# 3. Centralized Layout Management with CRDT Date: 2025-08-27 ## Status Proposed ## Context ComfyUI's node graph editor currently suffers from fundamental architectural limitations around spatial data management that prevent us from achieving key product goals. ### Current Architecture Problems The existing system allows each node to directly mutate its position within LiteGraph's canvas renderer. This creates several critical issues: 1. **Performance Bottlenecks**: UI updates require full graph traversals to detect position changes. Large workflows (100+ nodes) can create bottlenecks during interactions due to this O(n) polling approach. 2. **Position Conflicts**: Multiple systems (LiteGraph canvas, DOMwidgets.ts overlays) currently compete to control node positions. Future Vue widget overlays will compound this maintenance burden. 3. **No Collaboration Foundation**: Direct position mutations make concurrent editing impossible—there's no mechanism to merge conflicting position updates from multiple users. 4. **Renderer Lock-in**: Spatial data is tightly coupled to LiteGraph's canvas implementation, preventing alternative rendering approaches (WebGL, DOM, other libraries, hybrid approaches). 5. **Inefficient Change Detection**: While LiteGraph provides some events, many operations require polling via changeTracker.ts. The current undo/redo system performs expensive diffs on every interaction rather than using reactive push/pull signals, creating performance bottlenecks and blocking efficient animations and viewport culling. This represents a fundamental architectural limitation: diff-based systems scale O(n) with graph complexity (traverse entire structure to detect changes), while signal-based reactive systems scale O(1) with actual changes (data mutations automatically notify subscribers). Modern frameworks (Vue 3, Angular signals, SolidJS) have moved to reactive approaches for precisely this performance reason. ### Business Context - Performance issues emerge with workflow complexity (100+ nodes) - The AI workflow community increasingly expects collaborative features (similar to Figma, Miro) - Accessibility requirements will necessitate DOM-based rendering options - Technical debt compounds with each new spatial feature This decision builds on [ADR-0001 (Merge LiteGraph)](0001-merge-litegraph-into-frontend.md), which enables the architectural restructuring proposed here. ## Decision We will implement a centralized layout management system using CRDT (Conflict-free Replicated Data Types) with command pattern architecture to separate spatial data from rendering behavior. ### Centralized State Management Foundation This solution applies proven centralized state management patterns: - **Centralized Store**: All spatial data (position, size, bounds, transform) managed in a single CRDT-backed store - **Command Interface**: All mutations flow through explicit commands rather than direct property access - **Observer Pattern**: Independent systems (rendering, interaction, layout) subscribe to state changes - **Domain Separation**: Layout logic completely separated from rendering and UI concerns This provides single source of truth, predictable state updates, and natural system decoupling—solving our core architectural problems. ### Core Architecture 1. **Centralized Layout Store**: A Yjs CRDT maintains all spatial data in a single authoritative store: ```typescript // Instead of: node.position = {x, y} layoutStore.moveNode(nodeId, {x, y}) ``` 2. **Command Pattern**: All spatial mutations flow through explicit commands: ``` User Input → Commands → Layout Store → Observer Notifications → Renderers ``` 3. **Observer-Based Systems**: Multiple independent systems subscribe to layout changes: - **Rendering Systems**: LiteGraph canvas, WebGL, DOM accessibility renderers - **Interaction Systems**: Drag handlers, selection, hover states - **Layout Systems**: Auto-layout, alignment, distribution - **Animation Systems**: Smooth transitions, physics simulations 4. **Reactive Updates**: Store changes propagate through observers, eliminating polling and enabling efficient system coordination. ### Implementation Strategy **Phase 1: Parallel System** - Build CRDT layout store alongside existing system - Layout store initially mirrors LiteGraph changes via observers - Gradually migrate user interactions to use command interface - Maintain full backward compatibility **Phase 2: Inversion of Control** - CRDT store becomes single source of truth - LiteGraph receives position updates via reactive subscriptions - Enable alternative renderers and advanced features ### Why Centralized State + CRDT? This combination provides both architectural and technical benefits: **Centralized State Benefits:** - **Single Source of Truth**: All layout data managed in one place, eliminating conflicts - **System Decoupling**: Rendering, interaction, and layout systems operate independently - **Predictable Updates**: Clear data flow makes debugging and testing easier - **Extensibility**: Easy to add new layout behaviors without modifying existing systems **CRDT Benefits:** - **Conflict Resolution**: Automatic merging eliminates position conflicts between systems - **Collaboration-Ready**: Built-in support for multi-user editing - **Eventual Consistency**: Guaranteed convergence to same state across all clients **Yjs-Specific Benefits:** - **Event-Driven**: Native observer pattern removes need for polling - **Selective Updates**: Only changed nodes trigger system updates - **Fine-Grained Changes**: Efficient delta synchronization ## Consequences ### Positive - **Eliminates Polling**: Observer pattern removes O(n) graph traversals, improving performance - **System Modularity**: Independent systems can be developed, tested, and optimized separately - **Renderer Flexibility**: Easy to add WebGL, DOM accessibility, or hybrid rendering systems - **Rich Interactions**: Command pattern enables robust undo/redo, macros, and interaction history - **Collaboration-Ready**: CRDT foundation enables real-time multi-user editing - **Conflict Resolution**: Eliminates position "snap-back" behavior between competing systems - **Better Developer Experience**: Clear separation of concerns and predictable data flow patterns ### Negative - **Learning Curve**: Team must understand CRDT concepts and centralized state management - **Migration Complexity**: Gradual migration of existing direct property access requires careful coordination - **Memory Overhead**: Yjs library (~30KB) plus operation history storage - **CRDT Performance**: CRDTs have computational overhead compared to direct property access - **Increased Abstraction**: Additional layer between user interactions and visual updates ### Risk Mitigations - Provide comprehensive migration documentation and examples - Build compatibility layer for gradual, low-risk migration - Implement operation history pruning for long-running sessions - Phase implementation to validate approach before full migration ## Notes This centralized state + CRDT architecture follows patterns from modern collaborative applications: **Centralized State Management**: Similar to Redux/Vuex patterns in complex web applications, but with CRDT backing for collaboration. This provides predictable state updates while enabling real-time multi-user features. **CRDT in Collaboration**: Tools like Figma, Linear, and Notion use similar approaches for real-time collaboration, demonstrating the effectiveness of separating authoritative data from presentation logic. **Future Capabilities**: This foundation enables advanced features that would be difficult with the current architecture: - Macro recording and workflow automation - Programmatic layout optimization and constraints - API-driven workflow construction - Multiple simultaneous renderers (canvas + accessibility DOM) - Real-time collaborative editing - Advanced spatial features (physics, animations, auto-layout) The architecture provides immediate single-user benefits while creating infrastructure for collaborative and advanced spatial features. ## References - [Yjs Documentation](https://docs.yjs.dev/) - [CRDTs: The Hard Parts](https://martin.kleppmann.com/2020/07/06/crdt-hard-parts-hydra.html) by Martin Kleppmann - [Figma's Multiplayer Technology](https://www.figma.com/blog/how-figmas-multiplayer-technology-works/)