mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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141 lines
3.7 KiB
TypeScript
141 lines
3.7 KiB
TypeScript
import type { ReadOnlyRect } from '@/lib/litegraph/src/interfaces'
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/**
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* Linearly maps a value from [min, max] to [0, 1].
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* Returns 0 when min equals max to avoid division by zero.
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*/
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export function normalize(value: number, min: number, max: number): number {
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return max === min ? 0 : (value - min) / (max - min)
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}
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/**
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* Linearly maps a normalized value from [0, 1] back to [min, max].
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*/
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export function denormalize(
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normalized: number,
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min: number,
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max: number
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): number {
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return min + normalized * (max - min)
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}
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import type { Bounds } from '@/renderer/core/layout/types'
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/** Simple 2D point or size as [x, y] or [width, height] */
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type Vec2 = readonly [number, number]
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/**
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* Finds the greatest common divisor (GCD) for two numbers using iterative
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* Euclidean algorithm. Uses iteration instead of recursion to avoid stack
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* overflow with large inputs or small floating-point step values.
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*
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* For floating-point numbers, uses a tolerance-based approach to handle
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* precision issues and limits iterations to prevent hangs.
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*
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* @param a - The first number.
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* @param b - The second number.
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* @returns The GCD of the two numbers.
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*/
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export const gcd = (a: number, b: number): number => {
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// Use absolute values to handle negative numbers
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let x = Math.abs(a)
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let y = Math.abs(b)
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// Handle edge cases
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if (x === 0) return y
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if (y === 0) return x
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// For floating-point numbers, use tolerance-based comparison
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// This prevents infinite loops due to floating-point precision issues
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const epsilon = 1e-10
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const maxIterations = 100
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let iterations = 0
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while (y > epsilon && iterations < maxIterations) {
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;[x, y] = [y, x % y]
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iterations++
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}
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return x
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}
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/**
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* Finds the least common multiple (LCM) for two numbers.
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*
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* @param a - The first number.
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* @param b - The second number.
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* @returns The LCM of the two numbers.
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*/
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export const lcm = (a: number, b: number): number => {
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return Math.abs(a * b) / gcd(a, b)
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}
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/**
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* Computes the union (bounding box) of multiple rectangles using a single-pass algorithm.
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*
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* Finds the minimum and maximum x/y coordinates across all rectangles to create
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* a single bounding rectangle that contains all input rectangles. Optimized for
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* performance with V8-friendly tuple access patterns.
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*
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* @param rectangles - Array of rectangle tuples in [x, y, width, height] format
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* @returns Bounds object with union rectangle, or null if no rectangles provided
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*/
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export function computeUnionBounds(
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rectangles: readonly ReadOnlyRect[]
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): Bounds | null {
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const n = rectangles.length
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if (n === 0) {
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return null
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}
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const r0 = rectangles[0]
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let minX = r0[0]
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let minY = r0[1]
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let maxX = minX + r0[2]
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let maxY = minY + r0[3]
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for (let i = 1; i < n; i++) {
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const r = rectangles[i]
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const x1 = r[0]
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const y1 = r[1]
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const x2 = x1 + r[2]
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const y2 = y1 + r[3]
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if (x1 < minX) minX = x1
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if (y1 < minY) minY = y1
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if (x2 > maxX) maxX = x2
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if (y2 > maxY) maxY = y2
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}
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return {
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x: minX,
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y: minY,
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width: maxX - minX,
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height: maxY - minY
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}
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}
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/**
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* Checks if any item with pos/size overlaps a rectangle (AABB test).
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* @param items Items with pos [x, y] and size [width, height]
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* @param rect Rectangle as [x, y, width, height]
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* @returns `true` if any item overlaps the rect
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*/
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export function anyItemOverlapsRect(
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items: Iterable<{ pos: Vec2; size: Vec2 }>,
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rect: ReadOnlyRect
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): boolean {
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const rectRight = rect[0] + rect[2]
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const rectBottom = rect[1] + rect[3]
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for (const item of items) {
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const overlaps =
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item.pos[0] < rectRight &&
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item.pos[0] + item.size[0] > rect[0] &&
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item.pos[1] < rectBottom &&
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item.pos[1] + item.size[1] > rect[1]
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if (overlaps) return true
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}
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return false
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}
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