Phase 2b of temp/plans/world-consolidation.md (completes Strategy A bridge elimination begun in Phase 2a). Now that useWidgetValueStore is a World facade (Phase 2a), the bridge is redundant. Deletions: - src/world/widgetWorldBridge.ts + widgetWorldBridge.test.ts deleted. Their register/getNodeWidgets coverage rolled into widgetValueStore facade tests in Phase 2a; widgetParent tests already moved to src/stores/widgetComponents.test.ts in Phase 1. Reverts (back to pre-slice-1 baseline): - BaseWidget.setNodeId no longer double-writes via registerWidgetInWorld; the store IS the World writer now. Drops three @/world/* imports. - useUpstreamValue reads via useWidgetValueStore().getNodeWidgets(). Drops three @/world/* imports. Test updates: - useUpstreamValue.test.ts setup uses useWidgetValueStore().registerWidget instead of registerWidgetInWorld(getWorld(), ...). Hoists setActivePinia(createTestingPinia) + resetWorldInstance into beforeEach. - widgetComponents.test.ts setup inlines a 4-line widget registration to replace the deleted bridge import. - entityIds.ts: GraphId type un-exported (no external consumer; YAGNI; re-export when slice 2 needs it). End state: - src/world/ is pure substrate (5 source files: brand, entityIds, componentKey, world, worldInstance). No bridge, no components dir. - BaseWidget.ts byte-identical with pre-slice-1 form at the setNodeId seam. - useWidgetValueStore is the sole owner of widget value state; Vue tracking flows naturally through reactive(Map) inside the World. Verification: - pnpm typecheck, format:check, knip clean. - 52 tests pass across src/world, src/stores/widgetValueStore, src/stores/widgetComponents, src/composables/useUpstreamValue, src/lib/litegraph/src/widgets/BaseWidget. - rg "@/world" src/lib/litegraph/src/widgets/BaseWidget.ts returns 0. - rg "@/world" src/composables/useUpstreamValue.ts returns 0. - rg "registerWidgetInWorld|getNodeWidgetsThroughWorld|widgetWorldBridge" src/ returns 0. Combined Phase 2 non-test diff -53 LOC (under 150 LOC budget). BaseWidget._state shared reactive identity contract preserved end-to-end. Amp-Thread-ID: https://ampcode.com/threads/T-019dd146-a3ad-734d-9825-0ab356454dd5 Co-authored-by: Amp <amp@ampcode.com>
@ComfyOrg/litegraph
This is the litegraph version used in ComfyUI_frontend.
It is a fork of the original litegraph.js. Some APIs may by unchanged, however it is largely incompatible with the original.
Some early highlights:
- Accumulated comfyUI custom changes (2024-01 ~ 2024-05) (https://github.com/Comfy-Org/litegraph.js/pull/1)
- Type schema change for ComfyUI_frontend TS migration (https://github.com/Comfy-Org/litegraph.js/pull/3)
- Zoom fix (https://github.com/Comfy-Org/litegraph.js/pull/7)
- Emit search box triggering custom events (https://github.com/Comfy-Org/litegraph.js/pull/10)
- Truncate overflowing combo widget text (https://github.com/Comfy-Org/litegraph.js/pull/17)
- Sort node based on ID on graph serialization (https://github.com/Comfy-Org/litegraph.js/pull/21)
- Fix empty input not used when connecting links (https://github.com/Comfy-Org/litegraph.js/pull/24)
- Batch output connection move/disconnect (https://github.com/Comfy-Org/litegraph.js/pull/39)
- And now with hundreds more...
Usage
This library is included as a git subtree in the ComfyUI frontend project at src/lib/litegraph.
litegraph.js
A TypeScript library to create graphs in the browser similar to Unreal Blueprints.
Description of the original litegraph.js
A library in Javascript to create graphs in the browser similar to Unreal Blueprints. Nodes can be programmed easily and it includes an editor to construct and tests the graphs.
It can be integrated easily in any existing web applications and graphs can be run without the need of the editor.
Features
- Renders on Canvas2D (zoom in/out and panning, easy to render complex interfaces, can be used inside a WebGLTexture)
- Easy to use editor (searchbox, keyboard shortcuts, multiple selection, context menu, ...)
- Optimized to support hundreds of nodes per graph (on editor but also on execution)
- Customizable theme (colors, shapes, background)
- Callbacks to personalize every action/drawing/event of nodes
- Graphs can be executed in NodeJS
- Highly customizable nodes (color, shape, widgets, custom rendering)
- Easy to integrate in any JS application (one single file, no dependencies)
- Typescript support
Integration
This library is integrated as a git subtree in the ComfyUI frontend project. To use it in your code:
import { LGraph, LGraphNode, LiteGraph } from '@/lib/litegraph'
How to code a new Node type
Here is an example of how to build a node that sums two inputs:
import { LiteGraph, LGraphNode } from './litegraph'
class MyAddNode extends LGraphNode {
// Name to show
title = 'Sum'
constructor() {
this.addInput('A', 'number')
this.addInput('B', 'number')
this.addOutput('A+B', 'number')
this.properties.precision = 1
}
// Function to call when the node is executed
onExecute() {
var A = this.getInputData(0)
if (A === undefined) A = 0
var B = this.getInputData(1)
if (B === undefined) B = 0
this.setOutputData(0, A + B)
}
}
// Register the node type
LiteGraph.registerNodeType('basic/sum', MyAddNode)
Server side
It also works server-side using NodeJS although some nodes do not work in server (audio, graphics, input, etc).
import { LiteGraph, LGraph } from './litegraph.js'
const graph = new LGraph()
const firstNode = LiteGraph.createNode('basic/sum')
graph.add(firstNode)
const secondNode = LiteGraph.createNode('basic/sum')
graph.add(secondNode)
firstNode.connect(0, secondNode, 1)
graph.start()
Projects using it
ComfyUI
Projects using the original litegraph.js
Feedback
Please open an issue on the GitHub repo.
Development
Litegraph has no runtime dependencies. The build tooling has been tested on Node.JS 20.18.x
Releasing
This library is embedded via git subtree in ComfyUI_frontend. Releases are managed through the parent repository's release process.
Contributors
You can find the current list of contributors on GitHub.
Contributors (pre-fork)
- atlasan
- kriffe
- rappestad
- InventivetalentDev
- NateScarlet
- coderofsalvation
- ilyabesk
- gausszhou




