## Summary
- Replace PrimeVue `ColorPicker` with a custom component built on Reka
UI Popover
- New `ColorPicker` supports HSV saturation-value picking, hue/alpha
sliders, hex/rgba display toggle
- Simplify `WidgetColorPicker` by removing PrimeVue-specific
normalization logic
- Add Storybook stories for both `ColorPicker` and `WidgetColorPicker`
## Test plan
- [x] Unit tests pass (9 widget tests, 47 colorUtil tests)
- [x] Typecheck passes
- [x] Lint passes
- [ ] Verify color picker visually in Storybook
- [ ] Test color picking in node widgets with hex/rgb/hsb formats
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-9647-feat-replace-PrimeVue-ColorPicker-with-custom-component-31e6d73d36508114bc54d958ff8d0448)
by [Unito](https://www.unito.io)
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Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
* fix color picker value prefix and add component tests
* test(widgets): make color text assertion specific in WidgetColorPicker.test per review (DrJKL)
* test(widgets): use expect.soft for valid hex colors loop (suggestion by DrJKL)
* test(widgets): normalize color display to single leading # to address review question (AustinMroz)
* feat(widgets): normalize color widget values to #hex across inputs (hex/rgb/hsb); always emit with leading # using colorUtil conversions
* test(widgets): use data-testid selector for color text instead of generic span; add data-testid to component span for robustness
* support hsb|rgb|hex and coerce to hex with hashtag internally
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
refactor(widgets,utils): format-driven color normalization to lowercase #hex without casts; add typed toHexFromFormat and guards; simplify WidgetColorPicker state and types\n\n- utils: add ColorFormat, HSB/HSV types, isColorFormat/isHSBObject/isHSVObject, toHexFromFormat; reuse parseToRgb/hsbToRgb/rgbToHex\n- widgets: emit normalized #hex, display derived via toHexFromFormat, keep picker native v-model; typed widget options {format?}\n- tests: consolidate colorUtil tests into tests-ui/tests/colorUtil.test.ts; keep conversion + adjustColor suites; selectors robust\n- docs: add PR-5472-change-summary.md explaining changes\n\nAll type checks pass; ready for your final review before push.
chore: untrack PR-5472-change-summary.md and ignore locally (keep file on disk)
* fix(utils): use floor in hsbToRgb to match expected hex (#7f0000) for 50% brightness rounding behavior
* test(widgets): restore invalid-format fallback test and use data-testid selector in hex loop; chore: revert .gitignore change (remove PR-5472-change-summary.md entry)
* chore: restore .gitignore to match main (remove local note/comment)
* [refactor] improve color parsing in ColorPicker widget - addresses review feedback
- Use fancy color parsing for initial value normalization per @DrJKL's suggestion
- Simplify onPickerUpdate to trust configured format per @AustinMroz's feedback
- Remove redundant type checking and format guessing logic
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] simplify color parsing - remove unnecessary helper function
- Remove normalizeColorValue helper and inline null checks
- Remove verbose comments
- Keep the same functionality with cleaner code
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove unused exports
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Co-authored-by: Claude <noreply@anthropic.com>
* Fixed square brush with hardness <1; improved the effect of hardness, improved the effect of smoothing precision
* Improved square hardness and code quality with performance optimizations
* Fix brush rendering anti-aliasing and optimized square brushes using texture caching
* Switched to QuickLRU for brush cache
* Cleaned up exports from testing
* Removed SOFT_BRUSH_STEPS unused variable