## Summary Allow asset/media FormDropdown searches to select the top filtered result when the user presses Enter. This covers image, video, audio, mesh, model-like asset selects, and other `WidgetSelectDropdown`-backed media widgets. ## Implementation Scope This PR implements a **top-result Enter shortcut** for the custom asset/media dropdown path only: - In scope: `WidgetSelectDropdown` -> `FormDropdown` asset/media widgets. - In scope: while the dropdown is open, single-select, and the search text is non-empty, the first current search result becomes the Enter candidate. - In scope: pressing Enter in the search input selects that candidate/top result through the existing selection path. - In scope: candidate feedback for this shortcut, including visual candidate styling and a polite screen-reader announcement for the current top result. - In scope: stale async search protection, empty-query/no-result no-op behavior, multi-select guard behavior, and focus return to the trigger after Enter selection closes the menu. - Out of scope: plain combo widgets (`WidgetSelectDefault` / `SelectPlus`). That path is PrimeVue-based and should be handled separately from this focused asset-widget PR. - Out of scope: full combobox/listbox keyboard navigation, including Tab-to-list focus, ArrowUp/ArrowDown candidate movement, Home/End behavior, scroll-to-active-item behavior, and a full ARIA combobox/listbox refactor. Follow-up arrow-key navigation should validate the interaction model separately. This PR keeps the candidate state narrow and localized so that future work can either extend it into movable active-item state or replace it as part of a fuller combobox/listbox implementation. ## Changes - **What**: Added an explicit Enter event from `FormSearchInput`, routed it through the FormDropdown menu actions, and selected the current top search result in `FormDropdown`. - **What**: Kept the existing `computedAsync` + debounced filtering path for normal typing, while Enter performs a one-off search against the latest input before selecting. Stale async Enter results are ignored if the query or item source changes before resolution. - **What**: Prevented closed FormDropdown state from treating the full unfiltered list as current search results, limited Enter-to-select to single-select dropdowns, and made empty search Enter a no-op. - **What**: Returned focus to the dropdown trigger after single-select selection closes the menu. - **What**: Added candidate styling for the first current FormDropdown result while a search query is active so the Enter target is visible to users. - **What**: Added a polite screen-reader announcement for the current top result candidate. - **What**: Fixed the FormDropdownMenuActions `baseModelSelected` model default to use a `Set` factory instead of a shared instance. - **What**: Added unit coverage for the search Enter event, FormDropdown selection behavior, focus return, debounce/Enter behavior, stale async Enter protection, empty-query no-op behavior, closed-state stale result protection, multi-select guard behavior, and candidate announcement behavior. Added App Mode E2E coverage for asset FormDropdown Enter selection. - **What**: Extracted reusable app-mode dropdown fixture helpers and updated the existing FormDropdown clipping test to use the shared helper. ## Review Focus Please focus review on the asset/media FormDropdown path, especially `getTopSearchResult()`, the single-select/empty-query guards, stale async search protection, trigger focus return after selection, and candidate feedback in grid/list layouts. The plain combo path and full arrow-key navigation are intentionally left for separate follow-up work. ## Screenshots (if applicable) https://github.com/user-attachments/assets/3eb3456d-93a3-4959-91a3-188f8116ccc9 Validation performed: - Latest final-commit validation: - `pnpm test:unit src/renderer/extensions/vueNodes/widgets/components/form/FormSearchInput.test.ts src/renderer/extensions/vueNodes/widgets/components/form/dropdown/FormDropdown.test.ts src/renderer/extensions/vueNodes/widgets/components/form/dropdown/FormDropdownMenuActions.test.ts src/renderer/extensions/vueNodes/widgets/components/form/dropdown/FormDropdownMenu.test.ts` - Commit hook: `pnpm exec stylelint ...`, `pnpm exec oxfmt --write ...`, `pnpm exec oxlint --type-aware --fix ...`, `pnpm exec eslint --cache --fix ...`, `pnpm typecheck` - Push hook: `pnpm knip --cache` - `git diff --check` - Earlier branch validation for this flow: - `pnpm install` - `pnpm typecheck:browser` - `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:5173 PLAYWRIGHT_SETUP_API_URL=http://localhost:8188 pnpm test:browser -- --project=chromium browser_tests/tests/appMode.spec.ts -g "Drag and Drop|FormDropdown search Enter selects the top filtered item" --reporter=list` - `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:5173 PLAYWRIGHT_SETUP_API_URL=http://localhost:8188 pnpm test:browser -- --project=chromium browser_tests/tests/appMode.spec.ts -g "FormDropdown search Enter selects the top filtered item" --reporter=list` - `PLAYWRIGHT_LOCAL=1 PLAYWRIGHT_TEST_URL=http://localhost:5173 PLAYWRIGHT_SETUP_API_URL=http://localhost:8188 pnpm test:browser -- --project=chromium browser_tests/tests/appModeDropdownClipping.spec.ts -g "FormDropdown popup is not clipped" --reporter=list`
Playwright Testing for ComfyUI_frontend
This document outlines the setup, usage, and common patterns for Playwright browser tests in the ComfyUI_frontend project.
Prerequisites
CRITICAL: Start ComfyUI backend with --multi-user flag:
python main.py --multi-user
Without this flag, parallel tests will conflict and fail randomly.
Setup
ComfyUI devtools
ComfyUI_devtools is included in this repository under tools/devtools/. During CI/CD, these files are automatically copied to the custom_nodes directory.
ComfyUI_devtools adds additional API endpoints and nodes to ComfyUI for browser testing.
For local development, copy the devtools files to your ComfyUI installation:
cp -r tools/devtools/* /path/to/your/ComfyUI/custom_nodes/ComfyUI_devtools/
Node.js & Playwright Prerequisites
Ensure you have the Node.js version specified in .nvmrc installed.
Then, set up the Chromium test driver:
pnpm exec playwright install chromium --with-deps
Environment Configuration
Create .env from the template:
cp .env_example .env
Key settings for debugging:
# Remove Vue dev overlay that blocks UI elements
DISABLE_VUE_PLUGINS=true
# Test against dev server (recommended) or backend directly
PLAYWRIGHT_TEST_URL=http://localhost:5173 # Dev server
# PLAYWRIGHT_TEST_URL=http://localhost:8188 # Direct backend
PLAYWRIGHT_SETUP_API_URL=http://localhost:8188 # Setup/auth API when using the dev server URL above
# Path to ComfyUI for backing up user data/settings before tests
TEST_COMFYUI_DIR=/path/to/your/ComfyUI
Common Setup Issues
Release API Mocking
By default, all tests mock the release API (api.comfy.org/releases) to prevent release notification popups from interfering with test execution. This is necessary because the release notifications can appear over UI elements and block test interactions.
To test with real release data, you can disable mocking:
await comfyPage.setup({ mockReleases: false })
For tests that specifically need to test release functionality, see the example in tests/releaseNotifications.spec.ts.
Running Tests
Always use UI mode for development:
pnpm test:browser:local --ui
UI mode features:
- Locator picker: Click the target icon, then click any element to get the exact locator code to use in your test. The code appears in the Locator tab.
- Step debugging: Step through your test line-by-line by clicking Source tab
- Time travel: In the Actions tab/panel, click any step to see the browser state at that moment
- Console/Network Tabs: View logs and API calls at each step
- Attachments Tab: View all snapshots with expected and actual images
For CI or headless testing:
pnpm test:browser:local # Run all tests
pnpm test:browser:local widget.spec.ts # Run specific test file
Slowing the browser down for debugging
When running with --headed (or --ui), set SLOW_MO to a millisecond delay
to slow every Playwright action down so you can watch what is happening. The
delay only applies when PLAYWRIGHT_LOCAL is set (the default for the
pnpm test:browser:local script).
SLOW_MO=250 pnpm test:browser:local --headed widget.spec.ts
Test Structure
Browser tests in this project follow a specific organization pattern:
-
Fixtures: Located in
fixtures/- These provide test setup and utilitiesComfyPage.ts- The main fixture for interacting with ComfyUIComfyMouse.ts- Utility for mouse interactions with the canvas- Components fixtures in
fixtures/components/- Page object models for UI components
-
Tests: Located in
tests/- The actual test specifications- Organized by functionality (e.g.,
widget.spec.ts,interaction.spec.ts) - Snapshot directories (e.g.,
widget.spec.ts-snapshots/) contain reference screenshots
- Organized by functionality (e.g.,
-
Utilities: Located in
utils/- Common utility functionslitegraphUtils.ts- Utilities for working with LiteGraph nodes
Writing Effective Tests
When writing new tests, follow these patterns:
Test Structure
// Import the test fixture
import { comfyPageFixture as test } from '@e2e/fixtures/ComfyPage'
test.describe('Feature Name', () => {
// Set up test environment if needed
test.beforeEach(async ({ comfyPage }) => {
// Common setup
})
test('should do something specific', async ({ comfyPage }) => {
// Test implementation
})
})
Leverage Existing Fixtures and Helpers
Always check for existing helpers and fixtures before implementing new ones:
- ComfyPage: Main fixture with methods for canvas interaction and node management
- ComfyMouse: Helper for precise mouse operations on the canvas
- Component Fixtures: Check
browser_tests/fixtures/components/for UI component page objects (e.g.Actionbar.ts,Templates.ts,ContextMenu.ts) - Helper Classes: Check
browser_tests/fixtures/helpers/for domain-specific helper classes wired into ComfyPage (e.g.CanvasHelper.ts,WorkflowHelper.ts) - Utility Functions: Check
browser_tests/fixtures/utils/for standalone utilities (e.g.fitToView.ts,clipboardSpy.ts,builderTestUtils.ts)
Most common testing needs are already addressed by these helpers, which will make your tests more consistent and reliable.
Import Conventions
- Prefer
@e2e/*for imports withinbrowser_tests/ - Continue using
@/*for imports fromsrc/ - Avoid introducing new deep relative imports within
browser_tests/when the alias is available
Key Testing Patterns
-
Focus elements explicitly: Canvas-based elements often need explicit focus before interaction:
// Click the canvas first to focus it before pressing keys await comfyPage.canvas.click() await comfyPage.page.keyboard.press('a') -
Mark canvas as dirty if needed: Some interactions need explicit canvas updates:
// After programmatically changing node state, mark canvas dirty await comfyPage.page.evaluate(() => { window['app'].graph.setDirtyCanvas(true, true) }) -
Use node references over coordinates: Node references from
fixtures/utils/litegraphUtils.tsprovide stable ways to interact with nodes:// Prefer this: const node = await comfyPage.getNodeRefsByType('LoadImage')[0] await node.click('title') // Over this: await comfyPage.canvas.click({ position: { x: 100, y: 100 } }) -
Wait for canvas to render after UI interactions:
await comfyPage.nextFrame() -
Clean up persistent server state: While most state is reset between tests, anything stored on the server persists:
// Reset settings that affect other tests (these are stored on server) await comfyPage.setSetting('Comfy.ColorPalette', 'dark') await comfyPage.setSetting('Comfy.NodeBadge.NodeIdBadgeMode', 'None') // Clean up uploaded files if needed comfyPage.deleteFileAfterTest({ filename: 'image.png' }) -
Prefer functional assertions over screenshots: Use screenshots only when visual verification is necessary:
// Prefer this: await expect.poll(() => node.isPinned()).toBe(true) await expect.poll(() => node.getProperty('title')).toBe('Expected Title') // Over this - only use when needed: await expect(comfyPage.canvas).toHaveScreenshot('state.png') -
Use minimal test workflows: When creating test workflows, keep them as minimal as possible:
// Include only the components needed for the test await comfyPage.loadWorkflow('single_ksampler') -
Debug helpers for visual debugging (remove before committing):
ComfyPage includes temporary debug methods for troubleshooting:
test('debug failing interaction', async ({ comfyPage }, testInfo) => { // Add visual markers to see click positions await comfyPage.debugAddMarker({ x: 100, y: 200 }) // Attach screenshot with markers to test report await comfyPage.debugAttachScreenshot(testInfo, 'node-positions', { element: 'canvas', markers: [{ position: { x: 100, y: 200 } }] }) // Show canvas overlay for easier debugging await comfyPage.debugShowCanvasOverlay() // Remember to remove debug code before committing! })Available debug methods:
debugAddMarker(position)- Red circle at positiondebugAttachScreenshot(testInfo, name)- Attach to test reportdebugShowCanvasOverlay()- Show canvas as overlaydebugGetCanvasDataURL()- Get canvas as base64
Common Patterns and Utilities
Page Object Pattern
Tests use the Page Object pattern to create abstractions over the UI:
// Using the ComfyPage fixture
test('Can toggle boolean widget', async ({ comfyPage }) => {
await comfyPage.loadWorkflow('widgets/boolean_widget')
const node = (await comfyPage.getFirstNodeRef())!
const widget = await node.getWidget(0)
await widget.click()
})
Node References
The NodeReference class provides helpers for interacting with LiteGraph nodes:
// Getting node by type and interacting with it
const nodes = await comfyPage.getNodeRefsByType('LoadImage')
const loadImageNode = nodes[0]
const widget = await loadImageNode.getWidget(0)
await widget.click()
Visual Regression Testing
Tests use screenshot comparisons to verify UI state:
// Take a screenshot and compare to reference
await expect(comfyPage.canvas).toHaveScreenshot('boolean_widget_toggled.png')
Waiting for Animations
Always call nextFrame() after actions that trigger animations:
await comfyPage.canvas.click({ position: { x: 100, y: 100 } })
await comfyPage.nextFrame() // Wait for canvas to redraw
Mouse Interactions
Canvas operations use special helpers to ensure proper timing:
// Using ComfyMouse for drag and drop
await comfyMouse.dragAndDrop(
{ x: 100, y: 100 }, // From
{ x: 200, y: 200 } // To
)
// Standard ComfyPage helpers
await comfyPage.drag({ x: 100, y: 100 }, { x: 200, y: 200 })
await comfyPage.pan({ x: 200, y: 200 })
await comfyPage.zoom(-100) // Zoom in
Workflow Management
Tests use workflows stored in assets/ for consistent starting points:
// Load a test workflow
await comfyPage.loadWorkflow('single_ksampler')
// Wait for workflow to load and stabilize
await comfyPage.nextFrame()
Custom Assertions
The project includes custom Playwright assertions through comfyExpect:
// Check if a node is in a specific state
await expect(node).toBePinned()
await expect(node).toBeBypassed()
await expect(node).toBeCollapsed()
Troubleshooting Common Issues
Flaky Tests
- Timing Issues: Always wait for animations to complete with
nextFrame() - Coordinate Sensitivity: Canvas coordinates are viewport-relative; use node references when possible
- Test Isolation: Tests run in parallel; avoid dependencies between tests
- Screenshots vary: Ensure your OS and browser match the reference environment (Linux)
- Async / await: Race conditions are a very common cause of test flakiness
Screenshot Testing
Due to variations in system font rendering, screenshot expectations are platform-specific. Please note:
- Do not commit local screenshot expectations to the repository
- We maintain Linux screenshot expectations as our GitHub Action runner operates in a Linux environment
- While developing, you can generate local screenshots for your tests, but these will differ from CI-generated ones
Working with Screenshots Locally
Option 1 - Skip screenshot tests (add to playwright.config.ts):
export default defineConfig({
grep: process.env.CI ? undefined : /^(?!.*screenshot).*$/
})
Option 2 - Generate local baselines for comparison:
pnpm test:browser:local --update-snapshots
Creating New Screenshot Baselines
For PRs from Comfy-Org/ComfyUI_frontend branches:
- Write test with
toHaveScreenshot('filename.png') - Create PR and add
New Browser Test Expectationlabel - CI will generate and commit the Linux baseline screenshots
Note: Fork PRs cannot auto-commit screenshots. A maintainer will need to commit the screenshots manually for you (don't worry, they'll do it).
Viewing Test Reports
Automated Test Deployment
The project automatically deploys Playwright test reports to Cloudflare Pages for every PR and push to main branches.
Accessing Test Reports
- From PR comments: Click the "View Report" links for each browser
- Direct URLs: Reports are available at
https://[branch].comfyui-playwright-[browser].pages.dev(branch-specific deployments) - From GitHub Actions: Download artifacts from failed runs
How It Works
-
Test execution: All browser tests run in parallel across multiple browsers
-
Report generation: HTML reports are generated for each browser configuration
-
Cloudflare deployment: Each browser's report deploys to its own Cloudflare Pages project with branch isolation:
comfyui-playwright-chromium(with branch-specific URLs)comfyui-playwright-mobile-chrome(with branch-specific URLs)comfyui-playwright-chromium-2x(2x scale, with branch-specific URLs)comfyui-playwright-chromium-0-5x(0.5x scale, with branch-specific URLs)
-
PR comments: GitHub automatically updates PR comments with:
- ✅/❌ Test status for each browser
- Direct links to interactive test reports
- Real-time progress updates as tests complete
Resources
- Playwright UI Mode - Interactive test debugging
- Playwright Debugging Guide
- act - Run GitHub Actions locally for CI debugging