import type { ContextMenu } from "./ContextMenu" import type { LGraphNode } from "./LGraphNode" import type { LinkDirection, RenderShape } from "./types/globalEnums" import type { LinkId } from "./LLink" export type Dictionary = { [key: string]: T } export type CanvasColour = string | CanvasGradient | CanvasPattern export interface IInputOrOutput { // If an input, this will be defined input?: INodeInputSlot // If an output, this will be defined output?: INodeOutputSlot } export interface IFoundSlot extends IInputOrOutput { // Slot index slot: number // Centre point of the rendered slot connection link_pos: Point } /** A point on the canvas: x, y */ export type Point = [x: number, y: number] | Float32Array | Float64Array /** A size: width, height */ export type Size = [width: number, height: number] | Float32Array | Float64Array /** A very firm array */ type ArRect = [x: number, y: number, width: number, height: number] /** A rectangle starting at top-left coordinates: x, y, width, height */ export type Rect = ArRect | Float32Array | Float64Array // TODO: Need regular arrays also? export type Rect32 = Float32Array /** Union of property names that are of type Match */ export type KeysOfType = { [P in keyof T]: T[P] extends Match ? P : never }[keyof T] /** A new type that contains only the properties of T that are of type Match */ export type PickByType = { [P in keyof T]: Extract } /** The names of all methods and functions in T */ export type MethodNames = KeysOfType any> export interface IBoundaryNodes { top: LGraphNode right: LGraphNode bottom: LGraphNode left: LGraphNode } export type Direction = "top" | "bottom" | "left" | "right" // TODO: Rename IOptionalSlotsData export interface IOptionalInputsData { content: string value? className?: string } export type ISlotType = number | string export interface INodeSlot { name: string type: ISlotType dir?: LinkDirection removable?: boolean shape?: RenderShape not_subgraph_input?: boolean color_off?: CanvasColour color_on?: CanvasColour label?: string locked?: boolean nameLocked?: boolean pos?: Point widget?: unknown } export interface INodeFlags { skip_repeated_outputs?: boolean allow_interaction?: boolean pinned?: boolean collapsed?: boolean } export interface INodeInputSlot extends INodeSlot { link?: LinkId not_subgraph_input?: boolean } export interface INodeOutputSlot extends INodeSlot { links?: LinkId[] _data?: unknown slot_index?: number not_subgraph_output?: boolean } /** Links */ export interface ConnectingLink extends IInputOrOutput { node: LGraphNode slot: number pos: Point direction?: LinkDirection } /** ContextMenu */ export interface IContextMenuOptions { ignore_item_callbacks?: boolean title?: string parentMenu?: ContextMenu className?: string event?: MouseEvent extra?: unknown scroll_speed?: number left?: number top?: number scale?: string node?: LGraphNode autoopen?: boolean callback?(value?: unknown, options?: unknown, event?: MouseEvent, previous_menu?: ContextMenu, node?: LGraphNode): void } export interface IContextMenuValue { title?: string value?: string content: string has_submenu?: boolean disabled?: boolean className?: any submenu?: unknown property?: string type?: string slot?: IFoundSlot callback?: IContextMenuOptions["callback"] }