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Quieter visuals — the wire pulse, endpoint halos, and edge hover highlight added too much yellow to the hero. The wires are now plain beziers with small dots at each end; entry stagger and subtle parallax remain. Also fix: when only one of canny/depth is connected, the OUTPUT slider had no effect on the final card — adjusting the slider only updated the intermediate depth-map node, not the output preview. Apply the existing levelsFilter to the single-input renders so the slider always drives a visible change while a wire is attached.