Files
ComfyUI_frontend/src/components/curve/curveUtils.ts
Terry Jia 46d8567f10 feat: add linear interpolation type to CURVE widget (#10118)
## Summary

Change the CURVE widget value from CurvePoint[] to CurveData ({ points,
interpolation }) to support multiple interpolation types. Add a Select
dropdown in the widget UI for switching between Smooth (monotone cubic)
and Linear interpolation, with the SVG preview updating accordingly.

- Add CurveData type with CURVE_INTERPOLATIONS const enum
- Add createLinearInterpolator with piecewise linear + binary search
- Add createInterpolator factory dispatching by interpolation type
- Add isCurveData type guard in curveUtils
- Update ICurveWidget value type to CurveData
- Add interpolation prop to CurveEditor and useCurveEditor composable
- Linear mode generates direct M...L... SVG path (no sampling)
- Add i18n entries for interpolation labels
- Add unit tests for createLinearInterpolator

BE change is https://github.com/Comfy-Org/ComfyUI/pull/12757

## Screenshots (if applicable)
<img width="1437" height="670" alt="image"
src="https://github.com/user-attachments/assets/550aedec-e5da-425b-8233-86a4f28067fa"
/>

<img width="1445" height="648" alt="image"
src="https://github.com/user-attachments/assets/0a8dc654-3f92-4ca2-9fa2-c1fef3be6d66"
/>

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-10118-feat-add-linear-interpolation-type-to-CURVE-widget-3256d73d36508185a86edf73bb555c51)
by [Unito](https://www.unito.io)
2026-03-16 23:47:18 -07:00

189 lines
4.8 KiB
TypeScript

import { CURVE_INTERPOLATIONS } from './types'
import type { CurveData, CurveInterpolation, CurvePoint } from './types'
export function isCurveData(value: unknown): value is CurveData {
if (typeof value !== 'object' || value === null || Array.isArray(value))
return false
const v = value as Record<string, unknown>
return (
Array.isArray(v.points) &&
v.points.every(
(p: unknown) =>
Array.isArray(p) &&
p.length === 2 &&
typeof p[0] === 'number' &&
typeof p[1] === 'number'
) &&
typeof v.interpolation === 'string' &&
CURVE_INTERPOLATIONS.includes(v.interpolation as CurveInterpolation)
)
}
/**
* Piecewise linear interpolation through sorted control points.
* Returns a function that evaluates y for any x in [0, 1].
*/
export function createLinearInterpolator(
points: CurvePoint[]
): (x: number) => number {
if (points.length === 0) return () => 0
if (points.length === 1) return () => points[0][1]
const sorted = [...points].sort((a, b) => a[0] - b[0])
const n = sorted.length
const xs = sorted.map((p) => p[0])
const ys = sorted.map((p) => p[1])
return (x: number): number => {
if (x <= xs[0]) return ys[0]
if (x >= xs[n - 1]) return ys[n - 1]
let lo = 0
let hi = n - 1
while (lo < hi - 1) {
const mid = (lo + hi) >> 1
if (xs[mid] <= x) lo = mid
else hi = mid
}
const dx = xs[hi] - xs[lo]
if (dx === 0) return ys[lo]
const t = (x - xs[lo]) / dx
return ys[lo] + t * (ys[hi] - ys[lo])
}
}
/**
* Factory that dispatches to the correct interpolator based on type.
*/
export function createInterpolator(
points: CurvePoint[],
interpolation: CurveInterpolation
): (x: number) => number {
return interpolation === 'linear'
? createLinearInterpolator(points)
: createMonotoneInterpolator(points)
}
/**
* Monotone cubic Hermite interpolation.
* Produces a smooth curve that passes through all control points
* without overshooting (monotone property).
*
* Returns a function that evaluates y for any x in [0, 1].
*/
export function createMonotoneInterpolator(
points: CurvePoint[]
): (x: number) => number {
if (points.length === 0) return () => 0
if (points.length === 1) return () => points[0][1]
const sorted = [...points].sort((a, b) => a[0] - b[0])
const n = sorted.length
const xs = sorted.map((p) => p[0])
const ys = sorted.map((p) => p[1])
const deltas: number[] = []
const slopes: number[] = []
for (let i = 0; i < n - 1; i++) {
const dx = xs[i + 1] - xs[i]
deltas.push(dx === 0 ? 0 : (ys[i + 1] - ys[i]) / dx)
}
slopes.push(deltas[0] ?? 0)
for (let i = 1; i < n - 1; i++) {
if (deltas[i - 1] * deltas[i] <= 0) {
slopes.push(0)
} else {
slopes.push((deltas[i - 1] + deltas[i]) / 2)
}
}
slopes.push(deltas[n - 2] ?? 0)
for (let i = 0; i < n - 1; i++) {
if (deltas[i] === 0) {
slopes[i] = 0
slopes[i + 1] = 0
} else {
const alpha = slopes[i] / deltas[i]
const beta = slopes[i + 1] / deltas[i]
const s = alpha * alpha + beta * beta
if (s > 9) {
const t = 3 / Math.sqrt(s)
slopes[i] = t * alpha * deltas[i]
slopes[i + 1] = t * beta * deltas[i]
}
}
}
return (x: number): number => {
if (x <= xs[0]) return ys[0]
if (x >= xs[n - 1]) return ys[n - 1]
let lo = 0
let hi = n - 1
while (lo < hi - 1) {
const mid = (lo + hi) >> 1
if (xs[mid] <= x) lo = mid
else hi = mid
}
const dx = xs[hi] - xs[lo]
if (dx === 0) return ys[lo]
const t = (x - xs[lo]) / dx
const t2 = t * t
const t3 = t2 * t
const h00 = 2 * t3 - 3 * t2 + 1
const h10 = t3 - 2 * t2 + t
const h01 = -2 * t3 + 3 * t2
const h11 = t3 - t2
return (
h00 * ys[lo] +
h10 * dx * slopes[lo] +
h01 * ys[hi] +
h11 * dx * slopes[hi]
)
}
}
/**
* Convert a 256-bin histogram into an SVG path string.
* Normalizes using the 99.5th percentile to avoid outlier spikes.
*/
export function histogramToPath(histogram: Uint32Array): string {
if (!histogram.length) return ''
const sorted = Array.from(histogram).sort((a, b) => a - b)
const max = sorted[Math.floor(255 * 0.995)]
if (max === 0) return ''
const invMax = 1 / max
const parts: string[] = ['M0,1']
for (let i = 0; i < 256; i++) {
const x = i / 255
const y = 1 - Math.min(1, histogram[i] * invMax)
parts.push(`L${x},${y}`)
}
parts.push('L1,1 Z')
return parts.join(' ')
}
export function curvesToLUT(
points: CurvePoint[],
interpolation: CurveInterpolation = 'monotone_cubic'
): Uint8Array {
const lut = new Uint8Array(256)
const interpolate = createInterpolator(points, interpolation)
for (let i = 0; i < 256; i++) {
const x = i / 255
const y = interpolate(x)
lut[i] = Math.max(0, Math.min(255, Math.round(y * 255)))
}
return lut
}