Files
ComfyUI_frontend/src/composables/maskeditor/useCanvasHistory.ts
Tristan Sommer 4adcf09cca GPU accelerated maskeditor rendering (#6767)
## GPU accelerated brush engine for the mask editor

- Full GPU acceleration using TypeGPU and type-safe shaders
- Catmull-Rom Spline Smoothing
- arc-length equidistant resampling
- much improved performance, even for huge images
- photoshop like opacity clamping for brush strokes
- much improved soft brushes
- fallback to CPU fully implemented, much improved CPU rendering
features as well

### Tested Browsers
- Chrome (fully supported)
- Safari 26 (fully supported, prev versions CPU fallback)
- Firefox (CPU fallback, flags needed for full support)



https://github.com/user-attachments/assets/b7b5cb8a-2290-4a95-ae7d-180e11fccdb0



https://github.com/user-attachments/assets/4297aaa5-f249-499a-9b74-869677f1c73b



https://github.com/user-attachments/assets/602b4783-3e2b-489e-bcb9-70534bcaac5e

┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-6767-GPU-accelerated-maskeditor-rendering-2b16d73d3650818cb294e1fca03f6169)
by [Unito](https://www.unito.io)
2025-11-22 09:07:16 -05:00

171 lines
4.2 KiB
TypeScript

import { ref, computed } from 'vue'
import { useMaskEditorStore } from '@/stores/maskEditorStore'
export function useCanvasHistory(maxStates = 20) {
const store = useMaskEditorStore()
const states = ref<
{ mask: ImageData | ImageBitmap; rgb: ImageData | ImageBitmap }[]
>([])
const currentStateIndex = ref(-1)
const initialized = ref(false)
const canUndo = computed(
() => states.value.length > 1 && currentStateIndex.value > 0
)
const canRedo = computed(() => {
return (
states.value.length > 1 &&
currentStateIndex.value < states.value.length - 1
)
})
const saveInitialState = () => {
const maskCtx = store.maskCtx
const rgbCtx = store.rgbCtx
const maskCanvas = store.maskCanvas
const rgbCanvas = store.rgbCanvas
if (!maskCtx || !rgbCtx || !maskCanvas || !rgbCanvas) {
requestAnimationFrame(saveInitialState)
return
}
if (!maskCanvas.width || !rgbCanvas.width) {
requestAnimationFrame(saveInitialState)
return
}
states.value = []
const maskState = maskCtx.getImageData(
0,
0,
maskCanvas.width,
maskCanvas.height
)
const rgbState = rgbCtx.getImageData(
0,
0,
rgbCanvas.width,
rgbCanvas.height
)
states.value.push({ mask: maskState, rgb: rgbState })
currentStateIndex.value = 0
initialized.value = true
}
const saveState = (
providedMaskData?: ImageData | ImageBitmap,
providedRgbData?: ImageData | ImageBitmap
) => {
const maskCtx = store.maskCtx
const rgbCtx = store.rgbCtx
const maskCanvas = store.maskCanvas
const rgbCanvas = store.rgbCanvas
if (!maskCtx || !rgbCtx || !maskCanvas || !rgbCanvas) return
if (!initialized.value || currentStateIndex.value === -1) {
saveInitialState()
return
}
states.value = states.value.slice(0, currentStateIndex.value + 1)
let maskState: ImageData | ImageBitmap
let rgbState: ImageData | ImageBitmap
if (providedMaskData && providedRgbData) {
maskState = providedMaskData
rgbState = providedRgbData
} else {
maskState = maskCtx.getImageData(
0,
0,
maskCanvas.width,
maskCanvas.height
)
rgbState = rgbCtx.getImageData(0, 0, rgbCanvas.width, rgbCanvas.height)
}
states.value.push({ mask: maskState, rgb: rgbState })
currentStateIndex.value++
if (states.value.length > maxStates) {
const removed = states.value.shift()
// Cleanup ImageBitmaps to avoid memory leaks
if (removed) {
if (removed.mask instanceof ImageBitmap) removed.mask.close()
if (removed.rgb instanceof ImageBitmap) removed.rgb.close()
}
currentStateIndex.value--
}
}
const undo = () => {
if (!canUndo.value) {
alert('No more undo states available')
return
}
currentStateIndex.value--
restoreState(states.value[currentStateIndex.value])
}
const redo = () => {
if (!canRedo.value) {
alert('No more redo states available')
return
}
currentStateIndex.value++
restoreState(states.value[currentStateIndex.value])
}
const restoreState = (state: {
mask: ImageData | ImageBitmap
rgb: ImageData | ImageBitmap
}) => {
const maskCtx = store.maskCtx
const rgbCtx = store.rgbCtx
if (!maskCtx || !rgbCtx) return
if (state.mask instanceof ImageBitmap) {
maskCtx.clearRect(0, 0, state.mask.width, state.mask.height)
maskCtx.drawImage(state.mask, 0, 0)
} else {
maskCtx.putImageData(state.mask, 0, 0)
}
if (state.rgb instanceof ImageBitmap) {
rgbCtx.clearRect(0, 0, state.rgb.width, state.rgb.height)
rgbCtx.drawImage(state.rgb, 0, 0)
} else {
rgbCtx.putImageData(state.rgb, 0, 0)
}
}
const clearStates = () => {
// Cleanup bitmaps
states.value.forEach((state) => {
if (state.mask instanceof ImageBitmap) state.mask.close()
if (state.rgb instanceof ImageBitmap) state.rgb.close()
})
states.value = []
currentStateIndex.value = -1
initialized.value = false
}
return {
canUndo,
canRedo,
currentStateIndex,
saveInitialState,
saveState,
undo,
redo,
clearStates
}
}