## Summary
Adds an editable Model Info Panel to show and modify asset details in
the asset browser.
## Changes
- Add `ModelInfoPanel` component with editable display name,
description, model type, base models, and tags
- Add `updateAssetMetadata` action in `assetsStore` with optimistic
cache updates
- Add shadcn-vue `Select` components with design system styling
- Add utility functions in `assetMetadataUtils` for extracting model
metadata
- Convert `BaseModalLayout` right panel state to `defineModel` pattern
- Add slide-in animation and collapse button for right panel
- Add `class` prop to `PropertiesAccordionItem` for custom styling
- Fix keyboard handling: Escape in TagsInput/TextArea doesn't close
parent modal
## Testing
- Unit tests for `ModelInfoPanel` component
- Unit tests for `assetMetadataUtils` functions
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Implements progressive pagination for model assets - returns the first
batch immediately while loading remaining batches in the background.
## Changes
### Store (`assetsStore.ts`)
- Adds `ModelPaginationState` tracking (assets Map, offset, hasMore,
loading, error)
- `updateModelsForKey()` returns first batch, then calls
`loadRemainingBatches()` to fetch the rest
- Accessor functions `getAssets(key)`, `isModelLoading(key)` replace
direct Map access
### API (`assetService.ts`)
- Adds `PaginationOptions` interface (`{ limit?, offset? }`)
### Components
- `AssetBrowserModal.vue` uses new accessor API
### Tests
- Updated mocks for new accessor pattern
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
Add session download tracking to track which assets were downloaded
during the current session. This enables UI features like:
- Badge count on "Imported" nav showing newly downloaded assets
- Visual indicator on asset cards for recently downloaded items
## Changes
- Add `acknowledged` flag to `AssetDownload` interface
- Add `unacknowledgedDownloads` computed for filtering
- Add `sessionDownloadCount` computed for badge display
- Add `isDownloadedThisSession(identifier)` to check individual assets
- Add `acknowledgeDownload(identifier)` to mark assets as seen
## Testing
- 6 new unit tests covering all session tracking functionality
- Run: `pnpm test:unit -- src/stores/assetDownloadStore.test.ts`
## Related
- Part of Asset Browser improvements (#8090)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
- Add `teamWorkspaceStore` Pinia store for workspace state management
(workspaces, members, invites, current workspace)
- Add `workspaceApi` client for workspace CRUD, member management, and
invite operations
- Update `useWorkspaceSwitch` composable for workspace switching logic
- Update `useSessionCookie` for workspace-aware sessions
- Update `firebaseAuthStore` for workspace aware auth
- Use `workspaceAuthStore` for workspace auth flow
## Test plan
- [x] 59 unit tests passing (50 store tests + 9 switch tests)
- [x] Typecheck passing
- [x] Lint passing
- [x] Knip passing
Note: This PR depends on the `team_workspaces_enabled` feature flag
being available (already in main).
🤖 Generated with [Claude Code](https://claude.ai/code)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
## Summary
- Fix: Initializing jobs now properly disappear from UI when cancelled
or cleared
- Add `clearInitializationByPromptIds` batch function for optimized Set
operations
- Handle Cloud vs local environment correctly (use `api.deleteItem` for
Cloud, `api.interrupt` for local)
## Problem
When clicking 'Clear queue' button or X button on initializing jobs, the
jobs remained visible in both AssetsSidebarListView and JobQueue
components until page refresh.
## Root Cause
1. `initializingPromptIds` in `executionStore` was not being cleared
when jobs were cancelled/deleted
2. Cloud environment requires `api.deleteItem()` instead of
`api.interrupt()` for cancellation
## Changes
- `src/stores/executionStore.ts`: Export `clearInitializationByPromptId`
and add batch `clearInitializationByPromptIds` function
- `src/composables/queue/useJobMenu.ts`: Add Cloud branch handling and
initialization cleanup
- `src/components/queue/QueueProgressOverlay.vue`: Fix `onCancelItem()`,
`cancelQueuedWorkflows()`, `interruptAll()`
- `src/components/sidebar/tabs/AssetsSidebarTab.vue`: Add initialization
cleanup to `handleClearQueue()`
[screen-capture.webm](https://github.com/user-attachments/assets/0bf911c2-d8f4-427c-96e0-4784e8fe0f08)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
## Summary
When the node library is open and you click on the node toolbar info
button, this causes the node library info panel & right panel node info
to show the same details.
## Changes
- Extract useNodeHelpContent composable so NodeHelpContent fetches its
own content, allowing multiple panels to show help independently
- Remove sync behavior from NodeHelpPage that caused left sidebar to
change when selecting different graph nodes since we want to prioritise
right panel for this behavior
- Add telemetry tracking for node library help button to identify how
frequently this is used
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
## Summary
- Add `errorMessage` and `executionError` getters to `TaskItemImpl` that
extract error info from status messages
- Update `useJobErrorReporting` composable to use these getters instead
of standalone function
- Remove the standalone `extractExecutionError` function
This encapsulates error extraction within `TaskItemImpl`, preparing for
the Jobs API migration where the underlying data format will change but
the getter interface will remain stable.
## Test plan
- [x] All existing tests pass
- [x] New tests added for `TaskItemImpl.errorMessage` and
`TaskItemImpl.executionError` getters
- [x] TypeScript, lint, and knip checks pass
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
A major, full rewrite of linear mode, now under the name "Simple Mode".
- Fixes widget styling
- Adds a new simplified history
- Adds support for non-image outputs
- Supports right sidebar
- Allows and panning on the output image preview
- Provides support for drag and drop zones
- Moves workflow notes into a popover.
- Allows scrolling through outputs with Ctrl+scroll or arrow keys
The primary means of accessing Simple Mode is a toggle button on the
bottom right. This button is only shown if a feature flag is enabled, or
the user has already seen linear mode during the current session. Simple
Mode can also be accessed by
- Using the toggle linear mode keybind
- Loading a workflow that that was saved in Simple Mode workflow
- Loading a template url with appropriate parameter
<img width="1790" height="1387" alt="image"
src="https://github.com/user-attachments/assets/d86a4a41-dfbf-41e7-a6d9-146473005606"
/>
Known issues:
- Outputs on cloud are not filtered to those produced by the current
workflow.
- Output filtering has been globally disabled for consistency
- Outputs will load more items on scroll, but does not unload
- Performance may be reduced on weak devices with very large histories.
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Most of the features in this pull request are completed and can be
reviewed and merged.
## TODO
- [x] no selection panel
- [x] group selected panel
- [x] tabs
- [x] favorites tab
- [x] global settings tab
- [x] nodes tab
- [x] widget actions menu
- [x] [Bug]: style bugs
- [x] button zoom to the node on canvas.
- [x] rename widgets on widget actions
- [ ] [Bug]: the canvas has not been updated after renaming.
- [x] global settings
- [ ] setting item: "show advanced parameters"
- blocked by other things. skip for now.
- [x] setting item: show toolbox on selection
- [x] setting item: nodes 2.0
- [ ] setting item: "background color"
- blocked by other things. skip for now.
- [x] setting item: grid spacing
- [x] setting item: snap nodes to grid
- [x] setting item: link shape
- [x] setting item: show connected links
- [x] form style reuses the form style of node widgets
- [x] group node cases
- [x] group node settings
- [x] show all nodes in group
- [x] show frame name on nodes when multiple selections are made
- [x] group multiple selections
- [x] [Bug]: nodes without widgets cannot display the location and their
group
- [x] [Bug]: labels layout
- [x] favorites
- [x] the indicator on widgets
- [x] favorite and unfavorite buttons on widgets
- [x] [Bug]: show node name in favorite widgets + improve labels layout
- [ ] [Bug]: After canceling the like, the like list will not be updated
immediately.
- [x] [Bug]: The favorite function does not work for the project on
Subgraph.
- [x] subgraph
- [x] add the node name from where this parameter comes from when node
is subgraph
- [x] show and hide directly on Inputs
- [x] some bugs need to be fixed.
- [x] advanced widgets
- [x] button: show advanced inputs
- Clicking button expands the "Advanced Inputs" section on the right
side panel, regardless of whether the panel is open or not
- [x] [Bug]: style bugs
- [x] advanced inputs section when node is subgraph
- [x] inputs tab rearranging
- [x] favorited inputs rearranging
- [x] subgraph inputs rearranging
- [ ] review and reconstruction to improve complexity and architecture
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: bymyself <cbyrne@comfy.org>
## Summary
Refactors asset download state management and fixes asset deletion UI
issues.
## Changes
### assetDownloadStore simplification
- Replace `pendingModelTypes` Map with `modelType` stored directly on
`AssetDownload`
- Replace `completedDownloads` array with single `lastCompletedDownload`
ref
- `trackDownload()` now creates a placeholder entry immediately
- Use VueUse `whenever` instead of `watch` for cleaner null handling
### Asset refresh on download completion
- Refresh all relevant caches when a download completes:
- Node type caches (e.g., "CheckpointLoaderSimple")
- Tag caches (e.g., "tag:checkpoints")
- "All Models" cache ("tag:models")
### Asset deletion fix
- Remove local `deletedLocal` state that caused blank grid cells
- Emit `deleted` event from AssetCard → AssetGrid → AssetBrowserModal
- Trigger store refresh on deletion to properly remove the asset from
the grid
## Testing
- Added test for out-of-order websocket message handling
- All existing tests pass
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
# Canvas Rotation and Mirroring
## Overview
Adds rotation (90° left/right) and mirroring (horizontal/vertical)
capabilities to the mask editor canvas. All three layers (image, mask,
RGB) transform together. Redo and Undo respect transformations as new
states. Keyboard shortcuts also added for all four functions in
Keybinding settings.
Additionally, fixed the issue of ctrl+z and ctrl+y keyboard commands not
restricting to the mask editor canvas while opened.
https://github.com/user-attachments/assets/fb8d5347-b357-4a3a-840a-721cdf8a6125
## What Changed
### New Files
- **`src/composables/maskeditor/useCanvasTransform.ts`**
- Core transformation logic for rotation and mirroring
- GPU texture recreation after transformations
### Modified Files
#### **`src/composables/useCoreCommands.ts`**
- Added check to see if Mask Editor is opened for undo and redo commands
#### **`src/stores/maskEditorStore.ts`**
- Added GPU texture recreation signals
#### **`src/composables/maskeditor/useBrushDrawing.ts`**
- Added watcher for `gpuTexturesNeedRecreation` signal
- Handles GPU texture recreation when canvas dimensions change
- Recreates textures with new dimensions after rotation
- Updates preview canvas and readback buffers accordingly
- Ensures proper ArrayBuffer backing for WebGPU compatibility
#### **`src/components/maskeditor/TopBarHeader.vue`**
- Added 4 new transform buttons with icons:
- Rotate Left (counter-clockwise)
- Rotate Right (clockwise)
- Mirror Horizontal
- Mirror Vertical
- Added visual separators between button groups
#### **`src/extensions/core/maskEditor.ts`**
- Added keyboard shortcut settings for rotate and mirror
#### **Translation Files** (e.g., `src/locales/en.json`)
- Added i18n keys:
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
Adds a polling fallback mechanism to recover from dropped WebSocket
messages during model downloads.
## Problem
When downloading models via the asset download service, status updates
are received over WebSocket. Sometimes these messages are dropped
(network issues, reconnection, etc.), causing downloads to appear
"stuck" even when they've completed on the backend.
## Solution
Periodically poll for stale downloads using the existing REST API:
- Track `lastUpdate` timestamp on each download
- Downloads without updates for 10s are considered "stale"
- Poll stale downloads every 10s via `GET /tasks/{task_id}` to check if
the asset exists
- If the asset exists with size > 0, mark the download as completed
## Implementation
- Added `lastUpdate` field to `AssetDownload` interface
- Use VueUse's `useIntervalFn` with a `watch` to auto start/stop polling
based on active downloads
- Reuse existing `handleAssetDownload` for completion (synthetic event)
- Added 9 unit tests covering the polling behavior
## Testing
- All existing tests pass
- New tests cover:
- Basic download tracking
- Completion/failure handling
- Duplicate message prevention
- Stale download polling
- Polling error handling
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7926-feat-add-polling-fallback-for-stale-asset-downloads-2e36d73d3650810ea966f5480f08b60c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
Add HoneyToast, a persistent bottom-anchored notification component for
long-running task progress, and migrate existing progress dialogs to use
it.
## Changes
- **What**:
- New `HoneyToast` component with slot-based API, Teleport, transitions,
and accessibility
- Migrated `ModelImportProgressDialog` to use HoneyToast
- Created `ManagerProgressToast` combining the old Header/Content/Footer
components
- Deleted deprecated `ManagerProgressDialogContent`,
`ManagerProgressHeader`, `ManagerProgressFooter`, and
`useManagerProgressDialogStore`
- Removed no-op
`showManagerProgressDialog`/`toggleManagerProgressDialog` functions
- Added Storybook stories for HoneyToast and ProgressToastItem
## Review Focus
- HoneyToast component design and slot API
- ManagerProgressToast self-contained state management (auto-shows when
`comfyManagerStore.taskLogs.length > 0`)
- Accessibility attributes on the toast component
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: sno <snomiao@gmail.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Add a progress dialog for model downloads that appears when downloads
are active.
## Changes
- Add `ModelImportProgressDialog` component for showing download
progress
- Add `ProgressToastItem` component for individual download job display
- Add `StatusBadge` component for status indicators
- Extend `assetDownloadStore` with:
- `finishedDownloads` computed for completed/failed jobs
- `hasDownloads` computed for dialog visibility
- `clearFinishedDownloads()` to dismiss finished downloads
- Dialog visibility driven by store state
- Closing dialog clears finished downloads
- Filter dropdown to show all/completed/failed downloads
- Expandable/collapsible UI with animated transitions
- Update AGENTS.md with import type convention and pluralization note
## Testing
- Start a model download and verify the dialog appears
- Verify expand/collapse animation works
- Verify filter dropdown works
- Verify closing the dialog clears finished downloads
- Verify dialog hides when no downloads remain
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
## Summary
Implements stale-while-revalidate pattern for AssetBrowserModal to show
cached assets immediately while refreshing in background.
## Changes
### AssetBrowserModal.vue
- Reads assets directly from store cache via computed properties
- Shows loading spinner only when loading AND no cached data exists
- Simplified refresh logic: single `refreshAssets()` call on mount
### assetsStore.ts
- Added `updateModelsForTag(tag)` for tag-based fetching
- Added `updateModelsForKey()` internal helper to unify node type and
tag fetching
- Cache key convention: node types as-is, tags prefixed with `tag:`
- Added `isEqual` check before cache updates to prevent unnecessary
re-renders
### useModelUpload.ts
- Simplified signature from `UseAsyncStateReturn<...>['execute']` to `()
=> Promise<unknown> | void`
## UX Improvement
| Scenario | Before | After |
|----------|--------|-------|
| First open | Spinner → Assets | Spinner → Assets |
| Re-open same type | Spinner → Assets | Instant + silent refresh |
| Re-open after download | Spinner → Assets | Cached + auto-update |
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Summary
- Adds asynchronous model upload support with HTTP 202 responses
- Implements WebSocket-based real-time download progress tracking via
`asset_download` events
- Creates `assetDownloadStore` for centralized download state management
and toast notifications
- Updates upload wizard UI to show "processing" state when downloads
continue in background
## Changes
- **Core**: New `assetDownloadStore` for managing async downloads with
WebSocket events
- **API**: Support for HTTP 202 async upload responses with task
tracking
- **UI**: Upload wizard now shows "processing" state and allows closing
dialog during download
- **Progress**: Periodic toast notifications (every 5s) during active
downloads with completion/error toasts
- **Schema**: Updated task statuses (`created`, `running`, `completed`,
`failed`) and WebSocket message types
## Review Focus
- WebSocket event handling and download state management in
`assetDownloadStore`
- Upload flow UX - users can now close the dialog and download continues
in background
- Toast notification frequency and timing
- Schema alignment with backend async upload API
Fixes#7748
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Implement the new design for template library
## Changes
- What
- New sort option: `Popular` and `Recommended`
- New category: `Popular`, leverage the `Popular` sorting
- Support add category stick to top of the side bar
- Support template customized visible in different platform by
`includeOnDistributions` field
### How to make `Popular` and `Recommended` work
Add usage-based ordering to workflow templates with position bias
correction, manual ranking (searchRank), and freshness boost.
New sort modes:
- "Recommended" (default): usage × 0.5 + searchRank × 0.3 + freshness ×
0.2
- "Popular": usage × 0.9 + freshness × 0.1
## Screenshots (if applicable)
New default ordering:
<img width="1812" height="1852" alt="Selection_2485"
src="https://github.com/user-attachments/assets/8f4ed6e9-9cf4-43a8-8796-022dcf4c277e"
/>
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
Popular category:
<img width="281" height="283" alt="image"
src="https://github.com/user-attachments/assets/fd54fcb8-6caa-4982-a6b6-1f70ca4b31e3"
/>
---------
Co-authored-by: Yourz <crazilou@vip.qq.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Migrates all unit tests from `tests-ui/` to colocate with their source
files in `src/`, improving discoverability and maintainability.
## Changes
- **What**: Relocated all unit tests to be adjacent to the code they
test, following the `<source>.test.ts` naming convention
- **Config**: Updated `vitest.config.ts` to remove `tests-ui` include
pattern and `@tests-ui` alias
- **Docs**: Moved testing documentation to `docs/testing/` with updated
paths and patterns
## Review Focus
- Migration patterns documented in
`temp/plans/migrate-tests-ui-to-src.md`
- Tests use `@/` path aliases instead of relative imports
- Shared fixtures placed in `__fixtures__/` directories
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Refactored BrushSettingsPanel layout to stack labels and number inputs
above sliders, and fixed brush size keybinding limits to match the
updated 1-250 range.
## Changes
- **What**:
- Reorganized BrushSettingsPanel UI to display labels and number inputs
in a row above each slider (instead of side-by-side), creating a cleaner
vertical layout with better visual hierarchy.
- Updated brush size increase/decrease keybindings to clamp between
1-250 (previously 1-100) to match the refactored slider limits.
- Added setting for color picker keybinding
- **Breaking**: None
## Review Focus
- Verify the stacked layout (label + number input above slider) works
well across different panel widths
- Confirm all slider controls properly sync with their corresponding
number inputs
- Test brush size keybindings (increase/decrease) respect the new 1-250
limits
## Screenshot
<img width="1713" height="848" alt="image"
src="https://github.com/user-attachments/assets/22a26ad2-61be-4031-92d0-b4577a003552"
/>
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Alexander Brown <drjkl@comfy.org>
## Summary
Pass target tier to billing portal API for deep linking to Stripe's
subscription update confirmation screen when user has an active
subscription.
## Changes
- **What**: When a user with an active subscription clicks a tier in
PricingTable, pass the target tier (including billing cycle) to
`accessBillingPortal` which sends it as `target_tier` in the request
body. This enables the backend to create a Stripe billing portal deep
link directly to the subscription update confirmation screen.
- **Dependencies**: Requires comfy-api PR for `POST /customers/billing`
`target_tier` support
## Review Focus
- PricingTable now differentiates between new subscriptions (checkout
flow) and existing subscriptions (billing portal with deep link)
- Type derivation uses `Parameters<typeof
authStore.accessBillingPortal>[0]` to avoid duplicating the tier union
(matches codebase pattern)
- Registry types manually updated to include `target_tier` field (will
be regenerated when API is deployed)
┆Issue is synchronized with this [Notion
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by [Unito](https://www.unito.io)
---------
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
Prior to the release of subgraphs, there was a single graph accessed
through `app.graph`. Now that there's multiple graphs, there's a lot of
code that needs to be reviewed and potentially updated depending on if
it cares about nearby nodes, all nodes, or something else requiring
specific attention.
This was done by simply changing the type of `app.graph` to unknown so
the typechecker will complain about every place it's currently used.
References were then updated to `app.rootGraph` if the previous usage
was correct, or actually rewritten.
By not getting rid of `app.graph`, this change already ensures that
there's no loss of functionality for custom nodes, but the prior typing
of `app.graph` can always be restored if future dissuasion of
`app.graph` usage creates issues.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7399-Cleanup-app-graph-usage-2c76d73d365081178743dfdcf07f44d0)
by [Unito](https://www.unito.io)
Re-enables the system notification popup for cloud distribution,
allowing cloud devs to notify cloud users about new features and updates
without requiring a new release.
Cloud now fetches release notes from the "cloud" project (instead of
"comfyui") and uses the `cloud_version` field for version comparison.
Since cloud versions are git hashes rather than semver, a helper handles
both formats gracefully.
The "What's New" popup is enabled for cloud, while the update toast and
red dot indicator remain desktop-only since cloud auto-updates and
doesn't require user action.
You can test this by doing `pnpm dev:cloud` and you will see a
notification I added (for testing):
<img width="1891" height="2077" alt="image"
src="https://github.com/user-attachments/assets/6599a6dc-a3e1-406f-a22d-14262be1f258"
/>
Content is controlled by non-devs at cms.comfy.org.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7277-feat-Enable-system-notifications-on-cloud-2c46d73d365081bcb33cd79ec18faefe)
by [Unito](https://www.unito.io)
Adds a workflow progress panel component underneath the
`actionbar-container`.
I suggest starting a review at the extraneous changes that were needed.
Including but not limited to:
- `get createTime()` in queueStore
- `promptIdToWorkflowId`, `initializingPromptIds`, and
`nodeProgressStatesByPrompt` in executionStore
- `create_time` handling in v2ToV1Adapter
- `pointer-events-auto` on ComfyActionbar.vue
The rest of the changes should be contained under
`QueueProgressOverlay.vue`, and has less of a blast radius in case
something goes wrong.
---------
Co-authored-by: pythongosssss <125205205+pythongosssss@users.noreply.github.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Jin Yi <jin12cc@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
Co-authored-by: Johnpaul Chiwetelu <49923152+Myestery@users.noreply.github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: Comfy Org PR Bot <snomiao+comfy-pr@gmail.com>
Co-authored-by: christian-byrne <72887196+christian-byrne@users.noreply.github.com>
## Summary
- Removed development-only restriction for Assets sidebar tab
- Assets sidebar is now available in all environments (production and
development)
## Changes
- Removed `import.meta.env.DEV` condition check in
`registerCoreSidebarTabs()`
- Removed outdated comment about development-only display
## Test plan
- [ ] Verify Assets sidebar appears in production build
- [ ] Verify Assets sidebar functionality works correctly in production
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6717-feat-Enable-Assets-sidebar-in-production-2ae6d73d36508157a7e1d4eb9cbf0a42)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fix bug where 3D files were not displayed in the Media Asset Panel's
Generated tab
## Problem
- 3D files (`.obj`, `.fbx`, `.gltf`, `.glb`) appear correctly in
QueueSidebarTab
- 3D files do not appear in Media Asset Panel's Generated tab
## Root Cause
`ResultItemImpl.supportsPreview` getter only checked for Image, Video,
and Audio files, excluding 3D files. This caused:
1. 3D files to be filtered out in `TaskItemImpl.previewOutput`
2. Items with undefined `previewOutput` to be skipped in
`mapHistoryToAssets`
3. 3D files not appearing in the Media Asset Panel
## Solution
- Add `is3D` getter to `ResultItemImpl`
- Include 3D file support in `supportsPreview`
- Use `getMediaTypeFromFilename` utility to detect 3D file types based
on extension
## Changes
- `src/stores/queueStore.ts`:
- Import `getMediaTypeFromFilename`
- Add `is3D` getter
- Update `supportsPreview` to include `|| this.is3D`
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude <noreply@anthropic.com>
Update the desktop guide links to make them platform and locale-aware
Edited by Terry:
Refactor external link management by introducing a centralized
useExternalLink composable with automatic locale and platform detection
for documentation URLs.
- Created useExternalLink composable - A new centralized utility for
managing all external links
- Dynamic docs URL builder (buildDocsUrl) - Automatically constructs
docs.comfy.org URLs with:
- Locale detection (Chinese vs English)
- Platform detection (macOS vs Windows for desktop)
- Flexible path construction with options
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-4471-Add-platform-and-locale-aware-desktop-guide-URL-2346d73d3650815ea4a4dd64be575bbe)
by [Unito](https://www.unito.io)
---------
Co-authored-by: Terry Jia <terryjia88@gmail.com>
## Summary
This PR refactors the mask editor from a vanilla JavaScript
implementation to Vue 3 + Composition API, aligning it with the ComfyUI
frontend's modern architecture. This is a structural refactor without UI
changes - all visual appearances and user interactions remain identical.
Net change: +1,700 lines (mostly tests)
## Changes
- Converted from class-based managers to Vue 3 Composition API
- Migrated state management to Pinia stores (maskEditorStore,
maskEditorDataStore)
- Split monolithic managers into focused composables:
- useBrushDrawing - Brush rendering and drawing logic
- useCanvasManager - Canvas lifecycle and operations
- useCanvasTools - Tool-specific canvas operations
- usePanAndZoom - Pan and zoom functionality
- useToolManager - Tool selection and coordination
- useKeyboard - Keyboard shortcuts
- useMaskEditorLoader/Saver - Data loading and saving
- useCoordinateTransform - Coordinate system transformations
- Replaced imperative DOM manipulation with Vue components
- Added comprehensive test coverage
## What This PR Does NOT Change
Preserved Original Styling:
- Original CSS retained in packages/design-system/src/css/style.css
- Some generic controls (DropdownControl, SliderControl, ToggleControl)
preserved as-is
- Future migration to Tailwind and PrimeVue components is planned but
out of scope for this PR
Preserved Core Functionality:
- Drawing algorithms and brush rendering logic remain unchanged
- Pan/zoom calculations preserved
- Canvas operations (composite modes, image processing) unchanged
- Tool behaviors (brush, color select, paint bucket) identical
- No changes to mask generation or export logic
DO NOT Review:
- CSS styling choices (preserved from original)
- Drawing algorithm implementations (unchanged)
- Canvas rendering logic (ported as-is)
- UI/UX changes (none exist)
- Component library choices (future work)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6629-fully-refactor-mask-editor-into-vue-based-2a46d73d36508114ab8bd2984b4b54e4)
by [Unito](https://www.unito.io)
## Overview
Adds sort functionality to the Media Asset Panel. Users can sort assets
by creation time in Cloud environments.
## Key Changes
### 1. Sort Functionality (Cloud Only)
- "Newest first" (most recent)
- "Oldest first" (oldest)
- Sorting based on `create_time` field (output assets)
- Sorting based on `created_at` field (input assets)
- Sort button is only displayed in Cloud environments
### 2. create_time Field Integration
**Related PR**: #6092
Implemented sort functionality using the `create_time` field introduced
in PR #6092. Applied the code from that PR directly to the following
files:
- `src/schemas/apiSchema.ts`: Added `create_time` field to `zExtraData`
- `src/stores/queueStore.ts`: Added `createTime` getter to
`TaskItemImpl`
- `src/platform/remote/comfyui/history/types/historyV2Types.ts`: Added
`create_time` to History V2 API response types
- `src/platform/remote/comfyui/history/adapters/v2ToV1Adapter.ts`: Pass
through `create_time` in V2→V1 adapter
- `src/platform/assets/composables/media/assetMappers.ts`: Include
`create_time` in asset metadata
### 3. Component Structure Improvements
Created new components following existing component styles for
consistency:
- **`MediaAssetSearchBar.vue`**: Component combining existing SearchBox
with sort button
- **`AssetSortButton.vue`**: Same structure as `MoreButton.vue`
(IconButton + Popover)
- **`MediaAssetSortMenu.vue`**: Same style as `MediaAssetMoreMenu.vue`
(using IconTextButton)
- **`AssetsSidebarTab.vue`**: Refactored to use `MediaAssetSearchBar`
### 4. Utility Usage
- Improved sort logic using `es-toolkit`'s `sortBy`
- Follows project guidelines (CLAUDE.md)
## Technical Details
### History V2 API's create_time
- Cloud backend provides `create_time` (in milliseconds) through History
V2 API
- Enables accurate sorting by creation time
- For input assets, uses existing `created_at` (ISO string)
### Sort Implementation
Uses `es-toolkit`'s `sortBy` in `useMediaAssetFiltering` composable:
```typescript
// Get timestamp from asset (either create_time or created_at)
const getAssetTime = (asset: AssetItem): number => {
return (
(asset.user_metadata?.create_time as number) ??
(asset.created_at ? new Date(asset.created_at).getTime() : 0)
)
}
// Sort by time
if (sortBy.value === 'oldest') {
return sortByUtil(searchFiltered.value, [getAssetTime])
} else {
return sortByUtil(searchFiltered.value, [(asset) => -getAssetTime(asset)])
}
```
## Testing
- ✅ Typecheck passed
- ✅ Lint passed
- ✅ Format passed
🤖 Generated with [Claude Code](https://claude.com/claude-code)
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6695-feat-Add-sort-functionality-to-Media-Asset-Panel-2ab6d73d3650818c818ff3559875d869)
by [Unito](https://www.unito.io)
Co-authored-by: Claude <noreply@anthropic.com>