other, it will still get a
min size based on its intrinsic content it just wont be the min width!
So best of both worlds.

<img width="670" height="551" alt="image"
src="https://github.com/user-attachments/assets/f4f5ec8c-037e-472f-a5a1-d8a59a87c0b0"
/>


this means we choose a default min width and clamp resize to it. This
also means we have to remove the arbitrary min width values that were
sprinkled around the vue node widgets. They are not needed because
instead of min width, they can take up full width and inherit the sizing
from the node min width! This makes nodes like little browser windows
and widgets are just responsive elements with in. Much more natural imo.

### Bonus
- Set ensureCorrectLayouScale() to scale factor of 1.2 which means vue
nodes are now only being set 20% bigger than LG. That covers for the
height difference we cant change!
- Fix ensureCorrectLayouScale() to offset y position for groups / better
alignment
- Get rid of arbitrary inflexible min width like min-[417px] which
shouldnt have been used the first place
- Make Select and Input overlay portals width set to their content


## Changes

**What**: 
- Node resizing behavior
- Node widget min width
- Widget input and slot truncation
- Misc arbitrary styling that should have been fluid

## Screenshots (if applicable)


https://github.com/user-attachments/assets/3ea4b8fe-565a-47f7-b3ab-6cef56cecde5


https://github.com/user-attachments/assets/2fe1e1a0-a9dc-4000-b865-ce2d8c7f3606


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6731-fix-arbitrary-styles-min-size-content-ensure-layout-calc-trunc-2af6d73d365081eab507c2f1638a4194)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-11-18 13:52:23 -07:00
AustinMroz
f38255bff4 Fix sizing of image previews in vue mode (#6557)
#6352 apparently introduced a regression in scaling for image previews

This PR fixes image scaling and, as a more opinionated change, makes the
image dimensions stay adjacent to the image
<img width="1283" height="668" alt="image"
src="https://github.com/user-attachments/assets/56fabe30-665f-45bb-9ed5-1c1bb79d7e54"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6557-Fix-sizing-of-image-previews-in-vue-mode-2a06d73d365081e4b2a1ebff7b42e9a8)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-11-03 14:27:58 -07:00
AustinMroz
02aaf577ec Fix inability to select image from batch in vue (#6521)
Selecting a new image from a batch sets isLoading to true, but
handleImageLoad is never triggered so the image never displays.

Swapping to a different image from a batch is currently the only place
isLoading is set to true. This change, even if temporary, results in a
good chunk of dead code.

To my understanding, ImagePreviews are always object URLs and should
never need to load, so I don't foresee the loading placeholder being
needed here.

Resolves #6458

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6521-Fix-inability-to-select-image-from-batch-in-vue-29e6d73d36508162abeaeece7c5e0eed)
by [Unito](https://www.unito.io)
2025-11-01 16:56:41 -07:00
Alexander Brown
fac8bd68dc Fix: Disable pointer events on images to allow them to be drag targets (#6388)
## Summary

Allows SaveImage and other nodes with ImagePreviews to be dragged by the
image.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6388-Fix-Disable-pointer-events-on-images-to-allow-them-to-be-drag-targets-29c6d73d365081e796f0e8171a860062)
by [Unito](https://www.unito.io)
2025-10-30 01:45:50 +00:00
Alexander Brown
b03cf7e11d Style: Token renaming and style organization (#6337)
## Summary

Align color names and organize style.css some more

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6337-Style-Token-renaming-and-style-organization-29a6d73d365081b69f25ce1298c67fdc)
by [Unito](https://www.unito.io)
2025-10-28 12:13:28 -07:00
Christian Byrne
c8146ffc64 Revert "fix dragging video/image components on Vue nodes triggers node drag (#5922)" (#6148)
## Summary

This PR reverts #5922 which fixed pointer capture behavior on video and
image preview components to prevent unintended node dragging.

## Changes

- Removes `data-capture-node="true"` attribute from `VideoPreview.vue`
and `ImagePreview.vue` components
- Removes pointer event delegation logic from
`useNodePointerInteractions.ts` composable
- Restores previous drag behavior where dragging on preview components
triggers node drag

## Reason for Revert

This changes the behavior from original Litegraph and is generally
annoying. Users would rather be able to drag the node than be able to
drag an image/video out from a node.

Reverts #5922

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6148-Revert-fix-dragging-video-image-components-on-Vue-nodes-triggers-node-drag-5922-2916d73d365081398bb5c20384e26bb8)
by [Unito](https://www.unito.io)
2025-10-19 12:28:40 -07:00
Christian Byrne
c263f6da25 [style] prevent Vue node selection outline being obscured by image output (#6061)
## Summary

Adds `px-2` on image to prevent this issue (below) - I think there's a
better solution but I'm not really sure what it is. We use outline for
selection state and it's somewhat complex how our ring/border/outline
with many different node states and interactions works right now. It
will take some CSS skill to allow the images to be totally flush.

<img width="720" height="715" alt="image"
src="https://github.com/user-attachments/assets/0283e036-7a31-45ef-b5cc-af3ac73171c9"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6061-style-prevent-Vue-node-selection-outline-being-obscured-by-image-output-28c6d73d365081d59b34d8f91252de92)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-10-19 11:52:14 -07:00
Christian Byrne
ad5be8ec70 [style] update style of mask editor button on Vue node image preview (#6060)
Updates style of mask editor button on Vue nodes image preview overlay
to align with
[design](https://www.figma.com/design/31uH3r4x3xbIctuRWYW6NM/V3---Vue-Nodes?node-id=7744-84270&m=dev).
Also makes the custom mask have color be derived from text color class.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6060-style-update-style-of-mask-editor-button-on-Vue-node-image-preview-28c6d73d36508111a562c6a22c64f027)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2025-10-16 21:02:55 -07:00
Terry Jia
476d6df1ca fix mask editor bug under vueNodes (#5953)
## Summary

fix mask editor issues on vueNodes

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5953-fix-mask-editor-bug-under-vueNodes-2856d73d3650810aa8a2e1a94c4d97a6)
by [Unito](https://www.unito.io)
2025-10-14 17:42:36 -07:00
Christian Byrne
a0c02dfca6 make Vue nodes' outputs/previews responsively sized and work with node resizing (#5970)
## Summary

Added dedicated component for sampling previews and change all image
outputs (outputs, videos, previews) to be responsive and respond to node
resizing.



https://github.com/user-attachments/assets/7e683d32-4914-460c-ba08-4573c40aef24

## Changes

- **What**: Implemented `LivePreview` component for mid-execution
sampling visualization with responsive layout system
- **Dependencies**: Added resize handle composable and transform state
integration

## Review Focus

Node resize interaction conflicts with canvas dragging, and image
dimension calculation performance during rapid sampling updates.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5970-make-Vue-nodes-outputs-previews-responsively-sized-and-work-with-node-resizing-2866d73d365081508d53e6e286a9a3fe)
by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-10-10 21:52:24 -07:00
Alexander Brown
b943c0fa75 Lint: Add tailwind linter (#5984)
## Summary

Adds the [tailwind lint
plugin](https://github.com/francoismassart/eslint-plugin-tailwindcss/?tab=readme-ov-file#eslint-plugin-tailwindcss)
and fixes the currently fixable rules ([v4 is still in
beta](https://github.com/francoismassart/eslint-plugin-tailwindcss/?tab=readme-ov-file#about-tailwind-css-4-support)).

## Changes

- **What**: Enforces things like consistent class order, and eventually
can prohibit extra classes that could be utilities instead
- **Dependencies**: The plugin and its types

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5984-Lint-Add-tailwind-linter-2866d73d365081d89db0d998232533bb)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2025-10-08 19:39:14 -07:00
Alexander Brown
99b3a59679 Style: Standardize icon use Part 1 (#5947)
## Summary

Remove the mix of class based and component style icons in favor of just
[classes](https://iconify.design/docs/usage/css/tailwind/tailwind4/#basic-usage).

## Changes

- **What**: Migrate existing lucide icons

## Review Focus

What differs between the icons before and now?

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5947-Style-Standardize-icon-use-Part-1-2846d73d365081bfa66ceb6bdaa9ff02)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-10-07 17:53:38 -07:00
Christian Byrne
4e7e6e2bf3 fix dragging video/image components on Vue nodes triggers node drag (#5922)
## Summary

Fixed pointer capture behavior on video and image preview components to
prevent unintended node dragging. Below video shows behavior after fix:


https://github.com/user-attachments/assets/95563a2d-8958-47e1-a19c-977fb539d162

## Changes

- **What**: Added `data-capture-node="true"` attribute to
`VideoPreview.vue` and `ImagePreview.vue` components
- **What**: Enhanced `useNodePointerInteractions.ts` composable to
detect and handle pointer events on elements with capture attribute

## Review Focus

Pointer event delegation logic and interaction behavior between preview
components and canvas drag operations.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5922-fix-dragging-video-image-components-on-Vue-nodes-triggers-node-drag-2826d73d365081ce83e7fd61510167e2)
by [Unito](https://www.unito.io)

---------

Co-authored-by: DrJKL <DrJKL@users.noreply.github.com>
2025-10-04 21:30:02 -07:00
Christian Byrne
e0b1a6d212 [test] fix flaky Vue upload widget browser tests using randomize url param (#5845)
## Summary

Fix browser tests that use filenames in loader nodes. When the files
don't exist, the fallback/error component shows the request URL which
contains random cache-busting param which makes tests fail due to
non-deterministic nature.


[Context](https://github.com/Comfy-Org/ComfyUI_frontend/pull/5831#discussion_r2386582256)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5845-test-fix-flaky-Vue-upload-widget-browser-tests-using-randomize-url-param-27d6d73d36508107a0d0d52d2764a028)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
2025-09-28 23:28:52 -07:00
Arjan Singh
76dd935b35 [fix] use object-contain for image preview (#5739)
## Summary

Change css so preview images are fully contained within the image
preview component

## Screenshots (if applicable)

### Before

<img width="453" height="640" alt="Screenshot 2025-09-23 at 2 55 56 PM"
src="https://github.com/user-attachments/assets/892c7fd4-b9d9-4fdd-9846-d480c5aeb6be"
/>

### After

<img width="523" height="673" alt="Screenshot 2025-09-23 at 2 55 26 PM"
src="https://github.com/user-attachments/assets/ca3f4823-9d57-4bf4-93cc-492652ee9631"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5739-fix-use-object-contain-for-image-preview-2776d73d365081f3b77ce498bd8799ec)
by [Unito](https://www.unito.io)
2025-09-23 16:04:54 -07:00
Simula_r
cec1de0147 feat: vue nodes LOD system (#5631)
## Summary

Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.

### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.

Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.

### Technical Decision
We chose Performance > Memory:

- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters

This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.

### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~

## Screenshots (if applicable)

<!-- Add screenshots or video recording to help explain your changes -->

<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5631-feat-vue-nodes-LOD-system-2726d73d365081c6a6c4e14aa634f19c)
by [Unito](https://www.unito.io)

---------

Co-authored-by: github-actions <github-actions@github.com>
2025-09-22 20:05:13 -07:00
Christian Byrne
c145fd9df1 Show node output images on Vue Nodes (#5456)
* add image outputs on Vue nodes

* add unit tests and update cursor pointer

* use testing pinia

* properly mock i18n in component test

* get node via current graph

* use subgraph ID from node creation

* add better error handling for downloadFile util

* refactor: simplify image preview component architecture

- Replace awkward composable pattern with standard Vue component state
- Fix reactivity issues where images didn't update on new outputs
- Add proper subgraph-aware node resolution using NodeLocatorId
- Enhance accessibility with keyboard navigation and ARIA labels
- Add comprehensive error handling and loading states
- Include PrimeVue Skeleton for better loading UX
- Remove unused composable and test files

The image preview now properly updates when new outputs are generated
and follows standard Vue reactivity patterns.

* resolve merge conflict with main

- Keep both subgraphId field and hasErrors field from main
- No conflicts in other files (LGraphNode.vue and main.json merged cleanly)

* Fix LGraphNode test by adding proper Pinia testing setup

Added createTestingPinia and i18n configuration following the pattern
from working ImagePreview tests. Resolves test failures due to missing
Pinia store dependencies. All 6 tests now pass successfully.
2025-09-13 23:34:39 -07:00