mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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## Summary Major refactoring of browser tests to improve reliability, maintainability, and type safety. ## Changes ### Test Infrastructure Decomposition - Decomposed `ComfyPage.ts` (~1000 lines) into focused helpers: - `CanvasHelper`, `DebugHelper`, `SubgraphHelper`, `NodeOperationsHelper` - `SettingsHelper`, `WorkflowHelper`, `ClipboardHelper`, `KeyboardHelper` - Created `ContextMenu` page object, `BaseDialog` base class, and `BottomPanel` page object - Extracted `DefaultGraphPositions` constants ### Locator Stability - Added `data-testid` attributes to Vue components (sidebar, dialogs, node library) - Created centralized `selectors.ts` with test ID constants - Replaced fragile CSS selectors (`.nth()`, `:nth-child()`) with `getByTestId`/`getByRole` ### Performance & Reliability - Removed `setTimeout` anti-patterns (replaced with `waitForFunction`) - Replaced `waitForTimeout` with retrying assertions - Replaced hardcoded coordinates with computed `NodeReference` positions - Enforced LF line endings for all text files ### Type Safety - Enabled `no-explicit-any` lint rule for browser_tests via oxlint - Purged `as any` casts from browser_tests - Added Window type augmentation for standardized window access - Added proper type annotations throughout ### Bug Fixes - Restored `ExtensionManager` API contract - Removed test-only settings from production schema - Fixed flaky selectors and missing test setup ## Testing - All browser tests pass - Typecheck passes <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **Tests** * Overhauled browser E2E test infrastructure with many new helpers/fixtures, updated test APIs, and CI test container image bumped for consistency. * **Chores** * Standardized line endings and applied stricter lint rules for browser tests; workspace dependency version updated. * **Documentation** * Updated Playwright and TypeScript testing guidance and test-run commands. * **UI** * Added stable data-testids to multiple components to improve testability. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: Amp <amp@ampcode.com> Co-authored-by: GitHub Action <action@github.com> Co-authored-by: github-actions <github-actions@github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
185 lines
5.5 KiB
TypeScript
185 lines
5.5 KiB
TypeScript
import type { Locator, Page } from '@playwright/test'
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import { DefaultGraphPositions } from '../constants/defaultGraphPositions'
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import type { Position } from '../types'
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export class CanvasHelper {
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constructor(
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private page: Page,
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private canvas: Locator,
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private resetViewButton: Locator
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) {}
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private async nextFrame(): Promise<void> {
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await this.page.evaluate(() => {
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return new Promise<number>(requestAnimationFrame)
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})
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}
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async resetView(): Promise<void> {
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if (await this.resetViewButton.isVisible()) {
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await this.resetViewButton.click()
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}
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await this.page.mouse.move(10, 10)
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await this.nextFrame()
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}
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async zoom(deltaY: number, steps: number = 1): Promise<void> {
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await this.page.mouse.move(10, 10)
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for (let i = 0; i < steps; i++) {
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await this.page.mouse.wheel(0, deltaY)
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}
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await this.nextFrame()
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}
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async pan(offset: Position, safeSpot?: Position): Promise<void> {
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safeSpot = safeSpot || { x: 10, y: 10 }
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await this.page.mouse.move(safeSpot.x, safeSpot.y)
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await this.page.mouse.down()
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await this.page.mouse.move(offset.x + safeSpot.x, offset.y + safeSpot.y)
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await this.page.mouse.up()
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await this.nextFrame()
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}
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async panWithTouch(offset: Position, safeSpot?: Position): Promise<void> {
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safeSpot = safeSpot || { x: 10, y: 10 }
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const client = await this.page.context().newCDPSession(this.page)
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await client.send('Input.dispatchTouchEvent', {
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type: 'touchStart',
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touchPoints: [safeSpot]
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})
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await client.send('Input.dispatchTouchEvent', {
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type: 'touchMove',
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touchPoints: [{ x: offset.x + safeSpot.x, y: offset.y + safeSpot.y }]
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})
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await client.send('Input.dispatchTouchEvent', {
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type: 'touchEnd',
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touchPoints: []
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})
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await this.nextFrame()
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}
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async rightClick(x: number = 10, y: number = 10): Promise<void> {
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await this.page.mouse.click(x, y, { button: 'right' })
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await this.nextFrame()
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}
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async doubleClick(): Promise<void> {
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await this.page.mouse.dblclick(10, 10, { delay: 5 })
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await this.nextFrame()
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}
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async click(position: Position): Promise<void> {
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await this.canvas.click({ position })
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await this.nextFrame()
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}
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async clickEmptySpace(): Promise<void> {
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await this.canvas.click({ position: DefaultGraphPositions.emptySpaceClick })
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await this.nextFrame()
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}
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async dragAndDrop(source: Position, target: Position): Promise<void> {
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await this.page.mouse.move(source.x, source.y)
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await this.page.mouse.down()
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await this.page.mouse.move(target.x, target.y, { steps: 100 })
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await this.page.mouse.up()
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await this.nextFrame()
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}
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async moveMouseToEmptyArea(): Promise<void> {
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await this.page.mouse.move(10, 10)
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}
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async getScale(): Promise<number> {
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return this.page.evaluate(() => {
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return window.app!.canvas.ds.scale
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})
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}
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async setScale(scale: number): Promise<void> {
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await this.page.evaluate((s) => {
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window.app!.canvas.ds.scale = s
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}, scale)
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await this.nextFrame()
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}
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async convertOffsetToCanvas(
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pos: [number, number]
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): Promise<[number, number]> {
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return this.page.evaluate((pos) => {
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return window.app!.canvas.ds.convertOffsetToCanvas(pos)
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}, pos)
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}
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async getNodeCenterByTitle(title: string): Promise<Position | null> {
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return this.page.evaluate((title) => {
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const app = window.app!
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const node = app.graph.nodes.find(
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(n: { title: string }) => n.title === title
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)
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if (!node) return null
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const centerX = node.pos[0] + node.size[0] / 2
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const centerY = node.pos[1] + node.size[1] / 2
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const [clientX, clientY] = app.canvasPosToClientPos([centerX, centerY])
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return { x: clientX, y: clientY }
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}, title)
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}
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async getGroupPosition(title: string): Promise<Position> {
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const pos = await this.page.evaluate((title) => {
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const groups = window.app!.graph.groups
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const group = groups.find((g: { title: string }) => g.title === title)
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if (!group) return null
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return { x: group.pos[0], y: group.pos[1] }
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}, title)
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if (!pos) throw new Error(`Group "${title}" not found`)
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return pos
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}
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async dragGroup(options: {
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name: string
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deltaX: number
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deltaY: number
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}): Promise<void> {
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const { name, deltaX, deltaY } = options
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const screenPos = await this.page.evaluate((title) => {
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const app = window.app!
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const groups = app.graph.groups
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const group = groups.find((g: { title: string }) => g.title === title)
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if (!group) return null
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const clientPos = app.canvasPosToClientPos([
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group.pos[0] + 50,
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group.pos[1] + 15
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])
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return { x: clientPos[0], y: clientPos[1] }
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}, name)
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if (!screenPos) throw new Error(`Group "${name}" not found`)
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await this.dragAndDrop(screenPos, {
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x: screenPos.x + deltaX,
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y: screenPos.y + deltaY
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})
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}
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async disconnectEdge(): Promise<void> {
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await this.dragAndDrop(
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DefaultGraphPositions.clipTextEncodeNode1InputSlot,
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DefaultGraphPositions.emptySpace
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)
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}
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async connectEdge(options: { reverse?: boolean } = {}): Promise<void> {
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const { reverse = false } = options
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const start = reverse
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? DefaultGraphPositions.clipTextEncodeNode1InputSlot
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: DefaultGraphPositions.loadCheckpointNodeClipOutputSlot
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const end = reverse
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? DefaultGraphPositions.loadCheckpointNodeClipOutputSlot
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: DefaultGraphPositions.clipTextEncodeNode1InputSlot
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await this.dragAndDrop(start, end)
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}
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}
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