Files
ComfyUI_frontend/src/draw.ts
2024-10-08 13:14:36 -04:00

140 lines
3.3 KiB
TypeScript

import type { Vector2 } from "./litegraph";
import type { INodeSlot } from "./interfaces"
export enum SlotType {
Array = "array",
Event = -1,
}
export enum SlotShape {
Box = 1,
Arrow = 5,
Grid = 6,
Circle = 3,
HollowCircle = 7,
}
export enum SlotDirection {
Up = 1,
Right = 2,
Down = 3,
Left = 4,
}
export enum LabelPosition {
Left = "left",
Right = "right",
}
export function drawSlot(
ctx: CanvasRenderingContext2D,
slot: INodeSlot,
pos: Vector2,
{
label_color = "#AAA",
label_position = LabelPosition.Right,
horizontal = false,
low_quality = false,
render_text = true,
do_stroke = false,
}: {
label_color?: string;
label_position?: LabelPosition;
horizontal?: boolean;
low_quality?: boolean;
render_text?: boolean;
do_stroke?: boolean;
} = {}
) {
// Save the current fillStyle and strokeStyle
const originalFillStyle = ctx.fillStyle;
const originalStrokeStyle = ctx.strokeStyle;
const originalLineWidth = ctx.lineWidth;
const slot_type = slot.type as SlotType;
const slot_shape = (
slot_type === SlotType.Array ? SlotShape.Grid : slot.shape
) as SlotShape;
ctx.beginPath();
let doStroke = do_stroke;
let doFill = true;
if (slot_type === SlotType.Event || slot_shape === SlotShape.Box) {
if (horizontal) {
ctx.rect(pos[0] - 5 + 0.5, pos[1] - 8 + 0.5, 10, 14);
} else {
ctx.rect(pos[0] - 6 + 0.5, pos[1] - 5 + 0.5, 14, 10);
}
} else if (slot_shape === SlotShape.Arrow) {
ctx.moveTo(pos[0] + 8, pos[1] + 0.5);
ctx.lineTo(pos[0] - 4, pos[1] + 6 + 0.5);
ctx.lineTo(pos[0] - 4, pos[1] - 6 + 0.5);
ctx.closePath();
} else if (slot_shape === SlotShape.Grid) {
const gridSize = 3;
const cellSize = 2;
const spacing = 3;
for (let x = 0; x < gridSize; x++) {
for (let y = 0; y < gridSize; y++) {
ctx.rect(
pos[0] - 4 + x * spacing,
pos[1] - 4 + y * spacing,
cellSize,
cellSize
);
}
}
doStroke = false;
} else {
// Default rendering for circle, hollow circle.
if (low_quality) {
ctx.rect(pos[0] - 4, pos[1] - 4, 8, 8);
} else {
let radius: number;
if (slot_shape === SlotShape.HollowCircle) {
doFill = false;
doStroke = true;
ctx.lineWidth = 3;
ctx.strokeStyle = ctx.fillStyle;
radius = 3;
} else {
// Normal circle
radius = 4;
}
ctx.arc(pos[0], pos[1], radius, 0, Math.PI * 2);
}
}
if (doFill) ctx.fill();
if (!low_quality && doStroke) ctx.stroke();
// render slot label
if (render_text) {
const text = slot.label != null ? slot.label : slot.name;
if (text) {
ctx.fillStyle = label_color;
if (label_position === LabelPosition.Right) {
if (horizontal || slot.dir == SlotDirection.Up) {
ctx.fillText(text, pos[0], pos[1] - 10);
} else {
ctx.fillText(text, pos[0] + 10, pos[1] + 5);
}
} else {
if (horizontal || slot.dir == SlotDirection.Down) {
ctx.fillText(text, pos[0], pos[1] - 8);
} else {
ctx.fillText(text, pos[0] - 10, pos[1] + 5);
}
}
}
}
// Restore the original fillStyle and strokeStyle
ctx.fillStyle = originalFillStyle;
ctx.strokeStyle = originalStrokeStyle;
ctx.lineWidth = originalLineWidth;
}