(function(global){ var LiteGraph = global.LiteGraph; function Math3DVec2ToXYZ() { this.addInput("vec2","vec2"); this.addOutput("x","number"); this.addOutput("y","number"); } Math3DVec2ToXYZ.title = "Vec2->XY"; Math3DVec2ToXYZ.desc = "vector 2 to components"; Math3DVec2ToXYZ.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; this.setOutputData( 0, v[0] ); this.setOutputData( 1, v[1] ); } LiteGraph.registerNodeType("math3d/vec2-to-xyz", Math3DVec2ToXYZ ); function Math3DXYToVec2() { this.addInputs([["x","number"],["y","number"]]); this.addOutput("vec2","vec2"); this.properties = {x:0, y:0}; this._data = new Float32Array(2); } Math3DXYToVec2.title = "XY->Vec2"; Math3DXYToVec2.desc = "components to vector2"; Math3DXYToVec2.prototype.onExecute = function() { var x = this.getInputData(0); if(x == null) x = this.properties.x; var y = this.getInputData(1); if(y == null) y = this.properties.y; var data = this._data; data[0] = x; data[1] = y; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/xy-to-vec2", Math3DXYToVec2 ); function Math3DVec3ToXYZ() { this.addInput("vec3","vec3"); this.addOutput("x","number"); this.addOutput("y","number"); this.addOutput("z","number"); } Math3DVec3ToXYZ.title = "Vec3->XYZ"; Math3DVec3ToXYZ.desc = "vector 3 to components"; Math3DVec3ToXYZ.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; this.setOutputData( 0, v[0] ); this.setOutputData( 1, v[1] ); this.setOutputData( 2, v[2] ); } LiteGraph.registerNodeType("math3d/vec3-to-xyz", Math3DVec3ToXYZ ); function Math3DXYZToVec3() { this.addInputs([["x","number"],["y","number"],["z","number"]]); this.addOutput("vec3","vec3"); this.properties = {x:0, y:0, z:0}; this._data = new Float32Array(3); } Math3DXYZToVec3.title = "XYZ->Vec3"; Math3DXYZToVec3.desc = "components to vector3"; Math3DXYZToVec3.prototype.onExecute = function() { var x = this.getInputData(0); if(x == null) x = this.properties.x; var y = this.getInputData(1); if(y == null) y = this.properties.y; var z = this.getInputData(2); if(z == null) z = this.properties.z; var data = this._data; data[0] = x; data[1] = y; data[2] = z; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/xyz-to-vec3", Math3DXYZToVec3 ); function Math3DVec4ToXYZW() { this.addInput("vec4","vec4"); this.addOutput("x","number"); this.addOutput("y","number"); this.addOutput("z","number"); this.addOutput("w","number"); } Math3DVec4ToXYZW.title = "Vec4->XYZW"; Math3DVec4ToXYZW.desc = "vector 4 to components"; Math3DVec4ToXYZW.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; this.setOutputData( 0, v[0] ); this.setOutputData( 1, v[1] ); this.setOutputData( 2, v[2] ); this.setOutputData( 3, v[3] ); } LiteGraph.registerNodeType("math3d/vec4-to-xyzw", Math3DVec4ToXYZW ); function Math3DXYZWToVec4() { this.addInputs([["x","number"],["y","number"],["z","number"],["w","number"]]); this.addOutput("vec4","vec4"); this.properties = {x:0, y:0, z:0, w:0}; this._data = new Float32Array(4); } Math3DXYZWToVec4.title = "XYZW->Vec4"; Math3DXYZWToVec4.desc = "components to vector4"; Math3DXYZWToVec4.prototype.onExecute = function() { var x = this.getInputData(0); if(x == null) x = this.properties.x; var y = this.getInputData(1); if(y == null) y = this.properties.y; var z = this.getInputData(2); if(z == null) z = this.properties.z; var w = this.getInputData(3); if(w == null) w = this.properties.w; var data = this._data; data[0] = x; data[1] = y; data[2] = z; data[3] = w; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/xyzw-to-vec4", Math3DXYZWToVec4 ); function Math3DVec3Scale() { this.addInput("in","vec3"); this.addInput("f","number"); this.addOutput("out","vec3"); this.properties = {f:1}; this._data = new Float32Array(3); } Math3DVec3Scale.title = "vec3_scale"; Math3DVec3Scale.desc = "scales the components of a vec3"; Math3DVec3Scale.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; var f = this.getInputData(1); if(f == null) f = this.properties.f; var data = this._data; data[0] = v[0] * f; data[1] = v[1] * f; data[2] = v[2] * f; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/vec3-scale", Math3DVec3Scale ); function Math3DVec3Length() { this.addInput("in","vec3"); this.addOutput("out","number"); } Math3DVec3Length.title = "vec3_length"; Math3DVec3Length.desc = "returns the module of a vector"; Math3DVec3Length.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; var dist = Math.sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); this.setOutputData( 0, dist ); } LiteGraph.registerNodeType("math3d/vec3-length", Math3DVec3Length ); function Math3DVec3Normalize() { this.addInput("in","vec3"); this.addOutput("out","vec3"); this._data = new Float32Array(3); } Math3DVec3Normalize.title = "vec3_normalize"; Math3DVec3Normalize.desc = "returns the vector normalized"; Math3DVec3Normalize.prototype.onExecute = function() { var v = this.getInputData(0); if(v == null) return; var dist = Math.sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ); var data = this._data; data[0] = v[0] / dist; data[1] = v[1] / dist; data[2] = v[2] / dist; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/vec3-normalize", Math3DVec3Normalize ); function Math3DVec3Lerp() { this.addInput("A","vec3"); this.addInput("B","vec3"); this.addInput("f","vec3"); this.addOutput("out","vec3"); this.properties = { f: 0.5 }; this._data = new Float32Array(3); } Math3DVec3Lerp.title = "vec3_lerp"; Math3DVec3Lerp.desc = "returns the interpolated vector"; Math3DVec3Lerp.prototype.onExecute = function() { var A = this.getInputData(0); if(A == null) return; var B = this.getInputData(1); if(B == null) return; var f = this.getInputOrProperty("f"); var data = this._data; data[0] = A[0] * (1-f) + B[0] * f; data[1] = A[1] * (1-f) + B[1] * f; data[2] = A[2] * (1-f) + B[2] * f; this.setOutputData( 0, data ); } LiteGraph.registerNodeType("math3d/vec3-lerp", Math3DVec3Lerp ); function Math3DVec3Dot() { this.addInput("A","vec3"); this.addInput("B","vec3"); this.addOutput("out","number"); } Math3DVec3Dot.title = "vec3_dot"; Math3DVec3Dot.desc = "returns the dot product"; Math3DVec3Dot.prototype.onExecute = function() { var A = this.getInputData(0); if(A == null) return; var B = this.getInputData(1); if(B == null) return; var dot = A[0] * B[0] + A[1] * B[1] + A[2] * B[2]; this.setOutputData( 0, dot ); } LiteGraph.registerNodeType("math3d/vec3-dot", Math3DVec3Dot ); //if glMatrix is installed... if(global.glMatrix) { function Math3DQuaternion() { this.addOutput("quat","quat"); this.properties = { x:0, y:0, z:0, w: 1, normalize: false }; this._value = quat.create(); } Math3DQuaternion.title = "Quaternion"; Math3DQuaternion.desc = "quaternion"; Math3DQuaternion.prototype.onExecute = function() { this._value[0] = this.getInputOrProperty("x"); this._value[1] = this.getInputOrProperty("y"); this._value[2] = this.getInputOrProperty("z"); this._value[3] = this.getInputOrProperty("w"); if( this.properties.normalize ) quat.normalize( this._value, this._value ); this.setOutputData( 0, this._value ); } Math3DQuaternion.prototype.onGetInputs = function(){ return [["x","number"],["y","number"],["z","number"],["w","number"]]; } LiteGraph.registerNodeType("math3d/quaternion", Math3DQuaternion ); function Math3DRotation() { this.addInputs([["degrees","number"],["axis","vec3"]]); this.addOutput("quat","quat"); this.properties = { angle:90.0, axis: vec3.fromValues(0,1,0) }; this._value = quat.create(); } Math3DRotation.title = "Rotation"; Math3DRotation.desc = "quaternion rotation"; Math3DRotation.prototype.onExecute = function() { var angle = this.getInputData(0); if(angle == null) angle = this.properties.angle; var axis = this.getInputData(1); if(axis == null) axis = this.properties.axis; var R = quat.setAxisAngle( this._value, axis, angle * 0.0174532925 ); this.setOutputData( 0, R ); } LiteGraph.registerNodeType("math3d/rotation", Math3DRotation ); //Math3D rotate vec3 function Math3DRotateVec3() { this.addInputs([["vec3","vec3"],["quat","quat"]]); this.addOutput("result","vec3"); this.properties = { vec: [0,0,1] }; } Math3DRotateVec3.title = "Rot. Vec3"; Math3DRotateVec3.desc = "rotate a point"; Math3DRotateVec3.prototype.onExecute = function() { var vec = this.getInputData(0); if(vec == null) vec = this.properties.vec; var quat = this.getInputData(1); if(quat == null) this.setOutputData(vec); else this.setOutputData( 0, vec3.transformQuat( vec3.create(), vec, quat ) ); } LiteGraph.registerNodeType("math3d/rotate_vec3", Math3DRotateVec3); function Math3DMultQuat() { this.addInputs( [["A","quat"],["B","quat"]] ); this.addOutput( "A*B","quat" ); this._value = quat.create(); } Math3DMultQuat.title = "Mult. Quat"; Math3DMultQuat.desc = "rotate quaternion"; Math3DMultQuat.prototype.onExecute = function() { var A = this.getInputData(0); if(A == null) return; var B = this.getInputData(1); if(B == null) return; var R = quat.multiply( this._value, A, B ); this.setOutputData( 0, R ); } LiteGraph.registerNodeType("math3d/mult-quat", Math3DMultQuat ); function Math3DQuatSlerp() { this.addInputs( [["A","quat"],["B","quat"],["factor","number"]] ); this.addOutput( "slerp","quat" ); this.addProperty( "factor", 0.5 ); this._value = quat.create(); } Math3DQuatSlerp.title = "Quat Slerp"; Math3DQuatSlerp.desc = "quaternion spherical interpolation"; Math3DQuatSlerp.prototype.onExecute = function() { var A = this.getInputData(0); if(A == null) return; var B = this.getInputData(1); if(B == null) return; var factor = this.properties.factor; if( this.getInputData(2) != null ) factor = this.getInputData(2); var R = quat.slerp( this._value, A, B, factor ); this.setOutputData( 0, R ); } LiteGraph.registerNodeType("math3d/quat-slerp", Math3DQuatSlerp ); } //glMatrix })(this);