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## Summary - Spark 2.x requires SparkRenderer in scene tree; add it in SceneManager and protect it in clearModel so model reloads don't dispose the splat renderer. - three 0.184 OrbitControls listens on ownerDocument; drop redundant pointermove/up .stop in Load3D containers so the document listener can receive events. - Narrow Texture.image type for 0.184 strict typing.