Files
ComfyUI_frontend/browser_tests/tests/vueNodes/nodeStates/pin.spec.ts
Alexander Brown f2d5bfab73 test(browser): refactor browser tests for reliability and maintainability (#8510)
## Summary

Major refactoring of browser tests to improve reliability,
maintainability, and type safety.

## Changes

### Test Infrastructure Decomposition
- Decomposed `ComfyPage.ts` (~1000 lines) into focused helpers:
- `CanvasHelper`, `DebugHelper`, `SubgraphHelper`,
`NodeOperationsHelper`
- `SettingsHelper`, `WorkflowHelper`, `ClipboardHelper`,
`KeyboardHelper`
- Created `ContextMenu` page object, `BaseDialog` base class, and
`BottomPanel` page object
- Extracted `DefaultGraphPositions` constants

### Locator Stability
- Added `data-testid` attributes to Vue components (sidebar, dialogs,
node library)
- Created centralized `selectors.ts` with test ID constants
- Replaced fragile CSS selectors (`.nth()`, `:nth-child()`) with
`getByTestId`/`getByRole`

### Performance & Reliability
- Removed `setTimeout` anti-patterns (replaced with `waitForFunction`)
- Replaced `waitForTimeout` with retrying assertions
- Replaced hardcoded coordinates with computed `NodeReference` positions
- Enforced LF line endings for all text files

### Type Safety
- Enabled `no-explicit-any` lint rule for browser_tests via oxlint
- Purged `as any` casts from browser_tests
- Added Window type augmentation for standardized window access
- Added proper type annotations throughout

### Bug Fixes
- Restored `ExtensionManager` API contract
- Removed test-only settings from production schema
- Fixed flaky selectors and missing test setup

## Testing
- All browser tests pass
- Typecheck passes


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

* **Tests**
* Overhauled browser E2E test infrastructure with many new
helpers/fixtures, updated test APIs, and CI test container image bumped
for consistency.

* **Chores**
* Standardized line endings and applied stricter lint rules for browser
tests; workspace dependency version updated.

* **Documentation**
* Updated Playwright and TypeScript testing guidance and test-run
commands.

* **UI**
* Added stable data-testids to multiple components to improve
testability.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: Amp <amp@ampcode.com>
Co-authored-by: GitHub Action <action@github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
2026-02-03 12:29:40 -08:00

86 lines
3.1 KiB
TypeScript

import {
comfyExpect as expect,
comfyPageFixture as test
} from '../../../fixtures/ComfyPage'
const PIN_HOTKEY = 'p'
const PIN_INDICATOR = '[data-testid="node-pin-indicator"]'
test.describe('Vue Node Pin', () => {
test.beforeEach(async ({ comfyPage }) => {
await comfyPage.settings.setSetting('Comfy.VueNodes.Enabled', true)
await comfyPage.vueNodes.waitForNodes()
})
test('should allow toggling pin on a selected node with hotkey', async ({
comfyPage
}) => {
await comfyPage.page.getByText('Load Checkpoint').click()
await comfyPage.page.keyboard.press(PIN_HOTKEY)
const checkpointNode = comfyPage.vueNodes.getNodeByTitle('Load Checkpoint')
const pinIndicator = checkpointNode.locator(PIN_INDICATOR)
await expect(pinIndicator).toBeVisible()
await comfyPage.page.keyboard.press(PIN_HOTKEY)
await expect(pinIndicator).not.toBeVisible()
})
test('should allow toggling pin on multiple selected nodes with hotkey', async ({
comfyPage
}) => {
await comfyPage.page.getByText('Load Checkpoint').click()
await comfyPage.page.getByText('KSampler').click({ modifiers: ['Control'] })
const checkpointNode = comfyPage.vueNodes.getNodeByTitle('Load Checkpoint')
const ksamplerNode = comfyPage.vueNodes.getNodeByTitle('KSampler')
await comfyPage.page.keyboard.press(PIN_HOTKEY)
const pinIndicator1 = checkpointNode.locator(PIN_INDICATOR)
await expect(pinIndicator1).toBeVisible()
const pinIndicator2 = ksamplerNode.locator(PIN_INDICATOR)
await expect(pinIndicator2).toBeVisible()
await comfyPage.page.keyboard.press(PIN_HOTKEY)
await expect(pinIndicator1).not.toBeVisible()
await expect(pinIndicator2).not.toBeVisible()
})
test('should not allow dragging pinned nodes', async ({ comfyPage }) => {
const checkpointNodeHeader = comfyPage.page.getByText('Load Checkpoint')
await checkpointNodeHeader.click()
await comfyPage.page.keyboard.press(PIN_HOTKEY)
// Try to drag the node
const headerPos = await checkpointNodeHeader.boundingBox()
if (!headerPos) throw new Error('Failed to get header position')
await comfyPage.canvasOps.dragAndDrop(
{ x: headerPos.x, y: headerPos.y },
{ x: headerPos.x + 256, y: headerPos.y + 256 }
)
// Verify the node is not dragged (same position before and after click-and-drag)
const headerPosAfterDrag = await checkpointNodeHeader.boundingBox()
if (!headerPosAfterDrag)
throw new Error('Failed to get header position after drag')
expect(headerPosAfterDrag).toEqual(headerPos)
// Unpin the node with the hotkey
await checkpointNodeHeader.click()
await comfyPage.page.keyboard.press(PIN_HOTKEY)
// Try to drag the node again
await comfyPage.canvasOps.dragAndDrop(
{ x: headerPos.x, y: headerPos.y },
{ x: headerPos.x + 256, y: headerPos.y + 256 }
)
// Verify the node is dragged
const headerPosAfterDrag2 = await checkpointNodeHeader.boundingBox()
if (!headerPosAfterDrag2)
throw new Error('Failed to get header position after drag')
expect(headerPosAfterDrag2).not.toEqual(headerPos)
})
})