Files
ComfyUI_frontend/src/nodes/input.js
2015-10-02 19:39:17 +02:00

132 lines
4.2 KiB
JavaScript

(function(){
function GamepadInput()
{
this.addOutput("left_x_axis","number");
this.addOutput("left_y_axis","number");
this.properties = {};
}
GamepadInput.title = "Gamepad";
GamepadInput.desc = "gets the input of the gamepad";
GamepadInput.prototype.onExecute = function()
{
//get gamepad
var gamepad = this.getGamepad();
if(!gamepad)
return;
if(this.outputs)
{
for(var i = 0; i < this.outputs.length; i++)
{
var output = this.outputs[i];
var v = null;
switch( output.name )
{
case "left_x_axis": v = gamepad.xbox.axes["lx"]; break;
case "left_y_axis": v = gamepad.xbox.axes["ly"]; break;
case "right_x_axis": v = gamepad.xbox.axes["rx"]; break;
case "right_y_axis": v = gamepad.xbox.axes["ry"]; break;
case "a_button": v = gamepad.xbox.buttons["a"] ? 1 : 0; break;
case "b_button": v = gamepad.xbox.buttons["b"] ? 1 : 0; break;
case "x_button": v = gamepad.xbox.buttons["x"] ? 1 : 0; break;
case "y_button": v = gamepad.xbox.buttons["y"] ? 1 : 0; break;
case "lb_button": v = gamepad.xbox.buttons["lb"] ? 1 : 0; break;
case "rb_button": v = gamepad.xbox.buttons["rb"] ? 1 : 0; break;
case "ls_button": v = gamepad.xbox.buttons["ls"] ? 1 : 0; break;
case "rs_button": v = gamepad.xbox.buttons["rs"] ? 1 : 0; break;
case "start_button": v = gamepad.xbox.buttons["start"] ? 1 : 0; break;
case "back_button": v = gamepad.xbox.buttons["back"] ? 1 : 0; break;
default: break;
}
this.setOutputData(i,v);
}
}
}
GamepadInput.prototype.getGamepad = function()
{
var getGamepads = navigator.getGamepads || navigator.webkitGetGamepads || navigator.mozGetGamepads;
if(!getGamepads)
return null;
var gamepads = getGamepads.call(navigator);
var gamepad = null;
for(var i = 0; i < 4; i++)
{
if (gamepads[i])
{
gamepad = gamepads[i];
//xbox controller mapping
var xbox = this.xbox_mapping;
if(!xbox)
xbox = this.xbox_mapping = { axes:[], buttons:{}, hat: ""};
xbox.axes["lx"] = gamepad.axes[0];
xbox.axes["ly"] = gamepad.axes[1];
xbox.axes["rx"] = gamepad.axes[2];
xbox.axes["ry"] = gamepad.axes[3];
xbox.axes["triggers"] = gamepad.axes[4];
for(var i = 0; i < gamepad.buttons.length; i++)
{
//mapping of XBOX
switch(i) //I use a switch to ensure that a player with another gamepad could play
{
case 0: xbox.buttons["a"] = gamepad.buttons[i].pressed; break;
case 1: xbox.buttons["b"] = gamepad.buttons[i].pressed; break;
case 2: xbox.buttons["x"] = gamepad.buttons[i].pressed; break;
case 3: xbox.buttons["y"] = gamepad.buttons[i].pressed; break;
case 4: xbox.buttons["lb"] = gamepad.buttons[i].pressed; break;
case 5: xbox.buttons["rb"] = gamepad.buttons[i].pressed; break;
case 6: xbox.buttons["lt"] = gamepad.buttons[i].pressed; break;
case 7: xbox.buttons["rt"] = gamepad.buttons[i].pressed; break;
case 8: xbox.buttons["back"] = gamepad.buttons[i].pressed; break;
case 9: xbox.buttons["start"] = gamepad.buttons[i].pressed; break;
case 10: xbox.buttons["ls"] = gamepad.buttons[i].pressed; break;
case 11: xbox.buttons["rs"] = gamepad.buttons[i].pressed; break;
case 12: if( gamepad.buttons[i].pressed) xbox.hat += "up"; break;
case 13: if( gamepad.buttons[i].pressed) xbox.hat += "down"; break;
case 14: if( gamepad.buttons[i].pressed) xbox.hat += "left"; break;
case 15: if( gamepad.buttons[i].pressed) xbox.hat += "right"; break;
case 16: xbox.buttons["home"] = gamepad.buttons[i].pressed; break;
default:
}
}
gamepad.xbox = xbox;
return gamepad;
}
}
}
GamepadInput.prototype.onDrawBackground = function(ctx)
{
//render
}
GamepadInput.prototype.onGetOutputs = function() {
return [
["left_x_axis","number"],
["left_y_axis","number"],
["right_x_axis","number"],
["right_y_axis","number"],
["trigger","number"],
["a_button","number"],
["b_button","number"],
["x_button","number"],
["y_button","number"],
["lb_button","number"],
["rb_button","number"],
["ls_button","number"],
["rs_button","number"],
["start","number"],
["back","number"]
];
}
LiteGraph.registerNodeType("input/gamepad", GamepadInput );
})();