mirror of
https://github.com/Comfy-Org/ComfyUI_frontend.git
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548 lines
18 KiB
TypeScript
548 lines
18 KiB
TypeScript
import type { RenderLink } from "./RenderLink"
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import type { ConnectingLink, ItemLocator, LinkNetwork, LinkSegment } from "@/interfaces"
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import type { INodeInputSlot, INodeOutputSlot } from "@/interfaces"
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import type { LGraphNode } from "@/LGraphNode"
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import type { Reroute } from "@/Reroute"
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import type { CanvasPointerEvent } from "@/types/events"
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import type { IWidget } from "@/types/widgets"
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import { LinkConnectorEventMap, LinkConnectorEventTarget } from "@/infrastructure/LinkConnectorEventTarget"
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import { LLink } from "@/LLink"
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import { LinkDirection } from "@/types/globalEnums"
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import { getNodeOutputOnPos } from "./measureSlots"
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import { MovingRenderLink } from "./MovingRenderLink"
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import { ToInputRenderLink } from "./ToInputRenderLink"
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import { ToOutputRenderLink } from "./ToOutputRenderLink"
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/**
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* A Litegraph state object for the {@link LinkConnector}.
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* References are only held atomically within a function, never passed.
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* The concrete implementation may be replaced or proxied without side-effects.
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*/
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export interface LinkConnectorState {
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/**
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* The type of slot that links are being connected **to**.
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* - When `undefined`, no operation is being performed.
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* - A change in this property indicates the start or end of dragging links.
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*/
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connectingTo: "input" | "output" | undefined
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multi: boolean
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/** When `true`, existing links are being repositioned. Otherwise, new links are being created. */
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draggingExistingLinks: boolean
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}
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/** Discriminated union to simplify type narrowing. */
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type RenderLinkUnion = MovingRenderLink | ToInputRenderLink | ToOutputRenderLink
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export interface LinkConnectorExport {
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renderLinks: RenderLink[]
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inputLinks: LLink[]
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outputLinks: LLink[]
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state: LinkConnectorState
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network: LinkNetwork
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}
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/**
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* Component of {@link LGraphCanvas} that handles connecting and moving links.
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* @see {@link LLink}
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*/
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export class LinkConnector {
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/**
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* Link connection state POJO. Source of truth for state of link drag operations.
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*
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* Can be replaced or proxied to allow notifications.
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* Is always dereferenced at the start of an operation.
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*/
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state: LinkConnectorState = {
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connectingTo: undefined,
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multi: false,
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draggingExistingLinks: false,
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}
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readonly events = new LinkConnectorEventTarget()
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/** Contains information for rendering purposes only. */
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readonly renderLinks: RenderLinkUnion[] = []
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/** Existing links that are being moved **to** a new input slot. */
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readonly inputLinks: LLink[] = []
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/** Existing links that are being moved **to** a new output slot. */
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readonly outputLinks: LLink[] = []
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readonly hiddenReroutes: Set<Reroute> = new Set()
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/** The widget beneath the pointer, if it is a valid connection target. */
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overWidget?: IWidget
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/** The type (returned by downstream callback) for {@link overWidget} */
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overWidgetType?: string
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readonly #setConnectingLinks: (value: ConnectingLink[]) => void
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constructor(setConnectingLinks: (value: ConnectingLink[]) => void) {
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this.#setConnectingLinks = setConnectingLinks
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}
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get isConnecting() {
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return this.state.connectingTo !== undefined
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}
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get draggingExistingLinks() {
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return this.state.draggingExistingLinks
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}
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/** Drag an existing link to a different input. */
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moveInputLink(network: LinkNetwork, input: INodeInputSlot, fromReroute?: Reroute): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state, inputLinks, renderLinks } = this
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const linkId = input.link
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if (linkId == null) return
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const link = network.links.get(linkId)
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if (!link) return
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try {
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const renderLink = new MovingRenderLink(network, link, "input", fromReroute)
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const mayContinue = this.events.dispatch("before-move-input", renderLink)
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if (mayContinue === false) return
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renderLinks.push(renderLink)
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} catch (error) {
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console.warn(`Could not create render link for link id: [${link.id}].`, link, error)
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return
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}
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link._dragging = true
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inputLinks.push(link)
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state.connectingTo = "input"
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state.draggingExistingLinks = true
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this.#setLegacyLinks(false)
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}
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/** Drag all links from an output to a new output. */
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moveOutputLink(network: LinkNetwork, output: INodeOutputSlot): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state, renderLinks } = this
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if (!output.links?.length) return
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for (const linkId of output.links) {
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const link = network.links.get(linkId)
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if (!link) continue
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const firstReroute = LLink.getFirstReroute(network, link)
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if (firstReroute) {
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firstReroute._dragging = true
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this.hiddenReroutes.add(firstReroute)
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} else {
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link._dragging = true
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}
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this.outputLinks.push(link)
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try {
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const renderLink = new MovingRenderLink(network, link, "output", firstReroute, LinkDirection.RIGHT)
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const mayContinue = this.events.dispatch("before-move-output", renderLink)
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if (mayContinue === false) continue
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renderLinks.push(renderLink)
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} catch (error) {
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console.warn(`Could not create render link for link id: [${link.id}].`, link, error)
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continue
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}
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}
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if (renderLinks.length === 0) return this.reset()
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state.draggingExistingLinks = true
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state.multi = true
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state.connectingTo = "output"
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this.#setLegacyLinks(true)
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}
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/**
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* Drags a new link from an output slot to an input slot.
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* @param network The network that the link being connected belongs to
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* @param node The node the link is being dragged from
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* @param output The output slot that the link is being dragged from
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*/
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dragNewFromOutput(network: LinkNetwork, node: LGraphNode, output: INodeOutputSlot, fromReroute?: Reroute): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state } = this
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const renderLink = new ToInputRenderLink(network, node, output, fromReroute)
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this.renderLinks.push(renderLink)
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state.connectingTo = "input"
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this.#setLegacyLinks(false)
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}
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/**
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* Drags a new link from an input slot to an output slot.
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* @param network The network that the link being connected belongs to
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* @param node The node the link is being dragged from
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* @param input The input slot that the link is being dragged from
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*/
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dragNewFromInput(network: LinkNetwork, node: LGraphNode, input: INodeInputSlot, fromReroute?: Reroute): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state } = this
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const renderLink = new ToOutputRenderLink(network, node, input, fromReroute)
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this.renderLinks.push(renderLink)
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state.connectingTo = "output"
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this.#setLegacyLinks(true)
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}
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/**
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* Drags a new link from a reroute to an input slot.
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* @param network The network that the link being connected belongs to
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* @param reroute The reroute that the link is being dragged from
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*/
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dragFromReroute(network: LinkNetwork, reroute: Reroute): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state } = this
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// Connect new link from reroute
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const linkId = reroute.linkIds.values().next().value
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if (linkId == null) return
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const link = network.links.get(linkId)
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if (!link) return
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const outputNode = network.getNodeById(link.origin_id)
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if (!outputNode) return
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const outputSlot = outputNode.outputs.at(link.origin_slot)
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if (!outputSlot) return
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const renderLink = new ToInputRenderLink(network, outputNode, outputSlot, reroute)
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renderLink.fromDirection = LinkDirection.NONE
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this.renderLinks.push(renderLink)
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state.connectingTo = "input"
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}
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dragFromLinkSegment(network: LinkNetwork, linkSegment: LinkSegment): void {
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if (this.isConnecting) throw new Error("Already dragging links.")
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const { state } = this
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if (linkSegment.origin_id == null || linkSegment.origin_slot == null) return
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const node = network.getNodeById(linkSegment.origin_id)
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if (!node) return
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const slot = getNodeOutputOnPos(node, linkSegment._pos[0], linkSegment._pos[1])?.output
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if (!slot) return
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const reroute = linkSegment.parentId ? network.reroutes.get(linkSegment.parentId) : undefined
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if (!reroute) return
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const renderLink = new ToInputRenderLink(network, node, slot, reroute)
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renderLink.fromDirection = LinkDirection.NONE
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this.renderLinks.push(renderLink)
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state.connectingTo = "input"
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}
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/**
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* Connects the links being droppe
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* @param event Contains the drop location, in canvas space
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*/
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dropLinks(locator: ItemLocator, event: CanvasPointerEvent): void {
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if (!this.isConnecting) return this.reset()
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const { renderLinks } = this
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const mayContinue = this.events.dispatch("before-drop-links", { renderLinks, event })
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if (mayContinue === false) return this.reset()
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const { canvasX, canvasY } = event
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const node = locator.getNodeOnPos(canvasX, canvasY) ?? undefined
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if (node) {
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this.dropOnNode(node, event)
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} else {
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// Get reroute if no node is found
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const reroute = locator.getRerouteOnPos(canvasX, canvasY)
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// Drop output->input link on reroute is not impl.
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if (reroute && this.state.connectingTo === "output") {
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this.dropOnReroute(reroute, event)
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} else {
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this.dropOnNothing(event)
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}
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}
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this.events.dispatch("after-drop-links", { renderLinks, event })
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this.reset()
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}
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dropOnNode(node: LGraphNode, event: CanvasPointerEvent) {
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const { renderLinks, state } = this
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const { connectingTo } = state
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const { canvasX, canvasY } = event
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// To output
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if (connectingTo === "output") {
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const output = node.getOutputOnPos([canvasX, canvasY])
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if (output) {
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this.#dropOnOutput(node, output)
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} else {
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this.#dropOnNodeBackground(node, event)
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}
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// To input
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} else if (connectingTo === "input") {
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const input = node.getInputOnPos([canvasX, canvasY])
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// Input slot
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if (input) {
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this.#dropOnInput(node, input)
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} else if (this.overWidget && renderLinks[0] instanceof ToInputRenderLink) {
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// Widget
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this.events.dispatch("dropped-on-widget", {
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link: renderLinks[0],
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node,
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widget: this.overWidget,
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})
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this.overWidget = undefined
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} else {
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// Node background / title
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this.#dropOnNodeBackground(node, event)
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}
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}
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}
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dropOnReroute(reroute: Reroute, event: CanvasPointerEvent): void {
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const mayContinue = this.events.dispatch("dropped-on-reroute", { reroute, event })
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if (mayContinue === false) return
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for (const link of this.renderLinks) {
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if (link.toType !== "output") continue
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const result = reroute.findSourceOutput()
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if (!result) return
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const { node, output } = result
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if (link instanceof MovingRenderLink) {
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const { inputNode, inputSlot, outputSlot, fromReroute } = link
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// Link is already connected here
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if (outputSlot === output) continue
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// Connect the first reroute of the link being dragged to the reroute being dropped on
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if (fromReroute) {
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fromReroute.parentId = reroute.id
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} else {
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// If there are no reroutes, directly connect the link
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link.link.parentId = reroute.id
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}
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// Use the last reroute id on the link to retain all reroutes
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node.connectSlots(output, inputNode, inputSlot, link.link.parentId)
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this.events.dispatch("output-moved", link)
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} else {
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const { node: inputNode, fromSlot } = link
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const newLink = node.connectSlots(output, inputNode, fromSlot, reroute?.id)
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this.events.dispatch("link-created", newLink)
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}
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}
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}
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dropOnNothing(event: CanvasPointerEvent): void {
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// For external event only.
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if (this.state.connectingTo === "input") {
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for (const link of this.renderLinks) {
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if (link instanceof MovingRenderLink) {
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link.inputNode.disconnectInput(link.inputIndex, true)
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}
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}
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}
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this.events.dispatch("dropped-on-canvas", event)
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this.reset()
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}
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/**
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* Connects the links being dropped onto a node.
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* @param node The node that the links are being dropped on
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* @param event Contains the drop location, in canvas space
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*/
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#dropOnNodeBackground(node: LGraphNode, event: CanvasPointerEvent): void {
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const { state: { connectingTo } } = this
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const mayContinue = this.events.dispatch("dropped-on-node", { node, event })
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if (mayContinue === false) return
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// Assume all links are the same type, disallow loopback
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const firstLink = this.renderLinks[0]
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if (!firstLink || firstLink.node === node) return
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// Dragging output links
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if (connectingTo === "output" && this.draggingExistingLinks) {
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const output = node.findOutputByType(firstLink.fromSlot.type)?.slot
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if (!output) {
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console.warn(`Could not find slot for link type: [${firstLink.fromSlot.type}].`)
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return
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}
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this.#dropOnOutput(node, output)
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return
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}
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// Dragging input links
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if (connectingTo === "input" && this.draggingExistingLinks) {
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const input = node.findInputByType(firstLink.fromSlot.type)?.slot
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if (!input) {
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console.warn(`Could not find slot for link type: [${firstLink.fromSlot.type}].`)
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return
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}
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this.#dropOnInput(node, input)
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return
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}
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// Dropping new output link
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if (connectingTo === "output") {
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const output = node.findOutputByType(firstLink.fromSlot.type)?.slot
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if (!output) {
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console.warn(`Could not find slot for link type: [${firstLink.fromSlot.type}].`)
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return
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}
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for (const link of this.renderLinks) {
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if ("link" in link.fromSlot) {
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node.connectSlots(output, link.node, link.fromSlot, link.fromReroute?.id)
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}
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}
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// Dropping new input link
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} else if (connectingTo === "input") {
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const input = node.findInputByType(firstLink.fromSlot.type)?.slot
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if (!input) {
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console.warn(`Could not find slot for link type: [${firstLink.fromSlot.type}].`)
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return
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}
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for (const link of this.renderLinks) {
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if ("links" in link.fromSlot) {
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link.node.connectSlots(link.fromSlot, node, input, link.fromReroute?.id)
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}
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}
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}
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}
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#dropOnInput(node: LGraphNode, input: INodeInputSlot): void {
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for (const link of this.renderLinks) {
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if (link.toType !== "input") continue
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if (link instanceof MovingRenderLink) {
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const { outputNode, inputSlot, outputSlot, fromReroute } = link
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// Link is already connected here
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if (inputSlot === input) continue
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outputNode.connectSlots(outputSlot, node, input, fromReroute?.id)
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this.events.dispatch("input-moved", link)
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} else {
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const { node: outputNode, fromSlot, fromReroute } = link
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const newLink = outputNode.connectSlots(fromSlot, node, input, fromReroute?.id)
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this.events.dispatch("link-created", newLink)
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}
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}
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}
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#dropOnOutput(node: LGraphNode, output: INodeOutputSlot): void {
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for (const link of this.renderLinks) {
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if (link.toType !== "output") continue
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if (link instanceof MovingRenderLink) {
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const { inputNode, inputSlot, outputSlot } = link
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// Link is already connected here
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if (outputSlot === output) continue
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// Use the last reroute id on the link to retain all reroutes
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node.connectSlots(output, inputNode, inputSlot, link.link.parentId)
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this.events.dispatch("output-moved", link)
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} else {
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const { node: inputNode, fromSlot, fromReroute } = link
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const newLink = node.connectSlots(output, inputNode, fromSlot, fromReroute?.id)
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this.events.dispatch("link-created", newLink)
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}
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}
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}
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/** Sets connecting_links, used by some extensions still. */
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#setLegacyLinks(fromSlotIsInput: boolean): void {
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const links = this.renderLinks.map((link) => {
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const input = fromSlotIsInput ? link.fromSlot as INodeInputSlot : null
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const output = fromSlotIsInput ? null : link.fromSlot as INodeOutputSlot
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return {
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node: link.node,
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slot: link.fromSlotIndex,
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input,
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output,
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pos: link.fromPos,
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}
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})
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this.#setConnectingLinks(links)
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}
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/**
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* Exports the current state of the link connector.
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* @param network The network that the links being connected belong to.
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* @returns A POJO with the state of the link connector, links being connected, and their network.
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* @remarks Other than {@link network}, all properties are shallow cloned.
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*/
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export(network: LinkNetwork): LinkConnectorExport {
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return {
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renderLinks: [...this.renderLinks],
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inputLinks: [...this.inputLinks],
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outputLinks: [...this.outputLinks],
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state: { ...this.state },
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network,
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}
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}
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/**
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* Adds an event listener that will be automatically removed when the reset event is fired.
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* @param eventName The event to listen for.
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* @param listener The listener to call when the event is fired.
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*/
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listenUntilReset<K extends keyof LinkConnectorEventMap>(
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eventName: K,
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listener: Parameters<typeof this.events.addEventListener<K>>[1],
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options?: Parameters<typeof this.events.addEventListener<K>>[2],
|
|
) {
|
|
this.events.addEventListener(eventName, listener, options)
|
|
this.events.addEventListener("reset", () => this.events.removeEventListener(eventName, listener), { once: true })
|
|
}
|
|
|
|
/**
|
|
* Resets everything to its initial state.
|
|
*
|
|
* Effectively cancels moving or connecting links.
|
|
*/
|
|
reset(force = false): void {
|
|
this.events.dispatch("reset", force)
|
|
|
|
const { state, outputLinks, inputLinks, hiddenReroutes, renderLinks } = this
|
|
|
|
if (!force && state.connectingTo === undefined) return
|
|
state.connectingTo = undefined
|
|
|
|
for (const link of outputLinks) delete link._dragging
|
|
for (const link of inputLinks) delete link._dragging
|
|
for (const reroute of hiddenReroutes) delete reroute._dragging
|
|
|
|
renderLinks.length = 0
|
|
inputLinks.length = 0
|
|
outputLinks.length = 0
|
|
hiddenReroutes.clear()
|
|
state.multi = false
|
|
state.draggingExistingLinks = false
|
|
}
|
|
}
|