## Cause When graphs are actually exported, several layers of cleanup are applied. Among these is link compression. Any widgets with inputs that aren't used do not have inputs stored in the workflow. This was implemented for backwards compatibility with the old "convert to input" system for widgets. As part of this process, the target_slots on links are rewritten such that they point to the index of the widget as if unconnected widgets did not exist. This "incorrect" state for links is only corrected AFTER a workflow has loaded because the 'fix' method needs nodes to be initialized in order to calculate the correct target_slot This becomes a problem when subgraphs are introduced. SubgraphInputs need to resolve a link to its target slot in order to construct a clone of the linked widget DURING the loading process. Since this target slot is not accurate, this can result in the cloned widget having the wrong type. For a minimal reproduction: - Create a subgraph with an Empty Latent Image with batch_size linked to the Subgraph Input - Export the workflow - On load, the batch_size has step and min attributes which incorrectly correspond to width ## Fix There's multiple possible ways to address this and input on direction is appreciated - Fix links before loading graph - Likely to break with any dynamic state - Fix links, then load graph again - Ugly, bad performance, dynamic state may require multiple passes to correctly ripple - In the Subgraph code, ignore target_slot and instead `.find()` input with matching linkId (proposed) - Promising, but means accepting that state is just wrong sometimes. Another forever footgun. - Entirely remove the input compression - Some people may complain, and old workflows still need to be supported - Only remove target_slot redirection inside subgraphs - Creates ugly logical difference between what happens inside and outside subgraphs. - Still leaves old workflows broken ┆Issue is synchronized with this [Notion page](https://www.notion.so/PR-7388-Remove-target_slot-compression-from-subgraph-exports-2c66d73d3650815d8c96c5047958ab67) by [Unito](https://www.unito.io)
@ComfyOrg/litegraph
This is the litegraph version used in ComfyUI_frontend.
It is a fork of the original litegraph.js. Some APIs may by unchanged, however it is largely incompatible with the original.
Some early highlights:
- Accumulated comfyUI custom changes (2024-01 ~ 2024-05) (https://github.com/Comfy-Org/litegraph.js/pull/1)
- Type schema change for ComfyUI_frontend TS migration (https://github.com/Comfy-Org/litegraph.js/pull/3)
- Zoom fix (https://github.com/Comfy-Org/litegraph.js/pull/7)
- Emit search box triggering custom events (https://github.com/Comfy-Org/litegraph.js/pull/10)
- Truncate overflowing combo widget text (https://github.com/Comfy-Org/litegraph.js/pull/17)
- Sort node based on ID on graph serialization (https://github.com/Comfy-Org/litegraph.js/pull/21)
- Fix empty input not used when connecting links (https://github.com/Comfy-Org/litegraph.js/pull/24)
- Batch output connection move/disconnect (https://github.com/Comfy-Org/litegraph.js/pull/39)
- And now with hundreds more...
Usage
This library is included as a git subtree in the ComfyUI frontend project at src/lib/litegraph.
litegraph.js
A TypeScript library to create graphs in the browser similar to Unreal Blueprints.
Description of the original litegraph.js
A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.
It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.
Features
- Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
- Optimized to support hundreds of nodes per graph (on editor but also on execution)
- Customizable theme (colors, shapes, background)
- Callbacks to personalize every action/drawing/event of nodes
- Graphs can be executed in NodeJS
- Highly customizable nodes (color, shape, widgets, custom rendering)
- Easy to integrate in any JS application (one single file, no dependencies)
- Typescript support
Integration
This library is integrated as a git subtree in the ComfyUI frontend project. To use it in your code:
import { LGraph, LGraphNode, LiteGraph } from '@/lib/litegraph'
How to code a new Node type
Here is an example of how to build a node that sums two inputs:
import { LiteGraph, LGraphNode } from "./litegraph"
class MyAddNode extends LGraphNode {
// Name to show
title = "Sum"
constructor() {
this.addInput("A", "number")
this.addInput("B", "number")
this.addOutput("A+B", "number")
this.properties.precision = 1
}
// Function to call when the node is executed
onExecute() {
var A = this.getInputData(0)
if (A === undefined) A = 0
var B = this.getInputData(1)
if (B === undefined) B = 0
this.setOutputData(0, A + B)
}
}
// Register the node type
LiteGraph.registerNodeType("basic/sum", MyAddNode)
Server side
It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).
import { LiteGraph, LGraph } from "./litegraph.js"
const graph = new LGraph()
const firstNode = LiteGraph.createNode("basic/sum")
graph.add(firstNode)
const secondNode = LiteGraph.createNode("basic/sum")
graph.add(secondNode)
firstNode.connect(0, secondNode, 1)
graph.start()
Projects using it
ComfyUI
Projects using the original litegraph.js
Feedback
Please open an issue on the GitHub repo.
Development
Litegraph has no runtime dependencies. The build tooling has been tested on Node.JS 20.18.x
Releasing
Use GitHub actions to release normal versions.
- Run the
Release a New Versionaction, selecting the version increment type - Merge the resolution PR
- A GitHub release is automatically published on merge
Pre-release
The action directly translates Version increment type to the pnpm version command. Pre-release ID (suffix) is the option for the --preid argument.
e.g. Use prerelease increment type to automatically bump the patch version and create a pre-release version. Subsequent runs of prerelease will update the prerelease version only.
Use patch when ready to remove the pre-release suffix.
Contributors
You can find the current list of contributors on GitHub.
Contributors (pre-fork)
- atlasan
- kriffe
- rappestad
- InventivetalentDev
- NateScarlet
- coderofsalvation
- ilyabesk
- gausszhou




