## Summary
Changes the layout store to treat node sizes as body-only measurements
while LiteGraph continues to reason about full heights. DOM-driven
updates are tagged with `LayoutSource.DOM`, which lets the store strip
the title height exactly once before persisting. That classification (a
new mutation source - `LayoutSource.DOM`) is accurate because those
mutations are triggered by the browser’s layout engine via
ResizeObserver, rather than by direct calls into the layout APIs (e.g.,
`moveNodeTo`, `useNodeDrag`). So all sources are:
- `LayoutSource.DOM`: browser layout/ResizeObserver measurements that
include the title bar
- `LayoutSource.Vue`: direct Vue-driven mutations routed through the
layout store
- `LayoutSource.Canvas`: legacy LiteGraph/canvas updates that will be
phased out over time
- `LayoutSource.External`: for multiplayer or syncing with a when going
online after making changes offline (in teams/workspace)
When layout state flows back into LiteGraph we add the title height just
in time for `liteNode.setSize`, so LiteGraph’s rendering stays
unchanged. This makes Vue node resizing and workflow persistence
deterministic - multiline widgets hold their dimensions across reloads
because every path that crosses the layout/LiteGraph boundary performs
the same normalization.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6966-normalize-height-at-sites-2b76d73d365081b6bcb4f4ce6a27663a)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Summary
Fully Refactored the Load3D module to improve architecture and
maintainability by consolidating functionality into a
centralized composable pattern and simplifying component structure. and
support VueNodes system
Changes
- Architecture: Introduced new useLoad3d composable to centralize 3D
loading logic and state
management
- Component Simplification: Removed redundant components
(Load3DAnimation.vue, Load3DAnimationScene.vue,
PreviewManager.ts)
- Support VueNodes
- improve config store
- remove lineart output due Animation doesnot support it, may add it
back later
- remove Preview screen and keep scene in fixed ratio in load3d (not
affect preview3d)
- improve record video feature which will already record video by same
ratio as scene
Need BE change https://github.com/comfyanonymous/ComfyUI/pull/10025https://github.com/user-attachments/assets/9e038729-84a0-45ad-b0f2-11c57d7e0c9a
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5765-refactor-refactor-load3d-2796d73d365081728297cc486e2e9052)
by [Unito](https://www.unito.io)
## Summary
The private fields triggered an error in intitializing the
linkLayoutSync. Turns out that wasn't necessary anymore.
> [!NOTE]
> Edit: Doing some more investigation, it looks like the slot sync can
also be removed?
## Changes
- **What**: Converts JS private fields to typescript private, adds some
readonly declarations
- **What**: Removes the useLinkLayoutSync usage in useVueNodeLifecycle
- **What**: Removes the useSlotLayoutSync usage in useVueNodeLifecycle
## Review Focus
Was the sync doing something that wouldn't be caught in normal
usage/testing?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6330-Fix-Vue-Litegraph-conversion-bug-with-Reroutes-2996d73d3650819ebb24e4aa2fc51c65)
by [Unito](https://www.unito.io)
## Summary
Fixes issue where node size changes are not serialized by routing
DOM-driven node bounds updates through a single CRDT operation so Vue
node geometry stays synchronized with LiteGraph.
## Changes
- **What**: Added `BatchUpdateBoundsOperation` to the layout store,
applied it via the existing Yjs pipeline, notified link sync to
recompute touched nodes, and covered the path with a regression test
## Review Focus
Correctness of the new batch operation when multiple nodes update
simultaneously, especially remote replay/undo scenarios and link
geometry recomputation.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5939-fix-emit-layout-change-for-batch-node-bounds-2846d73d365081db8f8cca5bf7b85308)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
Implements droponcanvas functionality and a linkconnectoradapter
refactor.
- Drop on canvas (Shift and default) integrated via LinkConnector
‘dropped-on-canvas’ with proper CanvasPointerEvent.
- LinkConnector adapter: now wraps the live canvas linkConnector (no
duplicate state); added dropOnCanvas() helper.
- Tests: Playwright scenarios for Shift-drop context menu/searchbox,
pinned endpoint, type prefilter, and post-selection auto-connect
(browser_tests/tests/vueNodes/interactions/links/linkInteraction.spec.ts).
There are some followup PRs that will fix/refactor some more noncritical
things, like the terrible slotid, the number/string nodeid confusion,
etc.
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5780 (snapping) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5898 (drop on canvas
+ linkconnectoradapter refactor) <--
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5903 (fix reroute
snapping)
---------
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: Christian Byrne <cbyrne@comfy.org>
Co-authored-by: GitHub Action <action@github.com>
## Summary
Fixes https://github.com/Comfy-Org/ComfyUI_frontend/issues/5692 by
making widget link connection status trigger on change so Vue widgets
with connected links could properly switch to the `disabled` state when
they are implicitly converted to inputs.
## Changes
- **What**: Added `node:slot-links:changed` event tracking and reactive
slot data synchronization for Vue widgets
```mermaid
graph TD
A[Widget Link Change] --> B[NodeInputSlot.link setter]
B --> C{Is Widget Input?}
C -->|Yes| D[Trigger slot-links:changed]
C -->|No| E[End]
D --> F[Graph Event Handler]
F --> G[syncNodeSlotData]
G --> H[Update Vue Reactive Data]
H --> I[Widget Re-render]
style A fill:#f9f9f9,stroke:#333,color:#000
style I fill:#f9f9f9,stroke:#333,color:#000
```
## Review Focus
Widget reactivity performance with frequent link changes and event
handler memory management in graph operations.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5834-fix-Vue-node-widgets-should-be-in-disabled-state-if-their-slots-are-connected-with-a-link-27c6d73d365081f6a6c3c1ddc3905c5e)
by [Unito](https://www.unito.io)
## Summary
Increase functionality for slots and links, covered with playwright
tests.
## Features
- Allow for reroute anchors to work when dragging from input slot
- Allow for dragging existing links from input slot
- Allow for ctrl/command + alt to create new link from input slot
- Allow shift to drag all connected links on output slot
- Connect links with reroutes (only when dragged from vue slot)
## Tests Added
### Playwright
- Dragging input to input drags existing link
- Dropping an input link back on its slot restores the original
connection
- Ctrl+alt drag from an input starts a fresh link
- Should reuse the existing origin when dragging an input link
- Shift-dragging an output with multiple links should drag all links
- Rerouted input drag preview remains anchored to reroute
- Rerouted output shift-drag preview remains anchored to reroute
## Notes
The double rendering system for links being dragged, it works right now,
maybe they can be coalesced later.
Edit: As in the adapter, can be removed in a followup PR
Also, it's known that more features will arrive in smaller PRs, this PR
actually should've been much smaller.
The next ones coming up are drop on canvas support, snap to node, type
compatibility highlighting, and working with subgraphs.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5710-Increase-vue-slot-link-functionality-2756d73d3650814f8995f7782244803b)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Cleanup and fixes to the existing syncing logic.
## Review Focus
This is probably enough to review and test now.
Main things that should still work:
- moving nodes around
- adding new ones
- switching back and forth between Vue and Litegraph
Let me know if you find any bugs that weren't already present there.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5789-WIP-Litegraph-Vue-synchronization-work-27a6d73d3650811682cacacb82367b9e)
by [Unito](https://www.unito.io)
## Summary
Enforced test file naming conventions with ESLint rules and renamed 26
test files from `.spec.ts` to `.test.ts`.
## Changes
- **What**: Added ESLint rules to enforce `.spec.ts` files only in
`browser_tests/tests/` and `.test.ts` files only in `src/`
- **What**: Renamed 26 component/unit test files from `.spec.ts` to
`.test.ts` to comply with new convention
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5820-enforce-test-file-naming-rule-27b6d73d365081269b32ddcc9d3a5048)
by [Unito](https://www.unito.io)
## Summary
Implemented fit-to-view functionality for Vue nodes with bounds
calculation and viewport animation support.
https://github.com/user-attachments/assets/2ec221f1-9194-4564-95f9-ad4da80f190a
## Changes
- **What**: Added Vue nodes support to fit-to-view command with [bounds
calculation](https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect)
and LiteGraph integration
- **Dependencies**: Added dependency on `layoutStore` and
`selectionBounds` utility
## Review Focus
Bounds calculation accuracy for complex node layouts and animation
performance with large node selections. Verify proper fallback to legacy
LiteGraph behavior when Vue nodes disabled.
```mermaid
graph TD
A[Fit to View Command] --> B{Vue Nodes Enabled?}
B -->|Yes| C[Get Selected Nodes]
B -->|No| D[Legacy LiteGraph Method]
C --> E{Nodes Selected?}
E -->|Yes| F[Calculate Selected Bounds]
E -->|No| G[Calculate All Nodes Bounds]
F --> H[Convert to LiteGraph Format]
G --> H
H --> I[Animate to Bounds]
D --> J[Canvas fitViewToSelectionAnimated]
style A fill:#f9f9f9,stroke:#333,color:#333
style I fill:#f9f9f9,stroke:#333,color:#333
style J fill:#f9f9f9,stroke:#333,color:#333
```
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5782-Implement-fit-to-view-for-Vue-nodes-27a6d73d365081cb822cd93f557e77b2)
by [Unito](https://www.unito.io)
---------
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
## Summary
Replaced reactive (Vue-based) widget LOD with CSS visibility control.
Performance doesn't dramatically improve, but we avoid the mount/unmount
overhead during zoom/pan operations. This PR implements the visual
component of LOD—complex widgets that need lifecycle management will be
addressed separately.
### Problem & Solution
Problem: we want LOD to improve rendering performance and visual
feedback but discovered using reactivity in the current setup for it
meant mounting/unmounting caused worse lag than the performance it aimed
to fix. Switching to render all the details all the time but using css
visibility proved to be the best solution. However, it doesn't improve
rendering performance by much because the GPU texture size is the
bottleneck (from TransformPane.vue CSS transforms) and not
rasterization.
Solution: Keep all nodes/widgets mounted, use CSS visibility: hidden for
LOD. Trade memory for performance stability during zoom/pan/drag
operations.
### Technical Decision
We chose Performance > Memory:
- CSS transforms create a single GPU texture whose size depends on node
count, not widget complexity
- Mounting/unmounting hundreds of widgets during zoom = noticeable lag
from Vue VDOM diffing (since all components are mounted all the time
because of viewport culling challenge/trade off see
https://github.com/Comfy-Org/ComfyUI_frontend/pull/5510.)
- CSS visibility changes = no reactivity overhead, smooth interactions
- Result: Similar performance, but without interaction stutters
This is the visual layer only. If we want a hook into the LOD state per
node / widget that would be the next follow up system to implement.
### Next Steps (maybe)
- Chunked (split up single Transform Pane transform layer) when
rendering 1000+ nodes (maybe)
- ~~Selective unmounting API for widgets that register as "expensive"~~
- ~~Client bound hydration system~~
## Screenshots (if applicable)
<!-- Add screenshots or video recording to help explain your changes -->
<img width="1355" height="960" alt="image"
src="https://github.com/user-attachments/assets/41474d1b-9dbe-4240-a8cf-f4c9ff51d8e0"
/>
<img width="1354" height="963" alt="image"
src="https://github.com/user-attachments/assets/9f55edaa-5858-41b9-b6a8-c2d37e1649bd"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5631-feat-vue-nodes-LOD-system-2726d73d365081c6a6c4e14aa634f19c)
by [Unito](https://www.unito.io)
---------
Co-authored-by: github-actions <github-actions@github.com>
## Summary
Fixed Vue node keybinding target element ID to enable
bypass/pin/collapse hotkeys in both LiteGraph and Vue rendering modes.
Also fixed a bug when starting in litegraph mode => switching to Vue
nodes without reloading => `graph.onTrigger` is set to `undefined` which
interferes with proper setup of node data instrumentation, among other
things.
## Changes
- **What**: Updated keybinding `targetElementId` from `graph-canvas` to
`graph-canvas-container` for node manipulation commands (parent of both
the canvas and transform pane -- vue nodes container).
- **What**: Added conditional `onTrigger` handler restoration in slot
layout sync to prevent Vue node manager conflicts
## Review Focus
Event handler precedence between Vue nodes and LiteGraph systems during
mode switching, ensuring hotkeys work consistently across rendering
modes.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5715-fix-bypass-hotkey-in-vue-nodes-and-fix-node-data-instrumentation-setup-issue-when-switchi-2756d73d3650815c8ec8d5e4d06232e3)
by [Unito](https://www.unito.io)
## Summary
Don't route events up through GraphCanvas if the component itself can
handle the changes
## Changes
- **What**: Reduce the indirect access or action dispatch to
composables/stores.
## Review Focus
The behavior should be either equivalent or a little snappier than
before. Also, the local state in LGraphNode has (almost) all been
removed in favor of reacting to the nodeData prop.
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5709-Refactor-Let-LGraphNode-handle-more-events-itself-2756d73d365081e6a88ce6241bceecc0)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
## Summary
Prerequisite refactor/cleanup to use a global store instead of having
nodes throw up events to a parent component that stores a reference to a
singleton service that itself bootstraps and synchronizes with a
separate service to maintain a partially reactive but not fully reactive
set of states that describe some but not all aspects of the nodes on
either the litegraph, the vue side, or both.
## Changes
- **What**: Refactoring, the behavior should not change.
- **Dependencies**: A type utility to help with Vue component props
## Review Focus
Is there something about the current structure that this could affect
that would not be caught by our tests or using the application?
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5695-Refactor-Composable-disentangling-2746d73d365081e6938ce656932f3e36)
by [Unito](https://www.unito.io)
## Summary
Integrated Vue node components with canvas panning mode to prevent UI
interference during navigation.
## Changes
- **What**: Added
[canCapturePointerEvents](https://docs.comfy.org/guide/vue-nodes)
computed property to `useCanvasInteractions` composable that checks
canvas read-only state
- **What**: Modified Vue node components (LGraphNode, NodeWidgets) to
conditionally handle pointer events based on canvas navigation mode
- **What**: Updated node event handlers to respect panning mode and
forward events to canvas when appropriate
## Review Focus
Event forwarding logic in panning mode and pointer event capture state
management across Vue node hierarchy.
```mermaid
graph TD
A[User Interaction] --> B{Canvas in Panning Mode?}
B -->|Yes| C[Forward to Canvas]
B -->|No| D[Handle in Vue Component]
C --> E[Canvas Navigation]
D --> F[Node Selection/Widget Interaction]
G[canCapturePointerEvents] --> H{read_only === false}
H -->|Yes| I[Allow Vue Events]
H -->|No| J[Block Vue Events]
style A fill:#f9f9f9,stroke:#333,color:#000
style E fill:#f9f9f9,stroke:#333,color:#000
style F fill:#f9f9f9,stroke:#333,color:#000
style I fill:#e1f5fe,stroke:#01579b,color:#000
style J fill:#ffebee,stroke:#c62828,color:#000
```
## Screenshots
https://github.com/user-attachments/assets/00dc5e4a-2b56-43be-b92e-eaf511e52542
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-5574-Make-Vue-nodes-read-only-when-in-panning-mode-26f6d73d3650818c951cd82c8fe58972)
by [Unito](https://www.unito.io)
---------
Co-authored-by: GitHub Action <action@github.com>
This pull request improves the selection toolbox behavior during node
dragging by ensuring that it correctly responds to both LiteGraph and
Vue node drag events. The main changes introduce a reactive drag state
for Vue nodes in the layout store and update the selection toolbox
composable and Vue node component to use this state.
**Selection toolbox behavior improvements:**
* Added a helper function and separate watchers in
`useSelectionToolboxPosition.ts` to hide the selection toolbox when
either LiteGraph or Vue nodes are being dragged. This ensures consistent
UI feedback regardless of node type.
[[1]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713L171-R172)
[[2]](diffhunk://#diff-57a51ac5e656e64ae7fd276d71b115058631621755de33b1eb8e8a4731d48713R212-R224)
**Vue node drag state management:**
* Added a reactive `isDraggingVueNodes` property to the
`LayoutStoreImpl` class, along with getter and setter methods to manage
Vue node drag state. This allows other components to reactively track
when Vue nodes are being dragged.
[[1]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR133-R135)
[[2]](diffhunk://#diff-80d32fe0fb72730c16cf7259adef8b20732ff214df240b1d39ae516737beaf3bR354-R367)
* Updated `LGraphNode.vue` to set and clear the Vue node dragging state
in the layout store during pointer down and up events, ensuring the
selection toolbox is hidden while dragging Vue nodes.
[[1]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R357-R360)
[[2]](diffhunk://#diff-a7744614cf842e54416047326db79ad81f7c7ab7bfb66ae2b46f5c73ac7d47f2R376-R378)
**Dependency updates:**
* Imported the `layoutStore` in `LGraphNode.vue` to access the new drag
state management methods.
* Added missing `ref` import in `layoutStore.ts` to support the new
reactive property.
https://github.com/user-attachments/assets/d6e9c15e-63b5-4de2-9688-ebbc6a3be545
---------
Co-authored-by: GitHub Action <action@github.com>
Move thumbnail functionality from src/renderer/thumbnail/ to src/renderer/core/thumbnail/
to align with domain-driven design architecture. Thumbnail generation is core rendering
infrastructure and belongs alongside other core renderer utilities.
Changes:
- Move useWorkflowThumbnail.ts and graphThumbnailRenderer.ts to renderer/core/thumbnail/
- Update all import paths in consuming files
- Fix relative imports within moved files
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-authored-by: Claude <noreply@anthropic.com>
* [refactor] Improve renderer architecture organization
Building on PR #5388, this refines the renderer domain structure:
**Key improvements:**
- Group all transform utilities in `transform/` subdirectory for better cohesion
- Move canvas state to dedicated `renderer/core/canvas/` domain
- Consolidate coordinate system logic (TransformPane, useTransformState, sync utilities)
**File organization:**
- `renderer/core/canvas/canvasStore.ts` (was `stores/graphStore.ts`)
- `renderer/core/layout/transform/` contains all coordinate system utilities
- Transform sync utilities co-located with core transform logic
This creates clearer domain boundaries and groups related functionality
while building on the foundation established in PR #5388.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: Clean up linter-modified files
* Fix import paths and clean up unused imports after rebase
- Update all remaining @/stores/graphStore references to @/renderer/core/canvas/canvasStore
- Remove unused imports from selection toolbox components
- All tests pass, only reka-ui upstream issue remains in typecheck
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [auto-fix] Apply ESLint and Prettier fixes
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: GitHub Action <action@github.com>
* track execution progress in vue nodes
* add test
* remove pointless execution state test
The test was mocking everything including the provide/inject mechanism,
so it wasn't testing real behavior. The execution progress feature
works correctly as verified through manual testing.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* remove accidentally committed PR_TEMPLATE.md
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address PR review feedback from @DrJKL
- Replace hardcoded #0B8CE9 color with blue-100 class for consistency
- Replace magic number 56px with top-14 class for progress bar positioning
- Use storeToRefs() for better Pinia reactivity
- Reduce heavy commenting per maintainer preference
* fix: update LGraphNode test to mock useNodeExecutionState properly
The test was failing because it passed executing as a prop, but the component
uses the useNodeExecutionState composable. Added proper mock for the composable
to test the animate-pulse class application during execution.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>
* refactor layout store utils
* [refactor] use nullish coalescing in getOr helper - addresses @DrJKL's suggestion
Replaces manual undefined/null checks with more concise ?? operator
for cleaner code that achieves the same functionality.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing for better type safety - addresses @DrJKL's typing suggestions
- Use Y.Map<NodeLayout[keyof NodeLayout]> instead of Y.Map<unknown>
- Provides compile-time type safety for stored values
- Improves IntelliSense and prevents type mismatches
- Updates mappers, store, tests, and helper functions consistently
- No runtime changes, pure TypeScript improvement
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] address @arjansingh code quality feedback
- Remove AI-generated refactoring comment that adds no value
- Reorganize tests with nested describe blocks for better readability
- Group related test cases by function for easier scanning
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] move makeLinkSegmentKey to layoutUtils - addresses @arjansingh's file organization feedback
- Move string concatenation function from layoutMath.ts to new layoutUtils.ts
- Keep layoutMath.ts focused on pure geometric calculations
- Create dedicated layoutUtils.ts for general layout utilities
- Update imports in store and create separate test file
- Improves module cohesion and clarity of purpose
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove leftover AI refactoring comments
- Remove "Constants moved to utils" and "Node layout mapping moved to utils"
- Clean up extra blank lines from previous refactoring
- Keep meaningful organizational comments like "Helper methods"
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [cleanup] remove unnecessary import aliases
Remove pointInBoundsUtil/boundsIntersectUtil aliases as there are no
naming conflicts. Use direct function names for cleaner code.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [refactor] improve Y.Map typing with named NodeLayoutMap type - addresses @DrJKL's performance and type safety suggestions
- Create named NodeLayoutMap type for TypeScript performance optimization
- Improve getOr function with proper key constraints and type safety
- Update all Y.Map<NodeLayout[keyof NodeLayout]> usages to use NodeLayoutMap
- Remove manual type assertions in favor of generic key constraints
- Clean up unused imports and fix formatting issues
* [cleanup] remove explanatory comment per @DrJKL's preference
* don't wait for dialog close button to be stable
---------
Co-authored-by: Claude <noreply@anthropic.com>
- Add 'none' direction to path renderer
- Map CENTER/NONE to 'none' in adapter
- Keep start-end offset intentional; end follows cursor exactly
- Preserve spline behavior and arrow rendering
Verified with typecheck; no visual changes outside dragging behavior.
* Remove COMFY_VUE_NODE_DIMENSIONS
* [refactor] Use getSlotPosition for Vue nodes in link rendering
Replace direct node position calls with getSlotPosition utility when Vue nodes mode is enabled. This ensures consistent slot positioning across the canvas rendering system.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Fix getSlotPosition readonly return value (#5433)
* Update accordingly to new type
* Fix canvas/screen conversion formulas in useTransformState (#5406)
* Fix conversion formulas
* update test expectations
* Remove unused type import
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: filtered <176114999+webfiltered@users.noreply.github.com>
* switch to schema interface and remove assertions at callsites
* [refactor] improve type safety and code organization - addresses @DrJKL's review feedback
- Remove unnecessary type assertions from REROUTE_DEFAULTS
- Use safer Omit<RerouteData, 'id' < /dev/null | 'parentId'> pattern for defaults to prevent hardcoded ID bugs
- Extract asRerouteId and asLinkId utility functions to module scope as pure functions
- Update getRerouteField to handle partial defaults safely
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* [fix] revert to clean defaults pattern - removes any type usage
Reverted the overcomplicated Omit pattern back to the simple, working approach.
The original pattern was cleaner and didn't introduce unnecessary complexity.
---------
Co-authored-by: Claude <noreply@anthropic.com>
* let canvas continue to own selection state management
* fix merge error
* refactor: use computed instead of watcher for selectedNodeIds
Replace watcher pattern with computed for better Vue idioms:
- More reactive and efficient
- Automatically recomputes when dependencies change
- Simpler, more declarative code
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix: improve injection error handling for selectedNodeIds
Replace silent fallback with explicit error when SelectedNodeIds
is not provided:
- Fail fast instead of silently using empty Set
- Clear error message for debugging
- Prevents nodes appearing unselected due to missing provider
Addresses DrJKL's concern about injection default behavior.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* test: improve mocking patterns using vi.mockObject
Replace manual mock interfaces with vi.mockObject for better type safety:
- Use Vitest's built-in mocking utilities instead of manual interfaces
- Properly configure mock return values
- Remove unnecessary type assertions
Addresses DrJKL's feedback on test mocking patterns.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* test: extract repeated nodeData for clarity
Extract common test nodeData object to reduce duplication:
- Move repeated VueNodeData object to describe scope
- Replace 6 instances of identical nodeData declarations
- Maintain different nodeData for specific test cases
Addresses DrJKL's suggestion to extract repeated test data.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* add type safety to mocks
---------
Co-authored-by: Claude <noreply@anthropic.com>
* knip: Don't ignore exports that are only used within a given file
* knip: More pruning after rebase
* knip: Vite plugin config fix
* knip: vitest plugin config
* knip: Playwright config, remove unnecessary ignores.
* knip: Simplify project file enumeration.
* knip: simplify the config file patterns ?(.optional_segment)
* knip: tailwind v4 fix
* knip: A little more, explain some of the deps.
Should be good for this PR.
* knip: remove unused disabling of classMembers.
It's opt-in, which we should probably do.
* knip: floating comments
We should probably delete _one_ of these parallell trees, right?
* knip: Add additional entrypoints
* knip: Restore UserData that's exposed via the types for now.
* knip: Add as an entry file even though knip says it's not necessary.
* knip: re-export functions used by nodes (h/t @christian-byrne)