Commit Graph

557 Commits

Author SHA1 Message Date
Alexander Brown
e20bcd5485 Merge branch 'main' into glary/remove-group-node-creation 2026-05-21 20:34:42 -07:00
Terry Jia
52d77e6ee0 chore: upgrade sparkjs to 2.x and three to 0.184 (#12396)
## Summary
- Spark 2.x requires SparkRenderer in scene tree; add it in SceneManager
and protect it in clearModel so model reloads don't dispose the splat
renderer.
- three 0.184 OrbitControls listens on ownerDocument; drop redundant
pointermove/up .stop in Load3D containers so the document listener can
receive events.
- Narrow Texture.image type for 0.184 strict typing.
2026-05-21 10:06:20 -04:00
Terry Jia
cd2f4677c2 FE-719 feat(load3d): add FBX export support (#12323)
## Summary
implement fbx export, using our own lib fbx-exporter-three

## Screenshots (if applicable)


https://github.com/user-attachments/assets/80012338-d065-4a00-a9a0-0a2e73d67db4

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12323-FE-719-feat-load3d-add-FBX-export-support-3656d73d365081ef901ffe880ae9568a)
by [Unito](https://www.unito.io)
2026-05-20 06:52:56 -04:00
Glary-Bot
f460e105e9 feat: remove ability to create Group Nodes
Group Nodes are a legacy feature superseded by Subgraphs. This removes
all UI entry points for creating new Group Nodes, while keeping the
loading, ungrouping, and management code intact so existing workflows
that contain Group Nodes continue to load and can still be unpacked
or managed.

Removed entry points:
- 'Convert selected nodes to group node' command
- Alt+G keybinding
- 'Convert to Group Node (Deprecated)' canvas and node context menu items
- 'Convert to Group Node' option in the Vue selection menu
- Associated en locale strings
- Browser tests that exercised the creation flow
2026-05-19 23:42:31 +00:00
Terry Jia
5133ab6cf7 FE-416: route 3D node outputs to owner workflow on tab switch (#12295)
## Summary
When a workflow queues a 3D job (Preview3D / Load3D / SaveGLB) and the
user switches to another tab before the job completes, the WS `executed`
payload was silently dropped: `getNodeByExecutionId(app.rootGraph, …)`
resolves against the currently-visible workflow's graph, so the node
isn't found, `onExecuted` never fires, and the workflow JSON never
learns the path of the asset the backend just saved.

Worse, `setNodeOutputsByExecutionId` for top-level execution ids returns
the id verbatim without consulting rootGraph, so the old handler also
wrote the payload into the *active* (wrong) workflow's
`app.nodeOutputs`, polluting it and getting mis-attributed by
`ChangeTracker` snapshot/restore on subsequent tab switches.

This change introduces a single routing point — no new public API, no
new in-memory cache layer — that re-uses three pieces of infrastructure
that already exist independently:

1. `executionStore.jobIdToSessionWorkflowPath` already records which
workflow queued each prompt_id.
2. Each `ComfyWorkflow.ChangeTracker` already snapshots `nodeOutputs` on
`deactivate()` and replays it through the `app.nodeOutputs = …` setter
on `restore()`, which fires `onNodeOutputsUpdated` for every extension.
3. Audio nodes already implement `onNodeOutputsUpdated` to rehydrate
their widget from `nodeOutputs`. They have always been silently broken
in this same scenario (no one noticed because missing audio is less
visible than a missing 3D model); the fix here repairs audio for free as
a side effect.

The new behaviour:

- `app.ts` looks up the node against the active rootGraph *first*. Only
when found do we touch `nodeOutputStore` and call `node.onExecuted`
(existing path, unchanged). Moving the `nodeOutputStore` write inside
`if (node)` is the part that eliminates the cross-workflow pollution
above.
- When the node is not in the active rootGraph, the new
`routeExecutedToInactiveOwner` helper finds the owner workflow via
`jobIdToSessionWorkflowPath`, then writes the payload directly into
`owner.changeTracker.nodeOutputs` — the same field that `restore()`
already drains on tab switch back.
- Preview3D / SaveGLB add `onNodeOutputsUpdated` (mirroring the pattern
audio uses), normalise the path, write `node.properties['Last Time Model
File']` (already workflow-JSON-serialised), and apply it to the viewer.
The legacy `node.onExecuted` chain stays intact for live active-workflow
executions — both paths are idempotent.

## Screenshots (if applicable)
Before


https://github.com/user-attachments/assets/3803af1f-2eb6-41af-87ed-ac885a2eaad6


After


https://github.com/user-attachments/assets/72e1bed9-5f94-414d-ac31-fc925651d11b

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12295-FE-416-route-3D-node-outputs-to-owner-workflow-on-tab-switch-3616d73d3650817b908de48a32b1d6bd)
by [Unito](https://www.unito.io)
2026-05-17 20:55:44 -04:00
Terry Jia
861d737041 FE-702: rehydrate 3D viewer on subgraph re-entry via persistent ready hook (#12294)
## Summary
When a Preview3D / Load3D / SaveGLB node lives inside a subgraph, the 3D
viewer correctly displays the model the first time you enter the
subgraph but is blank after exiting and re-entering — even though
`node.properties['Last Time Model File']` is still populated and the
underlying file is on disk.

Fix: introduce a persistent companion to `waitForLoad3d` in
`useLoad3d.ts`:

- `onLoad3dReady(callback)` — registers a callback that fires on *every*
(re-)initialization of the `Load3d` instance for a given node, not just
the first one. Cleared automatically when the node is removed from the
graph (chained into `node.onRemoved` alongside the existing
`pendingCallbacks` cleanup).
- `waitForLoad3d` keeps its original one-shot semantics so callbacks
that install per-node side effects (e.g. wrapping `node.onExecuted`,
setting `sceneWidget.serializeValue`) do not chain on remount.
- When `onLoad3dReady` is registered after a `Load3d` instance already
exists, the callback fires synchronously as well, so the same code path
covers both initial setup and subsequent rehydrations.

Preview3D / Load3D / SaveGLB move the "reapply state from
`node.properties` / `model_file` widget to the Load3d viewer" block from
`waitForLoad3d` to `onLoad3dReady`.
First mount and every subsequent remount now run identical rehydration
code, with `node.properties['Last Time Model File']` (already
workflow-JSON-serialised) as the single source of truth.

## Screenshots (if applicable)
before

https://github.com/user-attachments/assets/e4b0fe6f-c898-4210-b545-7ad6883ed722

after

https://github.com/user-attachments/assets/a4a28490-071d-4694-87a8-5eaa501ac168

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12294-FE-702-rehydrate-3D-viewer-on-subgraph-re-entry-via-persistent-ready-hook-3616d73d3650811e93e7dedb32762711)
by [Unito](https://www.unito.io)
2026-05-16 05:42:04 -04:00
jaeone94
95e616b894 fix: clear media upload errors via widget change (#12212)
## Summary

Clear missing media validation errors after paste/drop media uploads by
emitting the existing widget-change event path.

## Changes

- **What**: Emit `node.onWidgetChanged` after image/video upload
completion updates the file combo widget.
- **What**: Emit the same widget-change path after Load Audio upload
completion.
- **What**: Add unit coverage for upload completion emitting
`onWidgetChanged` and for missing media clearing through that existing
hook path.
- **What**: Add E2E coverage for Load Image drag/drop and paste clearing
validation rings, with red/green verified from a fresh `main` base.
- **Dependencies**: None.

## Review Focus

Please check that paste/drop upload paths now reuse the existing
widget-change error-clearing path instead of expanding `widget.callback`
patching.

Also check the Load Image E2E helper path for synthetic paste/drop
behavior.

Supersedes #12207.

Ref: FE-687

## Screenshots

Before 


https://github.com/user-attachments/assets/2cee52bc-b1c8-4dff-8a02-5b18a69ae639

After 


https://github.com/user-attachments/assets/e1ecd147-1d8a-470e-b77d-13345d473ef3



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12212-fix-clear-media-upload-errors-via-widget-change-35f6d73d365081bcb1a0dfc042d417eb)
by [Unito](https://www.unito.io)
2026-05-14 01:28:41 +00:00
Alexis Rolland
5738c7a539 Add SaveAudioAdvanced to whitelisted nodes (#12213)
## Summary

Add `SaveAudioAdvanced` to whitelisted nodes in order to display the
audio player. This PR goes with the core PR:
https://github.com/Comfy-Org/ComfyUI/pull/13871

## Changes

- **What**: Display audio player on new node `SaveAudioAdvanced`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12213-Add-SaveAudioAdvanced-to-whitelisted-nodes-35f6d73d3650815783fac52d3d37e1e1)
by [Unito](https://www.unito.io)
2026-05-14 00:10:06 +00:00
jaeone94
e765eb1bb2 fix: suppress missing media scan during uploads (#12111)
## Summary
- Prevent missing media detection from scanning media loader nodes while
a drag/drop, paste, or file-select upload is still in progress.
- Align LoadAudio with the existing media upload lifecycle by setting
`node.isUploading`, blocking concurrent uploads, and clearing the flag
after upload completion.
- Keep added-node model and missing-node scans on the original
one-microtask path, while deferring added-node media scanning by one
extra microtask so upload handlers can mark transient upload state
before the scan reads widget values.

## Why
Drag/drop and paste can create media loader nodes before the backing
upload has settled. During that short window, the widget may contain a
local filename that is not yet backend-resolvable, so missing media
detection can surface a false missing asset. Refreshing works because
the upload has completed by then.

## Follow-up
- E2E coverage for this upload race will be handled in a follow-up PR
together with E2E coverage for the annotated output-media path changes
from #12069.

## Validation
- `pnpm format`
- `pnpm lint`
- `pnpm typecheck`
- `pnpm vitest run src/composables/graph/useErrorClearingHooks.test.ts
src/platform/missingMedia/missingMediaScan.test.ts
src/extensions/core/uploadAudio.test.ts
src/composables/node/useNodeImageUpload.test.ts`
- Re-ran `pnpm typecheck` after rebasing onto latest `main`
- Pre-push `knip` hook passed

Fixes FE-620

## Screenshots 

Before


https://github.com/user-attachments/assets/db7891de-a4b5-4cde-aa76-6340e6cdf7b2

After


https://github.com/user-attachments/assets/9b99bb13-0d5b-4ff7-8f52-66eea6e417ec



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12111-fix-suppress-missing-media-scan-during-uploads-35b6d73d365081f3b54eed02874ccaa4)
by [Unito](https://www.unito.io)
2026-05-12 08:54:11 +00:00
Alexander Brown
25c2d828c0 test: enable vitest/consistent-each-for and migrate .each → .for (#12161)
*PR Created by the Glary-Bot Agent*

---

Enables the oxlint rule `vitest/consistent-each-for` (configured to
prefer `.for` for `test`, `it`, `describe`, and `suite`) and migrates
every `.each` parameterized test in the repo to `.for`. Using `.for`
avoids accidentally splatting tuple elements into separate callback
arguments and exposes `TestContext` as the second callback argument.

The first commit covers the 38 lint-detected files (88 callsites):
renames `.each` → `.for` and updates callback signatures to destructure
when the data is an array of tuples (objects/primitives already work
unchanged with `.for`).

The follow-up commit addresses code review feedback: oxlint's rule does
not recognize `test.each` on extended test bases
(`baseTest.extend(...)`) and skips files in `ignorePatterns`
(`src/extensions/core/*`). These were converted manually so the policy
is uniform across the codebase.

## Verification

- `node_modules/.bin/oxlint src` — 0 errors, 0 `consistent-each-for`
violations
- `pnpm typecheck` — passes
- `pnpm test:unit` — all modified test files pass; pre-existing
environmental flakes (`GraphView.test.ts`, `ColorWidget.test.ts`, etc.,
unchanged here and flaky on `main` in this sandbox) are unrelated
- `pnpm lint` / `pnpm knip` — clean
- Manual verification: 362 tests across 6 representative converted
suites re-run in an interactive shell — all passing

Manual UI verification (Playwright/screenshots) is not applicable:
changes are test-file-only refactors with no production runtime or UI
behavior change.

## Notes on `.for` semantics

- Array-of-tuples (`[[a, b], ...]`) passes the tuple as a single arg, so
callbacks were changed from `(a, b) => …` to `([a, b]) => …`.
- Array-of-objects (`[{a}, …]`) already used destructuring — unchanged.
- Array-of-primitives (`['a', …]`) — callback signature unchanged.
- A handful of complex cases use a small `type Case = [...]` alias plus
`it.for<Case>([...])` to preserve tuple inference where TS narrowed
unions otherwise broke parameter types.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12161-test-enable-vitest-consistent-each-for-and-migrate-each-for-35e6d73d3650810c9417e07bdd9f27a2)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-05-11 23:11:51 -07:00
Terry Jia
653ef1a4f0 Handle Load3D "none" model selection in frontend (#11178)
## Summary
Load3D now supports panoramic images and HDRI loading, it can serve as a
viewer for those without requiring a 3D model. Previously, the node
required a model file to execute. Rather than making the input optional
(which would break existing workflows that rely on it being required), a
"none" option is added to the combo list, allowing users to run Load3D
with no model loaded.

BE change is https://github.com/Comfy-Org/ComfyUI/pull/13379

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11178-Handle-Load3D-none-model-selection-in-frontend-3416d73d365081e589b3d89bc67f75e7)
by [Unito](https://www.unito.io)
2026-05-09 01:26:37 -04:00
pythongosssss
6a8c453659 test: add missing emitModelReady to mock object (#12056)
## Summary

Unblock CI due to missing function in mock
```
⎯⎯⎯⎯ Unhandled Rejection ⎯⎯⎯⎯⎯
TypeError: this.load3d.emitModelReady is not a function
 ❯ src/extensions/core/load3d/Load3DConfiguration.ts:313:19
    311|       }
    312| 
    313|       this.load3d.emitModelReady()
       |                   ^
    314|     }
    315|   }

This error originated in "src/extensions/core/load3d/Load3DConfiguration.test.ts" test file. It doesn't mean the error was thrown inside the file itself, but while it was running.
The latest test that might've caused the error is "prefers persisted Scene/Camera/Light Config over settings". It might mean one of the following:
- The error was thrown, while Vitest was running this test.
- If the error occurred after the test had been completed, this was the last documented test before it was thrown.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯


 Test Files  773 passed (773)
      Tests  10417 passed | 8 skipped (10425)
     Errors  2 errors
   Start at  12:06:06
   Duration  446.79s (transform 32.89s, setup 113.26s, import 589.18s, tests 109.19s, environment 228.45s)
```

## Changes

- **What**: 
- add `emitModelReady` fn to mock

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12056-test-add-missing-emitModelReady-to-mock-object-3596d73d36508130a087f5c7713e932f)
by [Unito](https://www.unito.io)
2026-05-07 14:04:21 +00:00
Terry Jia
ea277dec4d FE-446: test(load3d): cover Load3D/Preview3D extensions and config persistence (#11969)
## Summary
Add unit tests for src/extensions/core/load3d.ts (Load3D and Preview3D
nodeCreated/onExecuted, beforeRegisterNodeDef, getNodeMenuItems, camera
matrix generation guard) and extend Load3DConfiguration tests for the
Scene/Camera/Light config persistence + settingStore fallback paths.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11969-FE-446-test-load3d-cover-Load3D-Preview3D-extensions-and-config-persistence-3576d73d365081c2a847e0dc9621a75d)
by [Unito](https://www.unito.io)
2026-05-07 07:56:07 -04:00
Terry Jia
9c62bbc74a FE-412: fix(load3d): persist SaveGLB last model so it survives tab switch (#11965)
## Summary
Mirror the Preview3D pattern: store the executed file path and folder on
node.properties and reload them in nodeCreated so the mesh re-appears
when the node is recreated (e.g. after switching workflow tabs).

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11965-FE-412-fix-load3d-persist-SaveGLB-last-model-so-it-survives-tab-switch-3576d73d365081a98bcadbd9a81539d0)
by [Unito](https://www.unito.io)
2026-05-07 07:54:45 -04:00
Christian Byrne
0446ca7a18 fix: route default topbar feedback button to Typeform (#11863)
*PR Created by the Glary-Bot Agent*

---

## Summary

PR #10890 routed the legacy action bar feedback button and the Help
Center feedback item to the nightly Typeform survey, but the **default
topbar feedback button** in `WorkflowTabs.vue` still called
`buildFeedbackUrl()` and opened Zendesk. Since `Comfy.UI.TabBarLayout`
defaults to `Default` (not `Legacy`), most Cloud/Nightly users were
clicking the WorkflowTabs button and never reaching the Typeform survey
— explaining the lack of survey responses.

## Changes

- Added a shared `buildFeedbackTypeformUrl(source)` helper in
`platform/support/config.ts` that tags the survey URL with:
- `distribution`: `ccloud` / `oss-nightly` / `oss` (preserves the
build-tagging the old `buildFeedbackUrl()` sent to Zendesk so responses
stay segmented)
- `source`: `topbar` / `action-bar` / `help-center` (identifies which UI
entry point launched the survey)

Tags are passed via the URL fragment (Typeform's hidden-field
convention), so they reach the survey but are never sent to the server
in the request line.
- `WorkflowTabs.vue`: replaced `buildFeedbackUrl()` with
`buildFeedbackTypeformUrl('topbar')`.
- `cloudFeedbackTopbarButton.ts` and `HelpCenterMenuContent.vue`: use
the shared builder with their respective source labels instead of inline
URL literals.
- Removed the now-unused `buildFeedbackUrl()` and
`ZENDESK_FEEDBACK_FORM_ID` (knip-clean). `buildSupportUrl()` is
preserved — `Comfy.ContactSupport` (the Help Center "Help" item) still
routes to Zendesk as before.
- Added unit tests for the builder, the WorkflowTabs feedback button,
the legacy action bar button, and the Help Center feedback item
(covering both the Cloud/Nightly Typeform path and the OSS
`Comfy.ContactSupport` fallback).

## Verification

- `pnpm format`, `pnpm lint`, `pnpm typecheck`, `pnpm knip`: clean (one
pre-existing unrelated lint warning in `useWorkspaceBilling.test.ts`)
- `pnpm test:unit` (impacted scope): 506/506 passing, including 13 new
tests

## Review Focus

- Cloud/Nightly gating in `WorkflowTabs.vue` (`v-if="isCloud ||
isNightly"`) is unchanged and matches PR #10890's gating philosophy.
- The Help Center "Help" item and `Comfy.ContactSupport` command
intentionally still route to Zendesk — feedback ≠ support.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11863-fix-route-default-topbar-feedback-button-to-Typeform-3556d73d3650815fb446dac33095d4be)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-05-07 02:45:05 -07:00
Terry Jia
6ef051f200 FE-537: fix(load3d): preserve camera view, fit transform, and first-frame paint after refresh (#11944)
## Summary

- Defer thumbnail capture until camera state is restored via new
modelReady event so captureThumbnail no longer races with the saved
view, fixing the "snap back to default on hover" regression.
- Repaint the live scene at the end of captureThumbnail so the canvas is
not left with the offscreen mask/normal pass when the render loop is
gated.
- Persist post-fitToViewer model.scale + model.position into the
existing modelConfig.gizmo slot so a refresh reapplies them via the
existing applyGizmoConfigToLoad3d path; rotation stays owned by
upDirection.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11944-FE-537-fix-load3d-preserve-camera-view-fit-transform-and-first-frame-paint-after-re-3576d73d365081429653ea4740612617)
by [Unito](https://www.unito.io)
2026-05-06 08:43:54 -04:00
Christian Byrne
666684e6e6 fix: stop PreviewAny widgets from triggering re-execution (#12010)
## Summary

Preview as Text (`PreviewAny`) nodes were re-executing on every prompt
submission because the rendered preview text was being echoed back to
the backend as input values, mutating the cache signature.

## Changes

- **What**: Set `widget.options.serialize = false` on the three widgets
the `Comfy.PreviewAny` extension adds (`preview_markdown`,
`preview_text`, `previewMode`) so they are excluded from the API prompt
sent to the backend.

## Root cause

The extension was setting `widget.serialize = false`, which only
controls **workflow JSON** persistence (checked in
`LGraphNode.serialize`). The **API prompt** serializer in
`executionUtil.graphToPrompt` checks `widget.options.serialize` instead
— a distinct property documented in litegraph's `WIDGET_SERIALIZATION`
convention.

After `onExecuted` writes the rendered text into the widget value, the
next `graphToPrompt` call serialized that text into
`inputs.preview_text` / `inputs.preview_markdown`. The backend cache
signature in `comfy_execution/caching.py` hashes all keys in
`node["inputs"]`, so the changing text invalidated the cache and forced
a redundant execution every time.

## Review Focus

Two commits, red-green TDD:
1. `test:` failing unit + e2e tests asserting the desired behavior.
2. `fix:` adds `options.serialize = false` to make them pass.

Tests verify the widgets are excluded from the API prompt; e2e
additionally simulates a prior execution populating widget values to
mirror the real bug condition.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-12010-fix-stop-PreviewAny-widgets-from-triggering-re-execution-3586d73d3650810585cdd077f3ac64f5)
by [Unito](https://www.unito.io)
2026-05-06 05:08:35 +00:00
Kelly Yang
a877ccde94 Test/edit attention unit tests (#11301)
## Summary

A follow-up PR of
https://github.com/Comfy-Org/ComfyUI_frontend/issues/11107.


## Changes

Add unit test to `editAttention.ts` 
- [x] `Extract pure functions to module level`: **Moved**
`incrementWeight`, `findNearestEnclosure`, and `addWeightToParentheses`
out of the `init()` closure and **promoted** them to module-level
functions with `export` to allow for independent testing.
- [x] `Add unit tests for incrementWeight`: **Added** 6 tests covering
edge cases such as normal increment/decrement, NaN input, negative
weights, and floating-point precision.
- [x] `Add unit tests for findNearestEnclosure`: **Added** 7 tests
covering edge cases including simple brackets, no brackets, cursor
outside, nested brackets (inner/outer), empty strings, and missing
closing brackets.
- [x] `Add unit tests for addWeightToParentheses`: **Added** 6 tests
covering scenarios like adding a default 1.0 weight, retaining existing
weights, no changes when brackets are absent, scientific notation
weights, negative weights, and multi-word tokens.
- [x] `Mock app module`: **Used** `vi.mock('@/scripts/app')` to
intercept side effects from `app.registerExtension`, **preventing** the
triggering of ComfyUI extension registration logic during module import.


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adjusts token selection/weight-detection logic used during
Ctrl/Cmd+Arrow editing, which could subtly change how prompts are
rewritten in edge cases (nested parens, scientific notation, time-like
text). Adds tests that should reduce regression risk but behavior
changes still warrant verification in the UI.
> 
> **Overview**
> Adds a new `vitest` unit test suite for `editAttention` by mocking
`app.registerExtension` side effects and validating `incrementWeight`,
`findNearestEnclosure`, and `addWeightToParentheses` across common and
edge cases.
> 
> Refactors those helpers to exported module-level functions and
tightens parsing/selection behavior: `findNearestEnclosure` now handles
the cursor being on an opening `(`, `addWeightToParentheses` improves
trailing weight detection (supports scientific notation/negatives and
avoids misclassifying time-like `12:30`), and the weight-rewrite regex
now matches exponent forms.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
df20340b49. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11301-Test-edit-attention-unit-tests-3446d73d365081f29e8dfceefc06f5d3)
by [Unito](https://www.unito.io)
2026-05-05 06:48:26 +00:00
Christian Byrne
551cf21fb1 fix(load3d): reapply up-direction after fitToViewer() transform reset (#11826)
## Summary

`fitToViewer()` in `SceneModelManager` resets the model rotation to
`(0,0,0)` as part of its normalize-and-scale flow, but does not reapply
`currentUpDirection` afterward. This causes a state/view mismatch when
the user has previously selected a non-default up-axis (e.g. `+x`,
`-z`): the model snaps back to its raw orientation while the Up
Direction control still shows the previously selected value.

## Changes

- In `fitToViewer()`, clear `originalRotation` (to avoid compounding
with the stale pre-fit base) then reapply `currentUpDirection` if it is
not `'original'`
- Add 5 unit tests covering: no-op when no model, reapplication of
direction, no rotation compounding on repeated calls, zero rotation for
`'original'` direction, and stale `originalRotation` guard

## Testing

### Automated

- `src/extensions/core/load3d/SceneModelManager.test.ts` — 5 new tests
in `describe('fitToViewer')`
- All 48 unit tests pass

### E2E Verification Steps

1. Open the Load3D viewer with any 3D model
2. Change **Up Direction** to any non-default value (e.g. `+x` or `-z`)
— observe model rotates correctly
3. Click **Fit to Viewer** — model should remain in the chosen
up-direction orientation, not snap back to raw orientation
4. Click **Fit to Viewer** again — rotation should remain stable (no
compounding)
5. Change Up Direction back to `original` then click **Fit to Viewer** —
model should return to neutral orientation `(0,0,0)`

## Review Focus

The key invariant: `fitToViewer()` resets `rotation.set(0,0,0)`
explicitly, so we must clear `originalRotation = null` before calling
`setUpDirection`. Otherwise `setUpDirection` restores the stale pre-fit
rotation as a base and then adds the direction offset on top,
compounding incorrectly.

Fixes #11347

<!-- Pipeline-Ticket: pick-issue-3414 -->

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11826-fix-load3d-reapply-up-direction-after-fitToViewer-transform-reset-3546d73d36508166b9bcecc9949c4952)
by [Unito](https://www.unito.io)
2026-05-04 20:29:24 -04:00
Christian Byrne
2c8ecd82ec fix(load3d): snapshot original materials before reapplying materialMode (#11825)
## Summary

Fixes a bug where models reloaded in wireframe/normal/depth modes would
not restore to their original materials correctly, because the material
snapshot was being taken *after* the mode was applied.

## Changes

- Move `setupModelMaterials(model)` to immediately after
`scene.add(model)` and before `setMaterialMode()` / `setUpDirection()`
in `SceneModelManager.setupModel()`
- Save `materialMode` into `pendingMaterialMode` before calling
`setupModelMaterials()`, since the latter internally calls
`setMaterialMode('original')` which resets `this.materialMode` —
preserving the value ensures the subsequent reapplication guard works
correctly
- Update stale test assertion that reflected the old (incorrect) call
order
- Add regression test: verifies that `originalMaterials` captures the
pre-mutation material and that restoring to `'original'` after a
non-original load gives back the true original mesh material

## Testing

### Automated

- `src/extensions/core/load3d/SceneModelManager.test.ts` — 44 tests, all
pass
- Full load3d test suite — 401 tests, all pass

### E2E Verification Steps

1. Open ComfyUI with a Load3D node
2. Load any GLB/OBJ model
3. Switch Material Mode to **Wireframe** (or Normal/Depth)
4. Load a different model (or reload the same one)
5. Switch Material Mode back to **Original**
6. Verify the model renders with its original diffuse/PBR materials (not
wireframe)

## Review Focus

The key invariant: `setupModelMaterials()` must snapshot mesh materials
in their *unmodified* state. It must run before any `setMaterialMode()`
call that mutates them. The `pendingMaterialMode` variable is needed
because `setupModelMaterials()` internally calls
`setMaterialMode('original')`, which updates `this.materialMode`, making
the subsequent guard `if (this.materialMode !== 'original')` silently
skip reapplication without it.

Fixes #11344

<!-- Pipeline-Ticket: pick-issue-3417 -->

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11825-fix-load3d-snapshot-original-materials-before-reapplying-materialMode-3546d73d3650818b9c35fa60c15f17a3)
by [Unito](https://www.unito.io)
2026-05-04 20:28:09 -04:00
Kelly Yang
7b59c561ff fix(load3d): update renderer pixel ratio on canvas zoom to fix LOD resolution (#11734)
## Summary

Preview 3D and Animation nodes were stuck at the LOD from initial page
load because CSS `scale3d` transforms don't affect
`clientWidth`/`clientHeight` — `handleResize()` always received
layout-space dimensions regardless of zoom level. This fix passes
`ds.scale` as the renderer pixel ratio so the 3D scene renders at the
correct visual resolution when the graph is zoomed in or out.

## Changes

- **What**: In `Load3d.handleResize()`, call
`renderer.setPixelRatio(ds.scale)` before `setSize` so pixel density
scales with canvas zoom. A `getZoomScale` callback is threaded through
`Load3DOptions` → `Load3d` constructor → `handleResize`. In `useLoad3d`,
a watcher on `canvasStore.appScalePercentage` triggers `handleResize`
whenever the zoom level changes.
- **What**: Fix `SceneManager.captureScene()` to save and restore the
renderer's logical size and pixel ratio around capture, so exact-pixel
output is unaffected by the current zoom state.

## Review Focus

- `handleResize` now calls `setPixelRatio` before `setSize`. Three.js
renders at `logicalWidth × pixelRatio` physical pixels while CSS
displays it at `logicalWidth` CSS pixels — this is the standard pattern
for HiDPI but here used to match the visual zoom level.
- `captureScene` must reset `pixelRatio` to 1 so `setSize(w, h)`
produces exactly `w×h` pixel output. It saves and restores both logical
size and pixel ratio via `renderer.getSize()` /
`renderer.getPixelRatio()`.
- The zoom watcher is guarded with `getActivePinia()` to avoid errors in
unit tests and non-Pinia contexts.

## Test
before


https://github.com/user-attachments/assets/9778ad54-7cb2-4fdc-b200-65a683ee8e4d

after


https://github.com/user-attachments/assets/acfaaf7a-43c7-495f-b352-5dd2cdaa94db

## Analysis Report

https://linear.app/comfyorg/issue/FE-401/bug-preview-3d-and-animation-nodes-lod-stuck-at-initial-page-load

## More
- Add `debounce` and pixel ratio limit


<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Medium risk because it changes core `Load3d.handleResize()` rendering
behavior (pixel ratio/LOD) and adds a debounced zoom-driven resize
watcher, which could affect performance or visual output across all
Load3D nodes. Capture logic is also refactored to manipulate renderer
size/pixel ratio and camera params, so regressions would show up in
thumbnails/exports.
> 
> **Overview**
> Fixes Load3D LOD/render sharpness when the graph canvas is zoomed by
threading a new `getZoomScale` option from `useLoad3d` into `Load3d` and
using it to call `renderer.setPixelRatio()` (clamped) during
`handleResize()`.
> 
> Adds a debounced watcher on `canvasStore.appScalePercentage` to
trigger `handleResize()` on zoom changes, and updates
`SceneManager.captureScene()` to temporarily force pixel ratio 1 and
restore renderer size/pixel ratio and camera settings after capture.
Coverage is expanded with new Playwright smoke coverage plus unit tests
for zoom propagation, debouncing, pixel ratio behavior, and capture
state restoration.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
261940d111. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->





┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11734-fix-load3d-update-renderer-pixel-ratio-on-canvas-zoom-to-fix-LOD-resolution-3516d73d365081e6b3d4cdd05f516489)
by [Unito](https://www.unito.io)
2026-05-04 20:25:55 -04:00
Terry Jia
b5b502755f fix(load3d): parse [output]/[input]/[temp] annotation when loading (#11805)
## Summary
The Vue node model picker mixes output assets into the dropdown with a
trailing ' [output]' suffix on the value. Forwarding that string to
loadModel as a literal filename under the configured input folder caused
a 404 and the model never rendered. Strip the trailing folder annotation
per call and use the matching folder so picking an output asset loads
correctly while plain values keep the configured folder.

Output assets stored under a subfolder (e.g. 3d/) were exposed in the
Vue node dropdown as just '<filename> [output]', so selection produced
an /api/view URL with empty subfolder and a 404. Read the subfolder from
the asset's OutputAssetMetadata and prefix it onto the annotated path so
the downstream load handler can split it back out and target the correct
folder.

## Screenshots (if applicable)

https://github.com/user-attachments/assets/463d1071-efdc-46a4-b101-8e1c012d19c7

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11805-fix-load3d-parse-output-input-temp-annotation-when-loading-3536d73d365081a8ac9cf75d14ae29e6)
by [Unito](https://www.unito.io)
2026-05-04 18:44:52 -04:00
Christian Byrne
341fef46a9 refactor: replace unsafe as Error assertions with type guards (#11845)
## Summary

Replaces all 7 production `as Error` type assertions with proper
`instanceof Error` narrowing or a new `toError()` helper, and adds an
ESLint rule to prevent new ones. First slice of #11429 (the `as Error`
category — 9 total occurrences, 7 production + 2 in a test file left
untouched).

## Changes

- **What**:
- New `src/utils/errorUtil.ts` exporting `toError(value: unknown):
Error` and `getErrorMessage(value: unknown): string | undefined`.
`toError` returns the value unchanged if already an `Error`, otherwise
wraps it (handles strings, `undefined`, JSON-serializable objects, and
circular refs via `String()` fallback).
  - Refactored 7 production call sites:
- `src/services/gateway/registrySearchGateway.ts` — `toError(error)` for
`lastError` assignment in fallback loop
- `src/platform/cloud/onboarding/auth.ts` (×2) — `toError(error)` for
`captureApiError` Sentry calls
-
`src/renderer/extensions/vueNodes/widgets/composables/audio/useAudioRecorder.ts`
— `toError(err)` before forwarding to `options.onError`
- `src/extensions/core/load3d/LoaderManager.ts` — replaced `error as
Error & { response?: ... }` cast inside `isNotFoundError` with
`'response' in error` + nested narrowing
- `apps/desktop-ui/src/stores/maintenanceTaskStore.ts` — inline `error
instanceof Error ? error.message : String(error)`
- `apps/desktop-ui/src/components/maintenance/TaskListPanel.vue` —
inline `error instanceof Error ? error.message : undefined`
- New ESLint rule (`no-restricted-syntax` block named
`comfy/no-unsafe-error-assertion`) banning `TSAsExpression
TSTypeReference[typeName.name='Error']` in `src/**` and `apps/*/src/**`,
with test files (`*.test.ts`, `*.spec.ts`) excluded.
  - 12 unit tests for the new helpers in `src/utils/errorUtil.test.ts`.
- **Breaking**: none
- **Dependencies**: none

## Review Focus

- The lint rule is scoped to non-test source files. Test files retain
freedom to use `as Error` for fixture construction; only 2 occurrences
exist (in `teamWorkspaceStore.test.ts` and `errorDialog.spec.ts`) and
they're intentional.
- `toError` is duplicated as inline `instanceof` narrowing in
`apps/desktop-ui/` rather than imported, since the desktop-ui workspace
doesn't share `@/utils/` with the main app and adding a path mapping for
one helper felt heavier than two inline guards.
- Remaining `as`-on-DOM categories (HTMLElement ×133, HTMLInputElement
×55, HTMLCanvasElement ×36, KeyboardEvent ×7, Element ×3, MouseEvent ×2,
Event ×2) are intentionally left for follow-up PRs to keep this one
reviewable.

Refs #11429

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11845-refactor-replace-unsafe-as-Error-assertions-with-type-guards-3546d73d36508137a015c4f9e8708f23)
by [Unito](https://www.unito.io)
2026-05-04 11:40:28 -07:00
Christian Byrne
df2ae6f2d0 fix(load3d): dispose THREE.Points GPU resources in clearModel() (#11836)
Fixes #11345

## Summary

`clearModel()` in `SceneModelManager` only traversed and disposed
`THREE.Mesh` instances, leaving `THREE.Points` objects (created by
`handlePLYModeSwitch()` for point-cloud mode) leaking GPU geometry and
material memory on repeated point-cloud loads/clears.

## Changes

- `SceneModelManager.ts`: extend the dispose traversal in `clearModel()`
to also handle `THREE.Points`, mirroring the pattern already used by
`removeAllMainModelsFromScene()`.
- `SceneModelManager.test.ts`: add regression test verifying
`geometry.dispose()` and `material.dispose()` are called for
`THREE.Points` children on `clearModel()`.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11836-fix-load3d-dispose-THREE-Points-GPU-resources-in-clearModel-3546d73d365081718338e824bc3e737d)
by [Unito](https://www.unito.io)
2026-05-02 12:39:12 +00:00
Kelly Yang
e7e1ae25a6 fix(load3d): suppress error toast on 404 when loading output model file (#11807)
## Summary

- Adds `silentOnNotFound` option to `LoadModelOptions` interface,
threaded through `Load3d.loadModel` → `LoaderManager.loadModel`
- 404 errors (detected via message text or `response.status`) are
silently swallowed when `silentOnNotFound: true`; all other errors still
surface a toast
- Sets `silentOnNotFound: true` for output-folder loads in `load3d.ts`
and `saveMesh.ts` — covers shared workflows opened on a machine that
never ran them

## Test plan

- [x] `LoaderManager.test.ts` — 40 unit tests covering 404 suppression,
non-404 still toasts, stale load handling
- [x] `Load3DConfiguration.test.ts` — 4 unit tests verifying
`silentOnNotFound` propagates correctly through `configureForSaveMesh`
and `configure`
- [x] `load3d.spec.ts` — 2 E2E tests: 404 → no toast, 500 → toast
appears

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Changes error-handling behavior in the 3D model loading pipeline and
extends method signatures/options; risk is mainly missed call sites or
incorrectly classifying non-404 errors as 404 and hiding real failures.
> 
> **Overview**
> Prevents noisy user-facing toasts when an *output* 3D model referenced
by `Preview3D`/`SaveGLB` is missing locally by adding a
`silentOnNotFound` flag and suppressing the "Error loading model" toast
specifically for HTTP 404 failures.
> 
> Threads the new `LoadModelOptions` through `Load3d.loadModel` →
`LoaderManager.loadModel` and updates `Load3DConfiguration`/callers to
opt in for output-folder loads, with new unit + Playwright coverage (404
stays silent, non-404 still toasts).
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
049f75ef60. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11807-fix-load3d-suppress-error-toast-on-404-when-loading-output-model-file-3536d73d36508129ac0de1d5b081dcf0)
by [Unito](https://www.unito.io)
2026-05-01 18:49:31 -04:00
Terry Jia
c88275b2a4 test(load3d): add unit tests for SceneManager (#11762)
## Summary

Add 35 unit tests for `SceneManager`, the largest remaining gap in the
load3d core (452 LOC). Targets only the logic-bearing methods
(background mode dispatch, render-mode switching, aspect-ratio scaling,
capture pipeline, dispose). Renderer-passthrough internals are
intentionally left to E2E. Follow-up to Tier 1 (#11733), Tier 2, Tier
3a, and Tier 3b.

## Changes

- **What**: 35 new tests covering construction (main scene + background
scene + grid + tiled mesh + default color mode), `toggleGrid`,
`setBackgroundColor` (color update, scene-bg cleanup, panorama-demote,
prior-texture dispose), `setBackgroundImage` (empty-path fallback,
loading-start emit, temp/output subfolder rewrite, /api prefix,
tiled-mesh material swap, panorama scene-background promotion,
prior-texture dispose, error-path fallback), `removeBackgroundImage`,
`setBackgroundRenderMode` (no-op same-mode, color-only emit, image
panorama-promote, image tiled-demote), `updateBackgroundSize`
(no-texture/no-mesh/no-map guards, wide vs. tall image scaling),
`handleResize` (image-bg active vs. color-only),
`getCurrentBackgroundInfo`, `captureScene` (returns 3 data URLs +
restores renderer state, restores grid visibility, propagates errors),
and `dispose` (resource cleanup + scene-background null).

## Review Focus

- **Coverage**: `SceneManager.ts` 89.5% lines / 74.2% branches / 89.5%
funcs. Uncovered lines are concentrated in `renderBackground` and the
deep mesh-traversal loop inside `captureScene` — exactly the
renderer-passthrough territory deferred per the Tier 3c plan.
- **`THREE.Material.needsUpdate` is a write-only setter** in THREE.js —
reading returns `undefined`. The "demote panorama → tiled" test asserts
`mat.map === texture` instead of `mat.needsUpdate === true`, with a
comment explaining why.
- **happy-dom canvas `clientWidth`/`clientHeight` default to 0** —
`makeRenderer()` overrides them via `Object.defineProperty` so
production code reading `renderer.domElement.clientWidth` gets the test
value.
- **`THREE.TextureLoader` is mocked via `vi.mock('three', ...)` with
`importOriginal`**, matching the pattern in `RecordingManager.test.ts`
and `HDRIManager.test.ts`. `mockTextureLoad` is hoisted so each test can
resolve/reject the load callback independently.
- **`vi.spyOn(manager, 'setBackgroundColor')` in three places** to
assert internal delegation (empty-path fallback, error fallback,
`removeBackgroundImage`). Defensible because the delegation IS the
documented contract for these methods.

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11762-test-load3d-add-unit-tests-for-SceneManager-3516d73d365081628ff4c146defebac1)
by [Unito](https://www.unito.io)
2026-04-29 17:54:21 -04:00
Terry Jia
d2e88011aa test(load3d): add unit tests for EventManager, ViewHelperManager, and load3dLazy (#11760)
## Summary

Add unit tests for the three remaining small/wrapper modules in the
load3d domain (`EventManager` pub/sub, `ViewHelperManager` ViewHelper
wrapper, and `load3dLazy` lazy-extension loader). Follow-up to Tier 1
(#11733) and Tier 2.

## Changes

- **What**: 28 new unit tests across 3 files covering EventManager
add/remove/emit semantics, ViewHelperManager container DOM creation +
pointer-event interception + animation-finished camera-state emission +
perspective/orthographic zoom snapshotting + dispose ordering, and
load3dLazy extension registration + 3D-node-type recognition +
Load3D-specific `mesh_upload` injection + `beforeRegisterNodeDef` hook
replay for newly registered extensions.

## Review Focus

- **Coverage** (lines/branches/funcs): EventManager 100% / 100% / 100%,
ViewHelperManager 100% / 83.3% / 72.7%, load3dLazy 95.8% / 80% / 100%.
Aggregate: **98.6% / 85.3% / 85.7%**.
- **`vi.mock` factory side-effects only fire once per test file** —
`load3dLazy.test.ts` originally tried to count dynamic imports of
`./load3d` and `./saveMesh` via spies inside the mock factory, but
factories aren't re-invoked across `vi.resetModules()`. Switched to
verifying observable side effects (`enabledExtensions` getter call
counts, `beforeRegisterNodeDef` replay invocations).
- **Snapshot-vs-diff `enabledExtensions` queue** in
`load3dLazy.test.ts`: production code does `before = new
Set(enabledExtensions); await imports; diff =
enabledExtensions.filter(!before.has)`. To exercise the replay branch,
the mock returns `[]` first (for `before`) and `[newExtension]` second
(for the post-import snapshot) via `mockReturnValueOnce` queueing.
- **`MockViewHelper` is defined inside the `vi.mock()` factory** rather
than `vi.hoisted()`, matching the `GizmoManager.test.ts:15-41`
convention (hoisted handles only, classes inside the factory).
- **PointerEvent propagation tests** require the production code's
`event.stopPropagation()` to actually keep events from bubbling to the
parent in happy-dom; the parent listener gets attached and
asserted-not-called.

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11760-test-load3d-add-unit-tests-for-EventManager-ViewHelperManager-and-load3dLazy-3516d73d3650814bb2dac3360ab0d2a1)
by [Unito](https://www.unito.io)
2026-04-29 16:50:48 -04:00
Terry Jia
180a0001e8 test(load3d): add unit tests for LightingManager, ControlsManager, exportMenuHelper, and ModelExporter (#11758)
## Summary

Add unit tests for the four Tier 2 untested logic modules in the load3d
domain (`LightingManager`, `ControlsManager`, `exportMenuHelper`, and
`ModelExporter`). Follow-up to the Tier 1 PR (#11733).

## Changes

- **What**: 43 new unit tests across 4 files covering light
setup/intensity scaling/HDRI mode/disposal, OrbitControls construction
(including DOM-parent fallback) and camera-state event emission, the
export submenu builder (item structure, submenu opening, format
dispatch, success/error toasts), and the static `ModelExporter` (URL
parsing, direct-URL fast paths for matching extensions, GLB/OBJ/STL
serialization branches, error toast paths).

## Review Focus

- **Coverage** (lines/branches/funcs): LightingManager 100% / 50% /
90.9%, ControlsManager 100% / 100% / 87.5%, exportMenuHelper 100% / 100%
/ 100%, ModelExporter 98.4% / 95.7% / 100%. Aggregate: **99.2% / 93.5% /
95.1%**.
- **`vi.mock(import('@/lib/litegraph/src/litegraph'), ...)` in
`exportMenuHelper.test.ts`** uses the dynamic-import form so
`importOriginal()` is auto-typed. Required because `apiSchema.ts`
transitively imports `LinkMarkerShape` from the same module — replacing
the whole module breaks the build. The mock replaces only
`LiteGraph.ContextMenu` in-place on the real singleton.
- **`MockContextMenu` must be a class**, not an arrow function —
production code does `new LiteGraph.ContextMenu(...)`. Initial
arrow-function mock failed with "is not a constructor".
- **Fake-timer rejection pattern in `ModelExporter.test.ts`**: rejection
assertions are attached *before* `vi.runAllTimersAsync()` (`const
assertion = expect(p).rejects.toThrow(...); await drain; await
assertion`) to avoid unhandled-rejection warnings.
- **Surprising `detectFormatFromURL` behavior**:
`detectFormatFromURL('?filename=cube')` returns `'cube'`, not `null`,
because `'cube'.split('.').pop()` returns the whole basename when no dot
is present. Test documents this rather than asserting an incorrect
expectation.
- **Two unreachable lines left uncovered**: `LightingManager:65` (`?? 1`
fallback in the `setLightIntensity` multiplier lookup — every light is
registered in the map at construction, so the fallback is dead) and
`ModelExporter:21` (a `try/catch` around `URLSearchParams` whose
constructor cannot throw on the inputs the production code passes).

┆Issue is synchronized with this [Notion
page](https://app.notion.com/p/PR-11758-test-load3d-add-unit-tests-for-LightingManager-ControlsManager-exportMenuHelper-and-3516d73d365081cb96fff33672503822)
by [Unito](https://www.unito.io)
2026-04-29 16:50:06 -04:00
Terry Jia
57d708767a test(load3d): add unit tests for AnimationManager, CameraManager, RecordingManager, and load3dService (#11733)
## Summary

Add unit tests for the four largest untested logic-heavy modules in the
load3d domain (`AnimationManager`, `CameraManager`, `RecordingManager`,
and the `load3dService` façade).

## Changes

- **What**: 78 new unit tests across 4 files covering animation
lifecycle (mixer setup, clip switching, play/pause/seek, dispose),
camera state (perspective↔orthographic toggling, FOV gating, state
round-trip, controls rebinding, resize math, model fitting), recording
lifecycle (MediaRecorder wiring, indicator visibility, chunk handling,
export/clear paths, dispose ordering), and the service singleton
(sync/async map access, viewer cache, `handleViewerClose` apply-changes
flow, `handleViewportRefresh` camera-toggle dance).

## Review Focus

- **Coverage**: AnimationManager 100%, CameraManager 88.8%,
RecordingManager 89.1%, load3dService 54.5% lines / 88.9% functions. The
service gap is concentrated in one method — `copyLoad3dState` (lines
217-333) — which is entangled with 3-4 subsystems and is intentionally
deferred to a follow-up PR.
- **happy-dom shims** in `RecordingManager.test.ts`: `MediaRecorder`,
`HTMLCanvasElement.prototype.captureStream`, and `getContext('2d')` are
all stubbed because happy-dom doesn't provide them.
`THREE.TextureLoader` is also mocked because the constructor eagerly
loads an SVG indicator.
- **Singleton state reset** in `load3dService.test.ts`: the service
holds a module-level `viewerInstances` Map that can't be reached from
outside. Tests track every node they create in a `Set` and drain via
`removeViewer` in `beforeEach`. Cleaner than `vi.resetModules()` (which
would re-import the service and break the singleton identity).
- **One subtle THREE behavior**: `AnimationManager.setAnimationTime`
clamps to `duration`, but `AnimationMixer.setTime(duration)` with
`LoopRepeat` wraps `action.time` back to 0. The clamping is therefore
only observable through the emitted progress event, not via
`action.time` directly — the test asserts via the event.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11733-test-load3d-add-unit-tests-for-AnimationManager-CameraManager-RecordingManager-and--3516d73d3650812485a0c91065e161f0)
by [Unito](https://www.unito.io)
2026-04-29 08:14:30 -04:00
Terry Jia
f001bc9af3 feat: derive Preview3D camera pose from EXTRINSICS/INTRINSICS matrices (#11626)
> Prerequisite work for improved PLY / 3D Gaussian Splatting support —
splat workflows (and PLY pipelines that go through SHARP / COLMAP) emit
camera pose as extrinsics + intrinsics matrices, and the viewer needs a
way to consume them before that end-to-end story can ship.

## Summary

Adds the ability to drive the Preview3D camera from a pair of
OpenCV-convention extrinsics + intrinsics matrices (as produced by SHARP
/ COLMAP / other SfM pipelines), so backend nodes that emit such
matrices can position the viewer's camera deterministically. Fifth in
the series splitting up
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495. Fully
self-contained — adds new API surface only, no existing call paths are
modified.

## Changes

- **What**:
- `cameraFromMatrices.ts` (new): pure function
`computeCameraFromMatrices(extrinsics, intrinsics)` returning `{
position, target, fovYDegrees }`. No THREE.js dependency.
Shape-validates the inputs (4×4 and 3×3) with a clear error.
- `Load3d.setCameraFromMatrices(extrinsics, intrinsics)`: wires the
utility into Load3d via `setCameraState` + `setFOV`. Preserves the
caller's existing `zoom` and `cameraType`.
- `load3d.ts` (extension): Preview3D's `onExecuted` extracts
`extrinsics`/`intrinsics` from `result[3]`/`result[4]` (when present)
and calls `setCameraFromMatrices`. The output tuple type is widened to
include the two optional `Matrix` fields.

## Review Focus

- **Convention conversion**: OpenCV is Y-down, Z-forward; three.js is
Y-up, Z-back. The function flips Y and Z on both `position` and `target`
(equivalent to a 180° X-axis rotation of the whole world). The same
rotation is applied elsewhere to splats at load time, so a future splat
+ camera-pose pair lines up.
- **FOV math**: vertical FOV (radians) = `2 * atan(cy / fy)`. We expose
it in degrees, matching `cameraManager.setFOV`'s contract.
- **Camera-state preservation**: `setCameraFromMatrices` reads the
current state to keep `zoom` and `cameraType` intact — only `position`,
`target`, and `fov` come from the matrices.
- **Backwards compatibility**: backend nodes that don't return matrices
simply skip the new branch (the `if (extrinsics && intrinsics)` guard).
Existing Preview3D workflows are unaffected.
- 7 unit tests for the matrix math (identity, rotation, translation, FOV
derivation, shape errors, etc.); 1 unit test for the Load3d wiring
(verifies the destructured `position`/`target`/`fovYDegrees` reach
`setCameraState` + `setFOV` with `zoom`/`cameraType` preserved).

## Coverage

| File | Stmts | Branch | Funcs | Lines |
|---|---|---|---|---|
| `cameraFromMatrices.ts` (new) | **100%** | **100%** | **100%** |
**100%** |
| `Load3d.ts` (modified) | ~7.6% | 0% | ~14.6% | ~7.7% |
| `load3d.ts` (extension, modified) | 0% | 0% | 0% | 0% |

The `Load3d.ts` numbers are the pre-existing baseline — `Load3d.test.ts`
covers façade methods via prototype injection rather than instantiating
the class (the constructor needs `THREE.WebGLRenderer`, which happy-dom
can't provide). The new `setCameraFromMatrices` method body is exercised
by a new unit test that asserts `setCameraState` receives the
destructured matrix output and `setFOV` receives the computed
`fovYDegrees`, with the caller's `zoom`/`cameraType` preserved.

`load3d.ts` (the extension registration file, 0% on `main` and after
this PR) has no unit-test scaffolding in the project — its `onExecuted`
handler runs only after a workflow execution and is exercised end-to-end
via browser tests. The new `if (extrinsics && intrinsics)
load3d.setCameraFromMatrices(...)` branch sits in that path.

Net: the matrix math itself, which previously didn't exist, is now 100%
covered. The wiring layer relies on the same e2e safety net the
surrounding code has always used.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11626-feat-derive-Preview3D-camera-pose-from-EXTRINSICS-INTRINSICS-matrices-34d6d73d3650817297bdf25a83a4f7a2)
by [Unito](https://www.unito.io)
2026-04-27 21:58:12 -04:00
Terry Jia
42ff7b6c62 refactor(load3d): drive viewer behavior from ModelAdapter capabilities (#11660)
> Final architectural step in the PLY / 3D Gaussian Splatting series.
Previous PR introduced `ModelAdapter` with a dormant `capabilities`
field; this PR makes those capabilities load-bearing and replaces the
remaining `instanceof SplatMesh` / `instanceof BufferGeometry` switches
with adapter-driven dispatch. Together with previous one it removes the
last of the format-specific branching from `SceneModelManager` /
`Load3d`. Seventh in the series splitting up the
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.

## Summary

Drive viewer behavior (fit-to-viewer, default camera pose, world bounds,
GPU dispose, material rebuild) from `ModelAdapterCapabilities` + 3 new
optional adapter methods, instead of `SceneModelManager` reflecting on
model shape. `Load3d` is rewritten to take its 13 managers as injected
`Load3dDeps`; a new `createLoad3d` factory assembles them and threads a
single `AdapterRef` between `LoaderManager` (writer) and
`SceneModelManager` + `Load3d` (readers). Splat orientation +
decoder-race + sizing bugs are fixed as a side effect — splats now
render upright, fill the grid, and don't lock the OrbitControls target
on first frame.

## Changes

- **`ModelAdapter.ts`**: add `AdapterRef = { current: ModelAdapter |
null }` shared handle and 3 optional adapter methods —
`computeBounds(model)`, `disposeModel(model)`, `defaultCameraPose()`.
- **`SplatModelAdapter.ts`**: implement all 3 optional methods; `await
splatMesh.initialized` so first-frame bounds are populated (fixes a
decoder race that collapsed the OrbitControls target onto the camera);
`quaternion.set(1, 0, 0, 0)` to convert sparkjs's OpenCV (Y-down,
Z-forward) to three.js (Y-up, Z-back); flip `fitToViewer` back to `true`
and bump `fitTargetSize` to `20` so splats fill the 20-unit grid instead
of shrinking to 1/4 of it.
- **`PointCloudModelAdapter.ts`**: extract
`buildPointCloudForMaterialMode` so `SceneModelManager` rebuilds via the
same code path the initial load uses; `setPath` so PLYs that reference
relative assets resolve correctly.
- **`LoaderManager.ts`**: accept optional `AdapterRef`; write through it
instead of the internal `_currentAdapter` field. `clearModel()` now runs
while the old adapter is still current so its `disposeModel()` can
release renderer-owned resources.
- **`SceneModelManager.ts`**: accept 4 capability lambdas
(`getCurrentCapabilities` / `getBoundsFromAdapter` /
`disposeModelViaAdapter` / `getDefaultCameraPose`) with
`DEFAULT_MODEL_CAPABILITIES` / null fallbacks. `setupModel`,
`fitToViewer`, and material-mode rebuild are now capability-driven;
`containsSplatMesh` (30 lines of `instanceof` traversal) and
`handlePLYModeSwitch` (90 lines of duplicated PLY rebuild) are gone.
- **`Load3d.ts`**: ctor switches from manager-creation to deps-injected
(`Load3dDeps`); add `getCurrentModelCapabilities()` reader; gate
`setGizmoEnabled` / `setGizmoMode` / `resetGizmoTransform` /
`applyGizmoTransform` on `capabilities.gizmoTransform`; `isSplatModel` /
`isPlyModel` now read `adapterRef.current?.kind` directly.
- **`createLoad3d.ts`** (new): single factory that builds the renderer
(`createRenderer`), assembles all 13 managers in dependency order, and
threads one shared `AdapterRef` through `LoaderManager` and
`SceneModelManager`'s 4 capability lambdas.
- **`useLoad3d.ts` / `useLoad3dViewer.ts`**: switch from `new
Load3d(container, options)` to `createLoad3d(container, options)`. No
other call-site changes.

## Review Focus

- **Capability dispatch parity**: walk each former hardcoded branch in
`SceneModelManager` and confirm it now falls out of the right
capability:
- `containsSplatMesh()` → `!capabilities.fitToViewer` +
`getDefaultCameraPose()`
- `handlePLYModeSwitch()` → `capabilities.requiresMaterialRebuild` +
`buildPointCloudForMaterialMode()`
- `Box3.setFromObject(model)` for sizing → `getBoundsFromAdapter(model)
?? Box3.setFromObject(model)`
- Mesh/Points geometry+material disposal in `clearModel` → still
happens, plus `disposeModelViaAdapter(obj)` for adapter-owned resources
(sparkjs SplatMesh internal GPU state)
- **`AdapterRef` lifecycle**: one ref is created in `createLoad3d`,
passed to `LoaderManager` (writer) and `SceneModelManager` (read via 4
closures). `LoaderManager.loadModel` clears via the *old* adapter first
(so `disposeModel` runs), then null-resets the ref before picking the
new one. Test `keeps the old adapter current while clearModel runs` pins
this ordering.
- **Splat fixes are user-visible, not pure refactor**:
- Orientation: `quaternion.set(1, 0, 0, 0)` matches the sparkjs README
convention. Without it splats render upside-down and mirrored on Z. Same
rotation is applied to the camera-from-matrices output in PR-E so a
future splat + camera-pose pair lines up.
- Decoder race: `await splatMesh.initialized` ensures `getBoundingBox`
returns a non-zero box on the first call. Without it `setupModel`'s
bounds → camera pipeline placed the OrbitControls target on the camera
origin, locking the view.
- Sizing: `fitTargetSize: 20` (vs. the mesh default of 5) means splat
geometry spans the full 20-unit grid footprint instead of ~1/4 of it.
Mesh assets are unaffected.
- **Gizmo gating**: `setGizmoEnabled(true)` early-returns when
`capabilities.gizmoTransform` is false. Internal
`setGizmoEnabled(false)` still runs (so we can always disable).
`setGizmoMode` / `resetGizmoTransform` / `applyGizmoTransform` no-op
when the capability is off.
- **`createLoad3d` is the single ctor entry**: `new Load3d(...)` is no
longer callable from app code (ctor signature changed to `(container,
deps, options)`). All call sites use `createLoad3d`. Test scaffolding
still uses `Object.create(Load3d.prototype)` + property injection where
it needs to bypass renderer creation.
- **Backwards compatibility**: `LoaderManager`'s `adapterRef` and
`SceneModelManager`'s 4 capability lambdas all have defaults
(`createAdapterRef()` and `() => DEFAULT_MODEL_CAPABILITIES` etc.), so
the existing test suites that construct these classes with the old
signatures still compile and pass without modification beyond what's in
this PR.

## Coverage

| File | Stmts | Branch | Funcs | Lines |
|---|---|---|---|---|
| `ModelAdapter.ts` (modified) | **100%** | **100%** | **100%** |
**100%** |
| `LoaderManager.ts` (modified) | **100%** | 91.7% | 86.7% | **100%** |
| `MeshModelAdapter.ts` (unchanged) | **100%** | **100%** | **100%** |
**100%** |
| `PointCloudModelAdapter.ts` (modified) | **97.9%** | 69.2% | 71.4% |
**97.9%** |
| `SplatModelAdapter.ts` (modified) | **100%** | **100%** | **100%** |
**100%** |
| `SceneModelManager.ts` (modified) | 75.4% | 67.2% | 72.2% | 75.4% |
| `Load3d.ts` (modified) | 29.5% | 30.6% | 26.7% | 30.1% |
| `createLoad3d.ts` (new) | 83.8% | **100%** | 58.3% | 83.8% |
| `useLoad3d.ts` (modified) | 78.2% | 65.1% | 71.4% | 82.2% |
| `useLoad3dViewer.ts` (modified) | 75.2% | 52.1% | 65.9% | 79.4% |

`SplatModelAdapter.ts` jumps to 100% via 6 new tests covering the
orientation set, the `await initialized` decoder wait, `computeBounds`
(world-space transform + null fallback), `disposeModel` (per-SplatMesh
dispose + no-op on non-splat trees), and `defaultCameraPose`.

`createLoad3d.ts` hits 100% branch via a new test file with 12 cases —
`WebGLRenderer` config, `Load3DOptions` forwarding, `AdapterRef`
identity between `LoaderManager` and `SceneModelManager`, and the 4
capability lambdas in both adapter-null and adapter-published states
(each delegates correctly to the adapter's optional methods or falls
back to defaults). The remaining func% reflects the inline
`gizmoTransformChange` callback — not a deliberate skip, just out of
scope for the dispatch-wiring tests.

`SceneModelManager.ts` and `Load3d.ts` numbers are the pre-existing
baseline — the existing `*.test.ts` files cover façade methods via
prototype injection rather than instantiating the classes (`Load3d`
constructor needs `THREE.WebGLRenderer`, which happy-dom can't provide;
`SceneModelManager` covers the new capability paths via its existing
`createManager(overrides)` helper). All new branches (capability gating,
capability-driven `setupModel` / `fitToViewer` / rebuild, adapter-driven
`isSplatModel` / `isPlyModel`) have dedicated tests.

Net diff: **+846 / −370** across 16 files (10 production, 6 test).

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11660-refactor-load3d-drive-viewer-behavior-from-ModelAdapter-capabilities-34f6d73d36508130b0ece884add182b9)
by [Unito](https://www.unito.io)
2026-04-27 21:32:21 -04:00
Terry Jia
6bf75b4cf0 refactor(load3d): introduce ModelAdapter abstraction for the loader switch (#11627)
> Prerequisite work for improved PLY / 3D Gaussian Splatting support —
the per-format loader logic needs to live behind a stable seam before
splat-specific fixes (orientation, async-decoder waits, GPU dispose,
custom bounds) and capability-driven UX gating can be added without
touching `LoaderManager`'s switch every time.

## Summary

Pure refactor. Extracts the per-extension switch inside `LoaderManager`
into three `ModelAdapter` implementations and wires the manager to
dispatch through them. **No behavior change** — same loader code paths,
same outputs, same fallbacks. Sixth in the series splitting up the
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.

## Changes

- **What**:
- `ModelAdapter.ts` (new): defines the `ModelAdapter` interface (`kind`,
`extensions`, `capabilities`, `load`), a `ModelLoadContext` that exposes
only the `SceneModelManager` surface adapters need (`setOriginalModel`,
`registerOriginalMaterial`, `standardMaterial`, `materialMode`), and a
shared `fetchModelData(path, filename)` helper.
- `MeshModelAdapter.ts` (new): owns `stl`, `fbx`, `obj`, `gltf`, `glb`.
Each branch is a 1:1 lift of the corresponding `case` from
`LoaderManager.loadModelInternal` on `main`.
- `PointCloudModelAdapter.ts` (new): owns `ply`. Includes the existing
`FastPLYLoader` / `PLYLoader` fallback and the `pointCloud` vs mesh
branching logic.
- `SplatModelAdapter.ts` (new): owns `spz`, `splat`, `ksplat`. Wraps the
`SplatMesh` in a `Group` exactly like the previous `loadSplat` did.
- `LoaderManager.ts`: now owns just an adapter array (default = the
three above) and a small dispatch path. `pickAdapter` matches by
extension and routes PLY → splat when the `Comfy.Load3D.PLYEngine`
setting is `sparkjs` (preserving the previous routing).
`getCurrentAdapter()` is the new public reader used by `Load3d`.
- `Load3d.isSplatModel` / `isPlyModel` now query
`loaderManager.getCurrentAdapter()?.kind` instead of doing
tree-introspection (`containsSplatMesh`) or `instanceof
THREE.BufferGeometry` checks. Same return values, decoupled from the
model shape.
- `LoaderManagerInterface` no longer exposes the per-format loader
fields (`gltfLoader`, `objLoader`, etc.); those are now
adapter-internal.
- `SceneModelManager` is **unchanged** in this PR. Its existing
`containsSplatMesh()` traversal and PLY material-mode rebuild stay put;
a follow-up PR refactors them once capability gating is in place.

## Review Focus

- **Loader equivalence**: the body of every `case` in `main`'s
`LoaderManager.loadModelInternal` is now in the corresponding adapter's
`load()` method. Easiest way to verify: diff `main`'s
`LoaderManager.loadModelInternal` against the four `load()` bodies and
confirm each branch's behavior (file fetch + parse + material wiring +
group wrapping) is byte-identical.
- **Dispatch parity**: `pickAdapter` produces the same routing as `main`
— extension match first, then the PLYEngine === 'sparkjs' override
hoisted up from inside the old `loadPLY`.
- **Capability fields are dormant**: the `ModelAdapterCapabilities`
record (`fitToViewer`, `materialModes`, `fitTargetSize`, …) is declared
on every adapter but **not consumed anywhere in this PR**.
SceneModelManager / Load3d / Load3DControls still read no capability
data. The follow-up PR turns these on.
- **`setOriginalModel` / `registerOriginalMaterial`**: adapters now go
through the `ModelLoadContext` getter rather than reaching into
`modelManager` directly. The context's `standardMaterial` and
`materialMode` are exposed via getters so a late-bound `materialMode` is
read at the actual call site, not snapshotted at context creation.

## Coverage

| File | Stmts | Branch | Funcs | Lines |
|---|---|---|---|---|
| `ModelAdapter.ts` (new) | **100%** | **100%** | **100%** | **100%** |
| `MeshModelAdapter.ts` (new) | **100%** | **100%** | **100%** |
**100%** |
| `PointCloudModelAdapter.ts` (new) | 97.22% | 61.11% | 75% | 97.22% |
| `SplatModelAdapter.ts` (new) | **100%** | **100%** | **100%** |
**100%** |
| `LoaderManager.ts` (modified) | **100%** | 91.17% | 86.66% | **100%**
|
| `Load3d.ts` (modified) | 6.63% | 0% | 13.68% | 6.7% |

All four new files are at or near 100% via dedicated unit tests for each
adapter (load happy path, error propagation, extension declarations,
capability shape). `LoaderManager.test.ts` exercises the dispatch logic
— extension matching, the `ply → splat` sparkjs override, the stale-load
discard, the load-context proxying — across 34 cases. The two changed
`Load3d.ts` methods (`isSplatModel`, `isPlyModel`) get dedicated tests
verifying they read the current adapter's `kind` and fall back to
`false` when none is loaded.

`Load3d.ts`'s overall 6.7% number is the pre-existing baseline — the
existing `Load3d.test.ts` covers façade methods via prototype injection
rather than instantiating the class (the constructor needs
`THREE.WebGLRenderer`, which happy-dom can't provide). PR-F's surface in
`Load3d.ts` is two method bodies, both covered by the new adapter-driven
kind queries test.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11627-refactor-load3d-introduce-ModelAdapter-abstraction-for-the-loader-switch-34d6d73d3650811b8a1ccc55b45100f2)
by [Unito](https://www.unito.io)
2026-04-26 18:32:51 -04:00
Terry Jia
9f4c54eb24 refactor: extract Load3d right-click guard to load3dContextMenuGuard (#11625)
## Summary

Pull the right-click vs right-drag detection out of `Load3d` into a
sibling helper. Mechanical refactor — no behavior change. Third of four
small PRs splitting up the [`remove-ply-3dgs-nodes-squashed`
mega-commit.](https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.)

## Changes

- **What**: New `load3dContextMenuGuard.ts` exports
`attachContextMenuGuard(target, onMenu, { isDisabled, dragThreshold })`.
It installs `mousedown` / `mousemove` / `contextmenu` listeners against
a single `AbortController` and returns one dispose function.
- `Load3d` now calls `attachContextMenuGuard(this.renderer.domElement,
(event) => this.onContextMenuCallback?.(event), { isDisabled: () =>
this.isViewerMode })` and stores the returned disposer in a single
field. Drops four private fields (`rightMouseStart`, `rightMouseMoved`,
`dragThreshold`, `contextMenuAbortController`) plus the now-redundant
`showNodeContextMenu` private method.
- The 5px drag threshold and `isViewerMode` gating are preserved.

## Review Focus

- The three event handlers (`mousedown`, `mousemove`, `contextmenu`)
inside the new helper match the old inline implementations one-for-one —
same `e.button === 2` / `e.buttons === 2` checks, same call to
`exceedsClickThreshold`, same `preventDefault` + `stopPropagation`
ordering.
- `isDisabled: () => this.isViewerMode` replaces the inline `if
(this.isViewerMode) return` early-out — same gate, just lifted to a
callback.
- A single `AbortController.abort()` (in the returned disposer) replaces
the old four-field teardown in `Load3d.remove()`.
- 9 unit tests cover the helper: click vs drag distinction at the
threshold, drag-then-click reset, `isDisabled` short-circuit, and the
disposer detaching all three listeners.

## Coverage

| File | Stmts | Branch | Funcs | Lines |
|---|---|---|---|---|
| `load3dContextMenuGuard.ts` (new) | **100%** | **93.33%** | **100%** |
**100%** |
| `Load3d.ts` (modified) | 7.12% | 0% | 13.97% | 7.18% |

The single uncovered branch on `load3dContextMenuGuard.ts` (line 22) is
the default-parameter fallback for `dragThreshold` when the caller omits
it — `Load3d` always passes `{ isDisabled, dragThreshold: 5 }` through
`attachContextMenuGuard`'s second-arg destructure, so the default never
fires under the production call path. Adding a test that omits
`dragThreshold` would push it to 100%; left as-is to avoid a
change-detector test for a default value.

The `Load3d.ts` numbers are the pre-existing baseline on `main` —
`Load3d.test.ts` covers façade methods via prototype injection rather
than instantiating the class (the constructor needs
`THREE.WebGLRenderer`, which happy-dom can't provide). The
`initContextMenu` rewrite and the `remove()` teardown change both sit in
those same uninstantiated paths and rely on browser e2e for end-to-end
coverage, the same as before. Net: the click-vs-drag logic that
previously had no unit test is now ≥93% covered through the extracted
helper.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11625-refactor-extract-Load3d-right-click-guard-to-load3dContextMenuGuard-34d6d73d36508162aecef46553a3f50d)
by [Unito](https://www.unito.io)
2026-04-26 17:55:09 -04:00
Terry Jia
b0fa179b87 refactor: extract Load3d render loop to load3dRenderLoop (#11623)
## Summary

Pull the `requestAnimationFrame` loop and its activity-gated tick body
out of `Load3d` into a small `startRenderLoop({ tick, isActive })`
helper. Pure mechanical refactor — no behavior change. First of four
small PRs splitting up the
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.

## Changes

- **What**: New `load3dRenderLoop.ts` exports `startRenderLoop` (returns
a `{ stop }` handle). `Load3d.startAnimation()` now constructs a loop
through it; `Load3d.remove()` calls `stop()` instead of
`cancelAnimationFrame`. Field `animationFrameId: number | null` becomes
`renderLoop: RenderLoopHandle | null`.

## Review Focus

- The tick body inside `startAnimation()` is byte-identical to the
previous inline body — only the rAF scheduling has moved.
- `isActive()` is now invoked through a `() => this.isActive()` closure
instead of a direct call inside the inline `animate` function, so the
activity check still fires once per frame and reads the same fields.
- The new helper has 4 unit tests covering: ticks while active, skip
while inactive, stop halts ticks, stop is idempotent.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11623-refactor-extract-Load3d-render-loop-to-load3dRenderLoop-34d6d73d3650815c9c4ec7713e912e37)
by [Unito](https://www.unito.io)
2026-04-25 20:03:01 -04:00
Terry Jia
ba6dd2a09c refactor(load3d): extract viewport math to load3dViewport (#11624)
## Summary

Pull two pure helpers out of `Load3d` into a sibling module. Mechanical
refactor — no behavior change. Second of four small PRs splitting up the
https://github.com/Comfy-Org/ComfyUI_frontend/pull/11495.

## Changes

- **What**: New `load3dViewport.ts` exports two pure functions:
- `computeLetterboxedViewport({ width, height }, targetAspectRatio)`
returns `{ offsetX, offsetY, width, height }` — the aspect-ratio fitting
math that was duplicated inline in three places (`renderMainScene`,
`setBackgroundImage`, `handleResize`).
- `isLoad3dActive(flags)` consumes the activity-flag struct used by the
rAF tick gate; `Load3d.isActive()` now delegates to it.

## Review Focus

- The three call sites in `Load3d.ts` produce byte-identical viewport
rectangles for any `(containerWidth, containerHeight, targetAspect)`
triple — same branch on aspect-ratio comparison, same offset derivation.
Simplest way to verify: diff the math.
- `isLoad3dActive` ORs the same six flags as before in the same order.
Old implementation read `this.STATUS_MOUSE_ON_NODE` etc. directly; new
one reads them through a flags object built at the call site.
- 13 unit tests cover the helpers: the "wider" / "taller" / "matching"
aspect cases for letterboxing, and each individual flag flipping
`isLoad3dActive` on by itself.


┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11624-refactor-load3d-extract-viewport-math-to-load3dViewport-34d6d73d365081ab9af5fc445bf5bd5a)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-25 17:48:44 -04:00
pythongosssss
0052cdadd4 test: e2e coverage for node templates (#11564)
## Summary

Add E2E tests for node templates

## Changes

- **What**: 
- add tests for save, insert, delete, import export
- vue and litegraph
- add testid to dialog
- update `clickLitegraphMenuItem` to enable clicking children with the
same name as parent

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11564-test-e2e-coverage-for-node-templates-34b6d73d365081a39ce5c713f05a2a92)
by [Unito](https://www.unito.io)
2026-04-23 19:33:18 +00:00
Dante
9599a4e00a fix cloud frontend runtime guard regressions (#11180)
## Summary
- harden cloud frontend runtime paths that were throwing on
`cloud.comfy.org`
- guard widget value propagation when the source widget is missing
- treat nullish executed outputs as empty output during flatten/parsing
- ignore stale autogrow disconnect callbacks after an autogrow group is
removed

## Root cause
This PR bundles three small runtime guard fixes from
`cloud-frontend-staging` issues that reproduce on
`https://cloud.comfy.org/`:

- `CLOUD-FRONTEND-STAGING-429`: widget propagation assumed
`this.widgets[0]` always existed and crashed during group-node/widget
lifecycle transitions
- `CLOUD-FRONTEND-STAGING-3QA` and sibling `3QB`: executed-event parsing
assumed `detail.output` was always an object and crashed on nullish
output payloads
- `CLOUD-FRONTEND-STAGING-42B`: `autogrowInputDisconnected()` could run
from a stale `requestAnimationFrame()` callback after its autogrow group
had already been removed

## User impact
- prevents unhandled frontend exceptions on `cloud.comfy.org`
- keeps node output rendering and linear-mode flattening resilient to
sparse executed payloads
- avoids autogrow disconnect crashes during graph/widget churn

## Changes
- extracted shared widget propagation logic into
`widgetValuePropagation.ts`
- added source-widget guards in custom widget / primitive widget
propagation paths
- added null guards in result parsing and linear-mode output flattening
- added an autogrow-group existence guard in `dynamicWidgets.ts`
- added focused regression tests for all three bug shapes

## Red / Green Verification
### Red
I ran the new targeted regression suite in a temporary pre-fix worktree
with the runtime guards reverted while keeping the new tests.

Failing tests in that state:
- `src/extensions/core/widgetValuePropagation.test.ts`
  - `returns early when the source widget is missing`
- `src/stores/resultItemParsing.test.ts`
  - `returns empty array for nullish node output`
  - `ignores nullish node outputs`
- `src/renderer/extensions/linearMode/flattenNodeOutput.test.ts`
  - `returns empty array for nullish node output`

Representative pre-fix errors:
- `TypeError: Cannot read properties of undefined (reading 'value')`
- `TypeError: Cannot convert undefined or null to object`

### Green
On the draft PR branch, the targeted regression suite passes:
- `pnpm exec vitest run src/core/graph/widgets/dynamicWidgets.test.ts
src/stores/resultItemParsing.test.ts
src/renderer/extensions/linearMode/flattenNodeOutput.test.ts
src/extensions/core/widgetValuePropagation.test.ts
src/extensions/core/customWidgets.test.ts`

Result:
- `5` test files passed
- `49` tests passed

## Validation
- `pnpm exec vitest run src/core/graph/widgets/dynamicWidgets.test.ts
src/stores/resultItemParsing.test.ts
src/renderer/extensions/linearMode/flattenNodeOutput.test.ts
src/extensions/core/widgetValuePropagation.test.ts
src/extensions/core/customWidgets.test.ts`
- `pnpm exec eslint --no-ignore src/core/graph/widgets/dynamicWidgets.ts
src/core/graph/widgets/dynamicWidgets.test.ts
src/stores/resultItemParsing.ts src/stores/resultItemParsing.test.ts
src/renderer/extensions/linearMode/flattenNodeOutput.ts
src/renderer/extensions/linearMode/flattenNodeOutput.test.ts
src/extensions/core/customWidgets.ts src/extensions/core/widgetInputs.ts
src/extensions/core/widgetValuePropagation.ts
src/extensions/core/widgetValuePropagation.test.ts`
- `pnpm exec oxfmt --check src/core/graph/widgets/dynamicWidgets.ts
src/core/graph/widgets/dynamicWidgets.test.ts
src/stores/resultItemParsing.ts src/stores/resultItemParsing.test.ts
src/renderer/extensions/linearMode/flattenNodeOutput.ts
src/renderer/extensions/linearMode/flattenNodeOutput.test.ts
src/extensions/core/customWidgets.ts src/extensions/core/widgetInputs.ts
src/extensions/core/widgetValuePropagation.ts
src/extensions/core/widgetValuePropagation.test.ts`

## Notes
- I explicitly skipped the `getCanvas: canvas is null` issue because it
is already covered by open PRs `#11173` / `#11174`.
- `pnpm typecheck` was not included in validation because the temporary
PR worktree used for publication hits local path-resolution issues
through the shared dependency install, which is unrelated to the changes
in this PR.

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11180-codex-fix-cloud-frontend-runtime-guard-regressions-3416d73d365081e0af6ec612c9d0d8aa)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-23 12:02:46 +00:00
pythongosssss
ac728b92ae fix: fix webcam node not showing preview in nodes 2.0 (#11549)
## Summary

Adds test coverage for webcam node & fixes issue found in testing where
the captured image does not show in nodes 2.0

## Changes

- **What**: 
- call `setNodePreviewsByNodeId` alongside `node.imgs = [img]`
- add tests for general coverage

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11549-fix-fix-webcam-node-not-showing-preview-in-nodes-2-0-34a6d73d3650810c89eee9c25cd07700)
by [Unito](https://www.unito.io)

---------

Co-authored-by: GitHub Action <action@github.com>
2026-04-22 11:29:08 -07:00
Christian Byrne
0638e8e993 test: add unit tests for SceneModelManager (#11392)
## Summary

Add 44 unit tests for `SceneModelManager` in the 3D viewer
(`src/extensions/core/load3d/`).

## Changes

- **What**: New test file `SceneModelManager.test.ts` covering
constructor, dispose, createSTLMaterial, addModelToScene, setupModel,
setOriginalModel, clearModel, reset, setMaterialMode (all 5 modes),
setupModelMaterials, setUpDirection (all 7 directions), hasSkeleton,
setShowSkeleton, containsSplatMesh, and PLY mode switching (point cloud,
wireframe, vertex colors, cleanup).

## Review Focus

- Test coverage of PLY mode switching edge cases (vertex colors, old
model cleanup)
- Mock strategy for WebGLRenderer (happy-dom cannot instantiate it)
- SplatMesh mock leverages the existing global mock in `vitest.setup.ts`

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11392-test-add-unit-tests-for-SceneModelManager-3476d73d3650819097f3f6d73d8fbe02)
by [Unito](https://www.unito.io)
2026-04-19 20:48:34 -04:00
jaeone94
b157182a20 refactor: inline node footer layout to fix selection bounding box (#10741)
## Summary

Refactor node footer from absolute overlay to inline flow layout, fixing
the selection bounding box not encompassing footer buttons and collapsed
node dimensions.

## Background

The node footer (Enter Subgraph, Advanced, Error buttons) was rendered
as an absolute overlay (`absolute top-full`) outside the node body. This
caused:

1. **Selection bounding box** did not include footer height — the dashed
multi-select border cut through footer buttons
2. **Footer offset compensation** required 3 hardcoded computed classes
(`footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`) with magic pixel values (31px, 35px,
etc.) that had to stay in sync with CSS

## Solution: Inline Footer with `isolate -z-1`

The footer is moved into normal document flow (no longer `absolute
top-full`). The key challenge was keeping the footer visually behind the
body's rounded bottom edge (the "tuck under" effect) without adding
`z-index` to the body — because adding `z-index` to the body creates a
stacking context that traps slot connection dots, making them appear
behind overlay borders.

The solution uses CSS `isolation: isolate` combined with `-z-1` on the
footer wrapper:

- **`isolate`** creates an independent stacking context for the footer,
so internal z-index (Error button `z-10` above Enter button) does not
leak to the parent
- **`-z-1`** places the entire footer behind the body (`z-index: auto`),
achieving the visual overlap without touching the body's stacking
behavior
- **Slot dots remain free** — the body has no explicit z-index, so slots
participate in the root stacking context and are never trapped behind
overlay borders

This eliminates all 3 footer offset computed classes and their hardcoded
pixel values.

## Selection Box: `min-height` on root + unified size path

Moving `min-h-(--node-height)` from the body (`node-inner-wrapper`) to
the root element makes the footer height naturally included in
`node.size` via ResizeObserver → layoutStore → litegraph sync. This
means `boundingRect` is automatically correct for expanded nodes — no
callbacks or overrides needed.

For collapsed nodes, a pre-existing issue (since v1.40) caused
`_collapsed_width` to fall back to `NODE_COLLAPSED_WIDTH = 80px` because
Vue nodes lack a canvas context for text measurement.

The fix lets collapsed dimensions flow through the **same**
`batchUpdateNodeBounds` path as expanded nodes — no parallel data
structure, no separate accessor, no cache:

1. ResizeObserver writes the collapsed DOM dimensions to
`layoutStore.size` via `batchUpdateNodeBounds`
2. `useLayoutSync` syncs `layoutStore.size` → `liteNode.size` as it does
for any other size change
3. The expanded size survives the collapse→expand round trip via CSS
custom properties — the `isCollapsed` watcher in `LGraphNode.vue` swaps
`--node-width` to `--node-width-x` on collapse and restores it on expand
4. `measure()` reads `this.size` directly for Vue collapsed nodes via a
one-line gate: `if (!this.flags?.collapsed || LiteGraph.vueNodesMode)`.
Legacy behavior is unchanged.

## Changes

- **NodeFooter.vue**: `absolute top-full` overlay → inline flow with
`isolate -z-1` wrappers, Error/Enter button layering via `-mr-5` + DOM
order, reactive props destructuring, static `RADIUS_CLASS` lookup for
Tailwind scanning, Vue 3.3+ `defineEmits` property syntax
- **LGraphNode.vue**: Move `min-h-(--node-height)` from body to root;
remove `footerStateOutlineBottomClass`, `footerRootBorderBottomClass`,
`footerResizeHandleBottomClass`, `hasFooter` computed; replace dynamic
`beforeShapeClass` interpolation with static
`bypassOverlayClass`/`mutedOverlayClass` computeds for Tailwind scanning
- **LGraphNode.ts**: `measure()` collapsed branch gated by `||
LiteGraph.vueNodesMode` — Vue mode defers to `this.size`; legacy path
unchanged
- **useVueNodeResizeTracking.ts**: Collapsed and expanded nodes both
flow through `batchUpdateNodeBounds`; narrowed `useVueElementTracking`
parameter from `MaybeRefOrGetter<string>` to `string`;
`deferredElements.delete(element)` on unmount to prevent memory
retention
- **selectionBorder.ts**: Unchanged — `createBounds` just works because
`boundingRect` is now correct
- **12 parameterized E2E tests**: Vue mode (subgraph/regular ×
expanded/collapsed × bottom-left/bottom-right) + legacy mode
(expanded/collapsed × bottom-left/bottom-right), driven by
`keyboard.collapse()` (Alt+C)
- **Unit tests**: `measure()` branching (legacy fallback, Vue
`this.size` usage, expanded parity)
- **Shared test helpers**: `repositionNodes`, `KeyboardHelper.collapse`,
`measureSelectionBounds`, `assertSelectionEncompassesNodes`

## Review Focus

- `isolate -z-1` CSS layering pattern — is this acceptable long-term?
- `measure()` collapsed branch gated on `LiteGraph.vueNodesMode` —
one-line gate to avoid the canvas-ctx-less fallback in Vue mode
- Footer button overlap design (`-mr-5` with DOM order for painting)

## Screenshots
<img width="1392" height="800" alt="image"
src="https://github.com/user-attachments/assets/abaebff5-bb8c-4b5b-8734-8d44fdee4cb9"
/>
<img width="1493" height="872" alt="image"
src="https://github.com/user-attachments/assets/6b9c77f9-e3ae-4d4e-81dc-acfa9a24c768"
/>
<img width="813" height="515" alt="image"
src="https://github.com/user-attachments/assets/ce15bafb-e157-408c-971b-a650088f316a"
/>
<img width="1031" height="669" alt="image"
src="https://github.com/user-attachments/assets/20fdc336-4bc2-4d47-ab7e-c0cbcee0d150"
/>
<img width="753" height="525" alt="image"
src="https://github.com/user-attachments/assets/2dccbe31-7d18-49bc-9ed4-158b1659fddf"
/>
<img width="730" height="370" alt="image"
src="https://github.com/user-attachments/assets/ab87edfa-a4b4-46f7-86ae-4965a4509b42"
/>
<img width="1132" height="465" alt="image"
src="https://github.com/user-attachments/assets/54643f5b-4a31-4c3d-9475-c433f87aedb0"
/>
<img width="1102" height="449" alt="image"
src="https://github.com/user-attachments/assets/9c045df3-e1f5-481e-b1cb-ead1db1626f5"
/>

---------

Co-authored-by: github-actions <github-actions@github.com>
2026-04-19 04:58:34 +00:00
Terry Jia
deba72e7a0 gizmo controls (#11274)
## Summary
Add Gizmo transform controls to load3d

- Remove automatic model normalization (scale + center) on load; models
now appear at their original transform. The previous auto-normalization
conflicted with gizmo controls — applying scale/position on load made it
impossible to track and reset the user's intentional transform edits vs.
the system's normalization
- Add a manual Fit to Viewer button that performs the same normalization
on demand, giving users explicit control
- Add Gizmo Controls (translate/rotate) for interactive model
manipulation with full state persistence across node properties, viewer
dialog, and model reloads
- Gizmo transform state is excluded from scene capture and recording to
keep outputs clean

## Motivation
The gizmo system is a prerequisite for these potential features:
- Custom cameras — user-placed cameras in the scene need transform
gizmos for precise positioning and orientation
- Custom lights — scene lighting setup requires the ability to
interactively position and aim light sources
- Multi-object scene composition — positioning multiple models relative
to each other requires per-object transform controls
- Pose editor — skeletal pose editing depends on the same transform
infrastructure to manipulate individual bones/joints

Auto-normalization was removed because it silently mutated model
transforms on load, making it impossible to distinguish between the
original model pose and user edits. This broke gizmo reset (which needs
to know the "clean" state) and would corrupt round-trip transform
persistence.

## Screenshots (if applicable)

https://github.com/user-attachments/assets/621ea559-d7c8-4c5a-a727-98e6a4130b66

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11274-gizmo-controls-3436d73d365081c38357c2d58e49c558)
by [Unito](https://www.unito.io)
2026-04-18 22:45:06 -04:00
Alexander Brown
da91bdc957 fix: persist middle-click reroute node setting across reloads (#11362)
*PR Created by the Glary-Bot Agent*

---

## Summary

- Remove hardcoded `LiteGraph.middle_click_slot_add_default_node = true`
from `slotDefaults` extension `init()` that unconditionally overrode the
user's persisted preference on every page load
- Add E2E regression test verifying both the setting store value and the
LiteGraph runtime flag persist through page reload

## Root Cause

The `Comfy.SlotDefaults` extension's `init()` method (in
`slotDefaults.ts`) contained a hardcoded
`LiteGraph.middle_click_slot_add_default_node = true` from the original
JS→TS conversion (July 2024). When `Comfy.Node.MiddleClickRerouteNode`
was later made configurable in v1.3.42, this line was never removed.
Since extension `init()` runs **after** `useLitegraphSettings()` syncs
the stored value, the hardcoded assignment overwrote the user's
preference on every reload.

## Changes

| File | Change |
|------|--------|
| `src/extensions/core/slotDefaults.ts` | Remove line 21
(`LiteGraph.middle_click_slot_add_default_node = true`) |
| `browser_tests/tests/dialogs/settingsDialog.spec.ts` | Add reload
persistence test asserting both store value and LiteGraph global |

The setting default (`true`) is already properly managed by
`coreSettings.ts` and reactively synced via `useLitegraphSettings.ts`,
so removing the hardcoded line preserves existing default behavior while
allowing user overrides to persist.

## Screenshots

![Setting shown as enabled (default
state)](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528970358-dcd6bd51-00c8-4ed4-86ce-0f1a89576f52.png)

![Setting toggled off by
user](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528970719-fb1f587f-964d-4e6c-954e-3145812badaf.png)

![Setting correctly persists as off after page reload (with fix
applied)](https://pub-1fd11710d4c8405b948c9edc4287a3f2.r2.dev/sessions/a820b6dee65aa3491b51c6e86d1e803bdf53309234e9591bd78b5a7c83d4684c/pr-images/1776528971113-36b577cb-5fd1-445d-8c8f-3ea8f6f46326.png)

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11362-fix-persist-middle-click-reroute-node-setting-across-reloads-3466d73d365081ef8692dbd0619c8594)
by [Unito](https://www.unito.io)

Co-authored-by: Glary-Bot <glary-bot@users.noreply.github.com>
2026-04-18 21:29:44 +00:00
Kelly Yang
20255da61f feat(load3d): add optional HDRI environment lighting to 3D preview nodes (#10818)
## Summary

Adds `HDRIManager` to load `.hdr/.exr` files as equirectangular
environment maps via **three.js** `RGBELoader/EXRLoader`
- Uploads HDRI files to the server via `/upload/image` API so they
persist across page reloads
- Restores HDRI state (enabled, **intensity**, **background**) from node
properties on reload
- Auto-enables "**Show as Background**" on successful upload for
immediate visual feedback
- Hides standard directional lights when HDRI is active; restores them
when disabled
- Hides the Light Intensity control while HDRI is active (lights have no
effect when HDRI overrides scene lighting)
- Limits HDRI availability to PBR-capable formats (.gltf, .glb, .fbx,
.obj); automatically disables when switching to an incompatible model
- Adds intensity slider and "**Show as Background**" toggle to the HDRI
panel

## How to Use HDRI Environment Lighting
1. Load a 3D model using a Load3D or Load3DViewer node (supported
formats: .gltf, .glb, .fbx, .obj)
2. Open the control panel → go to the Light tab
3. Click the globe icon to open the **HDRI panel**
4. Click Upload HDRI and select a` .hdr` or `.exr` file
5. The environment lighting applies automatically — the scene background
also updates to preview the panorama
6. Use the intensity slider to adjust the strength of the environment
lighting
7. Toggle Show as Background to show or hide the HDRI panorama behind
the model

## Screenshots



https://github.com/user-attachments/assets/1ec56ef0-853e-452f-ae2b-2474c9d0d781



┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10818-feat-load3d-add-optional-HDRI-environment-lighting-to-3D-preview-nodes-3366d73d365081ea8c7ad9226b8b1e2f)
by [Unito](https://www.unito.io)

<!-- CURSOR_SUMMARY -->
---

> [!NOTE]
> **Medium Risk**
> Adds new HDRI loading/rendering path and persists new
`LightConfig.hdri` state, touching Three.js rendering, file uploads, and
node property restoration. Risk is moderate due to new async flows and
potential compatibility/performance issues with model switching and
renderer settings.
> 
> **Overview**
> Adds optional **HDRI environment lighting** to Load3D previews,
including a new `HDRIManager` that loads `.hdr`/`.exr` files into
Three.js environment/background and exposes controls for enable/disable,
background display, and intensity.
> 
> Extends `LightConfig` with an `hdri` block that is persisted on nodes
and restored on reload; `useLoad3d` now uploads HDRI files, loads them
into `Load3d`, maps scene light intensity to HDRI intensity, and
auto-disables HDRI when the current model format doesn’t support it.
> 
> Updates the UI to include embedded HDRI controls under the Light panel
(with dismissable overlays and icon updates), adjusts light intensity
behavior when HDRI is active, and adds tests/strings/utilities
(`getFilenameExtension`, `mapSceneLightIntensityToHdri`, new constants)
to support the feature.
> 
> <sup>Reviewed by [Cursor Bugbot](https://cursor.com/bugbot) for commit
b12c9722dc54a227004bdc383e3bf583504ebdce. Bugbot is set up for automated
code reviews on this repo. Configure
[here](https://www.cursor.com/dashboard/bugbot).</sup>
<!-- /CURSOR_SUMMARY -->

---------

Co-authored-by: Terry Jia <terryjia88@gmail.com>
2026-04-12 05:55:48 -04:00
Christian Byrne
97fca566fb fix: use || instead of ?? and server type in WebcamCapture upload path (#11000)
## Description

Fixes the WebcamCapture image upload path construction that was still
broken on cloud environments after #10220.

### Root cause

The cloud `/upload/image` endpoint returns:
```json
{ "name": "hash.png", "subfolder": "", "type": "input" }
```

The previous fix used `??` (nullish coalescing), which doesn't catch
empty strings:
- `subfolder: ""` → `"" ?? "webcam"` = `""` → path becomes `/hash.png`
(wrong)
- `type` was hardcoded as `[temp]` but cloud stores as `input` → file
not found

### Fix

- `??` → `||` so empty strings fall back to defaults
- Use `data.type` from server response instead of hardcoding `[temp]`

### QA evidence

Prod (cloud/1.42): `ImageDownloadError: the input file
'webcam/1775685296883.png [temp]' doesn't exist`
Staging (cloud/1.42): `ImageDownloadError: Failed to validate images`

### Related

- Fixes the remaining issue from #10220

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-11000-fix-use-instead-of-and-server-type-in-WebcamCapture-upload-path-33d6d73d36508156b93cfce0aae8e017)
by [Unito](https://www.unito.io)
2026-04-09 16:08:45 -07:00
Christian Byrne
8487c13f14 feat: integrate Typeform survey into feedback button (#10890)
## Summary

Replace Zendesk feedback URLs with Typeform survey (`q7azbWPi`) in the
action bar feedback button and Help Center menu for Cloud/Nightly
distributions.

## Changes

- **What**: 
- `cloudFeedbackTopbarButton.ts`: Replace `buildFeedbackUrl()` (Zendesk)
with direct Typeform survey URL. Remove unused Zendesk import.
- `HelpCenterMenuContent.vue`: Feedback menu item now opens Typeform URL
for Cloud/Nightly builds; falls back to `Comfy.ContactSupport` (Zendesk)
for other distributions. Added external link icon for Cloud/Nightly.
- Help menu item and `Comfy.ContactSupport` command unchanged — support
flows still route to Zendesk.

## Review Focus

- Gating logic: `isCloud || isNightly` correctly limits Typeform
redirect to intended distributions
- Help item intentionally unchanged (support ≠ feedback)

Ticket: COM-17992

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10890-feat-integrate-Typeform-survey-into-feedback-button-33a6d73d36508185abbfe57e7a36b5f7)
by [Unito](https://www.unito.io)
2026-04-09 14:40:52 -07:00
Dante
65d1313443 fix: preserve CustomCombo options through clone and paste (#10853)
## Summary

- Fix `CustomCombo` copy/paste so the combo keeps its option list and
selected value
- Scope the fix to `src/extensions/core/customWidgets.ts` instead of
changing LiteGraph core deserialization
- Replace the previous round-trip test with a regression test that
exercises the actual clone/paste lifecycle

- Fixes #9927

## Root Cause

`CustomCombo` option widgets override `value` to read from
`widgetValueStore`.
During `node.clone()` and clipboard paste, `configure()` restores widget
values before the new node is added to the graph and before those
widgets are registered in the store.
That meant the option widgets read back as empty while `updateCombo()`
was rebuilding the combo state, so `comboWidget.options.values` became
blank on the pasted node.

## Fix

Keep a local fallback value for each generated `option*` widget in
`customWidgets.ts`.
The getter now returns the store-backed value when available and falls
back to the locally restored value before store registration.
This preserves the option list during `clone().serialize()` and paste
without hard-coding `CustomCombo` behavior into
`LGraphNode.configure()`.

## Why No E2E Test

This regression happens in the internal LiteGraph clipboard lifecycle:
`clone() -> serialize() -> createNode() -> configure() -> graph.add()`.
The failing state is the transient pre-add relationship between
`CustomCombo`'s store-backed option widgets and
`comboWidget.options.values`, which is not directly exposed through a
stable DOM assertion in the current Playwright suite.
A focused unit regression test is the most direct way to cover that
lifecycle without depending on brittle canvas interaction timing.

## Test Plan

- [x] Regression test covers `clone().serialize() -> createNode() ->
configure() -> graph.add()` for `CustomCombo`
- [ ] CI on the latest two commits (`81ac6d2ce`, `94147caf1`)
- [ ] Manual: create `CustomCombo` -> add `alpha`, `beta`, `gamma` ->
select `beta` -> copy/paste -> verify the pasted combo still shows all
three options and keeps `beta` selected
2026-04-09 12:35:20 +09:00
Dante
4411d9a417 refactor: extract shared click-vs-drag guard utility (#10357)
## Summary

Extract duplicated click-vs-drag detection logic into a shared
`useClickDragGuard` composable and `exceedsClickThreshold` pure utility
function.

## Changes

- **What**: New `useClickDragGuard(threshold)` composable in
`src/composables/useClickDragGuard.ts` that stores pointer start
position and checks squared distance against a threshold. Also exports
`exceedsClickThreshold` for non-Vue contexts.
- Migrated `DropZone.vue`, `useNodePointerInteractions.ts`, and
`Load3d.ts` to use the shared utility
- `CanvasPointer.ts` left as-is (LiteGraph internal)
- All consumers now use squared-distance comparison (no `Math.sqrt` or
per-axis `Math.abs`)

## Review Focus

- The composable uses plain `let` state instead of `ref` since
reactivity is not needed for the start position
- `Load3d.ts` uses the pure `exceedsClickThreshold` function directly
since it is a class, not a Vue component
- Threshold values preserved per-consumer: DropZone=5,
useNodePointerInteractions=3, Load3d=5

Fixes #10356

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10357-refactor-extract-shared-click-vs-drag-guard-utility-32a6d73d3650816e83f5cb89872fb184)
by [Unito](https://www.unito.io)

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: Alexander Brown <drjkl@comfy.org>
2026-03-24 12:27:42 +09:00
Terry Jia
debbdfd1f7 test: verify gradient_stops survives object spread (#10408)
## Summary
follow up https://github.com/Comfy-Org/ComfyUI_frontend/pull/10406 to
add test

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10408-test-verify-gradient_stops-survives-object-spread-32c6d73d3650815da123c88f4b9b86ce)
by [Unito](https://www.unito.io)
2026-03-23 13:39:49 -07:00
Terry Jia
2d88720d80 fix: make gradient_stops enumerable so it survives object spread (#10406)
## Summary
Object.defineProperty defaults to enumerable: false for new properties.
NodeWidgets.vue spreads widget options into a new object, dropping
non-enumerable properties — gradient_stops was silently lost, causing
the gradient slider to fall back to the default black-to-white gradient.

## Screenshots (if applicable)

before
<img width="1679" height="1271" alt="image"
src="https://github.com/user-attachments/assets/60a20163-56e5-4438-9c36-ea42c23c7495"
/>

after
<img width="1686" height="1421" alt="image"
src="https://github.com/user-attachments/assets/5057b3d4-32ee-4abc-9118-cc2c3f85ae85"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10406-fix-make-gradient_stops-enumerable-so-it-survives-object-spread-32c6d73d36508131b7c8c3ab3e93d221)
by [Unito](https://www.unito.io)
2026-03-23 15:55:47 -04:00
Alexander Brown
32bd570855 chore: clean up knip config, upgrade to v6, remove unused exports (#10348)
## Summary

Clean up stale knip configuration, upgrade to v6, and remove unused
exports.

## Changes

- **What**: Upgrade knip 5.75.1 → 6.0.1; remove 13 stale/redundant
config entries; remove custom CSS compiler (replaced by v6 built-in);
move CSS plugin deps to design-system package; fix husky pre-commit
binary detection; remove 3 unused exports (`MaintenanceTaskRunner`,
`ClipspaceDialog`, `Load3dService`)
- **Dependencies**: knip ^5.75.1 → ^6.0.1; tailwindcss-primeui and
tw-animate-css moved from root to packages/design-system

## Review Focus

- The husky pre-commit change from `pnpm exec lint-staged` to `npx
--no-install lint-staged` works around a knip script parser limitation
([knip#743](https://github.com/webpro-nl/knip/issues/743))
- knip v6 drops Node.js 18 support (requires ≥20.19.0) and removes
`classMembers` issue type

Co-authored-by: Amp <amp@ampcode.com>
2026-03-21 09:43:14 -07:00