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Polish the connection edges so they read as live data flow rather than static lines: - bezierHandles() computes control points proportional to horizontal distance with an 80-unit floor, so short hops (slider→depth) and long hops (canny→final) both bend with a consistent feel. - Slightly thinner stroke (1.7 vs 2) and round caps. - Endpoint dots shrunk to r=4 with a soft radial halo behind them so the connection points read as glowing slots rather than flat caps. - Each connected edge gets a yellow pulse that travels source→target on a 4.5s loop, with fade-in/out at the ends so the dot doesn't pop. Driven from a 30 fps rAF loop that respects prefers-reduced-motion.