import type { Page, Locator } from '@playwright/test'; import { test as base } from '@playwright/test'; import dotenv from "dotenv"; dotenv.config(); interface Position { x: number; y: number; } export class ComfyPage { public readonly url: string; // All canvas position operations are based on default view of canvas. public readonly canvas: Locator; public readonly widgetTextBox: Locator; // Buttons public readonly resetViewButton: Locator; constructor( public readonly page: Page, ) { this.url = process.env.PLAYWRIGHT_TEST_URL || 'http://localhost:8188'; this.canvas = page.locator('#graph-canvas'); this.widgetTextBox = page.getByPlaceholder('text').nth(1); this.resetViewButton = page.getByRole('button', { name: 'Reset View' }); } async goto() { await this.page.goto(this.url); } async nextFrame() { await this.page.evaluate(() => { return new Promise(requestAnimationFrame); }); } async resetView() { await this.resetViewButton.click(); // Avoid "Reset View" button highlight. await this.page.mouse.move(10, 10); await this.nextFrame(); } async clickTextEncodeNode1() { await this.canvas.click({ position: { x: 618, y: 191 } }); await this.nextFrame(); } async clickTextEncodeNode2() { await this.canvas.click({ position: { x: 622, y: 400 } }); await this.nextFrame(); } async clickEmptySpace() { await this.canvas.click({ position: { x: 35, y: 31 } }); await this.nextFrame(); } async dragAndDrop(source: Position, target: Position) { await this.page.mouse.move(source.x, source.y); await this.page.mouse.down(); await this.page.mouse.move(target.x, target.y); await this.page.mouse.up(); await this.nextFrame(); } async dragNode2() { await this.dragAndDrop( { x: 622, y: 400 }, { x: 622, y: 300 }, ); await this.nextFrame(); } async disconnectEdge() { // CLIP input anchor await this.page.mouse.move(427, 198); await this.page.mouse.down(); await this.page.mouse.move(427, 98); await this.page.mouse.up(); // Move out the way to avoid highlight of menu item. await this.page.mouse.move(10, 10); await this.nextFrame(); } async connectEdge() { // CLIP output anchor on Load Checkpoint Node. await this.page.mouse.move(332, 509); await this.page.mouse.down(); // CLIP input anchor on CLIP Text Encode Node. await this.page.mouse.move(427, 198); await this.page.mouse.up(); await this.nextFrame(); } async adjustWidgetValue() { // Adjust Empty Latent Image's width input. const page = this.page; await page.locator('#graph-canvas').click({ position: { x: 724, y: 645 } }); await page.locator('input[type="text"]').click(); await page.locator('input[type="text"]').fill('128'); await page.locator('input[type="text"]').press('Enter'); await this.nextFrame(); } async zoom(deltaY: number) { await this.page.mouse.move(10, 10); await this.page.mouse.wheel(0, deltaY); await this.nextFrame(); } async pan(offset: Position) { await this.page.mouse.move(10, 10); await this.page.mouse.down(); await this.page.mouse.move(offset.x, offset.y); await this.page.mouse.up(); await this.nextFrame(); } async rightClickCanvas() { await this.page.mouse.click(10, 10, { button: 'right' }); await this.nextFrame(); } async doubleClickCanvas() { await this.page.mouse.dblclick(10, 10); await this.nextFrame(); } async clickEmptyLatentNode() { await this.canvas.click({ position: { x: 724, y: 625 }, }); this.page.mouse.move(10, 10); await this.nextFrame(); } async rightClickEmptyLatentNode() { await this.canvas.click({ position: { x: 724, y: 645 }, button: 'right' }); this.page.mouse.move(10, 10); await this.nextFrame(); } async select2Nodes() { // Select 2 CLIP nodes. await this.page.keyboard.down('Control'); await this.clickTextEncodeNode1(); await this.clickTextEncodeNode2(); await this.page.keyboard.up('Control'); await this.nextFrame(); } async ctrlC() { await this.page.keyboard.down('Control'); await this.page.keyboard.press('KeyC'); await this.page.keyboard.up('Control'); await this.nextFrame(); } async ctrlV() { await this.page.keyboard.down('Control'); await this.page.keyboard.press('KeyV'); await this.page.keyboard.up('Control'); await this.nextFrame(); } } export const comfyPageFixture = base.extend<{ comfyPage: ComfyPage }>({ comfyPage: async ({ page }, use) => { const comfyPage = new ComfyPage(page); await comfyPage.goto(); // Unify font for consistent screenshots. await page.addStyleTag({ url: "https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap" }); await page.addStyleTag({ url: "https://fonts.googleapis.com/css2?family=Noto+Color+Emoji&family=Roboto+Mono:ital,wght@0,100..700;1,100..700&family=Roboto:ital,wght@0,100;0,300;0,400;0,500;0,700;0,900;1,100;1,300;1,400;1,500;1,700;1,900&display=swap" }); await page.addStyleTag({ content: ` * { font-family: 'Roboto Mono', 'Noto Color Emoji'; }` }); await page.waitForFunction(() => document.fonts.ready); await page.waitForFunction(() => window['app'] != undefined); await page.evaluate(() => { window['app']['canvas'].show_info = false; }); await comfyPage.nextFrame(); // Reset view to force re-rendering of canvas. So that info fields like fps // become hidden. await comfyPage.resetView(); await use(comfyPage); }, });