mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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eda781ad37fa0ae1ba2cd6013abac2f6441ce6b7
257 Commits
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eda781ad37 |
Style: Fix move cursors that should be grabs (#5989)
## Summary Align with designs that use `grab`/`grabbing` instead of `move`. ## Review Focus Additionally - Fixes the use of `@apply` in the places I touched - Removed some `style.css` rules that were always overridden by the component ## Screenshots ### Before https://github.com/user-attachments/assets/9ca65b92-33e5-4feb-853c-9c5ece574ab5 ### After https://github.com/user-attachments/assets/51569025-0156-473e-be93-5662c345901b ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5989-Style-Fix-move-cursors-that-should-be-grabs-2876d73d3650813bbe95c761c5d46e03) by [Unito](https://www.unito.io) |
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874ef3ba0c |
Lint: Add eslint import plugin (#5955)
## Summary Adds the linter, turns on the recommended and a few extra rules, fixes existing violations. Doesn't prohibit `../../...` imports yet, that'll be it's own PR. ## Changes - **What**: Consistent and fixable imports - **Dependencies**: The plugin and parser ## Review Focus How do you feel about the recommended rules? What about the extra ones? [Any more](https://github.com/un-ts/eslint-plugin-import-x?tab=readme-ov-file#rules) you'd want to turn on? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5955-Lint-Add-eslint-import-plugin-2856d73d3650819985c0fb9ca3fa94b0) by [Unito](https://www.unito.io) |
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8fc54646de |
apply stylelint auto fixes (#5940)
## Summary Applied stylelint auto-fixes and resolved manual CSS issues across 25 files to achieve full compliance with stylelint rules. ## Changes - **What**: Auto-fixed 68 CSS issues (legacy color functions, font-weight keywords, shorthand properties, pseudo-element notation) and manually resolved 6 remaining issues (duplicate selectors, vendor prefix duplicates, font fallbacks, Vue v-bind whitelisting) - **Config**: Disabled `no-descending-specificity` rule (43 warnings require architectural CSS refactor) ## Review Focus Verify no visual regressions from modernized CSS syntax: - Modern [color function notation](https://www.w3.org/TR/css-color-4/#funcdef-rgb): `rgba(0, 0, 0, 0.5)` → `rgb(0 0 0 / 50%)` - Numeric font weights: `bold`/`normal` → `700`/`400` - Pseudo-element double colons: `:before` → `::before ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5940-apply-stylelint-auto-fixes-2846d73d365081ee8031c212a69a4bd4) by [Unito](https://www.unito.io) --------- Co-authored-by: DrJKL <DrJKL0424@gmail.com> |
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99b3a59679 |
Style: Standardize icon use Part 1 (#5947)
## Summary Remove the mix of class based and component style icons in favor of just [classes](https://iconify.design/docs/usage/css/tailwind/tailwind4/#basic-usage). ## Changes - **What**: Migrate existing lucide icons ## Review Focus What differs between the icons before and now? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5947-Style-Standardize-icon-use-Part-1-2846d73d365081bfa66ceb6bdaa9ff02) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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f62175ed0c |
Fix: Missing Node Title Editor bug (#5963)
Found by @marawan206 ## Summary Fixes the title editor glitching when the node doesn't have an initial value ## Screenshots (if applicable) ### Before https://github.com/user-attachments/assets/4c4efbfd-73b9-4733-8227-fe2de59648d4 ### After https://github.com/user-attachments/assets/30f3279e-aa2b-451b-9bee-c134d3f8374c ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5963-Fix-Missing-Node-Title-Editor-bug-2856d73d365081389edbda546eca3bbb) by [Unito](https://www.unito.io) |
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2c555efdfe |
[refactor] remove import alias on LGraphNode.vue (#5919)
## Summary Changes import name such that it matches the SFC filename. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5919-refactor-remove-import-alias-on-LGraphNode-vue-2826d73d365081fc80d8f277a40f7d81) by [Unito](https://www.unito.io) |
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84e6e99f17 |
Cleanup: Removing monkeypatches for litegraph logic (#5902)
## Summary Putting the litegraph specific pieces into litegraph itself, using the CanvasGraph and LiteGraphGlobal to coordinate options. This was one part of the Image Previews reloading/calculating with every canvas draw. ## Review Focus Is this keeping things decoupled enough? Is this the right place to put things? Are there assumptions about the options that I'm missing here? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5902-WIP-Removing-monkeypatches-for-litegraph-logic-2816d73d3650818b860ec73579b89b54) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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720de8cc8a |
Add UI code for configuring subgraphNode widgets (#5826)
The third PR for managing display of widgets on subgraph nodes. This is the one that actually makes the functionality usable and user visible. Adds - A right-side modal for configuring which widgets are promoted, accessed by right click or selection toolbar - This menu allows for re-arranging widget order by dragging and dropping. - Indicators inside the subgraph for which widgets have been promoted. - Context menu options for promoting or demoting widget inside of a subgraph. <img width="767" height="694" alt="image" src="https://github.com/user-attachments/assets/4f78645d-7b26-48ba-8c49-78f4807e89e8" /> <img width="784" height="435" alt="image" src="https://github.com/user-attachments/assets/7005c730-a732-481e-befb-57019a8a31a7" /> Known issues - Some preview widgets are not added to a node until a draw operation occurs. The code does not yet have a way of determining which nodes should have draw operations forced to facilitate initial widget creation. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5826-Add-UI-code-for-configuring-subgraphNode-widgets-27c6d73d36508146accbf395e5bcd36a) by [Unito](https://www.unito.io) |
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37fab21daf |
Cleanup: YAGNI readonly props, private swap on ComfyApp, Canvas resize events simplification, v-memos on individual instances (#5869)
## Summary Assorted cleanup opportunities found while working through the Vue node rendering logic cleanup. ## Review Focus Am I wrong that the readonly logic was never actually executing because it was defined as False in GraphCanvas when making each LGraphNode? Is there an edge case or some other reason that the ResizeObserver wouldn't work as a single signal to resize the canvas? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5869-Cleanup-YAGNI-readonly-props-private-swap-on-ComfyApp-Canvas-resize-events-simplificat-27e6d73d3650811ba1dcf29e8d43091e) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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dd93ac43d9 |
fix: Only add the listeners for DomWidget components once (#5846)
## Summary Fixes the laggy textarea select noted in Discord. ## Changes - **What**: Fixes the case where a DomWidget that was repeatedly made visible accumulated as many event listeners as times it was toggled on. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5846-fix-Only-add-the-listeners-for-DomWidget-components-once-27d6d73d3650818382e0d0c565fc862a) by [Unito](https://www.unito.io) |
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a2c7db9dc2 |
[fix] add InputSlot and dot error state (#5813)
## Summary Error states were not getting propagated down to the InputSlots from the API Repsonse I created a provider and injected error state. It seemed like a way better idea than prop drilling or building a composable that only two nodes (`InputSlot` and `OutputSlot`) would need. ## Changes The follow are now error code red when an input node has errors: 1. There's a error round border around the dot. 2. The dot is error colored. 3. The input text is error colored. This treatment was okay after feedback from design. ## Screenshots - Error State <img width="749" height="616" alt="Screenshot 2025-09-26 at 9 02 58 PM" src="https://github.com/user-attachments/assets/55c7edc9-081b-4a9d-9753-120465959b5d" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5813-fix-add-InputSlot-and-dot-error-state-27b6d73d36508151a955e485f00a2d05) by [Unito](https://www.unito.io) --------- Co-authored-by: github-actions <github-actions@github.com> |
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840f7f04fa |
Cleanup: Litegraph/Vue synchronization work (#5789)
## Summary Cleanup and fixes to the existing syncing logic. ## Review Focus This is probably enough to review and test now. Main things that should still work: - moving nodes around - adding new ones - switching back and forth between Vue and Litegraph Let me know if you find any bugs that weren't already present there. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e) by [Unito](https://www.unito.io) |
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e8b9f8f4bc |
enforce test file-naming rule (#5820)
## Summary Enforced test file naming conventions with ESLint rules and renamed 26 test files from `.spec.ts` to `.test.ts`. ## Changes - **What**: Added ESLint rules to enforce `.spec.ts` files only in `browser_tests/tests/` and `.test.ts` files only in `src/` - **What**: Renamed 26 component/unit test files from `.spec.ts` to `.test.ts` to comply with new convention ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5820-enforce-test-file-naming-rule-27b6d73d365081269b32ddcc9d3a5048) by [Unito](https://www.unito.io) |
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f2e925de62 |
Right click vue nodes (#5790)
This pull request refactors and improves the "More Options" popover functionality for graph nodes in the UI. The main change is a rename and redesign of the menu component from `MoreOptions` to `NodeOptions`, introducing a global singleton pattern for popover control and enabling context menu support on node right-click. This results in better maintainability, more flexible triggering, and improved user experience. **Node Options popover refactor and global control:** * Renamed and refactored `MoreOptions.vue` to `NodeOptions.vue`, removing the embedded button and exposing imperative methods (`toggle`, `hide`, `isOpen`) for external control. The component now registers/unregisters itself globally via `registerNodeOptionsInstance`. [[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL2-R2) [[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL203-R197) [[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR294-R309) * Added `NodeOptionsButton.vue` as a dedicated button component for triggering the popover, decoupling the button UI from the popover logic. * Implemented a global singleton pattern in `useMoreOptionsMenu.ts` for controlling the `NodeOptions` popover from anywhere, with `toggleNodeOptions` and `registerNodeOptionsInstance` functions. [[1]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6R35-R65) [[2]](diffhunk://#diff-ae87bdb1e06725eb19b8d0fc82ec40a5f8ca831a6632767cc5d214fc903b89b6L184-R216) **UI integration and event handling improvements:** * Updated `SelectionToolbox.vue` to use the new `NodeOptionsButton` instead of the previous embedded `MoreOptions` button, and added the `NodeOptions` popover to the main `GraphCanvas.vue` template for global accessibility. [[1]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L41-R41) [[2]](diffhunk://#diff-05d80ee1e28e634dc758394ddf1bfaa8e5ec72a186a6ea2e2b6f5dfba867b264L71-R71) [[3]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR65) [[4]](diffhunk://#diff-aaf17c713f29c6db8ea03efe7fc3483a858982e818a324b23cff89859e71559cR91) * Added right-click context menu support to `LGraphNode.vue`, triggering the node options popover at the cursor position and integrating with node selection logic. [[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R45) [[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R141) [[3]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2L180-R187) [[4]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R249-R263) **Minor improvements and cleanup:** * Updated references and variable names throughout the codebase to reflect the new `NodeOptions` naming and logic. [[1]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL53) [[2]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eR50) [[3]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL75-R60) [[4]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL91-L95) [[5]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL110-R90) [[6]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL133-R113) [[7]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL146-R126) [[8]](diffhunk://#diff-e0dbd5e37efd2c79e7317415455340b0dd150b758077b170a663f67d2453605eL157-R140) This refactor makes the node options menu more modular, easier to maintain, and more flexible for future UI improvements. https://github.com/user-attachments/assets/9c2f2556-4544-4e20-9f22-8f485b0ceadc ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5790-Right-click-vue-nodes-27a6d73d365081a98263c88d2e09e629) by [Unito](https://www.unito.io) |
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6a70152220 |
Wheel Selection Toolbox and Popover (#5781)
This pull request updates event handling in the selection toolbox components to ensure that mouse wheel events are properly forwarded to the canvas, improving interaction consistency across the UI. **Event handling improvements:** * Changed the wheel event handler in `SelectionToolbox.vue` to use `canvasInteractions.forwardEventToCanvas` instead of `canvasInteractions.handleWheel`, ensuring wheel events are consistently forwarded to the canvas. * Added the wheel event handler to the `MoreOptions.vue` popover, forwarding wheel events to the canvas for submenu interactions. **Code organization updates:** * Imported `useCanvasInteractions` in `MoreOptions.vue` to access the new event forwarding method. * Instantiated `canvasInteractions` in `MoreOptions.vue` for use in event handling.## Summary https://github.com/user-attachments/assets/46046086-35e8-4cd1-a11a-365705beb9cd ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5781-Wheel-Selection-Toolbox-and-Popover-27a6d73d3650812c9c4fe8440ff7dd1d) by [Unito](https://www.unito.io) |
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97542efc9b |
Refactor: Viewport Culling improvements (#5767)
## Summary Reduce the number of DOM changes, but also restructure the logic to create a clean point of separation for when we can make DragAndScale reactive. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5767-Refactor-Viewport-Culling-improvements-2796d73d365081708f02cb8033aac9b1) by [Unito](https://www.unito.io) |
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b96bf3871c |
Fixes nits for #5758 (#5763)
## Summary 1. Fixes nits for #5758 2. Adds some git ignores ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5763-Fixes-nits-for-5758-2796d73d36508192b3e6feecfcacf38b) by [Unito](https://www.unito.io) --------- Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com> |
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1749cfa678 |
[fix] properly show error states (#5758)
## Summary I want to take a more general look at `comfyApp.graph.onTrigger` but this is the cleanest fix I could come up with for #5694. I will explore simplifying onTrigger in a separate PR. ## Changes 1. Create a `node:slot-errors:changed` trigger. 2. Trigger it if we find any of the node slots have errors. 3. Check each node to see if there is any error present. 4. Add an error class if there are. ## Screenshots (if applicable) Working error states! <img width="1049" height="987" alt="Screenshot 2025-09-23 at 8 40 04 PM" src="https://github.com/user-attachments/assets/30e13283-129c-4d9c-b342-e7037582998a" /> ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5758-fix-properly-show-error-states-2786d73d365081cbbf62c314c7f5f380) by [Unito](https://www.unito.io) --------- Co-authored-by: Alexander Brown <drjkl@comfy.org> |
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6449d26cee |
cleanup: remove useCanvasTransformSync composables. (#5742)
No I am not proud of the new placeholder arguments. ## Summary Small change to unify the two composables before updating the logic. Edit: Now unifies them both into the **void**. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5742-cleanup-unify-useCanvasTransformSync-composables-2776d73d36508147ad39d11de8588b2e) by [Unito](https://www.unito.io) |
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e5d4d07d32 |
Refactor: More state management simplification (#5721)
## Summary Remove more procedural synchronization in favor of using reactive references. > Note: Also includes some fixes for issues caused during HMR. ## Review Focus In testing it seems to work the same, but let me know if I missed something. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5721-Refactor-More-state-management-simplification-2766d73d3650819b8d7ddc047c460f2b) by [Unito](https://www.unito.io) |
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c4c0e52e64 |
Refactor: Let LGraphNode handle more events itself (#5709)
## Summary Don't route events up through GraphCanvas if the component itself can handle the changes ## Changes - **What**: Reduce the indirect access or action dispatch to composables/stores. ## Review Focus The behavior should be either equivalent or a little snappier than before. Also, the local state in LGraphNode has (almost) all been removed in favor of reacting to the nodeData prop. ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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8133bd4b7b |
Refactor: Composable disentangling (#5695)
## Summary Prerequisite refactor/cleanup to use a global store instead of having nodes throw up events to a parent component that stores a reference to a singleton service that itself bootstraps and synchronizes with a separate service to maintain a partially reactive but not fully reactive set of states that describe some but not all aspects of the nodes on either the litegraph, the vue side, or both. ## Changes - **What**: Refactoring, the behavior should not change. - **Dependencies**: A type utility to help with Vue component props ## Review Focus Is there something about the current structure that this could affect that would not be caught by our tests or using the application? ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36) by [Unito](https://www.unito.io) |
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0801778f60 |
feat: Add Vue node subgraph title button and fix subgraph navigation with vue nodes (#5572)
## Summary - Adds subgraph title button to Vue node headers (matching LiteGraph behavior) - Fixes Vue node lifecycle issues during subgraph navigation and tab switching - Extracts reusable `useSubgraphNavigation` composable with callback-based API - Adds comprehensive tests for subgraph functionality - Ensures proper graph context restoration during tab switches https://github.com/user-attachments/assets/fd4ff16a-4071-4da6-903f-b2be8dd6e672 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5572-feat-Add-Vue-node-subgraph-title-button-with-lifecycle-management-26f6d73d365081bfbd9cfd7d2775e1ef) by [Unito](https://www.unito.io) --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: DrJKL <DrJKL@users.noreply.github.com> |
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a17c74fa0c |
fix: add optional chaining to nodeDef access in NodeTooltip (#5663)
## Summary Extension of https://github.com/Comfy-Org/ComfyUI_frontend/pull/5659: Added optional chaining to NodeTooltip component to prevent TypeError when `nodeDef` is undefined for unknown node types. ## Changes - **What**: Added [optional chaining operator](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/Optional_chaining) (`?.`) to safely access `nodeDef` properties in NodeTooltip component ## Review Focus Error handling for node types not found in nodeDefStore and tooltip display behavior for unrecognized nodes. Fixes CLOUD-FRONTEND-STAGING-3N Co-authored-by: Claude <noreply@anthropic.com> |
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7e115543fa |
fix: prevent TypeError when nodeDef is undefined in NodeTooltip (#5659)
## Summary Fix TypeError in NodeTooltip component when `nodeDef` is undefined. This occurs when hovering over nodes whose type is not found in the nodeDefStore. ## Changes - Add optional chaining (`?.`) to `nodeDef.description` access on line 71 - Follows the same defensive pattern used in previous fixes for similar issues ## Context This addresses Sentry issue [CLOUD-FRONTEND-STAGING-1B](https://comfy-org.sentry.io/issues/6829258525/) which shows 19 occurrences affecting 14 users. The fix follows the same pattern as previous commits: - [ |
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2ff0d951ed |
Slot functionality for vue nodes (#5628)
Allows for simple slot functionality in vue nodes mode. Has: - Drag new link from slot - Connect new link from dropping on slot Now: - Tests After: - Drop on reroute - Correct link color on connect - Drop on node - Hover effects ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5628-Slot-functionality-for-vue-nodes-2716d73d365081c59a3cef7c8a5e539e) by [Unito](https://www.unito.io) --------- Co-authored-by: bymyself <cbyrne@comfy.org> Co-authored-by: AustinMroz <austin@comfy.org> Co-authored-by: Claude <noreply@anthropic.com> |
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bc85d4e87b |
Make Vue nodes read-only when in panning mode (#5574)
## Summary Integrated Vue node components with canvas panning mode to prevent UI interference during navigation. ## Changes - **What**: Added [canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes) computed property to `useCanvasInteractions` composable that checks canvas read-only state - **What**: Modified Vue node components (LGraphNode, NodeWidgets) to conditionally handle pointer events based on canvas navigation mode - **What**: Updated node event handlers to respect panning mode and forward events to canvas when appropriate ## Review Focus Event forwarding logic in panning mode and pointer event capture state management across Vue node hierarchy. ```mermaid graph TD A[User Interaction] --> B{Canvas in Panning Mode?} B -->|Yes| C[Forward to Canvas] B -->|No| D[Handle in Vue Component] C --> E[Canvas Navigation] D --> F[Node Selection/Widget Interaction] G[canCapturePointerEvents] --> H{read_only === false} H -->|Yes| I[Allow Vue Events] H -->|No| J[Block Vue Events] style A fill:#f9f9f9,stroke:#333,color:#000 style E fill:#f9f9f9,stroke:#333,color:#000 style F fill:#f9f9f9,stroke:#333,color:#000 style I fill:#e1f5fe,stroke:#01579b,color:#000 style J fill:#ffebee,stroke:#c62828,color:#000 ``` ## Screenshots https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542 ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972) by [Unito](https://www.unito.io) --------- Co-authored-by: GitHub Action <action@github.com> |
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08220d50d9 |
Lint: Turn on rules that should allow for verbatimModuleSyntax (#5616)
* lint: turn on type import rules setting up for verbatimModuleSyntax * lint: --fix for type imports |
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6b59f839e0 |
Devex: Faster linting (#5611)
* devex: Keep the presubmit from wiping the lint cache * devex: typescript for eslint config * devex: upgrade lint plugins and dedupe lockfile * lint: Fix autofixable rules with updated vue linter * lint: Remove default for required prop * lint: temporarily disable warnings for missing defaults * deps: Update vue-tsc * lint: use the config convenience utility, switch to using projectService * lint: Fix redundant eslint config blocks and misplaced parser * lint: Split up parsing options for typescript vs vue files |
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6a01b08ebf |
Subgraph widget promotion - Part 1 (#5537)
* Prerequisite tweaks for subgraph widget promotion * Clean up DOMWidget tracking on graph change * Mark migrated CombOWidget functions private * Cleanup placeholder node cast |
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15cffe9d9e | style: Flip the shade direction for charoal to go from light to dark (#5609) | ||
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27ab355f9c |
[refactor] Improve updates/notifications domain organization (#5590)
* [refactor] Move update-related functionality to platform/updates domain Reorganizes release management, version compatibility, and notification functionality following Domain-Driven Design principles, mirroring VSCode's architecture pattern. - Move releaseService.ts to platform/updates/common/ - Move releaseStore.ts to platform/updates/common/ - Move versionCompatibilityStore.ts to platform/updates/common/ - Move useFrontendVersionMismatchWarning.ts to platform/updates/common/ - Move toastStore.ts to platform/updates/common/ - Move ReleaseNotificationToast.vue to platform/updates/components/ - Move WhatsNewPopup.vue to platform/updates/components/ - Update 25+ import paths across codebase and tests This creates a cohesive "updates" domain containing all functionality related to software updates, version checking, release notifications, and user communication about application state changes. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix imports --------- Co-authored-by: Claude <noreply@anthropic.com> |
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4c8c4a1ad4 |
[refactor] Improve settings domain organization (#5550)
* refactor: move settingStore to platform/settings Move src/stores/settingStore.ts to src/platform/settings/settingStore.ts to separate platform infrastructure from domain logic following DDD principles. Updates all import references across ~70 files to maintain compatibility. * fix: update remaining settingStore imports after rebase * fix: complete remaining settingStore import updates * fix: update vi.mock paths for settingStore in tests Update all test files to mock the new settingStore location at @/platform/settings/settingStore instead of @/stores/settingStore * fix: resolve remaining settingStore imports and unused imports after rebase * fix: update settingStore mock path in SelectionToolbox test Fix vi.mock path from @/stores/settingStore to @/platform/settings/settingStore to resolve failing Load3D viewer button test. * refactor: complete comprehensive settings migration to platform layer This commit completes the migration of all settings-related code to the platform layer as part of the Domain-Driven Design (DDD) architecture refactoring. - constants/coreSettings.ts → platform/settings/constants/coreSettings.ts - types/settingTypes.ts → platform/settings/types.ts - stores/settingStore.ts → platform/settings/settingStore.ts (already moved) - composables/setting/useSettingUI.ts → platform/settings/composables/useSettingUI.ts - composables/setting/useSettingSearch.ts → platform/settings/composables/useSettingSearch.ts - composables/useLitegraphSettings.ts → platform/settings/composables/useLitegraphSettings.ts - components/dialog/content/SettingDialogContent.vue → platform/settings/components/SettingDialogContent.vue - components/dialog/content/setting/SettingItem.vue → platform/settings/components/SettingItem.vue - components/dialog/content/setting/SettingGroup.vue → platform/settings/components/SettingGroup.vue - components/dialog/content/setting/SettingsPanel.vue → platform/settings/components/SettingsPanel.vue - components/dialog/content/setting/ColorPaletteMessage.vue → platform/settings/components/ColorPaletteMessage.vue - components/dialog/content/setting/ExtensionPanel.vue → platform/settings/components/ExtensionPanel.vue - components/dialog/content/setting/ServerConfigPanel.vue → platform/settings/components/ServerConfigPanel.vue - ~100+ import statements updated across the codebase - Test file imports corrected - Component imports fixed in dialog service and command menubar - Composable imports updated in GraphCanvas.vue ``` src/platform/settings/ ├── components/ # All settings UI components ├── composables/ # Settings-related composables ├── constants/ # Core settings definitions ├── types.ts # Settings type definitions └── settingStore.ts # Central settings state management ``` ✅ TypeScript compilation successful ✅ All tests passing (settings store, search functionality, UI components) ✅ Production build successful ✅ Domain boundaries properly established This migration consolidates all settings functionality into a cohesive platform domain, improving maintainability and following DDD principles for better code organization. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: format and lint after rebase conflict resolution * fix: update remaining import paths to platform settings - Fix browser test import: extensionAPI.spec.ts - Fix script import: collect-i18n-general.ts - Complete settings migration import path updates 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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ca312fd1ea |
[refactor] Improve workflow domain organization (#5584)
* [refactor] move workflow domain to its own folder * [refactor] Fix workflow platform architecture organization - Move workflow rendering functionality to renderer/thumbnail domain - Rename ui folder to management for better semantic clarity - Update all import paths to reflect proper domain boundaries - Fix test imports to use new structure Architecture improvements: - rendering → renderer/thumbnail (belongs with other rendering logic) - ui → management (better name for state management and UI integration) This ensures proper separation of concerns and domain boundaries. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [fix] Resolve circular dependency between nodeDefStore and subgraphStore * [fix] Update browser test imports to use new workflow platform paths --------- Co-authored-by: Claude <noreply@anthropic.com> |
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6349ceee6c |
[refactor] Improve renderer domain organization (#5552)
* [refactor] Improve renderer architecture organization Building on PR #5388, this refines the renderer domain structure: **Key improvements:** - Group all transform utilities in `transform/` subdirectory for better cohesion - Move canvas state to dedicated `renderer/core/canvas/` domain - Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities) **File organization:** - `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`) - `renderer/core/layout/transform/` contains all coordinate system utilities - Transform sync utilities co-located with core transform logic This creates clearer domain boundaries and groups related functionality while building on the foundation established in PR #5388. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: Clean up linter-modified files * Fix import paths and clean up unused imports after rebase - Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore - Remove unused imports from selection toolbox components - All tests pass, only reka-ui upstream issue remains in typecheck 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [auto-fix] Apply ESLint and Prettier fixes --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: GitHub Action <action@github.com> |
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d146a7896a |
Add progress bars on Vue Nodes (#5469)
* track execution progress in vue nodes * add test * remove pointless execution state test The test was mocking everything including the provide/inject mechanism, so it wasn't testing real behavior. The execution progress feature works correctly as verified through manual testing. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * remove accidentally committed PR_TEMPLATE.md 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [refactor] address PR review feedback from @DrJKL - Replace hardcoded #0B8CE9 color with blue-100 class for consistency - Replace magic number 56px with top-14 class for progress bar positioning - Use storeToRefs() for better Pinia reactivity - Reduce heavy commenting per maintainer preference * fix: update LGraphNode test to mock useNodeExecutionState properly The test was failing because it passed executing as a prop, but the component uses the useNodeExecutionState composable. Added proper mock for the composable to test the animate-pulse class application during execution. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> --------- Co-authored-by: Claude <noreply@anthropic.com> |
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ac107b45ea |
Floating Selection Toolbox Improvements (#5218)
* WIP
* WIP: UI design for right click menu
* feat: add composable for node customization and information handling
* fix: correct v-show directive in MaskEditorButton and enhance MoreOptions functionality
* feat: add selection and subgraph operations composables for enhanced graph management
* fix: update computed properties to use 'void' for non-reactive calls and add MenuOptionItem component
* feat: add composables for More Options menu and submenu positioning logic
* feat: refactor MoreOptions component to use MenuOptionItem for menu rendering and streamline submenu handling
* feat: implement SubmenuPopover component for enhanced submenu functionality and selection handling
* feat: add 'More Options' label and enhance shape options in localization file
* refactor: simplify shape name handling by removing Pascal case conversion and using localized names
* refactor: enhance submenu handling by dynamically setting refs and improving key assignment
* feat: implement useNodeArrangement composable for node alignment and distribution functionality
* feat: enhance useMoreOptionsMenu with image node operations and alignment options
* feat: localize context menu options and enhance submenu handling
* refactor: improve type safety for title assignment in selection operations and enhance color option retrieval in node customization
* fix: adjust component order in SelectionToolbox for improved layout
* feat: update FrameNodes button visibility and tooltip, and add localization for frameNodes
* feat: enhance button visibility logic in SelectionToolbox based on selection types
* refactor: reorganize properties panel option in More Options menu for single nodes
* remove excessive logging and alerts
* fix component tests
* ad browser tests
* feat: enhance popover behavior in MoreOptions component to manage visibility state during selection overlay changes
* refactor: update visibility logic for buttons in SelectionToolbox and ExecuteButton components
* refactor: remove duplicate shape option and clean up shapeOptions array
* refactor: update help toggle logic in InfoButton and useMoreOptionsMenu to manage sidebar and help state
* refactor: streamline node info handling and integrate output node filtering in useNodeInfo and useMoreOptionsMenu
* Added useSelectionState composable consolidating all selection-derived state and the node help toggle
* Updated toolbox buttons (InfoButton, BookmarkButton, BypassButton, MaskEditorButton, ConvertToSubgraphButton, PinButton, DeleteButton, ColorPickerButton, ExecuteButton, FrameNodes, Load3DViewerButton) to remove duplicated selection logic and use useSelectionState
* Introduced HideReason ('manual' | 'drag') to differentiate drag-induced hides from manual/outside hides in MoreOptions
* refactor: enhance popover visibility handling during drag events using canvas state
* fix: update shape option name from 'default' to 'box' and add localization for 'box'
* refactor: streamline BypassButton logic and enhance MoreOptions menu with state bumping
* refactor: remove toast notifications from subgraph operations for cleaner logic
* refactor: ensure menu options re-compute when selection flags change
* feat: Enhance MoreOptions behavior with drag-and-drop support
* fix: Update mask icon class for consistent styling in MaskEditorButton
* refactor: Standardize icon sizes and classes across selection toolbox buttons
* refactor: Update layout and styling in SelectionToolbox and MoreOptions components
* refactor: Improve selection toolbox behavior with more options state management
* Refactor: Remove unused imports and conditionally add subgraph option in menu
* Enhance popover behavior: add show/hide event handlers and improve positioning logic
* Cleanup: Remove debug comments from popover functions for clarity
* Refactor: Clean up FrameNodes component and add MenuOptionBadge for better option display
* Cleanup: Remove debug comments from useSelectionToolboxPosition for clarity
* Add useFrameNodes composable for grouping selected nodes
* Refactor: Update shape options in useNodeCustomization and localize frame nodes label
* fix tests
* Cleanup: Remove packageManager entry from package.json
* Refactor: Replace ILucide icons with named imports from lucide-vue-next
* Refactor: Update shape selection and improve color picker behavior in selection toolbox
* Update test expectations [skip ci]
* feat: Enhance More Options Menu for group node management and update localization strings
* refactor: Comment out PublishButton
* refactor: Comment out test for bookmark button visibility in SelectionToolbox
* refactor: Update class names for dark theme compatibility in ExecuteButton and MenuOptionItem components
* refactor: Modularize menu options by creating dedicated composables for group, image, node, and selection operations
* refactor: Update selectors in tests to match design changes
* refactor: Update help button selector in Node Help tests
* refactor: Update getGroupColorOptions to accept groupContext and bump parameters
* Update test expectations [skip ci]
* refactor: Center KSampler node before interaction in More Options submenu tests
* refactor: Adjust KSampler node positioning and simplify button click in More Options submenu tests
* refactor: Rename comfyPageFixture import for clarity
* refactor: use gap-1 instead of the explicit gap-[4px]
* refactor: Replace app.canvas with canvasStore.getCanvas for state management
* refactor: Simplify prop access by removing 'props.' prefix in MenuOptionItem component
* refactor: Remove explicit type annotation for item in buildSelectionSignature function
* refactor: Replace Lucide icons with string-based icon references in menu options
* refactor: Remove export from interface declarations for improved clarity
* refactor: Simplify class binding in BypassButton component for improved readability
* refactor: Update button class for consistent sizing in ExecuteButton component
* refactor: Update help button locator class for consistency in Node Help tests
* fix node help test
* refactor: Remove unused imports and simplify visibility conditions in selection toolbox components
* feat: Add 3D node selection logic and cleanup on unmount for selection toolbox
* refactor: Update help button locator to use consistent data-testid in Node Help tests
* fix: Correct help button locator syntax in Node Help tests
* refactor: Change resetMoreOptionsState to an internal function in useSelectionToolboxPosition
* test: Add Load3D node visibility logic for ColorPickerButton and remove redundant test case
* fix: Increase tooltip show delay for ColorPickerButton
* fix: Update selectedOutputNodes computation to filter by isLGraphNode
* fix: Remove unused nodeDef reference from InfoButton and submenu trigger from MenuOptionItem
* fix: Update showInfoButton logic to depend on nodeDef value
* refactor: Remove deprecated getBasicNodeOptions function for cleaner code
* refactor: Replace useNodeInfo with useSelectedNodeActions
* refactor: Integrate useNodeDefStore for improved node definition handling in SelectionToolbox and InfoButton tests
* refactor: Introduce useCanvasRefresh composable for consistent canvas refresh logic across node operations
* refactor: Remove irrelevant append-to attribute from Popover
* refactor: Use storeToRefs for selectedItems in useSelectionState and add tests for selection logic
* refactor: Update ExecuteButton to use hasOutputNodesSelected for visibility and remove unnecessary computed property
* refactor: move display of execution button tests to selectionToolbox
---------
Co-authored-by: github-actions <github-actions@github.com>
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b1917c6469 |
Fix/vue nodes viewport culling (#5510)
* debug: disable culling flag * fix: vue nodes LOD * fix: viewport culling and improve perf * fix: PR feedback and more perf improvements * refactor: forEach to for of * fix: PR feedback * fix: PR feedback * fix: PR feedback * fix: PR feedback --------- Co-authored-by: Jake Schroeder <jake.schroeder@isophex.com> |
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038f86fe84 |
fix(canvas): use vertical-align: top to eliminate baseline gap (#5484)
* fix(canvas): make graph canvas block-level to eliminate baseline gap
- Change <canvas id=graph-canvas> to display:block via Tailwind class
- Removes 1–5 px baseline offset between canvas and container
- Aligns canvas and TransformPane origins; fixes link/slot endpoint drift
No behavioral changes beyond layout origin alignment; no dependent CSS relies on inline/baseline.
* switch block to align-top
* Update test expectations [skip ci]
* Revert "Update test expectations [skip ci]"
This reverts commit
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7245213ed6 |
Fix: In standard mode, don't stop when you hit a Vue node. (#5445)
* fix: Forward the scrolling events to the litegraph canvas. * prior-art: Use the existing event forwarding logic from useCanvasInteractions (h/t Ben) * fix: Get proper scaling from properties in the original event, fix browser zoom * tests: Fix missing property on mock * types: Cleanup type annotations in the test * cleanup: Initialize the mocks in place. * tests: extract createMockPointerEvent * tests: extract createMockWheelEvent * tests: extract createMockLGraphCanvas * tests: Add additional assertion for stopPropagation * tests: Comment pruning, test rename suggested by @arjansingh |
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43ab1c9b09 |
Add z-index management in Vue Nodes based on interaction recency (#5429)
* fix z-index on selection for vue nodes * fix unused export * refactor to DDD * Use Tailwind utility for pointer events instead of inline style Move pointer-events: auto from inline style to Tailwind class pointer-events-auto as suggested in PR review. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * Rename defaultSource to layoutSource parameter Rename parameter in useNodeZIndex options interface for better clarity as suggested in PR review. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * Improve test mocking pattern with vi.mocked approach Replace global mock object with per-test vi.mocked pattern and proper Partial typing instead of as any, as suggested in PR review. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * [auto-fix] Apply ESLint and Prettier fixes --------- Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: GitHub Action <action@github.com> |
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713ad134cf |
Implement selection state management in Vue Nodes (#5421)
* let canvas continue to own selection state management * fix merge error * refactor: use computed instead of watcher for selectedNodeIds Replace watcher pattern with computed for better Vue idioms: - More reactive and efficient - Automatically recomputes when dependencies change - Simpler, more declarative code 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * fix: improve injection error handling for selectedNodeIds Replace silent fallback with explicit error when SelectedNodeIds is not provided: - Fail fast instead of silently using empty Set - Clear error message for debugging - Prevents nodes appearing unselected due to missing provider Addresses DrJKL's concern about injection default behavior. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * test: improve mocking patterns using vi.mockObject Replace manual mock interfaces with vi.mockObject for better type safety: - Use Vitest's built-in mocking utilities instead of manual interfaces - Properly configure mock return values - Remove unnecessary type assertions Addresses DrJKL's feedback on test mocking patterns. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * test: extract repeated nodeData for clarity Extract common test nodeData object to reduce duplication: - Move repeated VueNodeData object to describe scope - Replace 6 instances of identical nodeData declarations - Maintain different nodeData for specific test cases Addresses DrJKL's suggestion to extract repeated test data. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> * add type safety to mocks --------- Co-authored-by: Claude <noreply@anthropic.com> |
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fc8d5621ac |
Implement subgraph publishing (#5139)
* Implement subgraph publishing * Add missing null check * Fix subgraph blueprint display in workflows tab * Fix demotion of subgraph blueprints on reload * Update locales [skip ci] * Update blueprint def on save, cleanup * Fix skipped tracking on subgraph publish When a subgraph is first published, it previously was not added to the subgraphCache. This would cause deletion to fail until a reload occurred. * Fix failing vite tests A couple of tests that were mocking classes broke SubgraphBlueprint inheritance. Since they aren't testing anythign related to subgraph blueprints, the subgraph store is mocked as well. * Make blueprint breadcrumb badge clickable * Add confirmation for overwrite on publish * Simplify blueprint badge naming * Swap to promise.allSettled when fetching subgraphs * Navigate into subgraph on blueprint edit * Revert mission of value in blueprint breadcrumb This was causing the blueprint badge to always display * Misc code quality fixes * Set subgraphNode title on blueprint add. When a subgraph blueprint is added to the graph, the title of the subgraphNode is now set to be the title of the blueprint. NOTE: The name of the subgraph node when a blueprint is edited is left unchanged. This may cause minor user confusion. * Add "Delete Blueprint" option to breadcrumb When editing a blueprint, the options provided for the root graph of the breadcrumb included a Delete Workflow option. This still functioned for deleting the current blueprint when selected, but didn't make sense. It has been updated to instead describe that it deletes the current blueprint * Extract subgraph load code as function * Fix subgraphs appearing in library after refresh Subgraph nodes were hidden from the node library and context menu by setting skip_list to true. Unfortunately, this causes them to be mistakenly be caught and registered as vue nodes when a refresh is performed. This is fixed by adding a check for skip_list. * Add delete button and confirmation for deletion * Use more specific warning for blueprint deletion * At success toast on subgraph publish Will return later to potentially add a node library link to the toast * Don't apply subgraph context menu to normal nodes Subgraph blueprints have a right click -> delete option in the node library. This was incorrectly being dislplayed on non blueprint nodes. * Remove hardcoded subgraphs path Rather happy with this change. Rather than trying to introduce a recursive import to pass a magic string, this solution is both sufficient AND allows potential future extensions with less breakage. * Fix nodeDef update on save Wait to update the node def cache until after a blueprint has been saved. Before, changes to links weren't actually being made visisble. * Fix SaveAs with subgraph blueprints * Remove ugly serialize/deserialize Thought I had already tested this, and found that the mere existence of proxies was causing issues, but simply adding a correct annotation is sufficient now. * Improve error specificity * Framework for user defined blueprint descriptions BlueprintDescription can be added to a workflows extra field to provide more useful information about a blueprint's purpose Actually hooking this up in a way that is user accessible is out of scope for right now, but this will simplify future implementation. * Cleanup breadcrumb dropdown options Removes Dupliate for blueprints, adds a publish subgraph option. The publish subgraph button currently routes through the save as logic. Unforunately, this results in the prompt for name referencing workflows. The cleanest way to resolve this is still being considered * Move blueprint renaming into blueprint load Blueprints should automatically set the name of the added node to the filename when added. This mostly worked, but created uglier edgecases: The subgraph itself wasn't renamed, and it would need to be reimplemented to apply when editing a blueprint. Instead, this is now applied when a subgraphBlueprint is first loaded. This keeps all the logic routed through a single point * Move saveAs prompt into workflow class Ensures that the correct publish text is displayed when editing blueprints without making an awful mess of imports * Fix tests by making subgraphBlueprint internal This has the added benefit of forcing better organization. Reverts the useWorkflowThumbnail patch as it is no longer required. * Add tests for subgraph blueprints * Rewrite confirmation dialog * Fix overwrite on publish new subgraph 1 is used as a placeholder size as -1 indicates the baking userFile is temporary, not persisted, and therefore, not able to overwrite when saved. * When editing blueprint, tint background blue * Fix blueprint tint at low LOD * Set node source for blueprints to Blueprint * Fix publish test Making subgraph blueprints non temporary on publish made it so the following load actually occurs. A mock has been added for this load. * Fix multiple nits * Further cleanup: error handling, and comments * Fixing failing test cases This also moves the bg tinting to a property of the workflow, which makes things more extensible in the future. * Fix temporary marking on publish. The prior fix to allow overwrite of an existing blueprint on publish was misguided. By marking a not-yet-loaded file as non-temporary, the load performed prior to saving was actually fetching the file off disk and discarding the existing changes. This additionally entirely prevented publishing when a blueprint did not already exist with the current name. To fix this, the blueprint is not marked as non-temporary until after the load occurs. Note that this load is still required as it initializes the change tracker state required for saving. * Block unloading subgraph blueprints Will need to be revisited if lazy loading is implemented, but this requires solving some ugly sync/async issues. --------- Co-authored-by: github-actions <github-actions@github.com> |
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b4b732ad8f |
[refactor] Extract Vue node entry point logic into focused composables (#5390)
* refactor: Extract Vue node entry point logic into focused composables - Extract logic from GraphCanvas.vue (735→200 lines) into 3 composables: - useVueNodeLifecycle: Node manager initialization and cleanup - useViewportCulling: Viewport culling with transform sync - useNodeEventHandlers: Node selection, collapse, title handlers - Remove type assertions by using comfyApp.canvas instead of canvasStore.canvas - Eliminate getter anti-pattern with proper Vue reactive refs - Fix all TypeScript compatibility issues without workarounds - Maintain proper separation of concerns and Vue-idiomatic patterns * style: Remove extra comments from return statement * [auto-fix] Apply ESLint and Prettier fixes * style: Remove conversational comments - Remove temporary comments that only made sense in refactoring context - Clean up comment wording to be more permanent/professional - Keep meaningful comments about code behavior and architecture --------- Co-authored-by: GitHub Action <action@github.com> |
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0854194aa1 |
[refactor] Refactor rendering-related files to DDD organization (#5388)
* refactor rendering-related files to DDD organization * add to git ignore ignore revs |
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9122a4758d | Implement proper invalidation on switch (#5383) | ||
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0bc53eb2ad |
Fix/toolbox node detection (#5361)
* refactor: dont need will change on animations * fix: by disabling parent pointer events and forcing on child element * fix: color picker watch with immediate option * Update test expectations [skip ci] --------- Co-authored-by: Jake Schroeder <jake.schroeder@isophex.com> Co-authored-by: github-actions <github-actions@github.com> |
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006e6bd57c |
[feat] Vue-Based Rendering System for the ComfyUI Node Graph (#4263)
* [feat] Add core Vue widget infrastructure - SimplifiedWidget interface for Vue-based node widgets - widgetPropFilter utility with component-specific exclusion lists - Removes DOM manipulation and positioning concerns - Provides clean API for value binding and prop filtering * [feat] Add Vue widget registry system - Complete widget type enum with all 15 widget types - Component mapping registry for dynamic widget rendering - Helper function for type-safe widget component resolution * [feat] Add Vue input widgets - WidgetInputText: Single-line text input with InputText component - WidgetTextarea: Multi-line text input with Textarea component - WidgetSlider: Numeric range input with Slider component - WidgetToggleSwitch: Boolean toggle with ToggleSwitch component * [feat] Add Vue selection widgets - WidgetSelect: Dropdown selection with Select component - WidgetMultiSelect: Multiple selection with MultiSelect component - WidgetSelectButton: Button group selection with SelectButton component - WidgetTreeSelect: Hierarchical selection with TreeSelect component * [feat] Add Vue visual widgets - WidgetColorPicker: Color selection with ColorPicker component - WidgetImage: Single image display with Image component - WidgetImageCompare: Before/after comparison with ImageCompare component - WidgetGalleria: Image gallery/carousel with Galleria component - WidgetChart: Data visualization with Chart component * [feat] Add Vue action widgets - WidgetButton: Action button with Button component and callback handling - WidgetFileUpload: File upload interface with FileUpload component * [feat] TransformPane - Viewport synchronization layer for Vue nodes (#4304) Co-authored-by: Claude <noreply@anthropic.com> Co-authored-by: Benjamin Lu <benceruleanlu@proton.me> Co-authored-by: github-actions <github-actions@github.com> * Update locales [skip ci] * Fix TransformPane pos/size (#4826) * Update locales [skip ci] * refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink. * Revert "refactor(litegraph): decouple render-time state from models for reroutes and links\n\nIntroduce RenderedLinkSegment; compute reroute render params without mutating model; render into ephemeral segments instead of writing to Reroute/LLink." This reverts commit |
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85017dbba0 |
Upgrade: Tailwind v4 (#5246)
* temp: move tailwind calls out of the layer * temp: ts tailwind config * upgrade: Tailwind v4 This got a little out of hand. Had to add a relative reference to the stylesheet in any component that uses @apply instead of the utility classes directly. * upgrade: bg-opacity is now a modifier * fix: Classic menu buttons assume a border * Update test expectations [skip ci] * fix: New preflight removal pattern * fix: Skeletons don't have skin * Update test expectations [skip ci] * fix: Missing @reference * [auto-fix] Apply ESLint and Prettier fixes --------- Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: GitHub Action <action@github.com> |
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20181195e1 |
Fix/toolbox animation (#5197)
* fix: animation state handling * fix: animation timing * refator: remove out of scope changes * refactor: remove unused types * fix: animation timing * fix: animation properties * refactor: remove unneeded transaltez/3d hack because we dont support safari * refactor: pr feedback * consistent translate functions * Update test expectations [skip ci] * Remove EditModelButton * fix: update toolbox position test bounds --------- Co-authored-by: Alexander Brown <drjkl@comfy.org> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: bymyself <cbyrne@comfy.org> |